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- 'Mech of the Week: WSP-** Wasp
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- August 25, 2004, 04:20:49 PM
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- Author Topic: 'Mech of the Week: WSP-** Wasp (Read 717 times)
- CoyoteWarDog
- Warrant Officer
- Offline | Posts: 787
- 'Mech of the Week: WSP-** Wasp
- on: July 26, 2004, 07:42:04 PM
- Yep, that's right folks, it's another 3025 'mech this
- week, and you know what that means: a nice, long article
- with lots of different variants to discuss.
- Well, not as long as the JagerMech article, probably.
- This week's subject, the Wasp is a 20-ton 'mech (the
- smallest ever covered in this feature), and there's only
- so much you can say about a 20-ton 'mech anyway.
- Anyway, let's get down to business.
- The primary Level 1 model is the WSP-1A, which dates
- back to 2471 when it was supposedly the first recon 'meh
- ever mass-produced for the Terran armed forces.
- Boasting a 6/9/6 movement curve that was highly
- respectable for the time period, the WSP-1A is armed
- with a medium laser and an SRM two-rack. This gives it
- more effective firepower than either of it's 3025 20-ton
- bug-named counterparts, the Stinger and Locust. But the
- loadout is almost as wasteful; infantry might actually
- pose a legitimate threat to a 20-ton 'mech, but is there
- anyone who hasn't wished the Stinger and Locust hadn't
- junked their machine guns in favor of more medium
- lasers? I didn't think so. Granted, the Wasp's SRM 2
- is certainly more useful than the MG... but not as
- effective as another pair of medium lasers would have
- been! Given the Wasp's armor, which is poor even for
- its weight class, the removal of dangerous ammo bins the
- laser swap would have facilitated looks even more
- attractive.
- But how much difference it would actually make is
- debatable. This is a 20-ton 'mech; it's battlefield
- effectiveness is inherently limited, and you can't
- extend those limits very far. It's pretty much
- guarenteed to die in a stand-up fight against anything
- outside the lightweight class, and even a direct
- confrontation with a 30 or 35 tonner might be pushing
- it. In the 3025-era BT novels, the Wasp and its two
- brothers always seem to turn up doing light duty where
- real combat isn't expected, and that's about where it
- ends up in actual gameplay as well. A player with
- admirable shoot-and-scoot discipline can succeed with
- the Wasp as a recon asset, but most of us will want to
- invest a few more C-Bills in something at least a little
- heavier.
- As with many L1 'mechs, theWasp's variants exist mostly
- only for the sake of having variants. The WSP-1D
- replaces the SRMs with a flamer and pair of small
- lasers. Hurray. The WSP-1K also sacrifices the SRMs
- for a machine gun and an additional half-ton of armor.
- The marginal increase in protection isn't enough to make
- up for the severe weakening of what little firepower the
- Wasp actually had.
- The WSP-1L and 1W, however, actually merit
- consideration. The Liao variant simplifies the original
- pair of weapons into a single SRM 4. One point of
- potential damage is lost in the switch, but the
- modification has some merit because it allows the Wasp
- to use full jump movement fire an alpha strike (such as
- it is) without generating any excess heat. The WSP-1A
- only generates one point of heat with a full jump and
- alpha, but it's worth considering, and the single SRM
- rack does have a certain elegance.
- The Wolf's Dragoons WSP-1W gets even more style points.
- This is a 'mech designed for getting up close and
- personal with the enemy: very close, and about as
- personal as a prostate exam. (More signature fodder,
- people. ) Armed with six, count 'em, six small lasers,
- the WSP-1W requires even more ba...-er, intestinal
- fortitude from its pilot than other 'mechs in its weight
- class, needing to get within three hexes of the enemy to
- do them any harm. The actual damage that can be
- inflicted from such an attack if successful, however, is
- actually quite respectable, considering the size of the
- Wasp and its probably opponents. I don't think I'm
- MechWarrior enough to try this variant, but if anyone
- else has had good results with it, I'd love to hear
- about them.
- The Wasp was long a mainstay of the Free Worlds League's
- light 'mech forces, so it's appropriate that House Marik
- was the first to field a variant with recovered
- technology. The WSP-3M is a direct upgrade of the 1A,
- with endo steel internal structure and ferro-fibrous
- armor creating free weight to switch the laser to a
- pulse model and add CASE for the SRM ammo bin. The CASE
- does a lot to enhance the Wasp's survivability, and the
- pulse laser's accuracy is useful for engaging the highly
- agile opponents the Wasp is likely to engage in combat.
- The loss of a mere three armor points won't really be
- felt. However, a better idea might have been to leave
- the standard medium laser in place and use the free ton
- to upgrade to a Streak SRM 2 and add another half-ton of
- armor.
- The WSP-1S is a direct swap of the 1D model, making the
- same structure and armor changes as the Marik model.
- But the 1S's new medium pulse laser is still backed up
- by the old small laser/flamer arrangement, relegating
- this variant to inferiority despite its slightly greater
- armor protection.
- The WSP-3W gained nothing in the changeover to Level 2
- technology and lost quite a bit. The new ferro-fibrous
- armor load amounts to only 36 points, and instead of
- using the saved weight for something useful, the WSP-3W
- only had two of its small lasers changed to pulse types.
- So much more could have been accomplished with this
- variant: the transformation of a stylish curiosity into
- a credible battlefield asset. Instead, the WSP-3W is
- yet another example of newtech upgrades gone wrong. The
- Dragoons should have known better.
- The advent of Project Phoenix brought about another
- reconsideration of the ancient Wasp chassis and two new
- variants, the WSP-3L and 3S. The Liao Reseen variant
- uses endo steel construction. A beefed-up layer of
- stealth armor and the attending ECM assist the 'mech in
- its recon role, while an extended-range medium laser and
- RL/10 offer greater reach (if less endurance) than its
- predecessors. If only the heat sinks had been switched
- to doubles so that the WSP-3L could use its stealth
- armor and weapon continuously, the Capellans really
- might have had something here. Without the DHS, this
- Wasp is a nice, but not great, upgrade.
