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- E:\Steam\steamapps\common\Call of Duty Black Ops III\\gdtdb\gdtdb.exe /update
- gdtDB: updating
- processed (0 GDTs) (0 assets) in 33.413 sec
- gdtDB: successfully updated database.
- E:\Steam\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom E:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_not_so_mega_box.map E:\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_not_so_mega_box.d3dbsp
- main: Enter
- FPU Precision set to 64 bits
- CoD2Map: T7
- Build Changelist: 2535893
- Build Machine: CODBUILD8-764
- ---- cod2map ----
- navmesh = true
- navvolume = full generation
- ----- FS_Startup -----
- Current search path:
- E:\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
- E:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
- E:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
- E:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
- E:\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
- E:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
- E:\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
- E:\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
- E:\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
- E:\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
- E:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
- E:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
- E:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\wads
- E:/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
- E:\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
- ----------------------
- Connected to data signature database
- Loading map file E:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_not_so_mega_box.map
- Layer '000_Global/No Comp' ignored
- E
- RROR: in map: E:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_not_so_mega_box.map
- ERROR: Entity 3 misc_prefab at (-480 168 0) has no model
- ERROR: Prefab '_prefabs/default_missing_prefab.map' not found
- ERROR: in map: E:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_not_so_mega_box.map
- ERROR: Entity 19 misc_prefab at (0 0 0) has no model
- ERROR: Prefab '_prefabs/default_missing_prefab.map' not found
- reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
- restricting BSP to sky brushes
- **********************
- ******* leaked *******
- **********************
- ================================
- WROTE BSP LEAKFILE: E:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_not_so_mega_box.lin
- ================================
- finding triangle windings...
- assigning primary lights...
- splitting windings into lightable areas...
- coalescing coincident windings...
- removing occluded winding fragments...
- finding sun shadow casters...
- splitting large windings...
- merging into concave windings...
- fixing t-junctions...
- tethering holes to their concave windings...
- finding index mapping and snapping vertices...
- triangulating all windings...
- 0 self-tjunctions fixed
- 0 degenerate tris removed
- smoothing normals...
- emitting triangles...
- 0 vertices couldn't be merged because the textures point different ways
- emitting cells and portals...
- building curve/terrain collision...
- Adding brush neighbor bevels...
- Removing redundant brush collision planes...
- removed 0 brush sides
- elapsed time 0 seconds
- Finished processing world entity
- Ignoring empty brush model entity
- Map E:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_not_so_mega_box.map entity 14
- Ignoring empty brush model entity
- Map E:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_not_so_mega_box.map entity 20
- splitting up large himip volumes...
- surfCount went from 11 to 41
- Umbra Visibility Groups: 1 groups
- <worldvisgroup> 0
- begin navmesh generation...
- Umbra Tome Triggers: 0 total
- UMBRA smallest_occluder=72.000 small_hole=4.000
- removed 12 duplicate triangles from set of 488 - 0.0 seconds
- generating Nav Mesh ...
- Removing tiny boundary edges...
- done - 0.0 seconds
- WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.
- W
- riting E:\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_not_so_mega_box_navmesh.hkt
- Writing E:\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_not_so_mega_box_navvolume.hkt
- Writing E:\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_not_so_mega_box.d3dbsp
- 1 seconds elapsed
- main: 1.41868 secs
- E:\Steam\steamapps\common\Call of Duty Black Ops III\\bin\radiant_modtools.exe -ledSilent +low +localprobes +forceclean +recompute E:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_not_so_mega_box.map
- LED Exported for E:\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_not_so_mega_box.map
- E:\Steam\steamapps\common\Call of Duty Black Ops III\\bin\linker_modtools.exe -language english -modsource zm_not_so_mega_box
- Linking "zm_not_so_mega_box" (usermaps\zm_not_so_mega_box stable 2535281 v593):
- processing...
- ^1ERROR: in map: e:\steam\steamapps\common\call of duty black ops iii\\map_source\zm\zm_not_so_mega_box.map
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^1ERROR: Entity 3 misc_prefab at (-480 168 0) has no model
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^1ERROR: Prefab '_prefabs/default_missing_prefab.map' not found
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^1ERROR: in map: e:\steam\steamapps\common\call of duty black ops iii\\map_source\zm\zm_not_so_mega_box.map
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^1ERROR: Entity 19 misc_prefab at (0 0 0) has no model
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^1ERROR: Prefab '_prefabs/default_missing_prefab.map' not found
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^3GetFileAttributesEx(E:\Steam\steamapps\common\game\model_export\t7_props\p7_ibeam_set\p7_metal_ibeam_set_n.tif) failed: The system cannot find the path specified.
- image:i_mtl_p7_ibeam_set_n
- material:mc/mtl_p7_metal_ibeam_set
- xmodel:p7_aqu_ceiling_debris
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ERROR: 'E:\Steam\steamapps\common\Call of Duty Black Ops III\\..\\game\\model_export\\t7_props\\p7_ibeam_set\\p7_metal_ibeam_set_n.tif' is not a valid file.
