Guest User

Contents of mupen64plus.cfg

a guest
Aug 17th, 2016
114
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 20.28 KB | None | 0 0
  1. # Mupen64Plus Configuration File
  2. # This file is automatically read and written by the Mupen64Plus Core library
  3.  
  4. [Audio-OMX]
  5.  
  6. Version = 1
  7. # Frequency which is used if rom doesn't want to change it
  8. DEFAULT_FREQUENCY = 33600
  9. # Swaps left and right channels
  10. SWAP_CHANNELS = False
  11. # Audio output to go to (0) Analogue jack, (1) HDMI
  12. OUTPUT_PORT = 1
  13. # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency
  14. DEFAULT_MODE = 0
  15.  
  16.  
  17. [Audio-SDL]
  18.  
  19. # Mupen64Plus SDL Audio Plugin config parameter version number
  20. Version = 1
  21. # Frequency which is used if rom doesn't want to change it
  22. DEFAULT_FREQUENCY = 33600
  23. # Swaps left and right channels
  24. SWAP_CHANNELS = False
  25. # Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
  26. PRIMARY_BUFFER_SIZE = 16384
  27. # Fullness level target for Primary audio buffer, in equivalent output samples. This value must be larger than the SECONDARY_BUFFER_SIZE. Decreasing this value will reduce audio latency but requires a faster PC to avoid choppiness. Increasing this will increase audio latency but reduce the chance of drop-outs.
  28. PRIMARY_BUFFER_TARGET = 2048
  29. # Size of secondary buffer in output samples. This is SDL's hardware buffer. The SDL documentation states that this should be a power of two between 512 and 8192.
  30. SECONDARY_BUFFER_SIZE = 1024
  31. # Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial
  32. RESAMPLE = "trivial"
  33. # Volume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS mixer (adjusts master PC volume)
  34. VOLUME_CONTROL_TYPE = 1
  35. # Percentage change each time the volume is increased or decreased
  36. VOLUME_ADJUST = 5
  37. # Default volume when a game is started. Only used if VOLUME_CONTROL_TYPE is 1
  38. VOLUME_DEFAULT = 80
  39.  
  40.  
  41. [Core]
  42.  
  43. # Mupen64Plus Core config parameter set version number. Please don't change this version number.
  44. Version = 1.010000
  45. # Draw on-screen display if True, otherwise don't draw OSD
  46. OnScreenDisplay = False
  47. # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
  48. R4300Emulator = 2
  49. # Disable compiled jump commands in dynamic recompiler (should be set to False)
  50. NoCompiledJump = False
  51. # Disable 4MB expansion RAM pack. May be necessary for some games
  52. DisableExtraMem = False
  53. # Increment the save state slot after each save operation
  54. AutoStateSlotIncrement = False
  55. # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
  56. EnableDebugger = False
  57. # Save state slot (0-9) to use when saving/loading the emulator state
  58. CurrentStateSlot = 0
  59. # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used
  60. ScreenshotPath = "/home/pi/RetroPie/roms/n64"
  61. # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used
  62. SaveStatePath = "/home/pi/RetroPie/roms/n64"
  63. # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used
  64. SaveSRAMPath = "/home/pi/RetroPie/roms/n64"
  65. # Path to a directory to search when looking for shared data files
  66. SharedDataPath = "/opt/retropie/configs/n64"
  67. # Delay interrupt after DMA SI read/write
  68. DelaySI = True
  69. # Force number of cycles per emulated instruction
  70. CountPerOp = 0
  71.  
  72.  
  73. [CoreEvents]
  74.  
  75. # Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number.
