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- Smash Ultimate Direct 8/8/18
- opening with a reveal
- Simon Lashes Out
- whip, axe, boomerang
- dracula as stage boss
- Richter Crosses Over
- echo fighter?
- Simon Belmont
- whip for normal attacks, lots of range but slower
- specials are items - axe, cross, holy water
- uppercut recovery
- simple but powerful
- final smash - grand cross
- Dracula's Castle (stage)
- "darkest stage in super smash bros ultimate"
- break candles for items
- several different bosses from castlevania
- 34 music tracks
- dracula appears under special conditions
- Alucard - Assist Trophy
- moves from symphony of the night
- Richter
- Echo fighter of simon
- unique animations
- had the original versions of Simon's moves
- Two more Echo fighters
- Chrom as an echo (of Ike? mix of ike and marth?)
- Dark Samus (echo of Samus)
- highly requested
- slightly different from original
- on menu, can show echos separately or stacked on the same icon
- planning to announce every character before launch
- new stages shown off
- pokemon stadium (original)
- garden of hope
- brinstar depths
- summit (ice climbers)
- unova pokemon league
- magicant
- gamer
- total of 103 stages (big battlefield is there)
- final destination
- new donk city hall (pauline and band in background)
- fountain of dreams
- hyrule castle, dream land, kongo jungle
- no unlocking stages
- all available for 8 player mode
- battlefield mode, omega mode, stage hazards toggleable
- order matches order of introduction
- surprise stage thing
- stages can transform from one to another (if you choose an option);
- can select the two to transition between
- my music
- tracks are organized by series; any stage can use any of the music from its series
- total of over 800 music tracks, >900 after title and menu stuff
- 28 hours of music total
- can create playlists
- can play music while the screen is off
- new music on site almost every week
- rules
- can have rule presets
- stamina battle is a standard option
- stage selection happens before fighter selection
- sudden death has the camera zoom in instead of random bombs
- final smash meter is an option (we tourney now?)
- two final smashes can't happen simultaneously
- new modes
- squad strikes: 5 on 5 or 3 on 3
- each player chooses characters, go through them
- tourney mode, like in brawl (and melee?)
- up to 32 players
- smashdown
- after a battle in this mode, characters no longer selectable
- training
- exclusive training stage with a grid
- launch distance shown by lines, factors in weight/percentage
- classic mode (melee-style)
- each fighter has specific opponents/stages to fight
- items/pokemon/trophies
- banana gun
- killing edge (stronger when glowing)
- bomber
- death's scythe - ohko at high damage
- staff - stronger with more range
- ramblin' evil mushroom - reverse controls
- rage blaster - stronger when you're at higher damage
- Alolan Exeggutor (hueg, can use neck as a wall)
- Abra (teleports you randomly)
- Solgaleo (sun laser)
- Lunala (moon laser)
- Mimikyu (takes you under the clothes)
- Pyukumuku - counter
- both vulpixes
- Marshadow - stuns then punches
- Ditto - transforms into a copy of u
- Zero (megaman)
- Knuckles
- Krystal
- Klaptrap (dk)
- Kapp'n (drives you off the stage)
- Chef kawasaki (kirb)
- Gray Fox (mgs)
- Nikki
- Shovel Knight
- Moon (majora's mask)
- Ashley
- Rathalos (monster hunter) - both a boss and an assist trophy
- Monster hunter stage?
- Main menu - one blurred out option
- Smash, Games&more, Vault, Online, dashboard on the right; has options/control descriptions
- spooky ending
- villains
- donkey kong
- King K. Rool Comes Aboard
- the everyone is here picture updated by putting people in the blank spaces
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