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- GameView Start
- Apostate puts "Condemnation" into play.
- Apostate shuffles their the villain deck.
- Went to Apostate's Start phase.
- Went from Apostate's Start phase to PlayCard phase.
- GameController plays Remorseless Provocation.
- Apostate initiates 4 Infernal damage to Mainstay.
- Apostate deals Mainstay 4 Infernal damage.
- Mainstay is now at 24 HP.
- Remorseless Provocation plays Imp Pilferer.
- GameController moved Remorseless Provocation to the villain trash.
- Went from Apostate's PlayCard phase to End phase.
- Apostate initiates 3 Melee damage to G.I. Bunker.
- Apostate deals G.I. Bunker 3 Melee damage.
- G.I. Bunker is now at 24 HP.
- Apostate initiates 3 Infernal damage to G.I. Bunker.
- Apostate deals G.I. Bunker 3 Infernal damage.
- G.I. Bunker is now at 21 HP.
- Apostate initiates 3 Melee damage to Dr. Medico - Malpractice.
- Apostate deals Dr. Medico - Malpractice 3 Melee damage.
- Dr. Medico - Malpractice is now at 24 HP.
- There are no hero equipment or ongoing cards in play for Imp Pilferer to destroy.
- Went from Apostate's End phase to The Sentinels's Start phase.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Telekinetic Wallop.
- Adamant The Idealist initiates 1 Melee damage to Imp Pilferer.
- Telekinetic Wallop changes the damage type to Psychic.
- Telekinetic Wallop increases the damage dealt by Adamant The Idealist by 2.
- Adamant The Idealist deals Imp Pilferer 3 Psychic damage.
- Imp Pilferer is now at 0 HP.
- Adamant The Idealist's T.K. Thump destroys Imp Pilferer!
- GameController moved Imp Pilferer to the villain trash.
- Adamant The Idealist initiates 1 Melee damage to "Condemnation".
- Telekinetic Wallop changes the damage type to Psychic.
- Telekinetic Wallop increases the damage dealt by Adamant The Idealist by 2.
- "Condemnation" reduces the damage dealt to "Condemnation" by Adamant The Idealist by 1.
- Adamant The Idealist deals "Condemnation" 2 Psychic damage.
- "Condemnation" is now at 9 HP.
- Adamant The Idealist initiates 1 Melee damage to Apostate.
- Telekinetic Wallop changes the damage type to Psychic.
- Telekinetic Wallop increases the damage dealt by Adamant The Idealist by 2.
- Adamant The Idealist deals Apostate 3 Psychic damage.
- Apostate is now at 63 HP.
- GameController moved Telekinetic Wallop to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Restorative Burst.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Updated Intel.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- ***** LOADED UNDO FILE: undo-10-Parse-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9564.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Critical Multiplier.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Updated Intel.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Targeting Arrow.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Bunker's Start phase.
- Went from Bunker's Start phase to PlayCard phase.
- GameController plays Heavy Plating.
- Went from Bunker's PlayCard phase to UsePower phase.
- Bunker uses the power on G.I. Bunker.
- Applying ongoing effect: damage dealt to "Condemnation" is irreducible.
- Went from Bunker's UsePower phase to DrawCard phase.
- Bunker draws Turret Mode.
- Went from Bunker's DrawCard phase to End phase.
- Went from Bunker's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Leader of the Pack.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to "Condemnation".
- G.I. Bunker's Panzer-Buster makes the damage irreducible.
- "Condemnation" cannot reduce the damage, because it is irreducible.
- Mainstay deals "Condemnation" 1 Melee damage.
- "Condemnation" is now at 8 HP.
- Mainstay initiates 1 Melee damage to "Condemnation".
- G.I. Bunker's Panzer-Buster makes the damage irreducible.
- "Condemnation" cannot reduce the damage, because it is irreducible.
- Mainstay deals "Condemnation" 1 Melee damage.
- "Condemnation" is now at 7 HP.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Void Belter.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Flare Up.
- Dr. Medico - Malpractice initiates 3 Energy damage to "Condemnation".
- G.I. Bunker's Panzer-Buster makes the damage irreducible.
- "Condemnation" cannot reduce the damage, because it is irreducible.
- Dr. Medico - Malpractice deals "Condemnation" 3 Energy damage.
- "Condemnation" is now at 4 HP.
- Flare Up caused Dr. Medico - Malpractice to regain 1 HP. HP is now 25.
- Flare Up caused G.I. Bunker to regain 1 HP. HP is now 22.
- GameController moved Flare Up to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws From the Brink.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Went from Void Guard Dr. Medico's End phase to The Temple of Zhu Long's Start phase.
- Went from The Temple of Zhu Long's Start phase to PlayCard phase.
- GameController plays The True Form.
- Went from The Temple of Zhu Long's PlayCard phase to End phase.
- The True Form initiates 3 Radiant damage to Fugue State Parse.
- The True Form deals Fugue State Parse 3 Radiant damage.
- Fugue State Parse is now at 24 HP.
- The True Form initiates 3 Toxic damage to Fugue State Parse.
- The True Form deals Fugue State Parse 3 Toxic damage.
- Fugue State Parse is now at 21 HP.
- Went from The Temple of Zhu Long's End phase to Apostate's Start phase.
- Went from Apostate's Start phase to PlayCard phase.
- GameController plays Imp Pilferer.
- Revealed card: Critical Multiplier
- Updated Intel moved Critical Multiplier from Parse's revealed cards to Parse's deck.
- Went from Apostate's PlayCard phase to End phase.
- Apostate initiates 3 Melee damage to Dr. Medico - Malpractice.
- Apostate deals Dr. Medico - Malpractice 3 Melee damage.
- Dr. Medico - Malpractice is now at 22 HP.
- Apostate initiates 3 Infernal damage to Dr. Medico - Malpractice.
- Leader of the Pack redirects the damage dealt from Dr. Medico - Malpractice to Mainstay.
- Apostate deals Mainstay 3 Infernal damage.
- Mainstay is now at 21 HP.
- Apostate initiates 3 Melee damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by Apostate by 1.
- Apostate deals G.I. Bunker 2 Melee damage.
- G.I. Bunker is now at 20 HP.
- Imp Pilferer will destroy 1 hero ongoing or equipment cards.
- Void Guard Mainstay draws Drop the Hammer.
- Leader of the Pack plays Void Belter.
- Imp Pilferer destroys Leader of the Pack!
- GameController moved Leader of the Pack to Void Guard Mainstay's trash.
- Went from Apostate's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Coordinated Assault.
- Adamant The Idealist initiates 5 Melee damage to "Condemnation".
- G.I. Bunker's Panzer-Buster makes the damage irreducible.
- "Condemnation" cannot reduce the damage, because it is irreducible.
- Adamant The Idealist deals "Condemnation" 5 Melee damage.
- "Condemnation" is now at -1 HP.
- Adamant The Idealist's T.K. Thump destroys "Condemnation"!
- GameController moved "Condemnation" to the villain trash.
- GameController moved Coordinated Assault to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Restorative Burst.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Targeting Arrow.
- Fugue State Parse initiates 1 Projectile damage to The True Form.
- Fugue State Parse deals The True Form 1 Projectile damage.
- The True Form is now at 12 HP.
- Applying ongoing effect: Increase damage dealt to The True Form by 1.
- GameController moved Targeting Arrow to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Between the Lines.
- ***** LOADED UNDO FILE: undo-42-Parse-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9565.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Between the Lines.
- Void Guard Mainstay uses the power on Void Belter.
- Mainstay initiates 3 Melee damage to Imp Pilferer.
- Between the Lines makes the damage irreducible.
- Mainstay deals Imp Pilferer 3 Melee damage.
- Imp Pilferer is now at 0 HP.
- Mainstay's Beatdown destroys Imp Pilferer!
- GameController moved Imp Pilferer to the villain trash.
- GameController moved Between the Lines to Parse's trash.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Critical Multiplier.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Bunker's Start phase.
- Went from Bunker's Start phase to PlayCard phase.
- GameController plays Flak Cannon.
- Went from Bunker's PlayCard phase to UsePower phase.
- Bunker uses the power on Flak Cannon.
- G.I. Bunker initiates 3 Projectile damage to The True Form.
- Targeting Arrow increases the damage dealt by G.I. Bunker by 1.
- G.I. Bunker deals The True Form 4 Projectile damage.
- The True Form is now at 8 HP.
- Went from Bunker's UsePower phase to DrawCard phase.
- Bunker draws Auxiliary Power Source.
- Went from Bunker's DrawCard phase to End phase.
- Went from Bunker's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Bad to the Bone.
- Applying ongoing effect: Increase damage dealt by Void Guard Mainstay by 1.
- Mainstay initiates 2 Melee damage to The True Form.
- Targeting Arrow increases the damage dealt by Mainstay by 1.
- Bad to the Bone increases the damage dealt by Mainstay by 1.
- Mainstay deals The True Form 4 Melee damage.
- The True Form is now at 4 HP.
- GameController moved Bad to the Bone to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Void Belter.
- Mainstay initiates 3 Melee damage to The True Form.
- Targeting Arrow increases the damage dealt by Mainstay by 1.
- Bad to the Bone increases the damage dealt by Mainstay by 1.
- Mainstay deals The True Form 5 Melee damage.
- The True Form is now at -1 HP.
- Mainstay's Beatdown destroys The True Form!
- GameController moved The True Form to the environment trash.
- Mainstay initiates 2 Projectile damage to Apostate.
- Bad to the Bone increases the damage dealt by Mainstay by 1.
- Mainstay deals Apostate 3 Projectile damage.
- Apostate is now at 60 HP.
- Mainstay initiates 2 Fire damage to Apostate.
- Bad to the Bone increases the damage dealt by Mainstay by 1.
- Mainstay deals Apostate 3 Fire damage.
- Apostate is now at 57 HP.
- Void Belter destroys itself!
- GameController moved Void Belter to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Whiplash.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by Void Guard Mainstay by 1.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Flare Up.
- Dr. Medico - Malpractice initiates 3 Energy damage to Apostate.
- Dr. Medico - Malpractice deals Apostate 3 Energy damage.
- Apostate is now at 54 HP.
- Flare Up caused Dr. Medico - Malpractice to regain 1 HP. HP is now 23.
- Flare Up caused G.I. Bunker to regain 1 HP. HP is now 21.
- GameController moved Flare Up to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Flare Up.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Went from Void Guard Dr. Medico's End phase to The Temple of Zhu Long's Start phase.
- Went from The Temple of Zhu Long's Start phase to PlayCard phase.
- GameController plays Apprentice Poisoner.
- Went from The Temple of Zhu Long's PlayCard phase to End phase.
- Apprentice Poisoner initiates 1 Toxic damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Apprentice Poisoner by 1.
- Damage amount was 0, so no damage was dealt.
- Apprentice Poisoner initiates 1 Toxic damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Apprentice Poisoner by 1.
- Damage amount was 0, so no damage was dealt.
- Apprentice Poisoner initiates 1 Toxic damage to Adamant The Idealist.
- Mainstay's Block reduces the damage dealt to Adamant The Idealist by Apprentice Poisoner by 1.
- Damage amount was 0, so no damage was dealt.
- Went from The Temple of Zhu Long's End phase to Apostate's Start phase.
- Went from Apostate's Start phase to PlayCard phase.
- GameController plays Fiendish Pugilist.
- Revealed card: Syntactic Analysis
- Updated Intel moved Syntactic Analysis from Parse's revealed cards to the bottom of Parse's deck.
- Went from Apostate's PlayCard phase to End phase.
- Apostate initiates 3 Melee damage to Dr. Medico - Malpractice.
- Apostate deals Dr. Medico - Malpractice 3 Melee damage.
- Dr. Medico - Malpractice is now at 20 HP.
- Apostate initiates 3 Infernal damage to Dr. Medico - Malpractice.
- Apostate deals Dr. Medico - Malpractice 3 Infernal damage.
- Dr. Medico - Malpractice is now at 17 HP.
- Fiendish Pugilist initiates 4 Melee damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by Fiendish Pugilist by 1.
- Fiendish Pugilist deals G.I. Bunker 3 Melee damage.
- G.I. Bunker is now at 18 HP.
- Went from Apostate's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's Start phase to PlayCard phase.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Unique Capabilities.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Critical Multiplier.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Syntactic Analysis.
- Revealed card: Preventative Care
- Revealed card: Healing Pulse
- Syntactic Analysis plays Healing Pulse.
- Syntactic Analysis plays Preventative Care.
- Applying ongoing effect: Prevent the next damage to Fugue State Parse.
- Void Guard Dr. Medico draws Experimental Medicine.
- Preventative Care plays Doctor's Orders.
- Dr. Medico - Malpractice initiates 1 Energy damage to Dr. Medico - Malpractice.
- Dr. Medico - Malpractice deals Dr. Medico - Malpractice 1 Energy damage.
- Dr. Medico - Malpractice is now at 16 HP.
- Doctor's Orders caused G.I. Bunker to regain 2 HP. HP is now 20.
- Bunker uses the power on Flak Cannon.
- G.I. Bunker initiates 3 Projectile damage to Fiendish Pugilist.
- G.I. Bunker deals Fiendish Pugilist 3 Projectile damage.
