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  1. A Skirmish at Dawn
  2. Rivalry of the Houses
  3. Red Canyon Dominance
  4. The Magdred Ambush
  5. Assault at the Rite of Rebirth
  6. The Gautier Inheritance
  7. The Underground Chamber
  8. Battle of the Eagle and Lion
  9. The Remire Calamity
  10. Salvation at the Chapel
  11. The Sealed Forest Snare
  12. Conflict in the Holy Tomb
  13. The Battle of Garreg Mach
  14. Hunting by Daybreak
  15. Protecting Garreg Mach
  16. Ambush at Ailell
  17. The Great Bridge Coup
  18. To War at Gronder
  19. To War at Gronder
  20. Taking Fort Merceus
  21. Taking Fort Merceus
  22. Reclaiming the Capital
  23. The Enbarr Infiltration
  24. Saving Derdriu
  25. Confrontation at the Palace
  26. Taking Fort Merceus
  27. Stand Strong at Shambhala
  28. Assault on Enbarr
  29. The Final Battle
  30. For the Freedom of Fódlan
  31. Clash at the Imperial Capital
  32. The Battle of Garreg Mach
  33. The Great Bridge Coup
  34. Capturing Derdriu
  35. Protecting Garreg Mach
  36. The Siege of Arianrhod
  37. Combat at Tailtean Plains
  38. The Fight for Fhirdiad
  39. Eternal Guardian
  40. The Silver Maiden
  41. Insurmountable
  42. The Sleeping Sand Legend
  43. Tales of the Red Canyon
  44. War for the Weak
  45. True Chivalry
  46. Falling Short of Heaven
  47. The Forgotten
  48. The Face Beneath
  49. Weathervanes of Fódlan
  50. Rumored Nuptials
  51. Darkness Beneath the Earth
  52. Retribution
  53. Legend of the Lake
  54. Foreign Land and Sky
  55. Land of the Golden Deer
  56. Death Toll
  57. Forgotten Hero
  58. Dividing the World
  59. An Ocean View
  60. Oil and Water
  61. Sword and Shield of Seiros
  62. Battle in the Outskirts
  63. Battle in the Mountains
  64. Battle in the Empire
  65. Battle in the Kingdom
  66. Battle in the Desert
  67. Battle at Magdred Way
  68. Battle at the Border
  69. Battle on the Plateau
  70. Monsters on the Road
  71. Monsters in the Mountains
  72. Monsters in the Desert
  73. Battle at Gronder Field
  74. Monsters at Gronder Field
  75. Battle in the Ruins
  76. Monsters in the Ruins
  77. Monsters in the Red Canyon
  78. Bandits on the Rhodos Coast
  79. Western Church Suppression
  80. Battle in Ailell
  81. Monsters on the Plains
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  301. In Remire Village, three youths pursued by bandits solicit\naid from Jeralt and his mercenaries. Together, you help\nthem fight off their pursuers and defend the village.
  302. Formerly a promising young mercenary, you are now the\nnewest professor at the prestigious Officers Academy.\nStudents and faculty alike look on with curiosity as you\nengage in a mock battle between the school's three houses.
  303. Your students have received their first assignment:\nthey are to accompany the Knights of Seiros to the\nRed Canyon in order to help strike down a group\nof bandits. This will be their first real battle.
  304. Your house must help the Knights of Seiros suppress\nLord Lonato's rebellion at Castle Gaspard. Though you\nare told not to expect combat, the deep fog at Magdred\nWay sets you ill at ease...
  305. While the plot to assassinate the archbishop shakes the\nmonastery to its core, you suspect the enemy may have\na different motivation. Anxiety abounds as the Goddess's\nRite of Rebirth commences.
  306. A group of thieves led by a disowned son of House Gautier\nhas stolen a Hero's Relic and begun to run amok. Seeking\nto neutralize this threat, the church is sending your house\nthere to settle the matter.
  307. The monastery is shocked to learn that Seteth's younger\nsister, Flayn, has gone missing. After an exhaustive search\nfor clues, you finally come upon a lead...
  308. The Battle of the Eagle and Lion, a traditional contest of\nstrength between the three houses, has arrived. It will take\nplace at Gronder Field, which lies in Imperial territory.
  309. A pattern of strange occurrences in Remire Village has\nsuddenly erupted into something far more serious.
  310. Things take a turn for the worse as you and Jeralt\ninvestigate an abandoned chapel in Garreg Mach.
  311. In the pursuit of justice for Jeralt, you and your students\nfind yourselves deep in the Sealed Forest.
  312. Your house ventures into the Holy Tomb to receive a\nrevelation from the goddess. In that hidden place,\ndeep beneath Garreg Mach, a shocking truth is revealed.
  313. The Imperial army, led by Edelgard, advances on Garreg\nMach. As everyone struggles to process this turn of events,\nthe grim reality of war fast approaches.
  314. Five years after the Battle of Garreg Mach, the ruins of the\ntown and monastery have been taken over by thieves.\nUnable to leave things as they are, you and an old friend\nteam up to get rid of them.
  315. Fulfilling a promise made five years ago, your former\nstudents gather once more at the monastery, as do the\nknights. However, your joyful reunion is cut short...
  316. Your party travels to Ailell, the Valley of Torment, to\nmeet up with allied troops and secure reinforcements.\nIt should have been a safe march...
  317. After fending off the Empire, your forces decide it's time to\nadvance. But first, you must capture the Great Bridge of\nMyrddin, a strategic crossing point over the Airmid River,\nwhich borders the Alliance and the Empire.
  318. At Gronder Field, where the Battle of the Eagle and Lion\nwas once held, the house leaders of five years ago have\na fateful reunion...but this time, the contest between the\nEmpire, the Kingdom, and the Alliance is no mock battle.
  319. At Gronder Field, where the Battle of the Eagle and Lion\nwas once held, the house leaders of five years ago have\na fateful reunion...but this time, the contest between the\nEmpire, the Kingdom, and the Alliance is no mock battle.
  320. Fort Merceus, said to be impregnable, lies between you\nand Enbarr, the Imperial Capital. Seizing the sturdy\nfortress will require a carefully devised strategy.
  321. Fort Merceus, said to be impregnable, lies between you\nand Enbarr, the Imperial Capital. Seizing the sturdy\nfortress will require a carefully devised strategy.
  322. After Rodrigue's death, Dimitri reassesses his plan of\nattack. For the sake of the Kingdom, he chooses to\nforestall an invasion of the Empire in favor of securing\nhis own capital city of Fhirdiad.
  323. Vastly outnumbered by Imperial forces, it becomes clear\nthat a surprise attack, followed by a short and decisive\nbattle, is the only path to victory. With this in mind,\nyou stealthily approach Enbarr, the Imperial Capital.
  324. Shortly after reclaiming the Kingdom capital, a request for\naid arrives from Claude. To save the Alliance from ruin,\nyou head to Derdriu, the Aquatic Capital.
  325. After tearing through Enbarr, it's finally time to storm\nthe Imperial palace. Your intention is to confront\nEdelgard, bring an end to the war, and locate Rhea,\nwhose whereabouts remain unknown.
  326. After saving the embattled Alliance, you march south to\nEmpire territory. Fort Merceus, said to be impregnable,\nstands between you and Enbarr, the Imperial Capital.
  327. Though the flame of war is quenched, its embers endure.\nYou travel deep underground to confront those who\nslither in the dark and bring lasting peace to Fódlan.
  328. With Fort Merceus conquered, it's time to approach\nEnbarr, the Imperial Capital. Imperial forces stand ready\nin the city streets, intending to resist to the bitter end.
  329. With Shambhala in ruins, the five-year war is finally at an\nend and a new age of peace has arrived. Not long for this\nworld, Rhea wishes to discuss Fódlan's future with EK00youEL00youEM00.\nBut all is not well...
  330. Shambhala has fallen, but a mysterious army has emerged\nfrom its ruins, bearing the Crest of Flames on its banner.\nLeading this force is Nemesis, the King of Liberation,\npresumed dead for a thousand years.
  331. After tearing through Enbarr, you proceed to storm the\nImperial palace. The time has finally come for Dimitri\nto confront Edelgard.
  332. Emperor Edelgard has declared war on the Church of\nSeiros and the Crest-dominated world it has created.\nHer first move is to topple the most prominent symbol\nof the church's dominance: Garreg Mach.
  333. The Black Eagle Strike Force has an unexpected encounter\nwith someone thought to have died years prior. Amidst the\njoy, your forces prepare to invade Alliance territory.
  334. After seizing the Great Bridge of Myrddin, the Black Eagle\nStrike Force makes its way to Derdriu, the Aquatic\nCapital, where Claude awaits.
  335. Absorbing the Alliance brings the Empire one step closer\nto a unified Fódlan. The Black Eagle Strike Force returns\nto Garreg Mach to plan its invasion of the Kingdom,\nunaware of the enemy lurking in the shadows.
  336. With razor-sharp focus on the unification of Fódlan,\nEdelgard feigns a premature assault on Fhirdiad while\nthe Black Eagle Strike Force instead descends on the\nsouthern stronghold of Arianrhod.
  337. The Black Eagle Strike Force, in its continued pursuit of\nFódlan's unification, marches on Fhirdiad. Kingdom and\nchurch forces prepare to meet you at Tailtean Plains,\na place laden with history.
  338. With Dimitri fallen on the Tailtean Plains, Rhea pulls her\ntroops back to defend Fhirdiad, continuing a war that has\nspanned five long years.
  339. Five years after Rhea's disappearance, a letter that she\nwrote prior to that battle has surfaced. The mysterious\nmessage raises more questions than it answers...
  340. Arianrhod, the Fortress City, lies on what was once the\nborder between the Kingdom and the Empire and is a\nvaluable strategic asset. Dimitri intends to reclaim it.
  341. As Edelgard works to reorganize the army after merging\nwith Alliance troops, she receives an urgent message from\nDuke Goneril, whose forces guard Fódlan's Locket.
  342. Interested in learning more about the legend of Macuil,\none of the Four Saints, Claude ventures out across the\nterritory of Margrave Edmund to the Sreng Region.
  343. Sothis has a request for you, S0...\nAt her insistence, you travel alone to the Red Canyon,\nfollowed by curious students.
  344. Dedue receives a concerning missive about his people,\nwho continue to bear the burden of oppression based on\nblame for the Tragedy of Duscur.
  345. Safety for the people of the Kingdom has been a growing\nconcern, and Fraldarius territory is no exception. Felix has\nbeen called upon to help restore order back home.
  346. When Catherine and the Knights of Seiros ride out to seek\nretribution against the Western Church for their attack on\nthe archbishop, Ashe is eager to accompany them.
  347. Sylvain is unable to stand idly by when he learns that the\nband of thieves once led by his brother, Miklan, are again\ncausing trouble in Margrave Gautier's territory.
  348. Whispers of Death Knight sightings in Garreg Mach\nexcite Caspar, but Mercedes has a much more pensive\nreaction. Something must be on her mind...
  349. Annette and Gilbert hope to acquire the Hero's Relic of\nHouse Dominic from Annette's uncle, Baron Dominic.
  350. Ingrid receives an unexpected proposal of marriage from a\nnoble of rising status. As soon as Dorothea hears the name,\nshe is adamantly against any engagement between them...
  351. Hubert reveals some of his thoughts about the mysterious\npower aiding the Empire with strange technology. As fate\nwould have it, a visitor chooses that moment to arrive...
  352. Amid riots in Hrym territory, Ferdinand learns that his\nmissing father, Duke Aegir, has been found. Lysithea,\nwho knows the area well, goes with him to investigate.
  353. Without a Crest or a family fortune, Leonie has a difficult\ntime getting her hands on quality gear. Linhardt offers her\na hint about a sacred weapon anyone can wield.
  354. The war in Fódlan has put Brigid in a precarious position.\nWith Bernadetta in tow, Petra returns to her homeland in\nhopes of avoiding a confrontation with her grandfather.
  355. Lorenz receives a letter from his father, Count Gloucester,\nwho wishes for his son to resolve a territorial dispute that\nis about to escalate to violence.
  356. Ignatz and Raphael, two sons of merchant families, set out\nto put an end to a series of monster attacks on merchants\nin Alliance territory.
  357. Something is attacking people in the forests of Margrave\nEdmund's territory, and a Crest scholar blames Marianne.
  358. Almyran forces are attacking Fódlan's Locket. With her\nbrother suddenly fallen ill, it is up to Hilda to take over\nthe defense. Cyril volunteers to accompany her.
  359. Western Church extremists have taken over land sacred to\nCichol, one of the Four Saints. Seteth heads out to rid the\narea of them, and Flayn insists on going along.
  360. Manuela and Hanneman have predictably opposite\nreactions to a disturbing rumor going around\nthe monastery.
  361. The Alliance has requested aid from the monastery,\nbut the Knights of Seiros are low on personnel. Alois and\nShamir decide that the students will have to suffice...
  362. Rout the bandits in the outskirts of Garreg Mach.
  363. Rout the bandits in the mountains.
  364. Rout the bandits in Empire territory.
  365. Rout the bandits in Kingdom territory.
  366. Rout the bandits in the desert.
  367. Rout the bandits in Magdred Way.
  368. Rout the bandits in Fódlan's Throat.
  369. Rout the bandits at the Brionac Plateau.
  370. Rout the monsters in Magdred Way.
  371. Rout the monsters in the mountains.
  372. Rout the monsters in the desert.
  373. Rout the bandits in Gronder Field.
  374. Rout the monsters in Gronder Field.
  375. Rout the bandits in the chapel outskirts.
  376. Rout the monsters in the chapel outskirts.
  377. Rout the monsters in Zanado, the Red Canyon.
  378. Rout the bandits on the Rhodos Coast.
  379. Rout the bandits at the Brionac Plateau.
  380. Rout the bandits in Ailell, the Valley of Torment.
  381. Rout the monsters in the Tailtean Plains.
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  401. A practice bout with the Knights of Seiros, set up to\nsimulate real battlefield conditions.
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  601. White Clouds
  602. Silver Snow
  603. Azure Moon
  604. Verdant Wind
  605. Crimson Flower
  606. Prologue
  607. An Inevitable Encounter
  608. Three Houses
  609. Familiar Scenery
  610. Mutiny in the Mist
  611. The Goddess's Rite of Rebirth
  612. Tower of Black Winds
  613. Rumors of a Reaper
  614. Field of the Eagle and Lion
  615. The Flame in the Darkness
  616. The Cause of Sorrow
  617. Where the Goddess Dwells
  618. Throne of Knowledge
  619. To War
  620. Outset of a Power Struggle
  621. Reunion at Dawn
  622. Beyond Escape
  623. The Delusional Prince
  624. The Alliance Leader's Ambitions
  625. A King Without a Kingdom
  626. The Master Tactician
  627. Valley of Torment
  628. Tempest of Swords and Shields
  629. The Rose-Colored River
  630. Lady of Deceit
  631. Blood of the Eagle and Lion
  632. Field of Revenge
  633. The King's Triumphant Return
  634. The Golden Scheme
  635. The Impregnable Fortress
  636. To the End of a Dream
  637. The Golden Deer's Plea
  638. The Chaos of War
  639. Conclusion of the Crossing Roads
  640. Our Chosen Paths
  641. The City Without Light
  642. Oath of the Dagger
  643. Fódlan's New Dawn
  644. Following a Dream
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  657. Great Tree Moon
  658. Great Tree Moon
  659. Harpstring Moon
  660. Garland Moon
  661. Blue Sea Moon
  662. Verdant Rain Moon
  663. Horsebow Moon
  664. Wyvern Moon
  665. Red Wolf Moon
  666. Ethereal Moon
  667. Guardian Moon
  668. Pegasus Moon
  669. Lone Moon
  670. Lone Moon: Before
  671. Ethereal Moon
  672. Guardian Moon
  673. Pegasus Moon
  674. Lone Moon: After
  675. Great Tree Moon
  676. Guardian Moon
  677. Pegasus Moon
  678. Lone Moon
  679. Harpstring Moon
  680. Garland Moon
  681. Blue Sea Moon
  682. Verdant Rain Moon
  683. dummy
  684. Guardian Moon
  685. Pegasus Moon
  686. Lone Moon
  687. Great Tree Moon
  688. Harpstring Moon
  689. Garland Moon
  690. Blue Sea Moon
  691. Verdant Rain Moon
  692. Guardian Moon
  693. Pegasus Moon
  694. Lone Moon
  695. Great Tree Moon
  696. Harpstring Moon
  697. Garland Moon
  698. Blue Sea Moon
  699. Verdant Rain Moon
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  781.  
  782.  
  783.  
  784.  
  785.  
  786.  
  787.  
  788.  
  789.  
  790.  
  791.  
  792.  
  793.  
  794.  
  795.  
  796.  
  797.  
  798.  
  799.  
  800.  
  801.  
  802.  
  803.  
  804.  
  805.  
  806.  
  807.  
  808.  
  809.  
  810.  
  811.  
  812.  
  813.  
  814.  
  815.  
  816.  
  817.  
  818.  
  819.  
  820.  
  821.  
  822.  
  823.  
  824.  
  825.  
  826.  
  827.  
  828.  
  829.  
  830.  
  831.  
  832.  
  833.  
  834.  
  835.  
  836.  
  837.  
  838.  
  839.  
  840.  
  841.  
  842.  
  843.  
  844.  
  845.  
  846.  
  847.  
  848.  
  849.  
  850.  
  851.  
  852.  
  853.  
  854.  
  855.  
  856.  
  857.  
  858.  
  859.  
  860.  
  861.  
  862.  
  863.  
  864.  
  865.  
  866.  
  867.  
  868.  
  869.  
  870.  
  871.  
  872.  
  873.  
  874.  
  875.  
  876.  
  877.  
  878.  
  879.  
  880.  
  881.  
  882.  
  883.  
  884.  
  885.  
  886.  
  887.  
  888.  
  889.  
  890.  
  891.  
  892.  
  893.  
  894.  
  895.  
  896.  
  897.  
  898.  
  899.  
  900.  
  901.  
  902.  
  903.  
  904.  
  905.  
  906.  
  907.  
  908.  
  909.  
  910.  
  911.  
  912.  
  913.  
  914.  
  915.  
  916.  
  917.  
  918.  
  919.  
  920.  
  921.  
  922.  
  923.  
  924.  
  925.  
  926.  
  927.  
  928. Prototype
  929. α scenario
  930. Tutorial
  931. Chapter 5: Dragon's Table
  932. For videos
  933. For screenshots
  934. Fell Dragon test
  935.  
  936.  
  937. Character change test
  938. Unit battle test
  939. For Kitaura's tests
  940. For Erikawa's tests
  941. For Shiojima's tests
  942. For Kojima's tests
  943. For Hisatomi's tests
  944. For Kaga's tests
  945. For Kiuchi's tests
  946. Yoshida's test scenario
  947.  
  948. Hyrule Castle
  949. Oyama's test scenario
  950.  
  951.  
  952.  
  953.  
  954. For UI group test
  955. Character placement
  956. Stage test
  957. Remire Village
  958. Garreg Mach Monastery (Outskirts)
  959. Zanado, The Red Canyon
  960. Magdred Way
  961. Monastery (Holy Mausoleum)
  962. Conand Tower
  963. Monastery (Underground Chamber)
  964. Gronder Field
  965. Remire Village
  966. Monastery (Chapel Ruins)
  967. Sealed Forest
  968. Holy Tomb
  969. Monastery (Outer Wall)
  970. Monastery (South Wall)
  971. Monastery (West Wall)
  972. Ailell, the Valley of Torment
  973. Great Bridge of Myrddin
  974. Fort Merceus
  975. Enbarr
  976. Enbarr (Imperial palace)
  977. Shambhala, The Underground City
  978. Caledonian Plateau
  979. Derdriu
  980. Arianrhod
  981. Tailtean Plains
  982. Fhirdiad
  983. Fhirdiad
  984. Fódlan's Throat
  985. Sreng Desert
  986. Rhodos Coast
  987. Brionac Plateau
  988. Lake Teutates
  989. Empire Territory
  990. Kingdom Territory
  991. Forest
  992. Plains
  993. Mountains
  994.  
  995.  
  996.  
  997.  
  998.  
  999.  
  1000.  
  1001. Tutorial
  1002.  
  1003.  
  1004.  
  1005.  
  1006.  
  1007.  
  1008.  
  1009.  
  1010.  
  1011.  
  1012.  
  1013.  
  1014.  
  1015.  
  1016.  
  1017.  
  1018.  
  1019.  
  1020.  
  1021.  
  1022.  
  1023.  
  1024.  
  1025.  
  1026.  
  1027.  
  1028.  
  1029.  
  1030.  
  1031.  
  1032.  
  1033.  
  1034.  
  1035.  
  1036.  
  1037. Test
  1038. Test Scenario
  1039. For prototype
  1040. For programmers
  1041. For alpha
  1042.  
  1043.  
  1044.  
  1045.  
  1046.  
  1047. Background team test
  1048. Background team test
  1049. Background team test
  1050. Background team test
  1051. Background team test
  1052. Background team test
  1053. Background team test
  1054. Background team test
  1055. Background team test
  1056.  
  1057.  
  1058.  
  1059.  
  1060.  
  1061.  
  1062.  
  1063.  
  1064.  
  1065.  
  1066.  
  1067.  
  1068.  
  1069.  
  1070.  
  1071.  
  1072.  
  1073.  
  1074.  
  1075.  
  1076.  
  1077.  
  1078.  
  1079.  
  1080.  
  1081.  
  1082.  
  1083.  
  1084.  
  1085.  
  1086.  
  1087.  
  1088.  
  1089.  
  1090.  
  1091.  
  1092.  
  1093.  
  1094.  
  1095.  
  1096.  
  1097.  
  1098.  
  1099.  
  1100.  
  1101. チュートリアル
  1102.  
  1103.  
  1104.  
  1105.  
  1106.  
  1107.  
  1108.  
  1109.  
  1110.  
  1111.  
  1112.  
  1113.  
  1114.  
  1115.  
  1116.  
  1117.  
  1118.  
  1119.  
  1120.  
  1121.  
  1122.  
  1123.  
  1124.  
  1125.  
  1126.  
  1127.  
  1128.  
  1129.  
  1130.  
  1131.  
  1132.  
  1133.  
  1134.  
  1135.  
  1136.  
  1137. テスト
  1138. テストシナリオ
  1139. プロト用
  1140. プログラマ用
  1141. アルファ用
  1142.  
  1143.  
  1144.  
  1145.  
  1146.  
  1147. 背景班テスト
  1148. 背景班テスト
  1149. 背景班テスト
  1150. 背景班テスト
  1151. 背景班テスト
  1152. 背景班テスト
  1153. 背景班テスト
  1154. 背景班テスト
  1155. 背景班テスト
  1156.  
  1157. Byleth
  1158. Byleth
  1159. Edelgard
  1160. Dimitri
  1161. Claude
  1162. Hubert
  1163. Ferdinand
  1164. Linhardt
  1165. Caspar
  1166. Bernadetta
  1167. Dorothea
  1168. Petra
  1169. Dedue
  1170. Felix
  1171. Ashe
  1172. Sylvain
  1173. Mercedes
  1174. Annette
  1175. Ingrid
  1176. Lorenz
  1177. Raphael
  1178. Ignatz
  1179. Lysithea
  1180. Marianne
  1181. Hilda
  1182. Leonie
  1183. Seteth
  1184. Flayn
  1185. Hanneman
  1186. Manuela
  1187. Gilbert
  1188. Alois
  1189. Catherine
  1190. Shamir
  1191. Cyril
  1192. Jeralt
  1193. Rhea
  1194. Sothis
  1195. Kronya
  1196. Solon
  1197. Thales
  1198. Cornelia
  1199. Death Knight
  1200. Kostas
  1201. Lonato
  1202. Miklan
  1203. Randolph
  1204. Flame Emperor
  1205. Anna
  1206. Jeritza
  1207. Rodrigue
  1208. Judith
  1209. Nader
  1210. Monica
  1211. Lord Arundel
  1212. Tomas
  1213. Nemesis
  1214. Seiros
  1215.  
  1216.  
  1217.  
  1218.  
  1219.  
  1220.  
  1221.  
  1222.  
  1223.  
  1224.  
  1225.  
  1226.  
  1227. Dimitri (child)
  1228. Edelgard (child)
  1229. Emperor Ionius IX
  1230. Duke Aegir
  1231. Fleche
  1232. Lambert
  1233.  
  1234.  
  1235.  
  1236.  
  1237. Metodey
  1238. Ladislava
  1239. Gwendal
  1240. Acheron
  1241. Pallardó
  1242.  
  1243.  
  1244.  
  1245.  
  1246.  
  1247.  
  1248.  
  1249.  
  1250.  
  1251.  
  1252.  
  1253.  
  1254.  
  1255.  
  1256.  
  1257. Imperial Soldier
  1258. Kingdom Soldier
  1259. Alliance Soldier
  1260. Death Knight Soldier
  1261. Agarthan Monk
  1262. Agarthan Soldier
  1263. Church Soldier
  1264. Western Church Soldier
  1265. Bishop
  1266. Vice Bishop
  1267. Student
  1268. Villager
  1269. Thief
  1270. Rogue
  1271. Bandit
  1272. Mysterious Soldier
  1273. Ancient Soldier
  1274. Mysterious Mage
  1275. Gaspard Soldier
  1276. Gaspard Commander
  1277. Charon
  1278. Goneril
  1279. Daphnel
  1280. Gautier
  1281. Blaiddyd
  1282. Riegan
  1283. Gloucester
  1284. Fraldarius
  1285. Dominic
  1286. Lamine
  1287. Myson
  1288. Bias
  1289. Chilon
  1290. Pittacus
  1291. Cleobulus
  1292. Flame Emperor Soldier
  1293. Merchant
  1294. Duscur Soldier
  1295. ???
  1296. Pirate
  1297. Almyran Soldier
  1298. Phantom Soldier
  1299. Phantom General
  1300. Magic Wielder
  1301. Gloucester Commander
  1302. Gloucester Soldier
  1303. Duscur General
  1304. Goneril Soldier
  1305. Almyran General
  1306. Bandit Leader
  1307. Thief Leader
  1308. Priest
  1309. Militia
  1310. Alliance General
  1311. Odesse
  1312. Knight of Seiros
  1313. Imperial General
  1314. Kingdom General
  1315. Pirate Captain
  1316. Insurgent
  1317. Baron Dominic
  1318. Rampaging Villager
  1319. Rampaging Cardinal
  1320. Frenzied Church Leader
  1321. Frenzied Church Soldier
  1322. Pirate Captain
  1323. Village Child
  1324. Duke Aegir
  1325. Nardel
  1326. Dukedom General
  1327. Prisoner
  1328. Wild Demonic Beast
  1329. Traveler
  1330. Knight
  1331. Ruffian
  1332. Town Girl
  1333. Count Galatea
  1334. City Child
  1335. City Child
  1336. City Child
  1337. City Child
  1338. Assassin
  1339. Cat
  1340. Shopkeeper
  1341. Pedestrian
  1342. Woman
  1343. King of Beasts
  1344. King of Fangs
  1345. King of Wings
  1346. Undefeated Wanderer
  1347. Crest Scholar
  1348.  
  1349.  
  1350.  
  1351.  
  1352.  
  1353.  
  1354.  
  1355. Breakable Wall
  1356. Viskam
  1357. Black Beast
  1358. Wandering Beast
  1359. Wild Demonic Beast
  1360. Demonic Beast
  1361. Giant Demonic Beast
  1362. Winged Demonic Beast
  1363. Golem
  1364. Titanus
  1365. White Beast
  1366. The Immaculate One
  1367. The Wind Caller
  1368. The Immovable
  1369. Giant Bird
  1370. Giant Crawler
  1371. Giant Wolf
  1372. Hegemon Edelgard
  1373. Luca
  1374. Iris
  1375. Bernhard
  1376. Gajus
  1377. Chevalier
  1378. Wilhelm
  1379. Stone Demonic Beast
  1380.  
  1381.  
  1382.  
  1383.  
  1384.  
  1385.  
  1386.  
  1387.  
  1388.  
  1389.  
  1390.  
  1391.  
  1392.  
  1393.  
  1394.  
  1395.  
  1396.  
  1397.  
  1398.  
  1399.  
  1400.  
  1401.  
  1402.  
  1403.  
  1404.  
  1405.  
  1406.  
  1407.  
  1408.  
  1409.  
  1410.  
  1411.  
  1412.  
  1413.  
  1414.  
  1415.  
  1416.  
  1417. Fedor
  1418. Feld
  1419. Linel
  1420. Kusch
  1421. Beltia
  1422. Dora
  1423. Penette
  1424. Dreeg
  1425. Felvan
  1426. Al
  1427. Silale
  1428. Mary
  1429. Maureen
  1430. Grindel
  1431. Loe
  1432. Uriel
  1433. Schumacher
  1434. Richell
  1435. Suzanna
  1436. Helda
  1437. Ray
  1438. Sebastian
  1439. Karly
  1440. Hamburg
  1441. Matthew
  1442. Gill
  1443. Alfred
  1444. Kaya
  1445. Charles
  1446. Genril
  1447.  
  1448.  
  1449.  
  1450.  
  1451.  
  1452.  
  1453.  
  1454.  
  1455.  
  1456. Player
  1457. Fishkeeper
  1458. Greenhouse Keeper
  1459. Head Chef
  1460. Shop Owner
  1461. Saint Statue Artisan
  1462. Battalion Guildmaster
  1463. Counselor
  1464. Dining Hall Staff
  1465. Stable Hand
  1466. Choir Coordinator
  1467. Tournament Organizer
  1468. Trader
  1469. Certification Proctor
  1470. Southern Merchant
  1471. Eastern Merchant
  1472. Dark Merchant
  1473. Armorer
  1474. Gatekeeper
  1475. Gatekeeper
  1476. Church Staff
  1477. Empire Noble
  1478. Empire Commoner
  1479. Kingdom Noble
  1480. Kingdom Commoner
  1481. Alliance Noble
  1482. Alliance Commoner
  1483. Child
  1484. Mercenary
  1485. Scholar
  1486. Monk
  1487. Cleric
  1488. Blacksmith
  1489. Online Liaison
  1490. Myrmidon
  1491. Soldier
  1492. Fighter
  1493. Monk
  1494. Lord
  1495. Mercenary
  1496. Thief
  1497. Armored Knight
  1498. Cavalier
  1499. Brigand
  1500. Archer
  1501. Brawler
  1502. Mage
  1503. Mage
  1504. Dark Mage
  1505. Priest
  1506. Hero
  1507. Swordmaster
  1508. Assassin
  1509. Fortress Knight
  1510. Paladin
  1511. Pegasus Knight
  1512. Wyvern Rider
  1513. Warrior
  1514. Item Shopkeeper
  1515. Warrior
  1516. Traveler
  1517. Maiden
  1518. Emperor Ionius IX
  1519. Sniper
  1520. Grappler
  1521. Warlock
  1522. Dark Bishop
  1523. Bishop
  1524. Falcon Knight
  1525. Wyvern Lord
  1526. Mortal Savant
  1527. Soldier
  1528. Artisan
  1529. Churchgoer
  1530. Alliance Knight
  1531. Kingdom Knight
  1532. Knight of Seiros
  1533. Citizen
  1534. Former Monk
  1535. Girl
  1536. Boy
  1537. Squire
  1538. Great Knight
  1539. Bow Knight
  1540. Dark Knight
  1541. Holy Knight
  1542. War Master
  1543. Gremory
  1544. Former Knight of Seiros
  1545.  
  1546.  
  1547.  
  1548.  
  1549.  
  1550.  
  1551.  
  1552.  
  1553.  
  1554.  
  1555.  
  1556.  
  1557. Church Soldier
  1558. Student
  1559. Villager
  1560. Merchant
  1561. Duscur Soldier
  1562. Priest
  1563. Knight of Seiros
  1564. Imperial General
  1565. Rampaging Villager
  1566. City Child
  1567. Pedestrian
  1568. Empire Noble
  1569. Empire Commoner
  1570. Kingdom Noble
  1571. Kingdom Commoner
  1572. Child
  1573. Mercenary
  1574. Scholar
  1575. Monk
  1576. Soldier
  1577. Churchgoer
  1578. Kingdom Knight
  1579. Citizen
  1580. Alliance Noble
  1581. Alliance Commoner
  1582. Myrmidon
  1583. Fighter
  1584. Lord
  1585. Thief
  1586. Armored Knight
  1587. Cavalier
  1588. Brigand
  1589. Archer
  1590. Priest
  1591. Swordmaster
  1592. Assassin
  1593. Fortress Knight
  1594. Paladin
  1595. Wyvern Rider
  1596. Sniper
  1597. Warlock
  1598. Bishop
  1599. Wyvern Lord
  1600. Mortal Savant
  1601. Artisan
  1602. Great Knight
  1603. Bow Knight
  1604. Dark Knight
  1605. Holy Knight
  1606. Imperial Soldier
  1607. Kingdom Soldier
  1608. Alliance Soldier
  1609. Death Knight Soldier
  1610. Agarthan Monk
  1611. Agarthan Soldier
  1612. Western Church Soldier
  1613. Bishop
  1614. Vice Bishop
  1615. Rogue
  1616. Bandit
  1617. Mysterious Soldier
  1618. Ancient Soldier
  1619. Mysterious Mage
  1620. Gaspard Soldier
  1621. Gaspard Commander
  1622. Flame Emperor Soldier
  1623. Pirate
  1624. Almyran Soldier
  1625. Phantom Soldier
  1626. Phantom General
  1627. Magic Wielder
  1628. Gloucester Commander
  1629. Gloucester Soldier
  1630. Duscur General
  1631. Goneril Soldier
  1632. Almyran General
  1633. Bandit Leader
  1634. Thief Leader
  1635. Militia
  1636. Alliance General
  1637. Kingdom General
  1638. Pirate Captain
  1639. Insurgent
  1640. Rampaging Cardinal
  1641. Frenzied Church Leader
  1642. Frenzied Church Soldier
  1643. Village Child
  1644. Dukedom General
  1645. Prisoner
  1646. Traveler
  1647. Knight
  1648. Ruffian
  1649. Assassin
  1650. Cat
  1651. Shopkeeper
  1652. Undefeated Wanderer
  1653. Player
  1654. Fishkeeper
  1655. Greenhouse Keeper
  1656. Head Chef
  1657. Shop Owner
  1658. Saint Statue Artisan
  1659. Battalion Guild Master
  1660. Counselor
  1661. Dining Staff
  1662. Stable hand
  1663. Choir Coordinator
  1664. Tournament Organizer
  1665. Trader
  1666. Certification Proctor
  1667. Eastern Merchant
  1668. Dark Merchant
  1669. Armory
  1670. Gatekeeper
  1671. Church Staff
  1672. Blacksmith
  1673. Exchange Student Coordinator
  1674. Item Shopkeeper
  1675. Exchange Student
  1676. Alliance Knight
  1677. Retired Monk
  1678. Squire
  1679.  
  1680.  
  1681.  
  1682.  
  1683.  
  1684.  
  1685.  
  1686.  
  1687.  
  1688.  
  1689.  
  1690.  
  1691.  
  1692.  
  1693.  
  1694.  
  1695.  
  1696.  
  1697.  
  1698.  
  1699.  
  1700.  
  1701.  
  1702.  
  1703.  
  1704.  
  1705.  
  1706.  
  1707.  
  1708.  
  1709.  
  1710.  
  1711.  
  1712.  
  1713.  
  1714.  
  1715.  
  1716.  
  1717.  
  1718.  
  1719.  
  1720.  
  1721.  
  1722.  
  1723.  
  1724.  
  1725.  
  1726.  
  1727.  
  1728.  
  1729.  
  1730.  
  1731.  
  1732.  
  1733. von
  1734. Alexandre
  1735. von
  1736. von
  1737. von
  1738. von
  1739. von
  1740. von
  1741.  
  1742.  
  1743.  
  1744. Hugo
  1745.  
  1746. Jose
  1747. von
  1748. Fantine
  1749. Brandl
  1750. Hellman
  1751.  
  1752.  
  1753. von
  1754. von
  1755. Valentine
  1756.  
  1757.  
  1758.  
  1759. von
  1760.  
  1761.  
  1762.  
  1763.  
  1764.  
  1765.  
  1766. Reus
  1767.  
  1768.  
  1769.  
  1770.  
  1771.  
  1772.  
  1773.  
  1774.  
  1775. Gildas
  1776. Anschutz​
  1777. von
  1778.  
  1779.  
  1780. von
  1781. Achille
  1782. von
  1783.  
  1784. von
  1785.  
  1786.  
  1787.  
  1788.  
  1789.  
  1790.  
  1791.  
  1792.  
  1793.  
  1794.  
  1795.  
  1796.  
  1797.  
  1798.  
  1799.  
  1800.  
  1801.  
  1802.  
  1803.  
  1804.  
  1805. von
  1806. Egitte
  1807.  
  1808.  
  1809.  
  1810.  
  1811.  
  1812.  
  1813.  
  1814.  
  1815.  
  1816.  
  1817.  
  1818.  
  1819.  
  1820.  
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  2299.  
  2300.  
  2301.  
  2302.  
  2303.  
  2304.  
  2305.  
  2306.  
  2307. Hresvelg
  2308. Blaiddyd
  2309. Riegan
  2310. Vestra
  2311. Aegir
  2312. Hevring
  2313. Bergliez
  2314. Varley
  2315. Arnault
  2316. Macneary
  2317. Molinaro
  2318. Fraldarius
  2319. Ubert
  2320. Gautier
  2321. Martritz
  2322. Dominic
  2323. Galatea
  2324. Gloucester
  2325. Kirsten
  2326. Victor
  2327. Ordelia
  2328. Edmund
  2329. Goneril
  2330. Pinelli
  2331.  
  2332.  
  2333. Essar
  2334. Casagranda
  2335. Pronislav
  2336. Rangeld
  2337.  
  2338. Nevrand
  2339.  
  2340. Eisner
  2341.  
  2342.  
  2343.  
  2344.  
  2345.  
  2346. Arnim
  2347.  
  2348.  
  2349. Gaspard
  2350. Gautier
  2351. Bergliez
  2352.  
  2353.  
  2354. Hrym
  2355. Fraldarius
  2356. Daphnel
  2357.  
  2358. Ochs
  2359.  
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  2375.  
  2376.  
  2377.  
  2378.  
  2379. Bergliez
  2380. Blaiddyd
  2381.  
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  2500.  
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  2641.  
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  2800.  
  2801.  
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  2846.  
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  2848.  
  2849.  
  2850.  
  2851.  
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  2854.  
  2855.  
  2856.  
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  2858.  
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  2860.  
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  2862.  
  2863.  
  2864.  
  2865.  
  2866.  
  2867.  
  2868.  
  2869.  
  2870.  
  2871.  
  2872.  
  2873.  
  2874.  
  2875.  
  2876.  
  2877.  
  2878.  
  2879. Byleth
  2880. Byleth
  2881. Edelgard
  2882. Dimitri
  2883. Claude
  2884. Hubert
  2885. Ferdinand
  2886. Linhardt
  2887. Caspar
  2888. Bernadetta
  2889. Dorothea
  2890. Petra
  2891. Dedue
  2892. Felix
  2893. Ashe
  2894. Sylvain
  2895. Mercedes
  2896. Annette
  2897. Ingrid
  2898. Lorenz
  2899. Raphael
  2900. Ignatz
  2901. Lysithea
  2902. Marianne
  2903. Hilda
  2904. Leonie
  2905. Seteth
  2906. Flayn
  2907. Hanneman
  2908. Manuela
  2909. Gilbert
  2910. Alois
  2911. Catherine
  2912. Shamir
  2913. Cyril
  2914.  
  2915.  
  2916.  
  2917.  
  2918.  
  2919.  
  2920.  
  2921.  
  2922.  
  2923.  
  2924.  
  2925.  
  2926.  