- The WSP-3S is the only Wasp to use a new-tech
- powerplant. With a light engine and DHS, the 3S
- features an active prove and ECM for its intel-gathering
- mission and a pair of ER medium lasers for its offensive
- bite (or defensive sting, as the case may be). The
- wisom of investing of a relatively espensive light
- engine in a 20-ton recon 'mech is questionable, but when
- has money ever been an issue for the Lyrans?
- But while the Phoenix Wasps are admirable efforts, they
- may be too late and a C-Bill short. Many argue that the
- entire light 'mech class has been rendered obselete by
- the pace of new technology the question these members
- of the smallest of the light weight classes may have
- entirely outlived their usefulness.
- Report to moderator
- Weirdo
- Master Sergeant
- Offline | Posts: 346
- God of Insanity
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #1 on: July 26, 2004, 08:04:49 PM
- What no mention of the Wasp LAM? (j/k)
- My personal favorite is the -1W. A Wasp is going to
- close anyway, so you might as well go pointblank, and
- this one shines at pointblank shots(literally). I use it
- like a stiletto(not the mech), and keep it moving from
- cover to cover, until it can sneak up on someone and put
- some pain in their back. Also, the small size and light
- guns of the Wasp have one of two benifits in combat, as
- my opponents always react in either of the following
- ways:
- 1) "You're kidding, you brought a Wasp into combat? I
- gotta kill that thing, on general principles!" (Actual
- quote)
- The Wasp is singled out for particular punishement, and
- a skilled pilot can evade most of it. Meanwhile, the
- rest of my force is being spared, and they're STILL
- dishing out pain. And if you wonder about the evading
- fire bit, come back to me after you've led a Maelstrom
- on a merry chase with one of these things.
- 2) "Meh, it's just a Wasp."
- The Wasp is ignored, and can go about its stiletto
- mission that much more easily. Either go for back shots,
- or use it to put that final few points of damage or
- crits in that brings down a big one.
- It's a fun little bugger, and moreover, it's cute. I'll
- never be able to drive one with a straight face again
- though, thanks to your prstate exam line.
- Weirdo, God of Insanity
- Report to moderator
- lugnut
- Master Sergeant
- Online | Posts: 304
- Jigga Mech?
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #2 on: July 26, 2004, 08:21:44 PM
- If I had to choose one to use, it'd be the 3S.
- The ECM and TAG make it far more useful than other
- variants.
- Report to moderator
- CoyoteWarDog
- Warrant Officer
- Offline | Posts: 787
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #3 on: July 26, 2004, 10:05:06 PM
- Quote from: Weirdo on July 26, 2004, 08:04:49 PM
- I'll never be able to drive one with a straight face
- again though, thanks to your prstate exam line.
- My work here is done.
- Report to moderator
- Weirdo
- Master Sergeant
- Offline | Posts: 346
- God of Insanity
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #4 on: July 26, 2004, 10:13:29 PM
- Hehe.
- You have to wonder how many fights I go into with a
- straight face at all, though.
- Those who know me will tell you that that's a small
- number indeed. You've just given me yet another thing to
- giggle about in the back of my head, whilst those around
- me nervously look for tranq guns and straightjackets.
- Report to moderator
- Rage
- Captain
- Offline | Posts: 1802
- For you, baby, I can be
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #5 on: July 26, 2004, 10:22:42 PM
- Ah the Wasp. I love this little bugger. When mixed in
- with more threatening targets they're harsh. I
- especially love the 1L. It's always popped an ammo bin
- each time I've used it. And it's such a beautiful sight
- to watch a Davionista Atlas go up in flames
- Report to moderator
- DragonClaw
- Sergeant
- Offline | Posts: 142
- FED-0155
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #6 on: July 26, 2004, 10:28:21 PM
- All hail the WSP-3W! The cheapest BV Mech in existence!
- When you are making a force by BV, it helps you have a
- monster at the other end of the list.
- Report to moderator
- DragonClaw
- Sergeant
- Offline | Posts: 142
- FED-0155
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #7 on: July 26, 2004, 10:34:15 PM
- Quote from: CoyoteWarDog on July 26, 2004, 07:42:04 PM
- Many argue that the entire light 'mech class has been
- rendered obselete by the pace of new technology the
- question these members of the smallest of the light
- weight classes may have entirely outlived their
- usefulness.
- Just ask the road repair crew what size of Mech they
- prefer stomping down the city street!
- & you don't need an assault 'Mech to MG a mob of unruly
- citizens!
- Report to moderator
- Cozmic
- Master Sergeant
- Offline | Posts: 372
- Khan of Clan Doom Penguin
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #8 on: July 26, 2004, 10:43:38 PM
- The Wasp's cool, and I like the design alot, but the 3L
- is one of the dumbest things ever IMO. Give it double
- heat sinks and it would rock, but when you overheat from
- using armour.. well, that's just dumb.
- Report to moderator
- jibbajabbawocky
- Lieutenant
- Offline | Posts: 1053
- Precentor Martial of the Word of Zoidberg
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #9 on: July 26, 2004, 11:10:25 PM
- I've never really had a problem with Wasps, they have a
- place on the battlefield, and like most light 'mechs,
- require some skill to use, but can be just annoying
- enough to turn the tide.
- Report to moderator
- Tslammer
- Master Sergeant
- Offline | Posts: 267
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #10 on: July 26, 2004, 11:14:42 PM
- I would disagree that the Light mech as a class is
- obsolete. In a stand up fight they are in trouble as
- the treat level and the class of weapons as tended to
- grow and will easily put big holes in even a fully
- armored 20 ton mech.
- They fullfill an off the mainfield role that is very
- important to the overall battle. On the mainbattlefield
- they work best as ambush assassin kinds of mechs used in
- heavy cover.