- Fiendish Pugilist is now at 3 HP.
- GameController moved Doctor's Orders to Void Guard Dr. Medico's trash.
- GameController moved Preventative Care to Void Guard Dr. Medico's trash.
- GameController moved Syntactic Analysis to Parse's trash.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Impossible Shot.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Bunker's Start phase.
- Went from Bunker's Start phase to PlayCard phase.
- GameController plays Auxiliary Power Source.
- Went from Bunker's PlayCard phase to UsePower phase.
- Bunker uses the power on Flak Cannon.
- G.I. Bunker initiates 3 Projectile damage to Fiendish Pugilist.
- G.I. Bunker deals Fiendish Pugilist 3 Projectile damage.
- Fiendish Pugilist is now at 0 HP.
- G.I. Bunker's Panzer-Buster destroys Fiendish Pugilist!
- GameController moved Fiendish Pugilist to the villain trash.
- Went from Bunker's UsePower phase to DrawCard phase.
- Bunker draws Recharge Mode.
- Went from Bunker's DrawCard phase to End phase.
- Went from Bunker's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Whiplash.
- Mainstay initiates 2 Melee damage to Apostate.
- Mainstay deals Apostate 2 Melee damage.
- Apostate is now at 52 HP.
- Apprentice Poisoner initiates 1 Toxic damage to Apostate.
- Apprentice Poisoner deals Apostate 1 Toxic damage.
- Apostate is now at 51 HP.
- Apprentice Poisoner initiates 1 Toxic damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Apprentice Poisoner by 1.
- Damage amount was 0, so no damage was dealt.
- Apprentice Poisoner initiates 1 Toxic damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Apprentice Poisoner by 1.
- Damage amount was 0, so no damage was dealt.
- Apprentice Poisoner initiates 1 Toxic damage to Adamant Dr. Medico.
- Mainstay's Block reduces the damage dealt to Adamant Dr. Medico by Apprentice Poisoner by 1.
- Damage amount was 0, so no damage was dealt.
- Apprentice Poisoner initiates 1 Toxic damage to Adamant The Idealist.
- Mainstay's Block reduces the damage dealt to Adamant The Idealist by Apprentice Poisoner by 1.
- Damage amount was 0, so no damage was dealt.
- Apprentice Poisoner initiates 1 Toxic damage to Fugue State Parse.
- Action of Apprentice Poisoner was prevented by Preventative Care.
- Apprentice Poisoner initiates 1 Toxic damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by Apprentice Poisoner by 1.
- Damage amount was 0, so no damage was dealt.
- Apprentice Poisoner initiates 1 Toxic damage to Mainstay.
- Apprentice Poisoner deals Mainstay 1 Toxic damage.
- Mainstay is now at 20 HP.
- Apprentice Poisoner initiates 1 Toxic damage to Dr. Medico - Malpractice.
- Apprentice Poisoner deals Dr. Medico - Malpractice 1 Toxic damage.
- Dr. Medico - Malpractice is now at 15 HP.
- Whiplash destroys Apprentice Poisoner!
- GameController moved Apprentice Poisoner to the environment trash.
- GameController moved Whiplash to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Apostate.
- Mainstay deals Apostate 1 Melee damage.
- Apostate is now at 50 HP.
- Mainstay initiates 1 Melee damage to Apostate.
- Mainstay deals Apostate 1 Melee damage.
- Apostate is now at 49 HP.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Preemptive Payback.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Experimental Medicine.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Healing Pulse.
- Dr. Medico - Malpractice initiates 2 Energy damage to Dr. Medico - Malpractice.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Dr. Medico - Malpractice 2 Energy damage.
- Dr. Medico - Malpractice is now at 13 HP.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Healing Pulse tried to increase Mainstay's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by Writhe by 1.
- Healing Pulse tried to increase Writhe's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by Adamant Dr. Medico by 1.
- Healing Pulse tried to increase Adamant Dr. Medico's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by Adamant The Idealist by 1.
- Healing Pulse tried to increase Adamant The Idealist's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by Fugue State Parse by 1.
- Healing Pulse caused Fugue State Parse to regain 3 HP. HP is now 24.
- Experimental Medicine increases the HP gained by G.I. Bunker by 1.
- Healing Pulse caused G.I. Bunker to regain 3 HP. HP is now 23.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Healing Pulse caused Mainstay to regain 3 HP. HP is now 23.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Second Opinion.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Dr. Medico - Malpractice by 1.
- Healing Pulse caused Dr. Medico - Malpractice to regain 2 HP. HP is now 15.
- Experimental Medicine increases the HP gained by G.I. Bunker by 1.
- Healing Pulse caused G.I. Bunker to regain 2 HP. HP is now 25.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Healing Pulse caused Mainstay to regain 2 HP. HP is now 25.
- Went from Void Guard Dr. Medico's End phase to The Temple of Zhu Long's Start phase.
- Went from The Temple of Zhu Long's Start phase to PlayCard phase.
- GameController plays Mysterious Ceremonies.
- Went from The Temple of Zhu Long's PlayCard phase to End phase.
- Void Guard Mainstay draws Sweet Rhonda.
- Void Guard Mainstay draws Mano a Mano.
- Void Guard Mainstay draws Shard-Strength.
- Went from The Temple of Zhu Long's End phase to Apostate's Start phase.
- Went from Apostate's Start phase to PlayCard phase.
- GameController plays Runes of Malediction.
- Revealed card: Segmentation Fault
- Updated Intel moved Segmentation Fault from Parse's revealed cards to the bottom of Parse's deck.
- Went from Apostate's PlayCard phase to End phase.
- Apostate initiates 3 Melee damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by Apostate by 1.
- Apostate deals G.I. Bunker 2 Melee damage.
- G.I. Bunker is now at 23 HP.
- Apostate initiates 3 Infernal damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by Apostate by 1.
- Apostate deals G.I. Bunker 2 Infernal damage.
- G.I. Bunker is now at 21 HP.
- Went from Apostate's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Unique Capabilities.
- Unique Capabilities puts Aura of Vision into play.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Team Communication.
- Unique Capabilities plays Team Communication.
- The Sentinels draws Dark Delusions.
- The Sentinels draws Horrifying Dichotomy.
- The Sentinels draws Sentinel Tactics.
- The Sentinels draws Second Chance.
- Team Communication plays Sentinel Tactics.
- GameController moved Team Communication to The Sentinels' trash.
- GameController moved Unique Capabilities to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Adamant The Idealist.
- Adamant The Idealist initiates 1 Psychic damage to Apostate.
- Adamant The Idealist deals Apostate 1 Psychic damage.
- Apostate is now at 48 HP.
- Applying ongoing effect: Reduce damage dealt by Apostate by 1.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Fling Into Darkness.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Impossible Shot.
- Fugue State Parse initiates 3 Projectile damage to Runes of Malediction.
- Runes of Malediction cannot reduce the damage, because it is irreducible.
- Fugue State Parse deals Runes of Malediction 3 Projectile damage.
- Runes of Malediction is now at 3 HP.
- Parse draws Recompile.
- GameController moved Impossible Shot to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Segmentation Fault.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Reveal the Flaws.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Bunker's Start phase.
- Went from Bunker's Start phase to PlayCard phase.
- GameController plays Auxiliary Power Source.
- Went from Bunker's PlayCard phase to UsePower phase.
- Bunker uses the power on G.I. Bunker.
- Applying ongoing effect: damage dealt to Runes of Malediction is irreducible.
- Went from Bunker's UsePower phase to DrawCard phase.
- Bunker draws Flak Cannon.
- Went from Bunker's DrawCard phase to End phase.
- Went from Bunker's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Shard-Strength.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Runes of Malediction.
- G.I. Bunker's Panzer-Buster makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Runes of Malediction cannot reduce the damage, because it is irreducible.
- Mainstay deals Runes of Malediction 2 Melee damage.
- Runes of Malediction is now at 1 HP.
- Mainstay initiates 1 Melee damage to Runes of Malediction.
- G.I. Bunker's Panzer-Buster makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Runes of Malediction cannot reduce the damage, because it is irreducible.
- Mainstay deals Runes of Malediction 2 Melee damage.
- Runes of Malediction is now at -1 HP.
- Mainstay's Beatdown destroys Runes of Malediction!
- GameController moved Runes of Malediction to the villain trash.
- Runes of Malediction takes 5 demon cards from the villain trash and puts them into play!
- Runes of Malediction puts Fiendish Pugilist into play.
- Revealed card: Relic Spirit
- Updated Intel moved Relic Spirit from Apostate's revealed cards to the bottom of the villain deck.
- Runes of Malediction puts Imp Pilferer into play.
- Revealed card: Impossible Shot
- Updated Intel moved Impossible Shot from Parse's revealed cards to Parse's deck.
- Runes of Malediction puts Imp Pilferer into play.
- Revealed card: Segmentation Fault
- Updated Intel moved Segmentation Fault from Parse's revealed cards to Parse's deck.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Mano a Mano.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico - Malpractice initiates 2 Toxic damage to Dr. Medico - Malpractice.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Dr. Medico - Malpractice 2 Toxic damage.
- Dr. Medico - Malpractice is now at 13 HP.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Flare Up.
- Dr. Medico - Malpractice initiates 3 Energy damage to Imp Pilferer.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Imp Pilferer 3 Energy damage.
- Imp Pilferer is now at 0 HP.
- Dr. Medico - Malpractice's Red Right Hand destroys Imp Pilferer!
- GameController moved Imp Pilferer to the villain trash.
- Experimental Medicine increases the HP gained by Dr. Medico - Malpractice by 1.
- Flare Up caused Dr. Medico - Malpractice to regain 2 HP. HP is now 15.
- Experimental Medicine increases the HP gained by G.I. Bunker by 1.
- Flare Up caused G.I. Bunker to regain 2 HP. HP is now 23.
- GameController moved Flare Up to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico - Malpractice.
- Applying ongoing effect: Until the end of your next turn, the first time each hero target would regain HP each turn, Dr. Medico - Malpractice deals 1 target that amount of energy damage instead.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Immunization.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Dr. Medico - Malpractice by 1.
- Dr. Medico - Malpractice's Red Right Hand prevented Dr. Medico - Malpractice from regaining HP.
- Dr. Medico - Malpractice initiates 2 Energy damage to Imp Pilferer.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Imp Pilferer 2 Energy damage.
- Imp Pilferer is now at 1 HP.
- Experimental Medicine increases the HP gained by G.I. Bunker by 1.
- Dr. Medico - Malpractice's Red Right Hand prevented G.I. Bunker from regaining HP.
- Dr. Medico - Malpractice initiates 2 Energy damage to Imp Pilferer.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Imp Pilferer 2 Energy damage.
- Imp Pilferer is now at -1 HP.
- Dr. Medico - Malpractice's Red Right Hand destroys Imp Pilferer!
- Dr. Medico - Malpractice's Red Right Hand destroys Imp Pilferer!
- GameController moved Imp Pilferer to the villain trash.
- Experimental Medicine increases the HP gained by Fugue State Parse by 1.
- Dr. Medico - Malpractice's Red Right Hand prevented Fugue State Parse from regaining HP.
- Dr. Medico - Malpractice initiates 2 Energy damage to Fiendish Pugilist.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Fiendish Pugilist 2 Energy damage.
- Fiendish Pugilist is now at 4 HP.
- Went from Void Guard Dr. Medico's End phase to The Temple of Zhu Long's Start phase.
- Revealed card: Master of the Temple
- Mysterious Ceremonies puts Master of the Temple into play.
- Went from The Temple of Zhu Long's Start phase to PlayCard phase.
- GameController plays Master of the Temple.
- Went from The Temple of Zhu Long's PlayCard phase to End phase.
- Mysterious Ceremonies plays Data-Mining.
- Data-Mining destroys Master of the Temple!
- GameController moved Master of the Temple to the environment trash.
- GameController moved Data-Mining to Parse's trash.
- Master of the Temple puts The True Form into play.
- Master of the Temple moves 2 cards to the top of The Temple of Zhu Long's Deck.
- The Temple of Zhu Long shuffles their the environment deck.
- The True Form initiates 1 Toxic damage to Apostate.
- Fiendish Pugilist reduces the damage dealt to Apostate by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Apostate.
- Fiendish Pugilist reduces the damage dealt to Apostate by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Fiendish Pugilist.
- The True Form deals Fiendish Pugilist 1 Toxic damage.
- Fiendish Pugilist is now at 3 HP.
- The True Form initiates 1 Radiant damage to Fiendish Pugilist.
- The True Form deals Fiendish Pugilist 1 Radiant damage.
- Fiendish Pugilist is now at 2 HP.
- The True Form initiates 1 Toxic damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Adamant Dr. Medico.
- Mainstay's Block reduces the damage dealt to Adamant Dr. Medico by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Adamant Dr. Medico.
- Mainstay's Block reduces the damage dealt to Adamant Dr. Medico by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Adamant The Idealist.
- Mainstay's Block reduces the damage dealt to Adamant The Idealist by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Adamant The Idealist.
- Mainstay's Block reduces the damage dealt to Adamant The Idealist by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Fugue State Parse.
- The True Form deals Fugue State Parse 1 Toxic damage.
- Fugue State Parse is now at 23 HP.
- The True Form initiates 1 Radiant damage to Fugue State Parse.