  2927.  
  2928.  
  2929.  
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  2948.  
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  2951.  
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  2980.  
  2981.  
  2982.  
  2983.  
  2984.  
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  3445.  
  3446.  
  3447.  
  3448.  
  3449.  
  3450.  
  3451.  
  3452.  
  3453. Noble
  3454. Commoner
  3455. Myrmidon
  3456. Soldier
  3457. Fighter
  3458. Monk
  3459. Lord
  3460. Mercenary
  3461. Thief
  3462. Armored Knight
  3463. Cavalier
  3464. Brigand
  3465. Archer
  3466. Brawler
  3467. Mage
  3468. Dark Mage
  3469. Priest
  3470. Barbarossa
  3471. Hero
  3472. Swordmaster
  3473. Assassin
  3474. Fortress Knight
  3475. Paladin
  3476. Pegasus Knight
  3477. Wyvern Rider
  3478. Warrior
  3479. Sniper
  3480. Grappler
  3481. Warlock
  3482. Dark Bishop
  3483. Bishop
  3484. Falcon Knight
  3485. Wyvern Lord
  3486. Mortal Savant
  3487. Great Knight
  3488. Bow Knight
  3489. Dark Knight
  3490. Holy Knight
  3491. War Master
  3492. Gremory
  3493. Emperor
  3494. Agastya
  3495. Enlightened One
  3496. Dancer
  3497. Great Lord
  3498. King of Liberation
  3499. Saint
  3500. Flame Emperor
  3501. Flame Emperor
  3502. Thief
  3503. Ruffian
  3504. Paladin
  3505. Fortress Knight
  3506. Lord
  3507. Pegasus Knight
  3508. Archbishop
  3509. Armored Lord
  3510. High Lord
  3511. Wyvern Master
  3512. Death Knight
  3513. Black Beast
  3514. Wandering Beast
  3515. Wild Demonic Beast
  3516. Demonic Beast
  3517. Exp. Demonic Beast
  3518. Altered Demonic Beast
  3519. Giant Demonic Beast
  3520. Flying Demonic Beast
  3521. Golem
  3522. Altered Golem
  3523. Titanus
  3524. White Beast
  3525. The Immaculate One
  3526. The Immaculate One
  3527. The Immaculate One
  3528. Lord of the Desert
  3529. Lord of the Lake
  3530. Giant Bird
  3531. Giant Crawler
  3532. Giant Wolf
  3533. Hegemon Husk
  3534. King of Beasts
  3535. King of Fangs
  3536. King of Wings
  3537. Demonic beast - Spare4
  3538. Demonic beast - Spare5
  3539. Demonic beast - Spare6
  3540. Demonic beast - Spare7
  3541. Demonic beast - Spare8
  3542. Demonic beast - Spare9
  3543. Leaders of highborn lineage, many nobles are\ndescended from the 10 Elites, heroes of old.\nC1This class can use some magic.R
  3544. Those of common birth, who must compensate\nfor a lack of noble privilege with tenacity.\nC1This class can use some magic.R
  3545. Especially swift, with high avoidance, the\nMyrmidon deftly wields the sword.
  3546. Skilled with a lance, the Soldier has a high\ndegree of accuracy and precision.
  3547. Proficient with the axe, the bow, and gauntlets,\nthe Fighter has high strength that translates to\nmighty blows.
  3548. Well balanced, the Monk C1uses magicR for both\noffense and defense.
  3549. A noble and powerful leader, this class excels\nat wielding a sword and has a high degree of\nauthority.
  3550. Strong and speedy—the Mercenary gets the\njob done.
  3551. Skilled at opening locks, the Thief has\nexcellent speed and dexterity.
  3552. With high defense, this class holds the\nfront lines and acts as a shield.
  3553. A mighty opponent who battles on horseback,\nthe Cavalier can move again after taking\ncertain actions.
  3554. Strong and hearty, the Brigand wields axes\nand makes an exceptional\nfront-line combatant.
  3555. The Archer is proficient with the bow and has\nexcellent dexterity and uncanny good luck.
  3556. Great for up close and personal encounters,\nthis class fights using gauntlets.
  3557. Enemies with high physical defense are no\nmatch for a Mage, who can bend C1black magicR\nto their will.
  3558. The Dark Mage shatters enemies with high\nphysical defense using C1dark magicR.
  3559. The Priest is a versatile C1white-magic classR who\ncan use magic both to heal and attack.
  3560. In the tradition of Almyra, Claude wields a\nbow while riding the skies on his wyvern.\nHe can move again after taking certain actions.
  3561. A master of combat, the Hero has high\nstrength and speed.
  3562. A master in the way of the sword, this class\nstrikes with speed and grace.
  3563. A killer who thrives in the shadows, the\nAssassin has excellent speed and dexterity.
  3564. Trading speed for staying power, this heavily\narmored unit has staggering defense.
  3565. An esteemed knight with a balance of high\nstrength, defense, and resistance, this class\ncan move again after taking certain actions.
  3566. An airborne knight with high defense against\nmagic but a weakness to arrows, this class\ncan move again after taking certain actions.
  3567. An airborne knight with overall high stats but\na weakness to bows and magic, this class can\nmove again after taking certain actions.
  3568. The Warrior is a versatile combatant boasting\nhigh health and unmatched strength.
  3569. The Sniper is a master of the bow with high\ndexterity who excels at taking enemies out\nfrom afar.
  3570. A master of hand-to-hand combat, the\nGrappler mows down enemies with\nrapid blows.
  3571. A C1black-magic specialistR, the Warlock\ndecimates enemies with high physical defense.
  3572. A C1dark-magic specialistR, the Dark Bishop\ndecimates enemies with high physical defense.
  3573. A C1white-magic specialistR, this versatile class\ncan use magic to either heal or attack.
  3574. Riding aloft, this knight is weak to arrows with\nhigh defense against magic. This class can\nmove again after taking certain actions.
  3575. An experienced wyvern handler with high stats\nbut a weakness to bows and magic, this class\ncan move again after taking certain actions.
  3576. A master who casts C1powerful magicR and wields\na sword with confidence and poise, the\nMortal Savant is a force to be reckoned with.
  3577. The heavily armored Great Knight has high\ndefense while retaining mobility. This class\ncan move again after taking certain actions.
  3578. A graceful archer mounted upon a mighty\nsteed, this class can move again after taking\ncertain actions.
  3579. A mysterious knight versed in C1black magicR,\nthis class can move again after taking\ncertain actions.
  3580. A blessed knight versed in C1white magicR,\nthis class can move again after taking\ncertain actions.
  3581. A master of the axe and hand-to-hand combat,\nthe War Master pulverizes enemies with\nmassive strength.
  3582. An expert in C1all forms of magicR, the Gremory\ncasts asunder any enemies with high\nphysical defense.
  3583. With unparalleled defense, Edelgard appears\nas an unstoppable force in the legendary armor\nof the Adrestian Emperor.
  3584. A high-ranking guru among those who slither\nin the dark, this class C1wields magicR.
  3585. A holy one, blessed by the goddess herself,\nthis C1wielder of magicR has high overall stats.
  3586. The Dancer energizes allies with inspiring\nmovement, allowing them to act again.\nThis class also C1wields magicR.
  3587. A lordly figure who leads with unwavering\nauthority, Dimitri dominates the battlefield\nwith his unparalleled lance skills.
  3588. Under the pretense of liberating Fódlan from\na reign of deception, this king rallied\nhis people to arms in the War of Heroes.
  3589. The legendary prophet sent personally by the\ngoddess, legends claim it was she who laid\nthe very foundations of the Church of Seiros.
  3590. Implacable as a flame, this masked figure\nis clad in heavy armor.
  3591. The Flame Emperor, who has been revealed as\nEdelgard. It remains unclear why she has\nchosen such a title...
  3592. This common criminal lives for plunder and\nfights with dexterity and speed.
  3593. This ruffian fights for fun and profit, carving\nout a dishonest living of brutish thuggery.
  3594. An esteemed knight with a balance of high\nstrength, defense, and resistance, this class\ncan move again after taking certain actions.
  3595. Trading speed for staying power, this heavily\narmored unit has staggering defense.
  3596. A noble and powerful leader, this class excels\nat wielding a sword and has a high degree of\nauthority.
  3597. An airborne knight with high defense against\nmagic but a weakness to arrows, this class\ncan move again after taking certain actions.
  3598. Head of the Church of Seiros, she strikes down\nthose she deems evil with a sword said to have\nonce been wielded by the prophet Seiros.
  3599. An armored leader of soldiers and officers\nalike, this unit has high authority and wields\nan axe with ease.
  3600. With an air of authority and true mastery\nof the lance, this figure rules over both\ngenerals and lords.
  3601. A lord of the skies riding aloft a mighty\nwyvern, this class can move again after\ntaking certain actions.
  3602. A terrifying knight clad in darkness, shrouded\nby shadow, this figure C1uses magicR and can\nmove again after taking certain actions.
  3603. This beast is the transformed state of the\nwielder of the Hero's Relic, the Lance of Ruin.
  3604. This mysterious Demonic Beast may be\nconnected to the Crest of the Beast somehow...
  3605. This wild Demonic Beast has lost all sense of\nreason. It is infused with a powerful poison.
  3606. This Demonic Beast has been twisted into this\nform by the Imperial army. It bears a\nconcealed Crest Stone on its forehead.
  3607. With a Crest stone embedded in its forehead,\nthis creature is an experimental, more resilient\nvariation of a Demonic Beast.
  3608. This armored Demonic Beast rends its foes\nwith beastly strength. Magic is ineffective\nwhile its armor is intact.
  3609. A mammoth, bipedal Demonic Beast, this\ncreature is robust, with powerful\nphysical strength.
  3610. An airborne Demonic Beast with enormous\nwings, this creature is swift and will often\ndodge attacks.
  3611. A mysterious weapon that appears to be\nconnected to the Church of Seiros.\nThis creature attacks using magic.
  3612. An armored golem that strikes fear into the\nhearts of its foes. While its armor is intact,\nmagic is rendered useless.
  3613. A weapon made with forgotten knowledge,\nit protects itself with a formidable shield.
  3614. This cardinal of the Church of Seiros has\nbeen transformed and gone mad due to the\nrage of the Immaculate One.
  3615. This child of the goddess, extolled in legends,\nwas said to have protected the people and\ncared for the land, but now...
  3616. This child of the goddess has unbridled power,\nwhich has driven her to an\nuncontrollable rage.
  3617. This child of the goddess, revealed in her\ntruest form, possesses power beyond\nhumanity's understanding.
  3618. With wings that control the very wind, the\nWind Caller possesses vast intelligence\nand exalted strength.
  3619. Also known as the Immovable, this creature\npossesses untold wisdom, fearsome strength,\nand a sturdy protective carapace.
  3620. This massive bird has grown to an unnatural\nsize through the absorption of magic.
  3621. This massive worm has grown to an unnatural\nsize through the absorption of magic.
  3622. This massive wolf has grown to an unnatural\nsize through the absorption of magic.
  3623. Edelgard, transformed by archaic methods\ninto a grotesque form. She is now able to use\nthe full and unbridled power of her Crests.
  3624. King of demonic beasts. Among the feral beasts\nwho have lost their reason, this one has\nparticularly strong magic power.
  3625. King of wolves. Among the wolves who have\ngrown to unnatural size by absorbing magic,\nthis one has particularly strong magic power.
  3626. King of birds. Among the birds who have\ngrown to unnatural size by absorbing magic,\nthis one has particularly strong magic power.
  3627.  
  3628.  
  3629.  
  3630.  
  3631.  
  3632.  
  3633. Noble
  3634. Commoner
  3635. Myrmidon
  3636. Soldier
  3637. Fighter
  3638. Monk
  3639. Lord
  3640. Mercenary
  3641. Thief
  3642. Armored Knight
  3643. Cavalier
  3644. Brigand
  3645. Archer
  3646. Brawler
  3647. Mage
  3648. Dark Mage
  3649. Priest
  3650. Barbarossa
  3651. Hero
  3652. Swordmaster
  3653. Assassin
  3654. Fortress Knight
  3655. Paladin
  3656. Pegasus Knight
  3657. Wyvern Rider
  3658. Warrior
  3659. Sniper
  3660. Grappler
  3661. Warlock
  3662. Dark Bishop
  3663. Bishop
  3664. Falcon Knight
  3665. Wyvern Master
  3666. Mortal Savant
  3667. Great Knight
  3668. Bow Knight
  3669. Dark Knight
  3670. Holy Knight
  3671. War Master
  3672. Gremory
  3673. Emperor
  3674. Agastya
  3675. The Enlightened One
  3676. Dancer
  3677. Great Lord
  3678. King of Liberation
  3679. Saint
  3680. Flame Emperor
  3681. Flame Emperor
  3682. Thief
  3683. Ruffian
  3684. Paladin
  3685. Fortress Knight
  3686. Lord
  3687. Pegasus Knight
  3688. Archbishop
  3689. Armored Lord
  3690. High Lord
  3691. Wyvern Lord
  3692. Death Knight
  3693. Black Beast
  3694. Wandering Beast
  3695. Wild Demonic Beast
  3696. Demonic Beast
  3697. Exp. Demonic Beast
  3698. Altered Demonic Beast
  3699. Giant Demonic Beast
  3700. Flying Demonic Beast
  3701. Golem
  3702. Altered Golem
  3703. Titanus
  3704. White Beast
  3705. The Immaculate One
  3706. The Immaculate One
  3707. The Immaculate One
  3708. Lord of the Desert
  3709. Lord of the Lake
  3710. Giant Bird
  3711. Giant Crawler
  3712. Giant Wolf
  3713. Hegemon Husk
  3714. King of Beasts
  3715. King of Fangs
  3716. King of Wings
  3717. Demonic beast - Spare4
  3718. Demonic beast - Spare5
  3719. Demonic beast - Spare6
  3720. Demonic beast - Spare7
  3721. Demonic beast - Spare8
  3722. Demonic beast - Spare9
  3723. Unarmed
  3724. Broken Sword
  3725. Broken Lance
  3726. Broken Axe
  3727. Broken Bow
  3728. Broken Gauntlet
  3729. Iron Sword
  3730. Steel Sword
  3731. Silver Sword
  3732. Brave Sword
  3733. Killing Edge
  3734. Training Sword
  3735. Iron Lance
  3736. Steel Lance
  3737. Silver Lance
  3738. Brave Lance
  3739. Killer Lance
  3740. Training Lance
  3741. Iron Axe
  3742. Steel Axe
  3743. Silver Axe
  3744. Brave Axe
  3745. Killer Axe
  3746. Training Axe
  3747. Iron Bow
  3748. Steel Bow
  3749. Silver Bow
  3750. Brave Bow
  3751. Killer Bow
  3752. Training Bow
  3753. Iron Gauntlets
  3754. Steel Gauntlets
  3755. Silver Gauntlets
  3756. Training Gauntlets
  3757. Levin Sword
  3758. Bolt Axe
  3759. Magic Bow
  3760. Javelin
  3761. Short Spear
  3762. Spear
  3763. Hand Axe
  3764. Short Axe
  3765. Tomahawk
  3766. Longbow
  3767. Mini Bow
  3768. Armorslayer
  3769. Rapier
  3770. Horseslayer
  3771. Hammer
  3772. Blessed Lance
  3773. Blessed Bow
  3774. Devil Sword
  3775. Devil Axe
  3776. Wo Dao
  3777. Crescent Sickle
  3778. Sword of Seiros
  3779. Sword of Begalta
  3780. Sword of Moralta
  3781. Cursed Ashiya Sword
  3782. Sword of Zoltan
  3783. Thunderbrand
  3784. Blutgang
  3785. Sword of the Creator
  3786. Lance of Zoltan
  3787. Lance of Ruin
  3788. Areadbhar
  3789. Lúin
  3790. Spear of Assal
  3791. Scythe of Sariel
  3792. Arrow of Indra
  3793. Freikugel
  3794. Crusher
  3795. Axe of Ukonvasara
  3796. Axe of Zoltan
  3797. Tathlum Bow
  3798. The Inexhaustible
  3799. Bow of Zoltan
  3800. Failnaught
  3801. Dragon Claws
  3802. Mace
  3803. Athame
  3804. Ridill
  3805. Aymr
  3806. Dark Creator Sword
  3807. Venin Edge
  3808. Venin Lance
  3809. Venin Axe
  3810. Venin Bow
  3811. Mercurius
  3812. Gradivus
  3813. Hauteclere
  3814. Parthia
  3815. Killer Knuckles
  3816. Aura Knuckles
  3817. Rusted Sword
  3818. Rusted Sword
  3819. Rusted Sword
  3820. Rusted Sword
  3821. Rusted Sword
  3822. Rusted Lance
  3823. Rusted Lance
  3824. Rusted Lance
  3825. Rusted Lance
  3826. Rusted Lance
  3827. Rusted Axe
  3828. Rusted Axe
  3829. Rusted Axe
  3830. Rusted Axe
  3831. Rusted Axe
  3832. Rusted Bow
  3833. Rusted Bow
  3834. Rusted Bow
  3835. Rusted Bow
  3836. Rusted Bow
  3837. Rusted Gauntlets
  3838. Rusted Gauntlets
  3839. Rusted Gauntlets
  3840. Rusted Gauntlets
  3841. Iron Sword+
  3842. Steel Sword+
  3843. Silver Sword+
  3844. Brave Sword+
  3845. Killing Edge+
  3846. Training Sword+
  3847. Iron Lance+
  3848. Steel Lance+
  3849. Silver Lance+
  3850. Brave Lance+
  3851. Killer Lance+
  3852. Training Lance+
  3853. Iron Axe+
  3854. Steel Axe+
  3855. Silver Axe+
  3856. Brave Axe+
  3857. Killer Axe+
  3858. Training Axe+
  3859. Iron Bow+
  3860. Steel Bow+
  3861. Silver Bow+
  3862. Brave Bow+
  3863. Killer Bow+
  3864. Training Bow+
  3865. Iron Gauntlets+
  3866. Steel Gauntlets+
  3867. Silver Gauntlets+
  3868. Training Gauntlets+
  3869. Levin Sword+
  3870. Bolt Axe+
  3871. Magic Bow+
  3872. Javelin+
  3873. Short Spear+
  3874. Spear+
  3875. Hand Axe+
  3876. Short Axe+
  3877. Tomahawk+
  3878. Longbow+
  3879. Mini Bow+
  3880. Armorslayer+
  3881. Rapier+
  3882. Horseslayer+
  3883. Hammer+
  3884. Blessed Lance+
  3885. Blessed Bow+
  3886. Devil Sword+
  3887. Devil Axe+
  3888. Wo Dao+
  3889. Crescent Sickle+
  3890. Cursed Ashiya Sword+
  3891. Sword of Zoltan+
  3892. Lance of Zoltan+
  3893. Arrow of Indra+
  3894. Axe of Zoltan+
  3895. Bow of Zoltan+
  3896. Dragon Claws+
  3897. Mace+
  3898. Venin Edge+
  3899. Venin Lance+
  3900. Venin Axe+
  3901. Venin Bow+
  3902. Killer Knuckles+
  3903. Aura Knuckles+
  3904. Sublime Creator Sword
  3905. Dark Thunderbrand
  3906. Dark Blutgang
  3907. Dark Lance of Ruin
  3908. Areadbhar Γ
  3909. Lúin Δ
  3910. Freikugel Λ
  3911. Dark Crusher
  3912. Failnaught Τ
  3913.  
  3914.  
  3915.  
  3916.  
  3917.  
  3918.  
  3919.  
  3920.  
  3921.  
  3922.  
  3923. Crest Stone (Gautier)
  3924. Crest Stone (Beast)
  3925. Cracked Crest Stone
  3926. Crest Stone Shard
  3927. Artificial Crest Stone S
  3928. Artificial Crest Stone L
  3929. Giant Art. Crest Stone
  3930. Pointy Art. Crest Stone
  3931. Lance of Light
  3932. Lance of Light+
  3933. Giant Katar
  3934. Blest Crest Stone Shard
  3935. Crest Stone of Seiros
  3936. Crest Stone of Seiros
  3937. Real Seiros Crest Stone
  3938. Crest Stone of Macuil
  3939. Crest Stone of Indech
  3940. Dark Stone (Bird)
  3941. Dark Stone (Crawler)
  3942. Dark Stone (Wolf)
  3943. Crest of Flames Power
  3944. Twin-Crest Power
  3945. Piercing Light Lance
  3946. Throwing Light Lance
  3947. Sharp Wings
  3948. Lost Crest Stone
  3949. Lost Crest Stone (Lg)
  3950. Crest of Flames Power
  3951. Crest of Flames Power
  3952.  
  3953.  
  3954.  
  3955.  
  3956.  
  3957.  
  3958.  
  3959.  
  3960.  
  3961.  
  3962.  
  3963.  
  3964.  
  3965.  
  3966.  
  3967.  
  3968.  
  3969.  
  3970.  
  3971.  
  3972.  
  3973.  
  3974.  
  3975.  
  3976.  
  3977.  
  3978.  
  3979.  
  3980.  
  3981.  
  3982.  
  3983.  
  3984.  
  3985.  
  3986.  
  3987.  
  3988.  
  3989.  
  3990.  
  3991.  
  3992.  
  3993.  
  3994.  
  3995.  
  3996.  
  3997.  
  3998.  
  3999.  
  4000.  
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  4007.  
  4008.  
  4009.  
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  4014.  
  4015.  
  4016.  
  4017.  
  4018.  
  4019.  
  4020.  
  4021.  
  4022.  
  4023. Viskam
  4024.  
  4025.  
  4026.  
  4027.  
  4028.  
  4029.  
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  4032.  
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  4079.  
  4080.  
  4081.  
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  4086.  
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  4088.  
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  4090.  
  4091.  
  4092.  
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  4094.  
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  4096.  
  4097.  
  4098.  
  4099.  
  4100.  
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  4102.  
  4103.  
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  4105.  
  4106.  
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  4108.  
  4109.  
  4110.  
  4111.  
  4112.  
  4113.  
  4114.  
  4115.  
  4116.  
  4117.  
  4118.  
  4119.  
  4120.  
  4121.  
  4122.  
  4123.  
  4124.  
  4125.  
  4126.  
  4127.  
  4128.  
  4129.  
  4130.  
  4131.  
  4132.  
  4133.  
  4134.  
  4135.  
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  4137.  
  4138.  
  4139.  
  4140.  
  4141.  
  4142.  
  4143.  
  4144.  
  4145.  
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  4148.  
  4149.  
  4150.  
  4151.  
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  4154.  
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  4157.  
  4158.  
  4159.  
  4160.  
  4161.  
  4162.  
  4163.  
  4164.  
  4165.  
  4166.  
  4167.  
  4168.  
  4169.  
  4170.  
  4171.  
  4172.  
  4173.  
  4174.  
  4175.  
  4176.  
  4177.  
  4178.  
  4179.  
  4180.  
  4181.  
  4182.  
  4183.  
  4184.  
  4185.  
  4186.  
  4187.  
  4188.  
  4189.  
  4190.  
  4191.  
  4192.  
  4193.  
  4194.  
  4195.  
  4196.  
  4197.  
  4198.  
  4199.  
  4200.  
  4201.  
  4202.  
  4203.  
  4204.  
  4205.  
  4206.  
  4207.  
  4208.  
  4209.  
  4210.  
  4211.  
  4212.  
  4213.  
  4214.  
  4215.  
  4216.  
  4217.  
  4218.  
  4219.  
  4220.  
  4221.  
  4222.  
  4223. Fight without a weapon.
  4224. A broken and barely usable sword. A blacksmith\ncan surely fix it up.
  4225. A broken and barely usable lance. A blacksmith\ncan surely fix it up.
  4226. A broken and barely usable axe. A blacksmith can\nsurely fix it up.
  4227. A broken and barely usable bow. A blacksmith\ncan surely fix it up.
  4228. Broken and barely usable gauntlets. A blacksmith\ncan surely fix it up.
  4229. A standard sword made of iron—simple\nbut effective.
  4230. A weighty steel sword that deals significant blows.
  4231. A sword crafted from shining silver.
  4232. The wielder of this blade is emboldened and will\nattack twice when initiating combat.
  4233. Deadly sharp, this sword boasts a high\ncritical-hit rate.
  4234. This simple sword is perfect for training purposes.
  4235. A standard lance made of iron—simple\nbut effective.
  4236. A weighty steel lance that deals significant blows.
  4237. A lance crafted from shining silver.
  4238. The wielder of this lance is emboldened and will\nattack twice when initiating combat.
  4239. Deadly sharp, this lance boasts a high\ncritical-hit rate.
  4240. This simple lance is perfect for training purposes.
  4241. A standard axe made of iron—simple\nbut effective.
  4242. A weighty steel axe that deals significant blows.
  4243. An axe crafted from shining silver.
  4244. The wielder of this axe is emboldened and will\nattack twice when initiating combat.
  4245. Deadly sharp, this axe boasts a high\ncritical-hit rate.
  4246. This simple axe is perfect for training purposes.
  4247. A standard bow made of iron—simple\nbut effective.
  4248. A weighty steel bow that deals significant blows.
  4249. A bow crafted from shining silver.
  4250. The wielder of this bow is emboldened and will\nattack twice when initiating combat.
  4251. A bow that boasts a high critical-hit rate.
  4252. This simple bow is perfect for training purposes.
  4253. Standard iron gauntlets—simple but effective.\nWielder attacks twice when initiating combat.
  4254. Weighty steel gauntlets that deal heavy blows.\nWielder attacks twice when initiating combat.
  4255. Gauntlets crafted from shining silver.\nWielder attacks twice when initiating combat.
  4256. Simple gauntlets perfect for training purposes.\nWielder attacks twice when initiating combat.
  4257. Coursing with electric energy, this magical\nsword has been struck by lightning.
  4258. Coursing with electric energy, this magical axe\nhas been struck by lightning.
  4259. A mystical bow that deals magic damage.
  4260. A basic ranged lance that can be thrown at\ndistant enemies.
  4261. The light construction of this ranged lance makes\nit easy to throw at foes from afar.
  4262. The wielder of this powerful ranged lance can\nhurl it at enemies for deep impact.
  4263. A compact ranged axe that can be thrown at\ndistant enemies.
  4264. The light construction of this ranged axe makes it\neasy to throw at foes from afar.
  4265. The wielder of this brutal ranged axe can hurl it\nat enemies for deep impact.
  4266. A bow with +1 range.
  4267. A bow that can be used at close range.\nCannot make follow-up attacks at 1 space away.
  4268. Sharp enough to pierce even the thickest plate,\nthis sword is effective against armored units.
  4269. A sword designed to exploit the weaknesses of\narmored and cavalry units.
  4270. A lance crafted specifically for combat against\nmounted foes.
  4271. This hammer can pummel metal with astonishing\nforce, making it effective against armored units.
  4272. A lance blessed with sacred might that smites\nmonsters and restores 10% of HP every turn.
  4273. A bow radiating a sacred power that smites\nmonsters and restores 10% of HP every turn.
  4274. An unholy sword that inflicts 10 damage on the\nwielder after combat.
  4275. A diabolical axe that inflicts 10 damage\nafter combat.
  4276. A beautiful, distinct sword with a high critical hit\nrate, said to have been forged in an eastern land.
  4277. A sickle of impossible resilience, this weapon was\ncrafted using forgotten knowledge.
  4278. Sacred weapon (Crest of Seiros) that heals 50%\nof damage dealt and restores HP every turn.
  4279. Sacred weapon (Crest of Riegan) that restores\nHP every turn. (Effect increased with Crest.)
  4280. Sacred weapon (Crest of Fraldarius) that restores\nHP every turn. (Effect increased with Crest.)
  4281. This blade inflicts 5 damage on its wielder after\ncombat in exchange for its high critical-hit rate.
  4282. An illustrious sword forged by the legendary\nartisan Zoltan.
  4283. Hero's Relic (Crest of Charon). Crest-bearer can\nuse Foudroyant. Strike twice if initiating combat.
  4284. Hero's Relic (Crest of the Beast). Magic weapon.\nCrest-bearer can use Beast Fang.
  4285. Grants S0 alone its power\nand the ability to use Ruptured Heaven.
  4286. A spectacular lance forged by the legendary\nartisan Zoltan.
  4287. Hero's Relic (Crest of Gautier).\nCrest-bearer can use Ruined Sky.
  4288. Hero's Relic (Crest of Blaiddyd).\nCrest-bearer can use Atrocity.
  4289. Hero's Relic (Crest of Daphnel).\nCrest-bearer can use Fire Quake.
  4290. Sacred weapon (Crest of Cichol) that restores HP\nevery turn. (Effect increased with Crest.)
  4291. Crafted using archaic methods, this intimidating\nscythe is the Death Knight's weapon of choice.
  4292. A shimmering, magical lance crafted using\nancient technology.
  4293. Hero's Relic (Crest of Goneril).\nCrest-bearer can use Apocalyptic Flame.
  4294. Hero's Relic (Crest of Dominic). Magic weapon.\nCrest-bearer can use Dust.
  4295. Sacred weapon (Crest of Gloucester) that restores\nHP every turn. (Effect increased with Crest.)
  4296. An impressive axe forged by the legendary\nartisan Zoltan.
  4297. Sacred weapon (Crest of Lamine) that restores\nHP every turn. (Effect increased with Crest.)
  4298. Sacred weapon (Crest of Indech) that restores HP\nevery turn. Wielder can attack twice.
  4299. A magnificent bow forged by the legendary\nartisan Zoltan.
  4300. Hero's Relic (Crest of Riegan).\nCrest-bearer can use Fallen Star.
  4301. Said to have slain a legendary beast. Effective\nagainst dragons. Attack twice if initiating combat.
  4302. A bludgeoning weapon that can ravage armor,\nthis mace is effective against armored units.
  4303. Crafted with archaic methods, this sword is\nDisciple Kronya's preferred weapon.
  4304. This magical sword is the preferred weapon of\nPriest Thales.
  4305. A Crest Stone weapon designed to Edelgard's\nspecifications, allowing her to use Raging Storm.
  4306. Fell Sword of the Creator with two Crest Stones,\nthis enables Heaven's Fall for Crest of Flames.
  4307. A sword that poisons foes.
  4308. A lance that poisons foes.
  4309. An axe that poisons foes.
  4310. A bow that poisons foes.
  4311. A legendary sword with high hit rate and might,\nused in the War of the Eagle and Lion.
  4312. A lance wielded by a brave defender of\nFódlan's Throat boasting high hit rate and might.
  4313. An Empire Wyvern Corps axe, wielded in the\nWar of Heroes, that has a high hit rate and might.
  4314. A bow infused with fiery power boasting high\nhit rate and might.
  4315. Gauntlets with a high critical-hit rate that allow\nwielder to attack twice when initiating combat.
  4316. Magical gauntlets that allow wielder to attack\ntwice when initiating combat.
  4317. A rust-coated blade that can be forged into an\niron sword.
  4318. A rust-coated blade that can be forged into a\nsteel sword.
  4319. A rust-coated blade that can be forged into a\nsilver sword.
  4320. A rust-coated blade that can be forged into a\nbrave sword.
  4321. A rust-coated blade that can be forged\ninto Mercurius.
  4322. This rust-pocked lance can be forged into an\niron lance.
  4323. This rust-pocked lance can be forged into a\nsteel lance.
  4324. This rust-pocked lance can be forged into a\nsilver lance.
  4325. This rust-pocked lance can be forged into a\nbrave lance.
  4326. This rust-pocked lance can be forged\ninto Gradivus.
  4327. A rusty axe that can be forged into an iron axe.
  4328. A rusty axe that can be forged into a steel axe.
  4329. A rusty axe that can be forged into a silver axe.
  4330. A rusty axe that can be forged into a brave axe.
  4331. A rusty axe that can be forged into Hauteclere.
  4332. Spotted with rust, this bow can be forged into an\niron bow.
  4333. Spotted with rust, this bow can be forged into a\nsteel bow.
  4334. Spotted with rust, this bow can be forged into a\nsilver bow.
  4335. Spotted with rust, this bow can be forged into a\nbrave bow.
  4336. Spotted with rust, this bow can be forged\ninto Parthia.
  4337. These rusted gauntlets can be forged into\niron gauntlets.
  4338. These rusted gauntlets can be forged into\nsteel gauntlets.
  4339. These rusted gauntlets can be forged into\nsilver gauntlets.
  4340. These rusted gauntlets can be forged into\ndragon claws.
  4341. Reinforced in the forge's flames, this iron sword\nshines with a new brilliance.
  4342. A reinforced steel sword made strong and\nremade stronger.
  4343. A reinforced silver sword, born again on the\nblacksmith's anvil.
  4344. A reinforced brave sword that lets the wielder\nattack twice when initiating combat.
  4345. This reinforced killing edge has a high critical hit\nrate and has been sharpened to take down foes.
  4346. A reinforced training sword, for those who take\ntheir training seriously.
  4347. Reinforced in the forge's flames, this iron lance\nshines with a new brilliance.
  4348. A reinforced steel lance made strong and\nremade stronger.
  4349. A reinforced silver lance, born again on the\nblacksmith's anvil.
  4350. A reinforced brave lance that lets the wielder\nattack twice when initiating combat.
  4351. This reinforced killer lance has a high critical hit\nrate and has been sharpened to take down foes.
  4352. A reinforced training lance, for those who take\ntheir training seriously.
  4353. Reinforced in the forge's flames, this iron axe\nshines with a new brilliance.
  4354. A reinforced steel axe made strong and\nremade stronger.
  4355. A reinforced silver axe, born again on the\nblacksmith's anvil.
  4356. A reinforced brave axe that lets the wielder\nattack twice when initiating combat.
  4357. This reinforced killer axe has a high critical hit\nrate and has been sharpened to take down foes.
  4358. A reinforced training axe, for those who take\ntheir training seriously.
  4359. Reinforced in the forge's flames, this iron bow\nshines with a new brilliance.
  4360. A reinforced steel bow made strong and\nremade stronger.
  4361. A reinforced silver bow, born again on the\nblacksmith's anvil.
  4362. A reinforced brave bow that lets the wielder\nattack twice when initiating combat.
  4363. This reinforced killer bow has a high critical hit\nrate and has been sharpened to take down foes.
  4364. A reinforced training bow, for those who take\ntheir training seriously.
  4365. Reinforced in the forge's flames, wearer attacks\ntwice when initiating combat.
  4366. Reinforced steel gauntlets remade stronger,\nwearer attacks twice when initiating combat.
  4367. Reinforced silver gauntlets reborn on the anvil,\nwearer attacks twice when initiating combat.
  4368. Reinforced training gauntlets for serious training,\nwearer attacks twice when initiating combat.
  4369. A reinforced levin sword.\nMagic weapon.
  4370. A reinforced bolt axe.\nMagic weapon.
  4371. A reinforced magic bow, enhanced for increased\nmagical potential.
  4372. This reinforced javelin has significant stopping\npower when thrust or thrown at enemies.
  4373. A reinforced short spear used for close combat\nand ranged attacks.
  4374. A reinforced spear with impressive power used for\nclose- or long-range combat.
  4375. A reinforced hand axe that causes significant\ndamage when swung or hurled at enemies.
  4376. A reinforced short axe used for close combat\nand ranged attacks.
  4377. A reinforced tomahawk with impressive power\nused for close- or long-range combat.
  4378. A powerful and durable longbow that has\nbeen reinforced.
  4379. A reinforced mini bow. Cannot make a follow-up\nattack at 1 space away.
  4380. A reinforced armorslayer, designed specifically\nfor taking out armored units.
  4381. An elegant reinforced rapier, put to good use\nagainst armored and cavalry units.
  4382. An equine nightmare, this reinforced horseslayer\nis effective against cavalry units.
  4383. A reinforced hammer that rends metal. It is\nespecially effective against armored units.
  4384. A reinforced blessed lance that is effective against\nmonsters and restores 15% of HP every turn.
  4385. A reinforced blessed bow that is effective against\nmonsters and restores 15% of HP every turn.
  4386. A reinforced devil sword that inflicts 10 damage\non the wielder after combat.
  4387. A reinforced devil axe that inflicts 10 damage on\nthe wielder after combat.
  4388. This reinforced wo dao has a high critical-hit rate\nand is perfectly crafted to swiftly kill foes.
  4389. A reinforced crescent sickle with\nextreme durability.
  4390. This reinforced Cursed Ashiya Sword injures\nits wielder, inflicting 5 damage after combat.
  4391. A reinforced Sword of Zoltan, created by a\nlegendary artisan and revitalized for a new age.
  4392. A reinforced Lance of Zoltan, created by a\nlegendary artisan and revitalized for a new age.
  4393. A reinforced Arrow of Indra. This magic weapon\nwas purified in the forge.
  4394. A reinforced Axe of Zoltan, created by a\nlegendary artisan and revitalized for a new age.
  4395. A reinforced Bow of Zoltan, created by a\nlegendary artisan and revitalized for a new age.
  4396. Reinforced dragon claws, effective against\ndragons. Strike twice when initiating combat.
  4397. Reinforced mace with greater bludgeoning power\nthat is effective against armored units.
  4398. A reinforced venin edge.
  4399. A reinforced venin lance.
  4400. A reinforced venin axe.
  4401. A reinforced venin bow.
  4402. Reinforced killer knuckles, for deadly brawling.\nWielder attacks twice when initiating combat.
  4403. Reinforced aura knuckles infused with magic.\nWielder attacks twice when initiating combat.
  4404. Exalted Sword of the Creator. S0\nalone can wield it. Enables Sublime Heaven.
  4405. A sword created using ancient technology,\nmodeled after the Relic Thunderbrand.
  4406. A sword created using ancient technology,\nmodeled after the Relic Blutgang.
  4407. A lance created using ancient technology,\nmodeled after the Relic Lance of Ruin.
  4408. A lance created using ancient technology,\nmodeled after the Relic Areadbhar.
  4409. A lance created using ancient technology,\nmodeled after the Relic Lúin.
  4410. An axe created using ancient technology,\nmodeled after the Relic Freikugel.
  4411. A hammer created using ancient technology,\nmodeled after the Relic Crusher.
  4412. A bow created using ancient technology,\nmodeled after the Relic Failnaught.
  4413.  
  4414.  
  4415.  
  4416.  
  4417.  
  4418.  
  4419.  
  4420.  
  4421.  
  4422.  
  4423. A Crest Stone that was once embedded in the\nHero's Relic Lance of Ruin.
  4424. A Crest Stone that was once embedded in the\nHero's Relic Blutgang.
  4425. A Crest Stone bearing a cracked surface that\nmakes its Crest indiscernible.
  4426. A shard from a shattered Crest Stone.
  4427. An artificial Crest Stone produced in the Empire.
  4428. An artificial Crest Stone produced in the Empire.
  4429. A giant artificial Crest Stone produced in the\nEmpire.
  4430. An artificial Crest Stone with a distorted shape\nproduced in the Empire.
  4431. A magic lance made with archaic knowledge,\npassed down in the Church of Seiros.
  4432. A reinforced magic lance made with archaic\nknowledge, passed down in the Church of Seiros.
  4433. A giant weapon created with ancient technology.
  4434. This Crest Stone shard, bestowed by a saint, can\nbe wielded as a magic weapon.
  4435. A Crest Stone that harnesses the power of\nthe Immaculate One.
  4436. A Crest Stone that harnesses the power of\nthe Immaculate One.
  4437. A Crest Stone that harnesses the power of the\nImmaculate One. Altered during her rampage.
  4438. This Crest Stone is a magic weapon that harnesses\nthe power of the Wind Caller.
  4439. This Crest Stone is a magic weapon that harnesses\nthe power of the Immovable.
  4440. A magic crystal that was ingested by a giant bird.
  4441. A magic crystal that was ingested by\na giant crawler.
  4442. A magic crystal that was ingested by a giant wolf.
  4443. The overflowing power from the Crest of Flames.
  4444. The overflowing power from two Crests.
  4445. This magic lance, made with archaic knowledge,\nwas passed down in the Church of Seiros.
  4446. A magic throwing lance, made with archaic\nknowledge, passed down in the Church of Seiros.
  4447. The blade-like wings of a giant bird.
  4448. A Crest stone that was stored in the treasury\nof Fhirdiad Castle.
  4449. A large Crest stone that was stored in the treasury\nof Fhirdiad Castle.
  4450. The overflowing power of the Crest of Flames.
  4451. The overflowing power of the Crest of Flames.
  4452.  