  76. Version = 1
  77. # SDL keysym for stopping the emulator
  78. Kbd Mapping Stop = 27
  79. # SDL keysym for switching between fullscreen/windowed modes
  80. Kbd Mapping Fullscreen = 0
  81. # SDL keysym for saving the emulator state
  82. Kbd Mapping Save State = 286
  83. # SDL keysym for loading the emulator state
  84. Kbd Mapping Load State = 288
  85. # SDL keysym for advancing the save state slot
  86. Kbd Mapping Increment Slot = 0
  87. # SDL keysym for resetting the emulator
  88. Kbd Mapping Reset = 290
  89. # SDL keysym for slowing down the emulator
  90. Kbd Mapping Speed Down = 291
  91. # SDL keysym for speeding up the emulator
  92. Kbd Mapping Speed Up = 292
  93. # SDL keysym for taking a screenshot
  94. Kbd Mapping Screenshot = 293
  95. # SDL keysym for pausing the emulator
  96. Kbd Mapping Pause = 112
  97. # SDL keysym for muting/unmuting the sound
  98. Kbd Mapping Mute = 109
  99. # SDL keysym for increasing the volume
  100. Kbd Mapping Increase Volume = 93
  101. # SDL keysym for decreasing the volume
  102. Kbd Mapping Decrease Volume = 91
  103. # SDL keysym for temporarily going really fast
  104. Kbd Mapping Fast Forward = 102
  105. # SDL keysym for advancing by one frame when paused
  106. Kbd Mapping Frame Advance = 47
  107. # SDL keysym for pressing the game shark button
  108. Kbd Mapping Gameshark = 103
  109. # Joystick event string for stopping the emulator
  110. Joy Mapping Stop = "J0/BA"
  111. # Joystick event string for switching between fullscreen/windowed modes
  112. Joy Mapping Fullscreen = ""
  113. # Joystick event string for saving the emulator state
  114. Joy Mapping Save State = "J0/BA"
  115. # Joystick event string for loading the emulator state
  116. Joy Mapping Load State = "J0/BA"
  117. # Joystick event string for advancing the save state slot
  118. Joy Mapping Increment Slot = ""
  119. # Joystick event string for taking a screenshot
  120. Joy Mapping Screenshot = ""
  121. # Joystick event string for pausing the emulator
  122. Joy Mapping Pause = ""
  123. # Joystick event string for muting/unmuting the sound
  124. Joy Mapping Mute = ""
  125. # Joystick event string for increasing the volume
  126. Joy Mapping Increase Volume = ""
  127. # Joystick event string for decreasing the volume
  128. Joy Mapping Decrease Volume = ""
  129. # Joystick event string for fast-forward
  130. Joy Mapping Fast Forward = ""
  131. # Joystick event string for pressing the game shark button
  132. Joy Mapping Gameshark = ""
  133.  
  134.  
  135. [Input-SDL-Control1]
  136.  
  137. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  138. version = 2
  139. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  140. mode = 2
  141. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  142. device = 0
  143. # SDL joystick name (or Keyboard)
  144. name = "Generic USB Joystick "
  145. # Specifies whether this controller is 'plugged in' to the simulated N64
  146. plugged = True
  147. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  148. plugin = 2
  149. # If True, then mouse buttons may be used with this controller
  150. mouse = False
  151. # Scaling factor for mouse movements. For X, Y axes.
  152. MouseSensitivity = "2.00,2.00"
  153. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  154. AnalogDeadzone = "4096,4096"
  155. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  156. AnalogPeak = "32768,32768"
  157. # Digital button configuration mappings
  158. DPad R = "axis(5+)"
  159. DPad L = "axis(5-)"
  160. DPad D = "axis(6+)"
  161. DPad U = "axis(6-)"
  162. Start = "button(9)"
  163. Z Trig = "button(7)"
  164. B Button = "button(8)"
  165. A Button = "button(6)"
  166. C Button R = "button(1)"
  167. C Button L = "button(3)"
  168. C Button D = "button(2)"
  169. C Button U = "button(0)"
  170. R Trig = "button(5)"
  171. L Trig = "button(4)"
  172. Mempak switch = "key(109)"
  173. Rumblepak switch = "key(114)"
  174. # Analog axis configuration mappings
  175. X Axis = "axis(0-,0+)"
  176. Y Axis = "axis(1-,1+)"
  177.  
  178.  
  179. [Input-SDL-Control2]
  180.  