- However in the RP world of campaigns and tactical
- actions Light mechs work great and can be great
- harassing (cheap) forces to attack supply lines destory
- APC's needed to take and hold territory etc. They are
- great for figureing out where your enemy is located.
- With out them you are at the mercy of areospace
- supperiority and satelite imagery.
- Report to moderator
- Challenger
- Private
- Offline | Posts: 48
- "Don't be stupid son."
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #11 on: July 26, 2004, 11:41:32 PM
- Light mechs arn't obsolete because they can do things no
- other mech class can. ie go realy realy fast
- Unfortunatly the Wasp is obsolete. The P. Hawk is as
- fast and a mech better fighter and the Wraith is just
- plain better. For saying all that the Wasp is cheap and
- yet still faily effective scout in 3067. Not everyone
- can afford the best out there and any mech is better
- than no mech.
- Challenger
- Report to moderator
- Solaran_X
- Sergeant
- Offline | Posts: 117
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #12 on: July 27, 2004, 01:02:37 AM
- The Wasp, Stinger, Locust, and other low-end light
- 'Mechs may be obsolete in the Inner Sphere...but there
- is a myriad of Periphery powers and pirate bands and
- minor fiefdoms that gobble up "newtech" 'Mechs like a
- fat kid in a candy store. And the L2 light 'Mechs are
- cheap, available (in 3067), and semi-easy to maintain.
- Especially for the Magistracy, with their friendship
- with the Capellans.
- Report to moderator
- Stad
- Recruit
- Offline | Posts: 24
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #13 on: July 27, 2004, 01:17:51 AM
- Wasps will always serve as Training Mechs for those
- nerdy mechjocks who have yet to find their balance and
- do not want to fall over 12 meters.
- I've used the 1W, got alot of respect for that... but
- yah they are all made of paper. and I've seen paperclips
- take a bigger hit...
- that srm2 in the leg also sucks. why someone whould make
- it necessary to only punch I don't understand...
- Report to moderator
- Helaman
- Warrant Officer
- Offline | Posts: 549
- Senior Auditor - Capellan Tax Office
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #14 on: July 27, 2004, 01:38:24 AM
- This was long overdue... I'd like to see more of the
- older models reviewed.
- The Wasp LAM? Sucks. The stinger is effective with 3
- Medium lasers, whereas the was retains its crapply
- SRM2... its only advantage for both Standard and LAM
- versions? Inferno BBQ.
- Report to moderator
- Sarge
- FanPro Commando
- Offline | Posts: 374
- VI Lyran Guard-- Got what it Takes?
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #15 on: July 27, 2004, 01:43:29 AM
- If you are going to use an SRM 2 make it an SRM 2 and
- not a Streak unless you use several Streak 2's together
- off of the same ammo bin.
- Light 'mechs are VERY viable: however on the small areas
- which most of us normally play B Tech they don't seem to
- be. I played and 18 map scenario which only used 21
- lances ( that comes out to about 5 miniatures per map so
- it's actually quite sparsely populated). Those light
- 'mechs did what the fluff always said they do--- flank
- like mad and force the enemy to turn his forces or slow
- his advance or they'd be hit in the rear.
- -Sarge
- Report to moderator
- Rorke
- Warrant Officer
- Offline | Posts: 644
- Pragmatic Imperialism at your service
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #16 on: July 27, 2004, 01:54:03 AM
- My first two mechs in Battletech were the Awesome and a
- Wasp, but this is about the Wasp.....
- The little bleeder was murderously effective flanking
- for it's big brother, seldom did it kill anything but
- that wasn't the point. It found the opposition and then
- gave them hell. I didn't bother much with the 3050
- upgrades of the Wasp, but i admit to being tempted by
- the latest S. A light engine sounds like a good
- compromise solution for a light mech such as this. The
- weapons package seems strong by comparison with earlier
- models, and the ECM is always a welcome addition in this
- weight class. We'll have to see, usually i field
- Spectres for recon and harassment. With Wolfhounds and
- Javelins for supporting light roles, but the 3S may be a
- good addition to them.
- Report to moderator
- Solaran_X
- Sergeant
- Offline | Posts: 117
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #17 on: July 27, 2004, 01:55:14 AM
- I like the old Sarge avatar better...but this one is
- pretty sweet.
- Report to moderator
- CoyoteWarDog
- Warrant Officer
- Offline | Posts: 787
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #18 on: July 27, 2004, 02:42:52 AM
- OK folks, I'd prefer this didn't turn into a replay of
- the infamous "Are light 'mechs obselete?" debate (or a
- discussion of alluring avatars), if at all possible.
- Report to moderator
- CoyoteWarDog
- Warrant Officer
- Offline | Posts: 787
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #19 on: July 27, 2004, 02:45:02 AM
- Quote from: CoyoteWarDog on July 27, 2004, 02:42:52 AM
- OK folks, I'd prefer this didn't turn into a replay of
- the infamous "Are light 'mechs obselete?" debate
- ...OK, having looked at the rest of the forum, I guess I
- don't have to worry about that.
- Report to moderator
- Sarge
- FanPro Commando
- Offline | Posts: 374
- VI Lyran Guard-- Got what it Takes?
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #20 on: July 27, 2004, 04:45:34 AM
- Quote from: CoyoteWarDog on July 27, 2004, 02:45:02 AM
- Quote from: CoyoteWarDog on July 27, 2004, 02:42:52 AM
- OK folks, I'd prefer this didn't turn into a replay of
- the infamous "Are light 'mechs obselete?" debate
- ...OK, having looked at the rest of the forum, I guess I
- don't have to worry about that.
- Indeed! My post was entirely supportive of them!
- In fact some of the light 'mechs that really shined in
- that scenario were the Wasp, Locust, Hermes and Spider.
- -Sarge
- PS: Solaran_X this avatar is a gift from TwinkieMonkie
- and Wombat.