  4453.  
  4454.  
  4455.  
  4456.  
  4457.  
  4458.  
  4459.  
  4460.  
  4461.  
  4462.  
  4463.  
  4464.  
  4465.  
  4466.  
  4467.  
  4468.  
  4469.  
  4470.  
  4471.  
  4472.  
  4473.  
  4474.  
  4475.  
  4476.  
  4477.  
  4478.  
  4479.  
  4480.  
  4481.  
  4482.  
  4483.  
  4484.  
  4485.  
  4486.  
  4487.  
  4488.  
  4489.  
  4490.  
  4491.  
  4492.  
  4493.  
  4494.  
  4495.  
  4496.  
  4497.  
  4498.  
  4499.  
  4500.  
  4501.  
  4502.  
  4503.  
  4504.  
  4505.  
  4506.  
  4507.  
  4508.  
  4509.  
  4510.  
  4511.  
  4512.  
  4513.  
  4514.  
  4515.  
  4516.  
  4517.  
  4518.  
  4519.  
  4520.  
  4521.  
  4522.  
  4523. Leather Shield
  4524. Iron Shield
  4525. Steel Shield
  4526. Silver Shield
  4527. Talisman Shield
  4528. Hexlock Shield
  4529. Aegis Shield
  4530. Ochain Shield
  4531. Seiros Shield
  4532. Aurora Shield
  4533. Kadmos Shield
  4534. Lampos Shield
  4535. Accuracy Ring
  4536. Critical Ring
  4537. Evasion Ring
  4538. Speed Ring
  4539. March Ring
  4540. Goddess Ring
  4541. Prayer Ring
  4542. Magic Staff
  4543. Healing Staff
  4544. Caduceus Staff
  4545. Thyrsus
  4546. Rafail Gem
  4547. Experience Gem
  4548. Knowledge Gem
  4549. Circe Staff
  4550. Tomas's Staff
  4551. Armored Soldier Shield
  4552. Armored Knight Shield
  4553. Fortress Soldier Shield
  4554. Asclepius
  4555. Dark Aegis Shield
  4556. Dark Thyrsus
  4557. Dark Rafail Gem
  4558. Flame Shield
  4559. Emperor Shield
  4560. Black Eagle Pendant
  4561. Blue Lion Brooch
  4562. Golden Deer Bracelet
  4563. White Dragon Scarf
  4564. Item 41
  4565. Item 42
  4566. Item 43
  4567. Item 44
  4568. Item 45
  4569. Item 46
  4570. Item 47
  4571. Item 48
  4572. Item 49
  4573. A shield made of leather. Simple but sturdy.
  4574. A wrought-iron shield. The standard for defense.
  4575. A weighty steel shield offering strong protection.
  4576. A shield made of shining silver.
  4577. A well-balanced shield crafted to withstand both\nphysical and magical attacks.
  4578. A shield offering strong protection and resilience.
  4579. A Hero's Relic that may halve damage taken if\nthe wearer also bears the Crest of Fraldarius.
  4580. A sacred shield linked to the Crest of Cichol.\nRestores HP each turn. Negates critical hits.
  4581. A sacred shield linked to the Crest of Seiros.\nHalves monster damage. Restores HP each turn.
  4582. A shield that grants divine protection from\nprojectiles. Nullifies effectiveness against fliers.
  4583. A shield that can stop armor-piercing attacks.\nNullifies extra effectiveness against armored units.
  4584. A shield that offers divine protection for steeds.\nNullifies extra effectiveness against cavalry units.
  4585. A ring that increases hit rate of attacks.
  4586. A ring that increases critical-hit rate.
  4587. A ring that increases avoidance rate.
  4588. A ring that increases speed.
  4589. A ring that increases movement.
  4590. A ring endowed with the goddess's divine\nprotection. Restores HP each turn.
  4591. A ring imbued with the prayers of a saint.\nRestores HP each turn.
  4592. A staff that guides the use of magic and raises Mt\nfor magical attacks.
  4593. A staff that increases the effectiveness of\nmagical healing.
  4594. A sacred staff linked to the Crest of Cethleann.\nMagic attack range +1. Restores HP every turn.
  4595. A Hero's Relic linked to the Crest of Gloucester.\nMagic attack range +2. May halve damage.
  4596. A Hero's Relic (Crest of Lamine). Nullifies attack\neffectiveness and critical hits. May halve damage.
  4597. A mysterious gem that accelerates growth.\nIncreases the amount of experience earned.
  4598. A mysterious gem that supports skill acquisition.\nIncreases the amount of skill experience earned.
  4599. A magic staff created using ancient technology.\nSolon's preferred weapon.
  4600. A staff used habitually by Tomas, the librarian.
  4601.  
  4602.  
  4603.  
  4604. A magic staff that restores HP every turn.\nCreated using ancient technology.
  4605. Modeled after the Aegis Shield. Created using\nancient technology.
  4606. Modeled after the Thyrsus Staff. Created using\nancient technology.
  4607. Modeled after the Rafail Gem. Created using\nancient technology.
  4608.  
  4609.  
  4610. An elaborate pendant honoring the Black Eagles.
  4611. A simple brooch honoring the Blue Lions.
  4612. An elegant bracelet honoring the Golden Deer.
  4613. An embroidered scarf honoring the\nImmaculate One.
  4614.  
  4615.  
  4616.  
  4617.  
  4618.  
  4619.  
  4620.  
  4621.  
  4622.  
  4623. Vulnerary
  4624. Concoction
  4625. Elixir
  4626. Intermediate Seal
  4627. Advanced Seal
  4628. Combined Seal
  4629. Master Seal
  4630. Torch
  4631. Bullion
  4632. Large Bullion
  4633. Extra Large Bullion
  4634. Antitoxin
  4635. Pure Water
  4636. Door Key
  4637. Chest Key
  4638. Master Key
  4639. Seraph Robe
  4640. Energy Drop
  4641. Spirit Dust
  4642. Secret Book
  4643. Speedwing
  4644. Goddess Icon
  4645. Giant Shell
  4646. Talisman
  4647. Black Pearl
  4648. Shoes of the Wind
  4649. Grilled Duck
  4650. Fried Boar
  4651. Magical Herb Salad
  4652. Dried Plums
  4653. Pike Casserole
  4654. Bear & Vegetable Soup
  4655. Fried Gar
  4656. Fried Queen Koi
  4657. Sculpin Gratin
  4658. Grilled Wolverine & Herbs
  4659. Grilled Duck +
  4660. Fried Boar +
  4661. Magical Herb Salad +
  4662. Dried Plums +
  4663. Pike Casserole +
  4664. Bear & Vegetable Soup +
  4665. Fried Gar +
  4666. Fried Queen Koi +
  4667. Sculpin Gratin +
  4668. Grilled Wolverine & Herbs +
  4669. Albinea Juice
  4670. Grilled Chicken & Herbs
  4671. Roast Duck
  4672. Grilled Chicken & Herbs +
  4673. Roast Duck +
  4674. 0
  4675. 0
  4676. 0
  4677. 0
  4678. 0
  4679. 0
  4680. 0
  4681. 0
  4682. 0
  4683. 0
  4684. 0
  4685. 0
  4686. 0
  4687. 0
  4688. 0
  4689. 0
  4690. 0
  4691. 0
  4692. 0
  4693. 0
  4694. 0
  4695. 0
  4696. 0
  4697. 0
  4698. 0
  4699. 0
  4700. 0
  4701. 0
  4702. 0
  4703. 0
  4704. 0
  4705. 0
  4706. 0
  4707. 0
  4708. 0
  4709. 0
  4710. 0
  4711. 0
  4712. Dish 63
  4713. Dish 64
  4714. Dish 65
  4715. Dish 66
  4716. Dish 67
  4717. Dish 68
  4718. Dish 69
  4719. Dish 70
  4720. Dish 71
  4721. Dish 72
  4722. Dish 73
  4723. Dish 74
  4724. Dish 75
  4725. Dish 76
  4726. Dish 77
  4727. Dish 78
  4728. Dish 79
  4729. Dish 80
  4730. Dish 81
  4731. Dish 82
  4732. Dish 83
  4733. Dish 84
  4734. Dish 85
  4735. Dish 86
  4736. Dish 87
  4737. Dish 88
  4738. Dish 89
  4739. Dish 90
  4740. Dish 91
  4741. Dish 92
  4742. Dish 93
  4743. Dish 94
  4744. Dish 95
  4745. Dish 96
  4746. Dish 97
  4747. Dish 98
  4748. Dish 99
  4749. Thorn Dragon Sign
  4750. Wind Dragon Sign
  4751. Sky Dragon Sign
  4752. Crusher Dragon Sign
  4753. Shield Dragon Sign
  4754. Bloom Dragon Sign
  4755. Light Dragon Sign
  4756. Flame Dragon Sign
  4757. Grim Dragon Sign
  4758. Craft Dragon Sign
  4759. Kalpa Dragon Sign
  4760. Earth Dragon Sign
  4761. Ice Dragon Sign
  4762. Fissure Dragon Sign
  4763. Water Dragon Sign
  4764. Storm Dragon Sign
  4765. Lightning Dragon Sign
  4766. Dark Dragon Sign
  4767. Star Dragon Sign
  4768. Snow Dragon Sign
  4769. Aegis Dragon Sign
  4770. Crest Stone
  4771. Rocky Burdock
  4772. Premium Magic Herbs
  4773. Ailell Pomegranate
  4774. Speed Carrot
  4775. Miracle Bean
  4776. Ambrosia
  4777. White Verona
  4778. Golden Apple
  4779. Fruit of Life
  4780. Dark Seal
  4781. Beginner Seal
  4782. Spare slot 12
  4783. Spare slot 13
  4784. Spare slot 14
  4785. Spare slot 15
  4786. Spare slot 16
  4787. Spare slot 17
  4788. Spare slot 18
  4789. Spare slot 19
  4790. Spare slot 20
  4791. Spare slot 21
  4792. Spare slot 22
  4793. Spare slot 23
  4794. Spare slot 24
  4795. Spare slot 25
  4796. Spare slot 26
  4797. Spare slot 27
  4798. Spare slot 28
  4799. Spare slot 29
  4800. Spare slot 30
  4801. Spare slot 31
  4802. Spare slot 32
  4803. Spare slot 33
  4804. Spare slot 34
  4805. Spare slot 35
  4806. Spare slot 36
  4807. Spare slot 37
  4808. Spare slot 38
  4809. Spare slot 39
  4810. Spare slot 40
  4811. Spare slot 41
  4812. Spare slot 42
  4813. Spare slot 43
  4814. Spare slot 44
  4815. Spare slot 45
  4816. Spare slot 46
  4817. Spare slot 47
  4818. Spare slot 48
  4819. Spare slot 49
  4820. Spare slot 50
  4821. Spare slot 51
  4822. Spare slot 52
  4823. Use to recover 10 HP.
  4824. Use to recover 20 HP.
  4825. Use to recover 99 HP.
  4826. Allows unit to take the certification exam for an\nintermediate class.
  4827. Allows unit to take the certification exam for an\nadvanced class.
  4828. Allows unit to take the certification exam for a\ncombined class.
  4829. Allows unit to take the certification exam for a\nmaster class.
  4830. A blazing flame that increases visibility in\nheavy fog.
  4831. A gold bullion that sells for a high price at shops.
  4832. A gold bullion that sells for a very high price\nat shops.
  4833. A gold bullion that sells for an extremely high\nprice at shops.
  4834. Use to remove the effects of poison.
  4835. Use to temporarily increase resistance by 7.\nEffect gradually wears off as turn count increases.
  4836. A key for unlocking doors.
  4837. A key for unlocking chests.
  4838. A key for unlocking doors or chests.
  4839. Permanently increases max HP by 5.
  4840. Permanently increases strength by 2.
  4841. Permanently increases magic by 2.
  4842. Permanently increases dexterity by 2.
  4843. Permanently increases speed by 2.
  4844. Permanently increases luck by 4.
  4845. Permanently increases defense by 2.
  4846. Permanently increases resistance by 2.
  4847. Permanently increases charm by 2.
  4848. Permanently increases movement by 1.
  4849.  
  4850.  
  4851.  
  4852.  
  4853.  
  4854.  
  4855.  
  4856.  
  4857.  
  4858.  
  4859.  
  4860.  
  4861.  
  4862.  
  4863.  
  4864.  
  4865.  
  4866.  
  4867.  
  4868.  
  4869.  
  4870.  
  4871.  
  4872.  
  4873.  
  4874.  
  4875.  
  4876.  
  4877.  
  4878.  
  4879.  
  4880.  
  4881.  
  4882.  
  4883.  
  4884.  
  4885.  
  4886.  
  4887.  
  4888.  
  4889.  
  4890.  
  4891.  
  4892.  
  4893.  
  4894.  
  4895.  
  4896.  
  4897.  
  4898.  
  4899.  
  4900.  
  4901.  
  4902.  
  4903.  
  4904.  
  4905.  
  4906.  
  4907.  
  4908.  
  4909.  
  4910.  
  4911.  
  4912.  
  4913.  
  4914.  
  4915.  
  4916.  
  4917.  
  4918.  
  4919.  
  4920.  
  4921.  
  4922.  
  4923.  
  4924.  
  4925.  
  4926.  
  4927.  
  4928.  
  4929.  
  4930.  
  4931.  
  4932.  
  4933.  
  4934.  
  4935.  
  4936.  
  4937.  
  4938.  
  4939.  
  4940.  
  4941.  
  4942.  
  4943.  
  4944.  
  4945.  
  4946.  
  4947.  
  4948.  
  4949. Holder acquires the Crest of Ernest, allowing\nweapon attacks to occasionally prevent counters.
  4950. Holder acquires the Crest of Macuil, occasionally\nincreasing the Mt of magic attacks.
  4951. Holder acquires the Crest of Seiros, frequently\nincreasing the Mt of combat arts.
  4952. Holder acquires the Crest of Dominic,\noccasionally conserving uses of attack magic.
  4953. Holder acquires the Crest of Fraldarius,\nsometimes increasing the Mt of weapon attacks.
  4954. Holder acquires the Crest of Noa, occasionally\nconserving uses of attack magic.
  4955. Holder acquires the Crest of Cethleann,\nsometimes increasing the Mt of recovery magic.
  4956. Holder acquires the Crest of Daphnel, sometimes\nincreasing the Mt of combat arts.
  4957. Holder acquires the Crest of Blaiddyd, doubling\nAtk and weapon uses of combat arts occasionally.
  4958. Holder acquires the Crest of Gloucester,\noccasionally increasing the Mt of magic attacks.
  4959. Holder acquires the Crest of Goneril, allowing\ncombat arts to sometimes prevent counterattacks.
  4960. Holder acquires the Crest of Cichol, allowing\ncombat arts to sometimes prevent counterattacks.
  4961. Holder acquires the Crest of Aubin, allowing\nweapon attacks to occasionally prevent counters.
  4962. Holder acquires the Crest of Gautier, frequently\nincreasing the Mt of combat arts.
  4963. Holder acquires the Crest of Indech, occasionally\nallowing weapon attacks to strike twice.
  4964. Holder acquires the Crest of the Beast, sometimes\nincreasing the Mt of weapon attacks.
  4965. Holder acquires the Crest of Charon, frequently\nincreasing the Mt of combat arts.
  4966. Holder acquires the Crest of Timotheos,\noccasionally conserving uses of recovery magic.
  4967. Holder acquires the Crest of Riegan, restoring\n30% of combat art damage as HP sometimes.
  4968. Holder acquires the Crest of Chevalier, restoring\n30% of combat art damage as HP sometimes.
  4969. Holder acquires the Crest of Lamine, occasionally\nconserving uses of recovery magic.
  4970. A mysterious stone that was concealed by the\nChurch of Seiros. Engraved with a Crest.
  4971. Permanently increases strength by 1.\nA stiff medicinal root that is quite difficult to eat.
  4972. Permanently increases magic by 1.\nA collection of especially pure magical herbs.
  4973. Permanently increases dexterity by 1.\nPomegranate that flourishes in harsh conditions.
  4974. Permanently increases speed by 1.\nEven among carrots, it grants especially fast feet.
  4975. Permanently increases luck by 1. A delicious bean\nfrom a plant that appeared overnight.
  4976. Permanently increases defense by 1.\nA medicinal herb that can be used as a body salve.
  4977. Permanently increases resistance by 1.\nA rare variety of verona.
  4978. Permanently increases charm by 1.\nAn apple said to be blessed by the goddess.
  4979. Permanently increases HP by 1.\nA curious fruit said to extend one's lifespan.
  4980. Allows unit to take the certification exam for a\nclass that uses dark magic.
  4981. Allows unit to take the certification exam for a\nbeginner class.
  4982.  
  4983.  
  4984.  
  4985.  
  4986.  
  4987.  
  4988.  
  4989.  
  4990.  
  4991.  
  4992.  
  4993.  
  4994.  
  4995.  
  4996.  
  4997.  
  4998.  
  4999.  
  5000.  
  5001.  
  5002.  
  5003.  
  5004.  
  5005.  
  5006.  
  5007.  
  5008.  
  5009.  
  5010.  
  5011.  
  5012.  
  5013.  
  5014.  
  5015.  
  5016.  
  5017.  
  5018.  
  5019.  
  5020.  
  5021.  
  5022.  
  5023. Insect Larva
  5024. Minnow fillet
  5025. Fresh insect larva
  5026. Fresh minnow fillet
  5027. Bristle worm
  5028. Pond Snail
  5029. Fresh bristle worm
  5030. Premium Pond Snail
  5031. Shrimp
  5032. Fiddler Crab
  5033. Earthworm
  5034. Premium Shrimp
  5035. Premium Fiddler Crab
  5036. Premium Earthworm
  5037. Pupa
  5038. Grub
  5039. Beetle
  5040. Blowfly
  5041. Premium Pupa
  5042. Premium Grub
  5043. Premium Beetle
  5044. Premium Blowfly
  5045. Squid Ball
  5046. Herring Bait
  5047. Bait 24
  5048. Bait 25
  5049. Bait 26
  5050. Bait 27
  5051. Bait 28
  5052. Bait 29
  5053. Tournament Bait
  5054. Flayn's Bait
  5055. Mixed Herb Seeds
  5056. Western Fódlan Seeds
  5057. Root Vegetable Seeds
  5058. Magical Herb Seeds
  5059. Noah-Fruit Seeds
  5060. Albinean-Nut Seeds
  5061. Vegetable Seeds
  5062. Northern Fódlan Seeds
  5063. Verona Seeds
  5064. Morfis-Plum Seeds
  5065. Southern Fódlan Seeds
  5066. Morfis Seeds
  5067. Nordsalat Seeds
  5068. Boa-Fruit Seeds
  5069. Albinean Seeds
  5070. Eastern Fódlan Seeds
  5071. Magdred Kirsch Seeds
  5072. Angelica Seeds
  5073. Mixed Fruit Seeds
  5074. Albinean-Berry Seeds
  5075. Red Flower Seeds
  5076. White Flower Seeds
  5077. Blue Flower Seeds
  5078. Purple Flower Seeds
  5079. Yellow Flower Seeds
  5080. Green Flower Seeds
  5081. Pale-Blue Flower Seeds
  5082. seeds 27
  5083. seeds 28
  5084. seeds 29
  5085. seeds 30
  5086. Dedue's Seeds
  5087. Smithing Stone
  5088. Black-Sand Steel
  5089. Wootz Steel
  5090. Arcane Crystal
  5091. Mythril
  5092. Umbral Steel
  5093. Agarthium
  5094. Venomstone
  5095. Ore 08
  5096. Ore 09
  5097. Ore 10
  5098. Ore 11
  5099. Ore 12
  5100. Ore 13
  5101. Ore 14
  5102. Ore 15
  5103. Ore 16
  5104. Ore 17
  5105. Ore 18
  5106. Ore 19
  5107. Ore 20
  5108. Ore 21
  5109. Ore 22
  5110. Ore 23
  5111. Ore 24
  5112. Ore 25
  5113. Ore 26
  5114. Ore 27
  5115. Ore 28
  5116. Ore 29
  5117. Ore 30
  5118. tutorial ore
  5119. Airmid Goby
  5120. Caledonian Crayfish
  5121. White Trout
  5122. Teutates Loach
  5123. Airmid Pike
  5124. Caledonian Gar
  5125. Queen Loach
  5126. Ancient Gar
  5127. Teutates Pike
  5128. Teutates Shrimp
  5129. Bullhead
  5130. Albinean Herring
  5131. Golden Fish
  5132. Platinum Fish
  5133. Fódlandy
  5134. Goddess Messenger
  5135. Silverfish
  5136. Fish 17
  5137. Fish 18
  5138. Fish 19
  5139. Fish 20
  5140. Fish 21
  5141. Fish 22
  5142. Fish 23
  5143. Fish 24
  5144. Fish 25
  5145. Fish 26
  5146. Fish 27
  5147. Fish 28
  5148. Fish 29
  5149. Fish 30
  5150. Carassius
  5151. Corn
  5152. Apple
  5153. Sugar Cane
  5154. Barley
  5155. Weeds
  5156. Zanado Fruit
  5157. Dried Vegetables
  5158. Ailell Grass
  5159. Zanado Treasure Fruit
  5160. Tomato
  5161. Noa Fruit
  5162. Peach Currant
  5163. Verona
  5164. Morfis Plum
  5165. Nordsalat
  5166. Boa Fruit
  5167. Magdred Kirsch
  5168. Angelica
  5169. Albinean Berries
  5170. Onion
  5171. Carrot
  5172. Turnip
  5173. Chickpeas
  5174. Cabbage
  5175. Crops 24
  5176. Crops 25
  5177. Crops 26
  5178. Crops 27
  5179. Crops 28
  5180. Crops 29
  5181. Crops 30
  5182. Starter Vegetable
  5183. Poultry
  5184. Rabbit
  5185. Fódlan Pheasant
  5186. Gronder Fox
  5187. Wild Game
  5188. Boar
  5189. Grouse
  5190. Duscur Bear
  5191. Oghma Wolverine
  5192. Albinean Moose
  5193. Rabbit
  5194. Gronder Fox
  5195. Fódlan Pheasant
  5196. Meat 13
  5197. Meat 14
  5198. Meat 15
  5199. Meat 16
  5200. Meat 17
  5201. Meat 18
  5202. Meat 19
  5203. Meat 20
  5204. Meat 21
  5205. Meat 22
  5206. Meat 23
  5207. Meat 24
  5208. Meat 25
  5209. Meat 26
  5210. Meat 27
  5211. Meat 28
  5212. Meat 29
  5213. Meat 30
  5214. Starter Meat
  5215. Bergamot
  5216. Sweet-Apple Blend
  5217. Almyran Pine Needles
  5218. Albinean Berry Blend
  5219. Southern Fruit Blend
  5220. Rose Petal Blend
  5221. Mint Leaves
  5222. Crescent-Moon Tea
  5223. Dagda Fruit Blend
  5224. Almond Blend
  5225. Honeyed-Fruit Blend
  5226. Cinnamon Blend
  5227. Seiros Tea
  5228. Four-Spice Blend
  5229. Ginger Tea
  5230. Angelica Tea
  5231. Lavender Blend
  5232. Chamomile
  5233. Hresvelg Blend
  5234. Leicester Cortania
  5235. Tea of the Saints
  5236. Tea Leaves 22
  5237. Tea Leaves 23
  5238. Tea Leaves 24
  5239. Tea Leaves 25
  5240. Tea Leaves 26
  5241. Tea Leaves 27
  5242. Tea Leaves 28
  5243. Tea Leaves 29
  5244. Tea Leaves 30
  5245. Tea Leaves 31
  5246. All-purpose bait that often attracts everyday fish.
  5247. Bait that attracts Airmid pikes.
  5248. Live insect larva that Airmid pikes avoid.
  5249. Small fish filet that Airmid pikes avoid.
  5250. Bait that attracts Teutates loaches.
  5251. Freshwater snail that occasionally attracts uncommon fish.
  5252. Live bristle worm that Airmid pikes avoid.
  5253. Live pond snail that Airmid pikes avoid.
  5254. Bait that attracts Albinean herrings.
  5255. Bait that attracts Albinean herrings.
  5256. A wriggling bait, optimal for catching uncommon fish.
  5257. Live velvet shrimp that Airmid pikes avoid.
  5258. Live fiddler crab that Airmid pikes avoid.
  5259. Live earthworms that Airmid pikes avoid.
  5260. All-purpose bait that attracts somewhat unusual fish.
  5261. All-purpose bait that attracts somewhat unusual fish.
  5262. All-purpose bait that attracts somewhat unusual fish.
  5263. A favorable bait that is optimal for hooking extremely\nrare fish.
  5264. Live pupa that Airmid pikes avoid.
  5265. Live grub that Airmid pikes avoid.
  5266. Live insects that Airmid gobies avoid.
  5267. Live blow flies that Airmid gobies avoid.
  5268. Nutritious squid-stuffed bait that attracts unusual fish.
  5269. Live small fish bait that attracts extremely rare fish.
  5270. Bait 24
  5271. Bait 25
  5272. Bait 26
  5273. Bait 27
  5274. Bait 28
  5275. Bait 29
  5276. This bait is used exclusively during the\nfishing tournament.
  5277. Bait given to you by Flayn to catch your first fish!\nTry it out at the fishing pond.
  5278. A handful of mixed herbal seeds. Plant them in the\ngreenhouse to see what becomes of them!
  5279. Mixed seeds foraged from the western region of Fódlan.
  5280. A sprinkling of mixed root vegetable seeds. You won't\nknow which types until you plant them.
  5281. These seeds have been gathered from the outer edges of\nRed Canyon Zanado and will grow magical herbs.
  5282. Seeds gathered from a forest in the outskirts of Garreg\nMach. Optimal for growing a Noah tree.
  5283. Seeds derived from Albinean fruit. Planting them will\nyield Albinean fruit.
  5284. Mixed vegetable seeds. Results may vary.
  5285. Mixed seeds foraged from the northern region of Fódlan.
  5286. Seeds derived from verona. Planting them will\nyield more verona.
  5287. Seeds derived from Morfis plums. Planting them will\nyield Morfis plums.
  5288. Mixed seeds foraged from the southern region of Fódlan.
  5289. Mixed seeds foraged from Morfis.
  5290. Seeds derived from nordsalat. Planting them will\nyield nordsalat.
  5291. Seeds derived from boa fruit. Planting them will yield\nboa fruit.
  5292. A mixture of seeds that have been foraged from Albinea.
  5293. These mixed seeds have been gathered from the eastern\nregions of Fódlan.
  5294. These seeds have been carefully extracted from\nMagdred kirsch and will yield more of the delectable fruit.
  5295. Hand-selected seeds taken from the angelica plant.\nPlant these to grow more angelica.
  5296. A mixture of various seeds. It's a mystery what they are\nuntil they've fully sprouted!
  5297. Seeds carefully plucked from Albinean berries, which are\noptimal for growing more of the same.
  5298. Rich red flowers sprout from these seeds when planted.
  5299. Bright white flowers will grow from these seeds.
  5300. A palmful of seeds that will grow bright blue flowers.
  5301. These seeds yield deep purple flowers.
  5302. A handful of seeds that grow vibrant yellow flowers.
  5303. Seeds that grow earthy green flowers.
  5304. These seeds yield brilliant, aqua flowers.
  5305. seeds 27
  5306. seeds 28
  5307. seeds 29
  5308. seeds 30
  5309. Seeds given to you by Dedue to grow a vegetable for him.\nTry planting them in the greenhouse.
  5310. A basic smithing material. Can be used to repair\nbroken weapons.
  5311. A smithing material that strengthens a weapon's\ncritical attack.
  5312. A smithing material that is both light and durable.
  5313. A smithing material that glows with magical light.
  5314. A smithing material blessed with holy might.
  5315. A smithing material steeped in the power of darkness.
  5316. A smithing material refined using archaic methods.
  5317. A highly toxic smithing material that should be handled\nwith great care.
  5318. Ore 08
  5319. Ore 09
  5320. Ore 10
  5321. Ore 11
  5322. Ore 12
  5323. Ore 13
  5324. Ore 14
  5325. Ore 15
  5326. Ore 16
  5327. Ore 17
  5328. Ore 18
  5329. Ore 19
  5330. Ore 20
  5331. Ore 21
  5332. Ore 22
  5333. Ore 23
  5334. Ore 24
  5335. Ore 25
  5336. Ore 26
  5337. Ore 27
  5338. Ore 28
  5339. Ore 29
  5340. Ore 30
  5341. Ore used in the tutorial. Use it for trading.
  5342. A small fish found throughout the waters of Fódlan.\nThese fish can be eaten but aren't particularly tasty...
  5343. A hard-shelled edible crayfish that hides beneath pebbles\nin rapid water. Can be used when you share a meal.
  5344. A stark white fish that gleams in sunlight. Can be used\nwhen you share a meal.
  5345. A stately bearded fish from Lake Teutates. Can be used\nwhen you share a meal.
  5346. This fish is commonly found in the Airmid River.\nCan be used when you share a meal.
  5347. This fish has very hard scales, signifying its origins on the\nCaledonian Plateau. Can be used when you share a meal.
  5348. A beautiful specimen, even among Teutates loaches.\nCook into a dish that boosts dexterity.
  5349. A fluid fish with armored scales that has existed for\nmillennia. Cook into a dish that boosts speed and defense.
  5350. This fish is a cross between loaches and pikes spawned in\nLake Teutates. Cook into a dish that boosts defense.
  5351. A shrimp with a shell hard as rock from Lake Teutates.\nCook into a dish that boosts defense and resistance.
  5352. This fish has a hard head that is used for defending itself\nagainst predators. Cook into a dish that boosts speed.
  5353. An intense swimmer who migrates over vast distances near\nthe coast of Albinea. Can be used when you share a meal.
  5354. Glittering gold, this fish boasts a high cost.
  5355. This pricey fish shines like pure white silver.
  5356. Challenging to ensnare, this ancient fish has swum in the\nwaters of Fódlan for countless generations.
  5357. Appears only when the water shines with spectral light...\nCook into a dish that boosts dexterity, speed, and defense.
  5358. A somewhat costly fish that glimmers like polished silver.
  5359. Fish 17
  5360. Fish 18
  5361. Fish 19
  5362. Fish 20
  5363. Fish 21
  5364. Fish 22
  5365. Fish 23
  5366. Fish 24
  5367. Fish 25
  5368. Fish 26
  5369. Fish 27
  5370. Fish 28
  5371. Fish 29
  5372. Fish 30
  5373. This small fish is common to all regions of Fódlan.\nIt is somehow connected to Saint Cethleann.
  5374. A crop widely grown over all of Fódlan.\nOften used as feed for calvary horses.
  5375. A crop that grows naturally all over Fódlan, which is often\nused as feed for cavalry horses.
  5376. Sugarcane, a treat for cavalry horses that grows\nthroughout Fódlan.
  5377. Barley grass that grows throughout Fódlan and is used to\nfeed cavalry horses.
  5378. Common weeds. Not much to look at, and not of much\nuse either.
  5379. A simple fruit found in Zanado that is ill tasting and\ninedible.
  5380. Parched vegetables that are no longer useful for cooking.
  5381. This rare fiery-colored grass thrives in the harsh\nenvirons of Ailell and is sold for a high price.
  5382. A prized fruit as red as blood that grows in Zanado.\nCook into a dish that boosts magic and resistance.
  5383. A rare vegetable from Dagda that requires delicate\nconditions to thrive. Can be used when you share a meal.
  5384. A fruit named after Saint Noa. It takes a skilled hand to\nextract the pulp. Can be used when you share a meal.
  5385. Sweet peach currants. Can be used when you share a meal.
  5386. Blessed by the goddess herself, this vegetable is as tasty\nas it is beautiful. Can be used when you share a meal.
  5387. It is said that mages of old infused these plums with their\nspells. Cook into a dish that boosts luck.
  5388. A magical vegetable that grows in frigid, unyielding\nenvironments. Cook into a dish that boosts charm.
  5389. Serpentine scales of this fruit protect the delectable pulp\nnestled within. Cook into a dish that boosts resistance.
  5390. A shimmering fruit, warm and glowing with Magdred\nmagics. Can be cooked into a dish.
  5391. This unearthly vegetable is purportedly grown from the\nblood of fallen heroes. Cook into a dish that boosts magic.
  5392. Simple Albinean berries that are tart with a hint of\nsweetness. Can be used when you share a meal.
  5393. A Fódlan onion—a staple in many dishes. Can be used\nwhen you share a meal.
  5394. A simple carrot grown in Fódlan that adds texture to\nany recipe. Can be used when you share a meal.
  5395. A Fódlan turnip. Tasty and earthy. Can be used when you\nshare a meal.
  5396. Chickpeas harvested throughout Fódlan. Can be used\nwhen you share a meal.
  5397. Cabbage of Fódlan that is enjoyed in a number of dishes.\nCan be used when you share a meal.
  5398. Crops 24
  5399. Crops 25
  5400. Crops 26
  5401. Crops 27
  5402. Crops 28
  5403. Crops 29
  5404. Crops 30
  5405. This is the very first vegetable you acquired. It appears to\nbe a root vegetable.
  5406. Meat from birds hunted in the hills. Can be used when\nyou share a meal.
  5407. Meat from rabbits which are easy to hunt.\nUsed for cooking.
  5408. Fódlan pheasant meat. Cook into a dish that boosts luck.
  5409. Meat from foxes found in Gronder Field.\nCook with it to raise Charm.
  5410. Meat from beasts hunted in the hills. Can be used when\nyou share a meal.
  5411. Occasionally caught in a hunt, this meat is a bit hard to\ncome by. Cook with it to raise Str.
  5412. Prized grouse from the Oghma Mountains with a delicate\nflavor. Cook into a dish that greatly boosts HP.
  5413. Meat from rare bears of Duscur with a dense flavor profile.\nCook into a dish that raises a unit's max HP.
  5414. This meat is taken from fleet-footed beasts found in the\nOghma Mountains. Cook into a dish that boosts strength.
  5415. Albinean moose meat—highly prized in Fódlan and rare to\nfind. Cook into a dish that raises max HP and strength.
  5416. A cut of rabbit meat that can be used to make a variety of\ncooked dishes. These are easy to hunt down in the wild.
  5417. Fox meat hunted from Gronder Field that can be\ncooked up.
  5418. Meat from the pheasants that live all across Fódlan.\nCook this into various dishes for a tasty meal.
  5419. Meat 13
  5420. Meat 14
  5421. Meat 15
  5422. Meat 16
  5423. Meat 17
  5424. Meat 18
  5425. Meat 19
  5426. Meat 20
  5427. Meat 21
  5428. Meat 22
  5429. Meat 23
  5430. Meat 24
  5431. Meat 25
  5432. Meat 26
  5433. Meat 27
  5434. Meat 28
  5435. Meat 29
  5436. Meat 30
  5437. The very first meat you acquired. It appears to be a type\nof pheasant.
  5438. The bright notes of this tea stem from an infusion of citrus\noils. This blend is highly favored by nobility.
  5439. A tea blended with two types of apple peels. Elegant and\nsweet, it is popular among common folk and nobles alike.
  5440. This tea is comprised of oxidized pine needles from eastern\nAlmyra, giving it a distinct, earthy tone.
  5441. Dried Albinean berries give this black tea its fragrance.\nThe sweet, relaxing scent is popular among many.
  5442. A blend with a unique dried fruit from the south. Popular\nfor its intoxicatingly strong, bright notes.
  5443. Black tea laced with rose petals. A classic floral blend often\nenjoyed among Kingdom and Alliance nobles.
  5444. An invigorating mint blend that revitalizes and refreshes\nall who partake.
  5445. Fermented dried seeds blended with tea leaves. It has a soft\nand subtle flavor, akin to the gentle light of the moon.
  5446. A stark, bitter fruit from Dagda makes this black tea\nparticularly pungent. Connoisseurs enjoy its unique flavor.
  5447. A refined, nutty tea that is blended with leaves and thinly\nsliced almonds.
  5448. A candied blend made up of dried, honeyed fruits.\nFor anyone with a sweet tooth, this tea can't be beat.
  5449. An aromatic bark blend referred to as the king of spices.\nIts unique taste appeals to similarly unique people.
  5450. A black tea common to the south of Almyra, it is fairly\nbasic in its flavors. This is its common name in Fódlan.
  5451. A novelty tea blended with four unique spices inspired by\nthe Four Saints. Enjoyment requires a mature palate.
  5452. The sharp spiciness of ginger laces the body of this tea,\nunforgettable and brightening.
  5453. A cleansing herbal tea blended with angelica.
  5454. Tiny dried purple lavandula flowers are sprinkled into\nthis refreshing floral tea.
  5455. A stark white floral tea with bright notes, this\nblend calms the nerves and heightens concentration.
  5456. A high-quality blend of leaves procured specially for\nHouse Hresvelg. Its refined flavor brings sheer bliss.
  5457. A specialty tea from the Alliance blended with a variety of\nleaves from the east. This tea is of the utmost quality.
  5458. Even commoners have tried this cost-efficient tea,\nwhich is a mixture of herbs. It's a tad bitter.
  5459. Tea Leaves 22
  5460. Tea Leaves 23
  5461. Tea Leaves 24
  5462. Tea Leaves 25
  5463. Tea Leaves 26
  5464. Tea Leaves 27
  5465. Tea Leaves 28
  5466. Tea Leaves 29
  5467. Tea Leaves 30
  5468. Tea Leaves 31
  5469. Impassable
  5470. Grassland
  5471. Plain
  5472. Forest
  5473. Woods
  5474. Desert
  5475. River
  5476. Waterfall
  5477. Rock
  5478. Mountain
  5479. Bridge
  5480. Sea
  5481. Floor
  5482. Wall
  5483. Fence
  5484. Stairs
  5485. Rampart
  5486. Door
  5487. Heal Tile
  5488. Rubble
  5489. Wall
  5490. Lava
  5491. Stronghold
  5492. Peak
  5493. Thicket
  5494. Thicket
  5495. Flier
  5496. Tile
  5497. Swamp
  5498. Cavern
  5499. Stones
  5500. Railing
  5501. Bonfire
  5502. Flames
  5503. Pillar
  5504. Throne
  5505. Sky
  5506. Cliff
  5507. Wall
  5508. Snowfield
  5509. Heal Tile +
  5510. Tower
  5511. House
  5512. Valley
  5513. Grave
  5514. Coffin
  5515. Chest
  5516. Holy Tomb
  5517. Deck
  5518. Ship
  5519. Floor Trap
  5520. Lever
  5521. Fiery Floor
  5522. Healstone
  5523. Crater
  5524. Crater
  5525. Wardwood
  5526. Cover
  5527. Avo Floor
  5528. Pray Stone
  5529. Ballista
  5530. Fire Orb
  5531. Healstone
  5532. Altar
  5533. Viskam
  5534. Edifice
  5535. ???
  5536. Onager
  5537. Iron Fence
  5538. Warp Floor
  5539. Shoal
  5540. Lake
  5541. Bridge
  5542. Beach
  5543. Ruins
  5544. Statue
  5545. Flame
  5546. Trench
  5547. Crest Stone
  5548. Floor
  5549. Poison
  5550. Door
  5551. Stair
  5552. Pond
  5553. Church
  5554. Opera Hall
  5555. Channel
  5556. Altar
  5557. Hedge
  5558. Gate
  5559. Low wall
  5560. ??? Floor
  5561. Floor
  5562. Windmill
  5563. iron_untranslated
  5564. Wall
  5565. iron_untranslated
  5566. iron_untranslated
  5567. Odd Item
  5568. Odd Door
  5569. Mast
  5570. Bow
  5571. Pillar
  5572.  
