NickMiner69

config.cpp

Aug 12th, 2016
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  1. /**
  2. * config
  3. *
  4. * Exile Mod
  5. * www.exilemod.com
  6. * © 2015 Exile Mod Team
  7. *
  8. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10. */
  11.  
  12. class CfgXM8
  13. {
  14. extraApps[] = {"ExAd_VG","ExAd_Info","ExAd_CHVD","ExAd_Journal","ExAd_Bike","ExAd_Quad","ExAd_SB","BRAmaRecipes"};
  15.  
  16. class ExAd_VG
  17. {
  18. title = "Virtual Garage";
  19. controlID = 50000; //IDC:50000 -> 50015 || These need to be unique and out of range from each other
  20. logo = "ExadClient\XM8\Apps\VG\Icon_VG.paa";
  21. onLoad = "ExAdClient\XM8\Apps\VG\onLoad.sqf";
  22. onOpen = "ExAdClient\XM8\Apps\VG\onOpen.sqf";
  23. onClose = "ExAdClient\XM8\Apps\VG\onClose.sqf";
  24. };
  25. class ExAd_Info
  26. {
  27. title = "Server Info";
  28. controlID = 50100; //IDC:50100 -> 50102 || These need to be unique and out of range from each other
  29. logo = "ExadClient\XM8\Apps\Info\Icon_SI.paa";
  30. onLoad = "ExAdClient\XM8\Apps\Info\onLoad.sqf";
  31. onOpen = "ExAdClient\XM8\Apps\Info\onOpen.sqf";
  32. onClose = "ExAdClient\XM8\Apps\Info\onClose.sqf";
  33. };
  34. class ExAd_CHVD
  35. {
  36. title = "View Distance Settings";
  37. controlID = 50200; //IDC:50200 -> 50102 || These need to be unique and out of range from each other
  38. config = "ExadClient\XM8\Apps\CHVD\config.sqf";
  39. logo = "ExadClient\XM8\Apps\CHVD\Icon_CHVD.paa";
  40. onLoad = "ExAdClient\XM8\Apps\CHVD\onLoad.sqf";
  41. onOpen = "ExAdClient\XM8\Apps\CHVD\onOpen.sqf";
  42. onClose = "ExAdClient\XM8\Apps\CHVD\onClose.sqf";
  43. };
  44. class ExAd_Journal
  45. {
  46. title = "Journal";
  47. controlID = 50300; //IDC:50300 -> 50305 || These need to be unique and out of range from each other
  48. config = "ExadClient\XM8\Apps\Journal\config.sqf";
  49. logo = "ExadClient\XM8\Apps\Journal\Icon_Journal.paa";
  50. onLoad = "ExAdClient\XM8\Apps\Journal\onLoad.sqf";
  51. onOpen = "ExAdClient\XM8\Apps\Journal\onOpen.sqf";
  52. onClose = "ExAdClient\XM8\Apps\Journal\onClose.sqf";
  53. };
  54. class ExAd_Bike
  55. {
  56. title = "Deploy Bike";
  57. config = "ExadClient\XM8\Apps\DeployVehicle\config.sqf";
  58. bambiState = 0;
  59. vehicleClass = "Exile_Bike_MountainBike";
  60. recipe[] = {{"Exile_Item_ExtensionCord",-1}};
  61. packable = 1;
  62. autoCleanUp = 1;
  63. quickFunction = "['ExAd_Bike'] call ExAd_XM8_DV_fnc_spawnVehicle";
  64. };
  65. class ExAd_Quad
  66. {
  67. title = "Deploy Quad";
  68. bambiState = 0;
  69. vehicleClass = "Exile_Bike_QuadBike_Fia";
  70. recipe[] = {{"Exile_Item_ExtensionCord",1}};
  71. packable = 1;
  72. quickFunction = "['ExAd_Quad'] call ExAd_XM8_DV_fnc_spawnVehicle";
  73. };
  74. class ExAd_SB
  75. {
  76. title = "Statsbar Settings";
  77. controlID = 50400; //IDC:50300 -> 50305 || These need to be unique and out of range from each other
  78. config = "ExadClient\XM8\Apps\SB_Settings\config.sqf";
  79. logo = "ExadClient\XM8\Apps\SB_Settings\Icon_SB.paa";
  80. onLoad = "ExAdClient\XM8\Apps\SB_Settings\onLoad.sqf";
  81. };
  82. class BRAmaRecipes
  83. {
  84. controlID = 107000;
  85. title = "Recipies";
  86. logo = "ExAdClient\XM8\Apps\BRAmaRecipes\BRAma.paa";
  87. config = "ExAdClient\XM8\Apps\BRAmaRecipes\config.sqf";
  88. onLoad = "ExAdClient\XM8\Apps\BRAmaRecipes\onLoad.sqf";
  89. onOpen = "ExAdClient\XM8\Apps\BRAmaRecipes\onOpen.sqf";
  90. };
  91. };
  92.  
  93. class CfgClans
  94. {
  95. /*
  96. Defines the amount of pop tabs needed to register a new clan
  97.  
  98. Default: 20,000
  99. */
  100. registrationFee = 20000;
  101.  
  102. /*
  103. A list of all characters allowed in a clan *name*
  104.  
  105. NOTE:
  106. */
  107. clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!:\\/";
  108.  
  109. /*
  110.  
  111. Maximum markers per clan
  112.  
  113. */
  114. maximumIcons = 20;
  115.  
  116. /*
  117. Maximum number of characters on a Marker in a presistent system
  118.  
  119. Note: MAX 255!
  120.  
  121. */
  122. maximumIconText = 50;
  123.  
  124. /*
  125.  
  126. Maximum poly markers per clan
  127.  
  128. */
  129. maximumPolys = 10;
  130.  
  131.  
  132. /*
  133.  
  134. Maximum points in poly
  135. */
  136. maximumPolyNode = 10;
  137. };
  138. class Exile_AbstractCraftingRecipe
  139. {
  140. name = "";
  141. pictureItem = "";
  142. returnedItems[] = {};
  143. components[] = {}; // Required components
  144. tools[] = {}; // Required tools (matches, gas cooker etc.)
  145. requiredInteractionModelGroup = ""; // See CfgInteractionModels
  146. requiresOcean = 0; // isSurfaceWater test
  147. requiresFire = 0; // inflamed object nearby
  148. requiresConcreteMixer = 0; // Check if concrete mixer is nearby
  149. };
  150.  
  151. class CfgCraftingRecipes
  152. {
  153.  
  154. class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
  155. {
  156. name = "Breaching Charge (Big Momma)";
  157. pictureItem = "Exile_Item_BreachingCharge_BigMomma";
  158. returnedItems[] =
  159. {
  160. {1, "Exile_Item_BreachingCharge_BigMomma"}
  161. };
  162. tools[] =
  163. {
  164. "Exile_Item_Foolbox"
  165. };
  166. components[] =
  167. {
  168. {3, "Exile_Item_BreachingCharge_Metal"},
  169. {1, "Exile_Item_MobilePhone"},
  170. {1, "Exile_Item_DuctTape"},
  171. {1, "Exile_Item_ZipTie"}
  172. };
  173. };
  174.  
  175. class BreachingChargeMetal: Exile_AbstractCraftingRecipe
  176. {
  177. name = "Breaching Charge (Metal)";
  178. pictureItem = "Exile_Item_BreachingCharge_Metal";
  179. returnedItems[] =
  180. {
  181. {1, "Exile_Item_BreachingCharge_Metal"}
  182. };
  183. tools[] =
  184. {
  185. "Exile_Item_Foolbox"
  186. };
  187. components[] =
  188. {
  189. {1, "Exile_Item_DuctTape"},
  190. {1, "SatchelCharge_Remote_Mag"}
  191. };
  192. };
  193.  
  194. class BreachingChargeWood: Exile_AbstractCraftingRecipe
  195. {
  196. name = "Breaching Charge (Wood)";
  197. pictureItem = "Exile_Item_BreachingCharge_Wood";
  198. returnedItems[] =
  199. {
  200. {1, "Exile_Item_BreachingCharge_Wood"}
  201. };
  202. tools[] =
  203. {
  204. "Exile_Item_Foolbox"
  205. };
  206. components[] =
  207. {
  208. {1, "Exile_Item_DuctTape"},
  209. {1, "DemoCharge_Remote_Mag"}
  210. };
  211. };
  212.  
  213. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  214. {
  215. name = "Cook BBQ Sandwich";
  216. pictureItem = "Exile_Item_BBQSandwich_Cooked";
  217. requiresFire = 1;
  218. returnedItems[] =
  219. {
  220. {1, "Exile_Item_BBQSandwich_Cooked"}
  221. };
  222. tools[] =
  223. {
  224. "Exile_Item_CookingPot"
  225. };
  226. components[] =
  227. {
  228. {1, "Exile_Item_BBQSandwich"}
  229. };
  230. };
  231.  
  232. class CookCatFood: Exile_AbstractCraftingRecipe
  233. {
  234. name = "Cook Cat Food";
  235. pictureItem = "Exile_Item_CatFood_Cooked";
  236. requiresFire = 1;
  237. returnedItems[] =
  238. {
  239. {1, "Exile_Item_CatFood_Cooked"}
  240. };
  241. tools[] =
  242. {
  243. "Exile_Item_CookingPot"
  244. };
  245. components[] =
  246. {
  247. {1, "Exile_Item_CatFood"}
  248. };
  249. };
  250.  
  251. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  252. {
  253. name = "Cook Christmas Tinner";
  254. pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  255. requiresFire = 1;
  256. returnedItems[] =
  257. {
  258. {1, "Exile_Item_ChristmasTinner_Cooked"}
  259. };
  260. tools[] =
  261. {
  262. "Exile_Item_CookingPot"
  263. };
  264. components[] =
  265. {
  266. {1, "Exile_Item_ChristmasTinner"}
  267. };
  268. };
  269. class CookCoffee: Exile_AbstractCraftingRecipe
  270. {
  271. name = "Brew Coffee";
  272. pictureItem = "Exile_Item_PlasticBottleCoffee";
  273. requiresFire = 1;
  274. returnedItems[] =
  275. {
  276. {1, "Exile_Item_PlasticBottleCoffee"}
  277. };
  278. tools[] =
  279. {
  280. "Exile_Item_CookingPot"
  281. };
  282. components[] =
  283. {
  284. {1, "Exile_Item_PlasticBottleFreshWater"},
  285. {1, "Exile_Item_InstantCoffee"}
  286. };
  287. };
  288. class CookDogFood: Exile_AbstractCraftingRecipe
  289. {
  290. name = "Cook Dog Food";
  291. pictureItem = "Exile_Item_DogFood_Cooked";
  292. requiresFire = 1;
  293. returnedItems[] =
  294. {
  295. {1, "Exile_Item_DogFood_Cooked"}
  296. };
  297. tools[] =
  298. {
  299. "Exile_Item_CookingPot"
  300. };
  301. components[] =
  302. {
  303. {1, "Exile_Item_DogFood"}
  304. };
  305. };
  306.  
  307. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  308. {
  309. name = "Cook Glorious Knakworst";
  310. pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  311. requiresFire = 1;
  312. returnedItems[] =
  313. {
  314. {1, "Exile_Item_GloriousKnakworst_Cooked"}
  315. };
  316. tools[] =
  317. {
  318. "Exile_Item_CookingPot"
  319. };
  320. components[] =
  321. {
  322. {1, "Exile_Item_GloriousKnakworst"}
  323. };
  324. };
  325.  
  326. class CookMacasCheese: Exile_AbstractCraftingRecipe
  327. {
  328. name = "Cook Macas Cheese";
  329. pictureItem = "Exile_Item_MacasCheese_Cooked";
  330. requiresFire = 1;
  331. returnedItems[] =
  332. {
  333. {1, "Exile_Item_MacasCheese_Cooked"}
  334. };
  335. tools[] =
  336. {
  337. "Exile_Item_CookingPot"
  338. };
  339. components[] =
  340. {
  341. {1, "Exile_Item_MacasCheese"}
  342. };
  343. };
  344.  
  345. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  346. {
  347. name = "Cook Dirty Water";
  348. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  349. requiresFire = 1;
  350. returnedItems[] =
  351. {
  352. {1, "Exile_Item_PlasticBottleFreshWater"}
  353. };
  354. tools[] =
  355. {
  356. "Exile_Item_CookingPot"
  357. };
  358. components[] =
  359. {
  360. {1, "Exile_Item_PlasticBottleDirtyWater"}
  361. };
  362. };
  363. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  364. {
  365. name = "Cook Salt Water";
  366. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  367. requiresFire = 1;
  368. returnedItems[] =
  369. {
  370. {1, "Exile_Item_PlasticBottleFreshWater"}
  371. };
  372. tools[] =
  373. {
  374. "Exile_Item_CookingPot"
  375. };
  376. components[] =
  377. {
  378. {1, "Exile_Item_PlasticBottleSaltWater"}
  379. };
  380. };
  381.  
  382. class CookSausageGravy: Exile_AbstractCraftingRecipe
  383. {
  384. name = "Cook Sausage Gravy";
  385. pictureItem = "Exile_Item_SausageGravy_Cooked";
  386. requiresFire = 1;
  387. returnedItems[] =
  388. {
  389. {1, "Exile_Item_SausageGravy_Cooked"}
  390. };
  391. tools[] =
  392. {
  393. "Exile_Item_CookingPot"
  394. };
  395. components[] =
  396. {
  397. {1, "Exile_Item_SausageGravy"}
  398. };
  399. };
  400.  
  401. class CookSurstromming: Exile_AbstractCraftingRecipe
  402. {
  403. name = "Cook Surströmming";
  404. pictureItem = "Exile_Item_Surstromming_Cooked";
  405. requiresFire = 1;
  406. returnedItems[] =
  407. {
  408. {1, "Exile_Item_Surstromming_Cooked"}
  409. };
  410. tools[] =
  411. {
  412. "Exile_Item_CookingPot"
  413. };
  414. components[] =
  415. {
  416. {1, "Exile_Item_Surstromming"}
  417. };
  418. };
  419.  
  420. class CraftBandage: Exile_AbstractCraftingRecipe
  421. {
  422. name = "Craft Bandage";
  423. pictureItem = "Exile_Item_Bandage";
  424. returnedItems[] =
  425. {
  426. {1, "Exile_Item_Bandage"}
  427. };
  428. components[] =
  429. {
  430. {4, "Exile_Item_ToiletPaper"}
  431. };
  432. };
  433.  
  434. class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
  435. {
  436. name = "Craft Concrete Doorway";
  437. pictureItem = "Exile_Item_ConcreteDoorwayKit";
  438. requiresConcreteMixer = true;
  439. returnedItems[] =
  440. {
  441. {1, "Exile_Item_ConcreteDoorwayKit"},
  442. {3, "Exile_Item_WaterCanisterEmpty"},
  443. {1, "Exile_Item_FuelCanisterEmpty"}
  444. };
  445. components[] =
  446. {
  447. {3, "Exile_Item_Cement"},
  448. {3, "Exile_Item_Sand"},
  449. {3, "Exile_Item_MetalPole"},
  450. {3, "Exile_Item_WaterCanisterDirtyWater"},
  451. {1, "Exile_Item_FuelCanisterFull"}
  452. };
  453. };
  454. class CraftConcreteFloor: Exile_AbstractCraftingRecipe
  455. {
  456. name = "Craft Concrete Floor";
  457. pictureItem = "Exile_Item_ConcreteFloorKit";
  458. requiresConcreteMixer = true;
  459. returnedItems[] =
  460. {
  461. {1, "Exile_Item_ConcreteFloorKit"},
  462. {2, "Exile_Item_WaterCanisterEmpty"},
  463. {1, "Exile_Item_FuelCanisterEmpty"}
  464. };
  465. components[] =
  466. {
  467. {2, "Exile_Item_Cement"},
  468. {2, "Exile_Item_Sand"},
  469. {2, "Exile_Item_MetalPole"},
  470. {2, "Exile_Item_WaterCanisterDirtyWater"},
  471. {1, "Exile_Item_FuelCanisterFull"}
  472. };
  473. };
  474. class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
  475. {
  476. name = "Craft Concrete Floor Port";
  477. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  478. requiresConcreteMixer = true;
  479. returnedItems[] =
  480. {
  481. {1, "Exile_Item_ConcreteFloorPortKit"},
  482. {3, "Exile_Item_WaterCanisterEmpty"},
  483. {1, "Exile_Item_FuelCanisterEmpty"}
  484. };
  485. components[] =
  486. {
  487. {3, "Exile_Item_Cement"},
  488. {3, "Exile_Item_Sand"},
  489. {3, "Exile_Item_MetalPole"},
  490. {3, "Exile_Item_WaterCanisterDirtyWater"},
  491. {1, "Exile_Item_FuelCanisterFull"}
  492. };
  493. };
  494. class CraftConcreteGate: Exile_AbstractCraftingRecipe
  495. {
  496. name = "Craft Concrete Gate";
  497. pictureItem = "Exile_Item_ConcreteGateKit";
  498. requiresConcreteMixer = true;
  499. returnedItems[] =
  500. {
  501. {1, "Exile_Item_ConcreteGateKit"},
  502. {4, "Exile_Item_WaterCanisterEmpty"},
  503. {1, "Exile_Item_FuelCanisterEmpty"}
  504. };
  505. components[] =
  506. {
  507. {4, "Exile_Item_Cement"},
  508. {4, "Exile_Item_Sand"},
  509. {4, "Exile_Item_MetalPole"},
  510. {4, "Exile_Item_WaterCanisterDirtyWater"},
  511. {1, "Exile_Item_FuelCanisterFull"}
  512. };
  513. };
  514. class CraftConcretStairs: Exile_AbstractCraftingRecipe
  515. {
  516. name = "Craft Concrete Stairs";
  517. pictureItem = "Exile_Item_ConcreteStairsKit";
  518. requiresConcreteMixer = true;
  519. returnedItems[] =
  520. {
  521. {1, "Exile_Item_ConcreteStairsKit"},
  522. {1, "Exile_Item_WaterCanisterEmpty"},
  523. {1, "Exile_Item_FuelCanisterEmpty"}
  524. };
  525. components[] =
  526. {
  527. {1, "Exile_Item_Cement"},
  528. {1, "Exile_Item_Sand"},
  529. {1, "Exile_Item_MetalPole"},
  530. {1, "Exile_Item_WaterCanisterDirtyWater"},
  531. {1, "Exile_Item_FuelCanisterFull"}
  532. };
  533. };
  534. class CraftConcretSupport: Exile_AbstractCraftingRecipe
  535. {
  536. name = "Craft Concrete Support";
  537. pictureItem = "Exile_Item_ConcreteSupportKit";
  538. requiresConcreteMixer = true;
  539. returnedItems[] =
  540. {
  541. {1, "Exile_Item_ConcreteSupportKit"},
  542. {1, "Exile_Item_WaterCanisterEmpty"},
  543. {1, "Exile_Item_FuelCanisterEmpty"}
  544. };
  545. components[] =
  546. {
  547. {1, "Exile_Item_Cement"},
  548. {1, "Exile_Item_Sand"},
  549. {1, "Exile_Item_MetalPole"},
  550. {1, "Exile_Item_WaterCanisterDirtyWater"},
  551. {1, "Exile_Item_FuelCanisterFull"}
  552. };
  553. };
  554. class CraftConcreteWall: Exile_AbstractCraftingRecipe
  555. {
  556. name = "Craft Concrete Wall";
  557. pictureItem = "Exile_Item_ConcreteWallKit";
  558. requiresConcreteMixer = true;
  559. returnedItems[] =
  560. {
  561. {1, "Exile_Item_ConcreteWallKit"},
  562. {2, "Exile_Item_WaterCanisterEmpty"},
  563. {1, "Exile_Item_FuelCanisterEmpty"}
  564. };
  565. components[] =
  566. {
  567. {2, "Exile_Item_Cement"},
  568. {2, "Exile_Item_Sand"},
  569. {2, "Exile_Item_MetalPole"},
  570. {2, "Exile_Item_WaterCanisterDirtyWater"},
  571. {1, "Exile_Item_FuelCanisterFull"}
  572. };
  573. };
  574. class CraftFirePlace: Exile_AbstractCraftingRecipe
  575. {
  576. name = "Craft Fire Place";
  577. pictureItem = "Exile_Item_CampFireKit";
  578. returnedItems[] =
  579. {
  580. {1, "Exile_Item_CampFireKit"}
  581. };
  582. components[] =
  583. {
  584. {2, "Exile_Item_WoodLog"}
  585. };
  586. };
  587. class CraftFloodLight: Exile_AbstractCraftingRecipe
  588. {
  589. name = "Craft Flood Light";
  590. pictureItem = "Exile_Item_FloodLightKit";
  591. requiresFire = 1;
  592. returnedItems[] =
  593. {
  594. {1, "Exile_Item_FloodLightKit"}
  595. };
  596. components[] =
  597. {
  598. {1, "Exile_Item_MetalPole"},
  599. {1, "Exile_Item_LightBulb"},
  600. {1, "Exile_Item_ExtensionCord"}
  601. };
  602. };
  603. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  604. {
  605. name = "Craft Fortification Upgrade";
  606. pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  607. requiresFire = 1;
  608. requiredInteractionModelGroup = "WorkBench";
  609. returnedItems[] =
  610. {
  611. {1, "Exile_Item_FortificationUpgrade"}
  612. };
  613. components[] =
  614. {
  615. {2, "Exile_Item_MetalPole"},
  616. {4, "Exile_Item_MetalBoard"}
  617. };
  618. tools[] = {"Exile_Item_Grinder"};
  619. };
  620. class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
  621. {
  622. name = "Craft H-barrier (5 Blocks)";
  623. pictureItem = "Exile_Item_HBarrier5Kit";
  624. requiredInteractionModelGroup = "WorkBench";
  625. tools[] =
  626. {
  627. "Exile_Item_Pliers"
  628. };
  629. returnedItems[] =
  630. {
  631. {1, "Exile_Item_HBarrier5Kit"}
  632. };
  633. components[] =
  634. {
  635. {3, "Exile_Item_SandBagsKit_Long"},
  636. {2, "Exile_Item_MetalWire"}
  637. };
  638. };
  639. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  640. {
  641. name = "Craft Metal Board";
  642. pictureItem = "Exile_Item_MetalBoard";
  643. requiresFire = 1;
  644. returnedItems[] =
  645. {
  646. {1, "Exile_Item_MetalBoard"}
  647. };
  648. components[] =
  649. {
  650. {2, "Exile_Item_JunkMetal"}
  651. };
  652. tools[] = {"Exile_Item_Grinder"};
  653. };
  654. class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
  655. {
  656. name = "Craft Metal Hedgehog";
  657. pictureItem = "Exile_Item_MetalHedgehogKit";
  658. requiresFire = 1;
  659. returnedItems[] =
  660. {
  661. {1, "Exile_Item_MetalHedgehogKit"}
  662. };
  663. components[] =
  664. {
  665. {4, "Exile_Item_MetalPole"}
  666. };
  667. tools[] = {"Exile_Item_Grinder"};
  668. };
  669. class CraftMetalPole: Exile_AbstractCraftingRecipe
  670. {
  671. name = "Craft Metal Pole";
  672. pictureItem = "Exile_Item_MetalPole";
  673. requiresFire = 1;
  674. returnedItems[] =
  675. {
  676. {1, "Exile_Item_MetalPole"}
  677. };
  678. components[] =
  679. {
  680. {4, "Exile_Item_JunkMetal"}
  681. };
  682. tools[] = {"Exile_Item_Grinder"};
  683. };
  684. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  685. {
  686. name = "Craft Portable Generator";
  687. pictureItem = "Exile_Item_PortableGeneratorKit";
  688. requiresFire = 1;
  689. returnedItems[] =
  690. {
  691. {1, "Exile_Item_PortableGeneratorKit"}
  692. };
  693. components[] =
  694. {
  695. {4, "Exile_Item_MetalBoard"},
  696. {1, "Exile_Item_FuelCanisterFull"},
  697. {1, "Exile_Item_ExtensionCord"}
  698. };
  699. };
  700. /*class CraftRazorWireKit: Exile_AbstractCraftingRecipe
  701. {
  702. name = "Craft Razor Wire Kit Kit";
  703. pictureItem = "Exile_Item_RazorWireKit_Long";
  704. requiredInteractionModelGroup = "WorkBench";
  705. tools[] =
  706. {
  707. "Exile_Item_Grinder",
  708. "Exile_Item_Pliers",
  709. "Exile_Item_Screwdriver"
  710. };
  711. returnedItems[] =
  712. {
  713. {1, "Exile_Item_RazorWireKit_Long"}
  714. };
  715. components[] =
  716. {
  717. {2, "Exile_Item_MetalPole"},
  718. {4, "Exile_Item_MetalWire"},
  719. {1, "Exile_Item_MetalScrews"}
  720. };
  721. };*/
  722. class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
  723. {
  724. name = "Craft Concrete Repair Kit";
  725. pictureItem = "Exile_Item_Cement";
  726. requiresConcreteMixer = true;
  727. returnedItems[] =
  728. {
  729. {1, "Exile_Item_RepairKitConcrete"},
  730. {1, "Exile_Item_WaterCanisterEmpty"},
  731. {1, "Exile_Item_FuelCanisterEmpty"}
  732. };
  733. components[] =
  734. {
  735. {4, "Exile_Item_Cement"},
  736. {2, "Exile_Item_Sand"},
  737. {1, "Exile_Item_WaterCanisterDirtyWater"},
  738. {1, "Exile_Item_FuelCanisterFull"}
  739. };
  740. };
  741. class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
  742. {
  743. name = "Craft Metal Repair Kit";
  744. pictureItem = "Exile_Item_MetalBoard";
  745. requiresFire = 0;
  746. requiredInteractionModelGroup = "WorkBench";
  747. returnedItems[] =
  748. {
  749. {1, "Exile_Item_RepairKitWood"}
  750. };
  751. components[] =
  752. {
  753. {4, "Exile_Item_MetalBoard"}
  754. };
  755. tools[] =
  756. {
  757. "Exile_Item_Foolbox",
  758. "Exile_Item_Grinder"
  759. };
  760. };
  761. class CraftRepairKitWood: Exile_AbstractCraftingRecipe
  762. {
  763. name = "Craft Wood Repair Kit";
  764. pictureItem = "Exile_Item_WoodPlank";
  765. requiresFire = 0;
  766. requiredInteractionModelGroup = "WorkBench";
  767. returnedItems[] =
  768. {
  769. {1, "Exile_Item_RepairKitWood"}
  770. };
  771. components[] =
  772. {
  773. {4, "Exile_Item_WoodPlank"}
  774. };
  775. tools[] =
  776. {
  777. "Exile_Item_Foolbox"
  778. };
  779. };
  780. class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
  781. {
  782. name = "Craft Sandbags Kit (Corner)";
  783. pictureItem = "Exile_Item_SandBagsKit_Corner";
  784. requiredInteractionModelGroup = "WorkBench";
  785. returnedItems[] =
  786. {
  787. {1, "Exile_Item_SandBagsKit_Corner"}
  788. };
  789. components[] =
  790. {
  791. {3, "Exile_Item_Sand"}
  792. };
  793. };
  794. class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
  795. {
  796. name = "Craft Sand Bags Kit (Long)";
  797. pictureItem = "Exile_Item_SandBagsKit_Long";
  798. requiredInteractionModelGroup = "WorkBench";
  799. returnedItems[] =
  800. {
  801. {1, "Exile_Item_SandBagsKit_Long"}
  802. };
  803. components[] =
  804. {
  805. {6, "Exile_Item_Sand"}
  806. };
  807. };
  808. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  809. {
  810. name = "Craft Storage Crate";
  811. pictureItem = "Exile_Item_StorageCrateKit";
  812. requiredInteractionModelGroup = "WorkBench";
  813. returnedItems[] =
  814. {
  815. {1, "Exile_Item_StorageCrateKit"}
  816. };
  817. components[] =
  818. {
  819. {5, "Exile_Item_WoodPlank"}
  820. };
  821. };
  822. class CraftWaterBarrel: Exile_AbstractCraftingRecipe
  823. {
  824. name = "Craft Water Barrel";
  825. pictureItem = "Exile_Item_WaterBarrelKit";
  826. requiredInteractionModelGroup = "WorkBench";
  827. requiresFire = 1;
  828. returnedItems[] =
  829. {
  830. {1, "Exile_Item_WaterBarrelKit"}
  831. };
  832. components[] =
  833. {
  834. {20, "Exile_Item_PlasticBottleEmpty"}
  835. };
  836. };
  837. class CraftWireFenceKit: Exile_AbstractCraftingRecipe
  838. {
  839. name = "Craft Wire Fence Kit";
  840. pictureItem = "Exile_Item_WireFenceKit_Long";
  841. requiredInteractionModelGroup = "WorkBench";
  842. tools[] =
  843. {
  844. "Exile_Item_Grinder",
  845. "Exile_Item_Pliers",
  846. "Exile_Item_Screwdriver"
  847. };
  848. returnedItems[] =
  849. {
  850. {1, "Exile_Item_RazorWireKit_Long"}
  851. };
  852. components[] =
  853. {
  854. {4, "Exile_Item_MetalPole"},
  855. {6, "Exile_Item_MetalWire"},
  856. {1, "Exile_Item_MetalScrews"}
  857. };
  858. };
  859. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  860. {
  861. name = "Craft Wood Doorway";
  862. pictureItem = "Exile_Item_WoodDoorwayKit";
  863. requiredInteractionModelGroup = "WorkBench";
  864. returnedItems[] =
  865. {
  866. {1, "Exile_Item_WoodDoorwayKit"}
  867. };
  868. components[] =
  869. {
  870. {6, "Exile_Item_WoodPlank"}
  871. };
  872. };
  873. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  874. {
  875. name = "Craft Wood Floor";
  876. pictureItem = "Exile_Item_WoodFloorKit";
  877. requiredInteractionModelGroup = "WorkBench";
  878. returnedItems[] =
  879. {
  880. {1, "Exile_Item_WoodFloorKit"}
  881. };
  882. components[] =
  883. {
  884. {4, "Exile_Item_WoodPlank"}
  885. };
  886. };
  887. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  888. {
  889. name = "Craft Wood Floor Port";
  890. pictureItem = "Exile_Item_WoodFloorPortKit";
  891. requiredInteractionModelGroup = "WorkBench";
  892. returnedItems[] =
  893. {
  894. {1, "Exile_Item_WoodFloorPortKit"}
  895. };
  896. components[] =
  897. {
  898. {6, "Exile_Item_WoodPlank"}
  899. };
  900. };
  901. class CraftWoodGate: Exile_AbstractCraftingRecipe
  902. {
  903. name = "Craft Wood Gate";
  904. pictureItem = "Exile_Item_WoodGateKit";
  905. requiredInteractionModelGroup = "WorkBench";
  906. returnedItems[] =
  907. {
  908. {1, "Exile_Item_WoodGateKit"}
  909. };
  910. components[] =
  911. {
  912. {8, "Exile_Item_WoodPlank"}
  913. };
  914. };
  915. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  916. {
  917. name = "Craft Wood Plank";
  918. pictureItem = "Exile_Item_WoodPlank";
  919. requiredInteractionModelGroup = "WorkBench";
  920. returnedItems[] =
  921. {
  922. {1, "Exile_Item_WoodPlank"}
  923. };
  924. components[] =
  925. {
  926. {2, "Exile_Item_WoodLog"}
  927. };
  928. tools[] = {"Exile_Item_Handsaw"};
  929. };
  930. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  931. {
  932. name = "Craft Wood Stairs";
  933. pictureItem = "Exile_Item_WoodStairsKit";
  934. requiredInteractionModelGroup = "WorkBench";
  935. returnedItems[] =
  936. {
  937. {1, "Exile_Item_WoodStairsKit"}
  938. };
  939. components[] =
  940. {
  941. {6, "Exile_Item_WoodPlank"}
  942. };
  943. };
  944. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  945. {
  946. name = "Craft Wood Support";
  947. pictureItem = "Exile_Item_WoodSupportKit";
  948. requiredInteractionModelGroup = "WorkBench";
  949. returnedItems[] =
  950. {
  951. {1, "Exile_Item_WoodSupportKit"}
  952. };
  953. components[] =
  954. {
  955. {6, "Exile_Item_WoodPlank"}
  956. };
  957. };
  958. class CraftWoodWall: Exile_AbstractCraftingRecipe
  959. {
  960. name = "Craft Wood Wall";
  961. pictureItem = "Exile_Item_WoodWallKit";
  962. requiredInteractionModelGroup = "WorkBench";
  963. returnedItems[] =
  964. {
  965. {1, "Exile_Item_WoodWallKit"}
  966. };
  967. components[] =
  968. {
  969. {4, "Exile_Item_WoodPlank"}
  970. };
  971. };
  972. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  973. {
  974. name = "Craft 1/2 Wood Wall";
  975. pictureItem = "Exile_Item_WoodWallHalfKit";
  976. requiredInteractionModelGroup = "WorkBench";
  977. returnedItems[] =
  978. {
  979. {1, "Exile_Item_WoodWallHalfKit"}
  980. };
  981. components[] =
  982. {
  983. {2, "Exile_Item_WoodPlank"}
  984. };
  985. };
  986. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  987. {
  988. name = "Craft Wood Window";
  989. pictureItem = "Exile_Item_WoodWindowKit";
  990. requiredInteractionModelGroup = "WorkBench";
  991. returnedItems[] =
  992. {
  993. {1, "Exile_Item_WoodWindowKit"}
  994. };
  995. components[] =
  996. {
  997. {6, "Exile_Item_WoodPlank"}
  998. };
  999. };
  1000. class CraftWorkBench: Exile_AbstractCraftingRecipe
  1001. {
  1002. name = "Craft Work Bench";
  1003. pictureItem = "Exile_Item_WorkBenchKit";
  1004. returnedItems[] =
  1005. {
  1006. {1, "Exile_Item_WorkBenchKit"}
  1007. };
  1008. components[] =
  1009. {
  1010. {4, "Exile_Item_WoodLog"}
  1011. };
  1012. };
  1013. class EmptyFuelCanister: Exile_AbstractCraftingRecipe
  1014. {
  1015. name = "Empty Fuel Canister";
  1016. pictureItem = "Exile_Item_FuelCanisterEmpty";
  1017. returnedItems[] =
  1018. {
  1019. {1, "Exile_Item_FuelCanisterEmpty"}
  1020. };
  1021. components[] =
  1022. {
  1023. {1, "Exile_Item_FuelCanisterFull"}
  1024. };
  1025. };
  1026. class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  1027. {
  1028. name = "Empty Dirty Water";
  1029. pictureItem = "Exile_Item_PlasticBottleEmpty";
  1030. returnedItems[] =
  1031. {
  1032. {1, "Exile_Item_PlasticBottleEmpty"}
  1033. };
  1034. components[] =
  1035. {
  1036. {1, "Exile_Item_PlasticBottleDirtyWater"}
  1037. };
  1038. };
  1039. class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  1040. {
  1041. name = "Empty Salt Water";
  1042. pictureItem = "Exile_Item_PlasticBottleEmpty";
  1043. returnedItems[] =
  1044. {
  1045. {1, "Exile_Item_PlasticBottleEmpty"}
  1046. };
  1047. components[] =
  1048. {
  1049. {1, "Exile_Item_PlasticBottleSaltWater"}
  1050. };
  1051. };
  1052. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  1053. {
  1054. name = "Fill Dirty Water";
  1055. pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  1056. requiredInteractionModelGroup = "WaterSource";
  1057. returnedItems[] =
  1058. {
  1059. {1, "Exile_Item_PlasticBottleDirtyWater"}
  1060. };
  1061. components[] =
  1062. {
  1063. {1, "Exile_Item_PlasticBottleEmpty"}
  1064. };
  1065. };
  1066. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  1067. {
  1068. name = "Fill Fresh Water";
  1069. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  1070. requiredInteractionModelGroup = "CleanWaterSource";
  1071. returnedItems[] =
  1072. {
  1073. {1, "Exile_Item_PlasticBottleFreshWater"}
  1074. };
  1075. components[] =
  1076. {
  1077. {1, "Exile_Item_PlasticBottleEmpty"}
  1078. };
  1079. };
  1080. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  1081. {
  1082. name = "Fill Salt Water";
  1083. pictureItem = "Exile_Item_PlasticBottleSaltWater";
  1084. requiresOcean = 1;
  1085. returnedItems[] =
  1086. {
  1087. {1, "Exile_Item_PlasticBottleSaltWater"}
  1088. };
  1089. components[] =
  1090. {
  1091. {1, "Exile_Item_PlasticBottleEmpty"}
  1092. };
  1093. };
  1094. class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
  1095. {
  1096. name = "Fill Dirty Water";
  1097. pictureItem = "Exile_Item_WaterCanisterDirtyWater";
  1098. requiredInteractionModelGroup = "WaterSource";
  1099. returnedItems[] =
  1100. {
  1101. {1, "Exile_Item_WaterCanisterDirtyWater"}
  1102. };
  1103. components[] =
  1104. {
  1105. {1, "Exile_Item_WaterCanisterEmpty"}
  1106. };
  1107. };
  1108. class FillFuelCanister: Exile_AbstractCraftingRecipe
  1109. {
  1110. name = "Fill Fuel Canister";
  1111. pictureItem = "Exile_Item_FuelCanisterFull";
  1112. requiredInteractionModelGroup = "FuelSource";
  1113. returnedItems[] =
  1114. {
  1115. {1, "Exile_Item_FuelCanisterFull"}
  1116. };
  1117. components[] =
  1118. {
  1119. {1, "Exile_Item_FuelCanisterEmpty"}
  1120. };
  1121. };
  1122. class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
  1123. {
  1124. name = "Upgrade to Concrete Door";
  1125. pictureItem = "Exile_Item_ConcreteDoorKit";
  1126. requiredInteractionModelGroup = "WorkBench";
  1127. returnedItems[] =
  1128. {
  1129. {1, "Exile_Item_ConcreteDoorKit"}
  1130. };
  1131. components[] =
  1132. {
  1133. {1, "Exile_Item_ConcreteDoorwayKit"},
  1134. {2, "Exile_Item_MetalPole"},
  1135. {4, "Exile_Item_MetalBoard"}
  1136. };
  1137. };
  1138. class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
  1139. {
  1140. name = "Upgrade to Concrete Floor Port";
  1141. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  1142. requiredInteractionModelGroup = "WorkBench";
  1143. returnedItems[] =
  1144. {
  1145. {1, "Exile_Item_ConcreteFloorPortKit"}
  1146. };
  1147. components[] =
  1148. {
  1149. {1, "Exile_Item_ConcreteFloorKit"},
  1150. {2, "Exile_Item_MetalPole"},
  1151. {4, "Exile_Item_MetalBoard"}
  1152. };
  1153. };
  1154. class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
  1155. {
  1156. name = "Upgrade to Concrete Gate";
  1157. pictureItem = "Exile_Item_ConcreteGateKit";
  1158. requiredInteractionModelGroup = "WorkBench";
  1159. returnedItems[] =
  1160. {
  1161. {1, "Exile_Item_ConcreteGateKit"}
  1162. };
  1163. components[] =
  1164. {
  1165. {1, "Exile_Item_ConcreteWallKit"},
  1166. {2, "Exile_Item_MetalPole"},
  1167. {4, "Exile_Item_MetalBoard"}
  1168. };
  1169. };
  1170. class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
  1171. {
  1172. name = "Upgrade to Concrete Window";
  1173. pictureItem = "Exile_Item_ConcreteWindowKit";
  1174. requiredInteractionModelGroup = "WorkBench";
  1175. returnedItems[] =
  1176. {
  1177. {1, "Exile_Item_ConcreteWindowKit"}
  1178. };
  1179. components[] =
  1180. {
  1181. {1, "Exile_Item_ConcreteWallKit"},
  1182. {2, "Exile_Item_MetalPole"},
  1183. {4, "Exile_Item_MetalBoard"}
  1184. };
  1185. };
  1186. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  1187. {
  1188. name = "Upgrade to Wood Door";
  1189. pictureItem = "Exile_Item_WoodDoorKit";
  1190. requiredInteractionModelGroup = "WorkBench";
  1191. returnedItems[] =
  1192. {
  1193. {1, "Exile_Item_WoodDoorKit"}
  1194. };
  1195. components[] =
  1196. {
  1197. {1, "Exile_Item_WoodDoorwayKit"},
  1198. {2, "Exile_Item_WoodPlank"}
  1199. };
  1200. };
  1201. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  1202. {
  1203. name = "Upgrade to Wood Floor Port";
  1204. pictureItem = "Exile_Item_WoodFloorPortKit";
  1205. requiredInteractionModelGroup = "WorkBench";
  1206. returnedItems[] =
  1207. {
  1208. {1, "Exile_Item_WoodFloorPortKit"}
  1209. };
  1210. components[] =
  1211. {
  1212. {1, "Exile_Item_WoodFloorKit"},
  1213. {2, "Exile_Item_WoodPlank"}
  1214. };
  1215. };
  1216. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  1217. {
  1218. name = "Upgrade to Wood Gate";
  1219. pictureItem = "Exile_Item_WoodGateKit";
  1220. requiredInteractionModelGroup = "WorkBench";
  1221. returnedItems[] =
  1222. {
  1223. {1, "Exile_Item_WoodGateKit"}
  1224. };
  1225. components[] =
  1226. {
  1227. {1, "Exile_Item_WoodWallKit"},
  1228. {4, "Exile_Item_WoodPlank"}
  1229. };
  1230. };
  1231. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  1232. {
  1233. name = "Upgrade to Wood Wall";
  1234. pictureItem = "Exile_Item_WoodWallHalfKit";
  1235. requiredInteractionModelGroup = "WorkBench";
  1236. returnedItems[] =
  1237. {
  1238. {1, "Exile_Item_WoodWallKit"}
  1239. };
  1240. components[] =
  1241. {
  1242. {2, "Exile_Item_WoodWallHalfKit"}
  1243. };
  1244. };
  1245. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  1246. {
  1247. name = "Upgrade to Wood Window";
  1248. pictureItem = "Exile_Item_WoodWindowKit";
  1249. requiredInteractionModelGroup = "WorkBench";
  1250. returnedItems[] =
  1251. {
  1252. {1, "Exile_Item_WoodWindowKit"}
  1253. };
  1254. components[] =
  1255. {
  1256. {1, "Exile_Item_WoodWallKit"},
  1257. {2, "Exile_Item_WoodPlank"}
  1258. };
  1259. };
  1260. };
  1261. class CfgExileArsenal
  1262. {
  1263. class Exile_Uniform_BambiOverall { quality = 1; price = 1; sellPrice = 1; };
  1264.  