  181. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  182. version = 2
  183. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  184. mode = 2
  185. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  186. device = 1
  187. # SDL joystick name (or Keyboard)
  188. name = "Xbox Gamepad (userspace driver)"
  189. # Specifies whether this controller is 'plugged in' to the simulated N64
  190. plugged = True
  191. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  192. plugin = 2
  193. # If True, then mouse buttons may be used with this controller
  194. mouse = False
  195. # Scaling factor for mouse movements. For X, Y axes.
  196. MouseSensitivity = "2.00,2.00"
  197. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  198. AnalogDeadzone = "4096,4096"
  199. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  200. AnalogPeak = "32768,32768"
  201. # Digital button configuration mappings
  202. DPad R = "hat(0 Right)"
  203. DPad L = "hat(0 Left)"
  204. DPad D = "hat(0 Down)"
  205. DPad U = "hat(0 Up)"
  206. Start = "button(7)"
  207. Z Trig = "axis(2+)"
  208. B Button = "button(2)"
  209. A Button = "button(0)"
  210. C Button R = "axis(3+)"
  211. C Button L = "axis(3-) button(3)"
  212. C Button D = "axis(4+) button(1)"
  213. C Button U = "axis(4-)"
  214. R Trig = "button(5) axis(5+)"
  215. L Trig = "button(4)"
  216. Mempak switch = ""
  217. Rumblepak switch = ""
  218. # Analog axis configuration mappings
  219. X Axis = "axis(0-,0+)"
  220. Y Axis = "axis(1-,1+)"
  221.  
  222.  
  223. [Input-SDL-Control3]
  224.  
  225. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  226. version = 2
  227. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  228. mode = 2
  229. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  230. device = 2
  231. # SDL joystick name (or Keyboard)
  232. name = "Xbox Gamepad (userspace driver) #2"
  233. # Specifies whether this controller is 'plugged in' to the simulated N64
  234. plugged = True
  235. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  236. plugin = 2
  237. # If True, then mouse buttons may be used with this controller
  238. mouse = False
  239. # Scaling factor for mouse movements. For X, Y axes.
  240. MouseSensitivity = "2.00,2.00"
  241. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  242. AnalogDeadzone = "4096,4096"
  243. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  244. AnalogPeak = "32768,32768"
  245. # Digital button configuration mappings
  246. DPad R = "hat(0 Right)"
  247. DPad L = "hat(0 Left)"
  248. DPad D = "hat(0 Down)"
  249. DPad U = "hat(0 Up)"
  250. Start = "button(7)"
  251. Z Trig = "axis(2+)"
  252. B Button = "button(2)"
  253. A Button = "button(0)"
  254. C Button R = "axis(3+)"
  255. C Button L = "axis(3-) button(3)"
  256. C Button D = "axis(4+) button(1)"
  257. C Button U = "axis(4-)"
  258. R Trig = "button(5) axis(5+)"
  259. L Trig = "button(4)"
  260. Mempak switch = ""
  261. Rumblepak switch = ""
  262. # Analog axis configuration mappings
  263. X Axis = "axis(0-,0+)"
  264. Y Axis = "axis(1-,1+)"
  265.  
  266.  
  267. [Input-SDL-Control4]
  268.  
  269. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  270. version = 2
  271. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  272. mode = 2
  273. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  274. device = -1
  275. # SDL joystick name (or Keyboard)
  276. name = ""
  277. # Specifies whether this controller is 'plugged in' to the simulated N64
  278. plugged = False
  279. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
  280. plugin = 1
  281. # If True, then mouse buttons may be used with this controller
  282. mouse = False
  283. # Scaling factor for mouse movements. For X, Y axes.
  284. MouseSensitivity = "2.00,2.00"
  285. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  286. AnalogDeadzone = "4096,4096"
  287. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  288. AnalogPeak = "32768,32768"
  289. # Digital button configuration mappings
  290. DPad R = ""
  291. DPad L = ""
  292. DPad D = ""
  293. DPad U = ""
  294. Start = ""
  295. Z Trig = ""
  296. B Button = ""
  297. A Button = ""
  298. C Button R = ""
  299. C Button L = ""
  300. C Button D = ""
  301. C Button U = ""
  302. R Trig = ""
  303. L Trig = ""
  304. Mempak switch = ""
  305. Rumblepak switch = ""
  306. # Analog axis configuration mappings
  307. X Axis = ""
  308. Y Axis = ""
  309.  