- Report to moderator
- peterlacasse
- Warrant Officer
- Offline | Posts: 557
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #21 on: July 27, 2004, 04:55:26 AM
- The Wasp is great for the Baron of Backwater Canyon. On
- his limited budget, he can't afford any assault mechs to
- tromp through the town square, scaring the townsfolk
- into doing what he says. A handful of Wasps, though, is
- cheaper than even one assault mech, and it's not like
- the townspeople are ever going to actually defy him, so
- it doesn't matter that the Wasp's actual combat
- usefulness is low. When you're intimidating grannies
- and city slickers, a Wasp is as good as a Victor, and
- sometimes better - it can get to the site of trouble
- (say, a union rally) much faster, and its laser and SRM
- kill unarmed protesters just as dead as a PPC or
- autocannon.
- Report to moderator
- dart_omega
- Sergeant
- Offline | Posts: 199
- quick snap the photo be for they come back
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #22 on: July 27, 2004, 05:19:41 AM
- I use 1Ws in City Missions as you can sneak up on the
- enemy.
- Much more deadly in DB Games with Level one era tech.
- I have trashed many a Atlas with the 1Ws in my lvl 1 DB
- games when in Citys.
- though the 1A load 'em with Naplam Missiles and fire 'em
- in the hex the enemy PBIs are in and no problems with
- thost rost Crunchies..then again I did the same when I
- had Clan BA on me..fired Naplam on my own mech..so much
- fun knowing that the enemy BA was rosting alive in their
- suits....so don't Count 1As out as anti-PBIs/BA most
- deffently don't count them out when they can help out a
- friend that are swarmed by pest such as BA and unarmored
- PBIs
- so for me the 1A is a good anti-Infs/BA unit if used
- right.
- Last Edit: July 27, 2004, 12:04:30 PM by
- dart_omegaReport to moderator
- TBK
- Warrant Officer
- Offline | Posts: 431
- Balance in all things
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #23 on: July 27, 2004, 12:41:36 PM
- I'll break this down into two posts, for time's sake.
- The first post, this one, will cover the IS1 Wasps and
- I'll lead off with the grades:
- WSP-1AWSP-1DWSP-1KWSP-1LWSP-1W
- MobilityCCCCC
- ProtectionCBBCB
- FirepowerC+C+DCC+
- G.P.A.2.102.432.002.002.43
- As you can see above, the Wasp is pretty much an average
- IS1 20-ton mech. They move 6/9/6, which is good, but
- nothing special. Most carry 3 tons of armor, which is
- par for the course. The Kuritan variant gets a "B"
- grade in Protection, thanks to its additional half ton
- of armor, while the Davion and Wolf's Dragoons variants
- merited "B" grades for their lack of ammunition. The
- WSP-1A managed a "C+" for firepower, thanks to its
- combination of range and damage. The WSP-1D got a "C+"
- for the increased damage, if decreased range, and the
- lack of reliance on ammunition. The WSP-1K received a
- "D" for being less damaging than the base Stinger and
- Locust at the same ranges while maintaining a massive
- ammunition load. The WSP-1L is similar to and less
- damaging than the WSP-1A, so it earned a "C". The
- WSP-1W, with double the firepower and 1/3 the range of
- the WSP-1A, earns a "C+" in firepower, partially for the
- lack of ammunition weapons.
- Overall, the WSP-1D and WSP-1W earn the highest marks
- with a 2.43 GPA for a "C-/B+" overall grade. The WSP-1A
- earns a just slightly respectable 2.10 GPA for a "C/C+"
- grade. The WSP-1K and WSP-1L earn noticeably
- unremarkable "C" grades with their flat 2.00 GPAs.
- Now for a little about how to use Wasps in-game. Aside
- from situations where you have to use a Wasp (e.g.
- playing a unit/character with one) when would you want
- to use one of these? The WSP-1D is a fun little city
- fighter, with its lasers and flamer, kind of like a
- Firestarter without the ammo. The WSP-1W is a beast in
- the close confines of cities, canyons, and arenas. Slap
- infernos in a WSP-1A and you've got a cheap, effective
- vehicle-killer. The WSP-1K is great at mowing down
- unarmored infantry, but not so good at anything else.
- The WSP-1L? It's good if you have to jump 6 hexes every
- round and alpha-strike while doing okay damage at
- middling ranges (okay, that was a stretch).
- Finally, I always liked the look of the unseen Wasp. If
- I could, I punch up the ratings a bit for that, but I'm
- trying to remain impartial...
- Last Edit: July 27, 2004, 12:43:45 PM by TBKReport
- to moderator
- Rage
- Captain
- Offline | Posts: 1802
- For you, baby, I can be
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #24 on: July 27, 2004, 01:49:09 PM
- Quote from: Stad on July 27, 2004, 01:17:51 AM
- Wasps will always serve as Training Mechs for those
- nerdy mechjocks who have yet to find their balance and
- do not want to fall over 12 meters.
- I've used the 1W, got alot of respect for that... but
- yah they are all made of paper. and I've seen paperclips
- take a bigger hit...
- that srm2 in the leg also sucks. why someone whould make
- it necessary to only punch I don't understand...
- Stingers are better for training since they're slightly
- cheaper, and that adds up. As for the SRM in the leg,
- it doesn't make sense since all of the illustrations of
- the Wasp have the SRM rack in the left torso/shoulder..
- Report to moderator
- Marwynn
- Warrant Officer
- Offline | Posts: 773
- House Kurita: Our Scorpions are cooler than yours
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #25 on: July 27, 2004, 01:58:27 PM
- I have no idea why, but karma or the dice gods have
- always directed shots to any of my WSP-1As to its SRM2
- on the leg. If I'm being shot at in the punch table,
- it'll miss unless it only needed 2s to hit. Of course,
- this means that I'm legless with a Wasp almost all the
- time, but I've never truly lost one.