  1265. ///////////////////////////////////////////////////////////////////////////////
  1266. // Civillian Clothing
  1267. ///////////////////////////////////////////////////////////////////////////////
  1268. class U_C_Journalist { quality = 1; price = 20; };
  1269. class U_C_Poloshirt_blue { quality = 1; price = 20; };
  1270. class U_C_Poloshirt_burgundy { quality = 1; price = 20; };
  1271. class U_C_Poloshirt_salmon { quality = 1; price = 20; };
  1272. class U_C_Poloshirt_stripped { quality = 1; price = 20; };
  1273. class U_C_Poloshirt_tricolour { quality = 1; price = 20; };
  1274. class U_C_Poor_1 { quality = 1; price = 20; };
  1275. class U_C_Poor_2 { quality = 1; price = 20; };
  1276. class U_C_Poor_shorts_1 { quality = 1; price = 20; };
  1277. class U_C_Scientist { quality = 1; price = 20; };
  1278. class U_OrestesBody { quality = 1; price = 40; };
  1279. class U_Rangemaster { quality = 1; price = 40; };
  1280. class U_NikosAgedBody { quality = 1; price = 40; };
  1281. class U_NikosBody { quality = 1; price = 40; };
  1282. class U_Competitor { quality = 1; price = 40; };
  1283.  
  1284. ///////////////////////////////////////////////////////////////////////////////
  1285. // Soldier Uniforms
  1286. ///////////////////////////////////////////////////////////////////////////////
  1287. class U_B_CombatUniform_mcam { quality = 2; price = 40; };
  1288. class U_B_CombatUniform_mcam_tshirt { quality = 2; price = 40; };
  1289. class U_B_CombatUniform_mcam_vest { quality = 2; price = 40; };
  1290. class U_B_CombatUniform_mcam_worn { quality = 2; price = 40; };
  1291. class U_B_CTRG_1 { quality = 2; price = 40; };
  1292. class U_B_CTRG_2 { quality = 2; price = 40; };
  1293. class U_B_CTRG_3 { quality = 2; price = 40; };
  1294. class U_I_CombatUniform { quality = 2; price = 40; };
  1295. class U_I_CombatUniform_shortsleeve { quality = 2; price = 40; };
  1296. class U_I_CombatUniform_tshirt { quality = 2; price = 40; };
  1297. class U_I_OfficerUniform { quality = 2; price = 40; };
  1298. class U_O_CombatUniform_ocamo { quality = 2; price = 40; };
  1299. class U_O_CombatUniform_oucamo { quality = 2; price = 40; };
  1300. class U_O_OfficerUniform_ocamo { quality = 3; price = 80; };
  1301. class U_B_SpecopsUniform_sgg { quality = 3; price = 80; };
  1302. class U_O_SpecopsUniform_blk { quality = 3; price = 80; };
  1303. class U_O_SpecopsUniform_ocamo { quality = 3; price = 80; };
  1304. class U_I_G_Story_Protagonist_F { quality = 3; price = 100; };
  1305. class Exile_Uniform_Woodland { quality = 3; price = 150; };
  1306.  
  1307. ///////////////////////////////////////////////////////////////////////////////
  1308. // Guerilla Uniforms
  1309. ///////////////////////////////////////////////////////////////////////////////
  1310. class U_C_HunterBody_grn { quality = 2; price = 40; };
  1311. class U_IG_Guerilla1_1 { quality = 2; price = 40; };
  1312. class U_IG_Guerilla2_1 { quality = 2; price = 60; };
  1313. class U_IG_Guerilla2_2 { quality = 2; price = 40; };
  1314. class U_IG_Guerilla2_3 { quality = 2; price = 40; };
  1315. class U_IG_Guerilla3_1 { quality = 2; price = 40; };
  1316. class U_BG_Guerilla2_1 { quality = 2; price = 40; };
  1317. class U_IG_Guerilla3_2 { quality = 2; price = 40; };
  1318. class U_BG_Guerrilla_6_1 { quality = 2; price = 60; };
  1319. class U_BG_Guerilla1_1 { quality = 2; price = 40; };
  1320. class U_BG_Guerilla2_2 { quality = 2; price = 40; };
  1321. class U_BG_Guerilla2_3 { quality = 2; price = 40; };
  1322. class U_BG_Guerilla3_1 { quality = 2; price = 40; };
  1323. class U_BG_leader { quality = 3; price = 40; };
  1324. class U_IG_leader { quality = 3; price = 40; };
  1325. class U_I_G_resistanceLeader_F { quality = 3; price = 100; };
  1326.  
  1327. ///////////////////////////////////////////////////////////////////////////////
  1328. // Ghillie Suits
  1329. ///////////////////////////////////////////////////////////////////////////////
  1330. class U_B_FullGhillie_ard { quality = 4; price = 150; };
  1331. class U_B_FullGhillie_lsh { quality = 4; price = 150; };
  1332. class U_B_FullGhillie_sard { quality = 4; price = 150; };
  1333. class U_B_GhillieSuit { quality = 3; price = 100; };
  1334. class U_I_FullGhillie_ard { quality = 4; price = 150; };
  1335. class U_I_FullGhillie_lsh { quality = 4; price = 150; };
  1336. class U_I_FullGhillie_sard { quality = 4; price = 150; };
  1337. class U_I_GhillieSuit { quality = 3; price = 100; };
  1338. class U_O_FullGhillie_ard { quality = 6; price = 150; };
  1339. class U_O_FullGhillie_lsh { quality = 6; price = 150; };
  1340. class U_O_FullGhillie_sard { quality = 6; price = 150; };
  1341. class U_O_GhillieSuit { quality = 5; price = 100; };
  1342.  
  1343. ///////////////////////////////////////////////////////////////////////////////
  1344. // Wet Suits
  1345. ///////////////////////////////////////////////////////////////////////////////
  1346. class U_I_Wetsuit { quality = 3; price = 80; };
  1347. class U_O_Wetsuit { quality = 3; price = 80; };
  1348. class U_B_Wetsuit { quality = 3; price = 80; };
  1349. class U_B_survival_uniform { quality = 3; price = 80; };
  1350.  
  1351. ///////////////////////////////////////////////////////////////////////////////
  1352. // Bandolliers
  1353. ///////////////////////////////////////////////////////////////////////////////
  1354. class V_BandollierB_blk { quality = 1; price = 20; };
  1355. class V_BandollierB_cbr { quality = 1; price = 20; };
  1356. class V_BandollierB_khk { quality = 1; price = 20; };
  1357. class V_BandollierB_oli { quality = 1; price = 20; };
  1358. class V_BandollierB_rgr { quality = 1; price = 20; };
  1359.  
  1360. ///////////////////////////////////////////////////////////////////////////////
  1361. // Chestrigs
  1362. ///////////////////////////////////////////////////////////////////////////////
  1363. class V_Chestrig_blk { quality = 1; price = 30; };
  1364. class V_Chestrig_khk { quality = 1; price = 30; };
  1365. class V_Chestrig_oli { quality = 1; price = 30; };
  1366. class V_Chestrig_rgr { quality = 1; price = 30; };
  1367.  
  1368. ///////////////////////////////////////////////////////////////////////////////
  1369. // Vests
  1370. ///////////////////////////////////////////////////////////////////////////////
  1371. class V_Press_F { quality = 1; price = 10; };
  1372. class V_Rangemaster_belt { quality = 1; price = 6; };
  1373. class V_TacVest_blk { quality = 2; price = 50; };
  1374. class V_TacVest_blk_POLICE { quality = 3; price = 50; };
  1375. class V_TacVest_brn { quality = 2; price = 50; };
  1376. class V_TacVest_camo { quality = 2; price = 50; };
  1377. class V_TacVest_khk { quality = 2; price = 50; };
  1378. class V_TacVest_oli { quality = 2; price = 50; };
  1379. class V_TacVestCamo_khk { quality = 2; price = 50; };
  1380. class V_TacVestIR_blk { quality = 2; price = 50; };
  1381. class V_I_G_resistanceLeader_F { quality = 2; price = 50; };
  1382.  
  1383. ///////////////////////////////////////////////////////////////////////////////
  1384. // Harnesses
  1385. ///////////////////////////////////////////////////////////////////////////////
  1386. class V_HarnessO_brn { quality = 1; price = 40; };
  1387. class V_HarnessO_gry { quality = 1; price = 40; };
  1388. class V_HarnessOGL_brn { quality = 1; price = 30; };
  1389. class V_HarnessOGL_gry { quality = 1; price = 30; };
  1390. class V_HarnessOSpec_brn { quality = 1; price = 40; };
  1391. class V_HarnessOSpec_gry { quality = 1; price = 40; };
  1392.  
  1393. ///////////////////////////////////////////////////////////////////////////////
  1394. // Plate Carriers
  1395. ///////////////////////////////////////////////////////////////////////////////
  1396. class V_PlateCarrier1_blk { quality = 1; price = 80; };
  1397. class V_PlateCarrier1_rgr { quality = 1; price = 80; };
  1398. class V_PlateCarrier2_rgr { quality = 2; price = 100; };
  1399. class V_PlateCarrier3_rgr { quality = 2; price = 100; };
  1400. class V_PlateCarrierGL_blk { quality = 6; price = 500; };
  1401. class V_PlateCarrierGL_mtp { quality = 6; price = 500; };
  1402. class V_PlateCarrierGL_rgr { quality = 6; price = 500; };
  1403. class V_PlateCarrierH_CTRG { quality = 2; price = 100; };
  1404. class V_PlateCarrierIA1_dgtl { quality = 2; price = 80; };
  1405. class V_PlateCarrierIA2_dgtl { quality = 2; price = 100; };
  1406. class V_PlateCarrierIAGL_dgtl { quality = 3; price = 400; };
  1407. class V_PlateCarrierIAGL_oli { quality = 3; price = 400; };
  1408. class V_PlateCarrierL_CTRG { quality = 2; price = 100; };
  1409. class V_PlateCarrierSpec_blk { quality = 5; price = 200; };
  1410. class V_PlateCarrierSpec_mtp { quality = 5; price = 200; };
  1411. class V_PlateCarrierSpec_rgr { quality = 5; price = 200; };
  1412.  
  1413. ///////////////////////////////////////////////////////////////////////////////
  1414. // Caps
  1415. ///////////////////////////////////////////////////////////////////////////////
  1416. class H_Cap_blk { quality = 1; price = 6; };
  1417. class H_Cap_blk_Raven { quality = 1; price = 6; };
  1418. class H_Cap_blu { quality = 1; price = 6; };
  1419. class H_Cap_brn_SPECOPS { quality = 1; price = 6; };
  1420. class H_Cap_grn { quality = 1; price = 6; };
  1421. class H_Cap_headphones { quality = 1; price = 6; };
  1422. class H_Cap_khaki_specops_UK { quality = 1; price = 6; };
  1423. class H_Cap_oli { quality = 1; price = 6; };
  1424. class H_Cap_press { quality = 1; price = 6; };
  1425. class H_Cap_red { quality = 1; price = 6; };
  1426. class H_Cap_tan { quality = 1; price = 6; };
  1427. class H_Cap_tan_specops_US { quality = 1; price = 6; };
  1428.  
  1429. ///////////////////////////////////////////////////////////////////////////////
  1430. // Glasses
  1431. ///////////////////////////////////////////////////////////////////////////////
  1432. class G_Spectacles { quality = 1; price = 6; };
  1433. class G_Spectacles_Tinted { quality = 1; price = 6; };
  1434. class G_Combat { quality = 1; price = 6; };
  1435. class G_Lowprofile { quality = 1; price = 6; };
  1436. class G_Shades_Black { quality = 1; price = 6; };
  1437. class G_Shades_Green { quality = 1; price = 6; };
  1438. class G_Shades_Red { quality = 1; price = 6; };
  1439. class G_Squares { quality = 1; price = 6; };
  1440. class G_Squares_Tinted { quality = 1; price = 6; };
  1441. class G_Sport_BlackWhite { quality = 1; price = 6; };
  1442. class G_Sport_Blackyellow { quality = 1; price = 6; };
  1443. class G_Sport_Greenblack { quality = 1; price = 6; };
  1444. class G_Sport_Checkered { quality = 1; price = 6; };
  1445. class G_Sport_Red { quality = 1; price = 6; };
  1446. class G_Tactical_Black { quality = 1; price = 6; };
  1447. class G_Aviator { quality = 1; price = 6; };
  1448. class G_Lady_Mirror { quality = 1; price = 6; };
  1449. class G_Lady_Dark { quality = 1; price = 6; };
  1450. class G_Lady_Red { quality = 1; price = 6; };
  1451. class G_Lady_Blue { quality = 1; price = 6; };
  1452. class G_Diving { quality = 1; price = 6; };
  1453. class G_B_Diving { quality = 1; price = 6; };
  1454. class G_O_Diving { quality = 1; price = 6; };
  1455. class G_I_Diving { quality = 1; price = 6; };
  1456. class G_Goggles_VR { quality = 1; price = 6; };
  1457. class G_Balaclava_blk { quality = 2; price = 10; };
  1458. class G_Balaclava_oli { quality = 2; price = 10; };
  1459. class G_Balaclava_combat { quality = 2; price = 10; };
  1460. class G_Balaclava_lowprofile { quality = 2; price = 10; };
  1461. class G_Bandanna_blk { quality = 1; price = 6; };
  1462. class G_Bandanna_oli { quality = 1; price = 6; };
  1463. class G_Bandanna_khk { quality = 1; price = 6; };
  1464. class G_Bandanna_tan { quality = 1; price = 6; };
  1465. class G_Bandanna_beast { quality = 1; price = 6; };
  1466. class G_Bandanna_shades { quality = 1; price = 6; };
  1467. class G_Bandanna_sport { quality = 1; price = 6; };
  1468. class G_Bandanna_aviator { quality = 1; price = 6; };
  1469. class G_Shades_Blue { quality = 1; price = 6; };
  1470. class G_Sport_Blackred { quality = 1; price = 6; };
  1471. class G_Tactical_Clear { quality = 1; price = 6; };
  1472. class G_Balaclava_TI_blk_F { quality = 2; price = 15; };
  1473. class G_Balaclava_TI_tna_F { quality = 2; price = 15; };
  1474. class G_Balaclava_TI_G_blk_F { quality = 2; price = 15; };
  1475. class G_Balaclava_TI_G_tna_F { quality = 2; price = 15; };
  1476. class G_Combat_Goggles_tna_F { quality = 1; price = 6; };
  1477.  
  1478. ///////////////////////////////////////////////////////////////////////////////
  1479. // Military Caps
  1480. ///////////////////////////////////////////////////////////////////////////////
  1481. class H_MilCap_blue { quality = 1; price = 8; };
  1482. class H_MilCap_dgtl { quality = 1; price = 8; };
  1483. class H_MilCap_mcamo { quality = 1; price = 8; };
  1484. class H_MilCap_ocamo { quality = 1; price = 8; };
  1485. class H_MilCap_oucamo { quality = 1; price = 8; };
  1486. class H_MilCap_rucamo { quality = 1; price = 8; };
  1487.  
  1488. ///////////////////////////////////////////////////////////////////////////////
  1489. // Beanies
  1490. ///////////////////////////////////////////////////////////////////////////////
  1491. class H_Watchcap_blk { quality = 1; price = 6; };
  1492. class H_Watchcap_camo { quality = 1; price = 6; };
  1493. class H_Watchcap_khk { quality = 1; price = 6; };
  1494. class H_Watchcap_sgg { quality = 1; price = 6; };
  1495.  
  1496. ///////////////////////////////////////////////////////////////////////////////
  1497. // Bandannas
  1498. ///////////////////////////////////////////////////////////////////////////////
  1499. class H_Bandanna_camo { quality = 1; price = 4; };
  1500. class H_Bandanna_cbr { quality = 1; price = 4; };
  1501. class H_Bandanna_gry { quality = 1; price = 4; };
  1502. class H_Bandanna_khk { quality = 1; price = 4; };
  1503. class H_Bandanna_khk_hs { quality = 1; price = 4; };
  1504. class H_Bandanna_mcamo { quality = 1; price = 4; };
  1505. class H_Bandanna_sgg { quality = 1; price = 4; };
  1506. class H_Bandanna_surfer { quality = 1; price = 4; };
  1507.  
  1508. ///////////////////////////////////////////////////////////////////////////////
  1509. // Boonie Hats
  1510. ///////////////////////////////////////////////////////////////////////////////
  1511. class H_Booniehat_dgtl { quality = 1; price = 6; };
  1512. class H_Booniehat_dirty { quality = 1; price = 6; };
  1513. class H_Booniehat_grn { quality = 1; price = 6; };
  1514. class H_Booniehat_indp { quality = 1; price = 6; };
  1515. class H_Booniehat_khk { quality = 1; price = 6; };
  1516. class H_Booniehat_khk_hs { quality = 1; price = 6; };
  1517. class H_Booniehat_mcamo { quality = 1; price = 6; };
  1518. class H_Booniehat_tan { quality = 1; price = 6; };
  1519.  
  1520. ///////////////////////////////////////////////////////////////////////////////
  1521. // Hats
  1522. ///////////////////////////////////////////////////////////////////////////////
  1523. class H_Hat_blue { quality = 1; price = 6; };
  1524. class H_Hat_brown { quality = 1; price = 6; };
  1525. class H_Hat_camo { quality = 1; price = 6; };
  1526. class H_Hat_checker { quality = 1; price = 6; };
  1527. class H_Hat_grey { quality = 1; price = 6; };
  1528. class H_Hat_tan { quality = 1; price = 6; };
  1529. class H_StrawHat { quality = 1; price = 6; };
  1530. class H_StrawHat_dark { quality = 1; price = 6; };
  1531. class Exile_Headgear_SantaHat { quality = 1; price = 10; };
  1532. class Exile_Headgear_SafetyHelmet { quality = 1; price = 20; };
  1533.  
  1534. ///////////////////////////////////////////////////////////////////////////////
  1535. // Berets
  1536. ///////////////////////////////////////////////////////////////////////////////
  1537. class H_Beret_02 { quality = 2; price = 6; };
  1538. class H_Beret_blk { quality = 2; price = 6; };
  1539. class H_Beret_blk_POLICE { quality = 2; price = 6; };
  1540. class H_Beret_brn_SF { quality = 2; price = 6; };
  1541. class H_Beret_Colonel { quality = 3; price = 8; };
  1542. class H_Beret_grn { quality = 2; price = 6; };
  1543. class H_Beret_grn_SF { quality = 2; price = 6; };
  1544. class H_Beret_ocamo { quality = 2; price = 6; };
  1545. class H_Beret_red { quality = 2; price = 6; };
  1546.  
  1547. ///////////////////////////////////////////////////////////////////////////////
  1548. // Shemags
  1549. ///////////////////////////////////////////////////////////////////////////////
  1550. class H_Shemag_khk { quality = 1; price = 10; };
  1551. class H_Shemag_olive { quality = 1; price = 10; };
  1552. class H_Shemag_olive_hs { quality = 1; price = 10; };
  1553. class H_Shemag_tan { quality = 1; price = 10; };
  1554. class H_ShemagOpen_khk { quality = 1; price = 10; };
  1555. class H_ShemagOpen_tan { quality = 1; price = 10; };
  1556. class H_TurbanO_blk { quality = 1; price = 10; };
  1557.  
  1558. ///////////////////////////////////////////////////////////////////////////////
  1559. // Light Helmets
  1560. ///////////////////////////////////////////////////////////////////////////////
  1561. class H_HelmetB_light { quality = 2; price = 20; };
  1562. class H_HelmetB_light_black { quality = 2; price = 20; };
  1563. class H_HelmetB_light_desert { quality = 2; price = 20; };
  1564. class H_HelmetB_light_grass { quality = 2; price = 20; };
  1565. class H_HelmetB_light_sand { quality = 2; price = 20; };
  1566. class H_HelmetB_light_snakeskin { quality = 2; price = 20; };
  1567.  
  1568. ///////////////////////////////////////////////////////////////////////////////
  1569. // Helmets
  1570. ///////////////////////////////////////////////////////////////////////////////
  1571. class H_HelmetIA { quality = 3; price = 40; };
  1572. class H_HelmetIA_camo { quality = 3; price = 40; };
  1573. class H_HelmetIA_net { quality = 3; price = 40; };
  1574. class H_HelmetB { quality = 3; price = 60; };
  1575. class H_HelmetB_black { quality = 3; price = 60; };
  1576. class H_HelmetB_camo { quality = 3; price = 80; }; // This one is awesome!
  1577. class H_HelmetB_desert { quality = 3; price = 60; };
  1578. class H_HelmetB_grass { quality = 3; price = 60; };
  1579. class H_HelmetB_paint { quality = 3; price = 60; };
  1580. class H_HelmetB_plain_blk { quality = 3; price = 60; };
  1581. class H_HelmetB_sand { quality = 3; price = 60; };
  1582. class H_HelmetB_snakeskin { quality = 3; price = 60; };
  1583.  
  1584. ///////////////////////////////////////////////////////////////////////////////
  1585. // Spec Ops Helmets
  1586. ///////////////////////////////////////////////////////////////////////////////
  1587. class H_HelmetSpecB { quality = 4; price = 80; };
  1588. class H_HelmetSpecB_blk { quality = 4; price = 80; };
  1589. class H_HelmetSpecB_paint1 { quality = 4; price = 80; };
  1590. class H_HelmetSpecB_paint2 { quality = 4; price = 80; };
  1591.  
  1592. ///////////////////////////////////////////////////////////////////////////////
  1593. // Super Helmets
  1594. ///////////////////////////////////////////////////////////////////////////////
  1595. class H_HelmetO_ocamo { quality = 5; price = 150; };
  1596. class H_HelmetO_oucamo { quality = 5; price = 150; };
  1597. class H_HelmetSpecO_blk { quality = 5; price = 100; };
  1598. class H_HelmetSpecO_ocamo { quality = 5; price = 100; };
  1599. class H_HelmetLeaderO_ocamo { quality = 5; price = 200; };
  1600. class H_HelmetLeaderO_oucamo { quality = 5; price = 200; };
  1601.  
  1602. ///////////////////////////////////////////////////////////////////////////////
  1603. // Pointer Attachments
  1604. ///////////////////////////////////////////////////////////////////////////////
  1605. class acc_flashlight { quality = 1; price = 4; };
  1606. class acc_pointer_IR { quality = 1; price = 10; };
  1607.  
  1608. ///////////////////////////////////////////////////////////////////////////////
  1609. // Bitpod Attachments
  1610. ///////////////////////////////////////////////////////////////////////////////
  1611. class bipod_01_F_blk { quality = 2; price = 10; };
  1612. class bipod_01_F_mtp { quality = 2; price = 10; };
  1613. class bipod_01_F_snd { quality = 2; price = 10; };
  1614. class bipod_02_F_blk { quality = 2; price = 10; };
  1615. class bipod_02_F_hex { quality = 2; price = 10; };
  1616. class bipod_02_F_tan { quality = 2; price = 10; };
  1617. class bipod_03_F_blk { quality = 2; price = 10; };
  1618. class bipod_03_F_oli { quality = 2; price = 10; };
  1619.  
  1620. ///////////////////////////////////////////////////////////////////////////////
  1621. // Muzzle Attachments
  1622. ///////////////////////////////////////////////////////////////////////////////
  1623. class muzzle_snds_338_black { quality = 5; price = 50; };
  1624. class muzzle_snds_338_green { quality = 5; price = 50; };
  1625. class muzzle_snds_338_sand { quality = 5; price = 50; };
  1626. class muzzle_snds_93mmg { quality = 4; price = 50; };
  1627. class muzzle_snds_93mmg_tan { quality = 4; price = 50; };
  1628. class muzzle_snds_acp { quality = 1; price = 10; };
  1629. class muzzle_snds_B { quality = 3; price = 20; };
  1630. class muzzle_snds_H { quality = 2; price = 20; };
  1631. class muzzle_snds_H_MG { quality = 2; price = 20; };
  1632. class muzzle_snds_H_SW { quality = 2; price = 20; };
  1633. class muzzle_snds_L { quality = 1; price = 10; };
  1634. class muzzle_snds_M { quality = 1; price = 10; };
  1635.  
  1636. ///////////////////////////////////////////////////////////////////////////////
  1637. // UAVS
  1638. ///////////////////////////////////////////////////////////////////////////////
  1639. class I_UavTerminal { quality = 4; price = 750; };
  1640. class I_UAV_01_backpack_F { quality = 4; price = 3000; };
  1641.  
  1642. ///////////////////////////////////////////////////////////////////////////////
  1643. // Static MGs
  1644. ///////////////////////////////////////////////////////////////////////////////
  1645. class O_HMG_01_weapon_F { quality = 4; price = 5000; };
  1646. class O_HMG_01_support_F { quality = 4; price = 1000; };
  1647. // Does not seem to work with HMG01, only the lower version does
  1648. //class O_HMG_01_support_high_F { quality = QUALITY_LEVEL_9000; price = 5000; };
  1649.  
  1650. ///////////////////////////////////////////////////////////////////////////////
  1651. // Optic Attachments
  1652. ///////////////////////////////////////////////////////////////////////////////
  1653. class optic_Aco { quality = 1; price = 70; };
  1654. class optic_ACO_grn { quality = 1; price = 70; };
  1655. class optic_ACO_grn_smg { quality = 1; price = 70; };
  1656. class optic_Aco_smg { quality = 1; price = 70; };
  1657. class optic_AMS { quality = 5; price = 300; };
  1658. class optic_AMS_khk { quality = 5; price = 300; };
  1659. class optic_AMS_snd { quality = 5; price = 300; };
  1660. class optic_Arco { quality = 1; price = 100; };
  1661. class optic_DMS { quality = 2; price = 150; };
  1662. class optic_Hamr { quality = 3; price = 200; };
  1663. class optic_Holosight { quality = 1; price = 50; };
  1664. class optic_Holosight_smg { quality = 1; price = 50; };
  1665. class optic_KHS_blk { quality = 4; price = 300; };
  1666. class optic_KHS_hex { quality = 4; price = 300; };
  1667. class optic_KHS_old { quality = 4; price = 300; };
  1668. class optic_KHS_tan { quality = 4; price = 300; };
  1669. class optic_LRPS { quality = 5; price = 300; };
  1670. class optic_MRCO { quality = 1; price = 100; };
  1671. class optic_MRD { quality = 1; price = 10; };
  1672. class optic_Nightstalker { quality = 6; price = 1000; };
  1673. class optic_NVS { quality = 4; price = 500; };
  1674. class optic_SOS { quality = 2; price = 200; };
  1675. //class optic_tws { quality = QUALITY_LEVEL_9000; price = 1500; };
  1676. //class optic_tws_mg { quality = QUALITY_LEVEL_9000; price = 1500; };
  1677. class optic_Yorris { quality = 1; price = 10; };
  1678.  
  1679. ///////////////////////////////////////////////////////////////////////////////
  1680. // Hardware
  1681. ///////////////////////////////////////////////////////////////////////////////
  1682. class Exile_Item_Rope { quality = 1; price = 20; };
  1683. class Exile_Item_DuctTape { quality = 1; price = 300; };
  1684. class Exile_Item_ExtensionCord { quality = 1; price = 40; };
  1685. class Exile_Item_FuelCanisterEmpty { quality = 1; price = 40; };
  1686. class Exile_Item_JunkMetal { quality = 1; price = 400; };
  1687. class Exile_Item_LightBulb { quality = 1; price = 20; };
  1688. class Exile_Item_MetalBoard { quality = 1; price = 600; };
  1689. //class Exile_Item_MetalHedgehogKit { quality = 1; price = 1200; };
  1690. class Exile_Item_SafeKit { quality = 4; price = 25000; };
  1691. class Exile_Item_CodeLock { quality = 1; price = 5000; };
  1692. //class Exile_Item_Laptop { quality = 2; price = 9000; };
  1693. //class Exile_Item_BaseCameraKit { quality = 2; price = 5000; };
  1694. class Exile_Item_CamoTentKit { quality = 1; price = 250; };
  1695. class Exile_Item_MetalPole { quality = 1; price = 800; };
  1696. //class Exile_Item_MetalScrews { quality = 1; price = 100; };
  1697. //class Exile_Item_MetalWire { quality = 1; price = 100; };
  1698. //class Exile_Item_Cement { quality = 1; price = 20; };
  1699. //class Exile_Item_Sand { quality = 1; price = 20; };
  1700. //class Exile_Item_CarWheel { quality = 1; price = 1000; };
  1701.  