- ^1ERROR: image 'i_mtl_p7_ibeam_set_n' is missing
- image:i_mtl_p7_ibeam_set_n
- material:mc/mtl_p7_metal_ibeam_set
- xmodel:p7_aqu_ceiling_debris
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^1Material mtl_p7_metal_ibeam_set: could not load image i_mtl_p7_ibeam_set_n
- material:mc/mtl_p7_metal_ibeam_set
- xmodel:p7_aqu_ceiling_debris
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^1material 'mc/mtl_p7_metal_ibeam_set' using technique 'mc/lit#e6142445.gbuffer' from techniqueSet 'mc/lit#e6142445' doesn't expose a 'normalMap' texture. Material textures:
- MATERIAL_DRAW_METHOD:ship
- material:mc/mtl_p7_metal_ibeam_set
- xmodel:p7_aqu_ceiling_debris
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^1 0: thermalHeatmap $gray_32_one_channel
- MATERIAL_DRAW_METHOD:ship
- material:mc/mtl_p7_metal_ibeam_set
- xmodel:p7_aqu_ceiling_debris
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^1 1: colorMap i_mtl_p7_ibeam_set_c
- MATERIAL_DRAW_METHOD:ship
- material:mc/mtl_p7_metal_ibeam_set
- xmodel:p7_aqu_ceiling_debris
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^1The model (p7_aqu_ceiling_debris) uses material (mtl_p7_metal_ibeam_set) but there is no techset for surface 15
- xmodel:p7_aqu_ceiling_debris
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^1The model (p7_aqu_ceiling_debris) uses material (mtl_p7_metal_ibeam_set) but there is no techset for surface 15
- xmodel:p7_aqu_ceiling_debris
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^1The model (p7_aqu_ceiling_debris) uses material (mtl_p7_metal_ibeam_set) but there is no techset for surface 15
- xmodel:p7_aqu_ceiling_debris
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^1The model (p7_aqu_ceiling_debris) uses material (mtl_p7_metal_ibeam_set) but there is no techset for surface 15
- xmodel:p7_aqu_ceiling_debris
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^1The model (p7_aqu_ceiling_debris) uses material (mtl_p7_metal_ibeam_set) but there is no techset for surface 15
- xmodel:p7_aqu_ceiling_debris
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^1The model (p7_aqu_ceiling_debris) uses material (mtl_p7_metal_ibeam_set) but there is no techset for surface 15
- xmodel:p7_aqu_ceiling_debris
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^1The model (p7_aqu_ceiling_debris) uses material (mtl_p7_metal_ibeam_set) but there is no techset for surface 15
- xmodel:p7_aqu_ceiling_debris
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- ^1The model (p7_aqu_ceiling_debris) uses material (mtl_p7_metal_ibeam_set) but there is no techset for surface 15
- xmodel:p7_aqu_ceiling_debris
- col_map:maps/zm/zm_not_so_mega_box.d3dbsp
- UmbraConvert: smallest_occluder=72.000 small_hole=4.000
- [11:43:30] INFO: T: 288 O: 72 H: 4 B: 50
- [11:43:30] INFO: Tile grid 56x56x28 (at -28,-28,-8) created for scene: 294 tiles (62 empties not included) in 0.044 seconds
- WARNING: SN-DBS is not installed, tome will be compiled locally
- WARNING: SN-DBS service is not running, tome will be compiled locally
- UmbraConvert: fetching tiles with 4 worker threads
- [11:43:34] DEBUG: Total allocations 131637, peak 943 (size 6 MB 558 kB 630 B)
- [11:43:34] DEBUG: Total allocations 161665, peak 599 (size 6 MB 439 kB 719 B)
- [11:43:34] DEBUG: Total allocations 154424, peak 713 (size 6 MB 245 kB 394 B)
- [11:43:34] DEBUG: Total allocations 173258, peak 671 (size 6 MB 146 kB 897 B)
- UmbraConvert: 4.053 seconds to fetch tile inputs
- UmbraConvert: computing 0 tiles
- [11:43:34] INFO: Strict view volumes: no
- [11:43:34] INFO: Filtered 16/17 inside clusters
- [11:43:34] INFO: Filtered 157/158 global clusters
- [11:43:34] INFO: 545/702 cells reachable after global analysis
- [11:43:35] INFO: collapsed leaf tiles 356 => 7
- [11:43:35] INFO: Generating LOD tiles using 4 threads
- [11:43:35] INFO: Connecting LOD tiles
- [11:43:35] INFO: Compressing lists
- [11:43:35] INFO: Average index range size: 26.46
- [11:43:35] INFO: object list: 568 B, cluster list: 8 B
- [11:43:35] INFO: created tome with 13 tiles, 89 targets and 0 gates
- UmbraConvert: 81 tiles loaded from cache
- UmbraConvert: finished processing tiles in 0:4
- [11:43:35] DEBUG: Total allocations 361897, peak 8674 (size 9 MB 539 kB 957 B)
- done: 1m12.91s
- Linking "en_zm_not_so_mega_box" (usermaps\zm_not_so_mega_box stable 2535281 v593):
- processing...
- done: 0m6.45s
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