capodecima

New default working config

Nov 11th, 2016
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  1. // Generated by Odamex 0.7.0 - don't hurt anything
  2.  
  3. // --- Console variables ---
  4.  
  5. // Allow custom WAD directories to be specified
  6. set "waddirs" ""
  7.  
  8. // Generate centerview when mlook encountered
  9. set "lookspring" "1"
  10.  
  11. // Chase camera distance
  12. set "chase_dist" "90"
  13.  
  14. // Height of chase camera
  15. set "chase_height" "-8"
  16.  
  17. //
  18. set "language" "0"
  19.  
  20. // Set custom WAD download directory
  21. set "cl_waddownloaddir" ""
  22.  
  23. // Rocket explosion thrust effect?
  24. set "sv_splashfactor" "1"
  25.  
  26. // How much control the player has in the air
  27. set "sv_aircontrol" "0.00390625"
  28.  
  29. // Gravity of the environment
  30. set "sv_gravity" "800"
  31.  
  32. // Rocket trails on/off (currently unused)
  33. set "cl_rockettrails" "0"
  34.  
  35. // Adjust weapon and movement bobbing
  36. set "cl_movebob" "1"
  37.  
  38. // Predict weapon pickups
  39. set "cl_predictpickup" "1"
  40.  
  41. // Move floors and ceilings immediately instead of waiting for confirmation
  42. set "cl_predictsectors" "1"
  43.  
  44. // Dead player's view follows the actor who killed them
  45. set "cl_deathcam" "1"
  46.  
  47. // Make pickup sounds global
  48. set "co_globalsound" "0"
  49.  
  50. // Increase precision of vertical auto-aim
  51. set "co_fineautoaim" "0"
  52.  
  53. // Enable sound attenuation curve + attenuation of switch sounds with distance
  54. set "co_zdoomsound" "0"
  55.  
  56. // Enable/disable ZDoom-based gravity and physics interactions
  57. set "co_zdoomphys" "0"
  58.  
  59. // Allow monsters can get pushed or thrusted off of ledges
  60. set "co_allowdropoff" "0"
  61.  
  62. // Use a finer-grained, faster, and more accurate test for actors, sectors and lines
  63. set "co_boomphys" "0"
  64.  
  65. // Fix the blockmap collision bug
  66. set "co_blockmapfix" "0"
  67.  
  68. // Corrected behavior for impact of projectiles and bullets on surfaces
  69. set "co_fixweaponimpacts" "0"
  70.  
  71. // Turns off the west-facing silent spawns vanilla bug
  72. set "co_nosilentspawns" "0"
  73.  
  74. // Enable/Disable infinitely tall actors
  75. set "co_realactorheight" "0"
  76.  
  77. //
  78. set "msg" "0"
  79.  
  80. // Overscan matting (as a percentage of the screen area)
  81. set "vid_overscan" "1"
  82.  
  83. // Selects the size of the visible window
  84. set "screenblocks" "10"
  85.  
  86. // Rendering optimizations
  87. set "r_optimize" "none"
  88.  
  89. // Enable 640x400 video emulation
  90. set "vid_640x400" "0"
  91.  
  92. // Enable 320x200 video emulation
  93. set "vid_320x200" "0"
  94.  
  95. // Enable 32-bit color rendering
  96. set "vid_32bpp" "0"
  97.  
  98. // Full screen video mode
  99. set "vid_fullscreen" "0"
  100.  
  101. // Enable/Disable vertical refresh sync (vsync)
  102. set "vid_vsync" "0"
  103.  
  104. // Maximum framerate (0 indicates unlimited framerate)
  105. set "vid_maxfps" "35"
  106.  
  107. // Force fullscreen resolution to the closest availible video mode.
  108. set "vid_autoadjust" "1"
  109.  
  110. // Use wide field-of-view with widescreen video modes
  111. set "vid_widescreen" "0"
  112.  
  113. //
  114. set "vid_defheight" "480"
  115.  
  116. //
  117. set "vid_defwidth" "640"
  118.  
  119. // Intensity of red pain effect
  120. set "r_painintensity" "1"
  121.  
  122. // Display the disk icon when loading data from disk
  123. set "r_loadicon" "1"
  124.  