  310.  
  311. [UI-Console]
  312.  
  313. # Mupen64Plus UI-Console config parameter set version number. Please don't change this version number.
  314. Version = 1
  315. # Directory in which to search for plugins
  316. PluginDir = "./"
  317. # Filename of video plugin
  318. VideoPlugin = "mupen64plus-video-n64.so"
  319. # Filename of audio plugin
  320. AudioPlugin = "mupen64plus-audio-omx.so"
  321. # Filename of input plugin
  322. InputPlugin = "mupen64plus-input-sdl.so"
  323. # Filename of RSP plugin
  324. RspPlugin = "mupen64plus-rsp-hle.so"
  325.  
  326.  
  327. [Video-General]
  328.  
  329. Fullscreen = False
  330. OUTPUT_PORT = "1"
  331. # Width of output window or fullscreen width
  332. ScreenWidth = 320
  333. # Height of output window or fullscreen height
  334. ScreenHeight = 240
  335. # If true, use correct aspect ratio, if false, stretch to fullscreen
  336. AspectRatio = True
  337. # If true, activate the SDL_GL_SWAP_CONTROL attribute
  338. VerticalSync = False
  339.  
  340.  
  341. [Video-GLideN64]
  342.  
  343. # Settings version. Don't touch it.
  344. configVersion = 8
  345. # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
  346. MultiSampling = 0
  347. # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
  348. AspectRatio = 1
  349. # Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)
  350. BufferSwapMode = 0
  351. # Frame buffer size is the factor of N64 native resolution.
  352. UseNativeResolutionFactor = 0
  353. # Bilinear filtering mode (0=N64 3point, 1=standard)
  354. bilinearMode = True
  355. # Max level of Anisotropic Filtering, 0 for off
  356. MaxAnisotropy = False
  357. # Size of texture cache in megabytes. Good value is VRAM*3/4
  358. CacheSize = 500
  359. # Enable fog emulation.
  360. EnableFog = True
  361. # Enable color noise emulation.
  362. EnableNoise = True
  363. # Enable LOD emulation.
  364. EnableLOD = True
  365. # Enable hardware per-pixel lighting.
  366. EnableHWLighting = False
  367. # Use persistent storage for compiled shaders.
  368. EnableShadersStorage = True
  369. # Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
  370. CorrectTexrectCoords = 0
  371. # Enable frame and|or depth buffer emulation.
  372. EnableFBEmulation = False
  373. # Copy auxiliary buffers to RDRAM
  374. EnableCopyAuxiliaryToRDRAM = False
  375. # Enable N64 depth compare instead of OpenGL standard one. Experimental.
  376. EnableN64DepthCompare = False
  377. # Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.
  378. DisableFBInfo = True
  379. # Read color buffer by 4kb chunks (strict follow to FBRead specification)
  380. FBInfoReadColorChunk = False
  381. # Read depth buffer by 4kb chunks (strict follow to FBRead specification)
  382. FBInfoReadDepthChunk = True
  383. # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=copy in async mode)
  384. EnableCopyColorToRDRAM = 2
  385. # Enable depth buffer copy to RDRAM.
  386. EnableCopyDepthToRDRAM = False
  387. # Enable color buffer copy from RDRAM.
  388. EnableCopyColorFromRDRAM = False
  389. # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
  390. txFilterMode = 0
  391. # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
  392. txEnhancementMode = 0
  393. # Deposterize texture before enhancement.
  394. txDeposterize = False
  395. # Don't filter background textures.
  396. txFilterIgnoreBG = False
  397. # Size of filtered textures cache in megabytes.
  398. txCacheSize = 100
  399. # Use high-resolution texture packs if available.
  400. txHiresEnable = False
  401. # Allow to use alpha channel of high-res texture fully.
  402. txHiresFullAlphaChannel = False
  403. # Use alternative method of paletted textures CRC calculation.
  404. txHresAltCRC = False
  405. # Enable dump of loaded N64 textures.
  406. txDump = False
  407. # Zip textures cache.
