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- GLOBAL
- - Online glitchfixes
- - chat improvements
- CONTENT
- BALANCE
- C. Falcon
- - Side Smash hitbox revamped, will now hit people even if he slides past them on startup. Explosion spark placement also fixed
- Chun Li
- - Up special (normal) given kill power
- - Up special (EX) nerfed kill power
- - Side special (normal) increased damage
- Evil Ryu
- - Up special (normal) given kill power
- Mario
- - Up special can be wall jump cancelled at a certain point, allowing another Up B. The timing starts when he begins to turn his body and ends when he is facing away from the wall (frame 21-27 of 33)
- Metaknight
- - Neutral Special and Side special can be used after up B or down B
- - Neutral special leads to helpless
- Ridley
- - Jab comes out faster (10->6), hitboxes are larger, and animation plays smoother
- - Individual parts of jab have higher endlag when not continuing the combo
- Ryu
- - Up special (normal) given higher knockback, now a kill move. Damage also increased
- - Up special (EX) given lowered knockback, only a kill move at extremely high percents
- - Side special (ground, non-EX, hold) reduced damage
- Tingle
- - Jab combo properly connects at various spacings. Timing for getting to jab 2 is also less strict
- VISUAL
- Ridley
- - Down B charging effect properly sized, no longer disappears every so often
- Tingle
- - Forward air and second taunt no longer has the item located in his legs during the animation.
- AUDIO
- Crash
- - Fixed a small oversight that caused Crash to not play his launched voice clip.
- Pac-Man
- - Final Smash now plays the intro jingle. Previously didn't because of a oversight.
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