  5573.  
  5574.  
  5575. Wasteland
  5576.  
  5577.  
  5578.  
  5579.  
  5580.  
  5581.  
  5582.  
  5583.  
  5584.  
  5585.  
  5586.  
  5587.  
  5588.  
  5589.  
  5590.  
  5591.  
  5592.  
  5593.  
  5594.  
  5595.  
  5596.  
  5597.  
  5598.  
  5599.  
  5600.  
  5601.  
  5602.  
  5603.  
  5604.  
  5605.  
  5606.  
  5607.  
  5608.  
  5609.  
  5610.  
  5611.  
  5612.  
  5613.  
  5614.  
  5615.  
  5616.  
  5617.  
  5618.  
  5619.  
  5620.  
  5621.  
  5622.  
  5623.  
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  5625.  
  5626.  
  5627.  
  5628.  
  5629.  
  5630.  
  5631.  
  5632.  
  5633.  
  5634.  
  5635.  
  5636.  
  5637.  
  5638.  
  5639.  
  5640.  
  5641.  
  5642.  
  5643.  
  5644.  
  5645.  
  5646.  
  5647.  
  5648.  
  5649.  
  5650.  
  5651.  
  5652.  
  5653.  
  5654.  
  5655.  
  5656.  
  5657.  
  5658.  
  5659.  
  5660.  
  5661.  
  5662.  
  5663.  
  5664.  
  5665.  
  5666.  
  5667.  
  5668.  
  5669.  
  5670.  
  5671.  
  5672.  
  5673.  
  5674.  
  5675.  
  5676.  
  5677.  
  5678.  
  5679.  
  5680.  
  5681.  
  5682.  
  5683.  
  5684.  
  5685.  
  5686.  
  5687.  
  5688.  
  5689.  
  5690.  
  5691.  
  5692.  
  5693.  
  5694.  
  5695.  
  5696.  
  5697.  
  5698.  
  5699.  
  5700.  
  5701.  
  5702.  
  5703.  
  5704.  
  5705.  
  5706.  
  5707.  
  5708.  
  5709.  
  5710.  
  5711.  
  5712.  
  5713.  
  5714.  
  5715.  
  5716.  
  5717.  
  5718.  
  5719.  
  5720.  
  5721.  
  5722.  
  5723.  
  5724.  
  5725. Terrain that cannot be crossed.
  5726. Neutral terrain.
  5727. Neutral terrain.
  5728. Defensive terrain for all\nexcept fliers.
  5729. Defensive terrain for all\nexcept fliers.
  5730. Reduces Mv (except fliers and\ncasters) and Def (except fliers).
  5731. Terrain that is navigable only\nby fliers.
  5732. Terrain that cannot be crossed,\nexcept by fliers.
  5733. Terrain that is navigable only\nby fliers.
  5734. Terrain that is navigable only\nby fliers.
  5735. Neutral terrain.
  5736. Terrain that is navigable only\nby fliers.
  5737. Neutral terrain.
  5738. Terrain that is navigable only\nby fliers.
  5739. Terrain that is navigable only\nby fliers.
  5740. Terrain that is difficult for cavalry\nto traverse.
  5741. Terrain that is navigable only\nby fliers.
  5742. Impassable when locked.\nDoor Key is required to open.
  5743. Restores HP every turn.
  5744. Terrain that is navigable only\nby fliers.
  5745. Terrain that cannot be crossed.
  5746. Terrain that is navigable only\nby fliers.
  5747. Restores HP each turn. Raises\nAvo, Def, and Res for non-fliers.
  5748. Terrain that cannot be crossed.
  5749. Defensive terrain for all\nexcept fliers.
  5750. Defensive terrain for all\nexcept fliers.
  5751. Terrain that cannot be crossed,\nexcept by fliers.
  5752. Neutral terrain.
  5753. Causes damage each turn.\nHas no effect on fliers.
  5754. Terrain that cannot be crossed,\nexcept by fliers.
  5755. Terrain that is navigable only\nby fliers.
  5756. Terrain that is navigable only\nby fliers.
  5757. Terrain that cannot be crossed,\nexcept by fliers.
  5758. Causes damage with each turn.\nHas no effect on fliers.
  5759. Terrain that cannot be crossed.
  5760. Restores HP each turn. Raises\nAvo, Def, and Res for non-fliers.
  5761. Terrain that cannot be crossed,\nexcept by fliers.
  5762. Terrain that is navigable only\nby fliers.
  5763. Impassable until it is attacked\nand destroyed.
  5764. Terrain with no special effects.
  5765. Restores HP each turn. Raises\nDef and Res for non-fliers.
  5766. Terrain that cannot be crossed.
  5767. Terrain that is navigable only\nby fliers.
  5768. Terrain that is navigable only\nby fliers.
  5769. Terrain that cannot be crossed.
  5770. Terrain that cannot be crossed.
  5771. Contains an item. Chest Key is\nrequired to open.
  5772. Terrain that cannot be crossed.
  5773. Neutral terrain.
  5774. Terrain that is navigable only\nby fliers.
  5775. Causes damage each turn.\nHas no effect on fliers.
  5776. A device that controls traps,\nweapons, and contraptions.
  5777. Causes damage each turn.\nHas no effect on fliers.
  5778. Restores Battalion Endurance\nwith each turn.
  5779. Causes damage each turn.\nHas no effect on fliers.
  5780. Causes damage each turn.\nHas no effect on fliers.
  5781. Terrain that raises Res.\nHas no effect on fliers.
  5782. Terrain that raises Def.\nHas no effect on fliers.
  5783. Terrain that raises Avo.\nHas no effect on fliers.
  5784. Restores HP each turn. Raises\nAvo and Def. No effect on fliers.
  5785. Requires Bow Skill of D or higher.\nRange: 3-12
  5786. Can be used only by magic classes.\nRange: 3-12
  5787. Recover HP every turn. Raises\nDef and Res.
  5788. Terrain that cannot be crossed.
  5789. A mysterious object that attacks\nautomatically. Range: 1-9. Mag: 25
  5790. Terrain that is navigable only\nby fliers.
  5791. Unknown terrain that cannot\nbe crossed.
  5792. Cannot be used by mounted or\nmagic units. Range: 3-10
  5793. Terrain that cannot be crossed.
  5794. Warps unit to another Warp Floor.\nUnit can act after warping.
  5795. Terrain that hinders movement.\nHas no effect on fliers.
  5796. Terrain that is navigable only\nby fliers.
  5797. Lowers a bridge when activated.
  5798. Reduces Mv (except fliers and\ncasters) and Def (except fliers).
  5799. Terrain that is navigable only\nby fliers.
  5800. Statue of Great Emperor Wilhelm.\nThis terrain cannot be crossed.
  5801. Causes damage with each turn.\nHas no effect on fliers.
  5802. Terrain that is navigable only\nby fliers.
  5803. Terrain that cannot be crossed.\nA box containing a Crest Stone.
  5804. Neutral terrain.
  5805. Causes damage with each turn.\nHas no effect on fliers.
  5806. Door in the monastery.\nTerrain has no special effects.
  5807. Floor with a difference in height with the\nneighboring cell in Monastery. Can pass anytime
  5808. Terrain that is navigable only\nby fliers.
  5809. An old church somehow connected\nto Seteth and Flayn.
  5810. An opera house from both\nManuela and Dorothea's past.
  5811. Terrain that is navigable only\nby fliers.
  5812. Terrain that is navigable only\nby fliers.
  5813. Hedge in the monastery.\nImpassable terrain.
  5814. Terrain that cannot be crossed.
  5815. Terrain forming low obstacles in the monastery\nImpassable
  5816. Becomes a Warp Floor if the\ndevice is activated.
  5817. Applied to flooring in the monastery\nthat doesn't kick up a cloud of dust.
  5818. Terrain that cannot be crossed.
  5819. iron_untranslated
  5820. Impassable until it is attacked\nand destroyed.
  5821. iron_untranslated
  5822. iron_untranslated
  5823. A mysterious object built using\nancient technology. Impassable.
  5824. A mysterious door. It is tightly\nclosed and emits an ominous aura.
  5825. Terrain that cannot be crossed.
  5826. Terrain that cannot be crossed.
  5827. Terrain that is navigable only\nby fliers.
  5828.  
  5829.  
  5830.  
  5831. Terrain that is difficult for cavalry\nto traverse.
  5832.  
  5833.  
  5834.  
  5835.  
  5836.  
  5837.  
  5838.  
  5839.  
  5840.  
  5841.  
  5842.  
  5843.  
  5844.  
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  5846.  
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  5848.  
  5849.  
  5850.  
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  5854.  
  5855.  
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  5859.  
  5860.  
  5861.  
  5862.  
  5863.  
  5864.  
  5865.  
  5866.  
  5867.  
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  5869.  
  5870.  
  5871.  
  5872.  
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  5875.  
  5876.  
  5877.  
  5878.  
  5879.  
  5880.  
  5881.  
  5882.  
  5883.  
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  5886.  
  5887.  
  5888.  
  5889.  
  5890.  
  5891.  
  5892.  
  5893.  
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  5896.  
  5897.  
  5898.  
  5899.  
  5900.  
  5901.  
  5902.  
  5903.  
  5904.  
  5905.  
  5906.  
  5907.  
  5908.  
  5909.  
  5910.  
  5911.  
  5912.  
  5913.  
  5914.  
  5915.  
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  5917.  
  5918.  
  5919.  
  5920.  
  5921.  
  5922.  
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  5925.  
  5926.  
  5927.  
  5928.  
  5929.  
  5930.  
  5931.  
  5932.  
  5933.  
  5934.  
  5935.  
  5936.  
  5937.  
  5938.  
  5939.  
  5940.  
  5941.  
  5942.  
  5943.  
  5944.  
  5945.  
  5946.  
  5947.  
  5948.  
  5949.  
  5950.  
  5951.  
  5952.  
  5953.  
  5954.  
  5955.  
  5956.  
  5957.  
  5958.  
  5959.  
  5960.  
  5961.  
  5962.  
  5963.  
  5964.  
  5965.  
  5966.  
  5967.  
  5968.  
  5969.  
  5970.  
  5971.  
  5972.  
  5973.  
  5974.  
  5975.  
  5976.  
  5977.  
  5978.  
  5979.  
  5980.  
  5981. Sunder
  5982. Wrath Strike
  5983. Grounder
  5984. Hexblade
  5985. Windsweep
  5986. Haze Slice
  5987. Subdue
  5988. Bane of Monsters
  5989. Finesse Blade
  5990. Soulblade
  5991. Tempest Lance
  5992. Shatter Slash
  5993. Knightkneeler
  5994. Hit and Run
  5995. Monster Piercer
  5996. Lance Jab
  5997. Vengeance
  5998. Glowing Ember
  5999. Swift Strikes
  6000. Frozen Lance
  6001. Smash
  6002. Spike
  6003. Helm Splitter
  6004. Monster Breaker
  6005. Diamond Axe
  6006. Exhaustive Strike
  6007. Armored Strike
  6008. Wild Abandon
  6009. Focused Strike
  6010. Lightning Axe
  6011. Curved Shot
  6012. Deadeye
  6013. Heavy Draw
  6014. Encloser
  6015. Ward Arrow
  6016. Point-Blank Volley
  6017. Monster Blast
  6018. Waning Shot
  6019. Break Shot
  6020. Schism Shot
  6021. Healing Focus
  6022. Draining Blow
  6023. Mighty Blow
  6024. Bombard
  6025. Rushing Blow
  6026. Fading Blow
  6027. Mystic Blow
  6028. Nimble Combo
  6029. One-Two Punch
  6030. Monster Crusher
  6031. Swap
  6032. Shove
  6033. Reposition
  6034. Draw Back
  6035. Smite
  6036. Foudroyant Strike
  6037. Beast Fang
  6038. Ruptured Heaven
  6039. Ruined Sky
  6040. Atrocity
  6041. Burning Quake
  6042. Apocalyptic Flame
  6043. Dust
  6044. Fallen Star
  6045. Raging Storm
  6046. Heaven's Fall
  6047. Triangle Attack
  6048. Hunter's Volley
  6049. Assassinate
  6050. Fierce Iron Fist
  6051. Astra
  6052. Paraselene
  6053. Wind God
  6054. Flickering Flower
  6055. War Master's Strike
  6056. Sublime Heaven
  6057. Sword Dance
  6058. Spare 7
  6059. Spare 8
  6060. Spare 9
  6061. Spare 10
  6062. Spare 11
  6063. Spare 12
  6064. Spare 13
  6065. Spare 14
  6066. Spare 15
  6067. Spare 16
  6068. Spare 17
  6069. Spare 18
  6070. Spare 19
  6071. Spare 20
  6072. Spare 21
  6073. Spare 22
  6074. Spare 23
  6075. Spare 24
  6076. Spare 25
  6077. Spare 26
  6078. Spare 27
  6079. Spare 28
  6080. Spare 29
  6081.  
  6082.  
  6083.  
  6084.  
  6085.  
  6086.  
  6087.  
  6088.  
  6089.  
  6090.  
  6091.  
  6092.  
  6093.  
  6094.  
  6095.  
  6096.  
  6097.  
  6098.  
  6099.  
  6100.  
  6101.  
  6102.  
  6103.  
  6104.  
  6105.  
  6106.  
  6107.  
  6108.  
  6109.  
  6110.  
  6111.  
  6112.  
  6113.  
  6114.  
  6115.  
  6116.  
  6117.  
  6118.  
  6119.  
  6120.  
  6121.  
  6122.  
  6123.  
  6124.  
  6125.  
  6126.  
  6127.  
  6128.  
  6129.  
  6130.  
  6131.  
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  6133.  
  6134.  
  6135.  
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  6138.  
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  6140.  
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  6142.  
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  6144.  
  6145.  
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  6150.  
  6151.  
  6152.  
  6153.  
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  6157.  
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  6160.  
  6161.  
  6162.  
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  6168.  
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  6170.  
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  6172.  
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  6174.  
  6175.  
  6176.  
  6177.  
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  6180.  
  6181.  
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  6183.  
  6184.  
  6185.  
  6186.  
  6187.  
  6188.  
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  6190.  
  6191.  
  6192.  
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  6197.  
  6198.  
  6199.  
  6200.  
  6201.  
  6202.  
  6203.  
  6204.  
  6205.  
  6206.  
  6207.  
  6208.  
  6209.  
  6210.  
  6211.  
  6212.  
  6213.  
  6214.  
  6215.  
  6216.  
  6217.  
  6218.  
  6219.  
  6220.  
  6221.  
  6222.  
  6223.  
  6224.  
  6225.  
  6226.  
  6227.  
  6228.  
  6229.  
  6230.  
  6231.  
  6232.  
  6233.  
  6234.  
  6235.  
  6236.  
  6237.  
  6238.  
  6239.  
  6240.  
  6241.  
  6242.  
  6243.  
  6244.  
  6245.  
  6246.  
  6247.  
  6248.  
  6249.  
  6250.  
  6251.  
  6252.  
  6253.  
  6254.  
  6255.  
  6256.  
  6257.  
  6258.  
  6259.  
  6260.  
  6261.  
  6262.  
  6263.  
  6264.  
  6265.  
  6266.  
  6267.  
  6268.  
  6269.  
  6270.  
  6271.  
  6272.  
  6273.  
  6274.  
  6275.  
  6276.  
  6277.  
  6278.  
  6279.  
  6280.  
  6281. A sword attack with high Crit.
  6282. A powerful sword attack.
  6283. An attack that is effective against fliers.
  6284. A magic attack.
  6285. Enemies cannot counter.
  6286. An attack that makes it easy\nto dodge counterattacks.
  6287. An attack that leaves the enemy with 1 HP.
  6288. An attack that is effective against monsters.
  6289. This attack's Mt increases based on unit's Dex.
  6290. A magic attack. Mt increases based on unit's Res.
  6291. A powerful lance attack.
  6292. Enemies hit by this attack suffer -5 Def\nfor 1 turn.
  6293. An attack that is effective against cavalry units.
  6294. After combat, your unit moves back 1 space.
  6295. An attack that is effective against monsters.
  6296. This attack's Mt increases based on unit's Spd.
  6297. An attack that increases in Mt based on unit's\nmissing HP.
  6298. Mt increases based on unit's Def.
  6299. An attack that strikes twice.
  6300. A magic attack. Mt increases based on unit's Dex.
  6301. An axe attack with high Crit.
  6302. A powerful axe attack.
  6303. An attack that is effective against armored units.
  6304. An attack that is effective against monsters.
  6305. A powerful attack that greatly increases Mt.
  6306. An attack that consumes all remaining durability\nand adds 30% of it to Mt.
  6307. This attack's Mt increases based on unit's Def.
  6308. A powerful attack that focuses on Mt over Hit.
  6309. An attack that focuses spirit to raise Hit.
  6310. A magic attack. Mt increases based on unit's Res.
  6311. A bow attack with high Hit.
  6312. A bow attack with a long range.
  6313. A powerful bow attack.
  6314. A bow attack that prevents the enemy\nfrom moving.
  6315. A bow attack that prevents the enemy from\nusing magic.
  6316. A bow attack that strikes quickly at close range.\nAttacks twice at Range 1.
  6317. An attack that is effective against monsters.
  6318. Enemies hit by this attack suffer -5 Str\nfor 1 turn.
  6319. Enemies hit by this attack suffer -5 Def\nfor 1 turn.
  6320. Enemies hit by this attack suffer -5 Res\nfor 1 turn.
  6321. Unit recovers 50% of its HP.
  6322. The attacking unit recovers HP equal to 50% of\ndamage dealt.
  6323. A powerful gauntlet attack.
  6324. An attack with high Crit that strikes twice.
  6325. After attacking, your unit moves 1 space past\nthe enemy.
  6326. After attacking, your unit moves back 1 space.
  6327. A magic attack.
  6328. An attack that strikes twice and makes it easier\nto dodge counterattacks.
  6329. An attack that is guaranteed to follow up.
  6330. An attack that is effective against monsters.
  6331. Unit swaps positions with an adjacent ally.
  6332. Unit pushes an adjacent ally forward one space.
  6333. Unit moves an adjacent ally to an opposite\nadjacent space.
  6334. Unit moves one space away from an adjacent ally\nand pulls the ally along.
  6335. Pushes an adjacent ally 2 spaces away.
  6336. Thunderbrand only. Effective against\narmored units and dragons.
  6337. Blutgang only. Effective against\ncavalry units and dragons.
  6338. Sword of the Creator only. Mt increases based on\nunit's Mag. Effective against dragons.
  6339. Lance of Ruin only. Effective against\nfliers and dragons.
  6340. Areadbhar only. Effective against all enemies.
  6341. Lúin only. Mt increases based on unit's Spd.\nEffective against dragons.
  6342. Freikugel only. Enemies hit suffer -5 Str\nfor 1 turn. Effective against dragons.
  6343. Crusher only. Enemies hit suffer -5 Def\nfor 1 turn. Effective against dragons.
  6344. Failnaught only. Avoid enemy attacks in the\nnext combat. Effective against dragons.
  6345. Aymr only. If the attack hits, unit can move again.\nEffective against dragons.
  6346. Dark Creator Sword only. Mt increases\nbased on unit's Mag.
  6347. Can be activated only when 3 allied fliers,\nincluding this unit, are adjacent to an enemy.
  6348. An attack that strikes twice.\nExclusive to the Sniper class.
  6349. An attack that can kill enemies instantly.\nExclusive to the Assassin class.
  6350. An attack that strikes 3 times.\nExclusive to the Grappler class.
  6351. An attack that strikes 5 times at 30% Mt.\nExclusive to the Swordmaster class.
  6352. After attacking, your unit moves back one space.\nExclusive to the Great Lord class.
  6353. A bow attack with exceptional range.\nExclusive to the Barbarossa class.
  6354. An attack that seals the enemy's movement.\nExclusive to the Emperor class.
  6355. An attack with high Hit that is effective against\nall enemies. Exclusive to the War Master class.
  6356. Sublime Creator Sword only. Mt increases\nbased on unit's Mag. Effective against dragons.
  6357. An attack that makes dodging counterattacks\neasier. Mt increases based on unit's Cha.
  6358.  
  6359.  
  6360.  
  6361.  
  6362.  
  6363.  
  6364.  
  6365.  
  6366.  
  6367.  
  6368.  
  6369.  
  6370.  
  6371.  
  6372.  
  6373.  
  6374.  
  6375.  
  6376.  
  6377.  
  6378.  
  6379.  
  6380.  
  6381.  
  6382.  
  6383.  
  6384.  
  6385.  
  6386.  
  6387.  
  6388.  
  6389.  
  6390.  
  6391.  
  6392.  
  6393.  
  6394.  
  6395.  
  6396.  
  6397.  
  6398.  
  6399.  
  6400.  
  6401.  
  6402.  
  6403.  
  6404.  
  6405.  
  6406.  
  6407.  
  6408.  
  6409.  
  6410.  
  6411.  
  6412.  
  6413.  
  6414.  
  6415.  
  6416.  
  6417.  
  6418.  
  6419.  
  6420.  
  6421.  
  6422.  
  6423.  
  6424.  
  6425.  
  6426.  
  6427.  
  6428.  
  6429.  
  6430.  
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  6432.  
  6433.  
  6434.  
  6435.  
  6436.  
  6437.  
  6438.  
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  6440.  
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  6442.  
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  6444.  
  6445.  
  6446.  
  6447.  
  6448.  
  6449.  
  6450.  
  6451.  
  6452.  
  6453.  
  6454.  
  6455.  
  6456.  
  6457.  
  6458.  
  6459.  
  6460.  
  6461.  
  6462.  
  6463.  
  6464.  
  6465.  
  6466.  
  6467.  
  6468.  
  6469.  
  6470.  
  6471.  
  6472.  
  6473.  
  6474.  
  6475.  
  6476.  
  6477.  
  6478.  
  6479.  
  6480.  
  6481.  
  6482.  
  6483.  
  6484.  
  6485.  
  6486.  
  6487.  
  6488.  
  6489.  
  6490.  
  6491.  
  6492.  
  6493.  
  6494.  
  6495.  
  6496.  
  6497.  
  6498.  
  6499.  
  6500.  
  6501.  
  6502.  
  6503.  
  6504.  
  6505.  
  6506.  
  6507.  
  6508.  
  6509.  
  6510.  
  6511.  
  6512.  
  6513.  
  6514.  
  6515.  
  6516.  
  6517.  
  6518.  
  6519.  
  6520.  
  6521.  
  6522.  
  6523.  
  6524.  
  6525.  
  6526.  
  6527.  
  6528.  
  6529.  
  6530.  
  6531.  
  6532.  
  6533.  
  6534.  
  6535.  
  6536.  
  6537.  
  6538.  
  6539.  
  6540.  
  6541.  
  6542.  
  6543.  
  6544.  
  6545.  
  6546.  
  6547.  
  6548.  
  6549.  
  6550.  
  6551.  
  6552.  
  6553.  
  6554.  
  6555.  
  6556.  
  6557.  
  6558.  
  6559.  
  6560.  
  6561.  
  6562.  
  6563.  
  6564.  
  6565.  
  6566.  
  6567.  
  6568.  
  6569.  
  6570.  
  6571.  
  6572.  
  6573.  
  6574.  
  6575.  
  6576.  
  6577.  
  6578.  
  6579.  
  6580.  
  6581. Onslaught
  6582. Assembly
  6583. Reversal
  6584. Lure
  6585. Disturbance
  6586. Blaze
  6587. Fusillade
  6588. Assault Troop
  6589. Absorption
  6590. Poisoned Arrows
  6591. Resonant Flames
  6592. Resonant Ice
  6593. Resonant Lightning
  6594. Resonant White Magic
  6595. Flash-Fire Arrows
  6596. Group Lance Attack
  6597. Linked Horses
  6598. Poison Tactic
  6599. Bag of Tricks
  6600. Recovery Roar
  6601. Spare
  6602. Impregnable Wall
  6603. Sacred Shield
  6604. Spare
  6605. Retribution
  6606. Stride
  6607. Blessing
  6608. Dance of the Goddess
  6609. Ashes and Dust
  6610. Raging Flames
  6611. Wave Attack
  6612. Line of Lances
  6613. Group Flames
  6614. Group Ice
  6615. Group Lightning
  6616. Mad Melee
  6617. Random Shot
  6618.  
  6619.  
  6620.  
  6621.  
  6622.  
  6623.  
  6624.  
  6625.  
  6626.  
  6627.  
  6628.  
  6629.  
  6630.  
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  6632.  
  6633.  
  6634.  
  6635.  
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  6639.  
  6640.  
  6641.  
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  6643.  
  6644.  
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  6650.  
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  6660.  
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  6663.  
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  6666.  
  6667.  
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  6670.  
  6671.  
  6672.  
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  6675.  
  6676.  
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  6678.  
  6679.  
  6680.  
  6681.  
  6682.  
  6683.  
  6684.  
  6685.  
  6686.  
  6687.  
  6688.  
  6689.  
  6690.  
  6691.  
  6692.  
  6693.  
  6694.  
  6695.  
  6696.  
  6697.  
  6698.  
  6699.  
  6700.  
  6701.  
  6702.  
  6703.  
  6704.  
  6705.  
  6706.  
  6707.  
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  6710.  
  6711.  
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  6750.  
  6751.  
  6752.  
  6753.  
  6754.  
  6755.  
  6756.  
  6757.  
  6758.  
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  6868.  
  6869.  
  6870.  
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  6873.  
  6874.  
  6875.  
  6876.  
  6877.  
  6878.  
  6879.  
  6880.  
  6881. Attack that pushes adjacent foe 1 tile away.
  6882. Attack that moves unit 1 tile backward and pulls\ntarget foe into unit's previous space.
  6883. Attack that causes unit and target foe to\nswap spaces.
  6884. Attack that moves adjacent foe to the\nopposite side of unit.
  6885. Attack that rattles foes, preventing them\nfrom moving on the next turn.
  6886. Attack that ignites certain terrain in the area\ninto flame.
  6887. Rain arrows down on the area. Effective against\nfliers. Range: 2-3.
  6888. Charge attack against foes in the area.
  6889. Recovers HP equal to 50% of the damage\ndealt to foes in the area.
  6890. Rain down arrows that inflict poison on foes.\nEffective against fliers. Range: 2-3.
  6891. Powerful fire magic that affects a wide area.\nRange: 1-2.
  6892. Powerful ice magic that affects a wide area.\nRange: 1-2.
  6893. Powerful lightning magic that affects a wide area.\nRange: 1-2.
  6894. Heal HP of allies in the area. Range: 1.
  6895. Attack that ignites certain terrain in the area\ninto Flame. Effective against fliers.
  6896. Perform a lance attack in the area.
  6897. A wide charge of cavalry linked by chains.
  6898. Detonate a toxic barrel to inflict poison on foes\nin the area.
  6899. Set Gambit Counter of all allies within range to 0.
  6900. Cure status effects on all allies within range.
  6901.  
  6902. Allies deal and receive only 1 damage for\nthe rest of the turn.
  6903. Allies receive 0 damage from ranged physical\nattacks for the rest of the turn.
  6904.  
  6905. Allies can counterattack when they are attacked\nfrom outside their usual range for 5 turns.
  6906. Allies gain Mv +5 until the end of the turn.
  6907. Affected allies can survive lethal damage\nwith 1 HP once, if HP is > 1.
  6908. Allies in the area can move again.
  6909. Rain arrows down on the area. Effective against\nfliers. Range: 2-3.
  6910. Attack that ignites certain terrain in the area\ninto Flame.
  6911. Perform a lance attack in the area.\nEffective against armored units.
  6912. Perform a lance attack in the area.\nEffective against cavalry.
  6913. Fire magic that affects a wide area.\nRange: 1-2.
  6914. Ice magic that affects a wide area.\nRange: 1-2.
  6915. Lightning magic that affects a wide area.\nRange: 1-2.
  6916. Attack foes within range.
  6917. Attack foes within range.
  6918.  
  6919.  
  6920.  
  6921.  
  6922.  
  6923.  
  6924.  
  6925.  
  6926.  
  6927.  
  6928.  
  6929.  
  6930.  
  6931.  
  6932.  
  6933.  
  6934.  
  6935.  
  6936.  
  6937.  
  6938.  
  6939.  
  6940.  
  6941.  
  6942.  
  6943.  
  6944.  
  6945.  
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  6947.  
  6948.  
  6949.  
  6950.  
  6951.  
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  6954.  
  6955.  
  6956.  
  6957.  
  6958.  
  6959.  
  6960.  
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  6963.  
  6964.  
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  6970.  
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  6974.  
  6975.  
  6976.  
  6977.  
  6978.  
  6979.  
  6980.  
  6981.  
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  6985.  
  6986.  
  6987.  
  6988.  
  6989.  
  6990.  
  6991.  
  6992.  
  6993.  
  6994.  
  6995.  
  6996.  
  6997.  
  6998.  
  6999.  
  7000.  
  7001.  
  7002.  
  7003.  
  7004.  
  7005.  
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  7008.  
  7009.  
  7010.  
  7011.  
  7012.  
  7013.  
  7014.  
  7015.  
  7016.  
  7017.  
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  7019.  
  7020.  
  7021.  
  7022.  
  7023.  
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  7025.  
  7026.  
  7027.  
  7028.  
  7029.  
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  7033.  
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  7050.  
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  7055.  
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  7060.  
  7061.  
  7062.  
  7063.  
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  7086.  
  7087.  
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  7090.  
  7091.  
  7092.  
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  7095.  
  7096.  
  7097.  
  7098.  
  7099.  
  7100.  
  7101.  
  7102.  
  7103.  
  7104.  
  7105.  
  7106.  
  7107.  
  7108.  
  7109.  
  7110.  
  7111.  
  7112.  
  7113.  
  7114.  
  7115.  
  7116.  
  7117.  
  7118.  
  7119.  
  7120.  
  7121.  
  7122.  
  7123.  
  7124.  
  7125.  
  7126.  
  7127.  
  7128.  
  7129.  
  7130.  
  7131.  
  7132.  
  7133.  
  7134.  
  7135.  
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  7137.  
  7138.  
  7139.  
  7140.  
  7141.  
  7142.  
  7143.  
  7144.  
  7145.  
  7146.  
  7147.  
  7148.  
  7149.  
  7150.  
  7151.  
  7152.  
  7153.  
  7154.  
  7155.  
  7156.  
  7157.  
  7158.  
  7159.  
  7160.  
  7161.  
  7162.  
  7163.  
  7164.  
  7165.  
  7166.  
  7167.  
  7168.  
  7169.  
  7170.  
  7171.  
  7172.  
  7173.  
  7174.  
  7175.  
  7176.  
  7177.  
  7178.  
  7179.  
  7180.  
