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- Initialize engine version: 5.5.0f3 (38b4efef76f0)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
- Vendor: NVIDIA
- VRAM: 1969 MB
- Driver: 21.21.13.7270
- Default GameObject Tag: Player already registered
- (Filename: Line: 90)
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.VR.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\AmplifyColor.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\AmplifyColor.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\websocket-sharp.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\websocket-sharp.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Vectrosity.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Vectrosity.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\KDTree.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\KDTree.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Triangle.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Triangle.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\VacuumShaders.FlatMeshGenerator.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\VacuumShaders.FlatMeshGenerator.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\VacuumShaders.MeshMaterializer.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\VacuumShaders.MeshMaterializer.dll into Unity Child Domain
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Verso.dll (this message is harmless)
- Loading C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Verso.dll into Unity Child Domain
- - Completed reload, in 0.112 seconds
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on LineManager
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 382)
- OnLevelWasLoaded was found on LeanTween
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 382)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
- <RI> Initialized touch support.
- OpenVR initialized!
- (Filename: Line: 381)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- UnloadTime: 1.169643 ms
- NullReferenceException: Object reference not set to an instance of an object
- at TerrainGrid.OnEnable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Connected to lighthouse:LHR-A6D2CF3F
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SPACE CHECK Y OFFSET: 0.95
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Platform assembly: C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\System.Xml.dll (this message is harmless)
- Connecting...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ws://game.orbusvr.com:80
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- c9616dd8d3e8bdc95399aedae949391c96e685fe7b8d4b58bc795ca7dab1e2a0|-K_jngZzfMI_ikud689q
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- GfxDevice: creating device client; threaded=1
- Websocket connection established
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SENDING gametoken:0.15:c9616dd8d3e8bdc95399aedae949391c96e685fe7b8d4b58bc795ca7dab1e2a0|-K_jngZzfMI_ikud689q
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Verso.Protocols.Websockets.WebsocketConnection
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- The referenced script on this Behaviour (Game Object 'Hay Poof') is missing!
- (Filename: Line: 1754)
- GfxDevice: creating device client; threaded=1
- FROM SERVER: clientup:415
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heard client up!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 415
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized player rig
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 962
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Starting up MY PLAYER ENTITY, GUID: 962
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (2)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (3)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_1x2_02_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_1x2_02_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_1x2_02_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Temple01') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster (1)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Entrance_02_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (1)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_Top_Decor_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_1x2_02_LOD0') is missing!
- (Filename: Line: 1754)
- [Dissonance:Recording] Microphone: Began microphone capture
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENCODER INFO
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 48000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2880
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MIC INFO
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Dissonance.Audio.Capture.MicrophoneCapture
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64011
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64015
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64012
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64013
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Spawning entity: 22
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 220
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 286
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 343
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 522
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 628
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 639
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 660
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 685
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 854
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 927
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 940
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 956
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 960
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for NPC(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RUNEMAGE IS DISABLING PRIMARY WEAPON!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (12 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (9 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (12 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (12 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 761