  1702. ///////////////////////////////////////////////////////////////////////////////
  1703. // Food
  1704. ///////////////////////////////////////////////////////////////////////////////
  1705. class Exile_Item_EMRE { quality = 3; price = 54; }; //75, 60
  1706. class Exile_Item_GloriousKnakworst { quality = 3; price = 40; }; //60, 30
  1707. class Exile_Item_Surstromming { quality = 3; price = 34; }; //55, 25
  1708. class Exile_Item_SausageGravy { quality = 3; price = 30; }; //50, 25
  1709. class Exile_Item_Catfood { quality = 2; price = 24; }; //40, 40
  1710. class Exile_Item_ChristmasTinner { quality = 3; price = 20; }; //40, 60
  1711. class Exile_Item_BBQSandwich { quality = 3; price = 20; }; //40, 60
  1712. class Exile_Item_MacasCheese { quality = 3; price = 20; }; //40, 60
  1713. class Exile_Item_Dogfood { quality = 2; price = 18; }; //30, 30
  1714. class Exile_Item_BeefParts { quality = 2; price = 18; }; //30, 30
  1715. class Exile_Item_Cheathas { quality = 2; price = 18; }; //30, 30
  1716. class Exile_Item_Noodles { quality = 1; price = 14; }; //25, 50
  1717. class Exile_Item_SeedAstics { quality = 1; price = 12; }; //20, 40
  1718. class Exile_Item_Raisins { quality = 1; price = 10; }; //15, 30
  1719. class Exile_Item_Moobar { quality = 1; price = 8; }; //10, 30
  1720. class Exile_Item_InstantCoffee { quality = 1; price = 20; }; //5, 10
  1721. class Exile_Item_Can_Empty { quality = 1; price = 1; sellPrice = 1; };
  1722.  
  1723. ///////////////////////////////////////////////////////////////////////////////
  1724. // Drinks
  1725. ///////////////////////////////////////////////////////////////////////////////
  1726. class Exile_Item_PlasticBottleCoffee { quality = 3; price = 70; sellPrice = 10; };//100, 60
  1727. class Exile_Item_PowerDrink { quality = 3; price = 60; }; //95, 10
  1728. class Exile_Item_PlasticBottleFreshWater { quality = 2; price = 50; sellPrice = 4; }; //80, 15
  1729. class Exile_Item_Beer { quality = 1; price = 50; }; //75, 30
  1730. class Exile_Item_EnergyDrink { quality = 1; price = 40; }; //75, 20
  1731. class Exile_Item_ChocolateMilk { quality = 1; price = 25; }; //75, 20
  1732. class Exile_Item_MountainDupe { quality = 1; price = 30; }; //50, 20
  1733. class Exile_Item_PlasticBottleEmpty { quality = 1; price = 4; };
  1734.  
  1735. ///////////////////////////////////////////////////////////////////////////////
  1736. // First Aid
  1737. ///////////////////////////////////////////////////////////////////////////////
  1738. class Exile_Item_InstaDoc { quality = 5; price = 1250; };
  1739. class Exile_Item_Vishpirin { quality = 3; price = 300; };
  1740. class Exile_Item_Bandage { quality = 2; price = 100; };
  1741. class Exile_Item_Heatpack { quality = 1; price = 50; };
  1742. class rzinfection_antivirus_pills { quality = 1; price = 100; };
  1743. class rzinfection_antivirus_injector { quality = 1; price = 600; };
  1744.  
  1745. //class Exile_Item_Defibrillator { quality = 1; price = 7500; };
  1746.  
  1747. ///////////////////////////////////////////////////////////////////////////////
  1748. // Tools
  1749. ///////////////////////////////////////////////////////////////////////////////
  1750. class Exile_Item_Matches { quality = 1; price = 60; };
  1751. class Exile_Item_CookingPot { quality = 2; price = 80; };
  1752. class Exile_Melee_Axe { quality = 2; price = 100; };
  1753. class Exile_Melee_SledgeHammmer { quality = 3; price = 500; };
  1754. class Exile_Item_CanOpener { quality = 1; price = 80; };
  1755. class Exile_Item_Handsaw { quality = 2; price = 500; };
  1756. class Exile_Item_Pliers { quality = 2; price = 350; };
  1757. class Exile_Item_Grinder { quality = 2; price = 1250; };
  1758. class Exile_Item_Foolbox { quality = 2; price = 4000; };
  1759. //class Exile_Item_CordlessScrewdriver { quality = 1; price = 750; };
  1760. //class Exile_Item_FireExtinguisher { quality = 1; price = 650; };
  1761. //class Exile_Item_Hammer { quality = 1; price = 600; };
  1762. //class Exile_Item_OilCanister { quality = 1; price = 1750; };
  1763. //class Exile_Item_Screwdriver { quality = 1; price = 250; };
  1764. //class Exile_Item_Shovel { quality = 1; price = 700; };
  1765. //class Exile_Item_Wrench { quality = 1; price = 250; };
  1766. //class Exile_Item_SleepingMat { quality = 1; price = 1250; };
  1767. //class Exile_Item_ToiletPaper { quality = 1; price = 5; };
  1768. //class Exile_Item_ZipTie { quality = 1; price = 250; };
  1769.  
  1770. ///////////////////////////////////////////////////////////////////////////////
  1771. // Navigation
  1772. ///////////////////////////////////////////////////////////////////////////////
  1773. class ItemWatch { quality = 1; price = 2; };
  1774. class ItemGPS { quality = 2; price = 40; };
  1775. class ItemMap { quality = 1; price = 6; };
  1776. class ItemCompass { quality = 1; price = 6; };
  1777. class ItemRadio { quality = 1; price = 40; };
  1778. class Binocular { quality = 1; price = 40; };
  1779. class Rangefinder { quality = 3; price = 200; };
  1780. class Laserdesignator { quality = 6; price = 750; };
  1781. class Laserdesignator_02 { quality = 6; price = 750; };
  1782. class Laserdesignator_03 { quality = 6; price = 750; };
  1783. class NVGoggles { quality = 2; price = 100; };
  1784. class NVGoggles_INDEP { quality = 2; price = 100; };
  1785. class NVGoggles_OPFOR { quality = 2; price = 100; };
  1786. class Exile_Item_XM8 { quality = 2; price = 20; };
  1787. class Exile_Item_MobilePhone { quality = 6; price = 500; };
  1788.  
  1789. ///////////////////////////////////////////////////////////////////////////////
  1790. // Watch out for a Walter fart! He has gas!
  1791. ///////////////////////////////////////////////////////////////////////////////
  1792. class Exile_Headgear_GasMask { quality = 4; price = 500; };
  1793.  
  1794. ///////////////////////////////////////////////////////////////////////////////
  1795. // Rebreather
  1796. ///////////////////////////////////////////////////////////////////////////////
  1797. class V_RebreatherB { quality = 2; price = 250; };
  1798. class V_RebreatherIA { quality = 2; price = 250; };
  1799. class V_RebreatherIR { quality = 2; price = 250; };
  1800.  
  1801. ///////////////////////////////////////////////////////////////////////////////
  1802. // Pilot Stuff
  1803. ///////////////////////////////////////////////////////////////////////////////
  1804. class B_Parachute { quality = 3; price = 150; };
  1805. class H_CrewHelmetHeli_B { quality = 3; price = 150; };
  1806. class H_CrewHelmetHeli_I { quality = 3; price = 150; };
  1807. class H_CrewHelmetHeli_O { quality = 3; price = 150; };
  1808. class H_HelmetCrew_I { quality = 3; price = 100; };
  1809. class H_HelmetCrew_B { quality = 3; price = 100; };
  1810. class H_HelmetCrew_O { quality = 3; price = 100; };
  1811. class H_PilotHelmetHeli_B { quality = 4; price = 100; };
  1812. class H_PilotHelmetHeli_I { quality = 4; price = 100; };
  1813. class H_PilotHelmetHeli_O { quality = 4; price = 100; };
  1814. class U_B_HeliPilotCoveralls { quality = 4; price = 80; };
  1815. class U_B_PilotCoveralls { quality = 2; price = 60; };
  1816. class U_I_HeliPilotCoveralls { quality = 2; price = 60; };
  1817. class U_I_pilotCoveralls { quality = 2; price = 60; };
  1818. class U_O_PilotCoveralls { quality = 2; price = 60; };
  1819. class H_PilotHelmetFighter_B { quality = 5; price = 150; };
  1820. class H_PilotHelmetFighter_I { quality = 5; price = 150; };
  1821. class H_PilotHelmetFighter_O { quality = 5; price = 150; };
  1822.  
  1823. ///////////////////////////////////////////////////////////////////////////////
  1824. // Backpacks
  1825. ///////////////////////////////////////////////////////////////////////////////
  1826. class B_HuntingBackpack { quality = 3; price = 70; };
  1827. class B_OutdoorPack_blk { quality = 1; price = 80; };
  1828. class B_OutdoorPack_blu { quality = 1; price = 80; };
  1829. class B_OutdoorPack_tan { quality = 1; price = 80; };
  1830. class B_AssaultPack_blk { quality = 1; price = 90; };
  1831. class B_AssaultPack_cbr { quality = 1; price = 90; };
  1832. class B_AssaultPack_dgtl { quality = 1; price = 90; };
  1833. class B_AssaultPack_khk { quality = 1; price = 90; };
  1834. class B_AssaultPack_mcamo { quality = 1; price = 90; };
  1835. class B_AssaultPack_rgr { quality = 1; price = 90; };
  1836. class B_AssaultPack_sgg { quality = 1; price = 90; };
  1837. class B_FieldPack_blk { quality = 2; price = 120; };
  1838. class B_FieldPack_cbr { quality = 2; price = 120; };
  1839. class B_FieldPack_ocamo { quality = 2; price = 120; };
  1840. class B_FieldPack_oucamo { quality = 2; price = 120; };
  1841. class B_TacticalPack_blk { quality = 2; price = 150; };
  1842. class B_TacticalPack_rgr { quality = 2; price = 150; };
  1843. class B_TacticalPack_ocamo { quality = 2; price = 150; };
  1844. class B_TacticalPack_mcamo { quality = 2; price = 150; };
  1845. class B_TacticalPack_oli { quality = 2; price = 150; };
  1846. class B_Kitbag_cbr { quality = 3; price = 200; };
  1847. class B_Kitbag_mcamo { quality = 3; price = 200; };
  1848. class B_Kitbag_sgg { quality = 3; price = 200; };
  1849. class B_Bergen_blk { quality = 3; price = 200; };
  1850. class B_Bergen_mcamo { quality = 3; price = 200; };
  1851. class B_Bergen_rgr { quality = 3; price = 200; };
  1852. class B_Bergen_sgg { quality = 3; price = 200; };
  1853. class B_Carryall_cbr { quality = 4; price = 300; };
  1854. class B_Carryall_khk { quality = 4; price = 300; };
  1855. class B_Carryall_mcamo { quality = 4; price = 300; };
  1856. class B_Carryall_ocamo { quality = 4; price = 300; };
  1857. class B_Carryall_oli { quality = 4; price = 300; };
  1858. class B_Carryall_oucamo { quality = 4; price = 300; };
  1859.  
  1860. ///////////////////////////////////////////////////////////////////////////////
  1861. // Ammunition
  1862. ///////////////////////////////////////////////////////////////////////////////
  1863. class 100Rnd_65x39_caseless_mag { quality = 2; price = 30; };
  1864. class 100Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 40; };
  1865. class 10Rnd_127x54_Mag { quality = 4; price = 30; };
  1866. // Broken in Arma
  1867. class 10Rnd_338_Mag { quality = 5; price = 30; };
  1868.  
  1869. class 10Rnd_762x54_Mag { quality = 3; price = 30; };
  1870. //class 10Rnd_762x51_Mag { quality = 1; price = 30; };
  1871. class 10Rnd_93x64_DMR_05_Mag { quality = 4; price = 40; };
  1872. class 11Rnd_45ACP_Mag { quality = 1; price = 8; };
  1873. class 150Rnd_762x54_Box { quality = 3; price = 20; };
  1874. class 150Rnd_762x54_Box_Tracer { quality = 3; price = 30; };
  1875. class 16Rnd_9x21_Mag { quality = 1; price = 20; };
  1876. class 200Rnd_65x39_cased_Box { quality = 2; price = 30; };
  1877. class 200Rnd_65x39_cased_Box_Tracer { quality = 2; price = 30; };
  1878. class 150Rnd_93x64_Mag { quality = 6; price = 50; };
  1879. class 130Rnd_338_Mag { quality = 5; price = 40; };
  1880. class 20Rnd_556x45_UW_mag { quality = 1; price = 20; };
  1881. class 20Rnd_762x51_Mag { quality = 2; price = 20; };
  1882. class 30Rnd_45ACP_Mag_SMG_01 { quality = 1; price = 10; };
  1883. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green { quality = 1; price = 10; };
  1884. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow { quality = 1; price = 10; };
  1885. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red { quality = 1; price = 10; };
  1886. class 30Rnd_556x45_Stanag { quality = 1; price = 20; };
  1887. class 30Rnd_556x45_Stanag_Tracer_Green { quality = 1; price = 20; };
  1888. class 30Rnd_556x45_Stanag_green { quality = 1; price = 20; };
  1889. class 30Rnd_556x45_Stanag_Tracer_Red { quality = 1; price = 20; };
  1890. class 30Rnd_556x45_Stanag_Tracer_Yellow { quality = 1; price = 20; };
  1891. class 30Rnd_556x45_Stanag_red { quality = 1; price = 20; };
  1892. class 30Rnd_65x39_caseless_green { quality = 2; price = 20; };
  1893. class 30Rnd_65x39_caseless_green_mag_Tracer { quality = 2; price = 30; };
  1894. class 30Rnd_65x39_caseless_mag { quality = 2; price = 20; };
  1895. class 30Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 30; };
  1896. class 30Rnd_9x21_Mag { quality = 1; price = 40; };
  1897. class 30Rnd_9x21_Yellow_Mag { quality = 1; price = 40; };
  1898. class 30Rnd_9x21_Green_Mag { quality = 1; price = 40; };
  1899. class 30Rnd_9x21_Red_Mag { quality = 1; price = 40; };
  1900. class 5Rnd_127x108_APDS_Mag { quality = 6; price = 50; };
  1901. class 5Rnd_127x108_Mag { quality = 6; price = 40; };
  1902. class 6Rnd_45ACP_Cylinder { quality = 1; price = 8; };
  1903. class 6Rnd_GreenSignal_F { quality = 1; price = 30; };
  1904. class 6Rnd_RedSignal_F { quality = 1; price = 30; };
  1905. class 7Rnd_408_Mag { quality = 6; price = 10; };
  1906. class 9Rnd_45ACP_Mag { quality = 1; price = 6; };
  1907.  
  1908. ///////////////////////////////////////////////////////////////////////////////
  1909. // Flares
  1910. ///////////////////////////////////////////////////////////////////////////////
  1911. class Chemlight_blue { quality = 1; price = 2; };
  1912. class Chemlight_green { quality = 1; price = 2; };
  1913. class Chemlight_red { quality = 1; price = 2; };
  1914. class FlareGreen_F { quality = 1; price = 6; };
  1915. class FlareRed_F { quality = 1; price = 6; };
  1916. class FlareWhite_F { quality = 1; price = 6; };
  1917. class FlareYellow_F { quality = 1; price = 6; };
  1918. class UGL_FlareGreen_F { quality = 2; price = 8; };
  1919. class UGL_FlareRed_F { quality = 2; price = 8; };
  1920. class UGL_FlareWhite_F { quality = 2; price = 8; };
  1921. class UGL_FlareYellow_F { quality = 2; price = 8; };
  1922. class 3Rnd_UGL_FlareGreen_F { quality = 3; price = 8*3; };
  1923. class 3Rnd_UGL_FlareRed_F { quality = 3; price = 8*3; };
  1924. class 3Rnd_UGL_FlareWhite_F { quality = 3; price = 8*3; };
  1925. class 3Rnd_UGL_FlareYellow_F { quality = 3; price = 8*3; };
  1926.  
  1927. ///////////////////////////////////////////////////////////////////////////////
  1928. // Smokes
  1929. ///////////////////////////////////////////////////////////////////////////////
  1930. class SmokeShell { quality = 1; price = 6; };
  1931. class SmokeShellBlue { quality = 1; price = 6; };
  1932. class SmokeShellGreen { quality = 1; price = 6; };
  1933. class SmokeShellOrange { quality = 1; price = 6; };
  1934. class SmokeShellPurple { quality = 1; price = 6; };
  1935. class SmokeShellRed { quality = 1; price = 6; };
  1936. class SmokeShellYellow { quality = 1; price = 6; };
  1937. class 1Rnd_Smoke_Grenade_shell { quality = 2; price = 8; };
  1938. class 1Rnd_SmokeBlue_Grenade_shell { quality = 2; price = 8; };
  1939. class 1Rnd_SmokeGreen_Grenade_shell { quality = 2; price = 8; };
  1940. class 1Rnd_SmokeOrange_Grenade_shell { quality = 2; price = 8; };
  1941. class 1Rnd_SmokePurple_Grenade_shell { quality = 2; price = 8; };
  1942. class 1Rnd_SmokeRed_Grenade_shell { quality = 2; price = 8; };
  1943. class 1Rnd_SmokeYellow_Grenade_shell { quality = 2; price = 8; };
  1944. class 3Rnd_Smoke_Grenade_shell { quality = 3; price = 8*3; };
  1945. class 3Rnd_SmokeBlue_Grenade_shell { quality = 3; price = 8*3; };
  1946. class 3Rnd_SmokeGreen_Grenade_shell { quality = 3; price = 8*3; };
  1947. class 3Rnd_SmokeOrange_Grenade_shell { quality = 3; price = 8*3; };
  1948. class 3Rnd_SmokePurple_Grenade_shell { quality = 3; price = 8*3; };
  1949. class 3Rnd_SmokeRed_Grenade_shell { quality = 3; price = 8*3; };
  1950. class 3Rnd_SmokeYellow_Grenade_shell { quality = 3; price = 8*3; };
  1951.  
  1952. ///////////////////////////////////////////////////////////////////////////////
  1953. // Explosives
  1954. ///////////////////////////////////////////////////////////////////////////////
  1955. class HandGrenade { quality = 3; price = 40; };
  1956. class MiniGrenade { quality = 2; price = 30; };
  1957. class B_IR_Grenade { quality = 1; price = 50; };
  1958. class O_IR_Grenade { quality = 1; price = 50; };
  1959. class I_IR_Grenade { quality = 1; price = 50; };
  1960. class 1Rnd_HE_Grenade_shell { quality = 2; price = 70; };
  1961. class 3Rnd_HE_Grenade_shell { quality = 3; price = 70*3; };
  1962. class APERSBoundingMine_Range_Mag { quality = 3; price = 500; };
  1963. class APERSMine_Range_Mag { quality = 3; price = 600; };
  1964. class APERSTripMine_Wire_Mag { quality = 3; price = 300; };
  1965. class ClaymoreDirectionalMine_Remote_Mag { quality = 3; price = 350; };
  1966. class DemoCharge_Remote_Mag { quality = 4; price = 700; };
  1967. class IEDLandBig_Remote_Mag { quality = 3; price = 600; };
  1968. class IEDLandSmall_Remote_Mag { quality = 3; price = 300; };
  1969. class IEDUrbanBig_Remote_Mag { quality = 3; price = 800; };
  1970. class IEDUrbanSmall_Remote_Mag { quality = 3; price = 400; };
  1971. class SatchelCharge_Remote_Mag { quality = 5; price = 1000; };
  1972. class SLAMDirectionalMine_Wire_Mag { quality = 3; price = 700; };
  1973.  
  1974. ///////////////////////////////////////////////////////////////////////////////
  1975. // Pistols
  1976. ///////////////////////////////////////////////////////////////////////////////
  1977. class hgun_ACPC2_F { quality = 1; price = 50; };
  1978. class hgun_P07_F { quality = 1; price = 50; };
  1979. class hgun_Pistol_heavy_01_F { quality = 2; price = 80; };
  1980. class hgun_Pistol_heavy_02_F { quality = 2; price = 80; };
  1981. class hgun_Pistol_Signal_F { quality = 1; price = 100; };
  1982. class hgun_Rook40_F { quality = 1; price = 50; };
  1983.  
  1984. ///////////////////////////////////////////////////////////////////////////////
  1985. // Sub Machine Guns
  1986. ///////////////////////////////////////////////////////////////////////////////
  1987. class hgun_PDW2000_F { quality = 1; price = 100; };
  1988. class SMG_01_F { quality = 1; price = 150; };
  1989. class SMG_02_F { quality = 1; price = 150; };
  1990.  
  1991. ///////////////////////////////////////////////////////////////////////////////
  1992. // Light Machine Guns
  1993. ///////////////////////////////////////////////////////////////////////////////
  1994. class arifle_MX_SW_Black_F { quality = 2; price = 250; };
  1995. class arifle_MX_SW_F { quality = 2; price = 250; };
  1996. class LMG_Mk200_F { quality = 2; price = 300; };
  1997. class LMG_Zafir_F { quality = 3; price = 350; };
  1998. class MMG_01_hex_F { quality = 6; price = 800; };
  1999. class MMG_01_tan_F { quality = 6; price = 800; };
  2000. class MMG_02_black_F { quality = 6; price = 450; };
  2001. class MMG_02_camo_F { quality = 5; price = 450; };
  2002. class MMG_02_sand_F { quality = 5; price = 450; };
  2003.  
  2004. ///////////////////////////////////////////////////////////////////////////////
  2005. // Assault Rifles
  2006. ///////////////////////////////////////////////////////////////////////////////
  2007. class arifle_Katiba_C_F { quality = 2; price = 150; };
  2008. class arifle_Katiba_F { quality = 2; price = 150; };
  2009. class arifle_Katiba_GL_F { quality = 2; price = 200; };
  2010. class arifle_Mk20_F { quality = 1; price = 150; };
  2011. class arifle_Mk20_GL_F { quality = 1; price = 200; };
  2012. class arifle_Mk20_GL_plain_F { quality = 1; price = 200; };
  2013. class arifle_Mk20_plain_F { quality = 1; price = 150; };
  2014. class arifle_Mk20C_F { quality = 1; price = 150; };
  2015. class arifle_Mk20C_plain_F { quality = 1; price = 150; };
  2016. class arifle_MX_Black_F { quality = 2; price = 450; };
  2017. class arifle_MX_F { quality = 2; price = 450; };
  2018. class arifle_MX_GL_Black_F { quality = 2; price = 450; };
  2019. class arifle_MX_GL_F { quality = 2; price = 450; };
  2020. class arifle_MXC_Black_F { quality = 2; price = 350; };
  2021. class arifle_MXC_F { quality = 2; price = 350; };
  2022. class arifle_SDAR_F { quality = 1; price = 650; };
  2023. class arifle_TRG20_F { quality = 1; price = 250; };
  2024. class arifle_TRG21_F { quality = 1; price = 250; };
  2025. class arifle_TRG21_GL_F { quality = 1; price = 350; };
  2026.  
  2027. ///////////////////////////////////////////////////////////////////////////////
  2028. // Sniper Rifles
  2029. ///////////////////////////////////////////////////////////////////////////////
  2030. class arifle_MXM_Black_F { quality = 2; price = 550; };
  2031. class arifle_MXM_F { quality = 2; price = 550; };
  2032. class srifle_DMR_01_F { quality = 3; price = 600; };
  2033. class srifle_DMR_02_camo_F { quality = 3; price = 800; };
  2034. class srifle_DMR_02_F { quality = 3; price = 800; };
  2035. class srifle_DMR_02_sniper_F { quality = 3; price = 800; };
  2036. class srifle_DMR_03_F { quality = 3; price = 750; };
  2037. class srifle_DMR_03_khaki_F { quality = 3; price = 750; };
  2038. class srifle_DMR_03_multicam_F { quality = 3; price = 750; };
  2039. class srifle_DMR_03_tan_F { quality = 3; price = 750; };
  2040. class srifle_DMR_03_woodland_F { quality = 3; price = 750; };
  2041. class srifle_DMR_04_F { quality = 4; price = 700; };
  2042. class srifle_DMR_04_Tan_F { quality = 4; price = 700; };
  2043. class srifle_DMR_05_blk_F { quality = 4; price = 850; };
  2044. class srifle_DMR_05_hex_F { quality = 4; price = 850; };
  2045. class srifle_DMR_05_tan_f { quality = 4; price = 850; };
  2046. class srifle_DMR_06_camo_F { quality = 5; price = 800; };
  2047. class srifle_DMR_06_olive_F { quality = 5; price = 800; };
  2048. class srifle_EBR_F { quality = 3; price = 700; };
  2049. class srifle_GM6_camo_F { quality = 6; price = 900; };
  2050. class srifle_GM6_F { quality = 6; price = 900; };
  2051. class srifle_LRR_camo_F { quality = 6; price = 850; };
  2052. class srifle_LRR_F { quality = 6; price = 850; };
  2053.  
  2054. ///////////////////////////////////////////////////////////////////////////////
  2055. // ArmA 2 Weapons
  2056. ///////////////////////////////////////////////////////////////////////////////
  2057. class Exile_Weapon_AK107 { quality = 1; price = 300; };
  2058. class Exile_Weapon_AK107_GL { quality = 2; price = 400; };
  2059. class Exile_Weapon_AK74 { quality = 2; price = 350; };
  2060. class Exile_Weapon_AK74_GL { quality = 2; price = 400; };
  2061. class Exile_Weapon_AK47 { quality = 3; price = 500; };
  2062. class Exile_Weapon_AKM { quality = 3; price = 500; };
  2063. class Exile_Weapon_AKS { quality = 3; price = 500; };
  2064. class Exile_Weapon_AKS_Gold { quality = 3; price = 550; };
  2065. class Exile_Weapon_DMR { quality = 3; price = 650; };
  2066. class Exile_Weapon_LeeEnfield { quality = 1; price = 250; };
  2067. class Exile_Weapon_CZ550 { quality = 2; price = 400; };
  2068. class Exile_Weapon_SVD { quality = 4; price = 800; };
  2069. class Exile_Weapon_SVDCamo { quality = 4; price = 850; };
  2070. class Exile_Weapon_VSSVintorez { quality = 3; price = 600; };
  2071. class Exile_Weapon_RPK { quality = 2; price = 250; };
  2072. class Exile_Weapon_PK { quality = 3; price = 300; };
  2073. class Exile_Weapon_PKP { quality = 3; price = 350; };
  2074. class Exile_Weapon_Colt1911 { quality = 1; price = 100; };
  2075. class Exile_Weapon_Makarov { quality = 1; price = 100; };
  2076. class Exile_Weapon_Taurus { quality = 1; price = 100; };
  2077. class Exile_Weapon_TaurusGold { quality = 1; price = 150; };
  2078. class Exile_Weapon_M1014 { quality = 2; price = 200; };
  2079.  
  2080. ///////////////////////////////////////////////////////////////////////////////
  2081. // ArmA 2 Ammunition
  2082. ///////////////////////////////////////////////////////////////////////////////
  2083. class Exile_Magazine_30Rnd_762x39_AK { quality = 3; price = 20; };
  2084. class Exile_Magazine_30Rnd_545x39_AK { quality = 1; price = 20; };
  2085. class Exile_Magazine_30Rnd_545x39_AK_Green { quality = 1; price = 20; };
  2086. class Exile_Magazine_30Rnd_545x39_AK_Red { quality = 1; price = 20; };
  2087. class Exile_Magazine_30Rnd_545x39_AK_White { quality = 1; price = 20; };
  2088. class Exile_Magazine_30Rnd_545x39_AK_Yellow { quality = 1; price = 20; };
  2089. class Exile_Magazine_45Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2090. class Exile_Magazine_75Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2091. class Exile_Magazine_20Rnd_762x51_DMR { quality = 3; price = 20; };
  2092. class Exile_Magazine_20Rnd_762x51_DMR_Yellow { quality = 3; price = 20; };
  2093. class Exile_Magazine_20Rnd_762x51_DMR_Red { quality = 3; price = 20; };
  2094. class Exile_Magazine_20Rnd_762x51_DMR_Green { quality = 3; price = 20; };
  2095. class Exile_Magazine_10Rnd_303 { quality = 1; price = 20; };
  2096. class Exile_Magazine_100Rnd_762x54_PK_Green { quality = 3; price = 20; };
  2097. class Exile_Magazine_7Rnd_45ACP { quality = 1; price = 20; };
  2098. class Exile_Magazine_8Rnd_9x18 { quality = 1; price = 20; };
  2099. class Exile_Magazine_6Rnd_45ACP { quality = 1; price = 20; };
  2100. class Exile_Magazine_5Rnd_22LR { quality = 1; price = 20; };
  2101. class Exile_Magazine_10Rnd_762x54 { quality = 1; price = 20; };
  2102. class Exile_Magazine_10Rnd_9x39 { quality = 1; price = 20; };
  2103. class Exile_Magazine_20Rnd_9x39 { quality = 1; price = 20; };
  2104. class Exile_Magazine_8Rnd_74Slug { quality = 1; price = 20; };
  2105. class Exile_Magazine_8Rnd_74Pellets { quality = 1; price = 20; }; // broken?
  2106.  