- The True Form deals Fugue State Parse 1 Radiant damage.
- Fugue State Parse is now at 22 HP.
- The True Form initiates 1 Toxic damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Mainstay.
- Shard-Strength reduces the damage dealt to Mainstay by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Mainstay.
- The True Form deals Mainstay 1 Radiant damage.
- Mainstay is now at 24 HP.
- The True Form initiates 1 Toxic damage to Dr. Medico - Malpractice.
- The True Form deals Dr. Medico - Malpractice 1 Toxic damage.
- Dr. Medico - Malpractice is now at 14 HP.
- The True Form initiates 1 Radiant damage to Dr. Medico - Malpractice.
- The True Form deals Dr. Medico - Malpractice 1 Radiant damage.
- Dr. Medico - Malpractice is now at 13 HP.
- Master of the Temple destroys itself!
- GameController moved Master of the Temple to the environment trash.
- The True Form initiates 3 Radiant damage to Mainstay.
- The True Form deals Mainstay 3 Radiant damage.
- Mainstay is now at 21 HP.
- The True Form initiates 3 Toxic damage to Mainstay.
- The True Form deals Mainstay 3 Toxic damage.
- Mainstay is now at 18 HP.
- Went from The Temple of Zhu Long's End phase to Apostate's Start phase.
- Went from Apostate's Start phase to PlayCard phase.
- GameController plays Fallen Angel.
- Revealed card: Positive Prognosis
- Updated Intel moved Positive Prognosis from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's deck.
- Apostate initiates 4 Infernal damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Apostate by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Mainstay by Apostate by 1.
- Apostate deals Mainstay 2 Infernal damage.
- Mainstay is now at 12 HP.
- Apostate initiates 4 Infernal damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Apostate by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Writhe by Apostate by 1.
- Apostate deals Writhe 2 Infernal damage.
- Writhe is now at 12 HP.
- Apostate initiates 4 Infernal damage to Adamant Dr. Medico.
- Mainstay's Block reduces the damage dealt to Adamant Dr. Medico by Apostate by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Adamant Dr. Medico by Apostate by 1.
- Apostate deals Adamant Dr. Medico 2 Infernal damage.
- Adamant Dr. Medico is now at 12 HP.
- Apostate initiates 4 Infernal damage to Adamant The Idealist.
- Mainstay's Block reduces the damage dealt to Adamant The Idealist by Apostate by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Adamant The Idealist by Apostate by 1.
- Apostate deals Adamant The Idealist 2 Infernal damage.
- Adamant The Idealist is now at 10 HP.
- Apostate initiates 4 Infernal damage to Fugue State Parse.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Fugue State Parse by Apostate by 1.
- Apostate deals Fugue State Parse 3 Infernal damage.
- Fugue State Parse is now at 19 HP.
- Apostate initiates 4 Infernal damage to G.I. Bunker.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to G.I. Bunker by Apostate by 1.
- Heavy Plating reduces the damage dealt to G.I. Bunker by Apostate by 1.
- Apostate deals G.I. Bunker 2 Infernal damage.
- G.I. Bunker is now at 21 HP.
- Apostate initiates 4 Infernal damage to Mainstay.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Mainstay by Apostate by 1.
- Shard-Strength reduces the damage dealt to Mainstay by Apostate by 1.
- Apostate deals Mainstay 2 Infernal damage.
- Mainstay is now at 16 HP.
- Apostate initiates 4 Infernal damage to Dr. Medico - Malpractice.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Dr. Medico - Malpractice by Apostate by 1.
- Apostate deals Dr. Medico - Malpractice 3 Infernal damage.
- Dr. Medico - Malpractice is now at 10 HP.
- GameController moved Fallen Angel to the villain trash.
- Went from Apostate's PlayCard phase to End phase.
- Apostate initiates 3 Melee damage to G.I. Bunker.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to G.I. Bunker by Apostate by 1.
- Heavy Plating reduces the damage dealt to G.I. Bunker by Apostate by 1.
- Apostate deals G.I. Bunker 1 Melee damage.
- G.I. Bunker is now at 20 HP.
- Apostate initiates 3 Infernal damage to G.I. Bunker.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to G.I. Bunker by Apostate by 1.
- Heavy Plating reduces the damage dealt to G.I. Bunker by Apostate by 1.
- Apostate deals G.I. Bunker 1 Infernal damage.
- G.I. Bunker is now at 19 HP.
- Fiendish Pugilist initiates 4 Melee damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by Fiendish Pugilist by 1.
- Fiendish Pugilist deals G.I. Bunker 3 Melee damage.
- G.I. Bunker is now at 16 HP.
- Went from Apostate's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt by Apostate by 1.
- Void Guard Dr. Medico draws Positive Prognosis.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Restorative Burst.
- Dr. Medico - Malpractice's Red Right Hand prevented Mainstay from regaining HP.
- Dr. Medico - Malpractice initiates 1 Energy damage to Fiendish Pugilist.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Fiendish Pugilist 1 Energy damage.
- Fiendish Pugilist is now at 1 HP.
- Dr. Medico - Malpractice's Red Right Hand prevented Writhe from regaining HP.
- Dr. Medico - Malpractice initiates 1 Energy damage to Fiendish Pugilist.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Fiendish Pugilist 1 Energy damage.
- Fiendish Pugilist is now at 0 HP.
- Dr. Medico - Malpractice's Red Right Hand destroys Fiendish Pugilist!
- Dr. Medico - Malpractice's Red Right Hand destroys Fiendish Pugilist!
- GameController moved Fiendish Pugilist to the villain trash.
- Dr. Medico - Malpractice's Red Right Hand prevented Adamant Dr. Medico from regaining HP.
- Dr. Medico - Malpractice initiates 1 Energy damage to The True Form.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals The True Form 1 Energy damage.
- The True Form is now at 12 HP.
- Dr. Medico - Malpractice's Red Right Hand prevented Adamant The Idealist from regaining HP.
- Dr. Medico - Malpractice initiates 1 Energy damage to The True Form.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals The True Form 1 Energy damage.
- The True Form is now at 11 HP.
- Dr. Medico - Malpractice's Red Right Hand prevented Fugue State Parse from regaining HP.
- Dr. Medico - Malpractice initiates 1 Energy damage to The True Form.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals The True Form 1 Energy damage.
- The True Form is now at 10 HP.
- Dr. Medico - Malpractice's Red Right Hand prevented G.I. Bunker from regaining HP.
- Dr. Medico - Malpractice initiates 1 Energy damage to The True Form.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals The True Form 1 Energy damage.
- The True Form is now at 9 HP.
- Dr. Medico - Malpractice's Red Right Hand prevented Mainstay from regaining HP.
- Dr. Medico - Malpractice initiates 1 Energy damage to The True Form.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals The True Form 1 Energy damage.
- The True Form is now at 8 HP.
- Dr. Medico - Malpractice's Red Right Hand prevented Dr. Medico - Malpractice from regaining HP.
- Dr. Medico - Malpractice initiates 1 Energy damage to The True Form.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals The True Form 1 Energy damage.
- The True Form is now at 7 HP.
- GameController moved Restorative Burst to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Adamant Dr. Medico.
- Adamant Dr. Medico's Regeneration caused Mainstay to regain 1 HP. HP is now 13.
- Adamant Dr. Medico's Regeneration caused Writhe to regain 1 HP. HP is now 13.
- Adamant Dr. Medico's Regeneration caused Adamant Dr. Medico to regain 1 HP. HP is now 13.
- Adamant Dr. Medico's Regeneration caused Adamant The Idealist to regain 1 HP. HP is now 11.
- The Sentinels draws Team Communication.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Telekinetic Wallop.
- Went from The Sentinels's DrawCard phase to End phase.
- Went from The Sentinels's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Recompile.
- Parse discards Reveal the Flaws.
- Recompile moved Reveal the Flaws from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by G.I. Bunker by 1.
- Applying ongoing effect: Increase the next damage dealt by G.I. Bunker by 1.
- Parse discards Reveal the Flaws.
- Recompile moved Reveal the Flaws from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by G.I. Bunker by 1.
- Applying ongoing effect: Increase the next damage dealt by G.I. Bunker by 1.
- Parse discards Updated Intel.
- Recompile moved Updated Intel from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by G.I. Bunker by 1.
- Applying ongoing effect: Increase the next damage dealt by G.I. Bunker by 1.
- Parse draws Segmentation Fault.
- Parse draws Impossible Shot.
- Parse draws Reveal the Flaws.
- Parse draws Recompile.
- Parse draws Data-Mining.
- Parse draws Critical Multiplier.
- GameController moved Recompile to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Between the Lines.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Apostate.
- Between the Lines makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Apostate 2 Melee damage.
- Apostate is now at 46 HP.
- Mainstay initiates 1 Melee damage to Apostate.
- Between the Lines makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Apostate 2 Melee damage.
- Apostate is now at 44 HP.
- GameController moved Between the Lines to Parse's trash.
- Fugue State Parse's Neural Processing plays Hippocratic Oath.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Buffer Overflow.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Bunker's Start phase.
- Auxiliary Power Source destroys itself!
- GameController moved Auxiliary Power Source to Bunker's trash.
- Applying ongoing effect: Bunker may use an extra power this turn.
- Went from Bunker's Start phase to PlayCard phase.
- Auxiliary Power Source increased the action count of UsePower by 1.
- Went from Bunker's PlayCard phase to UsePower phase. (Count: 2)
- Bunker uses the power on Auxiliary Power Source.
- Bunker draws Heavy Plating.
- Bunker draws Decommissioned Hardware.
- Bunker draws Decommissioned Hardware.
- Auxiliary Power Source destroys itself!
- GameController moved Auxiliary Power Source to Bunker's trash.
- Bunker uses the power on Flak Cannon.
- G.I. Bunker initiates 3 Projectile damage to Apostate.
- Critical Multiplier increases the damage dealt by G.I. Bunker by 6.
- G.I. Bunker deals Apostate 9 Projectile damage.
- Apostate is now at 35 HP.
- Went from Bunker's UsePower phase to DrawCard phase.
- Bunker draws Omni-Cannon.
- Went from Bunker's DrawCard phase to End phase.
- Went from Bunker's End phase to Void Guard Mainstay's Start phase.
- Mainstay initiates 2 Toxic damage to Mainstay.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Shard-Strength reduces the damage dealt to Mainstay by Mainstay by 1.
- Mainstay deals Mainstay 2 Toxic damage.
- Mainstay is now at 14 HP.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Sweet Rhonda.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to The True Form.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals The True Form 2 Melee damage.
- The True Form is now at 5 HP.
- Mainstay initiates 1 Melee damage to The True Form.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals The True Form 2 Melee damage.
- The True Form is now at 3 HP.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Durasteel-Studded Vest.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay draws Sweet Rhonda.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico - Malpractice initiates 2 Toxic damage to Dr. Medico - Malpractice.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Dr. Medico - Malpractice 2 Toxic damage.
- Dr. Medico - Malpractice is now at 8 HP.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Second Opinion.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Healing Pulse.
- Dr. Medico - Malpractice initiates 2 Energy damage to Dr. Medico - Malpractice.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Dr. Medico - Malpractice 2 Energy damage.
- Dr. Medico - Malpractice is now at 6 HP.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Dr. Medico - Malpractice's Red Right Hand prevented Mainstay from regaining HP.
- Dr. Medico - Malpractice initiates 1 Energy damage to The True Form.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals The True Form 1 Energy damage.
- The True Form is now at 2 HP.
- Experimental Medicine increases the HP gained by Writhe by 1.
- Dr. Medico - Malpractice's Red Right Hand prevented Writhe from regaining HP.
- Dr. Medico - Malpractice initiates 1 Energy damage to The True Form.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals The True Form 1 Energy damage.
- The True Form is now at 1 HP.
- Experimental Medicine increases the HP gained by Adamant Dr. Medico by 1.
- Dr. Medico - Malpractice's Red Right Hand prevented Adamant Dr. Medico from regaining HP.
- Dr. Medico - Malpractice initiates 1 Energy damage to The True Form.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals The True Form 1 Energy damage.
- The True Form is now at 0 HP.
- Dr. Medico - Malpractice's Red Right Hand destroys The True Form!
- Dr. Medico - Malpractice's Red Right Hand destroys The True Form!
- GameController moved The True Form to the environment trash.
- Experimental Medicine increases the HP gained by Adamant The Idealist by 1.
- Dr. Medico - Malpractice's Red Right Hand prevented Adamant The Idealist from regaining HP.
- Dr. Medico - Malpractice initiates 1 Energy damage to Apostate.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Apostate 1 Energy damage.
- Apostate is now at 34 HP.
- Experimental Medicine increases the HP gained by Fugue State Parse by 1.
- Dr. Medico - Malpractice's Red Right Hand prevented Fugue State Parse from regaining HP.
- Dr. Medico - Malpractice initiates 3 Energy damage to Apostate.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Apostate 3 Energy damage.
- Apostate is now at 31 HP.
- Experimental Medicine increases the HP gained by G.I. Bunker by 1.
- Dr. Medico - Malpractice's Red Right Hand prevented G.I. Bunker from regaining HP.
- Dr. Medico - Malpractice initiates 3 Energy damage to Apostate.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Apostate 3 Energy damage.