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 761/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 927/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 761
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Spawning entity: 845
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 761/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 970
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 761
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 970/Practicedummy(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 845/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 845
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 845/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Spawning entity: 845
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 845/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Fisher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- Despawning entity guid: 761/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 845
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Saving to C:/Users/Charles/AppData/LocalLow/Orbus Online, LLC/OrbusVR/Ritual-Portal-0.xml
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Submitted 32 points to server for approval.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (8 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 845/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 845
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 220/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Spawning entity: 976
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for SwordboardShield(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 977
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 977/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 220
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 854/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 977
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 262
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 854
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 685/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 113
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 672
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 914
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 854/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 761
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 842
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 854
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 968
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 854/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 854
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 981
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 981/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 970
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RUNEMAGE IS DISABLING PRIMARY WEAPON!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 983
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 614
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 69
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 927
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 983/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 832
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 852
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 985
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 986
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 832/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 988
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 832
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 989
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 976/SwordboardShield(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 986/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 990
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 985/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 991
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 988/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 273
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 989/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 58
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 992
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (7 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 58/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 69/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 991/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 995
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 992/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 995/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 106
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 343/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 998
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RUNEMAGE IS DISABLING PRIMARY WEAPON!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OpusException: Error: Decoding failed: InvalidPacket ! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: A9C8EF2C-7830-4D8E-9D6E-EF0B9827E0A8
- at Dissonance.Audio.Codecs.Opus.OpusNative+OpusDecoder.DecodeFloats (Nullable`1 srcEncodedBuffer, ArraySegment`1 dstBuffer) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Codecs.Opus.OpusDecoder.Decode (Nullable`1 input, ArraySegment`1 output) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.BufferedDecoder.Read (ArraySegment`1 frame) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.VolumeRampedFrameSource.Read (ArraySegment`1 frame) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.FrameToSampleConverter.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.Resampler.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.DecoderPipeline.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.SpeechSession.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.SamplePlaybackComponent.Filter (SpeechSession session, System.Single[] data, Int32 channels, System.Single[] temp, Dissonance.AudioFileWriter diagnosticOutput) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.SamplePlaybackComponent.OnAudioFilterRead (System.Single[] data, Int32 channels) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 106/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 273/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 998/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (3 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (3 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 1002