  2107. ///////////////////////////////////////////////////////////////////////////////
  2108. // Apex Items & Weapons
  2109. ///////////////////////////////////////////////////////////////////////////////
  2110. class hgun_Pistol_01_F { quality = 1; price = 65; };
  2111. class hgun_P07_khk_F { quality = 1; price = 65; };
  2112. class SMG_05_F { quality = 1; price = 150; };
  2113. class LMG_03_F { quality = 2; price = 300; };
  2114. class arifle_MX_khk_F { quality = 2; price = 450; };
  2115. class arifle_MX_GL_khk_F { quality = 2; price = 500; };
  2116. class arifle_MXC_khk_F { quality = 2; price = 350; };
  2117. class arifle_MXM_khk_F { quality = 2; price = 500; };
  2118. class srifle_LRR_tna_F { quality = 6; price = 850; };
  2119. class srifle_GM6_ghex_F { quality = 6; price = 900; };
  2120. class srifle_DMR_07_blk_F { quality = 4; price = 750; };
  2121. class srifle_DMR_07_hex_F { quality = 4; price = 750; };
  2122. class srifle_DMR_07_ghex_F { quality = 4; price = 750; };
  2123. class arifle_AK12_F { quality = 3; price = 650; };
  2124. class arifle_AK12_GL_F { quality = 3; price = 700; };
  2125. class arifle_AKM_F { quality = 3; price = 400; };
  2126. class arifle_AKM_FL_F { quality = 3; price = 400; };
  2127. class arifle_AKS_F { quality = 3; price = 350; };
  2128. class arifle_ARX_blk_F { quality = 5; price = 900; };
  2129. class arifle_ARX_ghex_F { quality = 5; price = 900; };
  2130. class arifle_ARX_hex_F { quality = 5; price = 900; };
  2131. class arifle_CTAR_blk_F { quality = 2; price = 450; };
  2132. class arifle_CTAR_hex_F { quality = 2; price = 450; };
  2133. class arifle_CTAR_ghex_F { quality = 2; price = 450; };
  2134. class arifle_CTAR_GL_blk_F { quality = 2; price = 450; };
  2135. class arifle_CTARS_blk_F { quality = 2; price = 450; };
  2136. class arifle_CTARS_ghex_F { quality = 2; price = 450; };
  2137. class arifle_CTARS_hex_F { quality = 2; price = 450; };
  2138. class arifle_SPAR_01_blk_F { quality = 1; price = 400; };
  2139. class arifle_SPAR_01_khk_F { quality = 1; price = 400; };
  2140. class arifle_SPAR_01_snd_F { quality = 1; price = 400; };
  2141. class arifle_SPAR_01_GL_blk_F { quality = 1; price = 500; };
  2142. class arifle_SPAR_01_GL_khk_F { quality = 1; price = 500; };
  2143. class arifle_SPAR_01_GL_snd_F { quality = 1; price = 500; };
  2144. class arifle_SPAR_02_blk_F { quality = 2; price = 550; };
  2145. class arifle_SPAR_02_khk_F { quality = 2; price = 550; };
  2146. class arifle_SPAR_02_snd_F { quality = 2; price = 550; };
  2147. class arifle_SPAR_03_blk_F { quality = 3; price = 600; };
  2148. class arifle_SPAR_03_khk_F { quality = 3; price = 600; };
  2149. class arifle_SPAR_03_snd_F { quality = 3; price = 600; };
  2150. class muzzle_snds_H_khk_F { quality = 2; price = 50; };
  2151. class muzzle_snds_H_snd_F { quality = 2; price = 50; };
  2152. class muzzle_snds_58_blk_F { quality = 1; price = 20; };
  2153. class muzzle_snds_m_khk_F { quality = 1; price = 15; };
  2154. class muzzle_snds_m_snd_F { quality = 1; price = 15; };
  2155. class muzzle_snds_B_khk_F { quality = 3; price = 50; };
  2156. class muzzle_snds_B_snd_F { quality = 3; price = 50; };
  2157. class muzzle_snds_58_wdm_F { quality = 1; price = 20; };
  2158. class muzzle_snds_65_TI_blk_F { quality = 2; price = 75; };
  2159. class muzzle_snds_65_TI_hex_F { quality = 2; price = 75; };
  2160. class muzzle_snds_65_TI_ghex_F { quality = 2; price = 75; };
  2161. class muzzle_snds_H_MG_blk_F { quality = 2; price = 20; };
  2162. class muzzle_snds_H_MG_khk_F { quality = 2; price = 20; };
  2163. class optic_Arco_blk_F { quality = 1; price = 100; };
  2164. class optic_Arco_ghex_F { quality = 1; price = 100; };
  2165. class optic_DMS_ghex_F { quality = 2; price = 150; };
  2166. class optic_Hamr_khk_F { quality = 3; price = 200; };
  2167. class optic_ERCO_blk_F { quality = 1; price = 125; };
  2168. class optic_ERCO_khk_F { quality = 1; price = 125; };
  2169. class optic_ERCO_snd_F { quality = 1; price = 125; };
  2170. class optic_SOS_khk_F { quality = 2; price = 200; };
  2171. class optic_LRPS_tna_F { quality = 5; price = 300; };
  2172. class optic_LRPS_ghex_F { quality = 5; price = 300; };
  2173. class optic_Holosight_blk_F { quality = 1; price = 50; };
  2174. class optic_Holosight_khk_F { quality = 1; price = 50; };
  2175. class optic_Holosight_smg_blk_F { quality = 1; price = 50; };
  2176. class bipod_01_F_khk { quality = 2; price = 10; };
  2177. class O_NVGoggles_hex_F { quality = 3; price = 150; };
  2178. class O_NVGoggles_urb_F { quality = 3; price = 150; };
  2179. class O_NVGoggles_ghex_F { quality = 3; price = 150; };
  2180. class NVGoggles_tna_F { quality = 2; price = 100; };
  2181. //class NVGogglesB_blk_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2182. //class NVGogglesB_grn_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2183. //class NVGogglesB_gry_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2184. //class Laserdesignator_01_khk_F { quality = 1; price = 1000; }; //Thermal
  2185. //class Laserdesignator_02_ghex_F { quality = 1; price = 1000; }; //Thermal
  2186. class U_B_T_Soldier_F { quality = 2; price = 40; };
  2187. class U_B_T_Soldier_AR_F { quality = 2; price = 40; };
  2188. class U_B_T_Soldier_SL_F { quality = 2; price = 40; };
  2189. class U_B_T_Sniper_F { quality = 3; price = 100; };
  2190. class U_B_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2191. class U_B_CTRG_Soldier_F { quality = 2; price = 40; };
  2192. class U_B_CTRG_Soldier_2_F { quality = 2; price = 40; };
  2193. class U_B_CTRG_Soldier_3_F { quality = 2; price = 40; };
  2194. class U_B_GEN_Soldier_F { quality = 2; price = 35; };
  2195. class U_B_GEN_Commander_F { quality = 2; price = 35; };
  2196. class U_O_T_Soldier_F { quality = 2; price = 40; };
  2197. class U_O_T_Officer_F { quality = 3; price = 40; };
  2198. class U_O_T_Sniper_F { quality = 3; price = 100; };
  2199. class U_O_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2200. class U_O_V_Soldier_Viper_F { quality = 4; price = 150; };
  2201. class U_O_V_Soldier_Viper_hex_F { quality = 4; price = 150; };
  2202. class U_I_C_Soldier_Para_1_F { quality = 2; price = 30; };
  2203. class U_I_C_Soldier_Para_2_F { quality = 2; price = 30; };
  2204. class U_I_C_Soldier_Para_3_F { quality = 2; price = 30; };
  2205. class U_I_C_Soldier_Para_4_F { quality = 2; price = 30; };
  2206. class U_I_C_Soldier_Para_5_F { quality = 2; price = 30; };
  2207. class U_I_C_Soldier_Bandit_1_F { quality = 1; price = 15; };
  2208. class U_I_C_Soldier_Bandit_2_F { quality = 1; price = 15; };
  2209. class U_I_C_Soldier_Bandit_3_F { quality = 1; price = 15; };
  2210. class U_I_C_Soldier_Bandit_4_F { quality = 1; price = 15; };
  2211. class U_I_C_Soldier_Bandit_5_F { quality = 1; price = 15; };
  2212. class U_I_C_Soldier_Camo_F { quality = 2; price = 30; };
  2213. class U_C_man_sport_1_F { quality = 1; price = 10; };
  2214. class U_C_man_sport_2_F { quality = 1; price = 10; };
  2215. class U_C_man_sport_3_F { quality = 1; price = 10; };
  2216. class U_C_Man_casual_1_F { quality = 1; price = 10; };
  2217. class U_C_Man_casual_2_F { quality = 1; price = 10; };
  2218. class U_C_Man_casual_3_F { quality = 1; price = 10; };
  2219. class U_C_Man_casual_4_F { quality = 1; price = 10; };
  2220. class U_C_Man_casual_5_F { quality = 1; price = 10; };
  2221. class U_C_Man_casual_6_F { quality = 1; price = 10; };
  2222. class U_B_CTRG_Soldier_urb_1_F { quality = 2; price = 40; };
  2223. class U_B_CTRG_Soldier_urb_2_F { quality = 2; price = 40; };
  2224. class U_B_CTRG_Soldier_urb_3_F { quality = 2; price = 40; };
  2225. class H_Helmet_Skate { quality = 2; price = 20; };
  2226. class H_HelmetB_TI_tna_F { quality = 4; price = 100; };
  2227. //class H_HelmetO_ViperSP_hex_F { quality = 4; price = 1000; }; //Themal
  2228. //class H_HelmetO_ViperSP_ghex_F { quality = 4; price = 1000; }; //Themal
  2229. class H_HelmetB_tna_F { quality = 3; price = 50; };
  2230. class H_HelmetB_Enh_tna_F { quality = 4; price = 100; };
  2231. class H_HelmetB_Light_tna_F { quality = 2; price = 20; };
  2232. class H_HelmetSpecO_ghex_F { quality = 5; price = 100; };
  2233. class H_HelmetLeaderO_ghex_F { quality = 5; price = 175; };
  2234. class H_HelmetO_ghex_F { quality = 5; price = 75; };
  2235. class H_HelmetCrew_O_ghex_F { quality = 3; price = 75; };
  2236. class H_MilCap_tna_F { quality = 1; price = 8; };
  2237. class H_MilCap_ghex_F { quality = 1; price = 8; };
  2238. class H_Booniehat_tna_F { quality = 1; price = 4; };
  2239. class H_Beret_gen_F { quality = 2; price = 12; };
  2240. class H_MilCap_gen_F { quality = 1; price = 10; };
  2241. class H_Cap_oli_Syndikat_F { quality = 1; price = 6; };
  2242. class H_Cap_tan_Syndikat_F { quality = 1; price = 6; };
  2243. class H_Cap_blk_Syndikat_F { quality = 1; price = 6; };
  2244. class H_Cap_grn_Syndikat_F { quality = 1; price = 6; };
  2245. class H_FakeHeadgear_Syndikat_F { quality = 1; price = 6; };
  2246. class V_TacChestrig_grn_F { quality = 1; price = 15; };
  2247. class V_TacChestrig_oli_F { quality = 1; price = 15; };
  2248. class V_TacChestrig_cbr_F { quality = 1; price = 15; };
  2249. class V_PlateCarrier1_tna_F { quality = 3; price = 50; };
  2250. class V_PlateCarrier2_tna_F { quality = 3; price = 60; };
  2251. class V_PlateCarrierSpec_tna_F { quality = 5; price = 100; };
  2252. class V_PlateCarrierGL_tna_F { quality = 6; price = 500; };
  2253. class V_HarnessO_ghex_F { quality = 2; price = 50; };
  2254. class V_HarnessOGL_ghex_F { quality = 1; price = 30; };
  2255. class V_BandollierB_ghex_F { quality = 1; price = 10; };
  2256. class V_TacVest_gen_F { quality = 1; price = 25; };
  2257. class V_PlateCarrier1_rgr_noflag_F { quality = 2; price = 50; };
  2258. class V_PlateCarrier2_rgr_noflag_F { quality = 2; price = 60; };
  2259. class B_Bergen_Base_F { quality = 5; price = 400; };
  2260. class B_Bergen_mcamo_F { quality = 5; price = 400; };
  2261. class B_Bergen_dgtl_F { quality = 5; price = 400; };
  2262. class B_Bergen_hex_F { quality = 5; price = 400; };
  2263. class B_Bergen_tna_F { quality = 5; price = 400; };
  2264. class B_AssaultPack_tna_F { quality = 1; price = 90; };
  2265. class B_Carryall_ghex_F { quality = 4; price = 300; };
  2266. class B_FieldPack_ghex_F { quality = 2; price = 120; };
  2267. class B_ViperHarness_base_F { quality = 3; price = 250; };
  2268. class B_ViperHarness_blk_F { quality = 3; price = 250; };
  2269. class B_ViperHarness_ghex_F { quality = 3; price = 250; };
  2270. class B_ViperHarness_hex_F { quality = 3; price = 250; };
  2271. class B_ViperHarness_khk_F { quality = 3; price = 250; };
  2272. class B_ViperHarness_oli_F { quality = 3; price = 250; };
  2273. class B_ViperLightHarness_base_F { quality = 2; price = 200; };
  2274. class B_ViperLightHarness_blk_F { quality = 2; price = 200; };
  2275. class B_ViperLightHarness_ghex_F { quality = 2; price = 200; };
  2276. class B_ViperLightHarness_hex_F { quality = 2; price = 200; };
  2277. class B_ViperLightHarness_khk_F { quality = 2; price = 200; };
  2278. class B_ViperLightHarness_oli_F { quality = 2; price = 200; };
  2279.  
  2280. class 30Rnd_9x21_Mag_SMG_02 {quality = 1; price = 10; };
  2281. class 30Rnd_9x21_Mag_SMG_02_Tracer_Red {quality = 1; price = 15; };
  2282. class 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow {quality = 1; price = 15; };
  2283. class 30Rnd_9x21_Mag_SMG_02_Tracer_Green {quality = 1; price = 15; };
  2284. class 30Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2285. class 30Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2286. class 100Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2287. class 100Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2288. class 20Rnd_650x39_Cased_Mag_F {quality = 4; price = 20; };
  2289. class 10Rnd_50BW_Mag_F {quality = 5; price = 35; };
  2290. class 150Rnd_556x45_Drum_Mag_F {quality = 2; price = 75; };
  2291. class 150Rnd_556x45_Drum_Mag_Tracer_F {quality = 2; price = 75; };
  2292. class 30Rnd_762x39_Mag_F {quality = 3; price = 25; };
  2293. class 30Rnd_762x39_Mag_Green_F {quality = 3; price = 25; };
  2294. class 30Rnd_762x39_Mag_Tracer_F {quality = 3; price = 25; };
  2295. class 30Rnd_762x39_Mag_Tracer_Green_F {quality = 3; price = 25; };
  2296. class 30Rnd_545x39_Mag_F {quality = 1; price = 10; };
  2297. class 30Rnd_545x39_Mag_Green_F {quality = 1; price = 10; };
  2298. class 30Rnd_545x39_Mag_Tracer_F {quality = 1; price = 10; };
  2299. class 30Rnd_545x39_Mag_Tracer_Green_F {quality = 1; price = 10; };
  2300. class 200Rnd_556x45_Box_F {quality = 1; price = 90; };
  2301. class 200Rnd_556x45_Box_Red_F {quality = 1; price = 90; };
  2302. class 200Rnd_556x45_Box_Tracer_F {quality = 1; price = 90; };
  2303. class 200Rnd_556x45_Box_Tracer_Red_F {quality = 1; price = 90; };
  2304. class 10Rnd_9x21_Mag {quality = 1; price = 10; };
  2305.  
  2306. ///////////////////////////////////////////////////////////////////////////////
  2307. // BIKES
  2308. ///////////////////////////////////////////////////////////////////////////////
  2309. class Exile_Bike_OldBike { quality = 1; price = 40; };
  2310. class Exile_Bike_MountainBike { quality = 1; price = 50; };
  2311.  
  2312. ///////////////////////////////////////////////////////////////////////////////
  2313. // QUAD BIKES
  2314. ///////////////////////////////////////////////////////////////////////////////
  2315. class Exile_Bike_QuadBike_Black { quality = 1; price = 2500; };
  2316. class Exile_Bike_QuadBike_Blue { quality = 1; price = 2500; };
  2317. class Exile_Bike_QuadBike_Red { quality = 1; price = 2500; };
  2318. class Exile_Bike_QuadBike_White { quality = 1; price = 2500; };
  2319. class Exile_Bike_QuadBike_Nato { quality = 1; price = 2500; };
  2320. class Exile_Bike_QuadBike_Csat { quality = 1; price = 2500; };
  2321. class Exile_Bike_QuadBike_Fia { quality = 1; price = 2500; };
  2322. class Exile_Bike_QuadBike_Guerilla01 { quality = 1; price = 2500; };
  2323. class Exile_Bike_QuadBike_Guerilla02 { quality = 1; price = 2500; };
  2324.  
  2325. ///////////////////////////////////////////////////////////////////////////////
  2326. // KARTS
  2327. ///////////////////////////////////////////////////////////////////////////////
  2328. class Exile_Car_Kart_BluKing { quality = 1; price = 1100; };
  2329. class Exile_Car_Kart_RedStone { quality = 1; price = 1100; };
  2330. class Exile_Car_Kart_Vrana { quality = 1; price = 1100; };
  2331. class Exile_Car_Kart_Green { quality = 1; price = 1100; };
  2332. class Exile_Car_Kart_Blue { quality = 1; price = 1100; };
  2333. class Exile_Car_Kart_Orange { quality = 1; price = 1100; };
  2334. class Exile_Car_Kart_White { quality = 1; price = 1100; };
  2335. class Exile_Car_Kart_Yellow { quality = 1; price = 1100; };
  2336. class Exile_Car_Kart_Black { quality = 1; price = 1100; };
  2337.  
  2338. ///////////////////////////////////////////////////////////////////////////////
  2339. // MOTOR BOATS
  2340. ///////////////////////////////////////////////////////////////////////////////
  2341. class Exile_Boat_MotorBoat_Police { quality = 1; price = 700; };
  2342. class Exile_Boat_MotorBoat_Orange { quality = 1; price = 700; };
  2343. class Exile_Boat_MotorBoat_White { quality = 1; price = 700; };
  2344.  
  2345. ///////////////////////////////////////////////////////////////////////////////
  2346. // RUBBER DUCKS
  2347. ///////////////////////////////////////////////////////////////////////////////
  2348. class Exile_Boat_RubberDuck_CSAT { quality = 1; price = 500; };
  2349. class Exile_Boat_RubberDuck_Digital { quality = 1; price = 500; };
  2350. class Exile_Boat_RubberDuck_Orange { quality = 1; price = 500; };
  2351. class Exile_Boat_RubberDuck_Blue { quality = 1; price = 500; };
  2352. class Exile_Boat_RubberDuck_Black { quality = 1; price = 500; };
  2353.  
  2354. ///////////////////////////////////////////////////////////////////////////////
  2355. // SDV
  2356. ///////////////////////////////////////////////////////////////////////////////
  2357. class Exile_Boat_SDV_CSAT { quality = 2; price = 11000; };
  2358. class Exile_Boat_SDV_Digital { quality = 2; price = 11000; };
  2359. class Exile_Boat_SDV_Grey { quality = 2; price = 11000; };
  2360.  
  2361. ///////////////////////////////////////////////////////////////////////////////
  2362. // UH-1H Huey
  2363. ///////////////////////////////////////////////////////////////////////////////
  2364. class Exile_Chopper_Huey_Green { quality = 2; price = 21000; };
  2365. class Exile_Chopper_Huey_Desert { quality = 2; price = 21000; };
  2366. class Exile_Chopper_Huey_Armed_Green { quality = 2; price = 25000; };
  2367. class Exile_Chopper_Huey_Armed_Desert { quality = 2; price = 25000; };
  2368.  
  2369. ///////////////////////////////////////////////////////////////////////////////
  2370. // Hellcat
  2371. ///////////////////////////////////////////////////////////////////////////////
  2372. class Exile_Chopper_Hellcat_Green { quality = 3; price = 27500; };
  2373. class Exile_Chopper_Hellcat_FIA { quality = 3; price = 27500; };
  2374.  
  2375. ///////////////////////////////////////////////////////////////////////////////
  2376. // Hummingbird
  2377. ///////////////////////////////////////////////////////////////////////////////
  2378. class Exile_Chopper_Hummingbird_Green { quality = 3; price = 23000; };
  2379.  
  2380. ///////////////////////////////////////////////////////////////////////////////
  2381. // Hummingbird (Civillian)
  2382. ///////////////////////////////////////////////////////////////////////////////
  2383. class Exile_Chopper_Hummingbird_Civillian_Blue { quality = 1; price = 17000; };
  2384. class Exile_Chopper_Hummingbird_Civillian_Red { quality = 1; price = 17000; };
  2385. class Exile_Chopper_Hummingbird_Civillian_ION { quality = 1; price = 17000; };
  2386. class Exile_Chopper_Hummingbird_Civillian_BlueLine { quality = 1; price = 17000; };
  2387. class Exile_Chopper_Hummingbird_Civillian_Digital { quality = 1; price = 17000; };
  2388. class Exile_Chopper_Hummingbird_Civillian_Elliptical { quality = 1; price = 17000; };
  2389. class Exile_Chopper_Hummingbird_Civillian_Furious { quality = 1; price = 17000; };
  2390. class Exile_Chopper_Hummingbird_Civillian_GrayWatcher { quality = 1; price = 17000; };
  2391. class Exile_Chopper_Hummingbird_Civillian_Jeans { quality = 1; price = 17000; };
  2392. class Exile_Chopper_Hummingbird_Civillian_Light { quality = 1; price = 17000; };
  2393. class Exile_Chopper_Hummingbird_Civillian_Shadow { quality = 1; price = 17000; };
  2394. class Exile_Chopper_Hummingbird_Civillian_Sheriff { quality = 1; price = 17000; };
  2395. class Exile_Chopper_Hummingbird_Civillian_Speedy { quality = 1; price = 17000; };
  2396. class Exile_Chopper_Hummingbird_Civillian_Sunset { quality = 1; price = 17000; };
  2397. class Exile_Chopper_Hummingbird_Civillian_Vrana { quality = 1; price = 17000; };
  2398. class Exile_Chopper_Hummingbird_Civillian_Wasp { quality = 1; price = 17000; };
  2399. class Exile_Chopper_Hummingbird_Civillian_Wave { quality = 1; price = 17000; };
  2400.  
  2401. ///////////////////////////////////////////////////////////////////////////////
  2402. // Huron
  2403. ///////////////////////////////////////////////////////////////////////////////
  2404. class Exile_Chopper_Huron_Black { quality = 5; price = 50000; };
  2405. class Exile_Chopper_Huron_Green { quality = 5; price = 50000; };
  2406.  
  2407. ///////////////////////////////////////////////////////////////////////////////
  2408. // Mohawk
  2409. ///////////////////////////////////////////////////////////////////////////////
  2410. class Exile_Chopper_Mohawk_FIA { quality = 4; price = 45000; };
  2411.  
  2412. ///////////////////////////////////////////////////////////////////////////////
  2413. // Orca
  2414. ///////////////////////////////////////////////////////////////////////////////
  2415. class Exile_Chopper_Orca_CSAT { quality = 3; price = 28000; };
  2416. class Exile_Chopper_Orca_Black { quality = 3; price = 28000; };
  2417. class Exile_Chopper_Orca_BlackCustom { quality = 3; price = 28000; };
  2418.  
  2419. ///////////////////////////////////////////////////////////////////////////////
  2420. // Taru
  2421. ///////////////////////////////////////////////////////////////////////////////
  2422. class Exile_Chopper_Taru_Transport_CSAT { quality = 3; price = 17000; };
  2423. class Exile_Chopper_Taru_Transport_Black { quality = 3; price = 17000; };
  2424.  
  2425. class Exile_Chopper_Taru_CSAT { quality = 4; price = 33000; };
  2426. class Exile_Chopper_Taru_Black { quality = 4; price = 33000; };
  2427.  
  2428. class Exile_Chopper_Taru_Covered_CSAT { quality = 4; price = 43000; };
  2429. class Exile_Chopper_Taru_Covered_Black { quality = 4; price = 43000; };
  2430.  
  2431. ///////////////////////////////////////////////////////////////////////////////
  2432. // Cessna
  2433. ///////////////////////////////////////////////////////////////////////////////
  2434. class Exile_Plane_Cessna { quality = 1; price = 16500; };
  2435.  
  2436. ///////////////////////////////////////////////////////////////////////////////
  2437. // An-2
  2438. ///////////////////////////////////////////////////////////////////////////////
  2439. class Exile_Plane_AN2_Green { quality = 2; price = 17000; };
  2440. class Exile_Plane_AN2_White { quality = 2; price = 17000; };
  2441. class Exile_Plane_AN2_Stripe { quality = 2; price = 17000; };
  2442.  
  2443. ///////////////////////////////////////////////////////////////////////////////
  2444. // Hatchback
  2445. ///////////////////////////////////////////////////////////////////////////////
  2446. class Exile_Car_Hatchback_Beige { quality = 3; price = 12000; };
  2447. class Exile_Car_Hatchback_Green { quality = 3; price = 12000; };
  2448. class Exile_Car_Hatchback_Blue { quality = 3; price = 12000; };
  2449. class Exile_Car_Hatchback_BlueCustom { quality = 3; price = 12000; };
  2450. class Exile_Car_Hatchback_BeigeCustom { quality = 3; price = 12000; };
  2451. class Exile_Car_Hatchback_Yellow { quality = 3; price = 12000; };
  2452. class Exile_Car_Hatchback_Grey { quality = 3; price = 12000; };
  2453. class Exile_Car_Hatchback_Black { quality = 3; price = 12000; };
  2454. class Exile_Car_Hatchback_Dark { quality = 3; price = 12000; };
  2455. class Exile_Car_Hatchback_Rusty1 { quality = 3; price = 12000; };
  2456. class Exile_Car_Hatchback_Rusty2 { quality = 3; price = 12000; };
  2457. class Exile_Car_Hatchback_Rusty3 { quality = 3; price = 12000; };
  2458.  
  2459. ///////////////////////////////////////////////////////////////////////////////
  2460. // Golf
  2461. ///////////////////////////////////////////////////////////////////////////////
  2462. class Exile_Car_Golf_Red { quality = 1; price = 8000; };
  2463. class Exile_Car_Golf_Black { quality = 1; price = 8000; };
  2464.  
  2465. ///////////////////////////////////////////////////////////////////////////////
  2466. // Ikarus
  2467. ///////////////////////////////////////////////////////////////////////////////
  2468. class Exile_Car_Ikarus_Blue { quality = 1; price = 17000; };
  2469. class Exile_Car_Ikarus_Red { quality = 1; price = 17000; };
  2470. class Exile_Car_Ikarus_Party { quality = 1; price = 17000; };
  2471.  
  2472. ///////////////////////////////////////////////////////////////////////////////
  2473. // Ural (Open)
  2474. ///////////////////////////////////////////////////////////////////////////////
  2475. class Exile_Car_Ural_Open_Blue { quality = 2; price = 25000; };
  2476. class Exile_Car_Ural_Open_Yellow { quality = 2; price = 25000; };
  2477. class Exile_Car_Ural_Open_Worker { quality = 2; price = 25000; };
  2478. class Exile_Car_Ural_Open_Military { quality = 2; price = 25000; };
  2479.  
  2480. ///////////////////////////////////////////////////////////////////////////////
  2481. // Ural (Covered)
  2482. ///////////////////////////////////////////////////////////////////////////////
  2483. class Exile_Car_Ural_Covered_Blue { quality = 2; price = 28000; };
  2484. class Exile_Car_Ural_Covered_Yellow { quality = 2; price = 28000; };
  2485. class Exile_Car_Ural_Covered_Worker { quality = 2; price = 28000; };
  2486. class Exile_Car_Ural_Covered_Military { quality = 2; price = 28000; };
  2487.  
  2488. ///////////////////////////////////////////////////////////////////////////////
  2489. // V3S
  2490. ///////////////////////////////////////////////////////////////////////////////
  2491. class Exile_Car_V3S_Open { quality = 2; price = 28000; };
  2492. class Exile_Car_V3S_Covered { quality = 2; price = 28000; };
  2493.  
  2494. ///////////////////////////////////////////////////////////////////////////////
  2495. // SUVXL
  2496. ///////////////////////////////////////////////////////////////////////////////
  2497. class Exile_Car_SUVXL_Black { quality = 3; price = 20000; };
  2498.  
  2499. ///////////////////////////////////////////////////////////////////////////////
  2500. // Tractor
  2501. ///////////////////////////////////////////////////////////////////////////////
  2502. class Exile_Car_Tractor_Red { quality = 1; price = 2000; };
  2503.  
  2504. ///////////////////////////////////////////////////////////////////////////////
  2505. // Tractor (Old)
  2506. ///////////////////////////////////////////////////////////////////////////////
  2507. class Exile_Car_OldTractor_Red { quality = 1; price = 1200; };
  2508.  
  2509. ///////////////////////////////////////////////////////////////////////////////
  2510. // Tow Tractor
  2511. ///////////////////////////////////////////////////////////////////////////////
  2512. class Exile_Car_TowTractor_White { quality = 1; price = 1800; };
  2513.  
  2514. ///////////////////////////////////////////////////////////////////////////////
  2515. // Octavius
  2516. ///////////////////////////////////////////////////////////////////////////////
  2517. class Exile_Car_Octavius_White { quality = 2; price = 6000; };
  2518. class Exile_Car_Octavius_Black { quality = 2; price = 6000; };
  2519.  
  2520. ///////////////////////////////////////////////////////////////////////////////
  2521. // UAZ
  2522. ///////////////////////////////////////////////////////////////////////////////
  2523. class Exile_Car_UAZ_Green { quality = 2; price = 7000; };
  2524.  
  2525. ///////////////////////////////////////////////////////////////////////////////
  2526. // UAZ (Open)
  2527. ///////////////////////////////////////////////////////////////////////////////
  2528. class Exile_Car_UAZ_Open_Green { quality = 2; price = 8000; };
  2529.  
  2530. ///////////////////////////////////////////////////////////////////////////////
  2531. // Land Rover
  2532. ///////////////////////////////////////////////////////////////////////////////
  2533. class Exile_Car_LandRover_Red { quality = 3; price = 11000; };
  2534. class Exile_Car_LandRover_Urban { quality = 3; price = 11000; };
  2535. class Exile_Car_LandRover_Green { quality = 3; price = 11000; };
  2536. class Exile_Car_LandRover_Sand { quality = 3; price = 11000; };
  2537. class Exile_Car_LandRover_Desert { quality = 3; price = 11000; };
  2538.  
  2539. ///////////////////////////////////////////////////////////////////////////////
  2540. // Land Rover (Ambulance)
  2541. ///////////////////////////////////////////////////////////////////////////////
  2542. class Exile_Car_LandRover_Ambulance_Green { quality = 3; price = 12000; };
  2543. class Exile_Car_LandRover_Ambulance_Desert { quality = 3; price = 12000; };
  2544. class Exile_Car_LandRover_Ambulance_Sand { quality = 3; price = 12000; };
  2545.  
  2546. ///////////////////////////////////////////////////////////////////////////////
  2547. // Lada
  2548. ///////////////////////////////////////////////////////////////////////////////
  2549. class Exile_Car_Lada_Green { quality = 2; price = 6000; };
  2550. class Exile_Car_Lada_Taxi { quality = 2; price = 6000; };
  2551. class Exile_Car_Lada_Red { quality = 2; price = 6000; };
  2552. class Exile_Car_Lada_White { quality = 2; price = 6000; };
  2553. class Exile_Car_Lada_Hipster { quality = 2; price = 6000; };
  2554.  
  2555. ///////////////////////////////////////////////////////////////////////////////
  2556. // Volha
  2557. ///////////////////////////////////////////////////////////////////////////////
  2558. class Exile_Car_Volha_Blue { quality = 2; price = 6000; };
  2559. class Exile_Car_Volha_White { quality = 2; price = 6000; };
  2560. class Exile_Car_Volha_Black { quality = 2; price = 6000; };
  2561.  
  2562. ///////////////////////////////////////////////////////////////////////////////
  2563. // Hatchback (Sport)
  2564. ///////////////////////////////////////////////////////////////////////////////
  2565. class Exile_Car_Hatchback_Sport_Red { quality = 4; price = 14000; };
  2566. class Exile_Car_Hatchback_Sport_Blue { quality = 4; price = 14000; };
  2567. class Exile_Car_Hatchback_Sport_Orange { quality = 4; price = 14000; };
  2568. class Exile_Car_Hatchback_Sport_White { quality = 4; price = 14000; };
  2569. class Exile_Car_Hatchback_Sport_Beige { quality = 4; price = 14000; };
  2570. class Exile_Car_Hatchback_Sport_Green { quality = 4; price = 14000; };
  2571.  
  2572. ///////////////////////////////////////////////////////////////////////////////
  2573. // HEMMT
  2574. ///////////////////////////////////////////////////////////////////////////////
  2575. class Exile_Car_HEMMT { quality = 3; price = 48000; };
  2576.  
  2577. ///////////////////////////////////////////////////////////////////////////////
  2578. // Hunter
  2579. ///////////////////////////////////////////////////////////////////////////////
  2580. class Exile_Car_Hunter { quality = 5; price = 26500; };
  2581.  
  2582. ///////////////////////////////////////////////////////////////////////////////
  2583. // Ifrit
  2584. ///////////////////////////////////////////////////////////////////////////////
  2585. class Exile_Car_Ifrit { quality = 4; price = 23000; };
  2586.  
  2587. ///////////////////////////////////////////////////////////////////////////////
  2588. // Offroad
  2589. ///////////////////////////////////////////////////////////////////////////////
  2590. class Exile_Car_Offroad_Red { quality = 3; price = 16000; };
  2591. class Exile_Car_Offroad_Beige { quality = 3; price = 16000; };
  2592. class Exile_Car_Offroad_White { quality = 3; price = 16000; };
  2593. class Exile_Car_Offroad_Blue { quality = 3; price = 16000; };
  2594. class Exile_Car_Offroad_DarkRed { quality = 3; price = 16000; };
  2595. class Exile_Car_Offroad_BlueCustom { quality = 3; price = 16000; };
  2596. class Exile_Car_Offroad_Guerilla01 { quality = 3; price = 16000; };
  2597. class Exile_Car_Offroad_Guerilla02 { quality = 3; price = 16000; };
  2598. class Exile_Car_Offroad_Guerilla03 { quality = 3; price = 16000; };
  2599. class Exile_Car_Offroad_Guerilla04 { quality = 3; price = 16000; };
  2600. class Exile_Car_Offroad_Guerilla05 { quality = 3; price = 16000; };
  2601. class Exile_Car_Offroad_Guerilla06 { quality = 3; price = 16000; };
  2602. class Exile_Car_Offroad_Guerilla07 { quality = 3; price = 16000; };
  2603. class Exile_Car_Offroad_Guerilla08 { quality = 3; price = 16000; };
  2604. class Exile_Car_Offroad_Guerilla09 { quality = 3; price = 16000; };
  2605. class Exile_Car_Offroad_Guerilla10 { quality = 3; price = 16000; };
  2606. class Exile_Car_Offroad_Guerilla11 { quality = 3; price = 16000; };
  2607. class Exile_Car_Offroad_Guerilla12 { quality = 3; price = 16000; };
  2608. class Exile_Car_Offroad_Rusty1 { quality = 3; price = 16000; };
  2609. class Exile_Car_Offroad_Rusty2 { quality = 3; price = 16000; };
  2610. class Exile_Car_Offroad_Rusty3 { quality = 3; price = 16000; };
  2611.  
  2612. ///////////////////////////////////////////////////////////////////////////////
  2613. // Offroad (Armed)
  2614. ///////////////////////////////////////////////////////////////////////////////
  2615. class Exile_Car_Offroad_Armed_Guerilla01 { quality = 5; price = 25000; };
  2616. class Exile_Car_Offroad_Armed_Guerilla02 { quality = 5; price = 25000; };
  2617. class Exile_Car_Offroad_Armed_Guerilla03 { quality = 5; price = 25000; };
  2618. class Exile_Car_Offroad_Armed_Guerilla04 { quality = 5; price = 25000; };
  2619. class Exile_Car_Offroad_Armed_Guerilla05 { quality = 5; price = 25000; };
  2620. class Exile_Car_Offroad_Armed_Guerilla06 { quality = 5; price = 25000; };
  2621. class Exile_Car_Offroad_Armed_Guerilla07 { quality = 5; price = 25000; };
  2622. class Exile_Car_Offroad_Armed_Guerilla08 { quality = 5; price = 25000; };
  2623. class Exile_Car_Offroad_Armed_Guerilla09 { quality = 5; price = 25000; };
  2624. class Exile_Car_Offroad_Armed_Guerilla10 { quality = 5; price = 25000; };
  2625. class Exile_Car_Offroad_Armed_Guerilla11 { quality = 5; price = 25000; };
  2626. class Exile_Car_Offroad_Armed_Guerilla12 { quality = 5; price = 25000; };
  2627.  
  2628. ///////////////////////////////////////////////////////////////////////////////
  2629. // Offroad (Repair)
  2630. ///////////////////////////////////////////////////////////////////////////////
  2631. class Exile_Car_Offroad_Repair_Civillian { quality = 4; price = 12500; };
  2632. class Exile_Car_Offroad_Repair_Red { quality = 4; price = 12500; };
  2633. class Exile_Car_Offroad_Repair_Beige { quality = 4; price = 12500; };
  2634. class Exile_Car_Offroad_Repair_White { quality = 4; price = 12500; };
  2635. class Exile_Car_Offroad_Repair_Blue { quality = 4; price = 12500; };
  2636. class Exile_Car_Offroad_Repair_DarkRed { quality = 4; price = 12500; };
  2637. class Exile_Car_Offroad_Repair_BlueCustom { quality = 4; price = 12500; };
  2638. class Exile_Car_Offroad_Repair_Guerilla01 { quality = 4; price = 12500; };
  2639. class Exile_Car_Offroad_Repair_Guerilla02 { quality = 4; price = 12500; };
  2640. class Exile_Car_Offroad_Repair_Guerilla03 { quality = 4; price = 12500; };
  2641. class Exile_Car_Offroad_Repair_Guerilla04 { quality = 4; price = 12500; };
  2642. class Exile_Car_Offroad_Repair_Guerilla05 { quality = 4; price = 12500; };
  2643. class Exile_Car_Offroad_Repair_Guerilla06 { quality = 4; price = 12500; };
  2644. class Exile_Car_Offroad_Repair_Guerilla07 { quality = 4; price = 12500; };
  2645. class Exile_Car_Offroad_Repair_Guerilla08 { quality = 4; price = 12500; };
  2646. class Exile_Car_Offroad_Repair_Guerilla09 { quality = 4; price = 12500; };
  2647. class Exile_Car_Offroad_Repair_Guerilla10 { quality = 4; price = 12500; };
  2648. class Exile_Car_Offroad_Repair_Guerilla11 { quality = 4; price = 12500; };
  2649. class Exile_Car_Offroad_Repair_Guerilla12 { quality = 4; price = 12500; };
  2650.  
  2651. ///////////////////////////////////////////////////////////////////////////////
  2652. // Strider
  2653. ///////////////////////////////////////////////////////////////////////////////
  2654. class Exile_Car_Strider { quality = 6; price = 44000; };
  2655.  
  2656. ///////////////////////////////////////////////////////////////////////////////
  2657. // SUV
  2658. ///////////////////////////////////////////////////////////////////////////////
  2659. class Exile_Car_SUV_Red { quality = 3; price = 14000; };
  2660. class Exile_Car_SUV_Black { quality = 3; price = 14000; };
  2661. class Exile_Car_SUV_Grey { quality = 3; price = 14000; };
  2662. class Exile_Car_SUV_Orange { quality = 3; price = 14000; };
  2663.  
  2664. ///////////////////////////////////////////////////////////////////////////////
  2665. // SUV (Armed)
  2666. ///////////////////////////////////////////////////////////////////////////////
  2667. class Exile_Car_SUV_Armed_Black { quality = 4; price = 25000; };
  2668.  
  2669. ///////////////////////////////////////////////////////////////////////////////
  2670. // BRDM2
  2671. ///////////////////////////////////////////////////////////////////////////////
  2672. class Exile_Car_BRDM2_HQ { quality = 5; price = 25000; };
  2673.  
