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- class Nome_eventos < Sprite
- def initialize
- super()
- self.bitmap = bitmap = Bitmap.new( 60, 24)
- self.z = 999
- $nomes = ""
- $id = 1
- refresh
- end
- def refresh
- self.bitmap.clear
- self.x = $game_map.events[$id].screen_x - 30
- self.y = $game_map.events[$id].screen_y
- self.bitmap.clear
- self.bitmap.font.size = 22
- # Valor HP
- self.bitmap.font.color = Color.new(255,255,255)
- self.bitmap.draw_text( 0, 0, 60, 24, "#{$nomes}")
- end
- def nome_add(texto, key)
- $nomes = texto
- $id = key
- end
- end
- class Scene_Map
- alias nome_eventos_main main
- def main
- $Nome_eventos = Nome_eventos.new
- nome_eventos_main
- end
- alias nome_eventos_update update
- def update
- $Nome_eventos.refresh
- nome_eventos_update
- end
- end
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