  7181. Sword
  7182. Lance
  7183. Axe
  7184. Bow
  7185. Brawl
  7186. Reason
  7187. Faith
  7188. Authority
  7189. Hvy Armor
  7190. Riding
  7191. Flying
  7192. Skill for wielding a sword.
  7193. Skill for wielding a lance.
  7194. Skill for wielding an axe.
  7195. Skill for wielding a bow.
  7196. Skill for wielding gauntlets.
  7197. Skill for wielding black magic and dark magic.
  7198. Skill for wielding white magic.
  7199. Skill for commanding battalions and\nusing gambits.
  7200. Skill required for heavy armor classes.
  7201. Skill required for cavalry classes.
  7202. Skill required for flier classes.
  7203. Sword Prowess Lv 1
  7204. Sword Prowess Lv 2
  7205. Sword Prowess Lv 3
  7206. Sword Prowess Lv 4
  7207. Sword Prowess Lv 5
  7208. Lance Prowess Lv 1
  7209. Lance Prowess Lv 2
  7210. Lance Prowess Lv 3
  7211. Lance Prowess Lv 4
  7212. Lance Prowess Lv 5
  7213. Axe Prowess Lv 1
  7214. Axe Prowess Lv 2
  7215. Axe Prowess Lv 3
  7216. Axe Prowess Lv 4
  7217. Axe Prowess Lv 5
  7218. Bow Prowess Lv 1
  7219. Bow Prowess Lv 2
  7220. Bow Prowess Lv 3
  7221. Bow Prowess Lv 4
  7222. Bow Prowess Lv 5
  7223. Brawling Prowess Lv 1
  7224. Brawling Prowess Lv 2
  7225. Brawling Prowess Lv 3
  7226. Brawling Prowess Lv 4
  7227. Brawling Prowess Lv 5
  7228. Reason Lv 1
  7229. Reason Lv 2
  7230. Reason Lv 3
  7231. Reason Lv 4
  7232. Reason Lv 5
  7233. Faith Lv 1
  7234. Faith Lv 2
  7235. Faith Lv 3
  7236. Faith Lv 4
  7237. Faith Lv 5
  7238. Authority Lv 1
  7239. Authority Lv 2
  7240. Authority Lv 3
  7241. Authority Lv 4
  7242. Authority Lv 5
  7243. Swordfaire
  7244. Lancefaire
  7245. Axefaire
  7246. Bowfaire
  7247. Fistfaire
  7248. Black Tomefaire
  7249. White Tomefaire
  7250. Dark Tomefaire
  7251. Sword Crit +10
  7252. Lance Crit +10
  7253. Axe Crit +10
  7254. Bow Crit +10
  7255. Brawl Crit +10
  7256. Black Magic Crit +10
  7257. White Magic Crit +10
  7258. Dark Magic Crit +10
  7259. Sword Avo +20
  7260. Lance Avo +20
  7261. Axe Avo +20
  7262. Bow Avo +20
  7263. Brawl Avo +20
  7264. Black Magic Avo +20
  7265. White Magic Avo +20
  7266. Dark Magic Avo +20
  7267. HP +5
  7268. Strength +2
  7269. Magic +2
  7270. Dexterity +4
  7271. Speed +2
  7272. Pomp & Circumstance
  7273. Defense +2
  7274. Resistance +2
  7275. Movement +1
  7276. Hit +20
  7277. Avo +10
  7278. Crit +20
  7279. Defiant Str
  7280. Defiant Mag
  7281. Defiant Spd
  7282. Defiant Def
  7283. Defiant Res
  7284. Defiant Avo
  7285. Defiant Crit
  7286. Imperial Lineage
  7287. Royal Lineage
  7288. Leicester Lineage
  7289. Mastermind
  7290. Death Blow
  7291. Fiendish Blow
  7292. Darting Blow
  7293. Armored Blow
  7294. Warding Blow
  7295. Officer Duty
  7296. Lady Knight
  7297. Watchful Eye
  7298. Distinguished House
  7299. Veteran Knight
  7300. Charm
  7301. Advocate
  7302. Guardian
  7303. Lily's Poise
  7304. Infirmary Master
  7305. Philanderer
  7306. Rivalry
  7307. Born Fighter
  7308. Rally Strength
  7309. Rally Magic
  7310. Rally Speed
  7311. Rally Defense
  7312. Rally Resistance
  7313. Rally Movement
  7314. Rally Dexterity
  7315. Rally Luck
  7316. Rally Charm
  7317. Seal Strength
  7318. Seal Magic
  7319. Seal Speed
  7320. Seal Defense
  7321. Seal Resistance
  7322. Seal Movement
  7323. Heartseeker
  7324. Swordbreaker+
  7325. Lancebreaker+
  7326. Axebreaker+
  7327. Bowbreaker
  7328. Fistbreaker
  7329. Tomebreaker
  7330. Model Leader
  7331. Defensive Tactics
  7332. Offensive Tactics
  7333. Fire
  7334. Miasma Δ
  7335. Heal
  7336. Renewal
  7337. Catnap
  7338. Goody Basket
  7339. Songstress
  7340. Hunter's Boon
  7341. Poison Strike
  7342. Live to Serve
  7343. Lifetaker
  7344. Survival Instinct
  7345. Lethality
  7346. Poison
  7347. Pavise
  7348. Aegis
  7349. Miracle
  7350. Terrain Resistance
  7351. Special Dance
  7352. Paragon
  7353. Professor's Guidance
  7354. Discipline
  7355. Aptitude
  7356. Vantage
  7357. Missing Number
  7358. Desperation
  7359. Quick Riposte
  7360. Wrath
  7361. Dance
  7362. Steal
  7363. Locktouch
  7364. Stealth
  7365. Canto
  7366. Pass
  7367. Swordbreaker
  7368. Lancebreaker
  7369. Bowrange +1
  7370. Bowrange +2
  7371. Black Magic Range +1
  7372. Dark Magic Range +1
  7373. White Magic Range +1
  7374. Unarmed Combat
  7375. Black Magic Uses x2
  7376. Dark Magic Uses x2
  7377. White Magic Uses x2
  7378. White Magic Heal +5
  7379. White Magic Heal +10
  7380. Weight -3
  7381. Weight -5
  7382. Axebreaker
  7383. Unsealable Magic
  7384. Immune Status
  7385. General
  7386. Commander
  7387. Infinite Magic
  7388. Magic Bind
  7389. Infantry Effect Null
  7390. Armored Effect Null
  7391. Cavalry Effect Null
  7392. Flying Effect Null
  7393. Dragon Effect Null
  7394. Monster Effect Null
  7395. Effect Null
  7396. Air of Intimidation
  7397. Vital Defense
  7398. Giant Wings
  7399. Anti-Magic Armor
  7400. Divine Dragon Horn
  7401. Path of the Conqueror
  7402. Noncombatant
  7403. Battalion Desperation
  7404. Cursed Power
  7405. Anchor
  7406. Counterattack
  7407. Twin Crests
  7408. Ancient Dragon Wrath
  7409. Surging Light
  7410. Ancient Dragonskin
  7411. Keen Intuition
  7412. Staunch Shield
  7413. Lone Wolf
  7414. Fighting Spirit
  7415. Confidence
  7416. Persecution Complex
  7417. Animal Friend
  7418. Perseverance
  7419. Crest Scholar
  7420. Compassion
  7421. Lockpick
  7422. Battalion Vantage
  7423. Battalion Wrath
  7424. Battalion Renewal
  7425. Black Magic Uses Up+
  7426. Dark Magic Uses x4
  7427. White Magic Uses Up+
  7428. Mighty King of Legend
  7429. 10 Elites
  7430. Alert Stance
  7431. Alert Stance+
  7432. Close Counter
  7433. Professor's Guidance+
  7434. Imperial Lineage+
  7435. Royal Lineage+
  7436. Leicester Lineage+
  7437. Murderous Intent
  7438. Sacred Power
  7439. Agarthan Technology
  7440. Blade Breaker
  7441. TBD
  7442. TBD
  7443. TBD
  7444. TBD
  7445. TBD
  7446. TBD
  7447. TBD
  7448. TBD
  7449. TBD
  7450. TBD
  7451. TBD
  7452. TBD
  7453. TBD
  7454. TBD
  7455. TBD
  7456. TBD
  7457. TBD
  7458. TBD
  7459. TBD
  7460. TBD
  7461. TBD
  7462. TBD
  7463. TBD
  7464. TBD
  7465. TBD
  7466. TBD
  7467. TBD
  7468. TBD
  7469. TBD
  7470. TBD
  7471. TBD
  7472. TBD
  7473. TBD
  7474. TBD
  7475. TBD
  7476. TBD
  7477. TBD
  7478. TBD
  7479. TBD
  7480. TBD
  7481. TBD
  7482. TBD
  7483. TBD
  7484. TBD
  7485. TBD
  7486. TBD
  7487. TBD
  7488. TBD
  7489. TBD
  7490. TBD
  7491. TBD
  7492. TBD
  7493. TBD
  7494. TBD
  7495. TBD
  7496. TBD
  7497. TBD
  7498. TBD
  7499. TBD
  7500. TBD
  7501. TBD
  7502. TBD
  7503. Grants Hit +5, Avo +7, and Crit Avo +5\nwhen using a sword.
  7504. Grants Hit +6, Avo +10, and Crit Avo +6\nwhen using a sword.
  7505. Grants Hit +7, Avo +13, and Crit Avo +7\nwhen using a sword.
  7506. Grants Hit +8, Avo +16, and Crit Avo +8\nwhen using a sword.
  7507. Grants Hit +10, Avo +20, and Crit Avo +10\nwhen using a sword.
  7508. Grants Hit +6, Avo +6, and Crit Avo +5\nwhen using a lance.
  7509. Grants Hit +8, Avo +8, and Crit Avo +6\nwhen using a lance.
  7510. Grants Hit +10, Avo +10, and Crit Avo +7\nwhen using a lance.
  7511. Grants Hit +12, Avo +12, and Crit Avo +8\nwhen using a lance.
  7512. Grants Hit +15, Avo +15, and Crit Avo +10\nwhen using a lance.
  7513. Grants Hit +7, Avo +5, and Crit Avo +5\nwhen using an axe.
  7514. Grants Hit +10, Avo +6, and Crit Avo +6\nwhen using an axe.
  7515. Grants Hit +13, Avo +7, and Crit Avo +7\nwhen using an axe.
  7516. Grants Hit +16, Avo +8, and Crit Avo +8\nwhen using an axe.
  7517. Grants Hit +20, Avo +10, and Crit Avo +10\nwhen using an axe.
  7518. Grants Hit +6, Avo +6, and Crit Avo +5\nwhen using a bow.
  7519. Grants Hit +8, Avo +8, and Crit Avo +6\nwhen using a bow.
  7520. Grants Hit +10, Avo +10, and Crit Avo +7\nwhen using a bow.
  7521. Grants Hit +12, Avo +12, and Crit Avo +8\nwhen using a bow.
  7522. Grants Hit +15, Avo +15, and Crit Avo +10\nwhen using a bow.
  7523. Grants Hit +5, Avo +7, and Crit Avo +5\nwhen brawling.
  7524. Grants Hit +6, Avo +10, and Crit Avo +6\nwhen brawling.
  7525. Grants Hit +7, Avo +13, and Crit Avo +7\nwhen brawling.
  7526. Grants Hit +8, Avo +16, and Crit Avo +8\nwhen brawling.
  7527. Grants Hit +10, Avo +20, and Crit Avo +10\nwhen brawling.
  7528. Grants Hit +7, Avo +5, and Crit Avo +5\nwhen using black or dark magic.
  7529. Grants Hit +10, Avo +6, and Crit Avo +6\nwhen using black or dark magic.
  7530. Grants Hit +13, Avo +7, and Crit Avo +7\nwhen using black or dark magic.
  7531. Grants Hit +16, Avo +8, and Crit Avo +8\nwhen using black or dark magic.
  7532. Grants Hit +20, Avo +10, and Crit Avo +10\nwhen using black or dark magic.
  7533. Grants Hit +5, Avo +7, and Crit Avo +5\nwhen using white magic.
  7534. Grants Hit +6, Avo +10, and Crit Avo +6\nwhen using white magic.
  7535. Grants Hit +7, Avo +13, and Crit Avo +7\nwhen using white magic.
  7536. Grants Hit +8, Avo +16, and Crit Avo +8\nwhen using white magic.
  7537. Grants Hit +10, Avo +20, and Crit Avo +10\nwhen using white magic.
  7538. Grants Mt +2 with gambits.
  7539. Grants Mt +4 with gambits.
  7540. Grants Mt +6 with gambits.
  7541. Grants Mt +8 with gambits.
  7542. Grants Mt +10 with gambits.
  7543. Grants Atk +5 when using a sword.
  7544. Grants Atk +5 when using a lance.
  7545. Grants Atk +5 when using an axe.
  7546. Grants Atk +5 when using a bow.
  7547. Grants Atk +5 when brawling.
  7548. Grants Atk +5 when using black magic.
  7549. Grants Atk +5 when using white magic.
  7550. Grants Atk +5 when using dark magic.
  7551. Grants Crit +10 when using a sword.
  7552. Grants Crit +10 when using a lance.
  7553. Grants Crit +10 when using an axe.
  7554. Grants Crit +10 when using a bow.
  7555. Grants Crit +10 when brawling.
  7556. Grants Crit +10 when using black magic.
  7557. When using white magic, Grants Crit +10 .
  7558. When using dark magic, Grants Crit +10 .
  7559. Grants Avo +20 when using a sword.
  7560. When using a lance, Grants Avo +20 .
  7561. Grants Avo +20 when using an axe.
  7562. Grants Avo +20 when using a bow.
  7563. Grants Avo +20 when brawling.
  7564. Grants Avo +20 when using black magic.
  7565. Grants Avo +20 when using white magic.
  7566. When using dark magic, Grants Avo +20 .
  7567. Increases maximum HP by 5.
  7568. Increases Str by 2.
  7569. Increases Mag by 2.
  7570. Increases Dex by 4.
  7571. Increases Spd by 2.
  7572. Grants Lck/Cha +4.
  7573. Increases Def by 2.
  7574. Increases Res by 2.
  7575. Increases Mv by 1.
  7576. Increases Hit by 20.
  7577. Increases Avo by 10.
  7578. Increases Crit by 20.
  7579. Grants Str +8 when HP is ≤ 25%.
  7580. Grants Mag +8 when HP is ≤ 25%.
  7581. Grants Spd +8 when HP is ≤ 25%.
  7582. Grants Def +8 when HP is ≤ 25%.
  7583. Grants Res +8 when HP is ≤ 25%.
  7584. Grants Avo +30 when HP is ≤ 25%.
  7585. Grants Crit +50 when HP is ≤ 25%.
  7586. Multiplies experience earned by 1.2.
  7587. Multiplies experience earned by 1.2.
  7588. Multiplies experience earned by 1.2.
  7589. Doubles skill experience earned in battle.
  7590. If unit initiates combat, grants Str +6\nduring combat.
  7591. If unit initiates combat, grants Mag +6\nduring combat
  7592. If unit initiates combat, grants AS +6\nduring combat
  7593. If unit initiates combat, grants Def +6\nduring combat
  7594. If unit initiates combat, grants Res +6\nduring combat
  7595. Grants Mt +5 with gambits.
  7596. Grants Mt +3 and Hit +5 with gambits.
  7597. Grants Hit +20.
  7598. Unit deals 2 extra damage while in formation\nwith a battalion.
  7599. Unit takes 2 less damage while in formation\nwith a battalion.
  7600. Adjacent allies deal 3 extra damage\nduring combat.
  7601. Adjacent male allies deal 3 extra damage\nduring combat.
  7602. Adjacent female allies deal 3 extra damage\nduring combat.
  7603. Adjacent allies take 3 less damage\nduring combat.
  7604. Adjacent allies gain Crit Avo +10\nduring combat.
  7605. If a female ally is adjacent, unit deals 2 extra\ndamage and takes 2 less damage during\ncombat.
  7606. If a male ally is adjacent, unit deals 2 extra\ndamage and takes 2 less damage during\ncombat.
  7607. Adjacent foes suffer Avo -10 during combat.
  7608. Use Rally to grant Str +4 to an ally.
  7609. Use Rally to grant Mag +4 to an ally.
  7610. Use Rally to grant Spd +4 to an ally.
  7611. Use Rally to grant Def +4 to an ally.
  7612. Use Rally to grant Res +4 to an ally.
  7613. Use Rally to grant Mv +1 to an ally.
  7614. Use Rally to grant Dex +8 to an ally.
  7615. Use Rally to grant Lck +8 to an ally.
  7616. Use Rally to grant Cha +8 to an ally.
  7617. If unit damages foe during combat, foe\nsuffers Str -6 for 1 turn after combat.
  7618. If unit damages foe during combat, foe\nsuffers Mag -6 for 1 turn after combat.
  7619. If unit damages foe during combat, foe\nsuffers Spd -6 for 1 turn after combat.
  7620. If unit damages foe during combat, foe\nsuffers Def -6 for 1 turn after combat.
  7621. If unit damages foe during combat, foe\nsuffers Res -6 for 1 turn after combat.
  7622. If unit damages foe during combat, foe\nsuffers Mv -1 for 1 turn after combat.
  7623. Adjacent foes suffer Avo -20 during combat.
  7624. Grants Hit/Avo +30 when using a lance\nagainst sword users.
  7625. Grants Hit/Avo +30 when using an axe\nagainst lance users.
  7626. Grants Hit/Avo +30 when using a sword\nagainst axe users.
  7627. Grants Hit/Avo +20 when using magic\nagainst bow users.
  7628. Grants Hit/Avo +20 when using a bow\nagainst brawlers.
  7629. Grants Hit/Avo +20 when brawling\nagainst magic users.
  7630. Doubles experience earned for battalions.
  7631. Battalion endurance takes half damage.
  7632. Grants Mt +5 and Hit +20 with gambits.
  7633. Allows unit to cast Fire.\nIf Fire is already available, then unit\ncan cast it twice as often.
  7634. Allows unit to cast Miasma Δ.\nIf Miasma Δ is already available, then unit\ncan cast it twice as often.
  7635. Allows unit to cast Heal.\nIf Heal is already available, then unit\ncan cast it twice as often.
  7636. Unit recovers up to 20% of max HP\nat the start of each turn.
  7637. If unit takes no action except Wait,\nrecovers up to 10% of max HP.
  7638. Chance to recover up to 10% of\nmax HP at the start of each turn.\nTrigger % = Lck stat.
  7639. Adjacent allies recover up to 10% of \nmax HP at the start of each turn.
  7640. Grants Crit +20 when foe's\nHP is ≤ 50%.
  7641. If unit initiates combat and lands a hit,\ntargeted foe loses up to 20% of\nmax HP after combat.
  7642. When healing an ally with white magic,\nunit recovers the same amount of HP.
  7643. Unit recovers HP equal to 50% of damage\ndealt after defeating a foe.
  7644. If unit initiates combat and defeats foe,\ngrants Str/Mag/Dex/Spd +4 for one turn.
  7645. Chance to instantly kill a foe when dealing\ndamage. Trigger % = 0.25×Dex.
  7646. Chance to inflict poison on foe when dealing\ndamage. Trigger % = Dex stat.
  7647. Chance to reduce sword/lance/axe/brawling\ndamage by half. Trigger % = Dex stat.
  7648. Chance to reduce bow/magic\ndamage by half. Trigger % = Dex stat.
  7649. Chance to survive lethal damage with 1 HP,\nif HP is > 1. Trigger % = Lck stat.
  7650. Nullifies damage from terrain.
  7651. When using the Dance ability, grant \nDex/Spd/Lck +4 to target ally.
  7652. Doubles experience earned.
  7653. Multiplies this unit's and adjacent allies' \nexperience earned by 1.2.
  7654. Doubles skill experience earned in battle.
  7655. Makes each stat 20% more likely to increase\non level up.
  7656. When foe initiates combat, unit still attacks\nfirst if HP is ≤ 50%.
  7657. Missing Number
  7658. If unit initiates combat with HP ≤ 50%,\nunit's follow-up attack (if possible)\noccurs before foe's counterattack.
  7659. If foe initiates combat while unit's\nHP is ≥ 50%, unit makes guaranteed\nfollow-up attack.
  7660. If foe initiates combat while unit's\nHP is ≤ 50%, grants Crit +50.
  7661. Use Dance to allow an ally to move again.
  7662. Allows unit to steal a non-weapon item\nfrom a foe with a lower Spd stat.
  7663. Allows unit to open doors and chests\nwithout keys.
  7664. Makes it more difficult for foes to target unit.
  7665. Allows unit to move again after\ncompleting certain actions, if\nthere is movement remaining.
  7666. Allows unit to pass through spaces\noccupied by foes.
  7667. Grants Hit/Avo +20 when using a lance\nagainst sword users.
  7668. Grants Hit/Avo +20 when using an axe\nagainst lance users.
  7669. Increases bow range by 1.
  7670. Increases bow range by 2.
  7671. Increases black magic range by 1.
  7672. Increases dark magic range by 1.
  7673. Increases white magic range by 1 for attacks\nthat damage foes.
  7674. Allows unit to fight without a weapon.
  7675. Doubles the number of uses for black magic.
  7676. Doubles the number of uses for dark magic.
  7677. Doubles the number of uses for white magic.
  7678. Heal 5 extra HP when using white magic.
  7679. Heal 10 extra HP when using white magic.
  7680. Reduces total equipment weight by 3.
  7681. Reduces total equipment weight by 5.
  7682. Grants Hit/Avo +20 when using a sword\nagainst axe users.
  7683. Prevents unit from being silenced.
  7684. Nullifies status effects and debuffs.
  7685. Nullifies instant death effects and halves\ndamage from enemy gambits.
  7686. Nullifies instant death effects, status effects,\nand movement effects, and greatly reduces\ndamage from enemy gambits.
  7687. Removes the limitation on the number of times\nmagic can be used.
  7688. If unit lands a hit, targeted foe is unable to\nuse magic for 1 turn.
  7689. Cancels effectiveness against infantry units.
  7690. Nullifies any extra effectiveness\nagainst armored units.
  7691. Nullifies any extra effectiveness\nagainst cavalry units.
  7692. Nullifies any extra effectiveness\nagainst fliers.
  7693. Cancels effectiveness against dragons.
  7694. Nullifies any extra effectiveness\nagainst monsters.
  7695. Cancels all types of effectiveness.
  7696. On Hold
  7697. Makes critical hits against this unit impossible.
  7698. Grants Avo +30 against sword, lance,\nor axe users.
  7699. Nullifies damage from magic attacks.
  7700. Unit recovers 100% of HP at the start of each\nturn if a White Beast is within 10 spaces.
  7701. On Hold
  7702. Unit cannot be targeted by foes.
  7703. If unit initiates combat when battalion\nendurance is ≤ 1/3, unit's follow-up attack (if\npossible) occurs before foe's counterattack.
  7704. Unit recovers HP on swamp terrain.
  7705. Prevents unit from being moved.
  7706. Allows unit to counterattack\nregardless of distance to attacker.
  7707. Allows unit to take two actions\nin one turn.
  7708. Calculates damage using the lower of foe's\nPrt or Rsl.
  7709. Performs Staggering Blow immediately.
  7710. Halves all damage taken, negates some abilities\nand combat arts, and prevents unit from\nbeing moved.
  7711. Grants Avo +30 during combat with a\nfoe 2 or more spaces away.
  7712. If unit takes no action except Wait,\ngrants Def +4 for 1 turn.
  7713. Unit deals 5 extra damage when no battalion\nis assigned or when battalion endurance is 0.
  7714. Unit takes 5 less damage when no battalion\nis assigned or when battalion endurance is 0.
  7715. Grants Hit/Avo +15 when unit\nis at full HP.
  7716. Grants Atk +5 when unit is not at full HP.
  7717. Unit recovers up to 20% of max HP at the\nstart of each turn when adjacent to a\ncavalry or flying ally.
  7718. Use Rally to grant Str +4 to an ally.
  7719. Use Rally to grant Mag +4 to an ally.
  7720. Use Rally to grant Lck +8 to an ally.
  7721. Allows unit to open doors and chests\nwithout keys.
  7722. When foe initiates combat, unit still attacks\nfirst if battalion endurance is ≤ 1/3.
  7723. If foe initiates combat while unit's battalion\nendurance is ≤ 1/3, grants Crit +50.
  7724. Unit recovers up to 30% of max HP\nat the start of each turn while battalion\nendurance is ≤ 1/3.
  7725. Quadruples the number of uses for black magic.
  7726. Quadruples the number of uses for dark magic.
  7727. Quadruples the number of uses for white magic.
  7728. Negates 1 attack per turn and strengthens\nstats while the 10 Elites are present.
  7729. Grants power to the Mighty King of Legend.
  7730. If unit takes no action except Wait,\ngrants Avo +15 for 1 turn.
  7731. If unit takes no action except Wait,\ngrants Avo +30 for 1 turn.
  7732. Allows unit to counterattack adjacent foes.
  7733. Unit deals 2 extra damage during combat.\nMultiplies this unit's and adjacent allies'\nexperience earned by 1.2.
  7734. If unit takes no action except Wait, \ngrants Res +4 for 1 turn.\nMultiplies experience earned by 1.2.
  7735. Grants Avo +20 while unit is at full HP.\nMultiplies experience earned by 1.2.
  7736. Allows unit to pass through spaces\noccupied by foes.\nMultiplies experience earned by 1.2.
  7737. If unit initiates combat, grants Hit +20\nduring combat.
  7738. Adjacent allies deal 3 extra damage and take\n3 less damage during combat.
  7739. Adjacent foes deal 3 less damage\nduring combat.
  7740. If unit damages foe, foe suffers Str/Def -6\nfor 1 turn after combat.
  7741. TBD
  7742. TBD
  7743. TBD
  7744. TBD
  7745. TBD
  7746. TBD
  7747. TBD
  7748. TBD
  7749. TBD
  7750. TBD
  7751. TBD
  7752. TBD
  7753. TBD
  7754. TBD
  7755. TBD
  7756. TBD
  7757. TBD
  7758. TBD
  7759. TBD
  7760. TBD
  7761. TBD
  7762. TBD
  7763. TBD
  7764. TBD
  7765. TBD
  7766. TBD
  7767. TBD
  7768. TBD
  7769. TBD
  7770. TBD
  7771. TBD
  7772. TBD
  7773. TBD
  7774. TBD
  7775. TBD
  7776. TBD
  7777. TBD
  7778. TBD
  7779. TBD
  7780. TBD
  7781. TBD
  7782. TBD
  7783. TBD
  7784. TBD
  7785. TBD
  7786. TBD
  7787. TBD
  7788. TBD
  7789. TBD
  7790. TBD
  7791. TBD
  7792. TBD
  7793. TBD
  7794. TBD
  7795. TBD
  7796. TBD
  7797. TBD
  7798. TBD
  7799. TBD
  7800. TBD
  7801. TBD
  7802. TBD
  7803. Fire
  7804. Bolganone
  7805. Ragnarok
  7806. Thunder
  7807. Thoron
  7808. Bolting
  7809. Wind
  7810. Cutting Gale
  7811. Excalibur
  7812. Blizzard
  7813. Fimbulvetr
  7814. Sagittae
  7815. Meteor
  7816. Agnea's Arrow
  7817. Miasma Δ
  7818. Mire Β
  7819. Swarm Ζ
  7820. Banshee Θ
  7821. Death Γ
  7822. Luna Λ
  7823. Dark Spikes Τ
  7824. Hades Ω
  7825. Bohr Χ
  7826. Quake Σ
  7827. Heal
  7828. Recover
  7829. Physic
  7830. Fortify
  7831. Nosferatu
  7832. Seraphim
  7833. Aura
  7834. Abraxas
  7835. Torch
  7836. Restore
  7837. Ward
  7838. Silence
  7839. Rescue
  7840. Warp
  7841. TBD
  7842. TBD
  7843. TBD
  7844. TBD
  7845. TBD
  7846. TBD
  7847. TBD
  7848. TBD
  7849. TBD
  7850. TBD
  7851. TBD
  7852. TBD
  7853. TBD
  7854. TBD
  7855. TBD
  7856. TBD
  7857. TBD
  7858. TBD
  7859. TBD
  7860. TBD
  7861. TBD
  7862. TBD
  7863. TBD
  7864. TBD
  7865. TBD
  7866. TBD
  7867. TBD
  7868. TBD
  7869. TBD
  7870. TBD
  7871. TBD
  7872. TBD
  7873. TBD
  7874. TBD
  7875. TBD
  7876. TBD
  7877. TBD
  7878. TBD
  7879. TBD
  7880. TBD
  7881. TBD
  7882. TBD
  7883. TBD
  7884. TBD
  7885. TBD
  7886. TBD
  7887. TBD
  7888. TBD
  7889. TBD
  7890. TBD
  7891. TBD
  7892. TBD
  7893. TBD
  7894. TBD
  7895. TBD
  7896. TBD
  7897. TBD
  7898. TBD
  7899. TBD
  7900. TBD
  7901. TBD
  7902. TBD
  7903. TBD
  7904. TBD
  7905. TBD
  7906. TBD
  7907. TBD
  7908. TBD
  7909. TBD
  7910. TBD
  7911. TBD
  7912. TBD
  7913. TBD
  7914. TBD
  7915. TBD
  7916. TBD
  7917. TBD
  7918. TBD
  7919. TBD
  7920. TBD
  7921. TBD
  7922. TBD
  7923. TBD
  7924. TBD
  7925. TBD
  7926. TBD
  7927. TBD
  7928. TBD
  7929. TBD
  7930. TBD
  7931. TBD
  7932. TBD
  7933. TBD
  7934. TBD
  7935. TBD
  7936. TBD
  7937. TBD
  7938. TBD
  7939. TBD
  7940. TBD
  7941. TBD
  7942. TBD
  7943. TBD
  7944. TBD
  7945. TBD
  7946. TBD
  7947. TBD
  7948. TBD
  7949. TBD
  7950. TBD
  7951. TBD
  7952. TBD
  7953. TBD
  7954. TBD
  7955. TBD
  7956. TBD
  7957. TBD
  7958. TBD
  7959. TBD
  7960. TBD
  7961. TBD
  7962. TBD
  7963. TBD
  7964. TBD
  7965. TBD
  7966. TBD
  7967. TBD
  7968. TBD
  7969. TBD
  7970. TBD
  7971. TBD
  7972. TBD
  7973. TBD
  7974. TBD
  7975. TBD
  7976. TBD
  7977. TBD
  7978. TBD
  7979. TBD
  7980. TBD
  7981. TBD
  7982. TBD
  7983. TBD
  7984. TBD
  7985. TBD
  7986. TBD
  7987. TBD
  7988. TBD
  7989. TBD
  7990. TBD
  7991. TBD
  7992. TBD
  7993. TBD
  7994. TBD
  7995. TBD
  7996. TBD
  7997. TBD
  7998. TBD
  7999. TBD
  8000. TBD
  8001. TBD
  8002. TBD
  8003. TBD
  8004. TBD
  8005. TBD
  8006. TBD
  8007. TBD
  8008. TBD
  8009. TBD
  8010. TBD
  8011. TBD
  8012. TBD
  8013. TBD
  8014. TBD
  8015. TBD
  8016. TBD
  8017. TBD
  8018. TBD
  8019. TBD
  8020. TBD
  8021. TBD
  8022. TBD
  8023. TBD
  8024. TBD
  8025. TBD
  8026. TBD
  8027. TBD
  8028. TBD
  8029. TBD
  8030. TBD
  8031. TBD
  8032. TBD
  8033. TBD
  8034. TBD
  8035. TBD
  8036. TBD
  8037. TBD
  8038. TBD
  8039. TBD
  8040. TBD
  8041. TBD
  8042. TBD
  8043. TBD
  8044. TBD
  8045. TBD
  8046. TBD
  8047. TBD
  8048. TBD
  8049. TBD
  8050. TBD
  8051. TBD
  8052. TBD
  8053. TBD
  8054. TBD
  8055. TBD
  8056. TBD
  8057. TBD
  8058. TBD
  8059. TBD
  8060. TBD
  8061. TBD
  8062. TBD
  8063. TBD
  8064. TBD
  8065. TBD
  8066. TBD
  8067. TBD
  8068. TBD
  8069. TBD
  8070. TBD
  8071. TBD
  8072. TBD
  8073. TBD
  8074. TBD
  8075. TBD
  8076. TBD
  8077. TBD
  8078. TBD
  8079. TBD
  8080. TBD
  8081. TBD
  8082. TBD
  8083. TBD
  8084. TBD
  8085. TBD
  8086. TBD
  8087. TBD
  8088. TBD
  8089. TBD
  8090. TBD
  8091. TBD
  8092. TBD
  8093. TBD
  8094. TBD
  8095. TBD
  8096. TBD
  8097. TBD
  8098. TBD
  8099. TBD
  8100. TBD
  8101. TBD
  8102. TBD
  8103. Basic fire magic.
  8104. Advanced fire magic.
  8105. The highest tier of fire magic.
  8106. Basic lightning magic.
  8107. Advanced lightning magic.
  8108. The highest tier of lightning magic.
  8109. Basic wind magic.
  8110. Advanced wind magic.
  8111. The highest tier of wind magic.
  8112. Basic ice magic.
  8113. Advanced ice magic.
  8114. Magic arrows with a high Hit.
  8115. Magic that also hits targets adjacent to the point\nof impact. Cannot make follow-up attacks.
  8116. The most powerful form of black magic.\nA sweltering flame that reduces all to ash.
  8117. Basic dark magic.
  8118. Basic dark magic.\nFoes hit suffer Def -5 for 1 turn.
  8119. Basic dark magic.\nFoes hit suffer Spd -5 for 1 turn.
  8120. Intermediate dark magic.\nFoes hit suffer reduced Mv for 1 turn.
  8121. Intermediate dark magic.\nHas a high Crit rate.
  8122. Intermediate dark magic. Ignores enemy Res.\nCannot make follow-up attacks.
  8123. Advanced dark magic.\nEffective against cavalry.
  8124. Advanced dark magic.\nCalls on the morbid might of the underworld.
  8125. The highest tier of dark magic.\nFoes hit are left with 1 HP.
  8126. The highest tier of dark magic.\nAttacks the entire battlefield, except fliers.
  8127. Basic light magic.\nHeals an adjacent ally.
  8128. Intermediate light magic.\nGreatly heals an adjacent ally.
  8129. Intermediate light magic.\nHeals an ally within a range based on Mag.
  8130. Advanced light magic.\nHeals all allies within a range based on Mag.
  8131. Basic light attack magic.\nRecovers HP equal to 50% of the damage dealt.
  8132. Intermediate light attack magic.\nEffective against monsters.
  8133. Advanced light attack magic.\nAssails foes with rings of light.
  8134. Advanced light attack magic.\nCalls light from the heavens down on foes.
  8135. On battlefields with limited vision, expand the\nrange of sight based on Mag.
  8136. Cures status effects on all allies within a range\nbased on Mag.
  8137. Grants an ally Res +7.\nThe effect weakens each turn.
  8138. Foes hit are unable to use magic for 1 turn.
  8139. Moves an ally to a space near the user.
  8140. Moves an ally to a targeted space\nwithin a range based on Mag.
  8141. TBD
  8142. TBD
  8143. TBD
  8144. TBD
  8145. TBD
  8146. TBD
  8147. TBD
  8148. TBD
  8149. TBD
  8150. TBD
  8151. TBD
  8152. TBD
  8153. TBD
  8154. TBD
  8155. TBD
  8156. TBD
  8157. TBD
  8158. TBD
  8159. TBD
  8160. TBD
  8161. TBD
  8162. TBD
  8163. TBD
  8164. TBD
  8165. TBD
  8166. TBD
  8167. TBD
  8168. TBD
  8169. TBD
  8170. TBD
  8171. TBD
  8172. TBD
  8173. TBD
  8174. TBD
  8175. TBD
  8176. TBD
  8177. TBD
  8178. TBD
  8179. TBD
  8180. TBD
  8181. TBD
  8182. TBD
  8183. TBD
  8184. TBD
  8185. TBD
  8186. TBD
  8187. TBD
  8188. TBD
  8189. TBD
  8190. TBD
  8191. TBD
  8192. TBD
  8193. TBD
  8194. TBD
  8195. TBD
  8196. TBD
  8197. TBD
  8198. TBD
  8199. TBD
  8200. TBD
  8201. TBD
  8202. TBD
  8203. TBD
  8204. TBD
  8205. TBD
  8206. TBD
  8207. TBD
  8208. TBD
  8209. TBD
  8210. TBD
  8211. TBD
  8212. TBD
  8213. TBD
  8214. TBD
  8215. TBD
  8216. TBD
  8217. TBD
  8218. TBD
  8219. TBD
  8220. TBD
  8221. TBD
  8222. TBD
  8223. TBD
  8224. TBD
  8225. TBD
  8226. TBD
  8227. TBD
  8228. TBD
  8229. TBD
  8230. TBD
  8231. TBD
  8232. TBD
  8233. TBD
  8234. TBD
  8235. TBD
  8236. TBD
  8237. TBD
  8238. TBD
  8239. TBD
  8240. TBD
  8241. TBD
  8242. TBD
  8243. TBD
  8244. TBD
  8245. TBD
  8246. TBD
  8247. TBD
  8248. TBD
  8249. TBD
  8250. TBD
  8251. TBD
  8252. TBD
  8253. TBD
  8254. TBD
  8255. TBD
  8256. TBD
  8257. TBD
  8258. TBD
  8259. TBD
  8260. TBD
  8261. TBD
  8262. TBD
  8263. TBD
  8264. TBD
  8265. TBD
  8266. TBD
  8267. TBD
  8268. TBD
  8269. TBD
  8270. TBD
  8271. TBD
  8272. TBD
  8273. TBD
  8274. TBD
  8275. TBD
  8276. TBD
  8277. TBD
  8278. TBD
  8279. TBD
  8280. TBD
  8281. TBD
  8282. TBD
  8283. TBD
  8284. TBD
  8285. TBD
  8286. TBD
  8287. TBD
  8288. TBD
  8289. TBD
  8290. TBD
  8291. TBD
  8292. TBD
  8293. TBD
  8294. TBD
  8295. TBD
  8296. TBD
  8297. TBD
  8298. TBD
  8299. TBD
  8300. TBD
  8301. TBD
  8302. TBD
  8303. TBD
  8304. TBD
  8305. TBD
  8306. TBD
  8307. TBD
  8308. TBD
  8309. TBD
  8310. TBD
  8311. TBD
  8312. TBD
  8313. TBD
  8314. TBD
  8315. TBD
  8316. TBD
  8317. TBD
  8318. TBD
  8319. TBD
  8320. TBD
  8321. TBD
  8322. TBD
  8323. TBD
  8324. TBD
  8325. TBD
  8326. TBD
  8327. TBD
  8328. TBD
  8329. TBD
  8330. TBD
  8331. TBD
  8332. TBD
  8333. TBD
  8334. TBD
  8335. TBD
  8336. TBD
  8337. TBD
  8338. TBD
  8339. TBD
  8340. TBD
  8341. TBD
  8342. TBD
  8343. TBD
  8344. TBD
  8345. TBD
  8346. TBD
  8347. TBD
  8348. TBD
  8349. TBD
  8350. TBD
  8351. TBD
  8352. TBD
  8353. TBD
  8354. TBD
  8355. TBD
  8356. TBD
  8357. TBD
  8358. TBD
  8359. TBD
  8360. TBD
  8361. TBD
  8362. TBD
  8363. TBD
  8364. TBD
  8365. TBD
  8366. TBD
  8367. TBD
  8368. TBD
  8369. TBD
  8370. TBD
  8371. TBD
  8372. TBD
  8373. TBD
  8374. TBD
  8375. TBD
  8376. TBD
  8377. TBD
  8378. TBD
  8379. TBD
  8380. TBD
  8381. TBD
  8382. TBD
  8383. TBD
  8384. TBD
  8385. TBD
  8386. TBD
  8387. TBD
  8388. TBD
  8389. TBD
  8390. TBD
  8391. TBD
  8392. TBD
  8393. TBD
  8394. TBD
  8395. TBD
  8396. TBD
  8397. TBD
  8398. TBD
  8399. TBD
  8400. TBD
  8401. TBD
  8402. TBD
  8403. Thorns of Ruin
  8404. Heavy Strike
  8405. Poison Breath
  8406. Flame Breath
  8407. Brimstone Breath
  8408. Arm Press
  8409. Annihilation
  8410. Light-Lance Barrage
  8411. Titanomachy
  8412. Light Breath
  8413. Aurora Breath
  8414. Hoarfrost
  8415. Gale
  8416. Rapids
  8417. Sky Fissure
  8418. Sandstorm
  8419. Cyclone
  8420. Wilted Flower
  8421.  
  8422.  
  8423.  
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  8437.  
  8438.  
  8439.  
  8440.  
  8441.  
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  8444.  
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  8446.  
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  8448.  
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  8450.  
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  8453.  
  8454.  
  8455.  
  8456.  
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  8459.  
  8460.  
  8461.  
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  8467.  
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  8469.  
  8470.  
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  8475.  
  8476.  
  8477.  
  8478.  
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  8480.  
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  8490.  
  8491.  
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  8495.  
  8496.  
  8497.  
  8498.  
  8499.  
  8500.  
  8501.  
  8502.  
  8503.  
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  8507.  
  8508.  
  8509.  
  8510.  
  8511.  
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  8514.  
  8515.  
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  8526.  
  8527.  
  8528.  
  8529.  
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  8531.  
  8532.  
  8533.  
  8534.  
  8535.  
  8536.  
  8537.  
  8538.  
  8539.  
  8540.  
  8541.  
  8542.  
  8543.  
  8544.  
  8545.  
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  8547.  
  8548.  
  8549.  
  8550.  
  8551.  
  8552.  
  8553.  
  8554.  
  8555.  
  8556.  
  8557.  
  8558.  
  8559.  
  8560.  
  8561.  
  8562.  
  8563.  
  8564.  
  8565.  
  8566.  
  8567.  
  8568.  
  8569.  
  8570.  
  8571.  
  8572.  
  8573.  
  8574.  
  8575.  
  8576.  
  8577.  
  8578.  
  8579.  
  8580.  
  8581.  
  8582.  
  8583.  
  8584.  
  8585.  
  8586.  
  8587.  
  8588.  
  8589.  
  8590.  
  8591.  
  8592.  
  8593.  
  8594.  
  8595.  
  8596.  
  8597.  
  8598.  
  8599.  
  8600.  
  8601.  
  8602.  
  8603.  
  8604.  
  8605.  
  8606.  
  8607.  
  8608.  
  8609.  
  8610.  
  8611.  
  8612.  
  8613.  
  8614.  
  8615.  
  8616.  
  8617.  
  8618.  
  8619.  
  8620.  
  8621.  
  8622.  
  8623.  
  8624.  
  8625.  
  8626.  
  8627.  
  8628.  
  8629.  
  8630.  
  8631.  
  8632.  
  8633.  
  8634.  
  8635.  
  8636.  
  8637.  
  8638.  
  8639.  
  8640.  
  8641.  
  8642.  
  8643.  
  8644.  
  8645.  
  8646.  
  8647.  
  8648.  
  8649.  
  8650.  
  8651.  
  8652.  
  8653.  
  8654.  
  8655.  
  8656.  
  8657.  
  8658.  
  8659.  
  8660.  
  8661.  
  8662.  
  8663.  
  8664.  
  8665.  
  8666.  
  8667.  
  8668.  
  8669.  
  8670.  
  8671.  
  8672.  
  8673.  
  8674.  
  8675.  
  8676.  
  8677.  
  8678.  
  8679.  
  8680.  
  8681.  
  8682.  
  8683.  
  8684.  
  8685.  
  8686.  
  8687.  
  8688.  
  8689.  
  8690.  
  8691.  
  8692.  
  8693.  
  8694.  
  8695.  
  8696.  
  8697.  
  8698.  
  8699.  
  8700.  
  8701.  
  8702.  
  8703. Units hit suffer Spd -5 for 1 turn.
  8704. Units hit are rattled.
  8705. Units hit are poisoned.
  8706. Units hit suffer Def -5 for 1 turn.\nIgnites certain terrain into Flame.
  8707. Units hit suffer Def -5 for 1 turn.\nIgnites certain terrain into Flame.
  8708. Units hit suffer Spd -5 for 1 turn.
  8709. Magic attack. Units hit suffer Res -5 for 1 turn.
  8710. Magic attack. Units hit suffer Res -5 for 1 turn.
  8711. Units hit suffer Spd -5 for 1 turn.
  8712. Magic attack. Foes hit suffer Str -5 for 1 turn.\nDoes not affect allies.
  8713. Foes hit are rattled.\nDoes not affect allies.
  8714. Ignores enemy Prt. Heals ally HP.\nCentered on a point within range.
  8715. Magic attack. Units hit are rattled.
  8716. Magic attack. Units hit are rattled.
  8717. Units hit cannot move for 1 turn.
  8718. Units hit cannot move for 1 turn.
  8719. Units hit cannot move for 1 turn.
  8720. Units hit are rattled. Ignores enemy Prt.\nCentered on a point within range.
  8721.  
  8722.  
  8723.  
  8724.  
  8725.  
  8726.  
  8727.  
  8728.  
  8729.  
  8730.  
  8731.  
  8732.  
  8733.  
  8734.  
  8735.  
  8736.  
  8737.  
  8738.  
  8739.  
  8740.  
  8741.  
  8742.  
  8743.  
  8744.  
  8745.  
  8746.  
  8747.  
  8748.  
  8749.  
  8750.  
  8751.  
  8752.  
  8753.  
  8754.  
  8755.  
  8756.  
  8757.  
  8758.  
  8759.  
  8760.  
  8761.  
  8762.  
  8763.  
  8764.  
  8765.  
  8766.  
  8767.  
  8768.  
  8769.  
  8770.  
  8771.  
  8772.  
  8773.  
  8774.  
  8775.  
  8776.  
  8777.  
  8778.  
  8779.  
  8780.  
  8781.  
  8782.  
  8783.  
  8784.  
  8785.  
  8786.  
  8787.  
  8788.  
  8789.  
  8790.  
  8791.  
  8792.  
  8793.  
  8794.  
  8795.  
  8796.  
  8797.  
  8798.  
  8799.  
  8800.  
  8801.  
  8802.  
  8803.  
  8804.  
  8805.  
  8806.  
  8807.  
  8808.  
  8809.  
  8810.  
  8811.  
  8812.  
  8813.  
  8814.  
  8815.  
  8816.  
  8817.  
  8818.  
  8819.  
  8820.  
  8821.  
  8822.  
  8823.  
  8824.  
  8825.  
  8826.  
  8827.  
  8828.  
  8829.  
  8830.  
  8831.  
  8832.  
  8833.  
  8834.  
  8835.  
  8836.  
  8837.  
  8838.  
  8839.  
  8840.  
  8841.  
  8842.  
  8843.  
  8844.  
  8845.  
  8846.  
  8847.  
  8848.  
  8849.  
  8850.  
  8851.  
  8852.  
  8853.  
  8854.  
  8855.  
  8856.  
  8857.  
  8858.  
  8859.  
  8860.  
  8861.  
  8862.  
  8863.  
  8864.  
  8865.  
  8866.  
  8867.  
  8868.  
  8869.  
  8870.  
  8871.  
  8872.  
  8873.  
  8874.  
  8875.  
  8876.  
  8877.  
  8878.  
  8879.  
  8880.  
  8881.  
  8882.  
  8883.  
  8884.  
  8885.  
  8886.  
  8887.  
  8888.  
  8889.  
  8890.  
  8891.  
  8892.  
  8893.  
  8894.  
  8895.  
  8896.  
  8897.  
  8898.  
  8899.  
  8900.  
  8901.  
  8902.  
  8903.  
  8904.  
  8905.  
  8906.  
  8907.  
  8908.  
  8909.  
  8910.  
  8911.  
  8912.  
  8913.  
  8914.  
  8915.  
  8916.  
  8917.  
  8918.  
  8919.  
  8920.  
  8921.  
  8922.  
  8923.  
  8924.  
  8925.  
  8926.  
  8927.  
  8928.  
  8929.  
  8930.  
  8931.  
  8932.  
  8933.  
  8934.  
  8935.  
  8936.  
  8937.  
  8938.  
  8939.  
  8940.  
  8941.  
  8942.  
  8943.  
  8944.  
  8945.  
  8946.  
  8947.  
  8948.  
  8949.  
  8950.  
  8951.  
  8952.  
  8953.  
  8954.  
  8955.  
  8956.  
  8957.  
  8958.  
  8959.  
  8960.  
  8961.  
  8962.  
  8963.  
  8964.  
  8965.  
  8966.  
  8967.  