  2674. ///////////////////////////////////////////////////////////////////////////////
  2675. // BTR40
  2676. ///////////////////////////////////////////////////////////////////////////////
  2677. class Exile_Car_BTR40_MG_Green { quality = 6; price = 38000; };
  2678. class Exile_Car_BTR40_MG_Camo { quality = 6; price = 38000; };
  2679. class Exile_Car_BTR40_Green { quality = 2; price = 15000; };
  2680. class Exile_Car_BTR40_Camo { quality = 2; price = 15000; };
  2681.  
  2682. ///////////////////////////////////////////////////////////////////////////////
  2683. // HMMWV
  2684. ///////////////////////////////////////////////////////////////////////////////
  2685. class Exile_Car_HMMWV_M134_Green { quality = 5; price = 33000; };
  2686. class Exile_Car_HMMWV_M134_Desert { quality = 5; price = 33000; };
  2687. class Exile_Car_HMMWV_M2_Green { quality = 6; price = 40000; };
  2688. class Exile_Car_HMMWV_M2_Desert { quality = 6; price = 40000; };
  2689. class Exile_Car_HMMWV_MEV_Green { quality = 3; price = 21000; };
  2690. class Exile_Car_HMMWV_MEV_Desert { quality = 3; price = 21000; };
  2691. class Exile_Car_HMMWV_UNA_Green { quality = 3; price = 21000; };
  2692. class Exile_Car_HMMWV_UNA_Desert { quality = 3; price = 21000; };
  2693.  
  2694. ///////////////////////////////////////////////////////////////////////////////
  2695. // Tempest
  2696. ///////////////////////////////////////////////////////////////////////////////
  2697. class Exile_Car_Tempest { quality = 4; price = 48300; };
  2698.  
  2699. ///////////////////////////////////////////////////////////////////////////////
  2700. // Van
  2701. ///////////////////////////////////////////////////////////////////////////////
  2702. class Exile_Car_Van_Black { quality = 2; price = 12000; };
  2703. class Exile_Car_Van_White { quality = 2; price = 12000; };
  2704. class Exile_Car_Van_Red { quality = 2; price = 12000; };
  2705. class Exile_Car_Van_Guerilla01 { quality = 2; price = 12000; };
  2706. class Exile_Car_Van_Guerilla02 { quality = 2; price = 12000; };
  2707. class Exile_Car_Van_Guerilla03 { quality = 2; price = 12000; };
  2708. class Exile_Car_Van_Guerilla04 { quality = 2; price = 12000; };
  2709. class Exile_Car_Van_Guerilla05 { quality = 2; price = 12000; };
  2710. class Exile_Car_Van_Guerilla06 { quality = 2; price = 12000; };
  2711. class Exile_Car_Van_Guerilla07 { quality = 2; price = 12000; };
  2712. class Exile_Car_Van_Guerilla08 { quality = 2; price = 12000; };
  2713.  
  2714. ///////////////////////////////////////////////////////////////////////////////
  2715. // Van (Box)
  2716. ///////////////////////////////////////////////////////////////////////////////
  2717. class Exile_Car_Van_Box_Black { quality = 3; price = 17000; };
  2718. class Exile_Car_Van_Box_White { quality = 3; price = 17000; };
  2719. class Exile_Car_Van_Box_Red { quality = 3; price = 17000; };
  2720. class Exile_Car_Van_Box_Guerilla01 { quality = 3; price = 17000; };
  2721. class Exile_Car_Van_Box_Guerilla02 { quality = 3; price = 17000; };
  2722. class Exile_Car_Van_Box_Guerilla03 { quality = 3; price = 17000; };
  2723. class Exile_Car_Van_Box_Guerilla04 { quality = 3; price = 17000; };
  2724. class Exile_Car_Van_Box_Guerilla05 { quality = 3; price = 17000; };
  2725. class Exile_Car_Van_Box_Guerilla06 { quality = 3; price = 17000; };
  2726. class Exile_Car_Van_Box_Guerilla07 { quality = 3; price = 17000; };
  2727. class Exile_Car_Van_Box_Guerilla08 { quality = 3; price = 17000; };
  2728.  
  2729. ///////////////////////////////////////////////////////////////////////////////
  2730. // Van (Fuel)
  2731. ///////////////////////////////////////////////////////////////////////////////
  2732. class Exile_Car_Van_Fuel_Black { quality = 3; price = 15000; };
  2733. class Exile_Car_Van_Fuel_White { quality = 3; price = 15000; };
  2734. class Exile_Car_Van_Fuel_Red { quality = 3; price = 15000; };
  2735. class Exile_Car_Van_Fuel_Guerilla01 { quality = 3; price = 15000; };
  2736. class Exile_Car_Van_Fuel_Guerilla02 { quality = 3; price = 15000; };
  2737. class Exile_Car_Van_Fuel_Guerilla03 { quality = 3; price = 15000; };
  2738.  
  2739. ///////////////////////////////////////////////////////////////////////////////
  2740. // Zamak
  2741. ///////////////////////////////////////////////////////////////////////////////
  2742. class Exile_Car_Zamak { quality = 4; price = 43000; };
  2743.  
  2744. ///////////////////////////////////////////////////////////////////////////////
  2745. // Water Scooter
  2746. ///////////////////////////////////////////////////////////////////////////////
  2747. class Exile_Boat_WaterScooter { quality = 2; price = 800; };
  2748.  
  2749. ///////////////////////////////////////////////////////////////////////////////
  2750. // RHIB
  2751. ///////////////////////////////////////////////////////////////////////////////
  2752. class Exile_Boat_RHIB { quality = 3; price = 1500; };
  2753.  
  2754. ///////////////////////////////////////////////////////////////////////////////
  2755. // Ceaser BTT
  2756. ///////////////////////////////////////////////////////////////////////////////
  2757. class Exile_Plane_Ceasar { quality = 2; price = 15000; };
  2758.  
  2759. ///////////////////////////////////////////////////////////////////////////////
  2760. // V-44 X Blackfish
  2761. ///////////////////////////////////////////////////////////////////////////////
  2762. class Exile_Plane_BlackfishInfantry { quality = 6; price = 60000; };
  2763. class Exile_Plane_BlackfishVehicle { quality = 6; price = 60000; };
  2764.  
  2765. ///////////////////////////////////////////////////////////////////////////////
  2766. // Prowler
  2767. ///////////////////////////////////////////////////////////////////////////////
  2768. class Exile_Car_ProwlerLight { quality = 3; price = 22000; };
  2769. class Exile_Car_ProwlerUnarmed { quality = 3; price = 22000; };
  2770.  
  2771. ///////////////////////////////////////////////////////////////////////////////
  2772. // Qilin
  2773. ///////////////////////////////////////////////////////////////////////////////
  2774. class Exile_Car_QilinUnarmed { quality = 3; price = 21000; };
  2775.  
  2776. ///////////////////////////////////////////////////////////////////////////////
  2777. // MB 4WD
  2778. ///////////////////////////////////////////////////////////////////////////////
  2779. class Exile_Car_MB4WD { quality = 2; price = 15000; };
  2780. class Exile_Car_MB4WDOpen { quality = 2; price = 15000; };
  2781.  
  2782. ///////////////////////////////////////////////////////////////////////////////
  2783. // Flags
  2784. ///////////////////////////////////////////////////////////////////////////////
  2785. class Exile_Item_FlagStolen1 { quality = 1; price = 5000; sellPrice = 5000; };
  2786. class Exile_Item_FlagStolen2 { quality = 1; price = 10000; sellPrice = 10000; };
  2787. class Exile_Item_FlagStolen3 { quality = 1; price = 15000; sellPrice = 15000; };
  2788. class Exile_Item_FlagStolen4 { quality = 1; price = 20000; sellPrice = 20000; };
  2789. class Exile_Item_FlagStolen5 { quality = 1; price = 25000; sellPrice = 25000; };
  2790. class Exile_Item_FlagStolen6 { quality = 1; price = 30000; sellPrice = 30000; };
  2791. class Exile_Item_FlagStolen7 { quality = 1; price = 35000; sellPrice = 35000; };
  2792. class Exile_Item_FlagStolen8 { quality = 1; price = 40000; sellPrice = 40000; };
  2793. class Exile_Item_FlagStolen9 { quality = 1; price = 45000; sellPrice = 45000; };
  2794. class Exile_Item_FlagStolen10 { quality = 1; price = 50000; sellPrice = 50000; };
  2795. };
  2796.  
  2797.  
  2798.  
  2799. class CfgExileCustomCode
  2800. {
  2801. //RZ Infection Addon ADD THESE LINES :)
  2802. ExileClient_object_item_consume = "Overrides\ExileClient_object_item_consume.sqf";
  2803. ExileClient_gui_xm8_slide = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_slide.sqf";
  2804. ExileClient_gui_xm8_show = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_show.sqf";
  2805. ExileServer_system_territory_database_load = "ExAdClient\VirtualGarage\CustomCode\ExileServer_system_territory_database_load.sqf";
  2806. };
  2807. class CfgExileEnvironment
  2808. {
  2809. class Altis
  2810. {
  2811. class FireFlies
  2812. {
  2813. // 1 = enabled, 0 = disabled
  2814. enable = 1;
  2815.  
  2816. // At this hour fire flies begin to spawn
  2817. startHour = 18;
  2818.  
  2819. // At this hour fire flies stop spawning
  2820. endHour = 4;
  2821. };
  2822.  
  2823. class Anomalies
  2824. {
  2825. // 1 = enabled, 0 = disabled
  2826. enable = 1;
  2827.  
  2828. // At this hour anomalies begin to spawn
  2829. startHour = 19;
  2830.  
  2831. // At this hour anomalies stop spawning
  2832. endHour = 6;
  2833. };
  2834.  
  2835. class Breathing
  2836. {
  2837. // 1 = enabled, 0 = disabled
  2838. enable = 1;
  2839. };
  2840.  
  2841. class Snow
  2842. {
  2843. // 1 = enabled, 0 = disabled
  2844. enable = 0;
  2845.  
  2846. // https://community.bistudio.com/wiki/surfaceType
  2847. surfaces[] = {};
  2848. };
  2849.  
  2850. class Radiation
  2851. {
  2852. // 1 = enabled, 0 = disabled
  2853. enable = 1;
  2854. };
  2855.  
  2856. class Temperature
  2857. {
  2858. // Temperature in °C for the time of day, per hour
  2859. // Add the first index to the last index, so it is 25 indizes!
  2860. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  2861.  
  2862. // Temperature change in °C when it is 100% overcast
  2863. overcast = -2;
  2864.  
  2865. // Temperature change in °C when it is 100% raining
  2866. rain = -5;
  2867.  
  2868. // Temperature change in °C when it is 100% windy
  2869. wind = -1;
  2870.  
  2871. // Temperature change per 100m altitude in °C
  2872. altitude = -0.5;
  2873.  
  2874. // Difference from the daytime temperature to the water temperature
  2875. water = -5;
  2876. };
  2877. };
  2878.  
  2879. class Namalsk: Altis
  2880. {
  2881. class FireFlies: FireFlies
  2882. {
  2883. enable = 1;
  2884. };
  2885.  
  2886. class Anomalies: Anomalies
  2887. {
  2888. enable = 1;
  2889. };
  2890.  
  2891. class Breathing: Breathing
  2892. {
  2893. enable = 1;
  2894. };
  2895.  
  2896. class Snow: Snow
  2897. {
  2898. enable = 1;
  2899. surfaces[] = {"#nam_snow"};
  2900. };
  2901.  
  2902. class Radiation: Radiation
  2903. {
  2904. enable = 1;
  2905. contaminatedZones[] =
  2906. {
  2907. {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1
  2908. {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2
  2909. {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory
  2910. };
  2911. };
  2912.  
  2913. class Temperature: Temperature
  2914. {
  2915. daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
  2916. };
  2917. };
  2918.  
  2919. class Tanoa: Altis
  2920. {
  2921. class FireFlies: FireFlies
  2922. {
  2923. enable = 0;
  2924. };
  2925.  
  2926. class Anomalies: Anomalies
  2927. {
  2928. enable = 0;
  2929. };
  2930.  
  2931. class Breathing: Breathing
  2932. {
  2933. enable = 0;
  2934. };
  2935.  
  2936. class Snow: Snow
  2937. {
  2938. enable = 0;
  2939. };
  2940.  
  2941. class Radiation: Radiation
  2942. {
  2943. enable = 1;
  2944. };
  2945.  
  2946. class Temperature: Temperature
  2947. {
  2948. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  2949. };
  2950. };
  2951. };
  2952. class CfgExileHUD
  2953. {
  2954. class ShortItemNames
  2955. {
  2956. SmokeShell[] = {"WHITE", "SMOKE"};
  2957. 1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  2958. 3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  2959.  
  2960. SmokeShellBlue[] = {"BLUE", "SMOKE"};
  2961. 1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  2962. 3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  2963.  
  2964. SmokeShellGreen[] = {"GREEN", "SMOKE"};
  2965. 1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  2966. 3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  2967.  
  2968. SmokeShellOrange[] = {"ORANGE", "SMOKE"};
  2969. 1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  2970. 3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  2971.  
  2972. SmokeShellPurple[] = {"PURPLE", "SMOKE"};
  2973. 1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  2974. 3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  2975.  
  2976. SmokeShellRed[] = {"RED", "SMOKE"};
  2977. 1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  2978. 3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  2979.  
  2980. SmokeShellYellow[] = {"YELLOW", "SMOKE"};
  2981. 1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  2982. 3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  2983.  
  2984. UGL_FlareCIR_F[] = {"IR", "FLARE"};
  2985. 3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"};
  2986.  
  2987. UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  2988. 3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  2989.  
  2990. UGL_FlareRed_F[] = {"RED", "FLARE"};
  2991. 3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"};
  2992.  
  2993. UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  2994. 3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  2995.  
  2996. UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  2997. 3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  2998.  
  2999. Chemlight_blue[] = {"BLUE", "LIGHT"};
  3000. Chemlight_green[] = {"GREEN", "LIGHT"};
  3001. Chemlight_red[] = {"RED", "LIGHT"};
  3002. Chemlight_yellow[] = {"YELLOW", "LIGHT"};
  3003.  
  3004. 1Rnd_HE_Grenade_shell[] = {"40MM"};
  3005. 3Rnd_HE_Grenade_shell[] = {"40MM"};
  3006.  
  3007. O_IR_Grenade[] = {"IR"};
  3008. I_IR_Grenade[] = {"IR"};
  3009. B_IR_Grenade[] = {"IR"};
  3010.  
  3011. HandGrenade[] = {"RGO"};
  3012. MiniGrenade[] = {"RGN"};
  3013.  
  3014. Exile_Item_ZipTie[] = {"ZIP", "TIE"};
  3015. };
  3016. };
  3017. class CfgExileLootSettings
  3018. {
  3019. /**
  3020. * Lifetime of loot in minutes. Synchronize this with
  3021. * the garbage collector settings of your server
  3022. * CfgSettings!
  3023. */
  3024. lifeTime = 8;
  3025.  
  3026. /**
  3027. * Interval in seconds when the client searches for
  3028. * new buildings to spawn loot in
  3029. */
  3030. spawnInterval = 30;
  3031.  
  3032. /**
  3033. * This is a percentage value to determine how many loot
  3034. * positions should contain loot when the system spawns loot.
  3035. *
  3036. * If a building has 20 positions defined, Exile will
  3037. * spawn loot in 10 random positions of them.
  3038. *
  3039. * This means smaller buildings spawn less loot and larger
  3040. * ones spawn more loot.
  3041. *
  3042. * You can also cap it at a maximum value. See below.
  3043. */
  3044. maximumPositionCoverage = 30;
  3045.  
  3046. /**
  3047. * Limit the number of loot positions per building. If the
  3048. * above percentage value exceeds this value, it will be capped.
  3049. *
  3050. * Example: Coverage is 50%. Building has 60 loot positions defined.
  3051. * This results in 30 loot positions and that is too much. So we
  3052. * cap this at 10
  3053. */
  3054. maximumNumberOfLootSpotsPerBuilding = 3;
  3055.  
  3056. /**
  3057. * Exile spawns a random number of items per loot spot. This
  3058. * is the upper cap for that. So 3 means it could spawn 1, 2
  3059. * or 3.
  3060. */
  3061. maximumNumberOfItemsPerLootSpot = 2;
  3062.  
  3063. /**
  3064. * Radius in meter to spawn loot AROUND each player.
  3065. * Do NOT touch this value if you dont know what you do.
  3066. * The higher the number, the higher the drop rates, the
  3067. * easier your server will lag.
  3068. *
  3069. * 50m = Minimum
  3070. * 200m = Maximum
  3071. */
  3072. spawnRadius = 60;
  3073.  
  3074. /**
  3075. * Defines the radius around trader cities where the system should
  3076. * not spawn loot. Set this to 0 if you want to have loot spawning
  3077. * in trader citites, ugh.
  3078. */
  3079. minimumDistanceToTraderZones = 500;
  3080.  
  3081. /**
  3082. * Defines the radius around territories where no loot spawns.
  3083. * This does not regard the actual size of a territory. So do not
  3084. * set this to a lower value than the maximum radius of a territory,
  3085. * which is 150m by default.
  3086. */
  3087. minimumDistanceToTerritories = 150;
  3088. };
  3089. class CfgExileMobileXM8
  3090. {
  3091. /**
  3092. * Add the 4 digit permission code here, so players can authorize
  3093. * your server to send them messages to their Mobile XM8 app.
  3094. */
  3095. code = "";
  3096. };
  3097. class CfgExileMusic
  3098. {
  3099. Ambient[] = {"ExileTrack03","ExileTrack04"};
  3100. Combat[] = {"ExileTrack06","ExileTrack07"};
  3101. Intro[] = {"ExileTrack02","ExileTrack03"};
  3102. };
  3103. class CfgExileParty
  3104. {
  3105. showESP = 1;
  3106. allow3DMarkers = 1;
  3107. };
  3108. class CfgExileRussianRoulette
  3109. {
  3110. /*
  3111. Minimum amount to join a session of
  3112. russian roulette
  3113. */
  3114. buyInAmount = 100;
  3115. };
  3116. class CfgFlags
  3117. {
  3118. class USA
  3119. {
  3120. name = "USA";
  3121. texture = "\A3\Data_F\Flags\flag_us_co.paa";
  3122. uids[] = {};
  3123. };
  3124. };
  3125.  
  3126. class ExileAbstractAction
  3127. {
  3128. title = "";
  3129. condition = "true";
  3130. action = "";
  3131. priority = 1.5;
  3132. showWindow = false;
  3133. };
  3134.  
  3135. /**
  3136. * Sort this by probability of occurence to speed things up a bit
  3137. */
  3138. class CfgInteractionMenus
  3139. {
  3140. class Car
  3141. {
  3142. targetType = 2;
  3143. target = "Car";
  3144.  
  3145. class Actions
  3146. {
  3147. class ScanLock: ExileAbstractAction
  3148. {
  3149. title = "Scan Lock";
  3150. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  3151. action = "_this call ExileClient_object_lock_scan";
  3152. };
  3153.  
  3154. // Locks a vehicle
  3155. class Lock: ExileAbstractAction
  3156. {
  3157. title = "Lock";
  3158. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3159. action = "true spawn ExileClient_object_lock_toggle";
  3160. };
  3161.  
  3162. class PackDeployedVehicle: ExileAbstractAction
  3163. {
  3164. title = "Pack Vehicle";
  3165. condition = "call ExAd_XM8_DV_fnc_canPack";
  3166. action = "call ExAd_XM8_DV_fnc_pack";
  3167. };
  3168.  
  3169. // Unlocks a vehicle
  3170. class Unlock: ExileAbstractAction
  3171. {
  3172. title = "Unlock";
  3173. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3174. action = "false spawn ExileClient_object_lock_toggle";
  3175. };
  3176.  
  3177. // Repairs a vehicle to 100%. Requires Duckttape
  3178. class Repair: ExileAbstractAction
  3179. {
  3180. title = "Repair";
  3181. condition = "true";
  3182. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3183. };
  3184.  
  3185. // Hot-wires a vehicle
  3186. class Hotwire: ExileAbstractAction
  3187. {
  3188. title = "Hotwire";
  3189. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3190. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3191. };
  3192.  
  3193. // Flips a vehicle so the player doesnt have to call an admin
  3194. // Check if vector up is fucked
  3195. class Flip: ExileAbstractAction
  3196. {
  3197. title = "Flip";
  3198. condition = "call ExileClient_object_vehicle_interaction_show";
  3199. action = "_this call ExileClient_object_vehicle_flip";
  3200. };
  3201.  
  3202. // Fills fuel from a can into a car
  3203. class Refuel: ExileAbstractAction
  3204. {
  3205. title = "Refuel";
  3206. condition = "call ExileClient_object_vehicle_interaction_show";
  3207. action = "_this call ExileClient_object_vehicle_refuel";
  3208. };
  3209.  
  3210. // Drains fuel from a car into an empty jerry can
  3211. class DrainFuel: ExileAbstractAction
  3212. {
  3213. title = "Drain Fuel";
  3214. condition = "call ExileClient_object_vehicle_interaction_show";
  3215. action = "_this call ExileClient_object_vehicle_drain";
  3216. };
  3217. };
  3218. };
  3219.  
  3220. class Air
  3221. {
  3222. target = "Air";
  3223. targetType = 2;
  3224.  
  3225. class Actions
  3226. {
  3227. class ScanLock: ExileAbstractAction
  3228. {
  3229. title = "Scan Lock";
  3230. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
  3231. action = "_this call ExileClient_object_lock_scan";
  3232. };
  3233.  
  3234. // Locks a vehicle
  3235. class Lock: ExileAbstractAction
  3236. {
  3237. title = "Lock";
  3238. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3239. action = "true spawn ExileClient_object_lock_toggle";
  3240. };
  3241.  
  3242. // Unlocks a vehicle
  3243. class Unlock: ExileAbstractAction
  3244. {
  3245. title = "Unlock";
  3246. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3247. action = "false spawn ExileClient_object_lock_toggle";
  3248. };
  3249.  
  3250. // Hot-wires a vehicle
  3251. class Hotwire: ExileAbstractAction
  3252. {
  3253. title = "Hotwire";
  3254. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3255. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3256. };
  3257.  
  3258. // Repairs a vehicle to 100%. Requires Duckttape
  3259. class Repair: ExileAbstractAction
  3260. {
  3261. title = "Repair";
  3262. condition = "true";
  3263. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3264. };
  3265.  
  3266. // Flips a vehicle so the player doesnt have to call an admin
  3267. // Check if vector up is fucked
  3268. class Flip: ExileAbstractAction
  3269. {
  3270. title = "Flip";
  3271. condition = "call ExileClient_object_vehicle_interaction_show";
  3272. action = "_this call ExileClient_object_vehicle_flip";
  3273. };
  3274.  
  3275. // Fills fuel from a can into a car
  3276. class Refuel: ExileAbstractAction
  3277. {
  3278. title = "Refuel";
  3279. condition = "call ExileClient_object_vehicle_interaction_show";
  3280. action = "_this call ExileClient_object_vehicle_refuel";
  3281. };
  3282.  
  3283. // Drains fuel from a car into an empty jerry can
  3284. class DrainFuel: ExileAbstractAction
  3285. {
  3286. title = "Drain Fuel";
  3287. condition = "call ExileClient_object_vehicle_interaction_show";
  3288. action = "_this call ExileClient_object_vehicle_drain";
  3289. };
  3290.  
  3291. class RotateLeft: ExileAbstractAction
  3292. {
  3293. title = "Rotate Left";
  3294. condition = "call ExileClient_object_vehicle_interaction_show";
  3295. action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
  3296. };
  3297.  
  3298. class RotateRight: ExileAbstractAction
  3299. {
  3300. title = "Rotate Right";
  3301. condition = "call ExileClient_object_vehicle_interaction_show";
  3302. action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
  3303. };
  3304. };
  3305. };
  3306.  
  3307. class Safe
  3308. {
  3309. targetType = 2;
  3310. target = "Exile_Container_Safe";
  3311.  
  3312. class Actions
  3313. {
  3314. class HackSafe : ExileAbstractAction
  3315. {
  3316. title = "Hack Safe";
  3317. condition = "call ExAd_fnc_canHackSafe";
  3318. action = "_this spawn ExAd_fnc_startHack";
  3319. };
  3320.  
  3321. class ScanLock: ExileAbstractAction
  3322. {
  3323. title = "Scan Lock";
  3324. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
  3325. action = "_this call ExileClient_object_lock_scan";
  3326. };
  3327.  
  3328. // Locks a vehicle
  3329. class Lock : ExileAbstractAction
  3330. {
  3331. title = "Lock";
  3332. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3333. action = "true spawn ExileClient_object_lock_toggle";
  3334. };
  3335.  
  3336. class Unlock : ExileAbstractAction
  3337. {
  3338. title = "Unlock";
  3339. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3340. action = "false spawn ExileClient_object_lock_toggle";
  3341. };
  3342.  
  3343. class Pack : ExileAbstractAction
  3344. {
  3345. title = "Pack";
  3346. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3347. action = "_this spawn ExileClient_object_container_pack";
  3348. };
  3349.  
  3350. class SetPinCode : ExileAbstractAction
  3351. {
  3352. title = "Set PIN";
  3353. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3354. action = "_this spawn ExileClient_object_lock_setPin";
  3355. };
  3356. };
  3357. };
  3358.  
  3359. class Laptop
  3360. {
  3361. targetType = 2;
  3362. target = "Exile_Construction_Laptop_Static";
  3363.  
  3364. class Actions
  3365. {
  3366. class StopHack: ExileAbstractAction
  3367. {
  3368. title = "Interupt Hack";
  3369. condition = "(ExileClientInteractionObject getVariable ['ExAd_HACKING_IN_PROGRESS', false])";
  3370. action = "_this spawn ExAd_fnc_stopHack";
  3371. };
  3372.  
  3373. class CameraSystem: ExileAbstractAction
  3374. {
  3375. title = "CCTV Access";
  3376. condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  3377. action = "_this call ExileClient_gui_baseCamera_show";
  3378. };
  3379. };
  3380. };
  3381.  
  3382. class SupplyBox
  3383. {
  3384. targetType = 2;
  3385. target = "Exile_Container_SupplyBox";
  3386.  
  3387. class Actions
  3388. {
  3389. class Mount: ExileAbstractAction
  3390. {
  3391. title = "Mount";
  3392. condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3393. action = "_this call ExileClient_object_supplyBox_mount";
  3394. };
  3395.  
  3396. class Install: ExileAbstractAction
  3397. {
  3398. title = "Install";
  3399. condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3400. action = "_this call ExileClient_object_supplyBox_install";
  3401. };
  3402.  
  3403. class Unmount: ExileAbstractAction
  3404. {
  3405. title = "Unmount";
  3406. condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3407. action = "_this call ExileClient_object_supplyBox_unmount";
  3408. };
  3409. };
  3410. };
  3411.  
  3412. class Construction
  3413. {
  3414. targetType = 2;
  3415. target = "Exile_Construction_Abstract_Static";
  3416.  
  3417. class Actions
  3418. {
  3419. class Grind : ExileAbstractAction
  3420. {
  3421. title = "Grind Lock";
  3422. condition = "call ExAd_fnc_canGrindLock";
  3423. action = "_this spawn ExAd_fnc_grindLock";
  3424. };
  3425.  
  3426. class RestoreLock : ExileAbstractAction
  3427. {
  3428. title = "Restore Lock";
  3429. condition = "_object call ExAd_fnc_canRestoreLock";
  3430. action = "_this spawn ExAd_fnc_restoreLock";
  3431. };
  3432.  
  3433. class ScanLock: ExileAbstractAction
  3434. {
  3435. title = "Scan Lock";
  3436. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
  3437. action = "_this call ExileClient_object_lock_scan";
  3438. };
  3439.  
  3440. class Unlock : ExileAbstractAction
  3441. {
  3442. title = "Unlock";
  3443. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3444. action = "false spawn ExileClient_object_lock_toggle";
  3445. };
  3446.  
  3447. class Lock : ExileAbstractAction
  3448. {
  3449. title = "Lock";
  3450. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3451. action = "true spawn ExileClient_object_lock_toggle";
  3452. };
  3453.  
  3454. // Picks up the construction so you can move it
  3455. class Move: ExileAbstractAction
  3456. {
  3457. title = "Move";
  3458. condition = "call ExileClient_util_world_isInOwnTerritory";
  3459. action = "_this spawn ExileClient_object_construction_move";
  3460. };
  3461.  
  3462. // Removes the construction.
  3463. class Deconstruct: ExileAbstractAction
  3464. {
  3465. title = "Remove";
  3466. condition = "call ExileClient_util_world_isInOwnTerritory";
  3467. action = "_this spawn ExileClient_object_construction_deconstruct";
  3468. };
  3469.  
  3470. class AddALock : ExileAbstractAction
  3471. {
  3472. title = "Add a Lock";
  3473. condition = "call ExileClient_object_construction_lockAddShow";
  3474. action = "_this spawn ExileClient_object_construction_lockAdd";
  3475. };
  3476.  
  3477. class Upgrade : ExileAbstractAction
  3478. {
  3479. title = "Upgrade";
  3480. condition = "call ExileClient_object_construction_upgradeShow";
  3481. action = "_this call ExileClient_object_construction_upgrade";
  3482. };
  3483.  
  3484. class MakeBoom : ExileAbstractAction
  3485. {
  3486. title = "Plant charge";
  3487. condition = "call ExileClient_system_breaching_condition";
  3488. action = "_this call ExileClient_system_breaching_action";
  3489. };
  3490.  
  3491. class Repair : ExileAbstractAction
  3492. {
  3493. title = "Repair";
  3494. condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
  3495. action = "_this call ExileClient_object_construction_repair";
  3496. };
  3497.  
  3498. };
  3499. };
  3500.  
  3501. /*
  3502. Tent, Storage crate etc.
  3503. */
  3504. class Container
  3505. {
  3506. targetType = 2;
  3507. target = "Exile_Container_Abstract";
  3508.  
  3509. class Actions
  3510. {
  3511. class Pack
  3512. {
  3513. title = "Pack";
  3514. condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
  3515. action = "_this spawn ExileClient_object_container_pack";
  3516. };
  3517. // Picks up the container so you can move it
  3518. class Move: ExileAbstractAction
  3519. {
  3520. title = "Move";
  3521. condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3522. action = "_this spawn ExileClient_object_construction_move";
  3523. };
  3524. };
  3525. };
  3526.  
  3527. class Flag
  3528. {
  3529. targetType = 2;
  3530. target = "Exile_Construction_Flag_Static";
  3531.  
  3532. class Actions
  3533. {
  3534. class HackVG : ExileAbstractAction
  3535. {
  3536. title = "Hack Virtual Garage";
  3537. condition = "call ExAd_fnc_canHackVG";
  3538. action = "_this spawn ExAd_fnc_startHack";
  3539. };
  3540. class StealFlag: ExileAbstractAction
  3541. {
  3542. title = "Steal Flag";
  3543. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
  3544. action = "['StealFlag', _this select 0] call ExileClient_action_execute";
  3545. };
  3546.  
  3547. class RestoreFlag: ExileAbstractAction
  3548. {
  3549. title = "Restore Flag";
  3550. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
  3551. action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
  3552. };
  3553. };
  3554. };
  3555.  
  3556. class Boat
  3557. {
  3558. targetType = 2;
  3559. target = "Ship";
  3560.  
  3561. class Actions
  3562. {
  3563. // Locks a vehicle
  3564. class Lock: ExileAbstractAction
  3565. {
  3566. title = "Lock";
  3567. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3568. action = "true spawn ExileClient_object_lock_toggle";
  3569. };
  3570.  
  3571. // Unlocks a vehicle
  3572. class Unlock: ExileAbstractAction
  3573. {
  3574. title = "Unlock";
  3575. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3576. action = "false spawn ExileClient_object_lock_toggle";
  3577. };
  3578.  
  3579. // Hot-wires a vehicle
  3580. class Hotwire: ExileAbstractAction
  3581. {
  3582. title = "Hotwire";
  3583. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3584. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3585. };
  3586.  
  3587. // Repairs a vehicle to 100%. Requires Duckttape
  3588. class Repair: ExileAbstractAction
  3589. {
  3590. title = "Repair";
  3591. condition = "true";
  3592. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3593. };
  3594.  
  3595. // Fills fuel from a can into a car
  3596. class Refuel: ExileAbstractAction
  3597. {
  3598. title = "Refuel";
  3599. condition = "call ExileClient_object_vehicle_interaction_show";
  3600. action = "_this call ExileClient_object_vehicle_refuel";
  3601. };
  3602.  
  3603. // Drains fuel from a car into an empty jerry can
  3604. class DrainFuel: ExileAbstractAction
  3605. {
  3606. title = "Drain Fuel";
  3607. condition = "call ExileClient_object_vehicle_interaction_show";
  3608. action = "_this call ExileClient_object_vehicle_drain";
  3609. };
  3610.  
  3611. // Pushes a boat into look direction to move into water
  3612. class Push: ExileAbstractAction
  3613. {
  3614. title = "Fus Ro Dah!";
  3615. condition = "((crew ExileClientInteractionObject) isEqualTo [])";
  3616. action = "_this call ExileClient_object_vehicle_push";
  3617. };
  3618. };
  3619. };
  3620.  
  3621. class Bikes
  3622. {
  3623. targetType = 2;
  3624. target = "Bicycle";
  3625.  
  3626. class Actions
  3627. {
  3628. class Flip: ExileAbstractAction
  3629. {
  3630. title = "Flip";
  3631. condition = "true";
  3632. action = "_this call ExileClient_object_vehicle_flip";
  3633. };
  3634.  
  3635. class PackDeployedVehicle: ExileAbstractAction
  3636. {
  3637. title = "Pack Bike";
  3638. condition = "call ExAd_XM8_DV_fnc_canPack";
  3639. action = "call ExAd_XM8_DV_fnc_pack";
  3640. };
  3641. };
  3642. };
  3643.  
  3644. class Player
  3645. {
  3646. targetType = 2;
  3647. target = "Exile_Unit_Player";
  3648.  
  3649. class Actions
  3650. {
  3651. class Free: ExileAbstractAction
  3652. {
  3653. title = "Free";
  3654. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  3655. action = "_this call ExileClient_object_handcuffs_free";
  3656. };
  3657.  
  3658. class Search: ExileAbstractAction
  3659. {
  3660. title = "Search Gear";
  3661. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  3662. action = "_this call ExileClient_object_handcuffs_searchGear";
  3663. };
  3664.  
  3665. class Identify: ExileAbstractAction
  3666. {
  3667. title = "Identify Body";
  3668. condition = "!(alive ExileClientInteractionObject)";
  3669. action = "_this call ExileClient_object_player_identifyBody";
  3670. };
  3671.  
  3672. class HideCorpse: ExileAbstractAction
  3673. {
  3674. title = "Hide Body";
  3675. condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
  3676. action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
  3677. };
  3678. };
  3679. };
  3680. };
  3681. /**
  3682. * Classname is used for reference
  3683. * name is displayed in crafting requirements
  3684. * models is used for crafting and interaction menus
  3685. */
  3686. class CfgInteractionModels
  3687. {
  3688. class WaterSource
  3689. {
  3690. name = "Water tanks, barrels, coolers or pumps";
  3691. models[] =
  3692. {
  3693. "barrelwater_f",
  3694. "barrelwater_grey_f",
  3695. "waterbarrel_f",
  3696. "watertank_f",
  3697. "stallwater_f",
  3698. "waterpump_01_f",
  3699. "water_source_f",
  3700.  
