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- #define ADR_PlayerPointer 0xB0F8C0
- #define ADR_SERVERPOINTER 0xB10728
- #define OFS_nodelay 0x0010410
- #define ADR_GlassWalls 0x00B0F8BC
- #define OFS_Nodelay 0x10410
- #define OFS_NoReload 0x1040D
- #define OFS_NFD 0x102E8
- #define OFS_X 0x10300
- #define OFS_Y 0x10308
- #define OFS_Z 0x10310
- #define OFS_NoRecoil1 0xC444
- #define OFS_NoRecoil2 0xC44C
- #define OFS_NoRecoil3 0xC448
- //Alliance
- #define ADR_NOBOUNDS1 0xC5FFC0
- #define ADR_NOBOUNDS2 0xC5FFC8
- #define ADR_NEARFOG 0xB1EE04
- #define ADR_FARFOG 0xB1EE0C
- #define ADR_NOSPREAD 0xB1C67C
- #define ADR_NOWATER1 0xB1EDEC
- #define ADR_NOWATER2 0xB1EDF0
- //cyber
- #define ADR_NOBOUNDS10 0xC5FFC0
- #define ADR_NOBOUNDS20 0xC5FFC4
- #define ADR_NOBOUNDS30 0xC5FFD2
- #define OFS_SLOT5 0x34144
- #define OFS_SLOT6 0x34145
- #define OFS_SLOT7 0x34146
- #define OFS_SLOT8 0x34147
- #define OFS_NORELOAD10 0x10415
- #define ADR_NOSPAWNWAIT1 0xC6A5D4
- #define ADR_NOSPAWNWAIT2 0xC6A5D8
- #define ADR_NOSPAWNWAIT3 0xC6A5DC
- #define ADR_GMWARNING 0xB5B31C
- #define ADR_GMWARNINGIP 0xB5AF1C
- #define ADR_SUPERNOSPREAD 0x8F7918
- #include <windows.h>
- #include <stdio.h>
- #include "Addies.h"
- DWORD *ingame= (DWORD*) ADR_PlayerPointer;
- DWORD *outgame = (DWORD*) ADR_ServerPointer;
- void nodelay()
- {
- DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
- if(dwPlayerPtr != 0)
- {
- if(GetAsyncKeyState(VK_LBUTTON))
- {
- *(DWORD*)(dwPlayerPtr+OFS_nodelay) = 0xFFFFFFEF;
- }
- }
- }
- //Jhem
- void GlassWalls1(){}
- //ADR_GlassWalls
- void NFD(){}
- //OFS_NFD
- void NoReload(){}
- //OFS_NoReload
- void NoRecoil(){}
- //OFS_NoRecoil1
- //OFS_NoRecoil2
- //OFS_NoRecoil3
- //Alliance
- void NoBounds(){}
- //ADR_NOBOUNDS1
- //ADR_NOBOUNDS2
- void NoFog(){}
- //ADR_NEARFOG
- //ADR_FARFOG
- void NoSpread(){}
- //ADR_NOSPREAD
- void NoWater(){}
- //ADR_NOWATER1
- //ADR_NOWATER2
- //Cyber
- void NoBounds2(){}
- //ADR_NOBOUNDS10
- //ADR_NOBOUNDS20
- //ADR_NOBOUNDS30
- void SlotHack(){}
- //OFS_SLOT5
- //OFS_SLOT6
- //OFS_SLOT7
- //OFS_SLOT8
- void NoReload2(){}
- //OFS_NORELOAD10
- void NoSpawnWait(){}
- //ADR_NOSPAWNWAIT1
- //ADR_NOSPAWNWAIT2
- //ADR_NOSPAWNWAIT3
- void GmWarning(){}
- //ADR_GMWARING
- void SuperNoSpraid(){}
- //ADR_SUPERNOSPREAD
- //-------------------------------------------------
- void HackThread()
- {
- for(;; )
- {
- if(*ingame)
- {
- nodelay();
- }
- //if(*outgame)
- {
- }
- Sleep(15);
- }
- }
- //--------------------------End HackThread--------------------------//
- //--------------------------End--------------------------//
- BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
- {
- if(dwReason == DLL_PROCESS_ATTACH)
- {
- //MessageBoxA(NULL,"Made By : Franky Benedict Galit ","Hack",MB_OK);
- CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
- }
- return TRUE;
- }
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