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 1002/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 1003
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (7 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 106
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Primary Weapon Hand idx is now: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
- at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
- at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 1004
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (7 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 1003/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 1008
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 1008/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 1004/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 1009
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD END OF VOICE!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENDING VOICE DATA FOR ME!!!!!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 1009/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 990/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Crash!!!
- SymInit: Symbol-SearchPath: '.;C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20;C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Charles'
- OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1
- C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient.exe:vrclient.exe (011F0000), size: 19062784 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient.exe', fileVersion: 5.5.0.46319
- C:\Windows\SysWOW64\ntdll.dll:ntdll.dll (77B00000), size: 1572864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\ntdll.dll', fileVersion: 6.1.7601.23418
- C:\Windows\syswow64\kernel32.dll:kernel32.dll (773E0000), size: 1114112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\kernel32.dll', fileVersion: 6.1.7601.23418
- C:\Windows\syswow64\KERNELBASE.dll:KERNELBASE.dll (770F0000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\KERNELBASE.dll', fileVersion: 6.1.7601.23418
- C:\Windows\system32\HID.DLL:HID.DLL (6E940000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385
- C:\Windows\syswow64\msvcrt.dll:msvcrt.dll (768E0000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\msvcrt.dll', fileVersion: 7.0.7601.17744
- C:\Windows\syswow64\USER32.dll:USER32.dll (774F0000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USER32.dll', fileVersion: 6.1.7601.19061
- C:\Windows\syswow64\GDI32.dll:GDI32.dll (775F0000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\GDI32.dll', fileVersion: 6.1.7601.23418
- C:\Windows\syswow64\LPK.dll:LPK.dll (773A0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\LPK.dll', fileVersion: 6.1.7601.19146
- C:\Windows\syswow64\USP10.dll:USP10.dll (754B0000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USP10.dll', fileVersion: 1.626.7601.19054
- C:\Windows\syswow64\ADVAPI32.dll:ADVAPI32.dll (765D0000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ADVAPI32.dll', fileVersion: 6.1.7601.23418
- C:\Windows\SysWOW64\sechost.dll:sechost.dll (757C0000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\sechost.dll', fileVersion: 6.1.7601.18869
- C:\Windows\syswow64\RPCRT4.dll:RPCRT4.dll (75630000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\RPCRT4.dll', fileVersion: 6.1.7601.23418
- C:\Windows\syswow64\SspiCli.dll:SspiCli.dll (75450000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SspiCli.dll', fileVersion: 6.1.7601.23418
- C:\Windows\syswow64\CRYPTBASE.dll:CRYPTBASE.dll (75440000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPTBASE.dll', fileVersion: 6.1.7601.23418
- C:\Windows\system32\VERSION.dll:VERSION.dll (75370000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385
- C:\Windows\syswow64\ole32.dll:ole32.dll (76F90000), size: 1429504 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ole32.dll', fileVersion: 6.1.7601.23392
- C:\Windows\syswow64\SHLWAPI.dll:SHLWAPI.dll (769C0000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHLWAPI.dll', fileVersion: 6.1.7601.17514
- C:\Windows\syswow64\SHELL32.dll:SHELL32.dll (75980000), size: 12890112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHELL32.dll', fileVersion: 6.1.7601.19135
- C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (52470000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\GLU32.dll:GLU32.dll (52440000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\DDRAW.dll:DDRAW.dll (52350000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (5A0F0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7601.19146
- C:\Windows\syswow64\SETUPAPI.dll:SETUPAPI.dll (76680000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SETUPAPI.dll', fileVersion: 6.1.7601.17514
- C:\Windows\syswow64\CFGMGR32.dll:CFGMGR32.dll (768B0000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CFGMGR32.dll', fileVersion: 6.1.7601.17621
- C:\Windows\syswow64\OLEAUT32.dll:OLEAUT32.dll (75730000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\OLEAUT32.dll', fileVersion: 6.1.7601.19144
- C:\Windows\syswow64\DEVOBJ.dll:DEVOBJ.dll (76990000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\DEVOBJ.dll', fileVersion: 6.1.7601.17621
- C:\Windows\system32\dwmapi.dll:dwmapi.dll (6E160000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7601.18917
- C:\Windows\system32\WINMM.dll:WINMM.dll (6E190000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7601.17514
- C:\Windows\syswow64\WS2_32.dll:WS2_32.dll (755C0000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WS2_32.dll', fileVersion: 6.1.7601.17514
- C:\Windows\syswow64\NSI.dll:NSI.dll (75920000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\NSI.dll', fileVersion: 6.1.7600.16385