  8968.  
  8969.  
  8970.  
  8971.  
  8972.  
  8973.  
  8974.  
  8975.  
  8976.  
  8977.  
  8978.  
  8979.  
  8980.  
  8981.  
  8982.  
  8983.  
  8984.  
  8985.  
  8986.  
  8987.  
  8988.  
  8989.  
  8990.  
  8991.  
  8992.  
  8993.  
  8994.  
  8995.  
  8996.  
  8997.  
  8998.  
  8999.  
  9000.  
  9001.  
  9002.  
  9003. Barrier
  9004. Barrier
  9005. Barrier
  9006. Barrier
  9007. Barrier
  9008. Barrier
  9009. Barrier
  9010. Barrier
  9011. Barrier
  9012. Barrier
  9013. Barrier
  9014. Barrier
  9015. Dragon-Scale Wall
  9016. Dragon-Scale Wall
  9017. Dragon-Scale Wall
  9018. Dragon-Scale Wall
  9019. Dragon-Scale Wall
  9020. Enclosing Wall
  9021. Enclosing Wall
  9022. Enclosing Wall
  9023. Heavily Armored Wall
  9024. Undecided
  9025. Undecided
  9026. Undecided
  9027. Undecided
  9028. Undecided
  9029. Undecided
  9030. Undecided
  9031. Undecided
  9032. Undecided
  9033. C1BarrierR reduces damage by 50% while intact.\nRemove it to inflict an armor break.
  9034. C1BarrierR reduces damage by 50% while intact.\nRemove it to inflict an armor break.
  9035. C1BarrierR reduces damage by 50% while intact.\nRemove it to inflict an armor break.
  9036. C1BarrierR reduces damage by 50% while intact.\nRemove it to inflict an armor break.
  9037. C1BarrierR reduces damage by 50% while intact.\nRemove it to inflict an armor break.
  9038. C1BarrierR reduces damage by 50% while intact.\nRemove it to inflict an armor break.
  9039. C1BarrierR reduces damage by 50% while intact.\nRemove it to inflict an armor break.
  9040. C1BarrierR reduces damage by 50% while intact.\nRemove it to inflict an armor break.
  9041. C1BarrierR reduces damage by 50% while intact.\nRemove it to inflict an armor break.
  9042. C1BarrierR reduces damage by 50% while intact.\nRemove it to inflict an armor break.
  9043. C1BarrierR reduces damage by 50% while intact.\nRemove it to inflict an armor break.
  9044. C1BarrierR reduces damage by 50% while intact.\nRemove it to inflict an armor break.
  9045. C1BarrierR reduces damage by 70% while intact.\nRemove it to inflict an armor break.
  9046. C1BarrierR reduces damage by 70% while intact.\nRemove it to inflict an armor break.
  9047. C1BarrierR reduces damage by 70% while intact.\nRemove it to inflict an armor break.
  9048. C1BarrierR reduces damage by 70% while intact.\nRemove it to inflict an armor break.
  9049. C1BarrierR reduces damage by 70% while intact.\nRemove it to inflict an armor break.
  9050. C1BarrierR reduces damage by 50% while intact.\nRemove it to inflict an armor break.
  9051. C1BarrierR reduces damage by 50% while intact.\nRemove it to inflict an armor break.
  9052. C1BarrierR reduces damage by 50% while intact.\nRemove it to inflict an armor break.
  9053. C1BarrierR reduces damage by 50% while intact.\nNo risk of armor break. Refreshes each turn.
  9054. Undecided
  9055. Undecided
  9056. Undecided
  9057. Undecided
  9058. Undecided
  9059. Undecided
  9060. Undecided
  9061. Undecided
  9062. Undecided
  9063. Church of Seiros Soldiers
  9064. Seiros Mercenaries
  9065. Seiros Holy Monks
  9066. Seiros Sacred Monks
  9067. Seiros Magic Corps
  9068. Seiros Pegasus Co.
  9069. Knights of Seiros
  9070. Holy Knights of Seiros
  9071. Indech Sword Fighters
  9072. Macuil Evil Repelling Co.
  9073. Empire Infantry
  9074. Empire Warriors
  9075. Empire Magic Corps
  9076. Empire Archers
  9077. Empire Cavalry
  9078. Empire Knights
  9079. Empire Armored Co.
  9080. Empire Snipers
  9081. Empire Magic Users
  9082. Empire Pavise Co.
  9083. Empire Pegasus Co.
  9084. Empire Wyvern Co.
  9085. Empire Heavy Soldiers
  9086. Empire Holy Magic Users
  9087. Empire Raiders
  9088. Imperial Guard
  9089. Empire Elite Wyvern Co.
  9090. Black Eagle Heavy Axes
  9091. Black Eagle Cavalry
  9092. Black Eagle Pegasus Co.
  9093. Kingdom Infantry
  9094. Kingdom Lance Co.
  9095. Kingdom Magic Corps
  9096. Kingdom Archers
  9097. Kingdom Cavalry
  9098. Kingdom Knights
  9099. Kingdom Armored Co.
  9100. Kingdom Snipers
  9101. Kingdom Magic Users
  9102. Kingdom Brave Lance Co.
  9103. Kingdom Pegasus Co.
  9104. Kingdom Wyvern Co.
  9105. Kingdom Heavy Soldiers
  9106. Kingdom Holy Knights
  9107. Kingdom Heavy Knights
  9108. Royal Guard
  9109. Kingdom Priests
  9110. Blue Lion Knights
  9111. Blue Lion Magic Corps
  9112. Blue Lion Dancers
  9113. Alliance Infantry
  9114. Alliance Duelists
  9115. Alliance Magic Corps
  9116. Alliance Archers
  9117. Alliance Cavalry
  9118. Alliance Knights
  9119. Alliance Armored Co.
  9120. Alliance Snipers
  9121. Alliance Magic Users
  9122. Alliance Veteran Duelists
  9123. Alliance Pegasus Co.
  9124. Alliance Wyvern Co.
  9125. Alliance Pavise Co.
  9126. Alliance Physicians
  9127. Alliance Sages
  9128. Alliance Master Archers
  9129. Alliance Guard
  9130. Golden Deer Wyvern Co.
  9131. Golden Deer Archers
  9132. Golden Deer Cavalry
  9133. Supreme Armored Co.
  9134. King of Lions Corps
  9135. Immortal Corps
  9136. Vestra Sorcery Engineers
  9137. Aegir Astral Knights
  9138. Hevring Prayer Troops
  9139. Bergliez War Group
  9140. Varley Archers
  9141. Opera Co. Volunteers
  9142. Brigid Hunters
  9143. Duscur Heavy Soldiers
  9144. Fraldarius Soldiers
  9145. Gaspard Knights
  9146. Gautier Knights
  9147. Church Soldiers
  9148. School of Sorcery Soldiers
  9149. Galatea Pegasus Co.
  9150. Gloucester Knights
  9151. Leicester Mercenaries
  9152. Victor Private Military
  9153. Ordelia Sorcery Co.
  9154. Edmund Troops
  9155. Goneril Valkyries
  9156. Sauin Militia
  9157. Cichol Wyvern Co.
  9158. Cethleann Monks
  9159. Jeralt's Mercenaries
  9160. Character exclusive spare 4
  9161. Character exclusive spare 5
  9162. Character exclusive spare 6
  9163. Remire Militia
  9164. Empire Youths
  9165. Kingdom Youths
  9166. Alliance Youths
  9167. Spare
  9168. Duscur Infantry
  9169. Almyra Mercenaries
  9170. Brigid Mercenaries
  9171. Morfis Magic Corps
  9172. Seiros Brawlers
  9173. Empire Brawlers
  9174. Kingdom Brawlers
  9175. Alliance Brawlers
  9176. Seiros Armored Co.
  9177. Seiros Archers
  9178. Essar Research Group
  9179. Holst's Chosen
  9180. Other knights 9
  9181. Other knights 10
  9182. Other knights 11
  9183. Spare
  9184. Spare
  9185. Spare
  9186. Spare
  9187. Spare
  9188. Spare
  9189. Spare
  9190. Spare
  9191. Spare
  9192. Spare
  9193. Iron King's Thieves
  9194. Gaspard Militia
  9195. Gaspard Knights
  9196. West Church Corps
  9197. West Church Mercenaries
  9198. West Church Sages
  9199. West Church Pegasus Co.
  9200. West Church Knights
  9201. Mysterious Infantry
  9202. Mysterious Magic Corps
  9203. Mysterious Magic Users
  9204. Miklan Private Militia
  9205. Reaper Infantry
  9206. Reaper Knights
  9207. Rampaging Villagers
  9208. Solon Subordinates
  9209. Kronya Subordinates
  9210. Pallardó Bodyguards
  9211. Rowe Knights
  9212. House Rowe Archers
  9213. Rowe Armored Co.
  9214. Rowe Cavalry
  9215. Daphnel Duelists
  9216. Almyra Wyvern Co.
  9217. Almyra Cavalry
  9218. Dark Infantry
  9219. Dark Magic Corps
  9220. Einherjar
  9221. Enhanced Infantry
  9222. Enhanced Heavy Co.
  9223. Enhanced Cavalry
  9224. Enhanced Wyvern Co.
  9225. Ancient Infantry
  9226. Ancient Armored Co.
  9227. Ancient Cavalry
  9228. Ancient Wyvern Co.
  9229. Phantasmal Infantry
  9230. Phantasmal Cavalry
  9231. Phantasmal Wyvern Co.
  9232. Duscur Infantry
  9233. Duscur Cavalry
  9234. Dominic Cavalry
  9235. Merchant Military
  9236. Thieves
  9237. Rogues
  9238. Bandits
  9239. Pirates
  9240. Arundel Magic Corps
  9241. Mysterious Wyvern Co.
  9242. Dark Wyvern Co.
  9243. Ancient Sorcerers
  9244. Enhanced Sorcerers
  9245. Phantasmal Magic Corps
  9246. Phantasmal Archers
  9247. Gaspard Archers
  9248. Thief Marksmen
  9249. Cliff Bandit Marksmen
  9250. Pirate Marksmen
  9251. West Church Archers
  9252. Flame Emperor Co.
  9253. DLC
  9254. DLC
  9255. DLC
  9256. DLC
  9257. DLC
  9258. DLC
  9259. DLC
  9260. DLC
  9261. DLC
  9262. DLC
  9263. None
  9264. Standard Church of Seiros infantry.
  9265. Mercenaries hired by the Church of Seiros.
  9266. Monks who serve the Church of Seiros\nwith movement-enhancing magic.
  9267. Monks who serve the Church of Seiros\nwith healing magic.
  9268. Magic users who lend their expertise to the\nChurch of Seiros.
  9269. Pegasus knights devoted to the Church of Seiros.
  9270. Knights whose service to the Church of Seiros\nhas earned renown throughout Fódlan.
  9271. Elite, hand-picked knights devoted to\nthe Church of Seiros.
  9272. Elite knights devoted to the Church of Seiros\nwho take their name from Saint Indech.
  9273. Elite magic users who serve the Church of Seiros\nand take their name from Saint Macuil.
  9274. Front-line infantry that serves the Empire.
  9275. Seasoned warriors who fight for the Empire.
  9276. Magic users who lend their talents to the Empire.
  9277. Skilled archers who fight for the Empire.
  9278. Cavalry in service to the Empire.
  9279. Experienced knights in service to the Empire.
  9280. Armored infantry that fights for the Empire.
  9281. Master archers who serve the Empire.
  9282. Powerful magic users who lend their expertise\nto the Empire.
  9283. Armored infantry that brings pavise shields to\nbattle for the Empire.
  9284. Pegasus knights devoted to the Empire.
  9285. Wyvern riders who fight for the Empire.
  9286. Veteran armored infantry serving the Empire.
  9287. Skilled white magic users who bring their talents\nto the Empire.
  9288. Highly mobile infantry that serves the Empire.
  9289. Elite battalion that serves as the emperor's\npersonal guard.
  9290. Elite wyvern riders who fight for the Empire.
  9291. Veteran armored troops whose service to the\nEmpire has earned them the Black Eagle title.
  9292. Cavalry whose valor in service to the Empire has\nearned them the Black Eagle title.
  9293. Pegasus knights whose loyal service to the Empire\nhas earned them the Black Eagle title.
  9294. Standard front-line infantry for the Kingdom.
  9295. Lance infantry that fights for the Kingdom.
  9296. Magic users who lend their skills to the Kingdom.
  9297. Skilled archers who serve the Kingdom.
  9298. Cavalry that fights for the Kingdom.
  9299. Experienced knights in service to the Kingdom.
  9300. Armored infantry that fights for the Kingdom.
  9301. Master archers in service to the Kingdom.
  9302. Powerful magic users who lend their expertise\nto the Kingdom.
  9303. Veteran lance infantry that serves the Kingdom.
  9304. Pegasus knights devoted to the Kingdom.
  9305. Wyvern riders who fight for the Kingdom.
  9306. Experienced armored infantry in service to\nthe Kingdom.
  9307. Elite knights in service to the Kingdom.
  9308. Heavily armored Kingdom knights.
  9309. Personal bodyguards of the king of Faerghus.
  9310. Kingdom priests who are skilled in white magic.
  9311. Kingdom cavalry whose prowess has proven them\nworthy of the Blue Lion title.
  9312. Kingdom magic users who have proved\nthemselves worthy of the Blue Lion title.
  9313. Dancers whose service to the Kingdom has made\nthem worthy of the Blue Lion title.
  9314. Standard front-line infantry of the Alliance.
  9315. Talented duelists who fight for the Alliance.
  9316. Magic users who lend their skills to the Alliance.
  9317. Seasoned archers who serve the Alliance.
  9318. Cavalry that fights for the Alliance.
  9319. Experienced knights in service to the Alliance.
  9320. Armored infantry that fights for the Alliance.
  9321. Master archers in service to the Alliance.
  9322. Powerful magic users who lend their expertise\nto the Alliance.
  9323. Expert duelists who fight for the Alliance.
  9324. Pegasus knights devoted to the Alliance.
  9325. Wyvern riders who fight for the Alliance.
  9326. Armored infantry that brings pavise shields to\nbattle for the Alliance.
  9327. Alliance physicians skilled in the art of healing.
  9328. Alliance magic users worthy to be called sages.
  9329. Master archers who fight for the Alliance.
  9330. Elite soldiers personally hand-picked to serve the\nleader of the Alliance.
  9331. Alliance Wyvern riders with the battle experience\nto make them worthy of the Golden Deer title.
  9332. Master archers of the Alliance who have proven\nthemselves worthy of the Golden Deer title.
  9333. Alliance cavalry whose skill in battle has earned\nthem the Golden Deer title.
  9334. The strongest armored soldiers in the Empire,\nhand-picked by Edelgard.
  9335. The most skilled lance infantry in the Kingdom,\nhand-picked by Dimitri.
  9336. The most elite wyvern riders in the Alliance,\nhand-picked by Claude.
  9337. Powerful magic users who belong to the secretive\nHouse Vestra.
  9338. Knights who boast a history of skill and honorable\nservice to the noble House Aegir.
  9339. Priests who serve House Hevring, renowned for\ntheir skill with white magic.
  9340. Brawlers who serve House Bergliez, notorious for\ntheir relentless attacks.
  9341. Snipers who are the pride of House Varley for\ntheir ability to eliminate intruders with precision.
  9342. Volunteer soldiers comprised of cast, crew, and\nfans of the Mittelfrank Opera Company.
  9343. Hunters from Brigid, famous for their agility\nand grace on the field of battle.
  9344. Strong and heavily armored warriors who hail\nfrom Duscur.
  9345. Elite soldiers personally trained by Rodrigue,\nthe Shield of Faerghus.
  9346. Elite knights from Gaspard territory,\nwhere Lonato once ruled.
  9347. Knights from House Gautier, said to be the very\nfastest in the Kingdom.
  9348. Kingdom monks who belong to the church that\nsheltered and helped raise Mercedes.
  9349. Students and graduates of Fhirdiad's school of\nsorcery, which Annette once attended.
  9350. Pegasus knights from House Galatea.\nMasters of the Kingdom skies.
  9351. Knights from the noble House Gloucester,\nskilled in both sword and magic.
  9352. Mercenaries from the Leicester region with\na wealth of combat experience.
  9353. Elite mercenaries hired to be the private army of\nthe Victor Trading Company.
  9354. Magic users who have sworn unwavering loyalty\nto House Ordelia.
  9355. Archers trained by Margrave Edmund to repel\nforeign threats from the borders of Fódlan.
  9356. Powerful women whose fighting skills have long\nserved House Goneril.
  9357. Youths from Sauin Village who have banded\ntogether to combat poachers.
  9358. Wyvern riders named after Saint Cichol.\nPersonally trained by Seteth.
  9359. Monks blessed by Saint Cethleann, known for\ntheir boundless compassion.
  9360. Veteran mercenaries once commanded personally\nby Jeralt, the Blade Breaker.
  9361. Character exclusive spare 4
  9362. Character exclusive spare 5
  9363. Character exclusive spare 6
  9364. Villagers from Remire who have banded together\nto defend their homeland.
  9365. Youths from the Empire.
  9366. Youths from the Kingdom.
  9367. Youths from the Alliance.
  9368. -
  9369. Proud warriors of Duscur, fighting to reclaim\nwhat was lost.
  9370. Outcasts from a defeated Almyran clan,\nnow a band of Fódlan mercenaries.
  9371. Mercenaries who have come to Fódlan all the way\nfrom the Brigid archipelago.
  9372. Scholars who learned the magical arts in Morfis.
  9373. Brawlers dedicated to the Church of Seiros.
  9374. Brawlers who fight for the Empire.
  9375. Brawlers who fight for the Kingdom.
  9376. Brawlers who fight for the Alliance.
  9377. Heavily armored infantry that serves\nthe Church of Seiros.
  9378. Archers devoted to the Church of Seiros.
  9379. An enigmatic organization dedicated to\ninvestigating Fódlan's many mysteries.
  9380. Elite warriors trained personally by Holst,\nthe Leicester region's greatest general.
  9381. Other knights 9
  9382. Other knights 10
  9383. Other knights 11
  9384. -
  9385. -
  9386. -
  9387. -
  9388. -
  9389. -
  9390. -
  9391. -
  9392. -
  9393. -
  9394. Thieves led by Kostas.
  9395. Militia from Gaspard territory.
  9396. Elite cavalry led by Lonato.
  9397. Infantry that serves the Western Church in secret.
  9398. Mercenaries hired by the Western Church.
  9399. Powerful sages who serve the Western Church.
  9400. A battalion of pegasus knights loaned to the\nWestern Church by a noble.
  9401. Secretive order of knights dedicated to\nthe Western Church.
  9402. Infantry of unknown origins.
  9403. Magic users of unknown identity.
  9404. Powerful magic users shrouded in mystery.
  9405. Miklan's private militia of wanted criminals.
  9406. Infantry trained personally by the Death Knight.
  9407. Cavalry trained personally by the Death Knight.
  9408. Villagers who have somehow lost their minds to\nan unexplained frenzy.
  9409. Soldiers directly under Solon's command.
  9410. Soldiers directly under Kronya's command.
  9411. Private army requisitioned by Pallardó.
  9412. Renowned knights of House Rowe.
  9413. Skilled archers in service to House Rowe.
  9414. Armored soldiers who belong to House Rowe.
  9415. Cavalry that fights for House Rowe.
  9416. Renowned duelists of House Daphnel.\nElite defenders of Leicester.
  9417. Wyvern riders hailing from Almyra.
  9418. Cavalry that hails from Almyra.
  9419. Infantry of those who slither in the dark.
  9420. Magic users serving those who slither in the dark.
  9421. Long-dead heroes, revived with the power of\nancient technology.
  9422. Once-dead infantry, revived and enhanced with\nthe power of ancient technology.
  9423. Armored infantry, revived and enhanced with the\npower of ancient technology.
  9424. Once-dead cavalry, revived and enhanced with\nthe power of ancient technology.
  9425. Once-dead wyvern riders, revived and enhanced\nwith the power of ancient technology.
  9426. Long-dead infantry, revived with the power of\nancient technology.
  9427. Long-dead armored infantry, revived with the\npower of ancient technology.
  9428. Long-dead cavalry, revived with the power of\nancient technology.
  9429. Long-dead wyvern riders, revived with the power\nof ancient technology.
  9430. A battalion of phantasmal infantry.
  9431. A battalion of phantasmal cavalry.
  9432. A battalion of phantasmal wyvern riders.
  9433. Proud warriors of Duscur, fighting to reclaim\nwhat was lost.
  9434. Cavalry comprised of survivors from Duscur.
  9435. An order of knights belonging to House Dominic.
  9436. A private military group hired by merchants.
  9437. Lowly thieves.
  9438. Rogues who serve no one but themselves.
  9439. Lowly bandits.
  9440. Pirate underlings.
  9441. Magic users commanded by Lord Arundel.
  9442. Wyvern riders of unknown identity.
  9443. Wyvern riders who accompany those who slither\nin the dark.
  9444. Long-dead magic users, revived with the power of\nancient technology.
  9445. Once-dead magic users, revived and enhanced\nwith the power of ancient technology.
  9446. A battalion of phantasmal magic users.
  9447. A battalion of phantasmal archers.
  9448. Archers who hail from Gaspard territory.
  9449. Thieves skilled with bows.
  9450. Cliff bandits skilled with bows.
  9451. Pirates skilled with bows.
  9452. Archers devoted to the Western Church.
  9453. Mysterious armored infantry comprised of those\nwho have sworn fealty to the Flame Emperor.
  9454. -
  9455. -
  9456. -
  9457. -
  9458. -
  9459. -
  9460. -
  9461. -
  9462. -
  9463. -
  9464. -
  9465. Church of Seiros
  9466. Adrestian Empire
  9467. Holy Kingdom of Faerghus
  9468. Leicester Alliance
  9469. Those Who Slither in the Dark
  9470. Almyra
  9471. Western Church
  9472. Resistance Army
  9473. Flame Emperor Army
  9474. Thieves
  9475. Rebel Army
  9476. Rogues
  9477. Citizens
  9478. Children of the Goddess
  9479. Giant Beasts
  9480. Independents
  9481. Mercenaries
  9482. Liberation Army
  9483. Bandits
  9484. Pirates
  9485. Faerghus Dukedom
  9486. Old Faerghus Territories
  9487. Spare 8
  9488. Spare 9
  9489. Spare 10
  9490. Spare 11
  9491. Spare 12
  9492. Spare 13
  9493. Spare 14
  9494. Spare 15
  9495. Spare 16
  9496. Spare 17
  9497. Spare 18
  9498. Spare 19
  9499. Spare 20
  9500. Spare 21
  9501. Spare 22
  9502. Spare 23
  9503. Spare 24
  9504. Spare 25
  9505. Spare 26
  9506. Spare 27
  9507. Spare 28
  9508. Spare 29
  9509. Spare 30
  9510. Spare 31
  9511. An institution devoted to the goddess. It both\nguards and spreads the teachings of Saint Seiros.
  9512. A mighty region dominating the southern half of\nFódlan. Its history spans more than a millennium.
  9513. A land of kings and knights that sprawls across\nthe frigid northern reaches of Fódlan.
  9514. A region in east Fódlan with no crowned ruler,\nbut rather a roundtable of respected nobles.
  9515. A mysterious group working in the shadows\nto sway the faith and leadership of Fódlan.
  9516. A mighty land to the east of Fódlan's Throat.\nIt has attacked Fódlan on many occasions.
  9517. A faction of the Church of Seiros that is situated\nin western Fódlan.
  9518. A collection of former Officers Academy students\nand church members following S0.
  9519. An unidentified army led by the Flame Emperor.
  9520. Those who make their living by stealing,\nraiding, and plundering.
  9521. Those who fly the banner of revolt against a\ncertain region, the church, or powerful lords.
  9522. Those who have stained their hands with crimes\nagainst humanity.
  9523. Those who live in one of Fódlan's many regions.
  9524. Those who are in some way connected to the\ngoddess herself and were birthed by her grace.
  9525. Wild beasts and birds who have absorbed great\nmagic and thusly grown to incredible size.
  9526. Units who fight independently of other forces.
  9527. Armed forces contracted to fight on behalf of\nterritories or nobles in exchange for gold.
  9528. A force comprised of Nemesis, who was revived\nusing ancient technology, as well as his soldiers.
  9529. Those who make their living by stealing the\nproperty of travelers and merchants.
  9530. Seafaring thieves who target harbors and islands.\nSome are funded by certain territories or nobles.
  9531. Blaiddyd territory, renamed after the slaughter of\nthe royal family and capitulation to the Empire.
  9532. The regions of Faerghus, which bent a knee to\nthe Empire after the fall of the Kingdom.
  9533. Spare 8
  9534. Spare 9
  9535. Spare 10
  9536. Spare 11
  9537. Spare 12
  9538. Spare 13
  9539. Spare 14
  9540. Spare 15
  9541. Spare 16
  9542. Spare 17
  9543. Spare 18
  9544. Spare 19
  9545. Spare 20
  9546. Spare 21
  9547. Spare 22
  9548. Spare 23
  9549. Spare 24
  9550. Spare 25
  9551. Spare 26
  9552. Spare 27
  9553. Spare 28
  9554. Spare 29
  9555. Spare 30
  9556. Spare 31
  9557. Crest of Ernest
  9558. Crest of Macuil
  9559. Crest of Seiros
  9560. Crest of Dominic
  9561. Crest of Fraldarius
  9562. Crest of Noa
  9563. Crest of Cethleann
  9564. Crest of Daphnel
  9565. Crest of Blaiddyd
  9566. Crest of Gloucester
  9567. Crest of Goneril
  9568. Crest of Cichol
  9569. Crest of Aubin
  9570. Crest of Gautier
  9571. Crest of Indech
  9572. Crest of the Beast
  9573. Crest of Charon
  9574. Crest of Timotheos
  9575. Crest of Riegan
  9576. Crest of Chevalier
  9577. Crest of Lamine
  9578. Crest of Flames
  9579. Minor Crest of Ernest
  9580. Minor Crest of Macuil
  9581. Minor Crest of Seiros
  9582. Minor Crest of Dominic
  9583. Minor Crest of Fraldarius
  9584. Minor Crest of Noa
  9585. Minor Crest of Cethleann
  9586. Minor Crest of Daphnel
  9587. Minor Crest of Blaiddyd
  9588. Minor Crest of Gloucester
  9589. Minor Crest of Goneril
  9590. Minor Crest of Cichol
  9591. Minor Crest of the Oban
  9592. Minor Crest of Gautier
  9593. Minor Crest of Indech
  9594. Minor Crest of the Beast
  9595. Minor Crest of Charon
  9596. Minor Crest of Timotheos
  9597. Minor Crest of Riegan
  9598. Minor Crest of Chevalier
  9599. Minor Crest of Lamine
  9600. Minor Crest of Flames
  9601. Agarthan Crest
  9602. Crest of the Forge
  9603. Mystery Crest
  9604. Minor Mystery Crest
  9605. Spare 34
  9606. Spare 35
  9607. Spare 36
  9608. Spare 37
  9609. Spare 38
  9610. Spare 39
  9611. Spare 40
  9612. Spare 41
  9613. Spare 42
  9614. Spare 43
  9615. Spare 44
  9616. Spare 45
  9617. Spare 46
  9618. Spare 47
  9619. Spare 48
  9620. Spare 49
  9621. Spare 50
  9622. Spare 51
  9623. Spare 52
  9624. Spare 53
  9625. Spare 54
  9626. Spare 55
  9627. Spare 56
  9628. Spare 57
  9629. Spare 58
  9630. Spare 59
  9631. Spare 60
  9632. Spare 61
  9633. Spare 62
  9634. Spare 63
  9635. Spare 64
  9636. Spare 65
  9637. Spare 66
  9638. Spare 67
  9639. Spare 68
  9640. Spare 69
  9641. Spare 70
  9642. Spare 71
  9643. Spare 72
  9644. A Crest long lost to history. Occasionally stops\nenemy counterattacks when using a weapon.
  9645. Legend has it that Saint Macuil bore this Crest.\nA symbol of magic and mastery of the wind.\nOccasionally raises Mt during magic attacks.
  9646. Legend has it that Saint Seiros bore this Crest and\npassed it down through House Hresvelg.\nFrequently raises Mt when using combat arts.
  9647. House Dominic's Crest, inherited from Dominic\nof the 10 Elites. Occasionally conserves uses of\nattack magic.
  9648. House Fraldarius's Crest, inherited from\nFraldarius of the 10 Elites. Sometimes raises\nMt when using a weapon.
  9649. A Crest long lost to history. Occasionally does\nnot consume a use during magic attacks.
  9650. Legend has it that Saint Cethleann bore this\nCrest. A symbol of kindness and mastery of light.\nSometimes raises Mt when using recovery magic.
  9651. House Daphnel and House Galatea's Crest,\ninherited from Daphnel of the 10 Elites.\nSometimes raises Mt when using combat arts.
  9652. The Faerghus royal family's Crest, inherited from\nBlaiddyd of the 10 Elites. Occasionally doubles\nAtk and weapon uses for combat arts.
  9653. House Gloucester's Crest, inherited from\nGloucester of the 10 Elites. Occasionally\nraises Mt during magic attacks.
  9654. House Goneril's Crest, inherited from Goneril of\nthe 10 Elites. Sometimes allows combat arts to\nprevent enemy counterattacks.
  9655. Legend has it that Saint Cichol bore this Crest.\nA symbol of strength and the land. Sometimes\nlets combat arts prevent enemy counterattacks.
  9656. A Crest long lost to history. Occasionally\nprevents enemy counterattacks when\nusing a weapon.
  9657. House Gautier's Crest, inherited from Gautier of\nthe 10 Elites. Frequently raises Mt when using\ncombat arts.
  9658. Legend has it that Saint Indech bore this Crest.\nA symbol of wisdom and water. Occasionally\nallows weapon attacks to strike twice.
  9659. The Crest of a Hero whose identity was lost to\nhistory. Promises contempt for those who bear it.\nSometimes raises Mt when using a weapon.
  9660. House Charon's Crest, inherited from Charon of\nthe 10 Elites. Frequently raises Mt when using\ncombat arts.
  9661. A Crest long lost to history. Occasionally does\nnot consume a use for recovery magic.
  9662. A Crest inherited from Riegan of the 10 Elites.\nSometimes restores HP equal to 30% of damage\ndealt when using combat arts.
  9663. A Crest long lost to history. Sometimes restores\nHP equal to 30% of damage dealt when using\nCombat Arts.
  9664. A Crest inherited from Lamine of the 10 Elites.\nOccasionally conserves uses of recovery magic.
  9665. The Crest of the goddess who governs the world.\nOccasionally restores HP equal to 30% of damage\ndealt. Rarely raises Mt and stops counterattacks.
  9666. A minor Crest long lost to history. Occasionally\nprevents enemy counterattacks when using\na weapon.
  9667. They say Saint Macuil bore this minor Crest.\nA symbol of magic and mastery of the wind.\nOccasionally raises Mt during magic attacks.
  9668. They say Saint Seiros bore this minor Crest and\npassed it down through House Hresvelg.\nSometimes raises Mt when using combat arts.
  9669. House Dominic's minor Crest, inherited from\nDominic of the 10 Elites. Occasionally conserves\nuses of attack magic.
  9670. House Fraldarius's minor Crest, inherited from\nFraldarius of the 10 Elites. Occasionally raises\nMt when using a weapon.
  9671. A minor Crest long lost to history. Occasionally\ndoes not consume a use during magic attacks.
  9672. They say Saint Cethleann bore this minor Crest.\nA symbol of kindness and mastery of light.\nSometimes raises Mt when using recovery magic.
  9673. House Daphnel and House Galatea's minor\nCrest, inherited from Daphnel of the 10 Elites.\nSometimes raises Mt when using combat arts.
  9674. The royal family's minor Crest, inherited from\nBlaiddyd of the 10 Elites. Occasionally doubles\nAtk and weapon uses for combat arts.
  9675. House Gloucester's minor Crest, inherited from\nGloucester of the 10 Elites. Occasionally raises\nMt during magic attacks.
  9676. House Goneril's minor Crest, inherited from\nGoneril of the 10 Elites. Allows combat arts to\nsometimes prevent enemy counterattacks.
  9677. They say Saint Cichol bore this minor Crest.\nA symbol of strength and the land. Allows combat\narts to sometimes prevent enemy counterattacks.
  9678. A minor Crest long lost to history. Occasionally\nprevents enemy counterattacks when using\na weapon.
  9679. House Gautier's minor Crest, inherited from\nGautier of the 10 Elites. Sometimes raises Mt\nwhen using combat arts.
  9680. They say Saint Indech bore this minor Crest.\nA symbol of wisdom and water. Occasionally\nallows weapon attacks to strike twice.
  9681. The minor Crest of a hero whose identity was lost\nto history. Promises contempt for those who bear\nit. Occasionally raises Mt when using a weapon.
  9682. House Charon's minor Crest, inherited from\nCharon of the 10 Elites. Sometimes raises Mt\nwhen using combat arts.
  9683. A minor Crest long lost to history. Occasionally\ndoes not consume a use for recovery magic.
  9684. A minor Crest inherited from Riegan of the\n10 Elites. Sometimes restores HP equal to 30%\nof damage dealt when using combat arts.
  9685. A minor Crest long lost to history. Sometimes\nrestores HP equal to 30% of damage dealt when\nusing Combat Arts.
  9686. A minor Crest inherited from Lamine of the\n10 Elites. Occasionally conserves uses of\nrecovery magic.
  9687. The minor Crest of the goddess. Occasionally\nrestores HP equal to 30% of damage dealt.\nRarely raises Mt and stops counterattacks.
  9688. The Crest of Agartha. This Crest is engraved into\nweapons created with ancient technology.
  9689. A blacksmith's Crest. Can be attached to\nforged weapons.
  9690. It might be some kind of Crest, though it's\nunclear which one...
  9691. It might be some kind of Crest, though it's\nunclear which one...
  9692. Spare 34
  9693. Spare 35
  9694. Spare 36
  9695. Spare 37
  9696. Spare 38
  9697. Spare 39
  9698. Spare 40
  9699. Spare 41
  9700. Spare 42
  9701. Spare 43
  9702. Spare 44
  9703. Spare 45
  9704. Spare 46
  9705. Spare 47
  9706. Spare 48
  9707. Spare 49
  9708. Spare 50
  9709. Spare 51
  9710. Spare 52
  9711. Spare 53
  9712. Spare 54
  9713. Spare 55
  9714. Spare 56
  9715. Spare 57
  9716. Spare 58
  9717. Spare 59
  9718. Spare 60
  9719. Spare 61
  9720. Spare 62
  9721. Spare 63
  9722. Spare 64
  9723. Spare 65
  9724. Spare 66
  9725. Spare 67
  9726. Spare 68
  9727. Spare 69
  9728. Spare 70
  9729. Spare 71
  9730. Spare 72
  9731. Saint Cethleann Statue
  9732. Saint Cichol Statue
  9733. Saint Macuil Statue
  9734. Saint Indech Statue
  9735. The acquired SkillEXP for the class will increase.\nThe upper limit for Lck and Charm go up (temporary).
  9736. The acquired SkillEXP for melee weapons will increase.\nThe upper limit for Str and Spd go up (temporary).
  9737. The acquired SkillEXP for magic will increase.\nThe upper limit for Mag and Dex go up (temporary).
  9738. The acquired SkillEXP for archery and authority will increase.\nThe upper limit for Def and Res go up (temporary).
  9739. -
  9740. Lance Skills +1
  9741. Faith +1
  9742. Exp +5%
  9743. Class Exp +1
  9744. Divine Pulse +1
  9745. Lance Skills +2
  9746. Faith +2
  9747. Exp +10%
  9748. Lck & Cha Max +5
  9749. -
  9750. Axe Skills +1
  9751. Authority +1
  9752. Exp +5%
  9753. Flying +2
  9754. Divine Pulse +1
  9755. Axe Skills +2
  9756. Authority +2
  9757. Exp +10%
  9758. Str & Spd Max +5
  9759. -
  9760. Sword Skills +1
  9761. Reason +1
  9762. Exp +5%
  9763. Riding +2
  9764. Divine Pulse +1
  9765. Sword Skills +2
  9766. Reason +2
  9767. Exp +10%
  9768. Mag & Dex Max +5
  9769. -
  9770. Bow Skills +1
  9771. Brawling Skills +1
  9772. Exp +5%
  9773. Heavy Armor +2
  9774. Divine Pulse +1
  9775. Bow Skills +2
  9776. Brawling Skills +2
  9777. Exp +10%
  9778. Def & Res Max +5
  9779. -
  9780. Increases experience earned in the lance skill by 1\nwhile instructing.
  9781. Increases experience earned in the faith skill by 1\nwhile instructing.
  9782. Increases experience earned by 5%.
  9783. Increases experience earned in units' assigned\nclasses by 1.
  9784. Increases available charges for Divine Pulse by 1.
  9785. Increases experience earned in the lance skill by 2\nwhile instructing.
  9786. Increases experience earned in the faith skill by 2\nwhile instructing.
  9787. Increases experience earned by 10%.
  9788. Increases maximum luck and charm by 5.
  9789. -
  9790. Increases experience earned in the axe skill by 1\nwhile instructing.
  9791. Increases experience earned in the authority skill\nby 1 while instructing.
  9792. Increases experience earned by 5%.
  9793. Increases experience earned in the flying skill by 2\nwhile instructing.
  9794. Increases available charges for Divine Pulse by 1.
  9795. Increases experience earned in the axe skill by 2\nwhile instructing.
  9796. Increases experience earned in the authority skill\nby 2 while instructing.
  9797. Increases experience earned by 10%.
  9798. Increases maximum strength and speed by 5.
  9799. -
  9800. Increases experience earned in the sword skill\nby 1 while instructing.
  9801. Increases experience earned in the reason skill\nby 1 while instructing.
  9802. Increases experience earned by 5%.
  9803. Increases experience earned in the riding skill\nby 2 while instructing.
  9804. Increases available charges for Divine Pulse by 1.
  9805. Increases experience earned in the sword skill\nby 2 while instructing.
  9806. Increases experience earned in the reason skill\nby 2 while instructing.
  9807. Increases experience earned by 10%.
  9808. Increases maximum magic and dexterity by 5.
  9809. -
  9810. Increases experience earned in the bow skill by 1\nwhile instructing.
  9811. Increases experience earned in the brawling skill\nby 1 while instructing.
  9812. Increases experience earned by 5%.
  9813. Increases experience earned in the heavy-armor\nskill by 2 while instructing.
  9814. Increases available charges for Divine Pulse by 1.
  9815. Increases experience earned in the bow skill by 2\nwhile instructing.
  9816. Increases experience earned in the brawling skill\nby 2 while instructing.
  9817. Increases experience earned by 10%.
  9818. Increases maximum defense and resistance by 5.
  9819. Beast Meat Teppanyaki
  9820. Grilled Herring
  9821. Saghert and Cream
  9822. Fish and Bean Soup
  9823. Vegetable Pasta Salad
  9824. Small Fish Skewers
  9825. Sautéed Jerky
  9826. Spicy Fish and Turnip Stew
  9827. Onion Gratin Soup
  9828. Sweet and Salty Whitefish Sauté
  9829. Sweet Bun Trio
  9830. Fruit and Herring Tart
  9831. Garreg Mach Meat Pie
  9832. Fisherman's Bounty
  9833. Pheasant Roast with Berry Sauce
  9834. Cheesy Verona Stew
  9835. Fish Sandwich
  9836. Pickled Rabbit Skewers
  9837. Country-Style Red Turnip Plate
  9838. Super-Spicy Fish Dango
  9839. Peach Sorbet
  9840. Pickled Seafood and Vegetables
  9841. Two-Fish Sauté
  9842. Daphnel Stew
  9843. Gronder Meat Skewers
  9844. Sautéed Pheasant and Eggs
  9845. Gautier Cheese Gratin
  9846. Cabbage and Herring Stew
  9847. Vegetable Stir-Fry
  9848. Bourgeois Pike
  9849. Fried Crayfish
  9850. Derdriu-Style Fried Pheasant
  9851. Dining Together Menu Item 32
  9852. Dining Together Menu Item 33
  9853. Dining Together Menu Item 34
  9854. Dining Together Menu Item 35
  9855. Dining Together Menu Item 36
  9856. Dining Together Menu Item 37
  9857. Dining Together Menu Item 38
  9858. Dining Together Menu Item 39
  9859. Dining Together Menu Item 40
  9860. Dining Together Menu Item 41
  9861. Dining Together Menu Item 42
  9862. Dining Together Menu Item 43
  9863. Dining Together Menu Item 44
  9864. Dining Together Menu Item 45
  9865. Dining Together Menu Item 46
  9866. Dining Together Menu Item 47
  9867. Dining Together Menu Item 48
  9868. Dining Together Menu Item 49
  9869. Dining Together Menu Item 50
  9870. Dining Together Menu Item 51
  9871. Dining Together Menu Item 52
  9872. Dining Together Menu Item 53
  9873. Dining Together Menu Item 54
  9874. Dining Together Menu Item 55
  9875. Dining Together Menu Item 56
  9876. Dining Together Menu Item 57
  9877. Dining Together Menu Item 58
  9878. Dining Together Menu Item 59
  9879. Dining Together Menu Item 60
  9880. Dining Together Menu Item 61
  9881. Dining Together Menu Item 62
  9882. Dining Together Menu Item 63
  9883. Dining Together Menu Item 64
  9884. Dining Together Menu Item 65
  9885. Dining Together Menu Item 66
  9886. Dining Together Menu Item 67
  9887. Dining Together Menu Item 68
  9888. Dining Together Menu Item 69
  9889. Dining Together Menu Item 70
  9890. Dining Together Menu Item 71
  9891. Dining Together Menu Item 72
  9892. Dining Together Menu Item 73
  9893. Dining Together Menu Item 74
  9894. Dining Together Menu Item 75
  9895. Dining Together Menu Item 76
  9896. Dining Together Menu Item 77
  9897. Dining Together Menu Item 78
  9898. Dining Together Menu Item 79
  9899. Dining Together Menu Item 80
  9900. Dining Together Menu Item 81
  9901. Dining Together Menu Item 82
  9902. Dining Together Menu Item 83
  9903. Dining Together Menu Item 84
  9904. Dining Together Menu Item 85
  9905. Dining Together Menu Item 86
  9906. Dining Together Menu Item 87
  9907. Dining Together Menu Item 88
  9908. Dining Together Menu Item 89
  9909. Dining Together Menu Item 90
  9910. Dining Together Menu Item 91
  9911. Dining Together Menu Item 92
  9912. Dining Together Menu Item 93
  9913. Dining Together Menu Item 94
  9914. Dining Together Menu Item 95
  9915. Dining Together Menu Item 96
  9916. Dining Together Menu Item 97
  9917. Dining Together Menu Item 98
  9918. Head Chef Challenge
  9919. A dish that tastes like the wilderness. Thick\nslices of meat covered with Noa fruit and\ngrilled on a hotplate.
  9920. Herring caught off the coast of Albinea,\nshredded and grilled in an earthenware pot\nwith sliced turnips.
  9921. A baked confection coated with Noa fruit\ncream and a currant reduction, often enjoyed\nas a dessert at family gatherings.
