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By: a guest on
Aug 7th, 2012 | syntax:
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Questions about a quakeC script (C syntax)
.string classname;
.string netname;
void func()
{
entity e;
e = spawn();
e.classname = "foo";
e.netname = "This ";
e = spawn();
e.classname = "foo";
e.netname = "is ";
e = spawn();
e.classname = "bar";
e.netname = "not ";
e = spawn();
e.classname = "foo";
e.netname = "working.n";
for(e = world; (e = find(e, classname, "foo")); )
print(e.netname);
}
This is working.