  125. // Display the ENDDOOM text after quitting
  126. set "r_showendoom" "0"
  127.  
  128. //
  129. set "r_wipetype" "1"
  130.  
  131. //
  132. set "r_teamcolor" "40 cf 00"
  133.  
  134. // Changes the color of all teammates to the color specified by r_teamcolor
  135. set "r_forceteamcolor" "0"
  136.  
  137. //
  138. set "r_enemycolor" "40 cf 00"
  139.  
  140. // Changes the color of all enemies to the color specified by r_enemycolor
  141. set "r_forceenemycolor" "0"
  142.  
  143. // Invulnerability sphere changes the palette of the sky
  144. set "r_skypalette" "0"
  145.  
  146. // Stretch sky textures. (0 - always off, 1 - always on, 2 - auto)
  147. set "r_stretchsky" "2"
  148.  
  149. // Draw particles
  150. set "r_particles" "1"
  151.  
  152. // Weapon Transparency
  153. set "r_drawplayersprites" "1"
  154.  
  155. // Type of crosshair, 0 means no crosshair
  156. set "hud_crosshair" "0"
  157.  
  158. // Select between Doom and ZDoom gamma correction
  159. set "vid_gammatype" "0"
  160.  
  161. // Gamma correction level
  162. set "gammalevel" "1"
  163.  
  164. //
  165. set "st_scale" "1"
  166.  
  167. // Music output device for the chosen music subsystem
  168. set "snd_musicdevice" ""
  169.  
  170. // Music subsystem preference
  171. set "snd_musicsystem" "3"
  172.  
  173. // Number of channels for sound effects
  174. set "snd_channels" "12"
  175.  
  176. // Audio samplerate
  177. set "snd_samplerate" "22050"
  178.  
  179. // Stereo switch
  180. set "snd_crossover" "0"
  181.  
  182. // Game SFX
  183. set "snd_gamesfx" "1"
  184.  
  185. // Voice announcer type
  186. set "snd_voxtype" "2"
  187.  
  188. // Announcer volume
  189. set "snd_announcervolume" "1"
  190.  
  191. // Music volume
  192. set "snd_musicvolume" "0.5"
  193.  
  194. // Sound effect volume
  195. set "snd_sfxvolume" "0.5"
  196.  
  197. //
  198. set "chatmacro0" "No"
  199.  
  200. //
  201. set "chatmacro9" "Yes"
  202.  
  203. //
  204. set "chatmacro8" "I'll take care of it."
  205.  
  206. //
  207. set "chatmacro7" "Come here!"
  208.  
  209. //
  210. set "chatmacro6" "Next time, scumbag..."
  211.  
  212. //
  213. set "chatmacro5" "You suck!"
  214.  
  215. //
  216. set "chatmacro4" "Help!"
  217.  
  218. //
  219. set "chatmacro3" "I'm not looking too good!"
  220.  
  221. //
  222. set "chatmacro2" "I'm OK."
  223.  
  224. //
  225. set "chatmacro1" "I'm ready to kick butt!"
  226.  
  227. // Show the held flag border
  228. set "hud_heldflag" "1"
  229.  
  230. // HUD transparency
  231. set "hud_transparency" "0.5"
  232.  
  233. // Show the HUD timer
  234. set "hud_timer" "1"
  235.  
  236. // Show names of players you're aiming at
  237. set "hud_targetnames" "1"
  238.  
  239. // Number of players to reveal
  240. set "hud_targetcount" "2"
  241.  
  242. // Scaling multiplier for chat and midprint
  243. set "hud_scaletext" "2"
  244.  
  245. // Scoreboard scaling
  246. set "hud_scalescoreboard" "0"
  247.  
  248. // HUD scaling
  249. set "hud_scale" "0"
  250.  
  251. // Print HUD message when secrets are discovered
  252. set "hud_revealsecrets" "0"
  253.  
  254. // Game message type
  255. set "hud_gamemsgtype" "2"
  256.  
  257. // Fullscreen HUD to display:
  258. // 0: ZDoom HUD
  259. // 1: New Odamex HUD
  260. set "hud_fullhudtype" "1"
  261.  
  262. // Color of crosshair represents health level
  263. set "hud_crosshairhealth" "0"
  264.  