- Stingers on the other hand... sigh, all shots go for the
- CT on that poor 'Mech. The WSP should've gotten quite a
- few new variants with the new tech, say an XL and 7/11/7
- movement and such.
- Report to moderator
- Tslammer
- Master Sergeant
- Offline | Posts: 267
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #26 on: July 27, 2004, 04:10:42 PM
- We once ran a Solaris double blind fight at Norwestcon
- with the base mech size for this open tournament was 50
- tons. You could buy this up or down. We had a young
- kid who wanted to play a Wasp and not buy down, finally
- after looking at what they ohter players were bringing I
- said ok you can have two plus spare parts cause you are
- going to need them. All fights were in modified Iron
- mounatin maps so limited jumping.
- His first fight you guessed it a Hunchback. Pullling
- out his other mech he draws a Hatchetman I felt sorry
- for the kid. But he wanted to play his favorite mech
- which was cool that someone new to the game liked such a
- small mech instead of the great big ones.
- Report to moderator
- CoyoteWarDog
- Warrant Officer
- Offline | Posts: 787
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #27 on: July 27, 2004, 07:15:31 PM
- This article has been posted on my website. If you want
- to save the Hankyu 'MotW piece, grab it now because it's
- going bye-bye very soon.
- Report to moderator
- ColTodd
- Warrant Officer
- Offline | Posts: 515
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #28 on: July 27, 2004, 08:49:06 PM
- What can I say....The Wasp was the first mech I ever
- used. So it has setimental value, but other than that
- there are other light mechs that can do a better job.
- Report to moderator
- DragonClaw
- Sergeant
- Offline | Posts: 142
- FED-0155
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #29 on: July 27, 2004, 09:57:16 PM
- Quote from: Tslammer on July 27, 2004, 04:10:42 PM
- His first fight, you guessed it, a Hunchback. Pulling
- out his other mech he draws a Hatchetman....
- SO? Did he win?
- Report to moderator
- Papoose
- Sergeant
- Offline | Posts: 164
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #30 on: July 27, 2004, 10:05:34 PM
- Can be very effective in 3025 games, but you have to
- keep moving! Don't get caught standing still and only
- go stand-up when approaching someone from behind.
- Report to moderator
- JadeHellbringer
- Lieutenant
- Offline | Posts: 821
- Battle fleet? We don't need no steenking fleet!!!
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #31 on: July 28, 2004, 08:02:13 PM
- In the first campaign I ever played in Battletech, I
- played as Clan Jade Falcon circa 3051. Our GM also
- played as the FedCom though... and so he did everything
- in his power to screw the Clans over. So instead of a
- player starting off with a Star of OmniMechs, or at
- least ONE... I ended up starting with the choice of an
- LCT-1V Locust or a WSP-1A Wasp. I was the ONLY ONE who
- took the Wasp, and I never did regret it.
- The Wasp has always had a soft spot in my heart, both
- for those early days and for it's sleek, impressive
- appearance. Though it is one of the smallest Mechs on
- the field, it LOOKS much more powerful- and while in
- gameplay, that doesn't do a thing for you, it can make
- all the difference to a Mechwarrior. Want proof? Read
- the Incubus' fluff.
- The 1A is a pretty basic light design, using a medium
- laser and an SRM-2. The placement of the SRM in the Left
- Leg (!) is interesting, as it makes it impossible to
- fire it unless the target is in your forward facing arc-
- no torso twisting. I have never understood leg-mounted
- weapons besides A-pods, and this Mech was why I started
- to wonder. This flaw aside, this is about as good as a
- Level 1 20-tonner gets. The firepower isn't any better
- than the similar Stinger, but the SRMs have better range
- to compensate for the missiles damage pattern of 'might
- hit with both... might not'. Jumping also gives it a
- great advantage over the Locust.
- The variant Level 1 Wasps are pretty lame. The 1D puts
- in small lasers in place of the SRM, which is a
- debatable but interesting move... but then puts out the
- medium laser in favor of a flamer. Folks, if you have a
- choice between the two... NEVER. EVER. PICK. THE.
- FLAMER. I cannot stress that enough. This ruined a
- potentially interesting Mech. The 1K meanwhile tried to
- make the Wasp into a Stinger by keeping the laser but
- removing the SRM for a machine gun and more armor. Look,
- a 20 tonner can't carry efficient armor anyway- this
- sure isn't a big improvement, not at the cost of
- firepower. The 1L uses a single SRM-4 as it's only
- weapon... intriguing, and fun if you have inferno
- missiles and put it in a good hiding spot- but not
- really worth using over the 1A. And the 1W... I don't
- know for sure if this holds the record or not, but I
- believe this may be the single most powerful 20 tonner
- (canon) in Level 1 play. Six small lasers make it
- undeniably dangerous to a similar size Mech, and even
- enough to cause a medium to worry a little. But... like
- the 1D, it has to be within three hexes (90 meters) of
- it's target to fire at all. OW! I'll keep the 1A.
- Level 2 brought about more efficient Wasp versions...
- usually.
- First off, the 3M is the intended heir to the throne of
- the 1A as the 'premier' Wasp. And it works. Upgrading to
- a medium pulse laser in place of the old one is
- interesting, but the two tons would be better used for
- two standard mediums. Moving the SRM to the right torso
- gives it better fields of fire, and the addition of CASE
- and Ferro-Fibrous armor (along with Endo Steel) allows
- the Wasp greater survivability. This is a great light
- Mech, frankly, keeping the usefulness of the old 1A and
- merely making it better rather than giving it the
- tradeoff that many 3050 upgrades were saddled with.
- The 1S is an upgrade of the 1D, and still isn't very
- worthwhile. Avoided at all costs in my games, just like
- it's father.
- The 3W is an upgrade of the 1W, but turns two small
- lasers into small pulses. Nothing gained in this version
- over the original, really... if you liked the 1W, this
- is a good Mech for you. If not, avoid this one- and
- congratulate yourself on being sane, by the way.
