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Jan 30th, 2015
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C# 1.78 KB | None | 0 0
  1. public static void GetStats(byte inClass, byte inLevel, Client.GameClient client)
  2.         {
  3.             string Class = "";
  4.             inClass = (byte)((inClass / 10) * 10);
  5.             switch (inClass)
  6.             {
  7.                 case 10: Class = "Trojan"; break;
  8.                 case 20: Class = "Warrior"; break;
  9.                 case 40: Class = "Archer"; break;
  10.                 case 50: Class = "Ninja"; break;
  11.                 case 60: Class = "Monk"; break;
  12.                 case 70: Class = "Pirate"; break;
  13.                 case 80: Class = "LongLee"; break;
  14.                 default: Class = "Taoist"; break;
  15.             }
  16.             inLevel = Math.Max((byte)10, inLevel);
  17.             inLevel = Math.Min((byte)120, inLevel);
  18.             string[] Data = null;
  19.             if (Class == "Trojan")
  20.                 Data = TrojanStats[inLevel].Split(',');
  21.             else if (Class == "Warrior")
  22.                 Data = WarriorStats[inLevel].Split(',');
  23.             else if (Class == "Archer")
  24.                 Data = ArcherStats[inLevel].Split(',');
  25.             else if (Class == "Ninja")
  26.                 Data = NinjaStats[inLevel].Split(',');
  27.             else if (Class == "Taoist")
  28.                 Data = TaoistStats[inLevel].Split(',');
  29.             else if (Class == "Monk")
  30.                 Data = MonkStats[inLevel].Split(',');
  31.             else if (Class == "Pirate")
  32.                 Data = MonkStats[inLevel].Split(',');
  33.             else if (Class == "LongLee")
  34.                 Data = MonkStats[inLevel].Split(',');
  35.  
  36.             client.Entity.Strength = Convert.ToUInt16(Data[0]);
  37.             client.Entity.Vitality = Convert.ToUInt16(Data[1]);
  38.             client.Entity.Agility = Convert.ToUInt16(Data[2]);
  39.             client.Entity.Spirit = Convert.ToUInt16(Data[3]);
  40.         }
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