- C:\Windows\syswow64\IMM32.dll:IMM32.dll (75560000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\IMM32.dll', fileVersion: 6.1.7601.17514
- C:\Windows\syswow64\MSCTF.dll:MSCTF.dll (76CB0000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSCTF.dll', fileVersion: 6.1.7601.18731
- C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (6EA00000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570
- C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (72E20000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514
- C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (72E10000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385
- C:\Windows\system32\WINHTTP.dll:WINHTTP.dll (72DB0000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINHTTP.dll', fileVersion: 6.1.7601.17514
- C:\Windows\system32\webio.dll:webio.dll (72D60000), size: 323584 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\webio.dll', fileVersion: 6.1.7601.17725
- C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Mono\mono.dll:mono.dll (10000000), size: 2334720 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Mono\mono.dll', fileVersion: 1.0.0.1
- C:\Windows\syswow64\PSAPI.DLL:PSAPI.DLL (769B0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\PSAPI.DLL', fileVersion: 6.1.7600.16385
- C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (72D20000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7601.18254
- C:\Windows\system32\uxtheme.dll:uxtheme.dll (6E1D0000), size: 524288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\d3d11.dll:d3d11.dll (69C90000), size: 1527808 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d11.dll', fileVersion: 6.2.9200.16570
- C:\Windows\system32\dxgi.dll:dxgi.dll (69C40000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dxgi.dll', fileVersion: 6.2.9200.16492
- C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Plugins\openvr_api.dll:openvr_api.dll (77D60000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Plugins\openvr_api.dll'
- C:\Windows\syswow64\profapi.dll:profapi.dll (76C10000), size: 45056 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\syswow64\profapi.dll', fileVersion: 6.1.7600.16385
- C:\Windows\syswow64\WINTRUST.dll:WINTRUST.dll (773B0000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WINTRUST.dll', fileVersion: 6.1.7601.18839
- C:\Windows\syswow64\CRYPT32.dll:CRYPT32.dll (757F0000), size: 1183744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPT32.dll', fileVersion: 6.1.7601.18839
- C:\Windows\syswow64\MSASN1.dll:MSASN1.dll (75720000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSASN1.dll', fileVersion: 6.1.7601.17514
- C:\Windows\system32\nvapi.dll:nvapi.dll (698C0000), size: 3633152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvapi.dll', fileVersion: 21.21.13.7270
- C:\Windows\system32\nvwgf2um.dll:nvwgf2um.dll (5B9E0000), size: 17219584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvwgf2um.dll', fileVersion: 21.21.13.7270
- C:\Windows\system32\bcrypt.dll:bcrypt.dll (6E540000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\bcrypt.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\nvspcap.dll:nvspcap.dll (73B80000), size: 1380352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvspcap.dll', fileVersion: 2.11.4.0
- C:\Windows\syswow64\CLBCatQ.DLL:CLBCatQ.DLL (76C20000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385
- C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (73F90000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\wbemcomn.dll:wbemcomn.dll (738F0000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbemcomn.dll', fileVersion: 6.1.7601.17514
- C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (6FAB0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7601.18741
- C:\Windows\system32\rsaenh.dll:rsaenh.dll (6FA70000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\RpcRtRemote.dll:RpcRtRemote.dll (67480000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RpcRtRemote.dll', fileVersion: 6.1.7601.17514
- C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (73F80000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (73270000), size: 614400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 6.1.7601.17514
- C:\Windows\system32\NTDSAPI.dll:NTDSAPI.dll (73F60000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NTDSAPI.dll', fileVersion: 6.1.7600.16385
- C:\Windows\SysWOW64\bcryptprimitives.dll:bcryptprimitives.dll (730F0000), size: 249856 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\bcryptprimitives.dll', fileVersion: 6.1.7601.23217
- C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (67070000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MMDevApi.dll', fileVersion: 6.1.7601.17514
- C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (6A290000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PROPSYS.dll', fileVersion: 7.0.7601.17514
- C:\Windows\system32\wdmaud.drv:wdmaud.drv (51BA0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wdmaud.drv', fileVersion: 6.1.7601.17514
- C:\Windows\system32\ksuser.dll:ksuser.dll (74350000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7601.19091
- C:\Windows\system32\AVRT.dll:AVRT.dll (74420000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (67140000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.18741
- C:\Windows\system32\msacm32.drv:msacm32.drv (51B90000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385
- C:\Windows\system32\MSACM32.dll:MSACM32.dll (6B420000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\midimap.dll:midimap.dll (51B80000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\xinput1_3.dll:xinput1_3.dll (05730000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\xinput1_3.dll', fileVersion: 9.18.944.0
- E:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\vrclient.dll:vrclient.dll (61700000), size: 2220032 (result: 0), SymType: '-exported-', PDB: 'E:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\vrclient.dll'
- C:\Windows\system32\MSVCP120.dll:MSVCP120.dll (731D0000), size: 462848 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSVCP120.dll', fileVersion: 12.0.21005.1
- C:\Windows\system32\MSVCR120.dll:MSVCR120.dll (65460000), size: 974848 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSVCR120.dll', fileVersion: 12.0.21005.1