  265. // Crosshair color
  266. set "hud_crosshaircolor" "ff 00 00"
  267.  
  268. // Crosshair scaling
  269. set "hud_crosshairscale" "0"
  270.  
  271. // Crosshair transparency
  272. set "hud_crosshairdim" "0"
  273.  
  274. // Display mouse values
  275. set "hud_mousegraph" "0"
  276.  
  277. //
  278. set "dynresval" "1"
  279.  
  280. //
  281. set "dynres_state" "0"
  282.  
  283. // Smooth mouse input
  284. set "m_filter" "0"
  285.  
  286. //
  287. set "mouse_threshold" "0"
  288.  
  289. //
  290. set "mouse_acceleration" "0"
  291.  
  292. // Strafe with mouse
  293. set "lookstrafe" "0"
  294.  
  295. // Invert vertical mouse movement
  296. set "invertmouse" "0"
  297.  
  298. // Disable vertical mouse movement
  299. set "novert" "0"
  300.  
  301. //
  302. set "m_side" "2"
  303.  
  304. //
  305. set "m_forward" "1"
  306.  
  307. //
  308. set "m_yaw" "1"
  309.  
  310. // Vertical mouse sensitivity
  311. set "m_pitch" "0.25"
  312.  
  313. // Look up or down with mouse
  314. set "cl_mouselook" "0"
  315.  
  316. // Overall mouse sensitivity
  317. set "mouse_sensitivity" "35"
  318.  
  319. // Use vanilla Doom mouse sensitivity or ZDoom mouse sensitivity
  320. set "mouse_type" "0"
  321.  
  322. // Mouse driver backend
  323. set "mouse_driver" "0"
  324.  
  325. // Create separate netdemos for each map
  326. set "cl_splitnetdemos" "0"
  327.  
  328. // Automatically capture a screenshot at the end of a match.
  329. set "cl_autoscreenshot" "0"
  330.  
  331. // Automatically record netdemos
  332. set "cl_autorecord" "0"
  333.  
  334. // Default screenshot name. Parses the following tokens:
  335. // %d: date in YYYYMMDD format
  336. // %t: time in HHMMSS format
  337. // %n: player name
  338. // %g: gametype
  339. // %w: WAD file loaded; either the first PWAD or the IWAD
  340. // %m: Map lump
  341. // %%: Literal percent sign
  342. set "cl_screenshotname" "Odamex_%g_%d_%t"
  343.  
  344. // Default netdemo name. Parses the following tokens:
  345. // %d: date in YYYYMMDD format
  346. // %t: time in HHMMSS format
  347. // %n: player name
  348. // %g: gametype
  349. // %w: WAD file loaded; either the first PWAD or the IWAD
  350. // %m: Map lump
  351. // %%: Literal percent sign
  352. set "cl_netdemoname" "Odamex_%g_%d_%t_%w_%m"
  353.  
  354. // Show spawn points as particle fountains
  355. set "cl_showspawns" "0"
  356.  
  357. // Always run
  358. set "cl_run" "0"
  359.  
  360. //
  361. set "cl_autoaim" "5000"
  362.  
  363. //
  364. set "cl_team" "blue"
  365.  
  366. //
  367. set "cl_gender" "male"
  368.  
  369. //
  370. set "cl_color" "40 cf 00"
  371.  
  372. //
  373. set "cl_name" "Player"
  374.  
  375. // Enable or disable downloading game files and resources from the server(requires downloading enabled on server)
  376. set "cl_serverdownload" "1"
  377.  
  378. // Draw weapon effects immediately
  379. set "cl_predictweapons" "1"
  380.  
  381. // Predict local player position
  382. set "cl_predictlocalplayer" "1"
  383.  
  384. // Smooth out collisions
  385. set "cl_prednudge" "0.7"
  386.  
  387. // Interpolate enemy player positions
  388. set "cl_interp" "1"
  389.  
  390. // Update players every N tics
  391. set "cl_updaterate" "1"
  392.  
  393. // client opt-in/out for server unlagging
  394. set "cl_unlag" "1"
  395.  
  396. // Rate of client updates in multiplayer mode
  397. set "rate" "200"
  398.  