  9922. A soup made by simmering white trout\nand chickpeas. A simple yet wholesome dish.
  9923. Pasta with a blend of fresh vegetables from\nvarious regions of Fódlan. This popular dish\nsells out almost instantly.
  9924. Made by grilling skewered Airmid gobies.\nWith a muddy flavor and dry texture, this dish\nis beloved by few.
  9925. Jerky aged in the monastery and sautéed for a\ndelightfully salty flavor. A perfect snack to go\nwith your favorite drink.
  9926. Spicy stew made with Teutates loach\nand turnips. The monastery's unique recipe\nfeatures spices from Dagda.
  9927. Onions stewed with white trout and baked\nwith a layer of cheese on top. Will warm you\nup from the inside out.
  9928. Whitefish is coated in spices and sautéed with\ndried tomatoes to bring out an addictive\nsalty-sweet flavor.
  9929. Traditional pastries from Faerghus, known for\ntheir subtle sweetness. The dough is made with\neggs and sugar.
  9930. A baked tart with stewed herring and Noa\nfruit mixed into the batter. Popular in Enbarr,\nthe Imperial Capital.
  9931. A crispy-brown pie packed with tomatoes,\ncheese, and tender chunks of meat.
  9932. Freshly-caught fish are cut into chunks and\nstewed together to make this hearty dish.
  9933. Well-roasted Fódlan pheasant drizzled with a\nberry reduction sauce.
  9934. A rich dish consisting of verona and sautéed\nTeutates loach. These ingredients are boiled\nand served with two kinds of melted cheese.
  9935. A simple dish. Airmid pike is pickled in\nvinegar and served with cabbage between two\nslices of bread.
  9936. Hunks of rabbit meat are pickled in bacchus,\nskewered, and roasted over an open flame to\ncreate this flavorful dish.
  9937. A balanced meal including red turnip and\nverona stew, red turnip salad, and sautéed\nred turnip with garlic.
  9938. A light snack, popular in the Empire.\nSmall, spicy balls of fried dough packed with\nwhite trout and dried tomato.
  9939. A sorbet made with thin slices of magically\nfrozen peach, dusted with bean flour.
  9940. A Dagdan dish of raw fish and turnips pickled\nin a vinegar-based seasoning liquid.\nRarely eaten in Fódlan.
  9941. Two types of fish are cut into strips and\nsautéed in butter. This lavish meal hails from\nEnbarr, the Imperial Capital.
  9942. Minced poultry and onions boiled with salt.\nThe simple recipe lets high-quality ingredients\nspeak for themselves.
  9943. Fatty hunks of Gronder fox cooked slowly\non skewers. The meat is magically aged for\na full flavor.
  9944. Thin slices of bird meat and shredded cabbage,\nmixed with scrambled eggs and sautéed\nwith spices. Invention of a certain noble.
  9945. A gratin of bird meat topped with heaps of\nGautier cheese, which is famous for its low\nfat content. It has a unique flavor.
  9946. Cabbage and Albinean herring stewed whole.\nThe fish guts lend this hearty dish a superbly\nbitter kick.
  9947. A dish of dried tomatoes, cabbage, chickpeas,\nand other vegetables, stir-fried with eggs.\nNutritious and very filling.
  9948. A gourmet fish dish with Airmid pike,\nvegetables, and a sprinkle of expensive spices.\nPopular among nobles.
  9949. Fried and breaded Caledonian crayfish.\nLooks much tastier than it actually is.
  9950. Pheasant meat is pounded flat and fried.\nCan be served as a sort of sandwich,\nwith cheese between two strips of meat.
  9951. Dining Together Menu Item Explanation 32
  9952. Dining Together Menu Item Explanation 33
  9953. Dining Together Menu Item Explanation 34
  9954. Dining Together Menu Item Explanation 35
  9955. Dining Together Menu Item Explanation 36
  9956. Dining Together Menu Item Explanation 37
  9957. Dining Together Menu Item Explanation 38
  9958. Dining Together Menu Item Explanation 39
  9959. Dining Together Menu Item Explanation 40
  9960. Dining Together Menu Item Explanation 41
  9961. Dining Together Menu Item Explanation 42
  9962. Dining Together Menu Item Explanation 43
  9963. Dining Together Menu Item Explanation 44
  9964. Dining Together Menu Item Explanation 45
  9965. Dining Together Menu Item Explanation 46
  9966. Dining Together Menu Item Explanation 47
  9967. Dining Together Menu Item Explanation 48
  9968. Dining Together Menu Item Explanation 49
  9969. Dining Together Menu Item Explanation 50
  9970. Dining Together Menu Item Explanation 51
  9971. Dining Together Menu Item Explanation 52
  9972. Dining Together Menu Item Explanation 53
  9973. Dining Together Menu Item Explanation 54
  9974. Dining Together Menu Item Explanation 55
  9975. Dining Together Menu Item Explanation 56
  9976. Dining Together Menu Item Explanation 57
  9977. Dining Together Menu Item Explanation 58
  9978. Dining Together Menu Item Explanation 59
  9979. Dining Together Menu Item Explanation 60
  9980. Dining Together Menu Item Explanation 61
  9981. Dining Together Menu Item Explanation 62
  9982. Dining Together Menu Item Explanation 63
  9983. Dining Together Menu Item Explanation 64
  9984. Dining Together Menu Item Explanation 65
  9985. Dining Together Menu Item Explanation 66
  9986. Dining Together Menu Item Explanation 67
  9987. Dining Together Menu Item Explanation 68
  9988. Dining Together Menu Item Explanation 69
  9989. Dining Together Menu Item Explanation 70
  9990. Dining Together Menu Item Explanation 71
  9991. Dining Together Menu Item Explanation 72
  9992. Dining Together Menu Item Explanation 73
  9993. Dining Together Menu Item Explanation 74
  9994. Dining Together Menu Item Explanation 75
  9995. Dining Together Menu Item Explanation 76
  9996. Dining Together Menu Item Explanation 77
  9997. Dining Together Menu Item Explanation 78
  9998. Dining Together Menu Item Explanation 79
  9999. Dining Together Menu Item Explanation 80
  10000. Dining Together Menu Item Explanation 81
  10001. Dining Together Menu Item Explanation 82
  10002. Dining Together Menu Item Explanation 83
  10003. Dining Together Menu Item Explanation 84
  10004. Dining Together Menu Item Explanation 85
  10005. Dining Together Menu Item Explanation 86
  10006. Dining Together Menu Item Explanation 87
  10007. Dining Together Menu Item Explanation 88
  10008. Dining Together Menu Item Explanation 89
  10009. Dining Together Menu Item Explanation 90
  10010. Dining Together Menu Item Explanation 91
  10011. Dining Together Menu Item Explanation 92
  10012. Dining Together Menu Item Explanation 93
  10013. Dining Together Menu Item Explanation 94
  10014. Dining Together Menu Item Explanation 95
  10015. Dining Together Menu Item Explanation 96
  10016. Dining Together Menu Item Explanation 97
  10017. Dining Together Menu Item Explanation 98
  10018. A dish created for the head chef's challenge,\nusing unknown ingredients. Luck will decide\nwhether it's delicious or disastrous.
  10019. Mounted Training
  10020. Garreg Mach Hunting Expedition
  10021. Mid-to-long term Mounted Training
  10022. Canyon Hunting Expedition
  10023. Long-distance Mounted Training
  10024. Ogma Mountains Mounted Training
  10025. Gronder Field Hunting Expedition
  10026. Itha Plains Hunting Expedition
  10027. Great Plains Hunting Expedition
  10028. Airmid River Crossing Expedition
  10029. Sreng Area Hunting Expedition
  10030. Margrave Edmund Territory Hunting Expedition
  10031. Ochs Territory Hunting Expedition
  10032. Evening Plains Expedition
  10033. Evening Mountains Expedition
  10034. Direction explanation 15
  10035. Direction explanation 16
  10036. Direction explanation 17
  10037. Direction explanation 18
  10038. Direction explanation 19
  10039. Direction explanation 20
  10040. Direction explanation 21
  10041. Direction explanation 22
  10042. Direction explanation 23
  10043. Direction explanation 24
  10044. Direction explanation 25
  10045. Direction explanation 26
  10046. Direction explanation 27
  10047. Direction explanation 28
  10048. Tutorial
  10049. Stay at locations outside the monastery and train.\nSometimes you'll hunt rabbits for food.
  10050. Hunt on horseback in the mountains surrounding\nGarreg Mach. You can hunt pheasants as well as beasts.
  10051. Ride over a number of days on horseback. Take a minimal\namount of food and hunt for the rest.
  10052. March to the outskirts of the Red Canyon Zanado and\nhunt. Sometimes rare beasts appear.
  10053. Ride on a long-distance expedition to train. Many unusual\nbeasts appear along the way.
  10054. Train by marching on horseback over the treacherous\nOgma Mountains. Many unusual species of birds appear.
  10055. Hunt on horseback in Gronder Field. You'll find many\nbeasts here for hunting that you wouldn't normally see.
  10056. Hunt on horseback in Itha Plains. You'll find many\nbeasts here for hunting that you wouldn't normally see.
  10057. Hunt on horseback in the plains. You'll find many\nbeasts here for hunting that you wouldn't normally see.
  10058. Cross the rapids of the Airmid River to train. You'll find\nmany beasts and fish here for hunting that you wouldn't\nnormally see.
  10059. Ride all the way to Sreng and hunt to train. You'll find\nmany birds here for hunting that you wouldn't normally see.
  10060. Ride to the Margrave Edmund territory to hunt. You'll\nfind many birds here for hunting that you wouldn't normally see.
  10061. Ride to the territories of Baron Ochs and hunt. You'll find\nmany birds here for hunting that you wouldn't normally see.
  10062. A midnight ride through the plains that is long-distance\nto train. You'll be able to hunt beasts that appear at night.
  10063. A midnight ride through mountainous terrain that is\nlong-distance to train. You'll be able to hunt birds that\nappear at night.
  10064. Direction explanation 15
  10065. Direction explanation 16
  10066. Direction explanation 17
  10067. Direction explanation 18
  10068. Direction explanation 19
  10069. Direction explanation 20
  10070. Direction explanation 21
  10071. Direction explanation 22
  10072. Direction explanation 23
  10073. Direction explanation 24
  10074. Direction explanation 25
  10075. Direction explanation 26
  10076. Direction explanation 27
  10077. Direction explanation 28
  10078. Tutorial
  10079. Stay at locations outside the monastery and train.\nSometimes you'll hunt rabbits for food.
  10080. Hunt on horseback in the mountains surrounding\nGarreg Mach. You can hunt pheasants as well as beasts.
  10081. Ride over a number of days on horseback. Take a minimal\namount of food and hunt for the rest.
  10082. March to the outskirts of the Red Canyon Zanado and\nhunt. Sometimes rare beasts appear.
  10083. Ride on a long-distance expedition to train. Many unusual\nbeasts appear along the way.
  10084. Train by marching on horseback over the treacherous\nOgma Mountains. Many unusual species of birds appear.
  10085. Hunt on horseback in Gronder Field. You'll find many\nbeasts here for hunting that you wouldn't normally see.
  10086. Hunt on horseback in Itha Plains. You'll find many\nbeasts here for hunting that you wouldn't normally see.
  10087. Hunt on horseback in the plains. You'll find many\nbeasts here for hunting that you wouldn't normally see.
  10088. Cross the rapids of the Airmid River to train. You'll find\nmany beasts and fish here for hunting that you wouldn't\nnormally see.
  10089. Ride all the way to Sreng and hunt to train. You'll find\nmany birds here for hunting that you wouldn't normally see.
  10090. Ride to the Margrave Edmund territory to hunt. You'll\nfind many birds here for hunting that you wouldn't normally see.
  10091. Ride to the territories of Baron Ochs and hunt. You'll find\nmany birds here for hunting that you wouldn't normally see.
  10092. A midnight ride through the plains that is long-distance\nto train. You'll be able to hunt beasts that appear at night.
  10093. A midnight ride through mountainous terrain that is\nlong-distance to train. You'll be able to hunt birds that\nappear at night.
  10094. Direction explanation 15
  10095. Direction explanation 16
  10096. Direction explanation 17
  10097. Direction explanation 18
  10098. Direction explanation 19
  10099. Direction explanation 20
  10100. Direction explanation 21
  10101. Direction explanation 22
  10102. Direction explanation 23
  10103. Direction explanation 24
  10104. Direction explanation 25
  10105. Direction explanation 26
  10106. Direction explanation 27
  10107. Direction explanation 28
  10108. Tutorial
  10109. Floral Adornment
  10110. Fishing Float
  10111. Tasty Baked Treat
  10112. Gemstone Beads
  10113. Smoked Meat
  10114. Armored Bear Stuffy
  10115. Training Weight
  10116. Book of Sheet Music
  10117. Hunting Dagger
  10118. Arithmetic Textbook
  10119. The History of Fódlan
  10120. Watering Can
  10121. Riding Boots
  10122. Whetstone
  10123. Tea Leaves
  10124. Book of Crest Designs
  10125. Stylish Hair Clip
  10126. Legends of Chivalry
  10127. Monarch Studies Book
  10128. Dapper Handkerchief
  10129. Owl Feather
  10130. Blue Cheese
  10131. Landscape Painting
  10132. Exotic Spices
  10133. Goddess Statuette
  10134. Ceremonial Sword
  10135. Ancient Coin
  10136. Board Game
  10137. Coffee Beans
  10138. Crestological Mysteries
  10139. Tome of Comely Saints
  10140. Fire Amulet
  10141. Glowing Stone
  10142. The Path of Dawn
  10143. Medicinal Eyedrops
  10144. Two-Toned Whetstone
  10145. Catherine's Dagger
  10146. Shamir's Quiver
  10147. White Glove
  10148. Dulled Longsword
  10149. Leather Bow Sheath
  10150. Hresvelg Treatise
  10151. Maintenance Oil
  10152. The Saints Revealed
  10153. Thunderbrand Replica
  10154. Needle and Thread
  10155. Silver Brooch
  10156. Exotic Feather
  10157. Gold Earring
  10158. Black Iron Spur
  10159. Moon Knight's Tale
  10160. Unused Lipstick
  10161. Book of Ghost Stories
  10162. Unfinished Score
  10163. Pegasus Horseshoes
  10164. Artificial Flower
  10165. Wooden Button
  10166. Blue Stone
  10167. Encyclopedia of Sweets
  10168. Bag of Seeds
  10169. Handmade Hair Clip
  10170. Hand Drawn Map
  10171. Unfinished Fable
  10172. Antique Clasp
  10173. Lens Cloth
  10174. Wellness Herbs
  10175. Noseless Puppet
  10176. Introduction to Magic
  10177. Weathered Cloak
  10178. Bundle of Dry Hemp
  10179. Well-Used Hatchet
  10180. Wooden Flask
  10181. Elegant Hair Clip
  10182. Saint Cethleann Shard
  10183. Saint Cichol Shard
  10184. Saint Macuil Shard
  10185. Saint Indech Shard
  10186. Classic Cookbook
  10187. Choir Sign Up Sheet
  10188. Choir Sign Up Sheet
  10189. Choir Sign Up Sheet
  10190. Unlock Trade
  10191. Elegant Tea Set
  10192. Unlock Report Cards
  10193. Unlock Report Cards
  10194. Unlock Report Cards
  10195. Dissidents Intel
  10196. Thieves Intel
  10197. Imperial Army Intel
  10198. Admiring Love Letter
  10199. Heartfelt Love Letter
  10200. Reverent Love Letter
  10201. Enlightening Herbs
  10202. Bravery Herbs
  10203. Fortifying Herbs
  10204. Calming Herbs
  10205. Confidence Herbs
  10206. Hopeful Herbs
  10207. Missing Student Poster
  10208. Floral Tribute
  10209. Tantalizing Cookbook
  10210. Illustrated Cookbook
  10211. Black Eagle Note
  10212. Blue Lion Note
  10213. Golden Deer Note
  10214. Sheet Music (Spring)
  10215. Sheet Music (Summer)
  10216. Sheet Music (Fall)
  10217. Sheet Music (Winter)
  10218. Tiny Fódlan Carp
  10219. Small Fódlan Carp
  10220. Regular Fódlan Carp
  10221. Large Fódlan Carp
  10222. Huge Fódlan Carp
  10223. Teutates Herring
  10224. Iron Welding Material
  10225. Investigation Note #1
  10226. Investigation Note #2
  10227. Investigation Note #3
  10228. Investigation Note #4
  10229. Investigation Note #5
  10230. Investigation Note #6
  10231. Investigation Note #7
  10232. Noxious Handkerchief
  10233. Agricultural Survey
  10234. Feather Pillow
  10235. Tattered Overcoat
  10236. Still-Life Picture
  10237. Songstress Poster
  10238. Small Tanned Hide
  10239. Gardening Shears
  10240. Sword Belt Fragment
  10241. Evil-Repelling Amulet
  10242. Crumpled Love Letter
  10243. Fruit Preserves
  10244. School of Sorcery Book
  10245. Jousting Almanac
  10246. A Treatise on Etiquette
  10247. Burlap Sack of Rocks
  10248. Art Book
  10249. Princess Doll
  10250. How to be Tidy
  10251. Spotless Bandage
  10252. Crude Arrowheads
  10253. Old Fishing Rod
  10254. Old Map of Enbarr
  10255. Hammer and Chisel
  10256. Clean Dusting Cloth
  10257. Carving Hammer
  10258. Foreign Gold Coin
  10259. Letter to Rhea
  10260. Centipede Picture
  10261. Portrait of Rhea
  10262. Folding Razor
  10263. Bag of Tea Leaves
  10264. Animated Bait
  10265. Grounding Charm
  10266. Hedgehog Case
  10267. Lovely Comb
  10268. Annotated Dictionary
  10269. Iron Cooking Pot
  10270. Toothed Dagger
  10271. Bundle of Herbs
  10272. The History of Sreng
  10273. How to Bake Sweets
  10274. Wax Diptych
  10275. Curry Comb
  10276. Silk Handkerchief
  10277. Big Spoon
  10278. Letter to the Goddess
  10279. New Bottle of Perfume
  10280. Confessional Letter
  10281. Used Bottle of Perfume
  10282. Fur Scarf
  10283. Snapped Writing Quill
  10284. Dusty Book of Fables
  10285. Sketch of a Sigil
  10286. Light Purple Veil
  10287. Silver Necklace
  10288. Mysterious Notebook
  10289. Badge of Graduation
  10290. Animal Bone Dice
  10291. Old Cleaning Cloth
  10292. Birthing Herbs
  10293. Brigid Techniques
  10294. Seiros Scriptures
  10295. Faded Star Chart
  10296. Growing a Garden
  10297. Orange
  10298. Lavandula grass
  10299. The Big One
  10300. Cornerstone Fragment
  10301. Zoltan's Beast Idol
  10302. Gladiolus
  10303. Gladiolus
  10304. Gladiolus
  10305. Anna's Secret Thingy
  10306. Pitcher Plant
  10307. Sunflower
  10308. Violet
  10309. Lavender
  10310. Daffodil
  10311. Rose
  10312. Forget-me-nots
  10313. Lily
  10314. Lily of the Valley
  10315. Baby's Breath
  10316. Anemone
  10317. Carnation
  10318. Tactics Primer
  10319. Time-worn Quill Pen
  10320. Black Leather Gloves
  10321. Mild Stomach Poison
  10322. Eastern Porcelain
  10323. Training Logbook
  10324. Board Game Piece
  10325. Letter From Edelgard
  10326. Letter From Edelgard
  10327. Letter From Dimitri
  10328. Letter From Dimitri
  10329. Letter From Claude
  10330. Letter From Claude
  10331. Letter From Rhea
  10332. Letter From Flayn
  10333. Letter From Gilbert
  10334. Flowers cut short so they can be worn decoratively.\nAppreciated by most C1ladiesR and those who like C1gardeningR.
  10335. A tool that tells you when a fish is on the line.\nAppreciated by those who enjoy C1fishingR.
  10336. A baked confection made by mixing fruit into dough.\nAppreciated by those with a C1sweet toothR.
  10337. Small, sparkling beads for sewing into fabric.\nAppreciated by fans of C1embroideryR and C1handicraftR.
  10338. Meat prepared in the monastery's smoker. The type of\nmeat is unclear, but a C1meat loverR would appreciate it.
  10339. A fluffy stuffed bear wearing distinguished armor.\nAppreciated by those who love C1animalsR or C1cute thingsR.
  10340. A weight that you can strap to your back to build muscle.\nAppreciated by those who enjoy C1weight trainingR.
  10341. An old collection of sheet music filled with hymns and\npastoral songs. Appreciated by those who enjoy C1musicR.
  10342. A tool used for processing a catch after a hunt.\nAppreciated by those who enjoy C1huntingR.
  10343. A textbook for studying arithmetic with everyday examples\nof its use. Appreciated by those who enjoy C1studyingR.
  10344. A book detailing the history of Fódlan.\nAppreciated by those who enjoy C1studying historyR.
  10345. A tool used for watering plants.\nAppreciated by those who enjoy C1gardeningR.
  10346. Boots specially made for mastering the equestrian arts.\nAppreciated by those who enjoy C1horseback ridingR.
  10347. A stone used to sharpen the blades of swords or lances.\nAppreciated by those who enjoy C1weapon maintenanceR.
  10348. Aromatic tea leaves suited for a noble's refined taste.\nAppreciated by C1tea aficionadosR.
  10349. A book containing the designs of 21 identified Crests.\nAppreciated by those who enjoy C1studying CrestsR.
  10350. A hair accessory from a popular manufacturer.\nAppreciated by C1fashionable womenR.
  10351. Stories of knights proving their heroism with brave deeds.\nAppreciated by those who like C1readingR or admire C1knightsR.
  10352. An essential text for future kings, queens, and emperors.\nAppreciated by those who enjoy C1studying governmentR.
  10353. A handkerchief adorned with refined embroidery.\nAppreciated by C1fashionable menR.
  10354. A feather from a messenger owl that can be used in a\nvariety of ways. Appreciated by everyone.
  10355. A pungent cheese with a very distinctive taste.\nAppreciated by lovers of C1foodR and C1drinkR.
  10356. A landscape painting of magnificent Lake Teutates in the\nclearing fog. Appreciated by those who enjoy C1natureR or C1artR.
  10357. Spices from a land to the east of Almyra.\nAppreciated by those who enjoy C1travelingR or C1cookingR.
  10358. A beautiful wood carving of the goddess. Appreciated by\nthose who like C1artR or C1carvingR, and by C1devout believersR.
  10359. A beautiful ceremonial sword with a mangled blade.\nAppreciated by C1weapon collectorsR.
  10360. A coin said to have been used as currency in ancient times.\nAppreciated by those who enjoy C1travelingR, C1artR, or C1coinsR.
  10361. A fun activity in which players compete using stones on\na board. Appreciated by those who enjoy C1tactical thinkingR.
  10362. Beans meant to be ground and boiled into a hot beverage.\nAppreciated by those who enjoy C1bitter flavorsR.
  10363. A book introducing some obscure theories about Crests.\nSomeone with a passion for that topic might want this.
  10364. A book filled with striking illustrations of the male saints.\nSomeone who admires good-looking men might want this.
  10365. A handy charm that came from somewhere faraway.\nSomeone from a foreign land might want this.
  10366. A lovely stone emitting a soft light.\nSomeone who is gentle and calm might want this.
  10367. Record of a quiet, fleeting dawn.\nSomeone who loves nature might want this.
  10368. Eye drops necessary for any book lover.\nSomeone passionate about reading might want them.
  10369. A black-and-white whetstone suitable for sharpening a\nprized weapon. Catherine and Shamir both want this.
  10370. Spare gift 1
  10371. Spare gift 2
  10372. A pure white glove sewn from high-quality material.\nIt seems like something that C1EdelgardR would own.
  10373. A worn iron longsword that feels quite heavy.\nIt seems like something C1DimitriR would own.
  10374. A leather bow sheath engraved with an unfamiliar script.\nIt seems like something C1ClaudeR would own.
  10375. A treatise compiled during the life of Emperor Wilhelm.\nIt probably belongs to a proponent of C1devious tacticsR.
  10376. A jar containing oil for weapon maintenance.\nIt probably belongs to someone who C1collects weaponsR.
  10377. An unofficial account of the Four Saints' deeds during the\nWar of Heroes. It probably belongs to a C1historyR buff.
  10378. A training sword modeled after Thunderbrand. It probably\nbelongs to someone who is C1enthusiastic about trainingR.
  10379. A needle and a spool of thread. They probably belong to\nsomeone who C1hides away doing needleworkR.
  10380. A brooch depicting the C1Mittelfrank Opera CompanyR logo.\nIt probably belongs to someone involved with the opera.
  10381. A decorative feather from a rare bird found in C1BrigidR.\nIt probably belongs to someone who C1used to live thereR.
  10382. An C1earringR featuring traditional Duscur designs.\nIt probably belongs to someone from the C1Duscur regionR.
  10383. An item awarded during C1KingdomR knighting ceremonies.\nIt probably belongs to someone C1closely related to a knightR.
  10384. A story recorded during the Crescent Moon War.\nIt probably belongs to someone who reads C1tales of chivalryR.
  10385. Lipstick that would make an ideal gift for a young lady.\nIt probably belongs to someone who likes C1wooing womenR.
  10386. A collection of terrifying tales from all over Fódlan.\nIt probably belongs to someone who likes C1ghost storiesR.
  10387. Sheet music with unusual lyrics written in by hand.\nIt probably belongs to someone who likes to C1singR.
  10388. Special horseshoes commonly used by Pegasus Knights.\nThey probably belong to someone who values C1chivalryR.
  10389. Bright C1redR cloth formed into the shape of a C1roseR.\nIt probably belongs to someone who wears C1flashy clothesR.
  10390. A button that seems to have popped off a man's shirt.\nIt probably belongs to someone with a C1large physiqueR.
  10391. A rare blue stone that could be ground into a pigment.\nIt probably belongs to someone who likes to C1paintR.
  10392. A book describing C1sweet treatsR from all across Fódlan.\nIt probably belongs to someone who C1adores sweetsR.
  10393. A bag containing seeds that C1birds and miceR would eat.\nIt probably belongs to someone who C1cares for animalsR.
  10394. A cute, but incomplete, hair accessory. It probably\nbelongs to someone who is good at C1making accessoriesR.
  10395. A practical map of the forest made by C1JeraltR. It probably\nbelongs to someone who has C1known Jeralt for a long timeR.
  10396. A children's C1fableR that ends partway through.\nIt probably belongs to someone who likes C1writing storiesR.
  10397. An C1expensive-looking clasp with an outdated designR.\nIt probably belongs to someone who is not up on trends.
  10398. A C1clean white clothR decorated with fine embroidery.\nIt probably belongs to someone who C1wears glassesR.
  10399. Herbs that aid with persistent headaches. They probably\nbelong to an C1adult with a taste for liquorR.
  10400. An exquisitely crafted, but incomplete, wooden puppet.\nIt probably belongs to someone who enjoys C1woodcarvingR.
  10401. A simple and easy to understand textbook on magic.\nIt probably belongs to someone who is C1not good at magicR.
  10402. A thick, but rather worn-out, cloak. It probably\nbelongs to someone who C1battles enemies outdoorsR.
  10403. A bundle of hemp that can be used to make bowstrings.\nIt probably belongs to someone who is C1skilled with a bowR.
  10404. A hatchet with a wide variety of potential uses. It probably\nbelongs to someone who C1frequently works outsideR.
  10405. A flask that gives off a strong C1alcoholic smellR when opened.\nYou seem to recall C1JeraltR keeping it on his person.
  10406. C1An elegant white hair clipR, likely belonging to someone\nwith grace. A lovely gift for C1most anyoneR.
  10407. A strange stone shard that seems to have fallen off the\nstatue of Saint Cethleann.
  10408. A strange stone shard that seems to have fallen off the\nstatue of Saint Cichol.
  10409. A strange stone shard that seems to have fallen off the\nstatue of Saint Macuil.
  10410. A strange stone shard that seems to have fallen off the\nstatue of Saint Indech.
  10411. Cooking recipes said to have been used since long ago.\nThis will probably help the head chef.
  10412. A list of students from the Black Eagle House who wish to\nparticipate in choir practice.
  10413. A list of students from the Blue Lion House who wish to\nparticipate in choir practice.
  10414. A list of students from the Golden Deer House who wish\nto participate in choir practice.
  10415. A quest item.
  10416. A tea set entrusted to you by Ferdinand.\nHe wants you to give it to someone who appreciates tea.
  10417. A quest item.
  10418. A quest item.
  10419. A quest item.
  10420. Some are unsatisfied with the way the church has been\ndoing things. Are they part of the Western Church?
  10421. A warning for anyone heading to Conand Tower. It seems\nsome thieves have made the tower their hideout.
  10422. It seems the Imperial army has been disguising themselves\nas merchants and pilgrims and frequenting Garreg Mach.
  10423. "You're always putting your all into your work. You're not\nvery up-front with your feelings, but you're so adorable!"
  10424. "You're so gallant, and you love your family. Your smile is\njust so wonderful and charming, I think I'm in love!"
  10425. "I can't help the way I feel about you! I've fallen for a\nhigh-class person that I shouldn't have fallen in love with!"
  10426. Herbs for people who want to escape into the world\nof dreams. Will leave them feeling rested and refreshed.
  10427. Herbs for people who are too nervous to speak to others.\nWill grant them the courage to strike up a conversation.
  10428. Herbs for people who can't overcome feelings of sadness.\nWill help them to feel at ease.
  10429. Herbs for people who can't help but make mistakes.\nWill make them a little calmer and more careful.
  10430. Herbs for people who are overly self-critical.\nWill help them to see their own value.
  10431. Herbs for people who constantly expect the worst.\nWill imbue their thoughts with a bit of optimism.
  10432. A torn poster soliciting information on a missing student.\nIt says the student disappeared a few nights ago.
  10433. A quest item.
  10434. Cooking recipes that make you hungry just reading them.\nThis will probably help out the head chef.
  10435. Cooking recipes with illustrations that make them easy to\nfollow. You feel that even you could cook with this.
  10436. A note containing information about the female students\nin the Black Eagle class.
  10437. A note containing information about the female students\nin the Blue Lion class.
  10438. A note containing information about the female students\nin the Golden Deer class.
  10439. A quest item.
  10440. A quest item.
  10441. A quest item.
  10442. A quest item.
  10443. A fish caught in the fishing tournament.\nIt is rather small in size.
  10444. A fish caught in the fishing tournament.\nIt is small in size.
  10445. A fish caught in the fishing tournament.\nIt is roughly average in size.
  10446. A fish caught in the fishing tournament.\nIt is large in size.
  10447. A fish caught in the fishing tournament.\nIt is very large in size.
  10448. A fish caught in the fishing tournament.\nApparently it's a rare, large herring.
  10449. Welding material required for smithing.
  10450. A summary of Hanneman's testimony. It seems others\ncannot use his research tools.
  10451. A summary of Alois's testimony. It seems there will be\nincreased guards around the Goddess Tower.
  10452. A summary of the knight's testimony. It seems the Holy\nMausoleum will be open to the public for the Rite.
  10453. A summary of the priest's testimony. Apparently there\naren't any valuables in the treasure vault.
  10454. A summary of the knight's testimony. Apparently there are\nitems of value in the kitchen, but nothing worth stealing.
  10455. A summary of the monk's testimony. Apparently valuable\ntomes can be read without the need to steal them.
  10456. A summary of the monk's testimony. Apparently the plants\nin the greenhouse hold intrinsic and personal value.
  10457. A handkerchief soaked in a strange chemical. It probably\nbelongs to someone who is C1callous in their methodsR.
  10458. An old paper with writings about C1harvesting and taxationR.\nIt probably belongs to a C1young noble who owns territoryR.
  10459. A pillow stuffed with soft bird feathers. It probably\nbelongs to someone who is C1picky about their beddingR.
  10460. An overcoat with many holes and tears. It probably\nbelongs to someone who C1often finds themselves in fightsR.
  10461. A still-life painting that features an C1unusual flowerR.\nIt probably belongs to someone who is C1fond of artR.
  10462. A poster promoting C1ManuelaR, the "Miracle Songstress."\nIt probably belongs to someone who C1looks up to herR.
  10463. A C1small animal's hideR which has been meticulously tanned.\nIt probably belongs to a C1skilled hunterR.
  10464. A pair of shears specially designed for pruning plants.\nThey probably belong to someone who C1gardens as a hobbyR.
  10465. A C1metal piece from a sword beltR that broke due to wear.\nIt probably belongs to someone who is C1devoted to trainingR.
  10466. An amulet imbued with holy magic that wards off evil.\nIt probably belongs to someone who is C1afraid of ghostsR.
  10467. A carelessly discarded love letter. It probably belongs to\nsomeone with a C1complicated love lifeR.
  10468. Bottled fruit preserved in sugar. It probably belongs to\nsomeone who enjoys C1baking or eating sweetsR.
  10469. A textbook from the C1Kingdom's School of SorceryR.\nIt probably belongs to someone who C1went to that schoolR.
  10470. A record of jousting matches held in C1FaerghusR.\nIt probably belongs to someone who C1looks up to knightsR.
  10471. A book detailing the C1etiquette of high societyR. It probably\nbelongs to someone who is C1acutely aware of their nobilityR.
  10472. A heavy sack filled to the brim with rocks. It probably\nbelongs to someone who likes C1training their musclesR.
  10473. A book about art movements in Fódlan over the centuries.\nIt probably belongs to someone who is C1interested in artR.
  10474. A doll that was hidden in a C1leather bag for magic toolsR.\nIt probably belongs to someone who C1secretly loves dollsR.
  10475. A book containing C1tips for keeping things tidyR. It probably\nbelongs to someone who C1has a hard time cleaningR.
  10476. A bandage that is clean despite being used. It probably\nbelongs to someone who was C1slacking on their trainingR.
  10477. Rough-hewn arrowheads C1fashioned from rocksR.\nThey probably belong to someone who C1favors the bowR.
  10478. A C1well-usedR fishing rod with no hook. It probably belongs\nto a C1fisherR who doesn't care about how much they catch.
  10479. An C1old mapR of Enbarr. It probably belongs to someone\nwith a C1connection to the Imperial capital of the pastR.
  10480. A sturdy wooden hammer and metal chisel. They probably\nbelong to someone who C1frequently conducts researchR.
  10481. An unsoiled dusting cloth that has clearly never been used.\nIt probably belongs to someone who C1hates cleaningR.
  10482. A carving hammer used to strike a chisel. It probably\nbelongs to someone who is interested in C1woodcarvingR.
  10483. An unusual gold coin engraved with C1mysterious lettersR.\nIt probably belongs to someone who likes C1collecting coinsR.
  10484. A letter that seems to be written to Rhea. It probably\nbelongs to someone with a C1deep connection to RheaR.
  10485. A sketch of a C1centipedeR with countless little holes in it.\nIt probably belongs to someone who C1hates insectsR.
  10486. A portrait of Rhea made for a believer. It probably belongs\nto someone with an C1emotional attachment to RheaR.
  10487. A meticulously sharpened straight-blade razor. It probably\nbelongs to a gentleman who C1prefers a close shaveR.
  10488. A small bag containing a mixed variety of C1tea leavesR.\nIt probably belongs to someone who is C1interested in teaR.
  10489. Fishing bait that has been magically animated. It probably\nbelongs to an C1experienced magic user who loves fishingR.
  10490. A charm said to prevent lightning from striking nearby.\nIt probably belongs to someone who is C1afraid of lightningR.
  10491. An accessory case C1embroidered with a cute hedgehogR.\nIt probably belongs to a C1female nobleR.
  10492. A beautiful red comb made from tortoiseshell. It probably\nbelongs to someone who C1takes care of their long hairR.
  10493. A dictionary of a C1foreign languageR with translations. \nIt probably belongs to someone from afar.
  10494. A durable iron pot showing no signs of use. It probably\nbelongs to someone who is C1picky about cooking utensilsR.
  10495. A uniquely shaped dagger, the back of which is toothed.\nIt probably belongs to someone who likes C1rare weaponsR.