- Apostate is now at 28 HP.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Dr. Medico - Malpractice's Red Right Hand prevented Mainstay from regaining HP.
- Dr. Medico - Malpractice initiates 3 Energy damage to Apostate.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Apostate 3 Energy damage.
- Apostate is now at 25 HP.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Regeneration.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Notice: an ongoing effect just expired: Until the end of your next turn, the first time each hero target would regain HP each turn, Dr. Medico - Malpractice deals 1 target that amount of energy damage instead.
- Experimental Medicine increases the HP gained by Dr. Medico - Malpractice by 1.
- Healing Pulse caused Dr. Medico - Malpractice to regain 2 HP. HP is now 8.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Healing Pulse caused Mainstay to regain 2 HP. HP is now 16.
- Experimental Medicine increases the HP gained by G.I. Bunker by 1.
- Healing Pulse caused G.I. Bunker to regain 2 HP. HP is now 18.
- Went from Void Guard Dr. Medico's End phase to The Temple of Zhu Long's Start phase.
- Revealed card: Master of the Temple
- Mysterious Ceremonies puts Master of the Temple into play.
- Went from The Temple of Zhu Long's Start phase to PlayCard phase.
- GameController plays Master of the Temple.
- Went from The Temple of Zhu Long's PlayCard phase to End phase.
- ***** LOADED UNDO FILE: undo-155-TheTempleOfZhuLong-End *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9582
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from The Temple of Zhu Long's PlayCard phase to End phase.
- Mysterious Ceremonies plays Data-Mining.
- Data-Mining destroys Master of the Temple!
- GameController moved Master of the Temple to the environment trash.
- GameController moved Data-Mining to Parse's trash.
- Master of the Temple puts The True Form into play.
- Master of the Temple moves 2 cards to the top of The Temple of Zhu Long's Deck.
- The Temple of Zhu Long shuffles their the environment deck.
- The True Form initiates 1 Toxic damage to Apostate.
- The True Form deals Apostate 1 Toxic damage.
- Apostate is now at 24 HP.
- The True Form initiates 1 Radiant damage to Apostate.
- The True Form deals Apostate 1 Radiant damage.
- Apostate is now at 23 HP.
- The True Form initiates 1 Toxic damage to Mainstay.
- The True Form deals Mainstay 1 Toxic damage.
- Mainstay is now at 12 HP.
- The True Form initiates 1 Radiant damage to Mainstay.
- The True Form deals Mainstay 1 Radiant damage.
- Mainstay is now at 11 HP.
- The True Form initiates 1 Toxic damage to Writhe.
- The True Form deals Writhe 1 Toxic damage.
- Writhe is now at 12 HP.
- The True Form initiates 1 Radiant damage to Writhe.
- The True Form deals Writhe 1 Radiant damage.
- Writhe is now at 11 HP.
- The True Form initiates 1 Toxic damage to Adamant Dr. Medico.
- The True Form deals Adamant Dr. Medico 1 Toxic damage.
- Adamant Dr. Medico is now at 12 HP.
- The True Form initiates 1 Radiant damage to Adamant Dr. Medico.
- The True Form deals Adamant Dr. Medico 1 Radiant damage.
- Adamant Dr. Medico is now at 11 HP.
- The True Form initiates 1 Toxic damage to Adamant The Idealist.
- The True Form deals Adamant The Idealist 1 Toxic damage.
- Adamant The Idealist is now at 10 HP.
- The True Form initiates 1 Radiant damage to Adamant The Idealist.
- The True Form deals Adamant The Idealist 1 Radiant damage.
- Adamant The Idealist is now at 9 HP.
- The True Form initiates 1 Toxic damage to Fugue State Parse.
- The True Form deals Fugue State Parse 1 Toxic damage.
- Fugue State Parse is now at 18 HP.
- The True Form initiates 1 Radiant damage to Fugue State Parse.
- The True Form deals Fugue State Parse 1 Radiant damage.
- Fugue State Parse is now at 17 HP.
- The True Form initiates 1 Toxic damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Mainstay.
- Shard-Strength reduces the damage dealt to Mainstay by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Mainstay.
- The True Form deals Mainstay 1 Radiant damage.
- Mainstay is now at 15 HP.
- The True Form initiates 1 Toxic damage to Dr. Medico - Malpractice.
- The True Form deals Dr. Medico - Malpractice 1 Toxic damage.
- Dr. Medico - Malpractice is now at 7 HP.
- The True Form initiates 1 Radiant damage to Dr. Medico - Malpractice.
- The True Form deals Dr. Medico - Malpractice 1 Radiant damage.
- Dr. Medico - Malpractice is now at 6 HP.
- Master of the Temple destroys itself!
- GameController moved Master of the Temple to the environment trash.
- The True Form initiates 3 Radiant damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by The True Form by 1.
- The True Form deals G.I. Bunker 2 Radiant damage.
- G.I. Bunker is now at 16 HP.
- The True Form initiates 3 Toxic damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by The True Form by 1.
- The True Form deals G.I. Bunker 2 Toxic damage.
- G.I. Bunker is now at 14 HP.
- Went from The Temple of Zhu Long's End phase to Apostate's Start phase.
- Went from Apostate's Start phase to PlayCard phase.
- GameController plays Profane Summons.
- Revealed card: Relic Spirit
- Updated Intel moved Relic Spirit from Apostate's revealed cards to the villain deck.
- Revealed card: Relic Spirit
- Revealed matching card: Corrupted Effigy
- Revealed card: Profane Summons
- Revealed card: Apocalypse
- Revealed card: Fallen Angel
- Revealed card: Apocalypse
- Revealed matching card: Gauntlet of Perdition
- Revealed card: Imp Pilferer
- Revealed card: Remorseless Provocation
- Revealed card: Profane Summons
- Revealed matching card: Tome of the Unknowable
- Revealed card: Fiendish Pugilist
- Revealed card: Relic Spirit
- Revealed matching card: Gauntlet of Perdition
- Profane Summons puts Corrupted Effigy into play.
- Revealed card: Blackout
- Updated Intel moved Blackout from The Sentinels' revealed cards to The Sentinels' deck.
- Profane Summons puts Gauntlet of Perdition into play.
- Revealed card: Exploit Vulnerability
- Updated Intel moved Exploit Vulnerability from Parse's revealed cards to Parse's deck.
- Profane Summons puts Tome of the Unknowable into play.
- Revealed card: Void Belter
- Updated Intel moved Void Belter from Void Guard Mainstay's revealed cards to Void Guard Mainstay's deck.
- Profane Summons puts Gauntlet of Perdition into play.
- Revealed card: Triage
- Updated Intel moved Triage from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's deck.
- Profane Summons moves 10 cards to the top of Apostate's Deck.
- Apostate shuffles their the villain deck.
- GameController moved Profane Summons to the villain trash.
- Went from Apostate's PlayCard phase to End phase.
- Apostate initiates 3 Melee damage to Fugue State Parse.
- Apostate deals Fugue State Parse 3 Melee damage.
- Fugue State Parse is now at 14 HP.
- Gauntlet of Perdition initiates 1 Infernal damage to Fugue State Parse.
- Gauntlet of Perdition deals Fugue State Parse 1 Infernal damage.
- Fugue State Parse is now at 13 HP.
- Gauntlet of Perdition initiates 1 Infernal damage to Fugue State Parse.
- Gauntlet of Perdition deals Fugue State Parse 1 Infernal damage.
- Fugue State Parse is now at 12 HP.
- Apostate initiates 3 Infernal damage to Fugue State Parse.
- Apostate deals Fugue State Parse 3 Infernal damage.
- Fugue State Parse is now at 9 HP.
- Corrupted Effigy puts Runes of Malediction into play.
- Revealed card: Apprentice Poisoner
- Updated Intel moved Apprentice Poisoner from The Temple of Zhu Long's revealed cards to the environment deck.
- Went from Apostate's End phase to The Sentinels's Start phase.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Fling Into Darkness.
- Mainstay initiates 3 Melee damage to Tome of the Unknowable.
- Runes of Malediction reduces the damage dealt to Tome of the Unknowable by Mainstay by 2.
- Mainstay deals Tome of the Unknowable 1 Melee damage.
- Tome of the Unknowable is now at 2 HP.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Tome of the Unknowable puts "Condemnation" into play.
- Revealed card: Data-Mining
- Updated Intel moved Data-Mining from Parse's revealed cards to the bottom of Parse's deck.
- Fling Into Darkness destroys Tome of the Unknowable!
- GameController moved Tome of the Unknowable to the villain trash.
- GameController moved Fling Into Darkness to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Adamant Dr. Medico.
- Adamant Dr. Medico's Regeneration caused Mainstay to regain 1 HP. HP is now 12.
- Adamant Dr. Medico's Regeneration caused Writhe to regain 1 HP. HP is now 12.
- Adamant Dr. Medico's Regeneration caused Adamant Dr. Medico to regain 1 HP. HP is now 12.
- Adamant Dr. Medico's Regeneration caused Adamant The Idealist to regain 1 HP. HP is now 10.
- The Sentinels draws Blackout.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Good Hero - Bad Hero.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused Fugue State Parse to regain 1 HP. HP is now 10.
- Hippocratic Oath caused Dr. Medico - Malpractice to regain 1 HP. HP is now 7.
- Hippocratic Oath caused Adamant The Idealist to regain 1 HP. HP is now 11.
- Went from The Sentinels's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Impossible Shot.
- Fugue State Parse initiates 3 Projectile damage to Corrupted Effigy.
- Runes of Malediction cannot reduce the damage, because it is irreducible.
- Fugue State Parse deals Corrupted Effigy 3 Projectile damage.
- Corrupted Effigy is now at 3 HP.
- Parse draws Exploit Vulnerability.
- GameController moved Impossible Shot to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Data-Mining.
- Data-Mining destroys The True Form!
- GameController moved The True Form to the environment trash.
- GameController moved Data-Mining to Parse's trash.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Targeting Arrow.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Bunker's Start phase.
- Went from Bunker's Start phase to PlayCard phase.
- GameController plays Omni-Cannon.
- Went from Bunker's PlayCard phase to UsePower phase.
- Bunker uses the power on G.I. Bunker.
- Applying ongoing effect: damage dealt to Corrupted Effigy is irreducible.
- Went from Bunker's UsePower phase to DrawCard phase.
- Bunker draws Auxiliary Power Source.
- Went from Bunker's DrawCard phase to End phase.
- Went from Bunker's End phase to Void Guard Mainstay's Start phase.
- Mainstay initiates 2 Toxic damage to Mainstay.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Shard-Strength reduces the damage dealt to Mainstay by Mainstay by 1.
- Mainstay deals Mainstay 2 Toxic damage.
- Mainstay is now at 13 HP.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Durasteel-Studded Vest.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Corrupted Effigy.
- G.I. Bunker's Panzer-Buster makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Runes of Malediction cannot reduce the damage, because it is irreducible.
- Mainstay deals Corrupted Effigy 2 Melee damage.
- Corrupted Effigy is now at 1 HP.
- Mainstay initiates 1 Melee damage to Corrupted Effigy.
- G.I. Bunker's Panzer-Buster makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Runes of Malediction cannot reduce the damage, because it is irreducible.
- Mainstay deals Corrupted Effigy 2 Melee damage.
- Corrupted Effigy is now at -1 HP.
- Mainstay's Beatdown destroys Corrupted Effigy!
- GameController moved Corrupted Effigy to the villain trash.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Void Belter.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay draws Kick the Tires.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico - Malpractice initiates 2 Toxic damage to Dr. Medico - Malpractice.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Dr. Medico - Malpractice 2 Toxic damage.
- Dr. Medico - Malpractice is now at 5 HP.
- Dr. Medico - Malpractice initiates 3 Energy damage to Runes of Malediction.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Runes of Malediction cannot reduce the damage, because it is irreducible.
- Dr. Medico - Malpractice deals Runes of Malediction 3 Energy damage.
- Runes of Malediction is now at 3 HP.
- Second Opinion destroys itself!
- GameController moved Second Opinion to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Positive Prognosis.
- Dr. Medico - Malpractice initiates 1 Energy damage to Dr. Medico - Malpractice.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Dr. Medico - Malpractice 1 Energy damage.
- Dr. Medico - Malpractice is now at 4 HP.
- The Sentinels draws Positive Energy.
- Parse draws Impossible Shot.
- Bunker draws External Combustion.
- Void Guard Mainstay draws Void Belter.
- Void Guard Dr. Medico draws Triage.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Positive Prognosis caused Mainstay to regain 2 HP, up to their maximum HP. HP is now 14.
- Experimental Medicine increases the HP gained by Writhe by 1.
- Positive Prognosis caused Writhe to regain 2 HP, up to their maximum HP. HP is now 14.
- Experimental Medicine increases the HP gained by Adamant Dr. Medico by 1.
- Positive Prognosis caused Adamant Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 14.
- Experimental Medicine increases the HP gained by Adamant The Idealist by 1.
- Positive Prognosis caused Adamant The Idealist to regain 1 HP, up to their maximum HP. HP is now 12.
- Experimental Medicine increases the HP gained by Fugue State Parse by 1.
- Positive Prognosis caused Fugue State Parse to regain 2 HP. HP is now 12.