- Project: Phoenix revitalized many older machines, and
- the Wasp is no exception... but did it really work?
- Liao came up with the 3L as one of their token
- stealth-equipped Mechs for shadow lances. Nice idea...
- but stealth armor creates a lot of heat. Keeping the old
- single heat sinks means that you can run the armor... or
- fire the weaponry while jumping... or overheat to the
- point that the Mech quickly shuts down if you do it all.
- If the Maskirovka didn't kick some engineer ass over
- this one, they should disband that whole unit. This is a
- true battlefield hindrance, and the more you have, the
- worse off you are. Xin Sheng forgot the Wasp, no doubt.
- House Steiner, however... the 3S uses a pair of
- extended-range medium lasers, a great weapon. A light
- engine frees up space without making the machine too
- vulnerable, and ECM combined with a Beagle Probe give it
- great scouting abilities. This is probably the finest
- Wasp available, as far as my personal tactics are
- concerned.
- CWD mentioned that the entire light class may be
- obsolete... and he has a point. The technology is
- available to make medium Mechs that can perform the same
- role as the Wasp, and even better than it can. Fast
- mediums like the Wraith and Grendel are excellent for
- hunting down and killing scouts like the Wasp- and are
- also good as scouts themselves! And it's ground speed,
- while good for it's day, is paced by Mechs like the
- Stormcrow- and really, 80 ton fast movers like new-style
- Chargers and the Gargoyle can basically pace a Wasp.
- But- there is one thing light mechs like this can still
- do.
- Two words: MERCER RAVANNION.
- Anyone who has the original 3025 may remember this name.
- Ravannion was a Kurita general who decided the key to
- winning battles was to flood the field with Stingers and
- Wasps- so many that no matter how hard the enemy fought,
- he would be overrun. He failed at every attempt- but try
- it in a BV based game! See what a group of 1A Wasps can
- do to your favorite Clan assault OmniMech!
- Maybe lights aren't quite dead after all...
- Report to moderator
- Weirdo
- Master Sergeant
- Offline | Posts: 346
- God of Insanity
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #32 on: July 28, 2004, 08:13:56 PM
- Quote from: JadeHellbringer on July 28, 2004, 08:02:13
- PM
- Two words: MERCER RAVANNION.
- Anyone who has the original 3025 may remember this name.
- Ravannion was a Kurita general who decided the key to
- winning battles was to flood the field with Stingers and
- Wasps- so many that no matter how hard the enemy fought,
- he would be overrun. He failed at every attempt- but try
- it in a BV based game! See what a group of 1A Wasps can
- do to your favorite Clan assault OmniMech!
- Maybe lights aren't quite dead after all...
- Ah, the Ravannion Doctrine. CBT's equivalent of MtG's
- Weenie Horde. And even more potentially useful than the
- weenies, too!
- Report to moderator
- CoyoteWarDog
- Warrant Officer
- Offline | Posts: 787
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #33 on: July 28, 2004, 09:17:34 PM
- Quote from: JadeHellbringer on July 28, 2004, 08:02:13
- PM
- The variant Level 1 Wasps are pretty lame. The 1D puts
- in small lasers in place of the SRM, which is a
- debatable but interesting move... but then puts out the
- medium laser in favor of a flamer.
- That's incorrect. The 1D still has its medium laser, in
- addition to the pair of small lasers and the flamer.
- Report to moderator
- JadeHellbringer
- Lieutenant
- Offline | Posts: 821
- Battle fleet? We don't need no steenking fleet!!!
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #34 on: July 28, 2004, 10:57:32 PM
- It does?
- Wow... ah... oops. Guess my armor sheet has a flaw on
- it... *grumble*
- Don't I feel like a moron
- Report to moderator
- Quentil
- Head Periphery Bum
- Global Moderator
- Offline | Posts: 317
- The Saratoga Militia
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #35 on: July 28, 2004, 11:31:30 PM
- May the Wasp fly Free
- Sleek and mobile, this insect scurries and floats around
- the periphery of combat.
- Larger cousins unaware of its existance, and uncaring
- even if they were.
- The little insect dallies not, intent on seeking a
- pollen of information for its hive.
- May the Wasp fly free!
- One might wonder how an insect of a 'Mech can jumpkick.
- One may ponder how a mere 20 tons can cripple an army.
- Those two people are clearly ill-informed.
- May the Wasp fly free!
- It is true that the Wasp isn't a cause of fear.
- It is a fact that the Wasp may have been forgotten long
- ago.
- People forgot about Kerensky and his armies too...
- May the Wasp fly free!
- Just remember one thing, dear MechWarriors, if you can:
- When fighting the Rabid Cat or the lumbering
- Thunderhawk.
- Be sure to ignore that little pest buzzing in your ears.
- As that little guy can't really do much of anything.
- Are those reinforcements coming?
- Are those inbound Arrow IVs?
- How can the enemy know where you are?
- And why is that incessant buzzing now gone?
- It has already moved on...
- Report to moderator
- Nerd
- Master Sergeant
- Offline | Posts: 311
- Third Crucis Lancers
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #36 on: July 29, 2004, 03:49:18 AM
- Conventional Troops Support/counter.
- Use Infernoes and frag SRMS to kill infantry and tanks.
- At 6/9/6 it can run for some safety.
- Report to moderator
- Nikas_Zekeval
- Private
- Offline | Posts: 32
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #37 on: July 29, 2004, 05:05:52 AM
- Quote from: Nerd on July 29, 2004, 03:49:18 AM
- Conventional Troops Support/counter.
- Use Infernoes and frag SRMS to kill infantry and tanks.
- At 6/9/6 it can run for some safety.
- Yes. In the scout/harasser role, that lone SRM cries
- out for infernos. In Level 1 games, use it to skulk
- around and add to the traditionally horrible heat curves
- of the big boys.
