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- /*
- DZMSAIConfig.sqf
- This is a configuration for the AI that spawn at missions.
- This includes their skin, weapons, gear, and skills.
- You can adjust these to your liking, but it is for advanced users.
- */
- ///////////////////////////////////////////////
- // Array of skin classnames for the AI to use
- DZMSBanditSkins = ["Bandit1_DZ","BanditW1_DZ","BanditW2_DZ","Bandit2_DZ"];
- ////////////////////////
- // Array of AI Skills
- DZMSSkills1 = [
- ["aimingAccuracy",0.60],
- ["aimingShake",0.60],
- ["aimingSpeed",1.00],
- ["endurance",1.00],
- ["spotDistance",1.00],
- ["spotTime",1.00],
- ["courage",1.00],
- ["reloadSpeed",1.00],
- ["commanding",1.00],
- ["general",1.00]
- ];
- DZMSSkills2 = [
- ["aimingAccuracy",0.15],
- ["aimingShake",0.20],
- ["aimingSpeed",1.00],
- ["endurance",1.00],
- ["spotDistance",1.00],
- ["spotTime",1.00],
- ["courage",1.00],
- ["reloadSpeed",1.00],
- ["commanding",1.00],
- ["general",1.00]
- ];
- DZMSSkills3 = [
- ["aimingAccuracy",0.60],
- ["aimingShake",0.60],
- ["aimingSpeed",1.00],
- ["endurance",1.00],
- ["spotDistance",1.00],
- ["spotTime",1.00],
- ["courage",1.00],
- ["reloadSpeed",1.00],
- ["commanding",1.00],
- ["general",1.00]
- ];
- //////////////////////////////////////////////////////////////
- // This is the primary weaponlist that can be assigned to AI
- // These are assigned based on AI difficulty level
- DZMSWeps1 = [
- "M4A3_RCO_GL_EP1",
- "M16A2GL",
- "AK_74",
- "M4A1_Aim",
- "MAAWS",
- "AKS_74_U",
- "AK_47_M",
- "M24",
- "M1014",
- "SVD",
- "M4A1",
- "m16a4_acg",
- "Remington870_lamp",
- "BAF_L85A2_RIS_SUSAT",
- "BAF_L85A2_RIS_SUSAT",
- "M4A3_CCO_EP1"
- ];
- DZMSWeps2 = [
- "M4A3_RCO_GL_EP1",
- "M16A2GL",
- "M249_DZ",
- "AK_74",
- "M4A1_Aim",
- "MAAWS",
- "MAAWS",
- "AK_47_M",
- "M24",
- "SVD_CAMO",
- "M1014",
- "SVD",
- "M4A1",
- "m16a4_acg",
- "Remington870_lamp",
- "M240_DZ",
- "M4A1_AIM_SD_camo",
- "M16A4_ACG",
- "M4A1_HWS_GL_camo",
- "m240_scoped_EP1",
- "M4A3_CCO_EP1",
- "Sa58V_RCO_EP1",
- "Sa58V_CCO_EP1",
- "Huntingrifle",
- "Sa58P_EP1",
- "Sa58V_EP1"
- ];
- DZMSWeps3 = [
- "FN_FAL",
- "FN_FAL_ANPVS4",
- "m240_scoped_EP1",
- "M249_DZ",
- "BAF_L85A2_RIS_Holo",
- "G36C",
- "G36C_camo",
- "G36A_camo",
- "G36K_camo",
- "AK_47_M",
- "MAAWS",
- "m16a4_acg",
- "bizon_silenced",
- "SVD",
- "RPK_74"
- ];
- /////////////////////////////////////////////////////////////
- // These are gear sets that will be randomly given to the AI
- // They are all the same, but can be customized.
- DZMSGear0 = [
- ["ItemBandage","ItemBandage","ItemPainkiller"],
- ["ItemKnife","ItemFlashlight"]
- ];
- DZMSGear1 = [
- ["ItemBandage","ItemBandage","ItemPainkiller"],
- ["ItemKnife","ItemFlashlight"]
- ];
- DZMSGear2 = [
- ["ItemBandage","ItemBandage","ItemPainkiller"],
- ["ItemKnife","ItemFlashlight"]
- ];
- DZMSGear3 = [
- ["ItemBandage","ItemBandage","ItemPainkiller"],
- ["ItemKnife","ItemFlashlight"]
- ];
- DZMSGear4 = [
- ["ItemBandage","ItemBandage","ItemPainkiller"],
- ["ItemKnife","ItemFlashlight"]
- ];
- ////////////////////////////////////////////////////////////
- // These are the backpacks that can be assigned to AI units.
- DZMSPacklist = [
- "DZ_Patrol_Pack_EP1",
- "DZ_Assault_Pack_EP1",
- "DZ_Czech_Vest_Puch",
- "DZ_ALICE_Pack_EP1",
- ];
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