  399. //
  400. set "show_messages" "1"
  401.  
  402. //
  403. set "joy_invert" "0"
  404.  
  405. //
  406. set "joy_freelook" "0"
  407.  
  408. //
  409. set "joy_sensitivity" "10"
  410.  
  411. //
  412. set "joy_lookaxis" "3"
  413.  
  414. //
  415. set "joy_turnaxis" "2"
  416.  
  417. //
  418. set "joy_forwardaxis" "1"
  419.  
  420. //
  421. set "joy_strafeaxis" "0"
  422.  
  423. // Selects the joystick device to use
  424. set "joy_active" "0"
  425.  
  426. //
  427. set "use_joystick" "0"
  428.  
  429. // Weapon preference level for BFG9000
  430. set "cl_weaponpref_bfg" "2"
  431.  
  432. // Weapon preference level for plasma rifle
  433. set "cl_weaponpref_pls" "8"
  434.  
  435. // Weapon preference level for rocket launcher
  436. set "cl_weaponpref_rl" "1"
  437.  
  438. // Weapon preference level for chaingun
  439. set "cl_weaponpref_cg" "6"
  440.  
  441. // Weapon preference level for super shotgun
  442. set "cl_weaponpref_ssg" "7"
  443.  
  444. // Weapon preference level for shotgun
  445. set "cl_weaponpref_sg" "5"
  446.  
  447. // Weapon preference level for pistol
  448. set "cl_weaponpref_pis" "4"
  449.  
  450. // Weapon preference level for chainsaw
  451. set "cl_weaponpref_csw" "3"
  452.  
  453. // Weapon preference level for fists
  454. set "cl_weaponpref_fst" "0"
  455.  
  456. // Switch upon weapon pickup (0 = never, 1 = always, 2 = use weapon preferences)
  457. set "cl_switchweapon" "1"
  458.  
  459. // Plays a sound when a player quits
  460. set "cl_disconnectalert" "1"
  461.  
  462. // Plays a sound when a player joins
  463. set "cl_connectalert" "1"
  464.  
  465. //
  466. set "ui_transblue" "0"
  467.  
  468. //
  469. set "ui_transgreen" "0"
  470.  
  471. //
  472. set "ui_transred" "0"
  473.  
  474. //
  475. set "ui_dimcolor" "00 00 00"
  476.  
  477. //
  478. set "ui_dimamount" "0.7"
  479.  
  480. // Draw the scores on intermission
  481. set "wi_newintermission" "0"
  482.  
  483. //
  484. set "msgmidcolor" "5"
  485.  
  486. //
  487. set "msg4color" "8"
  488.  
  489. //
  490. set "msg3color" "3"
  491.  
  492. //
  493. set "msg2color" "2"
  494.  
  495. //
  496. set "msg1color" "5"
  497.  
  498. //
  499. set "msg0color" "6"
  500.  
  501. // Size of console scroll-back buffer
  502. set "con_buffersize" "1024"
  503.  
  504. //
  505. set "con_scrlock" "1"
  506.  
  507. // Number of seconds to display messages in the middle of the screen
  508. set "con_midtime" "3"
  509.  
  510. // Number of seconds to display messages to top of the HUD
  511. set "con_notifytime" "3"
  512.  
  513. // Print console text to stdout
  514. set "print_stdout" "0"
  515.  
  516. //
  517. set "am_ovteleportcolor" "ff a3 00"
  518.  
  519. //
  520. set "am_ovexitcolor" "ff ff 00"
  521.  
  522. //
  523. set "am_ovlockedcolor" "bb bb bb"
  524.  
  525. //
  526. set "am_ovnotseencolor" "00 22 6e"
  527.  
  528. //
  529. set "am_ovxhaircolor" "80 80 80"
  530.  
  531. //
  532. set "am_ovgridcolor" "44 44 88"
  533.  
  534. //
  535. set "am_ovthingcolor" "9f d3 ff"
  536.  
  537. //
  538. set "am_ovcdwallcolor" "00 00 5a"
  539.  
  540. //
  541. set "am_ovfdwallcolor" "1a 1a 8a"
  542.  
  543. //
  544. set "am_ovtswallcolor" "10 32 7e"
  545.  
