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QL PP 14

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Oct 23rd, 2012
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  1. QUAKE LIVE's Premium Pak 14, is now online. This update adds the Infected game mode for
  2. our Pro Start-a-Match players, which is also freely available for all players through Halloween.
  3. Accompanied with the update is the addition of four new arenas.
  4.  
  5. New Red Rover Gamemode Variant
  6. Infected
  7. It's about zombies.Premium Arenas Added
  8.  
  9. Corrosion (Domination/FFA/Team/CA/FT/RR):
  10. By Tom 'Phantazm11' Perryman, Corrosion is the 2nd place prize winner of the Summer 2010 Quake 3 Maverick Mapping Contest.
  11.  
  12. Fluorescent (CTF/A&D/1-FLAG/Harvester):
  13. By Ferdinand 'cityy' List, Fluorescent is the 1st place prize winner of the Summer 2011 Quake 3 Maverick Mapping Contest.
  14.  
  15. Silent Fright (RR/FFA/TDM/CA):
  16. Holiday variant of Overlord, designed for Red Rover: Infected.
  17.  
  18. Sinister (Duel/FFA/2v2 TDM/CA/FT/RR):
  19. Making its debut, Sinister is a brand new arena by Mike 'Yellack' Schreiber and Gary 'akm' Turner (creators of Purgatory and Limbus).
  20.  
  21. Terminatria (DUEL/FFA/CA/FT/RR):
  22. By Russell 'bst' Vint, Terminatria is the 3rd place prize winner of the Summer 2011 Quake 3 Maverick Mapping Contest.
  23.  
  24. Premium Awards Added
  25. Added 22 new awards, including
  26. 16 Premium Awards, 5 Trophy Case Awards, and 1 secret standard award.
  27.  
  28. Game Updates
  29.  
  30. Changes & Additions:
  31. Added g_warmupReadyDelay (Defaults to 120s). Auto ready a lone unready dueler after x seconds after the first player has readied up.
  32.  
  33. Added the ability to disable the Post Match Map Voting via g_voteFlags 4096.
  34.  
  35. Server owners and operators may now issue callvotes, even when public callvoting is disabled on their server.
  36.  
  37. New Weapon Selection Code - cg_preferredStartingWeapons & g_bestStartingWeapons
  38.  
  39. Timeout Length now defaults to 60 seconds (increased from 30s).
  40.  
  41. Added g_freezeProtectedSpawnTime: If a player is killed within x ms of spawning.. then that player will be
  42. instantly respawned instead of Frozen. "Poor man's spawn protection."
  43.  
  44. Option for bobbing simpleitems w/ cg_simpleItemsFX 1 and a slightly larger max simpleItemRadius (22->24).
  45.  
  46. Resolved Issues:
  47. Fixed 'Most Accurate' Premium Scoreboard award in Clan Arena (it would display the incorrect player name).
  48. HUD scorebox correctly increments after earning CA Damage, RR Damage, or Infected Survivor Score Bonuses.
  49. Fixed Round Draw in Red Rover, it was broken/missing from all RR variants.
  50. Fixed Red Rover's forfeit conditions.
  51. Fixed popping sound at the beginning and end of the armor pickup sound effect
  52.  
  53. Arenas Updated
  54. Fatal Instinct
  55. Silence
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