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  1. #define ADR_PlayerPointer 0xB0F8C0
  2. #define ADR_SERVERPOINTER 0xB10728
  3. #define OFS_nodelay 0x0010410
  4. #define ADR_GlassWalls 0x00B0F8BC
  5. #define OFS_Nodelay 0x10410
  6. #define OFS_NoReload 0x1040D
  7. #define OFS_NFD 0x102E8
  8. #define OFS_X 0x10300
  9. #define OFS_Y 0x10308
  10. #define OFS_Z 0x10310
  11. #define OFS_NoRecoil1 0xC444
  12. #define OFS_NoRecoil2 0xC44C
  13. #define OFS_NoRecoil3 0xC448
  14.  
  15.  
  16. //Alliance
  17.  
  18. #define ADR_NOBOUNDS1 0xC5FFC0
  19. #define ADR_NOBOUNDS2 0xC5FFC8
  20.  
  21. #define ADR_NEARFOG 0xB1EE04
  22. #define ADR_FARFOG 0xB1EE0C
  23.  
  24. #define ADR_NOSPREAD 0xB1C67C
  25.  
  26. #define ADR_NOWATER1 0xB1EDEC
  27. #define ADR_NOWATER2 0xB1EDF0
  28.  
  29.  
  30. //cyber
  31.  
  32. #define ADR_NOBOUNDS10 0xC5FFC0
  33. #define ADR_NOBOUNDS20 0xC5FFC4
  34. #define ADR_NOBOUNDS30 0xC5FFD2
  35.  
  36. #define OFS_SLOT5 0x34144
  37. #define OFS_SLOT6 0x34145
  38. #define OFS_SLOT7 0x34146
  39. #define OFS_SLOT8 0x34147
  40.  
  41. #define OFS_NORELOAD10 0x10415
  42.  
  43. #define ADR_NOSPAWNWAIT1 0xC6A5D4
  44. #define ADR_NOSPAWNWAIT2 0xC6A5D8
  45. #define ADR_NOSPAWNWAIT3 0xC6A5DC
  46.  
  47. #define ADR_GMWARNING 0xB5B31C
  48. #define ADR_GMWARNINGIP 0xB5AF1C
  49. #define ADR_SUPERNOSPREAD 0x8F7918
  50.  
  51.  
  52.  
  53.  
  54.  
  55. #include <windows.h>
  56. #include <stdio.h>
  57. #include "Addies.h"
  58.  
  59. DWORD *ingame= (DWORD*) ADR_PlayerPointer;
  60. DWORD *outgame = (DWORD*) ADR_ServerPointer;
  61.  
  62. void nodelay()
  63. {
  64. DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
  65. if(dwPlayerPtr != 0)
  66. {
  67. if(GetAsyncKeyState(VK_LBUTTON))
  68. {
  69. *(DWORD*)(dwPlayerPtr+OFS_nodelay) = 0xFFFFFFEF;
  70. }
  71. }
  72. }
  73. //Jhem
  74.  
  75. void GlassWalls1(){}
  76. //ADR_GlassWalls
  77.  
  78. void NFD(){}
  79. //OFS_NFD
  80.  
  81. void NoReload(){}
  82. //OFS_NoReload
  83.  
  84. void NoRecoil(){}
  85. //OFS_NoRecoil1
  86. //OFS_NoRecoil2
  87. //OFS_NoRecoil3
  88.  
  89. //Alliance
  90.  
  91. void NoBounds(){}
  92. //ADR_NOBOUNDS1
  93. //ADR_NOBOUNDS2
  94.  
  95. void NoFog(){}
  96. //ADR_NEARFOG
  97. //ADR_FARFOG
  98.  
  99. void NoSpread(){}
  100. //ADR_NOSPREAD
  101.  
  102. void NoWater(){}
  103. //ADR_NOWATER1
  104. //ADR_NOWATER2
  105.  
  106. //Cyber
  107.  
  108. void NoBounds2(){}
  109. //ADR_NOBOUNDS10
  110. //ADR_NOBOUNDS20
  111. //ADR_NOBOUNDS30
  112.  
  113. void SlotHack(){}
  114. //OFS_SLOT5
  115. //OFS_SLOT6
  116. //OFS_SLOT7
  117. //OFS_SLOT8
  118.  
  119. void NoReload2(){}
  120. //OFS_NORELOAD10
  121.  
  122. void NoSpawnWait(){}
  123. //ADR_NOSPAWNWAIT1
  124. //ADR_NOSPAWNWAIT2
  125. //ADR_NOSPAWNWAIT3
  126.  
  127. void GmWarning(){}
  128. //ADR_GMWARING
  129.  
  130. void SuperNoSpraid(){}
  131. //ADR_SUPERNOSPREAD
  132.  
  133.  
  134. //-------------------------------------------------
  135. void HackThread()
  136. {
  137. for(;; )
  138. {
  139. if(*ingame)
  140. {
  141. nodelay();
  142. }
  143. //if(*outgame)
  144. {
  145. }
  146. Sleep(15);
  147. }
  148. }
  149. //--------------------------End HackThread--------------------------//
  150.  
  151. //--------------------------End--------------------------//
  152. BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
  153. {
  154. if(dwReason == DLL_PROCESS_ATTACH)
  155. {
  156. //MessageBoxA(NULL,"Made By : Franky Benedict Galit ","Hack",MB_OK);
  157. CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
  158. }
  159. return TRUE;
  160. }
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