- Experimental Medicine increases the HP gained by G.I. Bunker by 1.
- Positive Prognosis caused G.I. Bunker to regain 2 HP. HP is now 16.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Positive Prognosis caused Mainstay to regain 2 HP. HP is now 15.
- Experimental Medicine increases the HP gained by Dr. Medico - Malpractice by 1.
- Positive Prognosis caused Dr. Medico - Malpractice to regain 2 HP. HP is now 6.
- GameController moved Positive Prognosis to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Doctor's Orders.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Dr. Medico - Malpractice by 1.
- Healing Pulse caused Dr. Medico - Malpractice to regain 2 HP. HP is now 8.
- Experimental Medicine increases the HP gained by Fugue State Parse by 1.
- Healing Pulse caused Fugue State Parse to regain 2 HP. HP is now 14.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Healing Pulse caused Mainstay to regain 2 HP. HP is now 17.
- Went from Void Guard Dr. Medico's End phase to The Temple of Zhu Long's Start phase.
- Revealed card: Apprentice Poisoner
- Mysterious Ceremonies moved Apprentice Poisoner from The Temple of Zhu Long's revealed cards to the environment trash.
- Went from The Temple of Zhu Long's Start phase to PlayCard phase.
- GameController plays Mysterious Ceremonies.
- Went from The Temple of Zhu Long's PlayCard phase to End phase.
- Mysterious Ceremonies plays Impossible Shot.
- Fugue State Parse initiates 3 Projectile damage to Runes of Malediction.
- Runes of Malediction cannot reduce the damage, because it is irreducible.
- Fugue State Parse deals Runes of Malediction 3 Projectile damage.
- Runes of Malediction is now at 0 HP.
- Fugue State Parse's Neural Processing destroys Runes of Malediction!
- GameController moved Runes of Malediction to the villain trash.
- Runes of Malediction takes 5 demon cards from the villain trash and puts them into play!
- Runes of Malediction puts Fiendish Pugilist into play.
- Revealed card: Gauge
- Updated Intel moved Gauge from Parse's revealed cards to Parse's deck.
- Runes of Malediction puts Imp Pilferer into play.
- Revealed card: Sentinel Tactics
- Updated Intel moved Sentinel Tactics from The Sentinels' revealed cards to The Sentinels' deck.
- Runes of Malediction puts Imp Pilferer into play.
- Revealed card: Lonesome Highway
- Updated Intel moved Lonesome Highway from Void Guard Mainstay's revealed cards to the bottom of Void Guard Mainstay's deck.
- Parse draws Gauge.
- GameController moved Impossible Shot to Parse's trash.
- Mysterious Ceremonies plays External Combustion.
- G.I. Bunker initiates 2 Fire damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by G.I. Bunker by 1.
- G.I. Bunker deals G.I. Bunker 1 Fire damage.
- G.I. Bunker is now at 15 HP.
- G.I. Bunker initiates 3 Fire damage to Imp Pilferer.
- G.I. Bunker deals Imp Pilferer 3 Fire damage.
- Imp Pilferer is now at 0 HP.
- G.I. Bunker's Panzer-Buster destroys Imp Pilferer!
- GameController moved Imp Pilferer to the villain trash.
- G.I. Bunker initiates 3 Fire damage to Imp Pilferer.
- G.I. Bunker deals Imp Pilferer 3 Fire damage.
- Imp Pilferer is now at 0 HP.
- G.I. Bunker's Panzer-Buster destroys Imp Pilferer!
- GameController moved Imp Pilferer to the villain trash.
- G.I. Bunker initiates 3 Fire damage to Apostate.
- Fiendish Pugilist reduces the damage dealt to Apostate by G.I. Bunker by 1.
- G.I. Bunker deals Apostate 2 Fire damage.
- Apostate is now at 21 HP.
- G.I. Bunker initiates 3 Fire damage to "Condemnation".
- "Condemnation" reduces the damage dealt to "Condemnation" by G.I. Bunker by 1.
- G.I. Bunker deals "Condemnation" 2 Fire damage.
- "Condemnation" is now at 9 HP.
- G.I. Bunker initiates 3 Fire damage to Fiendish Pugilist.
- G.I. Bunker deals Fiendish Pugilist 3 Fire damage.
- Fiendish Pugilist is now at 3 HP.
- G.I. Bunker initiates 3 Fire damage to Gauntlet of Perdition.
- G.I. Bunker deals Gauntlet of Perdition 3 Fire damage.
- Gauntlet of Perdition is now at 2 HP.
- G.I. Bunker initiates 3 Fire damage to Gauntlet of Perdition.
- G.I. Bunker deals Gauntlet of Perdition 3 Fire damage.
- Gauntlet of Perdition is now at 2 HP.
- GameController moved External Combustion to Bunker's trash.
- Went from The Temple of Zhu Long's End phase to Apostate's Start phase.
- Went from Apostate's Start phase to PlayCard phase.
- GameController plays Fiendish Pugilist.
- Revealed card: Periapt of Woe
- Updated Intel moved Periapt of Woe from Apostate's revealed cards to the bottom of the villain deck.
- Went from Apostate's PlayCard phase to End phase.
- Apostate initiates 3 Melee damage to Mainstay.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Apostate by 1.
- Shard-Strength reduces the damage dealt to Mainstay by Apostate by 1.
- Apostate deals Mainstay 1 Melee damage.
- Mainstay is now at 16 HP.
- Gauntlet of Perdition initiates 1 Infernal damage to Mainstay.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Gauntlet of Perdition by 1.
- Damage amount was 0, so no damage was dealt.
- Gauntlet of Perdition initiates 1 Infernal damage to Mainstay.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Gauntlet of Perdition by 1.
- Damage amount was 0, so no damage was dealt.
- Apostate initiates 3 Infernal damage to Mainstay.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Apostate by 1.
- Apostate deals Mainstay 2 Infernal damage.
- Mainstay is now at 14 HP.
- Apostate initiates 3 Melee damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by Apostate by 1.
- Apostate deals G.I. Bunker 2 Melee damage.
- G.I. Bunker is now at 13 HP.
- Gauntlet of Perdition initiates 1 Infernal damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by Gauntlet of Perdition by 1.
- Damage amount was 0, so no damage was dealt.
- Gauntlet of Perdition initiates 1 Infernal damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by Gauntlet of Perdition by 1.
- Damage amount was 0, so no damage was dealt.
- Fiendish Pugilist initiates 4 Melee damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by Fiendish Pugilist by 1.
- Fiendish Pugilist deals Writhe 3 Melee damage.
- Writhe is now at 11 HP.
- Fiendish Pugilist initiates 4 Melee damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by Fiendish Pugilist by 1.
- Fiendish Pugilist deals Mainstay 3 Melee damage.
- Mainstay is now at 11 HP.
- Went from Apostate's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- Void Guard Dr. Medico draws Positive Prognosis.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Team Communication.
- The Sentinels draws Sentinel Tactics.
- The Sentinels draws Dark Delusions.
- The Sentinels draws Horrifying Dichotomy.
- The Sentinels draws Unique Capabilities.
- Team Communication plays Unique Capabilities.
- Unique Capabilities puts Durasteel Chains into play.
- The Sentinels shuffles their The Sentinels' deck.
- The Sentinels draws Coordinated Assault.
- Unique Capabilities plays Blackout.
- Writhe initiates 2 Melee damage to Fiendish Pugilist.
- Writhe deals Fiendish Pugilist 2 Melee damage.
- Fiendish Pugilist is now at 4 HP.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Fiendish Pugilist initiates 2 Infernal damage to Apostate.
- Fiendish Pugilist reduces the damage dealt to Apostate by Fiendish Pugilist by 1.
- Fiendish Pugilist reduces the damage dealt to Apostate by Fiendish Pugilist by 1.
- Damage amount was 0, so no damage was dealt.
- Fiendish Pugilist initiates 2 Infernal damage to "Condemnation".
- "Condemnation" reduces the damage dealt to "Condemnation" by Fiendish Pugilist by 1.
- Fiendish Pugilist deals "Condemnation" 1 Infernal damage.
- "Condemnation" is now at 8 HP.
- Fiendish Pugilist initiates 2 Infernal damage to Fiendish Pugilist.
- Fiendish Pugilist deals Fiendish Pugilist 2 Infernal damage.
- Fiendish Pugilist is now at 2 HP.
- Fiendish Pugilist initiates 2 Infernal damage to Fiendish Pugilist.
- Fiendish Pugilist deals Fiendish Pugilist 2 Infernal damage.
- Fiendish Pugilist is now at 1 HP.
- Fiendish Pugilist initiates 2 Infernal damage to Gauntlet of Perdition.
- Fiendish Pugilist deals Gauntlet of Perdition 2 Infernal damage.
- Gauntlet of Perdition is now at 0 HP.
- Fiendish Pugilist destroys Gauntlet of Perdition!
- GameController moved Gauntlet of Perdition to the villain trash.
- Fiendish Pugilist initiates 2 Infernal damage to Gauntlet of Perdition.
- Fiendish Pugilist deals Gauntlet of Perdition 2 Infernal damage.
- Gauntlet of Perdition is now at 0 HP.
- Fiendish Pugilist destroys Gauntlet of Perdition!
- GameController moved Gauntlet of Perdition to the villain trash.
- GameController moved Blackout to The Sentinels' trash.
- GameController moved Unique Capabilities to The Sentinels' trash.
- GameController moved Team Communication to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Adamant Dr. Medico.
- Adamant Dr. Medico's Regeneration caused Mainstay to regain 1 HP. HP is now 12.
- Adamant Dr. Medico's Regeneration caused Writhe to regain 1 HP. HP is now 12.
- Adamant Dr. Medico's Regeneration tried to increase Adamant Dr. Medico's HP, but they are already at their maximum HP.
- Adamant Dr. Medico's Regeneration tried to increase Adamant The Idealist's HP, but they are already at their maximum HP.
- The Sentinels draws Coordinated Assault.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Fling Into Darkness.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused Dr. Medico - Malpractice to regain 1 HP. HP is now 9.
- Hippocratic Oath caused G.I. Bunker to regain 1 HP. HP is now 14.
- Hippocratic Oath caused Writhe to regain 1 HP. HP is now 13.
- Went from The Sentinels's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Exploit Vulnerability.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Exploit Vulnerability.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Targeting Arrow.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Bunker's Start phase.
- Omni-Cannon moved Turret Mode from Bunker's hand under Omni-Cannon.
- Omni-Cannon moved Recharge Mode from Bunker's hand under Omni-Cannon.
- Omni-Cannon moved Heavy Plating from Bunker's hand under Omni-Cannon.
- Went from Bunker's Start phase to PlayCard phase.
- GameController plays Auxiliary Power Source.
- Went from Bunker's PlayCard phase to UsePower phase.
- Bunker uses the power on Flak Cannon.
- G.I. Bunker initiates 3 Projectile damage to Fiendish Pugilist.
- G.I. Bunker deals Fiendish Pugilist 3 Projectile damage.
- Fiendish Pugilist is now at -1 HP.
- G.I. Bunker's Panzer-Buster destroys Fiendish Pugilist!
- GameController moved Fiendish Pugilist to the villain trash.
- Went from Bunker's UsePower phase to DrawCard phase.
- Bunker draws Adhesive Foam Grenade.
- Went from Bunker's DrawCard phase to End phase.
- Went from Bunker's End phase to Void Guard Mainstay's Start phase.
- Mainstay initiates 2 Toxic damage to Mainstay.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Mainstay by 1.
- Shard-Strength reduces the damage dealt to Mainstay by Mainstay by 1.
- Mainstay deals Mainstay 1 Toxic damage.
- Mainstay is now at 13 HP.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays School of Hard Knocks.
- Apostate initiates 1 Melee damage to Mainstay.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Apostate by 1.
- Damage amount was 0, so no damage was dealt.
- "Condemnation" initiates 1 Melee damage to Mainstay.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by "Condemnation" by 1.
- Damage amount was 0, so no damage was dealt.
- Fiendish Pugilist initiates 1 Melee damage to Mainstay.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Fiendish Pugilist by 1.
- Damage amount was 0, so no damage was dealt.
- Mainstay initiates 3 Melee damage to Fiendish Pugilist.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Fiendish Pugilist 4 Melee damage.
- Fiendish Pugilist is now at -3 HP.
- Mainstay's Beatdown destroys Fiendish Pugilist!
- GameController moved Fiendish Pugilist to the villain trash.
- Mainstay initiates 3 Melee damage to Apostate.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Apostate 4 Melee damage.
- Apostate is now at 17 HP.
- Mainstay initiates 3 Melee damage to "Condemnation".
- Shard-Strength increases the damage dealt by Mainstay by 1.
- "Condemnation" reduces the damage dealt to "Condemnation" by Mainstay by 1.
- Mainstay deals "Condemnation" 3 Melee damage.
- "Condemnation" is now at 5 HP.
- GameController moved School of Hard Knocks to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Durasteel-Studded Vest.
- Void Guard Mainstay draws Headlock.
- Void Guard Mainstay draws Drop the Hammer.
- Void Guard Mainstay draws School of Hard Knocks.
- Void Guard Mainstay discards Sweet Rhonda.