  3701. // Namalsk
  3702. "wellpump",
  3703. "Land_jhad_stand_water",
  3704. "Land_Jbad_Misc_Well_L",
  3705. "Land_jbad_Fridge",
  3706. "Land_jbad_reservoir",
  3707. "Land_jbad_teapot",
  3708. "Land_KBud",
  3709.  
  3710. //Tanoa
  3711. "watertank_01_f",
  3712. "watertank_02_f",
  3713. "watertank_03_f",
  3714. "watertank_04_f"
  3715. };
  3716. };
  3717.  
  3718. class CleanWaterSource
  3719. {
  3720. name = "Water cooler";
  3721. models[] =
  3722. {
  3723. "watercooler"
  3724. };
  3725. };
  3726.  
  3727. class WorkBench
  3728. {
  3729. name = "Work Bench";
  3730. models[] =
  3731. {
  3732. "workstand_f.p3d"
  3733. };
  3734. };
  3735.  
  3736. class ShippingContainerSource
  3737. {
  3738. name = "Shipping Containers";
  3739. models[] =
  3740. {
  3741. // Arma 3
  3742. "CargoBox_V1_F",
  3743. "Cargo20_blue_F",
  3744. "Cargo20_brick_red_F",
  3745. "Cargo20_cyan_F",
  3746. "Cargo20_grey_F",
  3747. "Cargo20_light_blue_F",
  3748. "Cargo20_light_green_F",
  3749. "Cargo20_military_green_F",
  3750. "Cargo20_military_ruins_F",
  3751. "Cargo20_orange_F",
  3752. "Cargo20_red_F",
  3753. "Cargo20_sand_F",
  3754. "Cargo20_white_F",
  3755. "Cargo20_yellow_F",
  3756. "Cargo40_blue_F",
  3757. "Cargo40_brick_red_F",
  3758. "Cargo40_cyan_F",
  3759. "Cargo40_grey_F",
  3760. "Cargo40_light_blue_F",
  3761. "Cargo40_light_green_F",
  3762. "Cargo40_military_green_F",
  3763. "Cargo40_orange_F",
  3764. "Cargo40_red_F",
  3765. "Cargo40_sand_F",
  3766. "Cargo40_white_F",
  3767. "Cargo40_yellow_F",
  3768.  
  3769. // Namalsk
  3770. "nam_container.p3d",
  3771. "misc_cargo1d.p3d",
  3772. "misc_cargo1b.p3d",
  3773. "misc_cargo1bo.p3d",
  3774. "misc_cargo2c.p3d",
  3775. "misc_cargo1ao.p3d",
  3776.  
  3777. //Tanoa
  3778. "containerline_01_f",
  3779. "containerline_02_f",
  3780. "containerline_03_f",
  3781.  
  3782. // Also allow wrecks
  3783. "wreck_"
  3784. /*
  3785. "wreck_bmp2_f.p3d",
  3786. "wreck_brdm2_f.p3d",
  3787. "wreck_car2_f.p3d",
  3788. "wreck_car3_f.p3d",
  3789. "wreck_car_f.p3d",
  3790. "wreck_cardismantled_f.p3d",
  3791. "wreck_hmmwv_f.p3d",
  3792. "wreck_hunter_f.p3d",
  3793. "wreck_offroad2_f.p3d",
  3794. "wreck_offroad_f.p3d",
  3795. "wreck_skodovka_f.p3d",
  3796. "wreck_slammer_f.p3d",
  3797. "wreck_slammer_hull_f.p3d",
  3798. "wreck_slammer_turret_f.p3d",
  3799. "wreck_t72_hull_f.p3d",
  3800. "wreck_t72_turret_f.p3d",
  3801. "wreck_truck_dropside_f.p3d",
  3802. "wreck_truck_f.p3d",
  3803. "wreck_uaz_f.p3d",
  3804. "wreck_ural_f.p3d"
  3805. "wreck_van_f.p3d",
  3806. */
  3807.  
  3808.  
  3809. // TODO: Ask community for CUP/AiA model names
  3810. };
  3811. };
  3812.  
  3813. class WoodSource
  3814. {
  3815. name = "Trees";
  3816. models[] =
  3817. {
  3818. " t_",
  3819. " bo_t_",
  3820.  
  3821. // A2 trees
  3822. " str_",
  3823. " Smrk_",
  3824. " les_",
  3825. " brg_"
  3826. };
  3827. };
  3828.  
  3829. // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
  3830. class FuelSource
  3831. {
  3832. name = "Fuel pumps, stations or barrels";
  3833. models[] =
  3834. {
  3835. "fuelstation_feed_f.p3d",
  3836. "metalbarrel_f.p3d",
  3837. "flexibletank_01_f.p3d",
  3838. "fs_feed_f.p3d",
  3839. //Tanoa
  3840. "fuelstation_01_pump_f.p3d",
  3841. "fuelstation_02_pump_f.p3d"
  3842. };
  3843. };
  3844. };
  3845. class CfgLocker
  3846. {
  3847. numbersOnly = "0123456789";
  3848.  
  3849. maxDeposit = 10000;
  3850. };
  3851.  
  3852. class CfgPlayer
  3853. {
  3854. // In minutes ammount of time it takes to go from 100 - 0 if stationary
  3855. hungerDecay = 90;
  3856. thirstDecay = 60;
  3857.  
  3858. // Damage taken from 0 (health||thirst)/sec
  3859. healthDecay = 5.0;
  3860.  
  3861. // Health regen if over BOTH
  3862. thirstRegen = 90;
  3863. hungerRegen = 90;
  3864.  
  3865. // IF above meet recover HP%/MIN
  3866. recoveryPerMinute = 2;
  3867.  
  3868. // Set custom aim precision coefficient for weapon sway
  3869. // https://community.bistudio.com/wiki/Arma_3_Stamina
  3870. // Set to -1 if you want to use Arma 3 default value
  3871. // setCustomAimCoef
  3872. customAimCoefficient = 0.5;
  3873.  
  3874. // 0 or 1
  3875. enableFatigue = 0;
  3876. enableStamina = 0;
  3877.  
  3878. disableMapDrawing = 1;
  3879. };
  3880. class CfgSlothMachine
  3881. {
  3882. spinCost = 100;
  3883. Jackpot = 10100;
  3884.  
  3885. chances[] =
  3886. {
  3887. {85, ""}, // 85% = Nothing
  3888. {95, "Level1"}, // 10% = 1pt
  3889. {96, "Level2"}, // 1% = 10pt
  3890. {97, "Level3"}, // 1% = 25pt
  3891. {98, "Level4"}, // 1% = 50pt
  3892. {99, "Level5"}, // 1% = 100pt
  3893. {100, "Jackpot"} // 1% = Jackpot
  3894. };
  3895.  
  3896. class Prizes
  3897. {
  3898. class Level1
  3899. {
  3900. symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
  3901. prize = 101;
  3902. };
  3903.  
  3904. class Level2
  3905. {
  3906. symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
  3907. prize = 110;
  3908. };
  3909.  
  3910. class Level3
  3911. {
  3912. symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
  3913. prize = 125;
  3914. };
  3915.  
  3916. class Level4
  3917. {
  3918. symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
  3919. prize = 150;
  3920. };
  3921.  
  3922. class Level5
  3923. {
  3924. symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
  3925. prize = 200;
  3926. };
  3927.  
  3928. class Jackpot
  3929. {
  3930. symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
  3931. };
  3932. };
  3933. };
  3934. class CfgTerritories
  3935. {
  3936. // Base Cost / Radius
  3937. // Level 1 is allways for Pop Tabs, >= 2 for Respect
  3938. prices[] =
  3939. {
  3940. // Purchase Price Radius Number of Objects
  3941. {5000, 15, 30 }, // Level 1
  3942. {10000, 30, 60 }, // Level 2
  3943. {15000, 45, 90 }, // Level 3
  3944. {20000, 60, 120 }, // Level 4
  3945. {25000, 75, 150 }, // Level 5
  3946. {30000, 90, 180 }, // Level 6
  3947. {35000, 105, 210 }, // Level 7
  3948. {40000, 120, 240 }, // Level 8
  3949. {45000, 135, 270 }, // Level 9
  3950. {50000, 150, 300 } // Level 10
  3951. };
  3952.  
  3953. // A shortcut of the above maximum radius
  3954. maximumRadius = 150;
  3955.  
  3956. // The above * 2 plus coverving the 20m you can move while placing things
  3957. minimumDistanceToOtherTerritories = 325;
  3958.  
  3959. // Maximum number of territories a player can own
  3960. maximumNumberOfTerritoriesPerPlayer = 2;
  3961.  
  3962. /**
  3963. * Defines the minimum distance to safe zones / trader cities where players
  3964. * cannot build territories
  3965. */
  3966. minimumDistanceToTraderZones = 1000;
  3967.  
  3968. /**
  3969. * Defines the minimum distance to spawn zones where players
  3970. * cannot build territories
  3971. */
  3972. minimumDistanceToSpawnZones = 1000;
  3973.  
  3974. // Amount of pop tabs per object to pay
  3975. popTabAmountPerObject = 10;
  3976. };
  3977. class CfgTraderCategories
  3978. {
  3979. class Community
  3980. {
  3981. name = "Community Items";
  3982. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3983. items[] =
  3984. {
  3985. // Add your items here <3
  3986. };
  3987. };
  3988.  
  3989. class Community2
  3990. {
  3991. name = "Community Items 2";
  3992. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3993. items[] =
  3994. {
  3995. // Add your items here <3
  3996. };
  3997. };
  3998.  
  3999. class Community3
  4000. {
  4001. name = "Community Items 3";
  4002. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4003. items[] =
  4004. {
  4005. // Add your items here <3
  4006. };
  4007. };
  4008.  
  4009. class Community4
  4010. {
  4011. name = "Community Items 4";
  4012. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4013. items[] =
  4014. {
  4015. // Add your items here <3
  4016. };
  4017. };
  4018.  
  4019. class Community5
  4020. {
  4021. name = "Community Items 5";
  4022. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4023. items[] =
  4024. {
  4025. // Add your items here <3
  4026. };
  4027. };
  4028.  
  4029. class Community6
  4030. {
  4031. name = "Community Items 6";
  4032. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4033. items[] =
  4034. {
  4035. // Add your items here <3
  4036. };
  4037. };
  4038.  
  4039. class Community7
  4040. {
  4041. name = "Community Items 7";
  4042. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4043. items[] =
  4044. {
  4045. // Add your items here <3
  4046. };
  4047. };
  4048.  
  4049. class Community8
  4050. {
  4051. name = "Community Items 8";
  4052. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4053. items[] =
  4054. {
  4055. // Add your items here <3
  4056. };
  4057. };
  4058.  
  4059. class Community9
  4060. {
  4061. name = "Community Items 9";
  4062. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4063. items[] =
  4064. {
  4065. // Add your items here <3
  4066. };
  4067. };
  4068.  
  4069. class Community10
  4070. {
  4071. name = "Community Items 10";
  4072. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4073. items[] =
  4074. {
  4075. // Add your items here <3
  4076. };
  4077. };
  4078.  
  4079. class Uniforms
  4080. {
  4081. name = "Uniforms";
  4082. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4083. items[] =
  4084. {
  4085. "U_C_Journalist",
  4086. "U_C_Poloshirt_blue",
  4087. "U_C_Poloshirt_burgundy",
  4088. "U_C_Poloshirt_salmon",
  4089. "U_C_Poloshirt_stripped",
  4090. "U_C_Poloshirt_tricolour",
  4091. "U_C_Poor_1",
  4092. "U_C_Poor_2",
  4093. "U_C_Poor_shorts_1",
  4094. "U_C_Scientist",
  4095. "U_OrestesBody",
  4096. "U_Rangemaster",
  4097. "U_NikosAgedBody",
  4098. "U_NikosBody",
  4099. "U_Competitor",
  4100. "U_B_CombatUniform_mcam",
  4101. "U_B_CombatUniform_mcam_tshirt",
  4102. "U_B_CombatUniform_mcam_vest",
  4103. "U_B_CombatUniform_mcam_worn",
  4104. "U_B_CTRG_1",
  4105. "U_B_CTRG_2",
  4106. "U_B_CTRG_3",
  4107. "U_I_CombatUniform",
  4108. "U_I_CombatUniform_shortsleeve",
  4109. "U_I_CombatUniform_tshirt",
  4110. "U_I_OfficerUniform",
  4111. "U_O_CombatUniform_ocamo",
  4112. "U_O_CombatUniform_oucamo",
  4113. "U_O_OfficerUniform_ocamo",
  4114. "U_B_SpecopsUniform_sgg",
  4115. "U_O_SpecopsUniform_blk",
  4116. "U_O_SpecopsUniform_ocamo",
  4117. "U_I_G_Story_Protagonist_F",
  4118. "Exile_Uniform_Woodland",
  4119. "U_C_HunterBody_grn",
  4120. "U_IG_Guerilla1_1",
  4121. "U_IG_Guerilla2_1",
  4122. "U_IG_Guerilla2_2",
  4123. "U_IG_Guerilla2_3",
  4124. "U_IG_Guerilla3_1",
  4125. "U_BG_Guerilla2_1",
  4126. "U_IG_Guerilla3_2",
  4127. "U_BG_Guerrilla_6_1",
  4128. "U_BG_Guerilla1_1",
  4129. "U_BG_Guerilla2_2",
  4130. "U_BG_Guerilla2_3",
  4131. "U_BG_Guerilla3_1",
  4132. "U_BG_leader",
  4133. "U_IG_leader",
  4134. "U_I_G_resistanceLeader_F",
  4135. /*"U_B_FullGhillie_ard",
  4136. "U_B_FullGhillie_lsh",
  4137. "U_B_FullGhillie_sard",
  4138. "U_B_GhillieSuit",
  4139. "U_I_FullGhillie_ard",
  4140. "U_I_FullGhillie_lsh",
  4141. "U_I_FullGhillie_sard",
  4142. "U_I_GhillieSuit",
  4143. "U_O_FullGhillie_ard",
  4144. "U_O_FullGhillie_lsh",
  4145. "U_O_FullGhillie_sard",
  4146. "U_O_GhillieSuit",*/
  4147. "U_I_Wetsuit",
  4148. "U_O_Wetsuit",
  4149. "U_B_Wetsuit",
  4150. "U_B_survival_uniform",
  4151. "U_B_HeliPilotCoveralls",
  4152. "U_I_HeliPilotCoveralls",
  4153. "U_B_PilotCoveralls",
  4154. "U_I_pilotCoveralls",
  4155. "U_O_PilotCoveralls",
  4156. //Apex
  4157. "U_B_T_Soldier_F",
  4158. "U_B_T_Soldier_AR_F",
  4159. "U_B_T_Soldier_SL_F",
  4160. //"U_B_T_Sniper_F",
  4161. //"U_B_T_FullGhillie_tna_F",
  4162. "U_B_CTRG_Soldier_F",
  4163. "U_B_CTRG_Soldier_2_F",
  4164. "U_B_CTRG_Soldier_3_F",
  4165. "U_B_GEN_Soldier_F",
  4166. "U_B_GEN_Commander_F",
  4167. "U_O_T_Soldier_F",
  4168. "U_O_T_Officer_F",
  4169. //"U_O_T_Sniper_F",
  4170. //"U_O_T_FullGhillie_tna_F",
  4171. "U_O_V_Soldier_Viper_F",
  4172. "U_O_V_Soldier_Viper_hex_F",
  4173. "U_I_C_Soldier_Para_1_F",
  4174. "U_I_C_Soldier_Para_2_F",
  4175. "U_I_C_Soldier_Para_3_F",
  4176. "U_I_C_Soldier_Para_4_F",
  4177. "U_I_C_Soldier_Para_5_F",
  4178. "U_I_C_Soldier_Bandit_1_F",
  4179. "U_I_C_Soldier_Bandit_2_F",
  4180. "U_I_C_Soldier_Bandit_3_F",
  4181. "U_I_C_Soldier_Bandit_4_F",
  4182. "U_I_C_Soldier_Bandit_5_F",
  4183. "U_I_C_Soldier_Camo_F",
  4184. "U_C_man_sport_1_F",
  4185. "U_C_man_sport_2_F",
  4186. "U_C_man_sport_3_F",
  4187. "U_C_Man_casual_1_F",
  4188. "U_C_Man_casual_2_F",
  4189. "U_C_Man_casual_3_F",
  4190. "U_C_Man_casual_4_F",
  4191. "U_C_Man_casual_5_F",
  4192. "U_C_Man_casual_6_F",
  4193. "U_B_CTRG_Soldier_urb_1_F",
  4194. "U_B_CTRG_Soldier_urb_2_F",
  4195. "U_B_CTRG_Soldier_urb_3_F"
  4196. };
  4197. };
  4198.  
  4199. class Vests
  4200. {
  4201. name = "Vests";
  4202. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  4203. items[] =
  4204. {
  4205. "V_Press_F",
  4206. "V_Rangemaster_belt",
  4207. "V_TacVest_blk",
  4208. "V_TacVest_blk_POLICE",
  4209. "V_TacVest_brn",
  4210. "V_TacVest_camo",
  4211. "V_TacVest_khk",
  4212. "V_TacVest_oli",
  4213. "V_TacVestCamo_khk",
  4214. "V_TacVestIR_blk",
  4215. "V_I_G_resistanceLeader_F",
  4216. "V_BandollierB_blk",
  4217. "V_BandollierB_cbr",
  4218. "V_BandollierB_khk",
  4219. "V_BandollierB_oli",
  4220. "V_BandollierB_rgr",
  4221. "V_Chestrig_blk",
  4222. "V_Chestrig_khk",
  4223. "V_Chestrig_oli",
  4224. "V_Chestrig_rgr",
  4225. "V_HarnessO_brn",
  4226. "V_HarnessO_gry",
  4227. "V_HarnessOGL_brn",
  4228. "V_HarnessOGL_gry",
  4229. "V_HarnessOSpec_brn",
  4230. "V_HarnessOSpec_gry",
  4231. "V_PlateCarrier1_blk",
  4232. "V_PlateCarrier1_rgr",
  4233. "V_PlateCarrier2_rgr",
  4234. "V_PlateCarrier3_rgr",
  4235. "V_PlateCarrierGL_blk",
  4236. "V_PlateCarrierGL_mtp",
  4237. "V_PlateCarrierGL_rgr",
  4238. "V_PlateCarrierH_CTRG",
  4239. "V_PlateCarrierIA1_dgtl",
  4240. "V_PlateCarrierIA2_dgtl",
  4241. "V_PlateCarrierIAGL_dgtl",
  4242. "V_PlateCarrierIAGL_oli",
  4243. "V_PlateCarrierL_CTRG",
  4244. "V_PlateCarrierSpec_blk",
  4245. "V_PlateCarrierSpec_mtp",
  4246. "V_PlateCarrierSpec_rgr",
  4247. //Apex
  4248. "V_TacChestrig_grn_F",
  4249. "V_TacChestrig_oli_F",
  4250. "V_TacChestrig_cbr_F",
  4251. "V_PlateCarrier1_tna_F",
  4252. "V_PlateCarrier2_tna_F",
  4253. "V_PlateCarrierSpec_tna_F",
  4254. "V_PlateCarrierGL_tna_F",
  4255. "V_HarnessO_ghex_F",
  4256. "V_HarnessOGL_ghex_F",
  4257. "V_BandollierB_ghex_F",
  4258. "V_TacVest_gen_F",
  4259. "V_PlateCarrier1_rgr_noflag_F",
  4260. "V_PlateCarrier2_rgr_noflag_F"
  4261. };
  4262. };
  4263.  
  4264. class Headgear
  4265. {
  4266. name = "Headgear";
  4267. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  4268. items[] =
  4269. {
  4270. "Exile_Headgear_SantaHat",
  4271. "Exile_Headgear_SafetyHelmet",
  4272. "H_Cap_blk",
  4273. "H_Cap_blk_Raven",
  4274. "H_Cap_blu",
  4275. "H_Cap_brn_SPECOPS",
  4276. "H_Cap_grn",
  4277. "H_Cap_headphones",
  4278. "H_Cap_khaki_specops_UK",
  4279. "H_Cap_oli",
  4280. "H_Cap_press",
  4281. "H_Cap_red",
  4282. "H_Cap_tan",
  4283. "H_Cap_tan_specops_US",
  4284. "H_Watchcap_blk",
  4285. "H_Watchcap_camo",
  4286. "H_Watchcap_khk",
  4287. "H_Watchcap_sgg",
  4288. "H_MilCap_blue",
  4289. "H_MilCap_dgtl",
  4290. "H_MilCap_mcamo",
  4291. "H_MilCap_ocamo",
  4292. "H_MilCap_oucamo",
  4293. "H_MilCap_rucamo",
  4294. "H_Bandanna_camo",
  4295. "H_Bandanna_cbr",
  4296. "H_Bandanna_gry",
  4297. "H_Bandanna_khk",
  4298. "H_Bandanna_khk_hs",
  4299. "H_Bandanna_mcamo",
  4300. "H_Bandanna_sgg",
  4301. "H_Bandanna_surfer",
  4302. "H_Booniehat_dgtl",
  4303. "H_Booniehat_dirty",
  4304. "H_Booniehat_grn",
  4305. "H_Booniehat_indp",
  4306. "H_Booniehat_khk",
  4307. "H_Booniehat_khk_hs",
  4308. "H_Booniehat_mcamo",
  4309. "H_Booniehat_tan",
  4310. "H_Hat_blue",
  4311. "H_Hat_brown",
  4312. "H_Hat_camo",
  4313. "H_Hat_checker",
  4314. "H_Hat_grey",
  4315. "H_Hat_tan",
  4316. "H_StrawHat",
  4317. "H_StrawHat_dark",
  4318. "H_Beret_02",
  4319. "H_Beret_blk",
  4320. "H_Beret_blk_POLICE",
  4321. "H_Beret_brn_SF",
  4322. "H_Beret_Colonel",
  4323. "H_Beret_grn",
  4324. "H_Beret_grn_SF",
  4325. "H_Beret_ocamo",
  4326. "H_Beret_red",
  4327. "H_Shemag_khk",
  4328. "H_Shemag_olive",
  4329. "H_Shemag_olive_hs",
  4330. "H_Shemag_tan",
  4331. "H_ShemagOpen_khk",
  4332. "H_ShemagOpen_tan",
  4333. "H_TurbanO_blk",
  4334. "H_HelmetB",
  4335. "H_HelmetB_black",
  4336. "H_HelmetB_camo",
  4337. "H_HelmetB_desert",
  4338. "H_HelmetB_grass",
  4339. "H_HelmetB_light",
  4340. "H_HelmetB_light_black",
  4341. "H_HelmetB_light_desert",
  4342. "H_HelmetB_light_grass",
  4343. "H_HelmetB_light_sand",
  4344. "H_HelmetB_light_snakeskin",
  4345. "H_HelmetB_paint",
  4346. "H_HelmetB_plain_blk",
  4347. "H_HelmetB_sand",
  4348. "H_HelmetB_snakeskin",
  4349. "H_HelmetCrew_B",
  4350. "H_HelmetCrew_I",
  4351. "H_HelmetCrew_O",
  4352. "H_HelmetIA",
  4353. "H_HelmetIA_camo",
  4354. "H_HelmetIA_net",
  4355. "H_HelmetLeaderO_ocamo",
  4356. "H_HelmetLeaderO_oucamo",
  4357. "H_HelmetO_ocamo",
  4358. "H_HelmetO_oucamo",
  4359. "H_HelmetSpecB",
  4360. "H_HelmetSpecB_blk",
  4361. "H_HelmetSpecB_paint1",
  4362. "H_HelmetSpecB_paint2",
  4363. "H_HelmetSpecO_blk",
  4364. "H_HelmetSpecO_ocamo",
  4365. "H_CrewHelmetHeli_B",
  4366. "H_CrewHelmetHeli_I",
  4367. "H_CrewHelmetHeli_O",
  4368. "H_HelmetCrew_I",
  4369. "H_HelmetCrew_B",
  4370. "H_HelmetCrew_O",
  4371. "H_PilotHelmetHeli_B",
  4372. "H_PilotHelmetHeli_I",
  4373. "H_PilotHelmetHeli_O",
  4374. //Apex
  4375. "H_Helmet_Skate",
  4376. "H_HelmetB_TI_tna_F",
  4377. //"H_HelmetO_ViperSP_hex_F",
  4378. //"H_HelmetO_ViperSP_ghex_F",
  4379. "H_HelmetB_tna_F",
  4380. "H_HelmetB_Enh_tna_F",
  4381. "H_HelmetB_Light_tna_F",
  4382. "H_HelmetSpecO_ghex_F",
  4383. "H_HelmetLeaderO_ghex_F",
  4384. "H_HelmetO_ghex_F",
  4385. "H_HelmetCrew_O_ghex_F",
  4386. "H_MilCap_tna_F",
  4387. "H_MilCap_ghex_F",
  4388. "H_Booniehat_tna_F",
  4389. "H_Beret_gen_F",
  4390. "H_MilCap_gen_F",
  4391. "H_Cap_oli_Syndikat_F",
  4392. "H_Cap_tan_Syndikat_F",
  4393. "H_Cap_blk_Syndikat_F",
  4394. "H_Cap_grn_Syndikat_F"
  4395. };
  4396. };
  4397.  
  4398. class Glasses
  4399. {
  4400. name = "Glasses";
  4401. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\Goggles_ca.paa";
  4402. items[] =
  4403. {
  4404. "G_Spectacles",
  4405. "G_Spectacles_Tinted",
  4406. "G_Combat",
  4407. "G_Lowprofile",
  4408. "G_Shades_Black",
  4409. "G_Shades_Green",
  4410. "G_Shades_Red",
  4411. "G_Squares",
  4412. "G_Squares_Tinted",
  4413. "G_Sport_BlackWhite",
  4414. "G_Sport_Blackyellow",
  4415. "G_Sport_Greenblack",
  4416. "G_Sport_Checkered",
  4417. "G_Sport_Red",
  4418. "G_Tactical_Black",
  4419. "G_Aviator",
  4420. "G_Lady_Mirror",
  4421. "G_Lady_Dark",
  4422. "G_Lady_Red",
  4423. "G_Lady_Blue",
  4424. "G_Diving",
  4425. "G_B_Diving",
  4426. "G_O_Diving",
  4427. "G_I_Diving",
  4428. "G_Goggles_VR",
  4429. "G_Balaclava_blk",
  4430. "G_Balaclava_oli",
  4431. "G_Balaclava_combat",
  4432. "G_Balaclava_lowprofile",
  4433. "G_Bandanna_blk",
  4434. "G_Bandanna_oli",
  4435. "G_Bandanna_khk",
  4436. "G_Bandanna_tan",
  4437. "G_Bandanna_beast",
  4438. "G_Bandanna_shades",
  4439. "G_Bandanna_sport",
  4440. "G_Bandanna_aviator",
  4441. "G_Shades_Blue",
  4442. "G_Sport_Blackred",
  4443. "G_Tactical_Clear",
  4444. "G_Balaclava_TI_blk_F",
  4445. "G_Balaclava_TI_tna_F",
  4446. "G_Balaclava_TI_G_blk_F",
  4447. "G_Balaclava_TI_G_tna_F",
  4448. "G_Combat_Goggles_tna_F"
  4449. };
  4450. };
  4451.  
  4452. class PointerAttachments
  4453. {
  4454. name = "Pointer Attachments";
  4455. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4456. items[] =
  4457. {
  4458. "acc_flashlight",
  4459. "acc_pointer_IR"
  4460. };
  4461. };
  4462.  
  4463. class BipodAttachments
  4464. {
  4465. name = "Bipod Attachments";
  4466. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  4467. items[] =
  4468. {
  4469. "bipod_01_F_blk",
  4470. "bipod_01_F_mtp",
  4471. "bipod_01_F_snd",
  4472. "bipod_02_F_blk",
  4473. "bipod_02_F_hex",
  4474. "bipod_02_F_tan",
  4475. "bipod_03_F_blk",
  4476. "bipod_03_F_oli",
  4477. //Apex
  4478. "bipod_01_F_khk"
  4479. };
  4480. };
  4481.  
  4482. class MuzzleAttachments
  4483. {
  4484. name = "Suppressor Attachments";
  4485. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  4486. items[] =
  4487. {
  4488. "muzzle_snds_338_black",
  4489. "muzzle_snds_338_green",
  4490. "muzzle_snds_338_sand",
  4491. "muzzle_snds_93mmg",
  4492. "muzzle_snds_93mmg_tan",
  4493. "muzzle_snds_acp",
  4494. "muzzle_snds_B",
  4495. "muzzle_snds_H",
  4496. "muzzle_snds_H_MG",
  4497. "muzzle_snds_H_SW",
  4498. "muzzle_snds_L",
  4499. "muzzle_snds_M",
  4500. //Apex
  4501. "muzzle_snds_H_khk_F",
  4502. "muzzle_snds_H_snd_F",
  4503. "muzzle_snds_58_blk_F",
  4504. "muzzle_snds_m_khk_F",
  4505. "muzzle_snds_m_snd_F",
  4506. "muzzle_snds_B_khk_F",
  4507. "muzzle_snds_B_snd_F",
  4508. "muzzle_snds_58_wdm_F",
  4509. "muzzle_snds_65_TI_blk_F",
  4510. "muzzle_snds_65_TI_hex_F",
  4511. "muzzle_snds_65_TI_ghex_F",
  4512. "muzzle_snds_H_MG_blk_F",
  4513. "muzzle_snds_H_MG_khk_F"
  4514. };
  4515. };
  4516.  
  4517. class UAVs
  4518. {
  4519. name = "Unmanned Aerial Vehicles";
  4520. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  4521. items[] =
  4522. {
  4523. "I_UavTerminal",
  4524. "I_UAV_01_backpack_F"
  4525. };
  4526. };
  4527.  
  4528. class StaticMGs
  4529. {
  4530. name = "Static Machine Guns";
  4531. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4532. items[] =
  4533. {
  4534. "O_HMG_01_support_F",
  4535. //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
  4536. "O_HMG_01_weapon_F"
  4537. };
  4538. };
  4539.  
  4540. class OpticAttachments
  4541. {
  4542. name = "Scopes";
  4543. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  4544. items[] =
  4545. {
  4546. "optic_Aco",
  4547. "optic_ACO_grn",
  4548. "optic_ACO_grn_smg",
  4549. "optic_Aco_smg",
  4550. "optic_AMS",
  4551. "optic_AMS_khk",
  4552. "optic_AMS_snd",
  4553. "optic_Arco",
  4554. "optic_DMS",
  4555. "optic_Hamr",
  4556. "optic_Holosight",
  4557. "optic_Holosight_smg",
  4558. "optic_KHS_blk",
  4559. "optic_KHS_hex",
  4560. "optic_KHS_old",
  4561. "optic_KHS_tan",
  4562. "optic_LRPS",
  4563. "optic_MRCO",
  4564. "optic_MRD",
  4565. "optic_Nightstalker",
  4566. "optic_NVS",
  4567. "optic_SOS",
  4568. //"optic_tws",
  4569. //"optic_tws_mg",
  4570. "optic_Yorris",
  4571. //Apex
  4572. "optic_Arco_blk_F",
  4573. "optic_Arco_ghex_F",
  4574. "optic_DMS_ghex_F",
  4575. "optic_Hamr_khk_F",
  4576. "optic_ERCO_blk_F",
  4577. "optic_ERCO_khk_F",
  4578. "optic_ERCO_snd_F",
  4579. "optic_SOS_khk_F",
  4580. "optic_LRPS_tna_F",
  4581. "optic_LRPS_ghex_F",
  4582. "optic_Holosight_blk_F",
  4583. "optic_Holosight_khk_F",
  4584. "optic_Holosight_smg_blk_F"
  4585. };
  4586. };
  4587.  
  4588. class Hardware
  4589. {
  4590. name = "Hardware";
  4591. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4592. items[] =
  4593. {
  4594.  
  4595. "Exile_Item_DuctTape",
  4596. "Exile_Item_ExtensionCord",
  4597. "Exile_Item_FuelCanisterEmpty",
  4598. "Exile_Item_JunkMetal",
  4599. "Exile_Item_LightBulb",
  4600. "Exile_Item_MetalBoard",
  4601. "Exile_Item_MetalPole",
  4602. "Exile_Item_SafeKit",
  4603. "Exile_Item_CamoTentKit",
  4604. "Exile_Item_CodeLock"
  4605.  
  4606. /*
  4607. --Not for Sale--
  4608. "Exile_Item_MetalScrews",
  4609. "Exile_Item_MetalWire",
  4610. "Exile_Item_Laptop",
  4611. "Exile_Item_BaseCameraKit",
  4612. "Exile_Item_MetalHedgehogKit",
  4613. "Exile_Item_Cement",
  4614. "Exile_Item_Sand",
  4615. "Exile_Item_MobilePhone",
  4616. --Unused--
  4617. "Exile_Item_CordlessScrewdriver",
  4618. "Exile_Item_FireExtinguisher",
  4619. "Exile_Item_OilCanister",
  4620. "Exile_Item_Hammer",
  4621. "Exile_Item_Carwheel",
  4622. "Exile_Item_SleepingMat",
  4623. "Exile_Item_Defibrillator",
  4624. "Exile_Item_Wrench",
  4625. "Exile_Item_Rope"
  4626. */
  4627. };
  4628. };
  4629.  
  4630. class Food
  4631. {
  4632. name = "Fast Food";
  4633. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4634. items[] =
  4635. {
  4636. "Exile_Item_EMRE",
  4637. "Exile_Item_GloriousKnakworst",
  4638. "Exile_Item_Surstromming",
  4639. "Exile_Item_SausageGravy",
  4640. "Exile_Item_Catfood",
  4641. "Exile_Item_ChristmasTinner",
  4642. "Exile_Item_BBQSandwich",
  4643. "Exile_Item_MacasCheese",
  4644. "Exile_Item_Dogfood",
  4645. "Exile_Item_BeefParts",
  4646. "Exile_Item_Cheathas",
  4647. "Exile_Item_Noodles",
  4648. "Exile_Item_SeedAstics",
  4649. "Exile_Item_Raisins",
  4650. "Exile_Item_Moobar",
  4651. "Exile_Item_InstantCoffee"
  4652. };
  4653. };
  4654.  
  4655. class Drinks
  4656. {
  4657. name = "Drinks";
  4658. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4659. items[] =
  4660. {
  4661. "Exile_Item_PlasticBottleCoffee",
  4662. "Exile_Item_PowerDrink",
  4663. "Exile_Item_PlasticBottleFreshWater",
  4664. "Exile_Item_Beer",
  4665. "Exile_Item_EnergyDrink",
  4666. "Exile_Item_ChocolateMilk",
  4667. "Exile_Item_MountainDupe",
  4668. "Exile_Item_PlasticBottleEmpty"
  4669. };
  4670. };
  4671.  