- As for all those ripping on the -3L. Before you call
- the designer an idiot do the basic math. Endo steel 14
- crits. Jump jets 6 crits. Stealth armor 12 crits.
- Weapons and ECM 4 crits. That is 14+6+12+4=36
- criticals. Engine size 120, 6 sinks outside the engine.
- 6 crits for SHS, 18 crits for DHS. 36+18=54 crits.
- even removing all the arm actuators you are allowed to
- do away with a mech can only carry 51 crits. There is
- simply no ROOM for DHS without cutting something out,
- like the Endo or jumpjets.
- But what use is stealth you cry? Well, this is a Scout,
- yes? Blip it on for a couple turns as you rush from
- cover to cover, maybe? Or did you know with stealth on
- a hidden mech can ONLY be found by trying to walk into
- it's hex? Use it as a LRM/Artillery spotter, it can
- survive discovery and run faster than the PBIs.
- Report to moderator
- caradhras
- Sergeant
- Offline | Posts: 180
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #38 on: July 29, 2004, 05:23:15 AM
- Quote from: Nikas_Zekeval on July 29, 2004, 05:05:52 AM
- As for all those ripping on the -3L. Before you call
- the designer an idiot do the basic math. Endo steel 14
- crits. Jump jets 6 crits. Stealth armor 12 crits.
- Weapons and ECM 4 crits. That is 14+6+12+4=36
- criticals. Engine size 120, 6 sinks outside the engine.
- 6 crits for SHS, 18 crits for DHS. 36+18=54 crits.
- even removing all the arm actuators you are allowed to
- do away with a mech can only carry 51 crits. There is
- simply no ROOM for DHS without cutting something out,
- like the Endo or jumpjets.
- Code:
- --------------------------------------------------------
- Type/Model: Wasp WSP-4L
- Mass: 20 tons
- Equipment: Crits Mass
- Int. Struct.: 33 pts Endo Steel 14 1.00
- (Endo Steel Loc: 1 HD, 6 LA, 4 RA, 1 LT, 2 RT)
- Engine: 140 Fusion 6 5.00
- Walking MP: 7
- Running MP: 11
- Jumping MP: 5
- Heat Sinks: 10 Double [20] 15 .00
- (Heat Sink Loc: 1 RA, 2 LT, 2 RT)
- Gyro: 4 2.00
- Cockpit, Life Supt., Sensors: 5 3.00
- Actuators: L: Sh+UA+LA+H R: Sh+UA 14 .00
- Armor Factor: 64 pts Stealth 12 4.00
- (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)
- Internal Armor
- Structure Value
- Head: 3 9
- Center Torso: 6 8
- Center Torso (Rear): 3
- L/R Side Torso: 5 7/7
- L/R Side Torso (Rear): 2/2
- L/R Arm: 3 6/6
- L/R Leg: 4 7/7
- Weapons and Equipment Loc Heat Ammo Crits Mass
- --------------------------------------------------------
- 1 ER Medium Laser RA 5 1 1.00
- 1 Guardian ECM LT 0 2 1.50
- Stealth Armor Heat 10
- 5 Standard Jump Jets: 5 2.50
- (Jump Jet Loc: 1 LT, 2 RT, 2 CT)
- --------------------------------------------------------
- TOTALS: 15 78 20.00
- Crits & Tons Left: 0 .00
- Calculated Factors:
- Total Cost: 2,171,120 C-Bills
- Battle Value: 565
- Cost per BV: 3,842.69
- Pull out the RL-10, up the speed to 7, and knock off one
- jump jet. There are your double heat sinks, a movement
- profile roughly equivalent, and firepower you can use
- with the armour.
- Report to moderator
- Wolverine
- Sergeant
- Offline | Posts: 174
- " Groovy "
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #39 on: July 29, 2004, 06:15:02 AM
- I use them in my campaign as enemy harrassers, also I
- apinted them up so ugly on purpose that they distract
- the players from what I'm really up to. Only the Urbie
- gets more laughs.
- J
- Report to moderator
- peterlacasse
- Warrant Officer
- Offline | Posts: 557
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #40 on: July 29, 2004, 02:04:56 PM
- Quote from: Nikas_Zekeval on July 29, 2004, 05:05:52 AM
- As for all those ripping on the -3L. Before you call
- the designer an idiot do the basic math. Endo steel 14
- crits. Jump jets 6 crits. Stealth armor 12 crits.
- Weapons and ECM 4 crits. That is 14+6+12+4=36
- criticals. Engine size 120, 6 sinks outside the engine.
- 6 crits for SHS, 18 crits for DHS. 36+18=54 crits.
- even removing all the arm actuators you are allowed to
- do away with a mech can only carry 51 crits. There is
- simply no ROOM for DHS without cutting something out,
- like the Endo or jumpjets.
- The designer chose to add endo steel in order to get an
- extra ton of armor. That extra ton of armor is not more
- important than double heat sinks. If you leave the Wasp
- as it is, with 3 tons of armor and standard IS, then
- there's plenty of room for dhs.
- Quote from: Nikas_Zekeval on July 29, 2004, 05:05:52 AM
- But what use is stealth you cry? Well, this is a Scout,
- yes? Blip it on for a couple turns as you rush from
- cover to cover, maybe? Or did you know with stealth on
- a hidden mech can ONLY be found by trying to walk into
- it's hex? Use it as a LRM/Artillery spotter, it can
- survive discovery and run faster than the PBIs.
- There's no point in debating the use of stealth on the
- mech - it's a Liao design, so stealth armor was a
- prerequisite. As it is, the stealth armor is crippled;
- you can only use it for a small number of turns, and
- never in actual combat. (You may as well drop the ML
- for an 11th shs, which would at least let you walk with
- the stealth armor enabled.)