- E:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win32\driver_lighthouse.dll:driver_lighthouse.dll (619F0000), size: 1331200 (result: 0), SymType: '-exported-', PDB: 'E:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win32\driver_lighthouse.dll'
- E:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win32\aitcamlib.dll:aitcamlib.dll (742E0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'E:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win32\aitcamlib.dll'
- E:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win32\AitUVCExtApi.dll:AitUVCExtApi.dll (06F40000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'E:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win32\AitUVCExtApi.dll', fileVersion: 2011.11.28.2
- E:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win32\AitH264Capture.dll:AitH264Capture.dll (0BAA0000), size: 352256 (result: 0), SymType: '-exported-', PDB: 'E:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win32\AitH264Capture.dll', fileVersion: 2013.8.8.0
- C:\Windows\system32\WINSPOOL.DRV:WINSPOOL.DRV (75310000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINSPOOL.DRV', fileVersion: 6.1.7601.17514
- C:\Windows\system32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (6E930000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc6.DLL', fileVersion: 6.1.7601.17970
- C:\Windows\system32\dhcpcsvc.DLL:dhcpcsvc.DLL (6E910000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dhcpcsvc.DLL', fileVersion: 6.1.7600.16385
- C:\Windows\system32\credssp.dll:credssp.dll (672C0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\credssp.dll', fileVersion: 6.1.7601.23418
- C:\Windows\System32\wship6.dll:wship6.dll (6EAA0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wship6.dll', fileVersion: 6.1.7600.16385
- C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (72D10000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385
- C:\Windows\system32\rasadhlp.dll:rasadhlp.dll (67130000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rasadhlp.dll', fileVersion: 6.1.7600.16385
- C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (66C60000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.1.7601.18283
- C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Plugins\DissonanceNative.dll:DissonanceNative.dll (3C300000), size: 1527808 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Charles\Downloads\OrbusVRClient-0.20\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Plugins\DissonanceNative.dll'
- C:\Windows\system32\VCRUNTIME140.dll:VCRUNTIME140.dll (59F60000), size: 86016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VCRUNTIME140.dll', fileVersion: 14.0.24210.0
- C:\Windows\system32\api-ms-win-crt-runtime-l1-1-0.dll:api-ms-win-crt-runtime-l1-1-0.dll (731C0000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-crt-runtime-l1-1-0.dll', fileVersion: 10.0.10586.9
- C:\Windows\system32\ucrtbase.DLL:ucrtbase.DLL (31D60000), size: 921600 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ucrtbase.DLL', fileVersion: 10.0.10586.9
- C:\Windows\system32\api-ms-win-core-timezone-l1-1-0.dll:api-ms-win-core-timezone-l1-1-0.dll (5A190000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-core-timezone-l1-1-0.dll', fileVersion: 10.0.10586.9
- C:\Windows\system32\api-ms-win-core-file-l2-1-0.dll:api-ms-win-core-file-l2-1-0.dll (5CA50000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-core-file-l2-1-0.dll', fileVersion: 10.0.10586.9
- C:\Windows\system32\api-ms-win-core-localization-l1-2-0.dll:api-ms-win-core-localization-l1-2-0.dll (5A180000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-core-localization-l1-2-0.dll', fileVersion: 10.0.10586.9
- C:\Windows\system32\api-ms-win-core-synch-l1-2-0.dll:api-ms-win-core-synch-l1-2-0.dll (6E150000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-core-synch-l1-2-0.dll', fileVersion: 10.0.10586.9
- C:\Windows\system32\api-ms-win-core-processthreads-l1-1-1.dll:api-ms-win-core-processthreads-l1-1-1.dll (5A170000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-core-processthreads-l1-1-1.dll', fileVersion: 10.0.10586.9
- C:\Windows\system32\api-ms-win-core-file-l1-2-0.dll:api-ms-win-core-file-l1-2-0.dll (59FA0000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-core-file-l1-2-0.dll', fileVersion: 10.0.10586.9
- C:\Windows\system32\api-ms-win-crt-string-l1-1-0.dll:api-ms-win-crt-string-l1-1-0.dll (515D0000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-crt-string-l1-1-0.dll', fileVersion: 10.0.10586.9
- C:\Windows\system32\api-ms-win-crt-heap-l1-1-0.dll:api-ms-win-crt-heap-l1-1-0.dll (515C0000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-crt-heap-l1-1-0.dll', fileVersion: 10.0.10586.9
- C:\Windows\system32\api-ms-win-crt-stdio-l1-1-0.dll:api-ms-win-crt-stdio-l1-1-0.dll (51590000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-crt-stdio-l1-1-0.dll', fileVersion: 10.0.10586.9
- C:\Windows\system32\api-ms-win-crt-convert-l1-1-0.dll:api-ms-win-crt-convert-l1-1-0.dll (514C0000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-crt-convert-l1-1-0.dll', fileVersion: 10.0.10586.9
- C:\Windows\syswow64\USERENV.dll:USERENV.dll (76A20000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USERENV.dll', fileVersion: 6.1.7601.17514
- C:\Windows\system32\api-ms-win-crt-math-l1-1-0.dll:api-ms-win-crt-math-l1-1-0.dll (50850000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-crt-math-l1-1-0.dll', fileVersion: 10.0.10586.9
- C:\Windows\system32\dbghelp.dll:dbghelp.dll (6E2C0000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dbghelp.dll', fileVersion: 6.1.7601.17514
- ========== OUTPUTING STACK TRACE ==================
- 0x5C122F8E (nvwgf2um) NVAPI_Thunk
- 0x5BAF4B99 (nvwgf2um) OpenAdapter12
- 0x5BAF4ABD (nvwgf2um) OpenAdapter12
- 0x5C016035 (nvwgf2um) NVAPI_Thunk
- 0x5C338EF2 (nvwgf2um) NVAPI_Thunk
- 0x5C33901A (nvwgf2um) NVAPI_Thunk
- 0x773F338A (kernel32) BaseThreadInitThunk
- 0x77B39902 (ntdll) RtlInitializeExceptionChain
- 0x77B398D5 (ntdll) RtlInitializeExceptionChain
- ========== END OF STACKTRACE ===========
- **** Crash! ****
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