  4672. class Tools
  4673. {
  4674. name = "Tools";
  4675. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4676. items[] =
  4677. {
  4678. "Exile_Item_Matches",
  4679. "Exile_Item_CookingPot",
  4680. "Exile_Item_CanOpener",
  4681. "Exile_Item_Handsaw",
  4682. "Exile_Item_Pliers",
  4683. "Exile_Item_Grinder",
  4684. "Exile_Item_Foolbox",
  4685.  
  4686. /*
  4687. "Exile_Item_CordlessScrewdriver",
  4688. "Exile_Item_FireExtinguisher",
  4689. "Exile_Item_Hammer",
  4690. "Exile_Item_OilCanister",
  4691. "Exile_Item_Screwdriver",
  4692. "Exile_Item_Shovel",
  4693. "Exile_Item_Wrench",
  4694. "Exile_Item_SleepingMat",
  4695. "Exile_Item_ToiletPaper",
  4696. "Exile_Item_ZipTie",
  4697. */
  4698.  
  4699. "Binocular",
  4700. "Rangefinder",
  4701. /*
  4702. "Laserdesignator",
  4703. "Laserdesignator_02",
  4704. "Laserdesignator_03",
  4705. */
  4706. "NVGoggles",
  4707. "NVGoggles_INDEP",
  4708. "NVGoggles_OPFOR",
  4709. "ItemGPS",
  4710. "ItemMap",
  4711. "ItemCompass",
  4712. "ItemRadio",
  4713. "ItemWatch",
  4714. "Exile_Item_XM8",
  4715.  
  4716. //Apex
  4717. "O_NVGoggles_hex_F",
  4718. "O_NVGoggles_urb_F",
  4719. "O_NVGoggles_ghex_F",
  4720. "NVGoggles_tna_F"
  4721. };
  4722. };
  4723.  
  4724. class FirstAid
  4725. {
  4726. name = "FirstAid";
  4727. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4728. items[] =
  4729. {
  4730. "Exile_Item_InstaDoc",
  4731. "Exile_Item_Bandage",
  4732. "Exile_Item_Vishpirin",
  4733. "Exile_Item_Heatpack",
  4734. "rzinfection_antivirus_pills",
  4735. "rzinfection_antivirus_injector"
  4736.  
  4737. // Not available in 0.9.4!
  4738. //"Exile_Item_Defibrillator"
  4739. };
  4740. };
  4741.  
  4742. class Navigation
  4743. {
  4744. name = "Special Environment";
  4745. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4746. items[] =
  4747. {
  4748. "B_Parachute",
  4749. "V_RebreatherB",
  4750. "V_RebreatherIA",
  4751. "V_RebreatherIR",
  4752. "Exile_Headgear_GasMask",
  4753. "G_Diving",
  4754. "G_B_Diving",
  4755. "G_O_Diving",
  4756. "G_I_Diving"
  4757. };
  4758. };
  4759.  
  4760. class Backpacks
  4761. {
  4762. name = "Backpacks";
  4763. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  4764. items[] =
  4765. {
  4766. "B_AssaultPack_blk",
  4767. "B_AssaultPack_cbr",
  4768. "B_AssaultPack_dgtl",
  4769. "B_AssaultPack_khk",
  4770. "B_AssaultPack_mcamo",
  4771. "B_AssaultPack_rgr",
  4772. "B_AssaultPack_sgg",
  4773. "B_Bergen_blk",
  4774. "B_Bergen_mcamo",
  4775. "B_Bergen_rgr",
  4776. "B_Bergen_sgg",
  4777. "B_Carryall_cbr",
  4778. "B_Carryall_khk",
  4779. "B_Carryall_mcamo",
  4780. "B_Carryall_ocamo",
  4781. "B_Carryall_oli",
  4782. "B_Carryall_oucamo",
  4783. "B_FieldPack_blk",
  4784. "B_FieldPack_cbr",
  4785. "B_FieldPack_ocamo",
  4786. "B_FieldPack_oucamo",
  4787. "B_HuntingBackpack",
  4788. "B_Kitbag_cbr",
  4789. "B_Kitbag_mcamo",
  4790. "B_Kitbag_sgg",
  4791. "B_OutdoorPack_blk",
  4792. "B_OutdoorPack_blu",
  4793. "B_OutdoorPack_tan",
  4794. "B_TacticalPack_blk",
  4795. "B_TacticalPack_mcamo",
  4796. "B_TacticalPack_ocamo",
  4797. "B_TacticalPack_oli",
  4798. "B_TacticalPack_rgr",
  4799. //Apex
  4800. "B_Bergen_mcamo_F",
  4801. "B_Bergen_dgtl_F",
  4802. "B_Bergen_hex_F",
  4803. "B_Bergen_tna_F",
  4804. "B_AssaultPack_tna_F",
  4805. "B_Carryall_ghex_F",
  4806. "B_FieldPack_ghex_F",
  4807. "B_ViperHarness_blk_F",
  4808. "B_ViperHarness_ghex_F",
  4809. "B_ViperHarness_hex_F",
  4810. "B_ViperHarness_khk_F",
  4811. "B_ViperHarness_oli_F",
  4812. "B_ViperLightHarness_blk_F",
  4813. "B_ViperLightHarness_ghex_F",
  4814. "B_ViperLightHarness_hex_F",
  4815. "B_ViperLightHarness_khk_F",
  4816. "B_ViperLightHarness_oli_F"
  4817. };
  4818. };
  4819.  
  4820. class Ammunition
  4821. {
  4822. name = "Ammunition";
  4823. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\CargoMag_ca.paa";
  4824. items[] =
  4825. {
  4826. "100Rnd_65x39_caseless_mag",
  4827. "100Rnd_65x39_caseless_mag_Tracer",
  4828. "10Rnd_127x54_Mag",
  4829. "10Rnd_338_Mag",
  4830. "10Rnd_762x54_Mag",
  4831. "10Rnd_93x64_DMR_05_Mag",
  4832. "11Rnd_45ACP_Mag",
  4833. //"130Rnd_338_Mag", SPMG
  4834. "150Rnd_762x54_Box",
  4835. "150Rnd_762x54_Box_Tracer",
  4836. //"150Rnd_93x64_Mag", // NAVID
  4837. "16Rnd_9x21_Mag",
  4838. "200Rnd_65x39_cased_Box",
  4839. "200Rnd_65x39_cased_Box_Tracer",
  4840. "20Rnd_556x45_UW_mag",
  4841. "20Rnd_762x51_Mag",
  4842. "30Rnd_45ACP_Mag_SMG_01",
  4843. "30Rnd_45ACP_Mag_SMG_01_tracer_green",
  4844. "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
  4845. "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
  4846. "30Rnd_556x45_Stanag",
  4847. "30Rnd_556x45_Stanag_Tracer_Green",
  4848. "30Rnd_556x45_Stanag_Tracer_Red",
  4849. "30Rnd_556x45_Stanag_Tracer_Yellow",
  4850. "30Rnd_65x39_caseless_green",
  4851. "30Rnd_65x39_caseless_green_mag_Tracer",
  4852. "30Rnd_65x39_caseless_mag",
  4853. "30Rnd_65x39_caseless_mag_Tracer",
  4854. "30Rnd_9x21_Mag",
  4855. "30Rnd_9x21_Yellow_Mag",
  4856. "30Rnd_9x21_Green_Mag",
  4857. "30Rnd_9x21_Red_Mag",
  4858. "5Rnd_127x108_APDS_Mag",
  4859. "5Rnd_127x108_Mag",
  4860. "6Rnd_45ACP_Cylinder",
  4861. "6Rnd_GreenSignal_F",
  4862. "6Rnd_RedSignal_F",
  4863. "7Rnd_408_Mag",
  4864. "9Rnd_45ACP_Mag",
  4865. "Exile_Magazine_30Rnd_762x39_AK",
  4866. "Exile_Magazine_30Rnd_545x39_AK_Green",
  4867. "Exile_Magazine_30Rnd_545x39_AK_Red",
  4868. "Exile_Magazine_30Rnd_545x39_AK_White",
  4869. "Exile_Magazine_30Rnd_545x39_AK_Yellow",
  4870. "Exile_Magazine_45Rnd_545x39_RPK_Green",
  4871. "Exile_Magazine_75Rnd_545x39_RPK_Green",
  4872. "Exile_Magazine_20Rnd_762x51_DMR",
  4873. "Exile_Magazine_20Rnd_762x51_DMR_Yellow",
  4874. "Exile_Magazine_20Rnd_762x51_DMR_Red",
  4875. "Exile_Magazine_20Rnd_762x51_DMR_Green",
  4876. "Exile_Magazine_10Rnd_303",
  4877. "Exile_Magazine_100Rnd_762x54_PK_Green",
  4878. "Exile_Magazine_7Rnd_45ACP",
  4879. "Exile_Magazine_8Rnd_9x18",
  4880. "Exile_Magazine_30Rnd_545x39_AK",
  4881. "Exile_Magazine_6Rnd_45ACP",
  4882. "Exile_Magazine_5Rnd_22LR",
  4883. "Exile_Magazine_10Rnd_762x54",
  4884. "Exile_Magazine_10Rnd_9x39",
  4885. "Exile_Magazine_20Rnd_9x39",
  4886. //"Exile_Magazine_8Rnd_74Pellets",
  4887. "Exile_Magazine_8Rnd_74Slug",
  4888. //Apex
  4889. "30Rnd_9x21_Mag_SMG_02",
  4890. "30Rnd_9x21_Mag_SMG_02_Tracer_Red",
  4891. "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow",
  4892. "30Rnd_9x21_Mag_SMG_02_Tracer_Green",
  4893. "30Rnd_580x42_Mag_F",
  4894. "30Rnd_580x42_Mag_Tracer_F",
  4895. "100Rnd_580x42_Mag_F",
  4896. "100Rnd_580x42_Mag_Tracer_F",
  4897. "20Rnd_650x39_Cased_Mag_F",
  4898. "10Rnd_50BW_Mag_F",
  4899. "150Rnd_556x45_Drum_Mag_F",
  4900. "150Rnd_556x45_Drum_Mag_Tracer_F",
  4901. "30Rnd_762x39_Mag_F",
  4902. "30Rnd_762x39_Mag_Green_F",
  4903. "30Rnd_762x39_Mag_Tracer_F",
  4904. "30Rnd_762x39_Mag_Tracer_Green_F",
  4905. "30Rnd_545x39_Mag_F",
  4906. "30Rnd_545x39_Mag_Green_F",
  4907. "30Rnd_545x39_Mag_Tracer_F",
  4908. "30Rnd_545x39_Mag_Tracer_Green_F",
  4909. "200Rnd_556x45_Box_F",
  4910. "200Rnd_556x45_Box_Red_F",
  4911. "200Rnd_556x45_Box_Tracer_F",
  4912. "200Rnd_556x45_Box_Tracer_Red_F",
  4913. "10Rnd_9x21_Mag"
  4914. };
  4915. };
  4916.  
  4917. class Flares
  4918. {
  4919. name = "Flares";
  4920. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4921. items[] =
  4922. {
  4923. "Chemlight_blue",
  4924. "Chemlight_green",
  4925. "Chemlight_red",
  4926. "FlareGreen_F",
  4927. "FlareRed_F",
  4928. "FlareWhite_F",
  4929. "FlareYellow_F",
  4930. "UGL_FlareGreen_F",
  4931. "UGL_FlareRed_F",
  4932. "UGL_FlareWhite_F",
  4933. "UGL_FlareYellow_F",
  4934. "3Rnd_UGL_FlareGreen_F",
  4935. "3Rnd_UGL_FlareRed_F",
  4936. "3Rnd_UGL_FlareWhite_F",
  4937. "3Rnd_UGL_FlareYellow_F"
  4938. };
  4939. };
  4940.  
  4941. class Smokes
  4942. {
  4943. name = "Smokes";
  4944. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4945. items[] =
  4946. {
  4947. "SmokeShell",
  4948. "SmokeShellBlue",
  4949. "SmokeShellGreen",
  4950. "SmokeShellOrange",
  4951. "SmokeShellPurple",
  4952. "SmokeShellRed",
  4953. "SmokeShellYellow",
  4954. "1Rnd_Smoke_Grenade_shell",
  4955. "1Rnd_SmokeBlue_Grenade_shell",
  4956. "1Rnd_SmokeGreen_Grenade_shell",
  4957. "1Rnd_SmokeOrange_Grenade_shell",
  4958. "1Rnd_SmokePurple_Grenade_shell",
  4959. "1Rnd_SmokeRed_Grenade_shell",
  4960. "1Rnd_SmokeYellow_Grenade_shell",
  4961. "3Rnd_Smoke_Grenade_shell",
  4962. "3Rnd_SmokeBlue_Grenade_shell",
  4963. "3Rnd_SmokeGreen_Grenade_shell",
  4964. "3Rnd_SmokeOrange_Grenade_shell",
  4965. "3Rnd_SmokePurple_Grenade_shell",
  4966. "3Rnd_SmokeRed_Grenade_shell",
  4967. "3Rnd_SmokeYellow_Grenade_shell"
  4968. };
  4969. };
  4970.  
  4971. class Explosives
  4972. {
  4973. name = "Explosives";
  4974. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  4975. items[] =
  4976. {
  4977. "HandGrenade",
  4978. "MiniGrenade",
  4979. "B_IR_Grenade",
  4980. "O_IR_Grenade",
  4981. "I_IR_Grenade",
  4982. "1Rnd_HE_Grenade_shell",
  4983. "3Rnd_HE_Grenade_shell",
  4984. "APERSBoundingMine_Range_Mag",
  4985. "APERSMine_Range_Mag",
  4986. "APERSTripMine_Wire_Mag",
  4987. "ClaymoreDirectionalMine_Remote_Mag",
  4988. "DemoCharge_Remote_Mag",
  4989. "IEDLandBig_Remote_Mag",
  4990. "IEDLandSmall_Remote_Mag",
  4991. "IEDUrbanBig_Remote_Mag",
  4992. "IEDUrbanSmall_Remote_Mag",
  4993. "SatchelCharge_Remote_Mag",
  4994. "SLAMDirectionalMine_Wire_Mag"
  4995. };
  4996. };
  4997.  
  4998. class Pistols
  4999. {
  5000. name = "Pistols";
  5001. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  5002. items[] =
  5003. {
  5004. "hgun_ACPC2_F",
  5005. "hgun_P07_F",
  5006. "hgun_Pistol_heavy_01_F",
  5007. "hgun_Pistol_heavy_02_F",
  5008. "hgun_Pistol_Signal_F",
  5009. "hgun_Rook40_F",
  5010. "Exile_Weapon_Colt1911",
  5011. "Exile_Weapon_Makarov",
  5012. "Exile_Weapon_Taurus",
  5013. "Exile_Weapon_TaurusGold",
  5014. //Apex
  5015. "hgun_Pistol_01_F",
  5016. "hgun_P07_khk_F"
  5017. };
  5018. };
  5019.  
  5020. class SubMachineGuns
  5021. {
  5022. name = "Sub Machine Guns";
  5023. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5024. items[] =
  5025. {
  5026. "hgun_PDW2000_F",
  5027. "SMG_01_F",
  5028. "SMG_02_F",
  5029. "SMG_05_F"
  5030. };
  5031. };
  5032.  
  5033. class LightMachineGuns
  5034. {
  5035. name = "Light Machine Guns";
  5036. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5037. items[] =
  5038. {
  5039. "arifle_MX_SW_Black_F",
  5040. "arifle_MX_SW_F",
  5041. "LMG_Mk200_F",
  5042. "LMG_Zafir_F",
  5043. "LMG_03_F",
  5044. "Exile_Weapon_RPK",
  5045. "Exile_Weapon_PK",
  5046. "Exile_Weapon_PKP"
  5047.  
  5048. /*
  5049. "MMG_01_hex_F",
  5050. "MMG_01_tan_F",
  5051. "MMG_02_black_F",
  5052. "MMG_02_camo_F",
  5053. "MMG_02_sand_F"
  5054. */
  5055. };
  5056. };
  5057.  
  5058. class AssaultRifles
  5059. {
  5060. name = "Assault Rifles";
  5061. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5062. items[] =
  5063. {
  5064. "arifle_Katiba_C_F",
  5065. "arifle_Katiba_F",
  5066. "arifle_Katiba_GL_F",
  5067. "arifle_Mk20_F",
  5068. "arifle_Mk20_GL_F",
  5069. "arifle_Mk20_GL_plain_F",
  5070. "arifle_Mk20_plain_F",
  5071. "arifle_Mk20C_F",
  5072. "arifle_Mk20C_plain_F",
  5073. "arifle_MX_Black_F",
  5074. "arifle_MX_F",
  5075. "arifle_MX_GL_Black_F",
  5076. "arifle_MX_GL_F",
  5077. "arifle_MXC_Black_F",
  5078. "arifle_MXC_F",
  5079. "arifle_SDAR_F",
  5080. "arifle_TRG20_F",
  5081. "arifle_TRG21_F",
  5082. "arifle_TRG21_GL_F",
  5083. "Exile_Weapon_AK107",
  5084. "Exile_Weapon_AK107_GL",
  5085. "Exile_Weapon_AK74",
  5086. "Exile_Weapon_AK74_GL",
  5087. "Exile_Weapon_AK47",
  5088. "Exile_Weapon_AKS_Gold",
  5089. //Apex
  5090. "arifle_AK12_F",
  5091. "arifle_AK12_GL_F",
  5092. "arifle_AKM_F",
  5093. "arifle_AKM_FL_F",
  5094. "arifle_AKS_F",
  5095. "arifle_ARX_blk_F",
  5096. "arifle_ARX_ghex_F",
  5097. "arifle_ARX_hex_F",
  5098. "arifle_CTAR_blk_F",
  5099. "arifle_CTAR_hex_F",
  5100. "arifle_CTAR_ghex_F",
  5101. "arifle_CTAR_GL_blk_F",
  5102. "arifle_CTARS_blk_F",
  5103. "arifle_CTARS_hex_F",
  5104. "arifle_CTARS_ghex_F",
  5105. "arifle_SPAR_01_blk_F",
  5106. "arifle_SPAR_01_khk_F",
  5107. "arifle_SPAR_01_snd_F",
  5108. "arifle_SPAR_01_GL_blk_F",
  5109. "arifle_SPAR_01_GL_khk_F",
  5110. "arifle_SPAR_01_GL_snd_F",
  5111. "arifle_SPAR_02_blk_F",
  5112. "arifle_SPAR_02_khk_F",
  5113. "arifle_SPAR_02_snd_F",
  5114. "arifle_SPAR_03_blk_F",
  5115. "arifle_SPAR_03_khk_F",
  5116. "arifle_SPAR_03_snd_F",
  5117. "arifle_MX_khk_F",
  5118. "arifle_MX_GL_khk_F",
  5119. "arifle_MXC_khk_F",
  5120. "arifle_MXM_khk_F"
  5121. };
  5122. };
  5123.  
  5124. class Shotguns
  5125. {
  5126. name = "Shotguns";
  5127. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5128. items[] =
  5129. {
  5130. "Exile_Weapon_M1014"
  5131. };
  5132. };
  5133.  
  5134. class SniperRifles
  5135. {
  5136. name = "Sniper Rifles";
  5137. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5138. items[] =
  5139. {
  5140. "arifle_MXM_Black_F",
  5141. "arifle_MXM_F",
  5142. "srifle_DMR_01_F",
  5143. "srifle_DMR_02_camo_F",
  5144. "srifle_DMR_02_F",
  5145. "srifle_DMR_02_sniper_F",
  5146. "srifle_DMR_03_F",
  5147. "srifle_DMR_03_khaki_F",
  5148. "srifle_DMR_03_multicam_F",
  5149. "srifle_DMR_03_tan_F",
  5150. "srifle_DMR_03_woodland_F",
  5151. "srifle_DMR_04_F",
  5152. "srifle_DMR_04_Tan_F",
  5153. "srifle_DMR_05_blk_F",
  5154. "srifle_DMR_05_hex_F",
  5155. "srifle_DMR_05_tan_f",
  5156. "srifle_DMR_06_camo_F",
  5157. "srifle_DMR_06_olive_F",
  5158. "srifle_EBR_F",
  5159. "srifle_GM6_camo_F",
  5160. "srifle_GM6_F",
  5161. "srifle_LRR_camo_F",
  5162. "srifle_LRR_F",
  5163. "Exile_Weapon_CZ550",
  5164. "Exile_Weapon_SVD",
  5165. "Exile_Weapon_SVDCamo",
  5166. "Exile_Weapon_VSSVintorez",
  5167. "Exile_Weapon_DMR",
  5168. "Exile_Weapon_LeeEnfield",
  5169. //Apex
  5170. "srifle_LRR_tna_F",
  5171. "srifle_GM6_ghex_F",
  5172. "srifle_DMR_07_blk_F",
  5173. "srifle_DMR_07_hex_F",
  5174. "srifle_DMR_07_ghex_F"
  5175. };
  5176. };
  5177.  
  5178. class Bikes
  5179. {
  5180. name = "Bikes";
  5181. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5182. items[] =
  5183. {
  5184. "Exile_Bike_OldBike",
  5185. "Exile_Bike_MountainBike"
  5186. };
  5187. };
  5188.  
  5189. class Cars
  5190. {
  5191. name = "Cars";
  5192. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5193. items[] =
  5194. {
  5195. "Exile_Car_Kart_Black",
  5196. "Exile_Bike_QuadBike_Black",
  5197. "Exile_Car_OldTractor_Red",
  5198. "Exile_Car_TowTractor_White",
  5199. "Exile_Car_Tractor_Red",
  5200. "Exile_Car_UAZ_Green",
  5201. "Exile_Car_UAZ_Open_Green",
  5202. "Exile_Car_Octavius_White",
  5203. "Exile_Car_Golf_Red",
  5204. "Exile_Car_LandRover_Green",
  5205. "Exile_Car_LandRover_Ambulance_Green",
  5206. "Exile_Car_Lada_Green",
  5207. "Exile_Car_Volha_White",
  5208. "Exile_Car_Hatchback_Rusty1",
  5209. "Exile_Car_Hatchback_Rusty2",
  5210. "Exile_Car_Hatchback_Rusty3",
  5211. "Exile_Car_Hatchback_Sport_Red",
  5212. "Exile_Car_SUV_Red",
  5213. "Exile_Car_SUVXL_Black",
  5214. "Exile_Car_SUV_Armed_Black",
  5215. "Exile_Car_Offroad_Rusty1",
  5216. "Exile_Car_Offroad_Rusty2",
  5217. "Exile_Car_Offroad_Rusty3",
  5218. "Exile_Car_Offroad_Repair_Civillian",
  5219. "Exile_Car_Offroad_Armed_Guerilla01",
  5220. "Exile_Car_BRDM2_HQ",
  5221. "Exile_Car_BTR40_MG_Green",
  5222. "Exile_Car_BTR40_Green",
  5223. "Exile_Car_HMMWV_M134_Green",
  5224. "Exile_Car_HMMWV_M2_Green",
  5225. "Exile_Car_HMMWV_MEV_Green",
  5226. "Exile_Car_HMMWV_UNA_Green",
  5227. "Exile_Car_Strider",
  5228. "Exile_Car_Hunter",
  5229. "Exile_Car_Ifrit",
  5230. "Exile_Car_ProwlerLight",
  5231. "Exile_Car_ProwlerUnarmed",
  5232. "Exile_Car_QilinUnarmed",
  5233. "Exile_Car_MB4WD",
  5234. "Exile_Car_MB4WDOpen"
  5235. };
  5236. };
  5237.  
  5238. class Trucks
  5239. {
  5240. name = "Trucks";
  5241. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5242. items[] =
  5243. {
  5244. "Exile_Car_Van_Black",
  5245. "Exile_Car_Van_Box_Black",
  5246. "Exile_Car_Van_Fuel_Black",
  5247. "Exile_Car_Ural_Open_Worker",
  5248. "Exile_Car_Ural_Covered_Worker",
  5249. "Exile_Car_V3S_Covered",
  5250. "Exile_Car_Zamak",
  5251. "Exile_Car_Tempest",
  5252. "Exile_Car_HEMMT",
  5253. "Exile_Car_Ikarus_Blue"
  5254. };
  5255. };
  5256.  
  5257. class Choppers
  5258. {
  5259. name = "Helicopters";
  5260. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5261. items[] =
  5262. {
  5263. "Exile_Chopper_Hummingbird_Green",
  5264. "Exile_Chopper_Hummingbird_Civillian_Wasp",
  5265. "Exile_Chopper_Huey_Green",
  5266. "Exile_Chopper_Huey_Armed_Green",
  5267. "Exile_Chopper_Taru_Black",
  5268. "Exile_Chopper_Taru_Covered_Black",
  5269. "Exile_Chopper_Taru_Transport_Black",
  5270. "Exile_Chopper_Orca_BlackCustom",
  5271. "Exile_Chopper_Mohawk_FIA",
  5272. "Exile_Chopper_Huron_Black",
  5273. "Exile_Chopper_Hellcat_Green"
  5274. };
  5275. };
  5276.  
  5277. class Boats
  5278. {
  5279. name = "Boats";
  5280. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5281. items[] =
  5282. {
  5283. "Exile_Boat_RubberDuck_CSAT",
  5284. "Exile_Boat_RubberDuck_Digital",
  5285. "Exile_Boat_RubberDuck_Orange",
  5286. "Exile_Boat_RubberDuck_Blue",
  5287. "Exile_Boat_RubberDuck_Black",
  5288. "Exile_Boat_MotorBoat_Police",
  5289. "Exile_Boat_MotorBoat_Orange",
  5290. "Exile_Boat_MotorBoat_White",
  5291. "Exile_Boat_SDV_CSAT",
  5292. "Exile_Boat_SDV_Digital",
  5293. "Exile_Boat_SDV_Grey",
  5294. "Exile_Boat_WaterScooter",
  5295. "Exile_Boat_RHIB"
  5296. };
  5297. };
  5298.  
  5299. class Planes
  5300. {
  5301. name = "Planes";
  5302. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5303. items[] =
  5304. {
  5305. "Exile_Plane_Cessna",
  5306. "Exile_Plane_AN2_Green",
  5307. "Exile_Plane_Ceasar",
  5308. "Exile_Plane_BlackfishInfantry",
  5309. "Exile_Plane_BlackfishVehicle"
  5310. };
  5311. };
  5312.  
  5313. class Diving
  5314. {
  5315. name = "Diving";
  5316. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5317. items[] =
  5318. {
  5319. "G_B_Diving",
  5320. "G_O_Diving",
  5321. "G_I_Diving",
  5322. "V_RebreatherB",
  5323. "V_RebreatherIA",
  5324. "V_RebreatherIR",
  5325. "U_I_Wetsuit",
  5326. "U_O_Wetsuit",
  5327. "U_B_Wetsuit"
  5328. };
  5329. };
  5330. };
  5331.  
  5332. class CfgTraders
  5333. {
  5334. /**
  5335. * Weapons, scopes, silencers, ammo
  5336. */
  5337. class Exile_Trader_Armory
  5338. {
  5339. name = "ARMORY";
  5340. showWeaponFilter = 1;
  5341. categories[] =
  5342. {
  5343. "PointerAttachments",
  5344. "BipodAttachments",
  5345. "MuzzleAttachments",
  5346. "OpticAttachments",
  5347. "Ammunition",
  5348. "Pistols",
  5349. "Shotguns",
  5350. "SubMachineGuns",
  5351. "LightMachineGuns",
  5352. "AssaultRifles",
  5353. "SniperRifles"
  5354. };
  5355. };
  5356.  
  5357. /**
  5358. * Satchels, nades, UAVs, static MGs
  5359. */
  5360. class Exile_Trader_SpecialOperations
  5361. {
  5362. name = "SPECIAL OPERATIONS";
  5363. showWeaponFilter = 1; // for noob tubes
  5364. categories[] =
  5365. {
  5366. "Flares",
  5367. "Smokes",
  5368. "UAVs",
  5369. "StaticMGs",
  5370. "Explosives",
  5371. "Navigation"
  5372. };
  5373. };
  5374.  
  5375. /**
  5376. * Uniforms, vests, helmets, backpacks
  5377. */
  5378. class Exile_Trader_Equipment
  5379. {
  5380. name = "EQUIPMENT";
  5381. showWeaponFilter = 0;
  5382. categories[] =
  5383. {
  5384. "Headgear",
  5385. "Glasses",
  5386. "Uniforms",
  5387. "Vests",
  5388. "Backpacks",
  5389. "FirstAid"
  5390. };
  5391. };
  5392.  
  5393. /**
  5394. * Cans, cans, cans
  5395. */
  5396. class Exile_Trader_Food
  5397. {
  5398. name = "FAST FOOD";
  5399. showWeaponFilter = 0;
  5400. categories[] =
  5401. {
  5402. "Food",
  5403. "Drinks"
  5404. };
  5405. };
  5406.  
  5407. /**
  5408. * Light bulbs, metal, etc.
  5409. */
  5410. class Exile_Trader_Hardware
  5411. {
  5412. name = "HARDWARE";
  5413. showWeaponFilter = 0;
  5414. categories[] =
  5415. {
  5416. "Hardware",
  5417. "Tools"
  5418. };
  5419. };
  5420.  
  5421. /**
  5422. * Sells cars and general vehicles
  5423. */
  5424. class Exile_Trader_Vehicle
  5425. {
  5426. name = "VEHICLE";
  5427. showWeaponFilter = 0;
  5428. categories[] =
  5429. {
  5430. "Cars",
  5431. "Trucks"
  5432. };
  5433. };
  5434.  
  5435. /**
  5436. * Sells choppers and planes
  5437. */
  5438. class Exile_Trader_Aircraft
  5439. {
  5440. name = "AIRCRAFT";
  5441. showWeaponFilter = 0;
  5442. categories[] =
  5443. {
  5444. "Choppers",
  5445. "Planes"
  5446. };
  5447. };
  5448.  
  5449. /**
  5450. * Sells ships and boats
  5451. */
  5452. class Exile_Trader_Boat
  5453. {
  5454. name = "BOAT";
  5455. showWeaponFilter = 0;
  5456. categories[] =
  5457. {
  5458. "Boats"
  5459. };
  5460. };
  5461.  
  5462. class Exile_Trader_Diving
  5463. {
  5464. name = "DIVERS";
  5465. showWeaponFilter = 0;
  5466. categories[] =
  5467. {
  5468. "Diving"
  5469. };
  5470. };
  5471.  
  5472. /**
  5473. * Sells Community Items
  5474. */
  5475. class Exile_Trader_CommunityCustoms
  5476. {
  5477. name = "COMMUNITY";
  5478. showWeaponFilter = 0;
  5479. categories[] =
  5480. {
  5481. "Community"
  5482. };
  5483. };
  5484.  
  5485. class Exile_Trader_CommunityCustoms2
  5486. {
  5487. name = "COMMUNITY";
  5488. showWeaponFilter = 0;
  5489. categories[] =
  5490. {
  5491. "Community2"
  5492. };
  5493. };
  5494.  
  5495. class Exile_Trader_CommunityCustoms3
  5496. {
  5497. name = "COMMUNITY";
  5498. showWeaponFilter = 0;
  5499. categories[] =
  5500. {
  5501. "Community3"
  5502. };
  5503. };
  5504.  
  5505. class Exile_Trader_CommunityCustoms4
  5506. {
  5507. name = "COMMUNITY";
  5508. showWeaponFilter = 0;
  5509. categories[] =
  5510. {
  5511. "Community4"
  5512. };
  5513. };
  5514.  
  5515. class Exile_Trader_CommunityCustoms5
  5516. {
  5517. name = "COMMUNITY";
  5518. showWeaponFilter = 0;
  5519. categories[] =
  5520. {
  5521. "Community5"
  5522. };
  5523. };
  5524.  
  5525. class Exile_Trader_CommunityCustoms6
  5526. {
  5527. name = "COMMUNITY";
  5528. showWeaponFilter = 0;
  5529. categories[] =
  5530. {
  5531. "Community6"
  5532. };
  5533. };
  5534.  
  5535. class Exile_Trader_CommunityCustoms7
  5536. {
  5537. name = "COMMUNITY";
  5538. showWeaponFilter = 0;
  5539. categories[] =
  5540. {
  5541. "Community7"
  5542. };
  5543. };
  5544.  
  5545. class Exile_Trader_CommunityCustoms8
  5546. {
  5547. name = "COMMUNITY";
  5548. showWeaponFilter = 0;
  5549. categories[] =
  5550. {
  5551. "Community8"
  5552. };
  5553. };
  5554.  
  5555. class Exile_Trader_CommunityCustoms9
  5556. {
  5557. name = "COMMUNITY";
  5558. showWeaponFilter = 0;
  5559. categories[] =
  5560. {
  5561. "Community9"
  5562. };
  5563. };
  5564.  
  5565. class Exile_Trader_CommunityCustoms10
  5566. {
  5567. name = "COMMUNITY";
  5568. showWeaponFilter = 0;
  5569. categories[] =
  5570. {
  5571. "Community10"
  5572. };
  5573. };
  5574. };
  5575. class CfgTrading
  5576. {
  5577. /*
  5578. * This factor defines the difference between sales/purchase price of
  5579. * items and vehicles. It is used if there is no sales price defined
  5580. * in CfgExileArsenal.
  5581. */
  5582. sellPriceFactor = 0.5;
  5583.  
  5584. rekeyPriceFactor = 0.1;
  5585.  
  5586. class requiredRespect
  5587. {
  5588. Level1 = 0;
  5589. Level2 = 5000;
  5590. Level3 = 10000;
  5591. Level4 = 15000;
  5592. Level5 = 20000;
  5593. Level6 = 25000;
  5594. };
  5595. };
  5596. class CfgVehicleCustoms
  5597. {
  5598. ///////////////////////////////////////////////////////////////////////////////
  5599. // QUAD BIKES
  5600. ///////////////////////////////////////////////////////////////////////////////
  5601. class Exile_Bike_QuadBike_Abstract
  5602. {
  5603. skins[] =
  5604. {
  5605.  
  5606. {"Exile_Bike_QuadBike_Blue", 100, "Blue", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"};},
  5607. {"Exile_Bike_QuadBike_Red", 100, "Red", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"};},
  5608. {"Exile_Bike_QuadBike_White", 100, "White", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"};},
  5609. {"Exile_Bike_QuadBike_Nato", 150, "NATO", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"};},
  5610. {"Exile_Bike_QuadBike_Csat", 150, "CSAT", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"};},
  5611. {"Exile_Bike_QuadBike_Fia", 150, "FIA", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"};},
  5612. {"Exile_Bike_QuadBike_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"};},
  5613. {"Exile_Bike_QuadBike_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"};},
  5614. {"Exile_Bike_QuadBike_Black", 100, "Black", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"};},
  5615. {"Exile_Bike_QuadBike_Black", 100, "Hex", {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"};}
  5616. };
  5617. };
  5618.  
  5619. ///////////////////////////////////////////////////////////////////////////////
  5620. // MOTOR BOATS
  5621. ///////////////////////////////////////////////////////////////////////////////
  5622. class Exile_Boat_MotorBoat_Abstract
  5623. {
  5624. skins[] =
  5625. {
  5626. {"Exile_Boat_MotorBoat_Police", 350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"};},
  5627. {"Exile_Boat_MotorBoat_Orange", 300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"};},
  5628. {"Exile_Boat_MotorBoat_White", 300, "White", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"};}
  5629. };
  5630. };
  5631.  