- Durasteel-Studded Vest moved Sweet Rhonda from Void Guard Mainstay's hand to Void Guard Mainstay's trash.
- Void Guard Mainstay discards Mano a Mano.
- Durasteel-Studded Vest moved Mano a Mano from Void Guard Mainstay's hand to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Shard-Strength.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay draws Bad to the Bone.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico - Malpractice initiates 2 Toxic damage to Dr. Medico - Malpractice.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Dr. Medico - Malpractice 2 Toxic damage.
- Dr. Medico - Malpractice is now at 7 HP.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Regeneration.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Healing Pulse.
- Dr. Medico - Malpractice initiates 2 Energy damage to Dr. Medico - Malpractice.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Dr. Medico - Malpractice 2 Energy damage.
- Dr. Medico - Malpractice is now at 5 HP.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Healing Pulse caused Mainstay to regain 2 HP, up to their maximum HP. HP is now 14.
- Experimental Medicine increases the HP gained by Writhe by 1.
- Healing Pulse caused Writhe to regain 1 HP, up to their maximum HP. HP is now 14.
- Experimental Medicine increases the HP gained by Adamant Dr. Medico by 1.
- Healing Pulse tried to increase Adamant Dr. Medico's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by Adamant The Idealist by 1.
- Healing Pulse tried to increase Adamant The Idealist's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by Fugue State Parse by 1.
- Healing Pulse caused Fugue State Parse to regain 3 HP. HP is now 17.
- Experimental Medicine increases the HP gained by G.I. Bunker by 1.
- Healing Pulse caused G.I. Bunker to regain 3 HP. HP is now 17.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Healing Pulse caused Mainstay to regain 3 HP. HP is now 16.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Regeneration.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Dr. Medico - Malpractice by 1.
- Healing Pulse caused Dr. Medico - Malpractice to regain 2 HP. HP is now 7.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Healing Pulse caused Mainstay to regain 2 HP. HP is now 18.
- Experimental Medicine increases the HP gained by G.I. Bunker by 1.
- Healing Pulse caused G.I. Bunker to regain 2 HP. HP is now 19.
- Experimental Medicine increases the HP gained by Dr. Medico - Malpractice by 1.
- Regeneration caused Dr. Medico - Malpractice to regain 3 HP. HP is now 10.
- Went from Void Guard Dr. Medico's End phase to The Temple of Zhu Long's Start phase.
- Revealed card: Shinobi Assassin
- Shinobi Assassin puts Shinobi Assassin into play.
- Applying ongoing effect: Increase damage dealt to Shinobi Assassin by 1.
- Applying ongoing effect: Increase damage dealt to Shinobi Assassin by 1.
- Shinobi Assassin initiates 3 Melee damage to "Condemnation".
- "Condemnation" reduces the damage dealt to "Condemnation" by Shinobi Assassin by 1.
- Shinobi Assassin deals "Condemnation" 2 Melee damage.
- "Condemnation" is now at 3 HP.
- Revealed card: Master of the Temple
- Mysterious Ceremonies puts Master of the Temple into play.
- Went from The Temple of Zhu Long's Start phase to PlayCard phase.
- GameController plays Shinobi Assassin.
- Applying ongoing effect: Increase damage dealt to Shinobi Assassin by 1.
- Applying ongoing effect: Increase damage dealt to Shinobi Assassin by 1.
- Shinobi Assassin initiates 3 Melee damage to "Condemnation".
- "Condemnation" reduces the damage dealt to "Condemnation" by Shinobi Assassin by 1.
- Shinobi Assassin deals "Condemnation" 2 Melee damage.
- "Condemnation" is now at 1 HP.
- Went from The Temple of Zhu Long's PlayCard phase to End phase.
- Void Guard Mainstay draws Void Belter.
- Void Guard Mainstay draws Drop the Hammer.
- Void Guard Mainstay draws Shard-Strength.
- Mysterious Ceremonies plays Preemptive Payback.
- Experimental Medicine increases the HP gained by Dr. Medico - Malpractice by 1.
- Regeneration caused Dr. Medico - Malpractice to regain 3 HP. HP is now 13.
- Master of the Temple puts The True Form into play.
- Applying ongoing effect: Increase damage dealt to The True Form by 1.
- Applying ongoing effect: Increase damage dealt to The True Form by 1.
- Master of the Temple moves 2 cards to the top of The Temple of Zhu Long's Deck.
- The Temple of Zhu Long shuffles their the environment deck.
- The True Form initiates 1 Toxic damage to Apostate.
- The True Form deals Apostate 1 Toxic damage.
- Apostate is now at 16 HP.
- The True Form initiates 1 Radiant damage to Apostate.
- The True Form deals Apostate 1 Radiant damage.
- Apostate is now at 15 HP.
- The True Form initiates 1 Toxic damage to "Condemnation".
- "Condemnation" reduces the damage dealt to "Condemnation" by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to "Condemnation".
- "Condemnation" reduces the damage dealt to "Condemnation" by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by The True Form by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by The True Form by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Adamant Dr. Medico.
- Mainstay's Block reduces the damage dealt to Adamant Dr. Medico by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Adamant Dr. Medico.
- Mainstay's Block reduces the damage dealt to Adamant Dr. Medico by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Adamant The Idealist.
- Mainstay's Block reduces the damage dealt to Adamant The Idealist by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Adamant The Idealist.
- Mainstay's Block reduces the damage dealt to Adamant The Idealist by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Fugue State Parse.
- The True Form deals Fugue State Parse 1 Toxic damage.
- Fugue State Parse is now at 16 HP.
- The True Form initiates 1 Radiant damage to Fugue State Parse.
- The True Form deals Fugue State Parse 1 Radiant damage.
- Fugue State Parse is now at 15 HP.
- The True Form initiates 1 Toxic damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Mainstay.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Mainstay.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Dr. Medico - Malpractice.
- The True Form deals Dr. Medico - Malpractice 1 Toxic damage.
- Dr. Medico - Malpractice is now at 12 HP.
- The True Form initiates 1 Radiant damage to Dr. Medico - Malpractice.
- The True Form deals Dr. Medico - Malpractice 1 Radiant damage.
- Dr. Medico - Malpractice is now at 11 HP.
- Master of the Temple destroys itself!
- GameController moved Master of the Temple to the environment trash.
- The True Form initiates 3 Radiant damage to Mainstay.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by The True Form by 1.
- Shard-Strength reduces the damage dealt to Mainstay by The True Form by 1.
- Mainstay initiates 3 Melee damage to "Condemnation".
- Shard-Strength increases the damage dealt by Mainstay by 1.
- "Condemnation" reduces the damage dealt to "Condemnation" by Mainstay by 1.
- Mainstay deals "Condemnation" 3 Melee damage.
- "Condemnation" is now at -2 HP.
- Mainstay's Beatdown destroys "Condemnation"!
- GameController moved "Condemnation" to the villain trash.
- Preemptive Payback destroys itself!
- GameController moved Preemptive Payback to Void Guard Mainstay's trash.
- The True Form deals Mainstay 1 Radiant damage.
- Mainstay is now at 17 HP.
- The True Form initiates 3 Toxic damage to Mainstay.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by The True Form by 1.
- The True Form deals Mainstay 2 Toxic damage.
- Mainstay is now at 15 HP.
- Went from The Temple of Zhu Long's End phase to Apostate's Start phase.
- Went from Apostate's Start phase to PlayCard phase.
- GameController plays Profane Summons.
- Revealed card: Periapt of Woe
- Updated Intel moved Periapt of Woe from Apostate's revealed cards to the villain deck.
- Revealed matching card: Periapt of Woe
- Revealed card: Apocalypse
- Revealed card: Imp Pilferer
- Revealed card: Relic Spirit
- Revealed card: Profane Summons
- Revealed card: Fallen Angel
- Revealed card: Apocalypse
- Revealed card: Relic Spirit
- Revealed card: Remorseless Provocation
- Revealed card: Fallen Angel
- Revealed matching card: Orb of Delirium
- Ran out of cards to reveal.
- Profane Summons puts Periapt of Woe into play.
- Revealed card: Lonesome Highway
- Updated Intel moved Lonesome Highway from Void Guard Mainstay's revealed cards to the bottom of Void Guard Mainstay's deck.
- Applying ongoing effect: Increase damage dealt to Periapt of Woe by 1.
- Applying ongoing effect: Increase damage dealt to Periapt of Woe by 1.
- Profane Summons puts Orb of Delirium into play.
- Revealed card: Extrasensory Awareness
- Updated Intel moved Extrasensory Awareness from Parse's revealed cards to Parse's deck.
- Applying ongoing effect: Increase damage dealt to Orb of Delirium by 1.
- Applying ongoing effect: Increase damage dealt to Orb of Delirium by 1.
- Profane Summons moves 9 cards to the top of Apostate's Deck.
- Apostate shuffles their the villain deck.
- GameController moved Profane Summons to the villain trash.
- Went from Apostate's PlayCard phase to End phase.
- Apostate initiates 3 Melee damage to G.I. Bunker.
- Periapt of Woe increases the damage dealt by Apostate by 1.
- Heavy Plating reduces the damage dealt to G.I. Bunker by Apostate by 1.
- Apostate deals G.I. Bunker 3 Melee damage.
- G.I. Bunker is now at 16 HP.
- Apostate initiates 3 Infernal damage to G.I. Bunker.
- Periapt of Woe increases the damage dealt by Apostate by 1.
- Heavy Plating reduces the damage dealt to G.I. Bunker by Apostate by 1.
- Apostate deals G.I. Bunker 3 Infernal damage.
- G.I. Bunker is now at 13 HP.
- Experimental Medicine increases the HP gained by Dr. Medico - Malpractice by 1.
- Regeneration caused Dr. Medico - Malpractice to regain 3 HP. HP is now 14.
- Went from Apostate's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- Void Guard Mainstay draws Lonesome Highway.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Telekinetic Wallop.
- Adamant The Idealist initiates 1 Melee damage to Orb of Delirium.
- Telekinetic Wallop changes the damage type to Psychic.
- Exploit Vulnerability increases the damage dealt by Adamant The Idealist by 2.
- Telekinetic Wallop increases the damage dealt by Adamant The Idealist by 2.
- Adamant The Idealist deals Orb of Delirium 5 Psychic damage.
- Orb of Delirium is now at 7 HP.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Adamant The Idealist initiates 1 Melee damage to Periapt of Woe.
- Orb of Delirium redirects the damage dealt from Periapt of Woe to Orb of Delirium.
- Telekinetic Wallop changes the damage type to Psychic.
- Exploit Vulnerability increases the damage dealt by Adamant The Idealist by 2.
- Telekinetic Wallop increases the damage dealt by Adamant The Idealist by 2.
- Adamant The Idealist deals Orb of Delirium 5 Psychic damage.
- Orb of Delirium is now at 2 HP.
- Adamant The Idealist initiates 1 Melee damage to The True Form.
- Telekinetic Wallop changes the damage type to Psychic.
- Exploit Vulnerability increases the damage dealt by Adamant The Idealist by 2.
- Telekinetic Wallop increases the damage dealt by Adamant The Idealist by 2.
- Adamant The Idealist deals The True Form 5 Psychic damage.
- The True Form is now at 8 HP.
- GameController moved Telekinetic Wallop to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Adamant The Idealist.
- Adamant The Idealist initiates 1 Psychic damage to Orb of Delirium.
- Exploit Vulnerability increases the damage dealt by Adamant The Idealist by 2.
- Adamant The Idealist deals Orb of Delirium 3 Psychic damage.
- Orb of Delirium is now at -1 HP.
- Applying ongoing effect: Reduce damage dealt by Orb of Delirium by 1.
- Adamant The Idealist's T.K. Thump destroys Orb of Delirium!
- GameController moved Orb of Delirium to the villain trash.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- The Sentinels draws Second Chance.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused G.I. Bunker to regain 1 HP. HP is now 14.
- Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 16.
- Hippocratic Oath caused Fugue State Parse to regain 1 HP. HP is now 16.
- Experimental Medicine increases the HP gained by Dr. Medico - Malpractice by 1.
- Regeneration caused Dr. Medico - Malpractice to regain 3 HP. HP is now 17.
- Went from The Sentinels's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Recompile.
- Parse discards Segmentation Fault.
- Recompile moved Segmentation Fault from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by G.I. Bunker by 1.
- Applying ongoing effect: Increase the next damage dealt by G.I. Bunker by 1.
- Parse discards Gauge.
- Recompile moved Gauge from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by G.I. Bunker by 1.
- Applying ongoing effect: Increase the next damage dealt by Adamant The Idealist by 1.
- Parse discards Reveal the Flaws.
- Recompile moved Reveal the Flaws from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Adamant The Idealist by 1.
- Applying ongoing effect: Increase the next damage dealt by Adamant The Idealist by 1.
- Parse draws Extrasensory Awareness.
- Parse draws Recompile.
- Parse draws Quick Calculation.
- Parse draws Syntactic Analysis.
- Parse draws Snap Decision.
- Parse draws Quick Calculation.
- GameController moved Recompile to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Between the Lines.
- Bunker uses the power on Flak Cannon.
- G.I. Bunker initiates 3 Projectile damage to Periapt of Woe.
- Between the Lines makes the damage irreducible.