  546. //
  547. set "am_ovwallcolor" "00 8b ff"
  548.  
  549. //
  550. set "am_ovyourcolor" "d8 e8 fc"
  551.  
  552. //
  553. set "am_teleportcolor" "ff a3 00"
  554.  
  555. //
  556. set "am_exitcolor" "ff ff 00"
  557.  
  558. //
  559. set "am_lockedcolor" "bb bb bb"
  560.  
  561. //
  562. set "am_notseencolor" "00 22 6e"
  563.  
  564. //
  565. set "am_xhaircolor" "80 80 80"
  566.  
  567. //
  568. set "am_gridcolor" "44 44 88"
  569.  
  570. //
  571. set "am_thingcolor" "9f d3 ff"
  572.  
  573. //
  574. set "am_cdwallcolor" "00 00 5a"
  575.  
  576. //
  577. set "am_fdwallcolor" "1a 1a 8a"
  578.  
  579. //
  580. set "am_tswallcolor" "10 32 7e"
  581.  
  582. //
  583. set "am_wallcolor" "00 8b ff"
  584.  
  585. //
  586. set "am_yourcolor" "d8 e8 fc"
  587.  
  588. //
  589. set "am_backcolor" "00 00 3a"
  590.  
  591. //
  592. set "am_ovshare" "0"
  593.  
  594. //
  595. set "am_usecustomcolors" "0"
  596.  
  597. //
  598. set "am_classicmapstring" "0"
  599.  
  600. //
  601. set "am_showtime" "1"
  602.  
  603. //
  604. set "am_showmonsters" "1"
  605.  
  606. //
  607. set "am_showsecrets" "1"
  608.  
  609. //
  610. set "am_overlay" "0"
  611.  
  612. //
  613. set "am_rotate" "0"
  614.  
  615. //
  616. set "configver" "70"
  617.  
  618. // --- Key Bindings ---
  619.  
  620. unbindall
  621. bind "tab" "togglemap"
  622. bind "pause" "pause"
  623. bind "space" "+use"
  624. bind "," "+moveleft"
  625. bind "-" "sizedown"
  626. bind "." "+moveright"
  627. bind "1" "impulse 1"
  628. bind "2" "impulse 2"
  629. bind "3" "impulse 3"
  630. bind "4" "impulse 4"
  631. bind "5" "impulse 5"
  632. bind "6" "impulse 6"
  633. bind "7" "impulse 7"
  634. bind "8" "impulse 8"
  635. bind "=" "sizeup"
  636. bind "\\" "+showscores"
  637. bind "grave" "toggleconsole"
  638. bind "m" "changeteams"
  639. bind "t" "messagemode"
  640. bind "y" "messagemode2"
  641. bind "capslock" "toggle cl_run"
  642. bind "uparrow" "+forward"
  643. bind "downarrow" "+back"
  644. bind "rightarrow" "+right"
  645. bind "leftarrow" "+left"
  646. bind "home" "ready"
  647. bind "end" "spectate"
  648. bind "pgup" "vote_yes"
  649. bind "pgdn" "vote_no"
  650. bind "f1" "menu_help"
  651. bind "f2" "menu_save"
  652. bind "f3" "menu_load"
  653. bind "f4" "menu_options"
  654. bind "f5" "menu_display"
  655. bind "f6" "quicksave"
  656. bind "f7" "menu_endgame"
  657. bind "f8" "togglemessages"
  658. bind "f9" "quickload"
  659. bind "f10" "menu_quit"
  660. bind "f11" "bumpgamma"
  661. bind "f12" "spynext"
  662. bind "leftshift" "+speed"
  663. bind "leftctrl" "+attack"
  664. bind "leftalt" "+strafe"
  665. bind "sysrq" "screenshot"
  666. bind "mouse1" "+attack"
  667. bind "mouse2" "+strafe"
  668. bind "mouse3" "+forward"
  669. bind "mouse4" "+jump"
  670. bind "joy1" "+attack"
  671. bind "joy2" "+strafe"
  672. bind "joy3" "+speed"
  673. bind "joy4" "+use"
  674. bind "mouse5" "+speed"
  675.  
  676. // --- Aliases ---
  677.  
  678. alias "?" "help"
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