  5632. ///////////////////////////////////////////////////////////////////////////////
  5633. // RUBBER DUCKS
  5634. ///////////////////////////////////////////////////////////////////////////////
  5635. class Exile_Boat_RubberDuck_Abstract
  5636. {
  5637. skins[] =
  5638. {
  5639. {"Exile_Boat_RubberDuck_CSAT", 200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"};},
  5640. {"Exile_Boat_RubberDuck_Digital", 200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"};},
  5641. {"Exile_Boat_RubberDuck_Orange", 150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"};},
  5642. {"Exile_Boat_RubberDuck_Blue", 150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"};},
  5643. {"Exile_Boat_RubberDuck_Black", 150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"};}
  5644. };
  5645. };
  5646.  
  5647. ///////////////////////////////////////////////////////////////////////////////
  5648. // SDV
  5649. ///////////////////////////////////////////////////////////////////////////////
  5650. class Exile_Boat_SDV_Abstract
  5651. {
  5652. skins[] =
  5653. {
  5654. {"Exile_Boat_SDV_CSAT", 200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"};},
  5655. {"Exile_Boat_SDV_Digital", 200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"};},
  5656. {"Exile_Boat_SDV_Grey", 100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"};}
  5657. };
  5658. };
  5659.  
  5660. ///////////////////////////////////////////////////////////////////////////////
  5661. // Hellcat
  5662. ///////////////////////////////////////////////////////////////////////////////
  5663. class Exile_Chopper_Hellcat_Abstract
  5664. {
  5665. skins[] =
  5666. {
  5667. {"Exile_Chopper_Hellcat_Green", 350, "Green", {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"};},
  5668. {"Exile_Chopper_Hellcat_FIA", 500, "FIA", {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"};}
  5669. };
  5670. };
  5671.  
  5672. ///////////////////////////////////////////////////////////////////////////////
  5673. // Karts
  5674. ///////////////////////////////////////////////////////////////////////////////
  5675. class Exile_Car_Kart_Abstract
  5676. {
  5677. skins[] =
  5678. {
  5679. {"Exile_Car_Kart_BluKing", 100, "Bluking", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5680. {"Exile_Car_Kart_RedStone", 100, "RedStone", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5681. {"Exile_Car_Kart_Vrana", 100, "Vrana", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5682. {"Exile_Car_Kart_Green", 100, "Green", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5683. {"Exile_Car_Kart_Blue", 100, "Blue", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5684. {"Exile_Car_Kart_Orange", 100, "Orange", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5685. {"Exile_Car_Kart_White", 100, "White", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5686. {"Exile_Car_Kart_Yellow", 100, "Yellow", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};},
  5687. {"Exile_Car_Kart_Black", 100, "Black", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}
  5688. };
  5689. };
  5690.  
  5691. ///////////////////////////////////////////////////////////////////////////////
  5692. // Hummingbird (Civillian)
  5693. ///////////////////////////////////////////////////////////////////////////////
  5694. class Exile_Chopper_Hummingbird_Civillian_Abstract
  5695. {
  5696. skins[] =
  5697. {
  5698. {"Exile_Chopper_Hummingbird_Civillian_Blue", 350, "Blue", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"};},
  5699. {"Exile_Chopper_Hummingbird_Civillian_Red", 350, "Red", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"};},
  5700. {"Exile_Chopper_Hummingbird_Civillian_ION", 350, "ION", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"};},
  5701. {"Exile_Chopper_Hummingbird_Civillian_BlueLine", 350, "BlueLine", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"};},
  5702. {"Exile_Chopper_Hummingbird_Civillian_Digital", 350, "Digital", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"};},
  5703. {"Exile_Chopper_Hummingbird_Civillian_Elliptical", 350, "Elliptical", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"};},
  5704. {"Exile_Chopper_Hummingbird_Civillian_Furious", 350, "Furious", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"};},
  5705. {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"};},
  5706. {"Exile_Chopper_Hummingbird_Civillian_Jeans", 350, "Jeans", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"};},
  5707. {"Exile_Chopper_Hummingbird_Civillian_Light", 350, "Light", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"};},
  5708. {"Exile_Chopper_Hummingbird_Civillian_Shadow", 350, "Shadow", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"};},
  5709. {"Exile_Chopper_Hummingbird_Civillian_Sheriff", 350, "Sheriff", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"};},
  5710. {"Exile_Chopper_Hummingbird_Civillian_Speedy", 350, "Speedy", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"};},
  5711. {"Exile_Chopper_Hummingbird_Civillian_Sunset", 350, "Sunset", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"};},
  5712. {"Exile_Chopper_Hummingbird_Civillian_Vrana", 350, "Vrana", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"};},
  5713. {"Exile_Chopper_Hummingbird_Civillian_Wasp", 350, "Wasp", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"};},
  5714. {"Exile_Chopper_Hummingbird_Civillian_Wave", 350, "Wave", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"};}
  5715. };
  5716. };
  5717.  
  5718. ///////////////////////////////////////////////////////////////////////////////
  5719. // Huron
  5720. ///////////////////////////////////////////////////////////////////////////////
  5721. class Exile_Chopper_Huron_Abstract
  5722. {
  5723. skins[] =
  5724. {
  5725. {"Exile_Chopper_Huron_Black", 450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"};},
  5726. {"Exile_Chopper_Huron_Green", 450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"};}
  5727. };
  5728. };
  5729.  
  5730. ///////////////////////////////////////////////////////////////////////////////
  5731. // Orca
  5732. ///////////////////////////////////////////////////////////////////////////////
  5733. class Exile_Chopper_Orca_Abstract
  5734. {
  5735. skins[] =
  5736. {
  5737. {"Exile_Chopper_Orca_CSAT", 350, "CSAT", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"};},
  5738. {"Exile_Chopper_Orca_Black", 350, "Black", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"};},
  5739. {"Exile_Chopper_Orca_BlackCustom", 350, "Black Custom", {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"};}
  5740. };
  5741. };
  5742.  
  5743. ///////////////////////////////////////////////////////////////////////////////
  5744. // Taru
  5745. ///////////////////////////////////////////////////////////////////////////////
  5746. class Exile_Chopper_Taru_Abstract
  5747. {
  5748. skins[] =
  5749. {
  5750. {"Exile_Chopper_Taru_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
  5751. {"Exile_Chopper_Taru_Black", 500, "BLACK", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  5752. };
  5753. };
  5754.  
  5755. ///////////////////////////////////////////////////////////////////////////////
  5756. // Taru (Transport)
  5757. ///////////////////////////////////////////////////////////////////////////////
  5758. class Exile_Chopper_Taru_Transport_Abstract
  5759. {
  5760. skins[] =
  5761. {
  5762. {"Exile_Chopper_Taru_Transport_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};},
  5763. {"Exile_Chopper_Taru_Transport_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};}
  5764. };
  5765. };
  5766.  
  5767. ///////////////////////////////////////////////////////////////////////////////
  5768. // Taru (Covered)
  5769. ///////////////////////////////////////////////////////////////////////////////
  5770. class Exile_Chopper_Taru_Covered_Abstract
  5771. {
  5772. skins[] =
  5773. {
  5774. {"Exile_Chopper_Taru_Covered_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"};},
  5775. {"Exile_Chopper_Taru_Covered_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"};}
  5776. };
  5777. };
  5778.  
  5779. ///////////////////////////////////////////////////////////////////////////////
  5780. // Hatchback
  5781. ///////////////////////////////////////////////////////////////////////////////
  5782. class Exile_Car_Hatchback_Abstract
  5783. {
  5784. skins[] =
  5785. {
  5786. {"Exile_Car_Hatchback_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"};},
  5787. {"Exile_Car_Hatchback_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"};},
  5788. {"Exile_Car_Hatchback_Rusty3", 50, "Rusty Yellow", {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"};},
  5789. {"Exile_Car_Hatchback_Beige", 100, "Beige", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"};},
  5790. {"Exile_Car_Hatchback_Green", 100, "Green", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"};},
  5791. {"Exile_Car_Hatchback_Blue", 100, "Blue", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"};},
  5792. {"Exile_Car_Hatchback_BlueCustom", 100, "Blue Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"};},
  5793. {"Exile_Car_Hatchback_BeigeCustom", 100, "Beige Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"};},
  5794. {"Exile_Car_Hatchback_Yellow", 100, "Yellow", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"};},
  5795. {"Exile_Car_Hatchback_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"};},
  5796. {"Exile_Car_Hatchback_Black", 100, "Black", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"};},
  5797. {"Exile_Car_Hatchback_Dark", 100, "Dark", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"};}
  5798. };
  5799. };
  5800.  
  5801. ///////////////////////////////////////////////////////////////////////////////
  5802. // Hatchback (Sport)
  5803. ///////////////////////////////////////////////////////////////////////////////
  5804. class Exile_Car_Hatchback_Sport_Abstract
  5805. {
  5806. skins[] =
  5807. {
  5808. {"Exile_Car_Hatchback_Sport_Red", 100, "Red", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"};},
  5809. {"Exile_Car_Hatchback_Sport_Blue", 100, "Blue", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"};},
  5810. {"Exile_Car_Hatchback_Sport_Orange", 100, "Orange", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"};},
  5811. {"Exile_Car_Hatchback_Sport_White", 100, "White", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"};},
  5812. {"Exile_Car_Hatchback_Sport_Beige", 100, "Beige", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"};},
  5813. {"Exile_Car_Hatchback_Sport_Green", 100, "Green", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"};}
  5814. };
  5815. };
  5816.  
  5817. ///////////////////////////////////////////////////////////////////////////////
  5818. // Offroad
  5819. ///////////////////////////////////////////////////////////////////////////////
  5820. class Exile_Car_Offroad_Abstract
  5821. {
  5822. skins[] =
  5823. {
  5824. {"Exile_Car_Offroad_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"};},
  5825. {"Exile_Car_Offroad_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"};},
  5826. {"Exile_Car_Offroad_Rusty3", 50, "Rusty Blue", {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"};},
  5827. {"Exile_Car_Offroad_Red", 500, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
  5828. {"Exile_Car_Offroad_Beige", 500, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
  5829. {"Exile_Car_Offroad_White", 500, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
  5830. {"Exile_Car_Offroad_Blue", 500, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
  5831. {"Exile_Car_Offroad_DarkRed", 500, "Dark Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
  5832. {"Exile_Car_Offroad_BlueCustom", 500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
  5833. {"Exile_Car_Offroad_Guerilla01", 700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  5834. {"Exile_Car_Offroad_Guerilla02", 700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  5835. {"Exile_Car_Offroad_Guerilla03", 700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  5836. {"Exile_Car_Offroad_Guerilla04", 700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  5837. {"Exile_Car_Offroad_Guerilla05", 700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  5838. {"Exile_Car_Offroad_Guerilla06", 700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  5839. {"Exile_Car_Offroad_Guerilla07", 700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  5840. {"Exile_Car_Offroad_Guerilla08", 700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  5841. {"Exile_Car_Offroad_Guerilla09", 700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  5842. {"Exile_Car_Offroad_Guerilla10", 700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  5843. {"Exile_Car_Offroad_Guerilla11", 700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  5844. {"Exile_Car_Offroad_Guerilla12", 700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};},
  5845. {"Exile_Car_Offroad_DarkRed", 700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"};},
  5846. {"Exile_Car_Offroad_DarkRed", 700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"};},
  5847. {"Exile_Car_Offroad_DarkRed", 700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"};},
  5848. {"Exile_Car_Offroad_DarkRed", 700, "Exile Pink", {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"};},
  5849. {"Exile_Car_Offroad_DarkRed", 700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"};},
  5850. {"Exile_Car_Offroad_DarkRed", 700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"};}
  5851. };
  5852. };
  5853.  
  5854. ///////////////////////////////////////////////////////////////////////////////
  5855. // Land Rover
  5856. ///////////////////////////////////////////////////////////////////////////////
  5857. class Exile_Car_LandRover_Abstract
  5858. {
  5859. skins[] =
  5860. {
  5861. {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"};},
  5862. {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"};},
  5863. {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
  5864. {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
  5865. {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  5866. };
  5867. };
  5868.  
  5869. ///////////////////////////////////////////////////////////////////////////////
  5870. // Land Rover (Ambulance)
  5871. ///////////////////////////////////////////////////////////////////////////////
  5872. class Exile_Car_LandRover_Ambulance_Abstract
  5873. {
  5874. skins[] =
  5875. {
  5876. {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};},
  5877. {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};},
  5878. {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}
  5879. };
  5880. };
  5881.  
  5882. ///////////////////////////////////////////////////////////////////////////////
  5883. // Octavius
  5884. ///////////////////////////////////////////////////////////////////////////////
  5885. class Exile_Car_Octavius_Abstract
  5886. {
  5887. skins[] =
  5888. {
  5889. {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"};},
  5890. {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"};}
  5891. };
  5892. };
  5893.  
  5894. ///////////////////////////////////////////////////////////////////////////////
  5895. // UH-1H Huey
  5896. ///////////////////////////////////////////////////////////////////////////////
  5897. class Exile_Chopper_Huey_Abstract
  5898. {
  5899. skins[] =
  5900. {
  5901. {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
  5902. {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  5903. };
  5904. };
  5905.  
  5906. ///////////////////////////////////////////////////////////////////////////////
  5907. // UH-1H Huey (Armed)
  5908. ///////////////////////////////////////////////////////////////////////////////
  5909. class Exile_Chopper_Huey_Armed_Abstract
  5910. {
  5911. skins[] =
  5912. {
  5913. {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};},
  5914. {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}
  5915. };
  5916. };
  5917.  
  5918. ///////////////////////////////////////////////////////////////////////////////
  5919. // Offroad (Armed)
  5920. ///////////////////////////////////////////////////////////////////////////////
  5921. class Exile_Car_Offroad_Armed_Abstract
  5922. {
  5923. skins[] =
  5924. {
  5925. {"Exile_Car_Offroad_Armed_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  5926. {"Exile_Car_Offroad_Armed_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  5927. {"Exile_Car_Offroad_Armed_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  5928. {"Exile_Car_Offroad_Armed_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  5929. {"Exile_Car_Offroad_Armed_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  5930. {"Exile_Car_Offroad_Armed_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  5931. {"Exile_Car_Offroad_Armed_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  5932. {"Exile_Car_Offroad_Armed_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  5933. {"Exile_Car_Offroad_Armed_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  5934. {"Exile_Car_Offroad_Armed_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  5935. {"Exile_Car_Offroad_Armed_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  5936. {"Exile_Car_Offroad_Armed_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  5937. };
  5938. };
  5939.  
  5940. ///////////////////////////////////////////////////////////////////////////////
  5941. // Offroad (Repair)
  5942. ///////////////////////////////////////////////////////////////////////////////
  5943. class Exile_Car_Offroad_Repair_Abstract
  5944. {
  5945. skins[] =
  5946. {
  5947. {"Exile_Car_Offroad_Repair_Civillian", 150, "Civillian", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"};},
  5948. {"Exile_Car_Offroad_Repair_Red", 150, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};},
  5949. {"Exile_Car_Offroad_Repair_Beige", 150, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};},
  5950. {"Exile_Car_Offroad_Repair_White", 150, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};},
  5951. {"Exile_Car_Offroad_Repair_Blue", 150, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};},
  5952. {"Exile_Car_Offroad_Repair_DarkRed", 150, "DarkRed", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};},
  5953. {"Exile_Car_Offroad_Repair_BlueCustom", 150, "BlueCustom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};},
  5954. {"Exile_Car_Offroad_Repair_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};},
  5955. {"Exile_Car_Offroad_Repair_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};},
  5956. {"Exile_Car_Offroad_Repair_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};},
  5957. {"Exile_Car_Offroad_Repair_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};},
  5958. {"Exile_Car_Offroad_Repair_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};},
  5959. {"Exile_Car_Offroad_Repair_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};},
  5960. {"Exile_Car_Offroad_Repair_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};},
  5961. {"Exile_Car_Offroad_Repair_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};},
  5962. {"Exile_Car_Offroad_Repair_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};},
  5963. {"Exile_Car_Offroad_Repair_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};},
  5964. {"Exile_Car_Offroad_Repair_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};},
  5965. {"Exile_Car_Offroad_Repair_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}
  5966. };
  5967. };
  5968.  
  5969. ///////////////////////////////////////////////////////////////////////////////
  5970. // SUV
  5971. ///////////////////////////////////////////////////////////////////////////////
  5972. class Exile_Car_SUV_Abstract
  5973. {
  5974. skins[] =
  5975. {
  5976. {"Exile_Car_SUV_Red", 100, "Red", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"};},
  5977. {"Exile_Car_SUV_Black", 150, "Black", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"};},
  5978. {"Exile_Car_SUV_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"};},
  5979. {"Exile_Car_SUV_Orange", 100, "Orange", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"};},
  5980. {"Exile_Car_SUV_Black", 150, "Snow Camo", {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"};},
  5981. {"Exile_Car_SUV_Black", 150, "Leaf Camo", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"};},
  5982. {"Exile_Car_SUV_Black", 150, "Leaf Camo (Dark)", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"};}
  5983. };
  5984. };
  5985.  
  5986. ///////////////////////////////////////////////////////////////////////////////
  5987. // SUV XL
  5988. ///////////////////////////////////////////////////////////////////////////////
  5989. class Exile_Car_SUVXL_Abstract
  5990. {
  5991. skins[] =
  5992. {
  5993. {"Exile_Car_SUVXL_Black", 100, "Black", {""};}
  5994. };
  5995. };
  5996.  
  5997. ///////////////////////////////////////////////////////////////////////////////
  5998. // Van
  5999. ///////////////////////////////////////////////////////////////////////////////
  6000. class Exile_Car_Van_Abstract
  6001. {
  6002. skins[] =
  6003. {
  6004. {"Exile_Car_Van_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6005. {"Exile_Car_Van_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6006. {"Exile_Car_Van_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6007. {"Exile_Car_Van_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
  6008. {"Exile_Car_Van_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
  6009. {"Exile_Car_Van_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
  6010. {"Exile_Car_Van_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
  6011. {"Exile_Car_Van_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
  6012. {"Exile_Car_Van_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
  6013. {"Exile_Car_Van_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
  6014. {"Exile_Car_Van_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};},
  6015. {"Exile_Car_Van_Black", 150, "Brown", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"};},
  6016. {"Exile_Car_Van_Black", 150, "Olive", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"};}
  6017. };
  6018. };
  6019.  
  6020. ///////////////////////////////////////////////////////////////////////////////
  6021. // Van (Box)
  6022. ///////////////////////////////////////////////////////////////////////////////
  6023. class Exile_Car_Van_Box_Abstract
  6024. {
  6025. skins[] =
  6026. {
  6027. {"Exile_Car_Van_Box_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6028. {"Exile_Car_Van_Box_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6029. {"Exile_Car_Van_Box_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};},
  6030. {"Exile_Car_Van_Box_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};},
  6031. {"Exile_Car_Van_Box_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};},
  6032. {"Exile_Car_Van_Box_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};},
  6033. {"Exile_Car_Van_Box_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};},
  6034. {"Exile_Car_Van_Box_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};},
  6035. {"Exile_Car_Van_Box_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};},
  6036. {"Exile_Car_Van_Box_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};},
  6037. {"Exile_Car_Van_Box_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};}
  6038. };
  6039. };
  6040.  
  6041. ///////////////////////////////////////////////////////////////////////////////
  6042. // Van (Fuel)
  6043. ///////////////////////////////////////////////////////////////////////////////
  6044. class Exile_Car_Van_Fuel_Abstract
  6045. {
  6046. skins[] =
  6047. {
  6048. {"Exile_Car_Van_Fuel_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  6049. {"Exile_Car_Van_Fuel_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  6050. {"Exile_Car_Van_Fuel_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};},
  6051. {"Exile_Car_Van_Fuel_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"};},
  6052. {"Exile_Car_Van_Fuel_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"};},
  6053. {"Exile_Car_Van_Fuel_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"};}
  6054. };
  6055. };
  6056.  
  6057. ///////////////////////////////////////////////////////////////////////////////
  6058. // Tempest
  6059. ///////////////////////////////////////////////////////////////////////////////
  6060. class Exile_Car_Tempest_Abstract
  6061. {
  6062. skins[] =
  6063. {
  6064. {"Exile_Car_Tempest", 200, "Green Hex", {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"};}
  6065. };
  6066. };
  6067.  
  6068. ///////////////////////////////////////////////////////////////////////////////
  6069. // Ikarus
  6070. ///////////////////////////////////////////////////////////////////////////////
  6071. class Exile_Car_Ikarus_Abstract
  6072. {
  6073. skins[] =
  6074. {
  6075. {"Exile_Car_Ikarus_Blue", 200, "Blue", {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"};},
  6076. {"Exile_Car_Ikarus_Red", 200, "Red", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};},
  6077. {"Exile_Car_Ikarus_Party", 500, "Party", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};}
  6078. };
  6079. };
  6080.  
  6081. ///////////////////////////////////////////////////////////////////////////////
  6082. // Ural (Open)
  6083. ///////////////////////////////////////////////////////////////////////////////
  6084. class Exile_Car_Ural_Open_Abstract
  6085. {
  6086. skins[] =
  6087. {
  6088. {"Exile_Car_Ural_Open_Blue", 300, "Blue", {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
  6089. {"Exile_Car_Ural_Open_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
  6090. {"Exile_Car_Ural_Open_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
  6091. {"Exile_Car_Ural_Open_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  6092. };
  6093. };
  6094.  
  6095. ///////////////////////////////////////////////////////////////////////////////
  6096. // Ural (Covered)
  6097. ///////////////////////////////////////////////////////////////////////////////
  6098. class Exile_Car_Ural_Covered_Abstract
  6099. {
  6100. skins[] =
  6101. {
  6102. {"Exile_Car_Ural_Covered_Blue", 300, "Blue", {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};},
  6103. {"Exile_Car_Ural_Covered_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};},
  6104. {"Exile_Car_Ural_Covered_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};},
  6105. {"Exile_Car_Ural_Covered_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};}
  6106. };
  6107. };
  6108.  
  6109. ///////////////////////////////////////////////////////////////////////////////
  6110. // Lada
  6111. ///////////////////////////////////////////////////////////////////////////////
  6112. class Exile_Car_Lada_Abstract
  6113. {
  6114. skins[] =
  6115. {
  6116. {"Exile_Car_Lada_Green", 100, "Green", {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"};},
  6117. {"Exile_Car_Lada_Taxi", 100, "Taxi", {"exile_psycho_lada\data\Lada_red_CO.paa"};},
  6118. {"Exile_Car_Lada_Red", 100, "Red", {"exile_psycho_lada\data\Lada_red_CO.paa"};},
  6119. {"Exile_Car_Lada_Hipster", 100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"};}
  6120. };
  6121. };
  6122.  
  6123. ///////////////////////////////////////////////////////////////////////////////
  6124. // Volha
  6125. ///////////////////////////////////////////////////////////////////////////////
  6126. class Exile_Car_Volha_Abstract
  6127. {
  6128. skins[] =
  6129. {
  6130. {"Exile_Car_Volha_Blue", 100, "Blue", {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"};},
  6131. {"Exile_Car_Volha_White", 100, "White", {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"};},
  6132. {"Exile_Car_Volha_Black", 100, "Black", {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"};}
  6133. };
  6134. };
  6135.  
  6136. ///////////////////////////////////////////////////////////////////////////////
  6137. // HUNTER
  6138. ///////////////////////////////////////////////////////////////////////////////
  6139. class Exile_Car_Hunter_Abstract
  6140. {
  6141. skins[] =
  6142. {
  6143.  
  6144. {"Exile_Car_Hunter", 1000, "Exile White Edition", {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"};},
  6145. {"Exile_Car_Hunter", 1000, "Exile Hex", {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};},
  6146. {"Exile_Car_Hunter", 1000, "Exile Black", {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};}
  6147. };
  6148. };
  6149.  
  6150. ///////////////////////////////////////////////////////////////////////////////
  6151. // IFRIT
  6152. ///////////////////////////////////////////////////////////////////////////////
  6153. class Exile_Car_Ifrit_Abstract
  6154. {
  6155. skins[] =
  6156. {
  6157.  
  6158. {"Exile_Car_Ifrit", 1000, "Green Hex", {"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"};}
  6159. };
  6160. };
  6161.  
  6162. ///////////////////////////////////////////////////////////////////////////////
  6163. // HMMWV
  6164. ///////////////////////////////////////////////////////////////////////////////
  6165. class Exile_Car_HMMWV_M2_Abstract
  6166. {
  6167. skins[] =
  6168. {
  6169.  
  6170. {"Exile_Car_HMMWV_M2_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6171. {"Exile_Car_HMMWV_M2_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6172. };
  6173. };
  6174.  
  6175. class Exile_Car_HMMWV_M134_Abstract
  6176. {
  6177. skins[] =
  6178. {
  6179.  
  6180. {"Exile_Car_HMMWV_M134_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6181. {"Exile_Car_HMMWV_M134_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6182. };
  6183. };
  6184.  
  6185. class Exile_Car_HMMWV_MEV_Abstract
  6186. {
  6187. skins[] =
  6188. {
  6189.  
  6190. {"Exile_Car_HMMWV_MEV_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"};},
  6191. {"Exile_Car_HMMWV_MEV_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"};}
  6192. };
  6193. };
  6194.  
  6195. class Exile_Car_HMMWV_UNA_Abstract
  6196. {
  6197. skins[] =
  6198. {
  6199.  
  6200. {"Exile_Car_HMMWV_UNA_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};},
  6201. {"Exile_Car_HMMWV_UNA_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};}
  6202. };
  6203. };
  6204.  
  6205. ///////////////////////////////////////////////////////////////////////////////
  6206. // BTR40
  6207. ///////////////////////////////////////////////////////////////////////////////
  6208. class Exile_Car_BTR40_MG_Abstract
  6209. {
  6210. skins[] =
  6211. {
  6212.  
  6213. {"Exile_Car_BTR40_MG_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"};},
  6214. {"Exile_Car_BTR40_MG_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"};}
  6215. };
  6216. };
  6217.  
  6218. class Exile_Car_BTR40_Abstract
  6219. {
  6220. skins[] =
  6221. {
  6222.  
  6223. {"Exile_Car_BTR40_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"};},
  6224. {"Exile_Car_BTR40_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"};}
  6225. };
  6226. };
  6227.  
  6228. ///////////////////////////////////////////////////////////////////////////////
  6229. // Golf
  6230. ///////////////////////////////////////////////////////////////////////////////
  6231. class Exile_Car_Golf_Abstract
  6232. {
  6233. skins[] =
  6234. {
  6235.  
  6236. {"Exile_Car_Golf_Red", 1000, "Red", {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"};},
  6237. {"Exile_Car_Golf_Black", 1000, "Black", {"exile_psycho_VWGolf\data\texture\black_co.paa"};}
  6238. };
  6239. };
  6240.  
  6241. ///////////////////////////////////////////////////////////////////////////////
  6242. // AN-2
  6243. ///////////////////////////////////////////////////////////////////////////////
  6244. class Exile_Plane_AN2_Abstract
  6245. {
  6246. skins[] =
  6247. {
  6248. {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"};},
  6249. {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
  6250. "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"};},
  6251. {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"};}
  6252. };
  6253. };
  6254.  
  6255. ///////////////////////////////////////////////////////////////////////////////
  6256. // RHIB
  6257. ///////////////////////////////////////////////////////////////////////////////
  6258. class B_G_Boat_Transport_02_F
  6259. {
  6260. skins[] =
  6261. {
  6262. {"Exile_Boat_RHIB", 150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"};}
  6263. };
  6264. };
  6265.  
  6266. ///////////////////////////////////////////////////////////////////////////////
  6267. // Water Scooter
  6268. ///////////////////////////////////////////////////////////////////////////////
  6269. class Exile_Boat_WaterScooter_Abstract
  6270. {
  6271. skins[] =
  6272. {
  6273. {"Exile_Boat_WaterScooter", 150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"};},
  6274. {"Exile_Boat_WaterScooter", 150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"};},
  6275. {"Exile_Boat_WaterScooter", 150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"};},
  6276. {"Exile_Boat_WaterScooter", 150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"};},
  6277. {"Exile_Boat_WaterScooter", 150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"};},
  6278. {"Exile_Boat_WaterScooter", 150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"};}
  6279. };
  6280. };
  6281.  
  6282. ///////////////////////////////////////////////////////////////////////////////
  6283. // Ceasar BTT
  6284. ///////////////////////////////////////////////////////////////////////////////
  6285. class C_Plane_Civil_01_F
  6286. {
  6287. skins[] =
  6288. {
  6289. {"Exile_Plane_Ceasar", 150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6290. {"Exile_Plane_Ceasar", 150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};},
  6291. {"Exile_Plane_Ceasar", 150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6292. {"Exile_Plane_Ceasar", 150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6293. {"Exile_Plane_Ceasar", 150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};},
  6294. {"Exile_Plane_Ceasar", 150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};},
  6295. {"Exile_Plane_Ceasar", 150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};}
  6296. };
  6297. };
  6298.  
  6299. ///////////////////////////////////////////////////////////////////////////////
  6300. // V-44 X Blackfish (Infantry Transport)
  6301. ///////////////////////////////////////////////////////////////////////////////
  6302. class B_T_VTOL_01_infantry_F
  6303. {
  6304. skins[] =
  6305. {
  6306. {"Exile_Plane_BlackfishInfantry", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"};}
  6307. };
  6308. };
  6309.  
  6310. ///////////////////////////////////////////////////////////////////////////////
  6311. // V-44 X Blackfish (Vehicle Transport)
  6312. ///////////////////////////////////////////////////////////////////////////////
  6313. class B_T_VTOL_01_vehicle_F
  6314. {
  6315. skins[] =
  6316. {
  6317. {"Exile_Plane_BlackfishVehicle", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"};}
  6318. };
  6319. };
  6320.  
  6321. ///////////////////////////////////////////////////////////////////////////////
  6322. // Prowler (Light)
  6323. ///////////////////////////////////////////////////////////////////////////////
  6324. class B_CTRG_LSV_01_light_F
  6325. {
  6326. skins[] =
  6327. {
  6328. {"Exile_Car_ProwlerLight", 150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"};},
  6329. {"Exile_Car_ProwlerLight", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6330. {"Exile_Car_ProwlerLight", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"};}
  6331. };
  6332. };
  6333.  
  6334. ///////////////////////////////////////////////////////////////////////////////
  6335. // Prowler (Unarmed)
  6336. ///////////////////////////////////////////////////////////////////////////////
  6337. class B_T_LSV_01_unarmed_black_F
  6338. {
  6339. skins[] =
  6340. {
  6341. {"Exile_Car_ProwlerUnarmed", 150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6342. {"Exile_Car_ProwlerUnarmed", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};},
  6343. {"Exile_Car_ProwlerUnarmed", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"};}
  6344. };
  6345. };
  6346.  
  6347. ///////////////////////////////////////////////////////////////////////////////
  6348. // Qilin (Unarmed)
  6349. ///////////////////////////////////////////////////////////////////////////////
  6350. class O_T_LSV_02_unarmed_black_F
  6351. {
  6352. skins[] =
  6353. {
  6354. {"Exile_Car_QilinUnarmed", 150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"};},
  6355. {"Exile_Car_QilinUnarmed", 150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"};}
  6356. };
  6357. };
  6358.  
  6359. ///////////////////////////////////////////////////////////////////////////////
  6360. // MB 4WD
  6361. ///////////////////////////////////////////////////////////////////////////////
  6362. class C_Offroad_02_unarmed_orange_F
  6363. {
  6364. skins[] =
  6365. {
  6366. {"Exile_Car_MB4WD", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"};},
  6367. {"Exile_Car_MB4WD", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"};},
  6368. {"Exile_Car_MB4WD", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"};},
  6369. {"Exile_Car_MB4WD", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"};},
  6370. {"Exile_Car_MB4WD", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"};},
  6371. {"Exile_Car_MB4WD", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"};},
  6372. {"Exile_Car_MB4WD", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"};}
  6373. };
  6374. };
  6375.  
  6376. class I_C_Offroad_02_unarmed_F
  6377. {
  6378. skins[] =
  6379. {
  6380. {"Exile_Car_MB4WDOpen", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"};},
  6381. {"Exile_Car_MB4WDOpen", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"};},
  6382. {"Exile_Car_MB4WDOpen", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"};},
  6383. {"Exile_Car_MB4WDOpen", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"};},
  6384. {"Exile_Car_MB4WDOpen", 150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"};},
  6385. {"Exile_Car_MB4WDOpen", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"};},
  6386. {"Exile_Car_MB4WDOpen", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"};},
  6387. {"Exile_Car_MB4WDOpen", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"};}
  6388. };
  6389. };
  6390. };
  6391. class CfgVehicleTransport
  6392. {
  6393. class Exile_Container_SupplyBox
  6394. {
  6395. vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};
  6396.  
  6397. class Exile_Car_Van_Abstract
  6398. {
  6399. attachPosition[] = {0, -1.1, 0.2};
  6400. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  6401. detachPosition[] = {0, -4.4};
  6402. };
  6403.  
  6404. class Exile_Car_Offroad_Abstract
  6405. {
  6406. attachPosition[] = {0, -1.6, 0.4};
  6407. cargoIndizes[] = {1, 2, 3, 4};
  6408. detachPosition[] = {0, -4};
  6409. };
  6410.  
  6411. class Exile_Car_Zamak_Abstract
  6412. {
  6413. attachPosition[] = {0.03, 0.3, 0};
  6414. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  6415. detachPosition[] = {0.03, -4.8};
  6416. };
  6417.  
  6418. class Exile_Car_HEMMT_Abstract
  6419. {
  6420. attachPosition[] = {0.05, -0.1, 0.3};
  6421. cargoIndizes[] = {1, 2, 8, 9};
  6422. detachPosition[] = {0.05, -6.1};
  6423. };
  6424.  
  6425. class Exile_Car_Tempest_Abstract
  6426. {
  6427. attachPosition[] = {0.08, -0.85, 0.4};
  6428. cargoIndizes[] = {1, 6, 7, 9};
  6429. detachPosition[] = {0.08, -6};
  6430. };
  6431. };
  6432. };
  6433. class CfgVon
  6434. {
  6435. // self explanitory isnt it
  6436. class global
  6437. {
  6438. id = 0;
  6439. text = 0;
  6440. von = 0;
  6441. };
  6442.  
  6443. class side
  6444. {
  6445. id = 1;
  6446. text = 1;
  6447. von = 0;
  6448. };
  6449.  
  6450. class command
  6451. {
  6452. id = 2;
  6453. text = 0;
  6454. von = 0;
  6455. };
  6456.  
  6457. class group
  6458.  
  6459. {
  6460. id = 3;
  6461. text = 1;
  6462. von = 1;
  6463. };
  6464.  
  6465. class vehicle
  6466. {
  6467. id = 4;
  6468. text = 1;
  6469. von = 1;
  6470. };
  6471.  
  6472. class direct
  6473. {
  6474. id = 5;
  6475. text = 1;
  6476. von = 1;
  6477. };
  6478. };
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