- Critical Multiplier increases the damage dealt by G.I. Bunker by 3.
- Exploit Vulnerability increases the damage dealt by G.I. Bunker by 2.
- Periapt of Woe cannot reduce the damage, because it is irreducible.
- G.I. Bunker deals Periapt of Woe 8 Projectile damage.
- Periapt of Woe is now at -4 HP.
- G.I. Bunker's Panzer-Buster destroys Periapt of Woe!
- GameController moved Periapt of Woe to the villain trash.
- GameController moved Between the Lines to Parse's trash.
- Fugue State Parse's Neural Processing plays Positive Energy.
- Positive Energy tried to increase Mainstay's HP, but they are already at their maximum HP.
- Positive Energy tried to increase Writhe's HP, but they are already at their maximum HP.
- Positive Energy tried to increase Adamant Dr. Medico's HP, but they are already at their maximum HP.
- Positive Energy tried to increase Adamant The Idealist's HP, but they are already at their maximum HP.
- Positive Energy caused Fugue State Parse to regain 1 HP. HP is now 17.
- Positive Energy caused G.I. Bunker to regain 1 HP. HP is now 15.
- Positive Energy caused Mainstay to regain 1 HP. HP is now 17.
- Positive Energy caused Dr. Medico - Malpractice to regain 1 HP. HP is now 18.
- Adamant The Idealist initiates 2 Psychic damage to Apostate.
- Critical Multiplier increases the damage dealt by Adamant The Idealist by 3.
- Adamant The Idealist deals Apostate 5 Psychic damage.
- Apostate is now at 10 HP.
- The Sentinels uses the power on Adamant The Idealist.
- Adamant The Idealist initiates 1 Psychic damage to The True Form.
- Exploit Vulnerability increases the damage dealt by Adamant The Idealist by 2.
- Adamant The Idealist deals The True Form 3 Psychic damage.
- The True Form is now at 5 HP.
- Applying ongoing effect: Reduce damage dealt by The True Form by 1.
- GameController moved Positive Energy to The Sentinels' trash.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Buffer Overflow.
- Went from Parse's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Dr. Medico - Malpractice by 1.
- Regeneration caused Dr. Medico - Malpractice to regain 3 HP. HP is now 21.
- Went from Parse's End phase to Bunker's Start phase.
- Omni-Cannon moved Adhesive Foam Grenade from Bunker's hand under Omni-Cannon.
- Omni-Cannon moved Flak Cannon from Bunker's hand under Omni-Cannon.
- Omni-Cannon moved Decommissioned Hardware from Bunker's hand under Omni-Cannon.
- Went from Bunker's Start phase to PlayCard phase.
- GameController plays Decommissioned Hardware.
- Decommissioned Hardware puts Auxiliary Power Source into play.
- GameController moved Decommissioned Hardware to Bunker's trash.
- Went from Bunker's PlayCard phase to UsePower phase.
- Bunker uses the power on Auxiliary Power Source.
- Bunker draws External Combustion.
- Bunker draws Grenade Launcher.
- Bunker draws Grenade Launcher.
- Auxiliary Power Source destroys itself!
- GameController moved Auxiliary Power Source to Bunker's trash.
- Went from Bunker's UsePower phase to DrawCard phase.
- Bunker draws Maintenance Unit.
- Went from Bunker's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Dr. Medico - Malpractice by 1.
- Regeneration caused Dr. Medico - Malpractice to regain 3 HP. HP is now 24.
- Went from Bunker's End phase to Void Guard Mainstay's Start phase.
- Mainstay initiates 2 Toxic damage to Mainstay.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Mainstay by 1.
- Shard-Strength reduces the damage dealt to Mainstay by Mainstay by 1.
- Mainstay deals Mainstay 1 Toxic damage.
- Mainstay is now at 16 HP.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Void Belter.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Durasteel-Studded Vest.
- Void Guard Mainstay draws Whiplash.
- Void Guard Mainstay draws Mano a Mano.
- Void Guard Mainstay draws Kick the Tires.
- Void Guard Mainstay discards Shard-Strength.
- Durasteel-Studded Vest moved Shard-Strength from Void Guard Mainstay's hand to Void Guard Mainstay's trash.
- Void Guard Mainstay discards Void Belter.
- Durasteel-Studded Vest moved Void Belter from Void Guard Mainstay's hand to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Bad to the Bone.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay uses the power on Void Belter.
- Mainstay initiates 3 Melee damage to The True Form.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Exploit Vulnerability increases the damage dealt by Mainstay by 2.
- Mainstay deals The True Form 6 Melee damage.
- The True Form is now at -1 HP.
- Mainstay's Beatdown destroys The True Form!
- GameController moved The True Form to the environment trash.
- Sweet Rhonda destroys Shard-Strength!
- GameController moved Shard-Strength to Void Guard Mainstay's trash.
- Sweet Rhonda plays Kick the Tires.
- Void Guard Mainstay draws Preemptive Payback.
- Durasteel-Studded Vest caused Mainstay to regain 2 HP. HP is now 18.
- Kick the Tires destroys Durasteel-Studded Vest!
- GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
- Kick the Tires plays Kick the Tires.
- Void Guard Mainstay draws Preemptive Payback.
- Void Guard Mainstay draws Durasteel-Studded Vest.
- Void Guard Mainstay draws Sweet Rhonda.
- Void Guard Mainstay draws Headlock.
- Kick the Tires destroys Sweet Rhonda!
- GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
- Kick the Tires plays Kick the Tires.
- Void Guard Mainstay draws Lonesome Highway.
- Mainstay initiates 2 Projectile damage to Shinobi Assassin.
- Exploit Vulnerability increases the damage dealt by Mainstay by 2.
- Mainstay deals Shinobi Assassin 4 Projectile damage.
- Shinobi Assassin is now at -1 HP.
- Shinobi Assassin was moved to The Sentinels' deck.
- Kick the Tires destroys Void Belter!
- GameController moved Void Belter to Void Guard Mainstay's trash.
- Kick the Tires plays Sweet Rhonda.
- GameController moved Kick the Tires to Void Guard Mainstay's trash.
- GameController moved Kick the Tires to Void Guard Mainstay's trash.
- GameController moved Kick the Tires to Void Guard Mainstay's trash.
- Sweet Rhonda cannot do anything else: [CompletedCardPlayAction: CardPlayed=Kick the Tires]
- Experimental Medicine increases the HP gained by Dr. Medico - Malpractice by 1.
- Regeneration caused Dr. Medico - Malpractice to regain 3 HP, up to their maximum HP. HP is now 27.
- Void Guard Mainstay draws Durasteel-Studded Vest.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- ***** LOADED UNDO FILE: undo-240-VoidGuardMainstay-End *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9622.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay draws Preemptive Payback.
- Experimental Medicine increases the HP gained by Dr. Medico - Malpractice by 1.
- Regeneration caused Dr. Medico - Malpractice to regain 3 HP, up to their maximum HP. HP is now 27.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico - Malpractice initiates 2 Toxic damage to Dr. Medico - Malpractice.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Dr. Medico - Malpractice 2 Toxic damage.
- Dr. Medico - Malpractice is now at 25 HP.
- Void Guard Dr. Medico draws Immunization.
- Void Guard Dr. Medico draws Lifeforce of Will.
- Void Guard Dr. Medico uses the power on Healing Pulse.
- Dr. Medico - Malpractice initiates 2 Energy damage to Dr. Medico - Malpractice.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Dr. Medico - Malpractice 2 Energy damage.
- Dr. Medico - Malpractice is now at 23 HP.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Healing Pulse tried to increase Mainstay's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by Writhe by 1.
- Healing Pulse tried to increase Writhe's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by Adamant Dr. Medico by 1.
- Healing Pulse tried to increase Adamant Dr. Medico's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by Adamant The Idealist by 1.
- Healing Pulse tried to increase Adamant The Idealist's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by Fugue State Parse by 1.
- Healing Pulse caused Fugue State Parse to regain 3 HP. HP is now 20.
- Experimental Medicine increases the HP gained by G.I. Bunker by 1.
- Healing Pulse caused G.I. Bunker to regain 3 HP. HP is now 18.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Healing Pulse caused Mainstay to regain 3 HP. HP is now 19.
- Regeneration destroys itself!
- GameController moved Regeneration to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Lifeforce of Will.
- Dr. Medico - Malpractice initiates 2 Energy damage to Dr. Medico - Malpractice.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico - Malpractice deals Dr. Medico - Malpractice 2 Energy damage.
- Dr. Medico - Malpractice is now at 21 HP.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- The Sentinels uses the power on Adamant Dr. Medico.
- Adamant Dr. Medico's Regeneration tried to increase Mainstay's HP, but they are already at their maximum HP.
- Adamant Dr. Medico's Regeneration tried to increase Writhe's HP, but they are already at their maximum HP.
- Adamant Dr. Medico's Regeneration tried to increase Adamant Dr. Medico's HP, but they are already at their maximum HP.
- Adamant Dr. Medico's Regeneration tried to increase Adamant The Idealist's HP, but they are already at their maximum HP.
- The Sentinels draws Good Hero - Bad Hero.
- The Sentinels uses the power on Writhe.
- Revealed card: Resurrection Ritual
- Writhe moved Resurrection Ritual from The Temple of Zhu Long's revealed cards to the environment deck.
- The Sentinels uses the power on Adamant The Idealist.
- Adamant The Idealist initiates 1 Psychic damage to The True Form.
- Exploit Vulnerability increases the damage dealt by Adamant The Idealist by 2.
- Adamant The Idealist deals The True Form 3 Psychic damage.
- The True Form is now at 2 HP.
- Applying ongoing effect: Reduce damage dealt by The True Form by 1.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Extrasensory Awareness.
- Experimental Medicine increases the HP gained by G.I. Bunker by 1.
- Lifeforce of Will caused G.I. Bunker to regain 3 HP. HP is now 21.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Shinobi Assassin.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Exploit Vulnerability increases the damage dealt by Mainstay by 2.
- Mainstay deals Shinobi Assassin 4 Melee damage.
- Shinobi Assassin is now at -1 HP.
- Shinobi Assassin was moved to The Sentinels' deck.
- Mainstay initiates 1 Melee damage to Shinobi Assassin.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Exploit Vulnerability increases the damage dealt by Mainstay by 2.
- Mainstay deals Shinobi Assassin 4 Melee damage.
- Shinobi Assassin is now at -1 HP.
- Shinobi Assassin was moved to The Sentinels' deck.
- GameController moved Lifeforce of Will to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws From the Brink.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Healing Pulse caused Mainstay to regain 2 HP. HP is now 21.
- Experimental Medicine increases the HP gained by Fugue State Parse by 1.
- Healing Pulse caused Fugue State Parse to regain 2 HP. HP is now 22.
- Experimental Medicine increases the HP gained by Dr. Medico - Malpractice by 1.
- Healing Pulse caused Dr. Medico - Malpractice to regain 2 HP. HP is now 23.
- Went from Void Guard Dr. Medico's End phase to The Temple of Zhu Long's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt to The True Form by 2.
- Revealed card: Resurrection Ritual
- Mysterious Ceremonies puts Resurrection Ritual into play.
- Revealed card: Apprentice Poisoner
- Mysterious Ceremonies moved Apprentice Poisoner from The Temple of Zhu Long's revealed cards to the environment trash.
- Went from The Temple of Zhu Long's Start phase to PlayCard phase.
- GameController plays Master of the Temple.
- Went from The Temple of Zhu Long's PlayCard phase to End phase.
- Mysterious Ceremonies plays Preemptive Payback.
- Mysterious Ceremonies plays Kick the Tires.
- Void Guard Mainstay draws Preemptive Payback.
- Void Guard Mainstay draws Durasteel-Studded Vest.
- Void Guard Mainstay draws Sweet Rhonda.
- Void Guard Mainstay draws Headlock.
- Kick the Tires destroys Sweet Rhonda!
- GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
- Kick the Tires plays Kick the Tires.
- Void Guard Mainstay draws Lonesome Highway.
- Durasteel-Studded Vest caused Mainstay to regain 2 HP. HP is now 23.
- Kick the Tires destroys Durasteel-Studded Vest!
- GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
- Kick the Tires plays Kick the Tires.
- Void Guard Mainstay draws Durasteel-Studded Vest.
- Mainstay initiates 2 Projectile damage to Dr. Medico - Malpractice.
- Dr. Medico - Malpractice is a nemesis of Mainstay. Damage dealt increased by 1.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Dr. Medico - Malpractice 4 Projectile damage.
- Dr. Medico - Malpractice is now at 19 HP.
- Mainstay initiates 2 Fire damage to Dr. Medico - Malpractice.
- Dr. Medico - Malpractice is a nemesis of Mainstay. Damage dealt increased by 1.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Dr. Medico - Malpractice 4 Fire damage.
- Dr. Medico - Malpractice is now at 15 HP.
- Kick the Tires destroys Void Belter!
- GameController moved Void Belter to Void Guard Mainstay's trash.
- Kick the Tires plays Preemptive Payback.
- GameController moved Kick the Tires to Void Guard Mainstay's trash.
- GameController moved Kick the Tires to Void Guard Mainstay's trash.
- GameController moved Kick the Tires to Void Guard Mainstay's trash.