  408. txCacheCompression = True
  409. # Force use 16bit texture formats for HD textures.
  410. txForce16bpp = False
  411. # Save texture cache to hard disk.
  412. txSaveCache = True
  413. # Path to folder with hi-res texture packs.
  414. txPath = "/home/pi/.local/share/mupen64plus/hires_texture"
  415. # File name of True Type Font for text messages.
  416. fontName = "FreeSans.ttf"
  417. # Font size.
  418. fontSize = 18
  419. # Font color in RGB format.
  420. fontColor = "B5E61D"
  421. # Enable bloom filter
  422. EnableBloom = 0
  423. # Brightness threshold level for bloom. Values [2, 6]
  424. bloomThresholdLevel = 4
  425. # Bloom blend mode (0=Strong, 1=Mild, 2=Light)
  426. bloomBlendMode = 0
  427. # Blur radius. Values [2, 10]
  428. blurAmount = 10
  429. # Blur strength. Values [10, 100]
  430. blurStrength = 20
  431. # Force gamma correction.
  432. ForceGammaCorrection = False
  433. # Gamma correction level.
  434. GammaCorrectionLevel = 2
  435.  
  436.  
  437. [Video-Rice]
  438.  
  439. # Frame Buffer Emulation (0=ROM default, 1=disable)
  440. FrameBufferSetting = 0
  441. # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
  442. FrameBufferWriteBackControl = 1
  443. # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
  444. RenderToTexture = 0
  445. # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
  446. ScreenUpdateSetting = 7
  447. # Force to use normal alpha blender
  448. NormalAlphaBlender = False
  449. # Use a faster algorithm to speed up texture loading and CRC computation
  450. FastTextureLoading = False
  451. # Use different texture coordinate clamping code
  452. AccurateTextureMapping = True
  453. # Force emulated frame buffers to be in N64 native resolution
  454. InN64Resolution = False
  455. # Try to reduce Video RAM usage (should never be used)
  456. SaveVRAM = False
  457. # Enable this option to have better render-to-texture quality
  458. DoubleSizeForSmallTxtrBuf = False
  459. # Force to use normal color combiner
  460. DefaultCombinerDisable = False
  461. # Enable game-specific settings from INI file
  462. EnableHacks = True
  463. # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
  464. WinFrameMode = False
  465. # N64 Texture Memory Full Emulation (may fix some games, may break others)
  466. FullTMEMEmulation = False
  467. # Enable vertex clipper for fog operations
  468. OpenGLVertexClipper = False
  469. # Enable/Disable SSE optimizations for capable CPUs
  470. EnableSSE = True
  471. # Use GPU vertex shader
  472. EnableVertexShader = False
  473. # If this option is enabled, the plugin will skip every other frame
  474. SkipFrame = False
  475. # If enabled, texture enhancement will be done only for TxtRect ucode
  476. TexRectOnly = False
  477. # If enabled, texture enhancement will be done only for textures width+height<=128
  478. SmallTextureOnly = False
  479. # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
  480. LoadHiResCRCOnly = True
  481. # Enable hi-resolution texture file loading
  482. LoadHiResTextures = False
  483. # Enable texture dumping
  484. DumpTexturesToFiles = False
  485. # Display On-screen FPS
  486. ShowFPS = False
  487. # Widescreen hack
  488. WideScreenHack = False
  489. # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
  490. Mipmapping = 2
  491. # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)
  492. FogMethod = 1
  493. # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
  494. ForceTextureFilter = 2
  495. # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
  496. TextureEnhancement = 6
  497. # Secondary texture enhancement filter (0 = none, 1-4 = filtered)
  498. TextureEnhancementControl = 0
  499. # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
  500. TextureQuality = 0
  501. # Z-buffer depth (only 16 or 32)
  502. OpenGLDepthBufferSetting = 16
  503. # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
  504. MultiSampling = 0
  505. # Color bit depth for rendering window (0=32 bits, 1=16 bits)
  506. ColorQuality = 0
  507. # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM)
  508. OpenGLRenderSetting = 0
  509. # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
  510. AnisotropicFiltering = 0
Add Comment
Please, Sign In to add comment