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  1. /* AMXX Mod script.
  2. *
  3. * (c) Copyright 2004, developed by Geesu
  4. * This file is provided as is (no warranties).
  5. *
  6. * Changelog
  7. * 1.1:
  8. * Added /respawn command to spawn a player if they're dead
  9. * Added a public cvar
  10. * 1.0:
  11. * Pistols are now given to players when they respawn
  12. * sv_checkpistols cvar added, if this is set to 0, then players will always spawn with a pistol, otherwise they will only spawn with a pistol when it is not scoutzknivez and not a ka map
  13. * sv_respawn cvar added, set this to 0 to disable the plugin
  14. */
  15.  
  16. new const VERSION[] = "1.1"
  17.  
  18. #include <amxmodx>
  19. #include <fun>
  20. #include <cstrike>
  21.  
  22. #define DISABLE_CS 0
  23.  
  24. // team ids
  25. #define UNASSIGNED 0
  26. #define TS 1
  27. #define CTS 2
  28. #define AUTO_TEAM 5
  29.  
  30. new bool:g_PistolsDisabled = false
  31.  
  32. public plugin_init(){
  33.  
  34. register_plugin("Respawn Forever", VERSION, "Pimp Daddy (OoTOAoO)")
  35.  
  36. register_event("DeathMsg","on_Death","a")
  37.  
  38. register_cvar("sv_checkpistols", "1")
  39. register_cvar("sv_respawn", "1")
  40. register_cvar("respawn_forever_version", VERSION, FCVAR_SERVER)
  41.  
  42. register_clcmd("say","on_Chat")
  43. register_clcmd("say_team","on_Chat")
  44. }
  45.  
  46. public on_Chat(id)
  47. {
  48. if ( !get_cvar_num("sv_respawn") )
  49. {
  50. client_print(id, print_chat, "* Respawn plugin disabled")
  51. return PLUGIN_CONTINUE
  52. }
  53.  
  54. new szSaid[32]
  55. read_args(szSaid, 31)
  56.  
  57. if (equali(szSaid,"^"/respawn^"") || equali(szSaid,"^"respawn^""))
  58. {
  59. spawn_func(id)
  60. }
  61. }
  62.  
  63. public check_pistols()
  64. {
  65. /* Determine if we should give players a pistol or not */
  66. if ( get_cvar_num("sv_checkpistols") )
  67. {
  68. set_task(1.0, "check_pistols")
  69. new mapname[32]
  70. get_mapname(mapname,31)
  71. if ( containi(mapname,"ka_")!=-1 || containi(mapname,"scoutzknivez")!=-1 )
  72. g_PistolsDisabled = true
  73. }
  74. }
  75.  
  76. public spawn_func(id)
  77. {
  78. new parm[1]
  79. parm[0]=id
  80.  
  81. /* Spawn the player twice to avoid the HL engine bug */
  82. set_task(0.5,"player_spawn",72,parm,1)
  83. set_task(0.7,"player_spawn",72,parm,1)
  84.  
  85. /* Then give them a suit and a knife */
  86. set_task(0.9,"player_giveitems",72,parm,1)
  87. }
  88.  
  89. public on_Death()
  90. {
  91. if ( !get_cvar_num("sv_respawn") )
  92. return PLUGIN_CONTINUE
  93.  
  94. new victim_id = read_data(2)
  95.  
  96. spawn_func( victim_id )
  97.  
  98. return PLUGIN_CONTINUE
  99. }
  100.  
  101. public player_giveitems(parm[1])
  102. {
  103. new id = parm[0]
  104.  
  105. give_item(id, "item_suit")
  106. give_item(id, "weapon_knife")
  107.  
  108. /* Determines if a players should be given a pistol */
  109. if ( !g_PistolsDisabled )
  110. {
  111. new wpnList[32] = 0, number = 0, bool:foundGlock = false, bool:foundUSP = false
  112. get_user_weapons(id,wpnList,number)
  113.  
  114. /* Determine if the player already has a pistol */
  115. for (new i = 0;i < number;i++)
  116. {
  117. if (wpnList[i] == CSW_GLOCK18)
  118. foundGlock = true
  119. if (wpnList[i] == CSW_USP)
  120. foundUSP = true
  121. }
  122.  
  123. /* Give a T his/her pistol */
  124. if ( get_user_team(id)==TS && !foundGlock )
  125. {
  126. give_item(id,"weapon_glock18")
  127. give_item(id,"ammo_9mm")
  128. give_item(id,"ammo_9mm")
  129. }
  130. /* Give a CT his/her pistol */
  131. else if ( get_user_team(id)==CTS && !foundUSP )
  132. {
  133. give_item(id,"weapon_usp")
  134. give_item(id,"ammo_45acp")
  135. give_item(id,"ammo_45acp")
  136. }
  137. }
  138.  
  139. return PLUGIN_CONTINUE
  140. }
  141.  
  142. public player_spawn(parm[1])
  143. {
  144. spawn(parm[0])
  145. }
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