- The True Form initiates 3 Radiant damage to Fugue State Parse.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Fugue State Parse by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Fugue State Parse by The True Form by 1.
- The True Form deals Fugue State Parse 1 Radiant damage.
- Fugue State Parse is now at 21 HP.
- The True Form initiates 3 Toxic damage to Fugue State Parse.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Fugue State Parse by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Fugue State Parse by The True Form by 1.
- The True Form deals Fugue State Parse 1 Toxic damage.
- Fugue State Parse is now at 20 HP.
- ***** LOADED UNDO FILE: undo-248-TheTempleOfZhuLong-End *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9634
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from The Temple of Zhu Long's PlayCard phase to End phase.
- ***** LOADED UNDO FILE: undo-248-TheTempleOfZhuLong-End *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9634
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from The Temple of Zhu Long's PlayCard phase to End phase.
- Bunker draws Heavy Plating.
- Bunker draws Gatling Gun.
- Bunker draws Turret Mode.
- Bunker draws Ammo Drop.
- Bunker draws Adhesive Foam Grenade.
- Bunker draws Maintenance Unit.
- The True Form initiates 3 Radiant damage to Fugue State Parse.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Fugue State Parse by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Fugue State Parse by The True Form by 1.
- The True Form deals Fugue State Parse 1 Radiant damage.
- Fugue State Parse is now at 21 HP.
- The True Form initiates 3 Toxic damage to Fugue State Parse.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Fugue State Parse by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Fugue State Parse by The True Form by 1.
- The True Form deals Fugue State Parse 1 Toxic damage.
- Fugue State Parse is now at 20 HP.
- Master of the Temple moves 2 cards to the top of The Temple of Zhu Long's Deck.
- The Temple of Zhu Long shuffles their the environment deck.
- The True Form initiates 1 Toxic damage to Apostate.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Apostate by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Apostate by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Apostate.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Apostate by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Apostate by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by The True Form by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Mainstay by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Mainstay by The True Form by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Mainstay.
- Mainstay's Block reduces the damage dealt to Mainstay by The True Form by 1.
- Mainstay's Block reduces the damage dealt to Mainstay by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Mainstay by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Mainstay by The True Form by 1.
- Durasteel Chains reduces the damage dealt to Mainstay by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by The True Form by 1.
- Mainstay's Block reduces the damage dealt to Writhe by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Writhe by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Writhe by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Writhe.
- Mainstay's Block reduces the damage dealt to Writhe by The True Form by 1.
- Mainstay's Block reduces the damage dealt to Writhe by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Writhe by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Writhe by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Adamant Dr. Medico.
- Mainstay's Block reduces the damage dealt to Adamant Dr. Medico by The True Form by 1.
- Mainstay's Block reduces the damage dealt to Adamant Dr. Medico by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Adamant Dr. Medico by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Adamant Dr. Medico by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Adamant Dr. Medico.
- Mainstay's Block reduces the damage dealt to Adamant Dr. Medico by The True Form by 1.
- Mainstay's Block reduces the damage dealt to Adamant Dr. Medico by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Adamant Dr. Medico by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Adamant Dr. Medico by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Adamant The Idealist.
- Mainstay's Block reduces the damage dealt to Adamant The Idealist by The True Form by 1.
- Mainstay's Block reduces the damage dealt to Adamant The Idealist by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Adamant The Idealist by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Adamant The Idealist by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Adamant The Idealist.
- Mainstay's Block reduces the damage dealt to Adamant The Idealist by The True Form by 1.
- Mainstay's Block reduces the damage dealt to Adamant The Idealist by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Adamant The Idealist by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Adamant The Idealist by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Fugue State Parse.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Fugue State Parse by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Fugue State Parse by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Fugue State Parse.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Fugue State Parse by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Fugue State Parse by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to G.I. Bunker.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to G.I. Bunker by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to G.I. Bunker by The True Form by 1.
- Heavy Plating reduces the damage dealt to G.I. Bunker by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to G.I. Bunker.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to G.I. Bunker by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to G.I. Bunker by The True Form by 1.
- Heavy Plating reduces the damage dealt to G.I. Bunker by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Mainstay.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Mainstay by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Mainstay by The True Form by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Mainstay.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Mainstay by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Mainstay by The True Form by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Toxic damage to Dr. Medico - Malpractice.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Dr. Medico - Malpractice by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Dr. Medico - Malpractice by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- The True Form initiates 1 Radiant damage to Dr. Medico - Malpractice.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Dr. Medico - Malpractice by The True Form by 1.
- Adamant The Idealist's T.K. Thump reduces the damage dealt to Dr. Medico - Malpractice by The True Form by 1.
- Damage amount was 0, so no damage was dealt.
- Master of the Temple destroys itself!
- GameController moved Master of the Temple to the environment trash.
- Went from The Temple of Zhu Long's End phase to Apostate's Start phase.
- Went from Apostate's Start phase to PlayCard phase.
- GameController plays Relic Spirit.
- Revealed card: Profane Summons
- Updated Intel moved Profane Summons from Apostate's revealed cards to the villain deck.
- Applying ongoing effect: Increase damage dealt to Relic Spirit by 1.
- Applying ongoing effect: Increase damage dealt to Relic Spirit by 1.
- Went from Apostate's PlayCard phase to End phase.
- Apostate initiates 3 Melee damage to Dr. Medico - Malpractice.
- Apostate deals Dr. Medico - Malpractice 3 Melee damage.
- Dr. Medico - Malpractice is now at 20 HP.
- Apostate initiates 3 Infernal damage to Dr. Medico - Malpractice.
- Apostate deals Dr. Medico - Malpractice 3 Infernal damage.
- Dr. Medico - Malpractice is now at 17 HP.
- Went from Apostate's End phase to The Sentinels's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt to The Sentinels by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt by The True Form by 1.
- Notice: an ongoing effect just expired: Reduce damage dealt by The True Form by 1.
- Bunker draws Upgrade Mode.
- Went from The Sentinels's Start phase to PlayCard phase.
- GameController plays Horrifying Dichotomy.
- Adamant Dr. Medico initiates 3 Energy damage to Dr. Medico - Malpractice.
- Dr. Medico - Malpractice is a nemesis of Adamant Dr. Medico. Damage dealt increased by 1.
- Action of Horrifying Dichotomy was prevented by Hippocratic Oath.
- Hippocratic Oath caused Dr. Medico - Malpractice to regain 4 HP. HP is now 21.
- Writhe initiates 3 Infernal damage to G.I. Bunker.
- Heavy Plating reduces the damage dealt to G.I. Bunker by Writhe by 1.
- Writhe deals G.I. Bunker 2 Infernal damage.
- G.I. Bunker is now at 19 HP.
- The Sentinels uses the power on Adamant The Idealist.
- Adamant The Idealist initiates 1 Psychic damage to Apostate.
- Adamant The Idealist deals Apostate 1 Psychic damage.
- Apostate is now at 9 HP.
- Applying ongoing effect: Reduce damage dealt by Apostate by 1.
- GameController moved Horrifying Dichotomy to The Sentinels' trash.
- Went from The Sentinels's PlayCard phase to UsePower phase.
- The Sentinels uses the power on Mainstay.
- Applying ongoing effect: Reduce damage dealt to The Sentinels by 1.
- Went from The Sentinels's UsePower phase to DrawCard phase.
- Went from The Sentinels's DrawCard phase to End phase.
- Hippocratic Oath caused G.I. Bunker to regain 1 HP. HP is now 20.
- Hippocratic Oath caused Fugue State Parse to regain 1 HP. HP is now 21.
- Hippocratic Oath caused Dr. Medico - Malpractice to regain 1 HP. HP is now 22.
- Went from The Sentinels's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Snap Decision.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Extrasensory Awareness.
- Revealed card: Profane Summons
- Revealed card: Imp Pilferer
- Revealed card: Apocalypse
- Extrasensory Awareness moved Apocalypse from Apostate's revealed cards to the villain trash.
- Extrasensory Awareness moved Imp Pilferer from Apostate's revealed cards to the villain deck.
- Extrasensory Awareness moved Profane Summons from Apostate's revealed cards to the villain deck.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Gauge.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to Bunker's Start phase.
- Omni-Cannon moved Grenade Launcher from Bunker's hand under Omni-Cannon.
- Omni-Cannon moved Heavy Plating from Bunker's hand under Omni-Cannon.
- Omni-Cannon moved Upgrade Mode from Bunker's hand under Omni-Cannon.
- Went from Bunker's Start phase to PlayCard phase.
- GameController plays Ammo Drop.
- Went from Bunker's PlayCard phase to UsePower phase.
- Bunker uses the power on Auxiliary Power Source.
- Bunker draws Ammo Drop.
- Bunker draws External Combustion.
- Bunker draws Adhesive Foam Grenade.
- Auxiliary Power Source destroys itself!
- GameController moved Auxiliary Power Source to Bunker's trash.
- Went from Bunker's UsePower phase to DrawCard phase.
- Bunker draws Grenade Launcher.
- Went from Bunker's DrawCard phase to End phase.
- Went from Bunker's End phase to Void Guard Mainstay's Start phase.
- Mainstay initiates 2 Toxic damage to Mainstay.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Mainstay by 1.
- Shard-Strength reduces the damage dealt to Mainstay by Mainstay by 1.
- Mainstay deals Mainstay 1 Toxic damage.
- Mainstay is now at 20 HP.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Kick the Tires.
- Void Guard Mainstay draws Preemptive Payback.
- Void Guard Mainstay draws Durasteel-Studded Vest.
- Void Guard Mainstay draws Sweet Rhonda.
- Void Guard Mainstay draws Headlock.
- Kick the Tires destroys Sweet Rhonda!
- GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
- Kick the Tires plays Kick the Tires.
- Void Guard Mainstay draws Lonesome Highway.
- Durasteel-Studded Vest caused Mainstay to regain 2 HP. HP is now 22.
- Kick the Tires destroys Durasteel-Studded Vest!
- GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
- Kick the Tires plays Kick the Tires.
- Void Guard Mainstay draws Durasteel-Studded Vest.
- Mainstay initiates 2 Projectile damage to G.I. Bunker.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Heavy Plating reduces the damage dealt to G.I. Bunker by Mainstay by 1.
- Mainstay deals G.I. Bunker 2 Projectile damage.
- G.I. Bunker is now at 18 HP.
- Mainstay initiates 2 Fire damage to G.I. Bunker.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Heavy Plating reduces the damage dealt to G.I. Bunker by Mainstay by 1.
- Mainstay deals G.I. Bunker 2 Fire damage.
- G.I. Bunker is now at 16 HP.
- Kick the Tires destroys Void Belter!
- GameController moved Void Belter to Void Guard Mainstay's trash.
- Kick the Tires plays Mano a Mano.
- GameController moved Mano a Mano from Void Guard Mainstay's hand next to Apostate.
- GameController moved Kick the Tires to Void Guard Mainstay's trash.
- GameController moved Kick the Tires to Void Guard Mainstay's trash.
- ***** LOADED UNDO FILE: undo-268-VoidGuardMainstay-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 9638.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Kick the Tires.
- Void Guard Mainstay draws Preemptive Payback.
- Void Guard Mainstay draws Durasteel-Studded Vest.
- Void Guard Mainstay draws Sweet Rhonda.
- Void Guard Mainstay draws Headlock.
- Kick the Tires destroys Sweet Rhonda!
- GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
- Kick the Tires plays Kick the Tires.
- Void Guard Mainstay draws Lonesome Highway.
- Durasteel-Studded Vest caused Mainstay to regain 2 HP. HP is now 22.
- Kick the Tires destroys Durasteel-Studded Vest!
- GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
- Kick the Tires plays Kick the Tires.
- Void Guard Mainstay draws Durasteel-Studded Vest.
- Mainstay initiates 2 Projectile damage to Dr. Medico - Malpractice.
- Dr. Medico - Malpractice is a nemesis of Mainstay. Damage dealt increased by 1.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Dr. Medico - Malpractice 4 Projectile damage.
- Dr. Medico - Malpractice is now at 18 HP.
- Mainstay initiates 2 Fire damage to Dr. Medico - Malpractice.
- Dr. Medico - Malpractice is a nemesis of Mainstay. Damage dealt increased by 1.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Dr. Medico - Malpractice 4 Fire damage.
- Dr. Medico - Malpractice is now at 14 HP.
- Kick the Tires destroys Void Belter!
- GameController moved Void Belter to Void Guard Mainstay's trash.
- Kick the Tires plays Void Belter.
- GameController moved Kick the Tires to Void Guard Mainstay's trash.
- GameController moved Kick the Tires to Void Guard Mainstay's trash.
- GameController moved Kick the Tires to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Void Belter.
- Mainstay initiates 3 Melee damage to Apostate.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Apostate 4 Melee damage.
- Apostate is now at 5 HP.
- Mainstay initiates 2 Projectile damage to Apostate.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Apostate 3 Projectile damage.
- Apostate is now at 2 HP.
- Mainstay initiates 2 Fire damage to Apostate.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Apostate 3 Fire damage.
- Apostate is now at -1 HP.
- Mainstay, Writhe, Adamant Dr. Medico, Adamant The Idealist, Fugue State Parse, G.I. Bunker, Mainstay and Dr. Medico - Malpractice all defeated Apostate! Congratulations!
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