- Report to moderator
- Weirdo
- Master Sergeant
- Offline | Posts: 346
- God of Insanity
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #41 on: August 05, 2004, 05:32:54 AM
- I know this thread is an old one, but I had to tell this
- to you monkeys, and this is the best place.
- Just had a Megamek fight, and one of my 'mechs was the
- -1W Wasp. Now the whole game has been brutal, up close
- and personal, with things getting torn up everywhere.
- Yet the ONLY two kills of the game, on either side, were
- scored by this Wasp.
- His first victim was a Raptor. The bugger first had the
- bad idea to charge right into the teeth of my force.
- While he survived in serviceable condition, no warranty
- would be valid after that kind of beating. Due to some
- good initative, I manage to get the Wasp behind him the
- next turn. Two salvos later, and the Raptor is missing a
- CT, as well as quite a bit of other stuff.
- I'm already impressed by this little boy at this point.
- So the game goes on for several more turns, and
- presently, I am provided with perfect backshots on
- another of his units. Maneuver, aim, BOHICA. Ammo boom,
- plus lots of other crud, net result being another dead
- 'mech.
- Oh, did I forget to name this second victim?
- 'Twas an Arctic Wolf, and by far the heavy punch of his
- force.
- At this point, the Wasp has suffered no more damage than
- the loss of his left arm. 'Tis but a flesh wound,
- considering.
- My opponent surrendered after that.
- Just thought I should share this with you people, incase
- there were still those who believe this to be a useless
- 'mech.
- Weirdo, God of Insanity
- PS: I'm going to name him Tinkerbastard!
- Report to moderator
- CoyoteWarDog
- Warrant Officer
- Offline | Posts: 787
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #42 on: August 05, 2004, 05:41:08 AM
- Quote from: Weirdo on August 05, 2004, 05:32:54 AM
- I'm already impressed by this little boy at this point.
- So the game goes on for several more turns, and
- presently, I am provided with perfect backshots on
- another of his units. Maneuver, aim, BOHICA.
- If that's an acronym, it's one I'm not familar with.
- Wasn't Bohica some Celtic or Saxon warrior Queen?
- Interesting battle report at any rate, Weirdo.
- Report to moderator
- Ace Darkfire
- Corporal
- Offline | Posts: 86
- MTL-55XA-T Militaire
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #43 on: August 05, 2004, 05:46:14 AM
- Quote from: CoyoteWarDog on August 05, 2004, 05:41:08 AM
- Quote from: Weirdo on August 05, 2004, 05:32:54 AM
- I'm already impressed by this little boy at this point.
- So the game goes on for several more turns, and
- presently, I am provided with perfect backshots on
- another of his units. Maneuver, aim, BOHICA.
- If that's an acronym, it's one I'm not familar with.
- Wasn't Bohica some Celtic or Saxon warrior Queen?
- Interesting battle report at any rate, Weirdo.
- BOHICA: (If I am right)
- Bend Over, Here It Comes Again
- Report to moderator
- Weirdo
- Master Sergeant
- Offline | Posts: 346
- God of Insanity
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #44 on: August 05, 2004, 05:54:23 AM
- What Ace said.
- Report to moderator
- CoyoteWarDog
- Warrant Officer
- Offline | Posts: 787
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #45 on: August 05, 2004, 07:11:05 AM
- Ah, understood. A bit sorry I asked.
- Report to moderator
- DevastatorIIC
- Master Sergeant
- Offline | Posts: 292
- Hey, punk, you lookin' at me?
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #46 on: August 05, 2004, 07:14:10 AM
- Now there's an acronym I haven't heard for a long time
- That's an incredible performance for a Whasp [sic]. What
- was the TOE for both sides, I'm curious.
- Report to moderator
- Cap-Son
- Master Sergeant
- Offline | Posts: 208
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #47 on: August 05, 2004, 02:39:31 PM
- The wasp is one of the first mechs I ever ran (pardon
- the pun) with so I have a soft fpot for this mech it is
- a good recon mech when spoting for LRM boats and
- scouting out enemy forces. But as a main line fighter no
- way not even if you have a battilon of them just to
- fragial for that role.
- Report to moderator
- Weirdo
- Master Sergeant
- Offline | Posts: 346
- God of Insanity
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #48 on: August 05, 2004, 05:01:46 PM
- The fight was Taurian Concordat vs New Star League.
- He had: Shugenja, Kintaro, Arctic Wolf, Clint, Spider,
- and the Raptor.
- I had: Cataphract, 2 Lineholders, Marshall, Anubis, and
- Wasp.
- By the time we called it, a lot of stuff was torn up,
- but the only kills were the Arctic Wolf and Raptor, both
- due to Tinkerbastard.
- Now I'm trying to decide if my painting skills are up to
- the challenge of painting a miniature man-fairy wielding
- a baseball bat on the side of my only Wasp mini...
- Report to moderator
- JadeHellbringer
- Lieutenant
- Offline | Posts: 821
- Battle fleet? We don't need no steenking fleet!!!
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #49 on: August 05, 2004, 08:26:29 PM
- I would advise re-painting the whole Mech to be like
- that, myself.
- Report to moderator
- Rage
- Captain
- Offline | Posts: 1802
- For you, baby, I can be
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #50 on: August 05, 2004, 09:28:38 PM
- Quote from: CoyoteWarDog on August 05, 2004, 05:41:08 AM
- If that's an acronym, it's one I'm not familar with.
- Wasn't Bohica some Celtic or Saxon warrior Queen?
- Boudicca is the Celtic warrior queen you're confusing
- BOHICA with
- Report to moderator
- CoyoteWarDog
- Warrant Officer
- Offline | Posts: 787
- Re: 'Mech of the Week: WSP-** Wasp
- Reply #51 on: August 06, 2004, 05:12:47 AM
- Quote from: Rage on August 05, 2004, 09:28:38 PM
- Boudicca is the Celtic warrior queen you're confusing
- BOHICA with
- Yep.
- Report to moderator
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