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Treedestroyed

fatcockmesh

Jan 9th, 2021
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  1. simulated function UpgradeWeapon()
  2. {
  3. if(CanUpgradeWeapon())
  4. {
  5. SetWeaponUpgradeLevel(CurrentWeaponUpgradeIndex + 1);
  6.  
  7. DetachWeapon();
  8. AttachWeaponTo( Instigator.Mesh );
  9. }
  10. }
  11.  
  12. simulated function AttachWeaponTo( SkeletalMeshComponent MeshCpnt, optional Name SocketName )
  13. {
  14. if ( MySkelMesh != None && CanUpgradeWeapon() )
  15. {
  16. if ( CurrentWeaponUpgradeIndex == 1 )
  17. {
  18. MySkelMesh.SetSkeletalMesh(SkeletalMesh'WEP_1P_AK74U_MESH.AK74U_Rig');
  19. }
  20. else if ( CurrentWeaponUpgradeIndex == 2 )
  21. {
  22. MySkelMesh.SetSkeletalMesh(SkeletalMesh'WEP_1P_AK74U_MESH.AK74U_Rig');
  23. }
  24. }
  25.  
  26. super.AttachWeaponTo(MeshCpnt, SocketName);
  27. }
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