  10496. A bundle of inexpensive herbs used in cooking. It probably\nbelongs to someone who C1knows a lot about plantsR.
  10497. A book recording the history of the Sreng people.\nIt probably belongs to someone who has C1ties to SrengR.
  10498. A note about how to make simple baked sweets.\nIt probably belongs to someone who C1enjoys bakingR.
  10499. A wax diptych that has been thoroughly used. It probably\nbelongs to someone who is C1zealous about studyingR.
  10500. A comb decorated with pegasi, used for grooming horses.\nIt probably belongs to someone who C1cares for horsesR.
  10501. A fine white silk handkerchief. It probably belongs to a\nC1noble who cares about their personal groomingR.
  10502. A spoon big enough to ladle out a person's entire portion\nwith one scoop. It probably belongs to a C1big eaterR.
  10503. An impassioned letter written to the goddess. It probably\nbelongs to someone who C1daydreams about the goddessR.
  10504. An C1unopened bottleR containing fancy perfume. It probably\nbelongs to C1someone who doesn't often wear perfumeR.
  10505. A letter confessing offenses to the C1goddessR. It probably\nbelongs to someone who C1feels deeply repentantR.
  10506. A bottle containing a rare perfume. It probably belongs to\nsomeone who is C1particular about fashionR.
  10507. A C1wolf peltR sewn into the shape of a scarf. It probably\nbelongs to someone C1affiliated with a village of huntersR.
  10508. A C1writing quillR that has snapped from overuse. It probably\nbelongs to someone who C1does lots of paperworkR.
  10509. A C1well-loved bookR of children's C1fablesR. It probably belongs\nto someone who has fond memories associated with it.
  10510. A drawing of a circle used to activate magic. It probably\nbelongs to C1someone interested in magic and CrestsR.
  10511. A headscarf that has been dyed purple.\nIt probably belongs to C1someone who likes fashionR.
  10512. A silver necklace engraved with the C1Crest of SeirosR.\nIt probably belongs to a C1devout believerR.
  10513. A notebook full of cheesy jokes and bad puns.\nIt probably belongs to someone who C1likes telling jokesR.
  10514. A badge awarded for graduation from the Garreg Mach\nOfficers Academy. It probably belongs to a C1graduateR.
  10515. Cubic dice made from animal bones. They probably\nbelong to someone who enjoys C1weird gamesR.
  10516. An old cleaning cloth with a Crest-like design. It probably\nbelongs to someone who C1worked for a noble houseR.
  10517. Medicinal herbs said to aid in the safe delivery of babies.\nThey're extremely effective. Strong enough for a horse.
  10518. A book of traditional, time-honored woodworking\ntechniques from the Brigid archipelago.
  10519. A book of old scriptures engraved with the C1Crest of SeirosR.\nIt probably belongs to someone affiliated with the C1churchR.
  10520. A star chart that was created by the C1churchR. It probably\nbelongs to someone who C1knows a lot about the starsR.
  10521. A quest item. "Take your gardening to the next level!\nGo from a greenhorn to a green thumb in no time flat!"
  10522. A quest item. Grown in Remire, a village in the Empire.
  10523. An herb with tiny, purple flowers.\nIts calming scent relieves stress.
  10524. A mysterious phantom fish extolled in legends.\nIt is said that it can eat all of a lake's fish in a single night.
  10525. A fragment of stone that has existed since the monastery's\nfoundation. It shows the wear of time.
  10526. A valuable idol created by the master craftsman Zoltan,\nwho was widely thought to have only made weapons.
  10527. Flowers used as an offering for those who died in war.\nThe flowers are colorful, but the leaves are sharp as blades.
  10528. Flowers used as an offering for those who died in war.\nThe flowers are colorful, but the leaves are sharp as blades.
  10529. Flowers used as an offering for those who died in war.\nThe flowers are colorful, but the leaves are sharp as blades.
  10530. The mysterious object that Anna needs to open her\nSecret Shop. It's too incredible to behold.
  10531. A rare plant seen south of Fódlan. Appreciated by those\nwho like flowers.
  10532. Grown all across Fódlan. Appreciated by those\nwho like flowers.
  10533. Grown all across Fódlan. Appreciated by those\nwho like flowers.
  10534. Grown all across Fódlan. Appreciated by those\nwho like flowers.
  10535. Grown sometimes in Fódlan. Appreciated by those\nwho like flowers.
  10536. Grown sometimes in Fódlan. Appreciated by those\nwho like flowers.
  10537. Grown all across Fódlan. Appreciated by those\nwho like flowers.
  10538. Grown sometimes in Fódlan. Appreciated by those\nwho like flowers.
  10539. Grown all across Fódlan. Appreciated by those\nwho like flowers.
  10540. Grown all across Fódlan. Appreciated by those\nwho like flowers.
  10541. Grown all across Fódlan. Appreciated by those\nwho like flowers.
  10542. Grown sometimes in Fódlan. Appreciated by those\nwho like flowers.
  10543. A book containing the basics of tactics.\nIt doesn't look like it's been read much.
  10544. Writing utensil adorned with a C1beautiful black featherR.\nIt probably belongs to someone who C1often writes lettersR.
  10545. High-quality leather gloves for wearing under gauntlets.\nThey probably belong to someone C1picky about armorR.
  10546. A small bottle labeled C1"Mild Stomach Poison"R that seems\nfairly harmless. It probably belongs to a C1schemerR.
  10547. A gift container said to have been made in the far east.\nIt probably belongs to a C1person of high classR.
  10548. A detailed record of someone's combat training.\nIt probably belongs to someone who C1trains relentlesslyR.
  10549. A high-quality C1board gameR piece, made of precious stone.\nIt probably belongs to someone with a C1tactical mindR.
  10550. I hear that it's your birthday, Professor. I hope you have a\njoyous day. Here's a gift from the house...myself included.
  10551. It's your birthday, is it not? I wish you a truly happy day.\nEven with times as they are, won't you celebrate with us?
  10552. Happy birthday, Professor. It isn't much, but we got you a\ngift as a symbol of our gratitude. I hope you will accept it.
  10553. As trite as it sounds, I wish to thank you. For everything.\nI hope you have a lovely birthday, Professor.
  10554. They say it's your birthday. Is that true? Either way,\nyour Golden Deer got you a little gift. Enjoy!
  10555. Happy birthday, Teach! You're always working so hard,\nwe got you this so you'd stop that. Kidding, of course!
  10556. Today is the day you were born to this world. In the name\nof the goddess, I wish nothing but blessings upon you.
  10557. On behalf of all, I wish you a most joyous day of birth!\nI ask that you spend it in absolute tranquility.
  10558. We should all be grateful that you were born and found\nyour way here. I mean that.
  10559. Guardian Moon
  10560. Pegasus Moon
  10561. Lone Moon
  10562. Great Tree Moon
  10563. Harpstring Moon
  10564. Garland Moon
  10565. Blue Sea Moon
  10566. Verdant Rain Moon
  10567. Horsebow Moon
  10568. Wyvern Moon
  10569. Red Wolf Moon
  10570. Ethereal Moon
  10571. King of Beasts Steak
  10572. Invincible Grill
  10573. Hero Salad
  10574. Queen Fish Sauté
  10575. Swift Fish Gratin
  10576. Blessed Jelly
  10577. Immortality Stew
  10578. Nirvana Cake
  10579. Charming Soup
  10580. Sacred Beast Roast
  10581. Deified Fish
  10582. Treasure Fruit Nectar
  10583. The Best of Fódlan
  10584. Dried Plums +
  10585. Pike Casserole +
  10586. Bear & Vegetable Soup +
  10587. Fried Gar +
  10588. Fried Queen Koi +
  10589. Sculpin Gratin +
  10590. Grilled Wolverine & Herbs +
  10591. Albinea Juice
  10592. Grilled Chicken & Herbs
  10593. Roast Duck
  10594. Grilled Chicken & Herbs +
  10595. Roast Duck +
  10596. Albinea Juice
  10597. Whole Roast Grouse
  10598. Albinea Grill
  10599. Grilled Chicken & Herbs
  10600. Roast Duck
  10601. Fish & Fowl Pie
  10602. Dish 31
  10603. Dish 32
  10604. Dish 33
  10605. Dish 34
  10606. Dish 35
  10607. Dish 36
  10608. Dish 37
  10609. Dish 38
  10610. Dish 39
  10611. Dish 40
  10612. Dish 41
  10613. Dish 42
  10614. Dish 43
  10615. Dish 44
  10616. Dish 45
  10617. Dish 46
  10618. Dish 47
  10619. Dish 48
  10620. Dish 49
  10621. Dish 50
  10622. Dish 51
  10623. Dish 52
  10624. Dish 53
  10625. Dish 54
  10626. Dish 55
  10627. Dish 56
  10628. Dish 57
  10629. Dish 58
  10630. Dish 59
  10631. Dish 60
  10632. Dish 61
  10633. Dish 62
  10634. Dish 63
  10635. Dish 64
  10636. Dish 65
  10637. Dish 66
  10638. Dish 67
  10639. Dish 68
  10640. Dish 69
  10641. Dish 70
  10642. Dish 71
  10643. Dish 72
  10644. Dish 73
  10645. Dish 74
  10646. Dish 75
  10647. Dish 76
  10648. Dish 77
  10649. Dish 78
  10650. Dish 79
  10651. Dish 80
  10652. Dish 81
  10653. Dish 82
  10654. Dish 83
  10655. Dish 84
  10656. Dish 85
  10657. Dish 86
  10658. Dish 87
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  10823. Dish 252
  10824. Dish 253
  10825. Dish 254
  10826. Duscur bear steak. Allies gain max HP +3\nfor the rest of the month.
  10827. Grilled Oghma wolverine. Allies gain Str +1\nfor the rest of the month.
  10828. Angelica salad. Allies gain Mag +1\nfor the rest of the month.
  10829. Sauté of queen loach. Allies gain Dex +2\nfor the rest of the month.
  10830. Bullhead gratin. Allies gain Spd +1\nfor the rest of the month.
  10831. Morfis-plum jelly. Allies gain Lck +2\nfor the rest of the month.
  10832. Teutates pike hot pot. Allies gain Def +1\nfor the rest of the month.
  10833. Boa-fruit cake. Allies gain Res +1\nfor the rest of the month.
  10834. Nordsalat soup. Allies gain Cha +2\nfor the rest of the month.
  10835. Albinean moose roast. Allies gain max HP and\nStr +1 for the rest of the month.
  10836. Whole cooked goddess messenger. Allies gain\nDex, Spd, and Def +1 for the rest of the month.
  10837. Zanado treasure fruit nectar. Allies gain Mag and\nRes +1 for the rest of the month.
  10838. The ultimate in fine cuisine. Allies gain +1 to all\nstats for the rest of the month.
  10839.  
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  11081. Brigid
  11082. Land of Albinea
  11083. Derdriu, The Aquatic Capital
  11084. Fort Merceus
  11085. Arianrhod, The Fortress City
  11086. Almyra
  11087. Sreng Region
  11088. Fhirdiad, The Kingdom Capital
  11089. Morfess, City of Sorcery
  11090. County of Gloucester
  11091. Enbarr, The Imperial Capital
  11092. County of Varley
  11093. Kupala
  11094. Territory of Margrave Edmund
  11095. Land of Dagda
  11096. Spare
  11097. Spare
  11098. Spare
  11099. Spare
  11100. Trade tutorial destination
  11101. iron_untranslated
  11102. iron_untranslated
  11103. iron_untranslated
  11104. iron_untranslated
  11105. iron_untranslated
  11106. iron_untranslated
  11107. iron_untranslated
  11108. iron_untranslated
  11109. iron_untranslated
  11110. iron_untranslated
  11111. A group of islands with abundant nature, floating in\nWestern Fódlan. They lack in production of arms and\ngoods, but they are excellent hunters and fishers, and are\nwell-known for their unique cuisine.
  11112. A vast land located Nothwest of Fódlan. They require\na variety of resources for development. There are lots of\nfamous foods that take advantage rich nature in the area.
  11113. The capital of the Regan Dukedom, and the central part of\nthe Alliance Territory. There are a lot of factories there,\nand they leverage the port to produce and export goods to\nbuild their wealth.
  11114. A fortified city, and the capital of the County of Bergliez.\nExtremely rich in agriculture and fishing thanks to the\nblessing of the fertile Gronder Field and Airmid River.
  11115. A fortress Kingdom city on the border with the Empire.\nThey put a lot of effort into military preparation, but it's\nsaid that they have a surplus of equipment and due to their\nnon-agressive defense policy.
  11116. The great country to the East that has long been at war\nwith Fódlan. The throttle on trade was loosened when the\nformer king began his reign, and they now export many goods.
  11117. A desolate region where the Sreng people live. It's said\nthat Zoltan, the master swordsmith, once lived there, so\nthere may be valuable weapons waiting to be discovered.
  11118. The capital of the Kingdom located in Northwestern\nFódlan. The study of magic is popular, and the people are\nsaid to be skilled at crafts, but the surrounding lands are\nbarren.
  11119. A desert city located far to the Southeast of Fódlan. The\nclimate is rough, but the study of magic is popular, and it's\nsaid that their skill at weapons forging is also high.
  11120. A territory of the widest plains in the Alliance territory.\nAgriculture and cattle-breeding are prosperous, and it's\nsaid that County Gloucester himself uses them to develop\nnew foods.
  11121. Capital of the Adrestian Empire that has a long history.\nMore people there than any other city in Fódlan, and it\nalso has a huge market that sells mostly food.
  11122. This area is lacking in water sources, which is rare within\nthe Empire. It's said that they forge precious weapons and\narmor using the minerals taken from the Ogma mountains.
  11123. This area is just a part of the Alliance's Territory of\nMargrave Edmund , but it's an autonomous region where\nthe mountain people life. They produce weapons and\narmor, made with precious minerals.
  11124. The region is almost entirely made up of coastal area or\nislands, and trade with far-off areas is thriving. You may be\nable to get something rare.
  11125. A vast land far west of Fódlan. Their weapons crafted with\nunique skill are well known. They are hungry for meat\nthat you can only get in Fódlan.
  11126. Spare
  11127. Spare
  11128. Spare
  11129. Spare
  11130. A trade destination for the tutorial.
  11131. iron_untranslated
  11132. iron_untranslated
  11133. iron_untranslated
  11134. iron_untranslated
  11135. iron_untranslated
  11136. iron_untranslated
  11137. iron_untranslated
  11138. iron_untranslated
  11139. iron_untranslated
  11140. iron_untranslated
  11141. I usually enjoy sweets, but the traditional cakes from\nEnbarr are a bit much for my taste. How could those have\npossibly become a traditional dessert?
  11142. You can always put on more clothing when it's cold,\nbut you can only remove so many layers in the heat.\nHow does one survive a hot summer?
  11143. I try to hold back when swinging a weapon, but sometimes\nI misjudge my own strength. I've broken so many weapons\nthis way. Is there anything I can do to remedy this?
  11144. I have always despised the heat, even as a child. Still,\none must be prepared to fight anywhere, no matter the\nconditions. Have you any advice for enduring the heat?
  11145. I often overhear people commenting about how strange\nI am. I don't really get it. Shouldn't it be expected that\neveryone has their own unique perspective on life?
  11146. I see it all the time. Someone falls for a scheme and then\ngets angry about it. But rather than being mad at the\nschemer, shouldn't they be busy plotting their revenge?
  11147. Nothing surpasses the Hresvelg Treatise on War as a\ngeneral study on strategy, but what book best covers\nlocal tactics?
  11148. Despite my appearance, I have long wished to be a Pegasus\nKnight that I may indulge in the lofty view. Yet that dream\nhas always seemed out of reach. Can you guess why?
  11149. The tea here does absolutely nothing for me. I could send\nfor some supplies from home, but is there truly not a soul\nin this place with tea fit for a noble?
  11150. There are many citizens of the Empire who are currently\nin despair. I think it is time for a change in leadership.\nPerhaps someone new should ascend the throne?
  11151. I've slept almost everywhere in this monastery, but lately\nI've been wanting to try sleeping outdoors. Do you know\nsomewhere I could sleep under the stars?
  11152. I'm an only child. Because of this, I'm worried that my\nparents will have to adopt a child or do their best to have\nanother of their own if I don't carry on the family title.
  11153. You know, I don't even care when people say I'm short.\nBut I'm definitely open to suggestions if you know of a\nquick way to grow!
  11154. I feel like the tough fighters who become legends mostly\nuse swords and lances. Are those really the weapons you\nhave to wield if you want to make your mark on history?
  11155. Life would be so much easier if no one had to talk\nface-to-face. Isn't written correspondence like this really\nthe best form of communication? Or face-to-door chats?
  11156. I want to be able to enjoy my hobbies, but there's not\nenough time when I have to wait for everyone to go to bed\nand clear out of the common areas.
  11157. Even if I find love, I won't be able to live without money.\nI would like to get married someday, but I refuse to go\nback to being poor. What should I pursue?
  11158. Song and dance live on in our memories, but there's no\nreal record of them. Even memories fade over time.\nWill anyone remember me when I'm gone?
  11159. I have great love for the sea, but Garreg Mach has too\nmuch distance from it. I am needing to be inside the\nwater soon... Where is the best place for swimming?
  11160. The library is a place I favor, but I am having a problem.\nIt is lacking sufficient information about Brigid! I have\nthe hope that I can be fixing this problem.
  11161. When I was in the greenhouse earlier, a female student\nfled from me as if in terror. Why did she do that? I was\nonly tending the flowers.
  11162. I am always looking to assist His Highness, but sometimes\nI find myself at a loss. What more can I do?
  11163. Words cannot express my disgust with the students here.\nSo many of these fools rely on their noble status or their\nCrest's power as an excuse to shirk their training.
  11164. My fellow students have called me dour. They say I should\njoke around more often. But what's the point in that?
  11165. I'd like to borrow a book from the library, but there are\nso many to choose from that I can't decide. Do you have\nany recommendations?
  11166. I've never been very good at arithmetic, but I can see how\nit would be a great skill to have when negotiating with\nmerchants. How do I make it easier to learn?
  11167. I wonder if I'll ever find a partner who understands I don't\nmean any harm when I flirt with others. Does someone\nlike that really exist?
  11168. I'm hesitant to invite a girl to my room in the middle of\nthe night with You Know Who living right next door.\nI'm terrified of the scolding I'd get the next day.
  11169. Being a bit older than everyone else, I want the others\nto rely on me like an older sister. Is there anything I can\ndo to make myself more approachable?
  11170. I want to get better at cooking, but I don't know where to\nstart. I wish I knew someone who could help me.
  11171. I'm trying to read any book about reason I can get my\nhands on, but now and again, I'll come across one that's\nwritten in a foreign language. How can I read those?
  11172. When I get into a rhythm while cleaning, I always end up\nsinging a song that I make up on the spot. It's so\nembarrassing when someone hears me! What should I do?
  11173. I want to make someone change his boorish behavior,\nbut he doesn't seem to care no matter how much I urge\nhim to reconsider his actions. I'm at my wits' end!
  11174. Meat and vegetables are both delicious, but some people\ncomplain about not liking one or the other. I just don't\nunderstand how anyone can snub a good meal!
  11175. If I told you I was searching for someone who might like to\nshare a cup of tea with an elegant noble, whose name\nwould come to mind?
  11176. I typically decorate with red roses when I host a tea party,\nbut lately I am considering the virtues of variety. Do you\nhave any thoughts about other flowers I might try?
  11177. Classroom learning isn't enough to become a strong\nknight! There's got to be someone around here who\ncan teach me how to get as strong as possible!
  11178. I've looked at the notes in this box before, and it seems like\neveryone's always worried and complaining about stuff!\nIs everyone really that bad off?
  11179. I have some experience painting landscapes, and now I'd\nlike to try my hand at portraiture. Can you think of\nanyone who would model for me?
  11180. I found a wonderful painting at a shop in town. What a\nshame keeping this masterpiece all to myself! Can you\nthink of an art lover in Garreg Mach I could share it with?
  11181. Everyone treats me like a child. Please do something\nabout it.
  11182. I often hear ridiculous rumors about ghosts appearing in\nthe monastery. It's nonsense and it's disrupting my studies.\nThere aren't really ghosts, are there?
  11183. I'm not good at talking to others. I can talk to birds,\nhorses, and other animals just fine, but when it comes\nto people, I freeze up.
  11184. I'm not good at cleaning up. I try my best, but before I\nknow it, everything's messy again.
  11185. I'm supposed to write a letter to my brother to let him\nknow how I'm doing. But there's nothing that I want to\nwrite about, and on top of that, it's just too much work.
  11186. It's my turn to clean, but I'm feeling under the weather.\nEven writing this note is a strain! I need to get someone\nelse to do my cleaning for me. Who should I ask?
  11187. There's someone I just can't seem to beat. What's a quick\nand easy way to make them give up and say uncle?
  11188. Let me just ask you straight. What do you think makes a\ngreat mercenary?
  11189. I am trying to settle on a gift for a certain young lady who\nhas experienced tough times as of late. Any suggestions?
  11190. What can I do to ensure that an independently-minded\nyoung woman does not fall into harm's way?
  11191. Whenever I go for a walk, I get this strange feeling that\nsomeone is watching me. Who could it be?
  11192. I wish to make more friends, but my brother always\ninterferes. How can I get him to back off?
  11193. There's someone whose Crest I wish to study. I've asked\nmany times, but I can't get them to consent. There must be\nsome way to persuade them.
  11194. There is a person with whom I do not get along.\nChildish as it may sound, we always end up quarreling.\nIs there nothing I can do to remedy this?
  11195. There are as many men in the world as there are stars in\nthe sky, but you meet so few good men during your time\non this planet. How does one meet a worthy partner?
  11196. Lately I feel myself growing tired and out of practice.\nI wish there was someone around here with whom I\ncould dance fervently and intensely.
  11197. I've reunited with my daughter after years of being apart,\nbut I'm the one who left her in the first place. I don't know\nwhat to say, or even how to speak to her.
  11198. It's standard practice for a general not to stand on the\nfront lines. What should I do when I see him deliberately\nignoring this rule at the risk of his own life?
  11199. If you feel overwhelmed by teaching, just ask me for help.\nI predict that guiding these imps through their teenage\nyears will be IMPortant for Fódlan's future. Ha! Get it?
  11200. Flayn is an interesting young lady, but keep your distance.\nSeteth's quite protective, and you wouldn't want to fan the\nflames of his wrath—or should I say, fan the Flayns!
  11201. There's a new place in town that I hear has some really\ntasty food. I asked them to hold two seats under my name,\nbut I don't know who I should go with.
  11202. A professor's job seems so repetitive. It's the same thing\nday after day after day. I used to be interested in teaching,\nbut it seems way too boring for someone like me.
  11203. It's been a turbulent year.
  11204. I don't like interfering in squabbles between noble brats,\nbut the parents complain if I don't. It's annoying.
  11205. (There's just a drawing of a what looks like a broken vase.)
  11206. (There's just a drawing of what looks like a student\nthrowing trash on the ground.)
  11207. When I see the students enthusiastically eating together in\nthe dining hall, I sometimes wish to join them. I wonder if\nthat would be a bother.
  11208. I am more than capable of protecting myself from ruffians,\nbut those around me tend to worry, and so I am often\ndenied the pleasure of a private stroll.
  11209. I have as many worries as anyone else, but I must always\nfeign dauntlessness. It can be rather taxing at times.
  11210. I am occasionally asked to attend tea parties, but in truth,\nI do not care for hot beverages. I have considered waiting\nuntil it cools to drink, but I fear that would seem rude.
  11211. I understand the risk of fighting on the front lines, but I\nsimply must be out there to lead my troops. Is there\nsome way I could reduce the danger?
  11212. People used to believe the goddess once fell here from the\nBlue Sea Star, but according to astronomical research,\nthe light from that star takes millions of years to reach us.
  11213. Perhaps it is because I'm operating with half of my normal\nvision now, but doing desk work strains my eye terribly.\nHow can I best maintain efficiency like this?
  11214. I lived in the slums for a long time, and I saw how the\npeople there suffered from poverty and the ravages of war.\nThere must be something I can do to save them.
  11215. How can I create a world where everyone is on equal\nfooting, regardless of their place of birth, their bloodline,\nor whether they have a Crest?
  11216. If there were three villages with no watering holes, and\none well was dug along the border between the villages,\nwhat do you think would become of the people there?
  11217. Some people dedicate their existence to serving a master,\nand then are suddenly filled with regret when they reach\nthe end of their life. I don't understand such foolishness.
  11218. When I was a child, I feared such trivial things as divine\npunishment and grudges held by the dead. These days,\nI fear zealots and grudges held by the living instead.
  11219. Growing out my hair was not intentional. I was busy with\nother things in life, so I never thought to get it cut. It hurts\nthat others think I grew my hair out to be fashionable.
  11220. Nobles must never lose their composure. We must always\nexude an aura of grace. That said, is it necessary for us to\nbe graceful on the battlefield as well?
  11221. I used to think it foolish to cover one's face in battle with\na mask or helmet, but it actually may not be that bad.\nIt means you don't have to look your opponent in the eye.
  11222. In the past, I would nearly pass out if I got splattered by\nan enemy's blood. Nowadays I remain entirely conscious,\neven if my face is drenched in blood. It's disgusting.
  11223. I hate having to be sneaky and stay quiet when an enemy\nis in my line of sight. It's not that I can't do it, but I don't\nthink I'm cut out for ambushes and stuff like that.
  11224. What are all these knight lovers talking about when they\ngo on and on about chivalry? Maybe I don't get it because\nI don't care about being a knight.
  11225. I trip all the time, but what if I trip on the battlefield?\nWill I die? I'm probably going to die.
  11226. I thought being a noble meant having some sway in life.\nI thought if I told people I wanted to stay locked up in\nmy room, they'd leave me be.
  11227. What's the difference between killing someone and calling\nfor their death instead? In both situations, their blood is on\nyour hands, so isn't it all the same?
  11228. If someone is having trouble falling asleep, you could sing\nthem a lullaby, but you can't really do that for yourself.\nIs there anything you can do to help yourself fall asleep?
  11229. I have attained great skill at writing this language,\nbut speaking it still gives me difficulty. Can you\nprovide me with advice for achieving mastery of this?
  11230. Garreg Mach is surrounded by the abundance of nature,\nbut securing provisions during times of warring can still\nbe difficult. This is different from my land of home...
  11231. How can I convince someone who is working himself sick\nto take a break?
  11232. Animals have never been fond of me. Even warhorses and\nwyverns are put off by my countenance. What can I do?
  11233. Once, as a boy, I struck my father. Now that I think back\non it, he must have been upset at the time. I wish that I\ncould go back and apologize to him.
  11234. After the war, we'll have far fewer opportunities to fight.\nWhen that day comes, what should I do? How will I keep\nmy sword skills sharp?
  11235. I've recently begun to think that ghosts may not exist.\nBut if that's true, I don't know how to explain what I saw\nwhen I was a kid.
  11236. My dream of becoming a proper knight still feels so far off.\nWhat can I do to realize my full potential?
  11237. I'm weary from this ceaseless fighting. I wonder if I'll ever\nmeet a kind, beautiful young lady who can cure my\nhardened heart.
  11238. All we do is battle. The fighting never stops, and it's\nturning everyone's disposition dour. Even the ladies!\nWe should throw a banquet to lift everyone's spirit.
  11239. I've always hated exercising and avoided training, but now\nI'm afraid that I may be holding everyone back. Is there\nanything I can do to help support my allies?
  11240. I really start craving sweets when I'm tired or stressed out.\nI wish there was some kind of yummy confection that I\ncould make with the limited ingredients available to us.
  11241. Everyone who hears the songs I make up laughs and says\nthey're funny, but they're not supposed to be humorous!\nWhat's so funny about my lyrics?
  11242. Sometimes I make really, really big mistakes. But I can't\nafford to make mistakes on the battlefield, you know?\nIsn't there a way for me to fix that?
  11243. Isn't there a way to turn withered, barren land into soil\nthat is rich and abundant with crops? It pains my heart\nto see people dying of starvation.
  11244. I think a change of pace is necessary every so often,\nespecially in times like these. That said, how do you\nsuggest I change my pace?
  11245. I have been searching for an ideal wife with whom to start\na family for years now. How long must I wait?
  11246. A prominent noble ought to possess a few quality pieces\nof art. What sort of work would best suit me?
  11247. People always say that my muscles are huge, but I'm still\nnot satisfied! It would be way better if my muscles were\neven huger, right?
  11248. I'm writing a letter to my little sis, and I want to send her\na present, but I never know what to send. What kind of\ngift do you think would make her happy?
  11249. I have a burning ambition, but making it come true would\nmean betraying my parents' wishes. I'm not courageous\nenough to persuade them. What should I do?
  11250. Some structures on the battlefield are centuries old.\nThey are at once historical relics and works of art. What a\nshame it would be if any were damaged amid the fighting.
  11251. Every day is filled with nothing but the harshness of war.\nMy only solace is eating sweets. Is that childish of me?
  11252. I don't have time to leisurely wait for the future. Even if\nit means resorting to violence, I want to end this war as\nsoon as possible. Is that selfish of me?
  11253. My dear friend has been behaving strangely. He doesn't\nseem to have much of an appetite, and he's been neighing\nless often. I'm afraid he may be sick.
  11254. I want to be helpful, but I lack the self-confidence to do so.\nIt is OK for someone like me to be here, or should I leave?
  11255. Some people want to make a difference by fighting on the\nfront lines, but there are those of us who want to provide\nsupport from the back. Don't you think we're heroes too?
  11256. My friend's birthday is coming up, and I want to make her\na gift. What would be better, a hair clip or a necklace?
  11257. Someone I care about has been working so hard that I'm\nworried they might collapse from exhaustion. Is there\nanything I can do?
  11258. My hair's longer than it used to be. I don't care much what\nthe guys think, but I'm still curious if it looks good on me.
  11259. I have concerns about allowing a young woman still on the\ncusp of adulthood to spend time alone with members of\nthe opposite sex. What are your thoughts?
  11260. I am composing a record of our battles, for posterity's sake.\nWhen was it that the Flame Emperor first appeared to us?
  11261. I fear falling asleep at night. I worry that I will not awaken\nfor many years, and that when I do, all of my friends will\nbe gone.
  11262. I am interested in cooking, but I can't seem to get any\nbetter at it. What should I do to improve my cooking?
  11263. It is, of course, necessary to keep one's quarters nice and\ntidy. I wish that the battlefield could be tidy as well, but I\nknow that is a hopeless wish.
  11264. I fear that I may not be able to achieve my dream within\nmy lifetime. Therefore, I must find up a worthy successor.\nWherever will I locate such a fervent youth?
  11265. Sometimes I think that living like I do, single but\nsurrounded by talented youths, might not be such\na lonely life after all. After all, I'm not lonely. Really.
  11266. In an attempt to clean my room, I tried to throw out the\nthings I no longer need, but I can't bring myself to do it.\nAfter all, I can't just throw away precious memories, right?
  11267. I wonder if a day will come when both the monastery and\nFaerghus are restored to their former glory.
  11268. I wrote a letter to my wife back home, but now I can't\nbring myself to send it.
  11269. I hope to improve my riding skills before our next battle.\nAny suggestions for where to begin? I want people to see\nme on horseback and say, "He reins supreme!"
  11270. No joke—I've lost the book where I write all my puns.\nI can't ink of anywhere I word have left it! Quill you help\nme recover it?
  11271. We've been without Lady Rhea for more than five years.\nEvery time the sun rises, I feel a little more accustomed to\nher absence. I hate it! I know she's still alive. She must be.
  11272. I'd like to have a duel with you where we're both giving it\nour all, but I suspect if we crossed blades without holding\nanything back, one of us would end up dead.
  11273. I appreciate ruined buildings. They symbolize that no\nhome is permanent.
  11274. A subordinate is down because they failed a recon mission.\nMaking it back alive should be reward enough. How can I\nconvince them of this?
  11275. I hate that I couldn't protect Lady Rhea five years ago.\nI need to get stronger.
  11276. I'm so busy working that I don't have time to train.\nBut I want to do my job right. What should I do?
  11277.  
  11278.  
  11279.  
  11280.  
  11281.  
  11282.  
  11283.  
  11284.  
  11285.  
  11286.  
  11287.  
  11288.  
  11289.  
  11290.  
  11291.  
  11292. Who cares? Traditions are meant to be broken.
  11293. Focus on reading to occupy your mind.
  11294. Take care to repair weapons between training sessions.
  11295. Look for clothing and armor that breathe better.
  11296. Just follow your own path and don't worry about them.
  11297. Sounds like the logic of a schemer.
  11298. Try reading Cichol's General Treatise on Mercenaries.
  11299. Because heights make you uneasy?
  11300. Lorenz would be a good source.
  11301. You would do well as a ruler, Ferdinand.
  11302. A courtyard full of blooming flowers.
  11303. Relax. You can think it over before you graduate.
  11304. Getting plenty of sleep might help.
  11305. You should fight with the weapon that best suits you.
  11306. Occasional human interaction is good for you.
  11307. I'm so sorry. That sounds like an impossible situation.
  11308. Love and money aren't mutually exclusive. Strive for both.
  11309. I'm sure you'll live on in someone's heart.
  11310. You should visit the sea to the south.
  11311. You should add to the Traveler's Journal.
  11312. Perhaps you unintentionally scowled at her.
  11313. Guard him with your life.
  11314. You should spar with them.
  11315. It can help settle prebattle nerves.
  11316. A History of the Founding of Faerghus.
  11317. Ask a friend to instruct you.
  11318. You're bound to meet someone open-minded someday.
  11319. Maybe I'll rethink the room assignments.
  11320. Don't worry. You already are.
  11321. You should cook with Ashe.
  11322. You should start by studying the language.
  11323. I bet people really enjoy your songs.
  11324. It's probably time for your professor to step in.
  11325. A well-prepared meal should be enjoyed by all.
  11326. Ferdinand would be good company.
  11327. White lilies are pleasant and calming.
  11328. Dimitri would be a good resource.
  11329. Worry often leads to growth.
  11330. Manuela would be open to modeling for you.
  11331. You should show it to Sylvain.
  11332. You shouldn't feel pressured to act older than you are.
  11333. You have nothing to worry about. There are no ghosts.
  11334. Try pretending the person you're talking to is a horse.
  11335. Cleaning is easy when you have a plan of attack.
  11336. Why don't you tell him about your friends?
  11337. Mercedes might be willing to help.
  11338. "Quick and easy" never works.
  11339. The will to fight for those who can't protect themselves.
  11340. An academic textbook.
  11341. Keep an eye on her from a distance.
  11342. The goddess is watching from on high.
  11343. I'll try to persuade him to stop.
  11344. Nothing beats sincerity.
  11345. Try treating them like you would a friend.
  11346. Man or no man, lots of people care about you.
  11347. What about Dorothea?
  11348. Just love her and treat her with kindness.
  11349. The "standard practice" isn't always the correct practice.
  11350. I'll let you know if I have any concerns.
  11351. A hedge between keeps friendship green.
  11352. I would be happy to join you.
  11353. I'm too busy to ever be bored.
  11354. Steel yourself by spending some quiet time alone.
  11355. It could be entertaining to make the parents fight instead.
  11356. If you broke a vase, you should apologize to the owner.
  11357. Let's add trash bins all throughout the monastery.
  11358. I'm sure the students would be happy to share a meal.
  11359. You're too important, so I'm afraid it can't be helped.
  11360. Find time to relax every now and then.
  11361. You should just be honest with your host.
  11362. It's said that the best defense is a good offense.
  11363. Lies about the goddess abound.
  11364. Have someone acquire eye drops for you.
  11365. Strive to change Fódlan from the ground up.
  11366. Lead by example, and show the world what it's capable of.
  11367. A war would likely start over dominion of the well.
  11368. Without understanding, people won't wish to follow you.
  11369. In truth, it's reality that is most frightening.
  11370. It looks good on you.
  11371. In battle, survival is all that matters.
  11372. Never turn a blind eye to your own actions.
  11373. It's natural to feel repelled by the horrors of war.
  11374. You'll get better at it if you train.
  11375. They're referring to strength and courage.
  11376. Focus on what you'll do if the enemy trips instead.
  11377. One day everyone will listen to you...and leave you alone.
  11378. Like all things in life, it's about context and perspective.
  11379. If you exercise before bed, that's sure to tire you out.
  11380. Petra?! You're doing an amazing job already!
  11381. Yes, this place is quite different than Brigid.
  11382. Invite him to sit down to a relaxing meal.
  11383. If it gives you more confidence, hide behind a helmet.
  11384. That's just how life is sometimes.
  11385. Strive to become the best in all of Fódlan.
  11386. It could have been some kind of magic.
  11387. Be honest and stick to your convictions.
  11388. You will one day. I'm sure of it.
  11389. Good idea. I'll see what I can do.
  11390. You can boost their morale with a delicious meal.
  11391. Check the library for a simple, traditional recipe.
  11392. Don't fret. They're great lyrics that are unforgettable.
  11393. Just stay calm and be aware of your surroundings.
  11394. Check the library for books on unique farming techniques.
  11395. You should sample food at various restaurants.
  11396. After the war, such pursuits will be much easier.
  11397. A magnificent landscape.
  11398. Huge muscles are a symbol of strength.
  11399. Send her some tasty treats.
  11400. Nothing will change unless you're honest with them.
  11401. You can immortalize them in your art.
  11402. Everyone finds solace in different ways.
  11403. The steady approach is actually the fastest, in the end.
  11404. You should seek out an expert opinion, just to be safe.
  11405. You should stay. You're more helpful than you realize.
  11406. As long as everyone does their part, I'm happy.
  11407. I'm sure she'd be happy to get either one.
  11408. A nice meal shows support and provides a chance to relax.
  11409. It looks good long.
  11410. Try to prevent it as much as you can.
  11411. The battle in the underground chamber.
  11412. We won't allow that to happen.
  11413. Keep practicing and you'll get the hang of it.
  11414. A messy battlefield helps one appreciate a clean room.
  11415. It will be easy after we rebuild the Officers Academy.
  11416. If you do get lonely, I can lend you an ear.
  11417. Meeting new people will help create new memories.
  11418. That day will come. We'll make sure of it.
  11419. I'm sure hearing from you would make her happy.
  11420. Start by befriending the horse you'll be riding.
  11421. You're probably just not searching in the write places.
  11422. Don't worry. We will find her and rescue her.
  11423. Let's just try to survive this war for now.
  11424. They remind us that life is impermanent as well.
  11425. Say that only the living can learn from their mistakes.
  11426. Keep at it. You're getting stronger all the time.
  11427. Just do what you can and try your best.
  11428.  
  11429.  
  11430.  
  11431.  
  11432.  
  11433.  
  11434.  
  11435.  
  11436.  
  11437.  
  11438.  
  11439.  
  11440.  
  11441.  
  11442.  
  11443. The sweet smell draws people in.
  11444. Take a refreshing dip in a cool watering hole.
  11445. Use the sturdiest weapons money can buy.
  11446. Heat is a natural part of life, so learn to enjoy it.
  11447. Dwelling on what they say won't help. You must act.
  11448. That all depends on the context of the scheme.
  11449. Seek out An Exploration of Morfis Magic.
  11450. Because you never learned how to ride a horse?
  11451. Ask Felix for some tea leaves.
  11452. Edelgard is the obvious choice.
  11453. The archbishop's beloved Star Terrace.
  11454. They should adopt Caspar. He has no title to inherit.
  11455. You should try eating lots of different vegetables.
  11456. Being skilled with a bow is also important.
  11457. I think you're missing the point of communication.
  11458. Just do things during the day.
  11459. You'll be fine as long as you have love.
  11460. Maybe you should try harder to be memorable.
  11461. The water in Fódlan is too cold for swimming.
  11462. Make an amendment in the Register of Empire Nobles.
  11463. Go find her and ask.
  11464. There's no need to overdo it.
  11465. That shouldn't be a problem as long as they're keeping up.
  11466. It would help to humanize you.
  11467. The Sword of Kyphon.
  11468. Memorize the lesson books.
  11469. That's a dream that will never come true.
  11470. It makes sense that she would be angry with you.
  11471. You should be more careful with your words.
  11472. You should check out Flayn's grilling skills.
  11473. Ask someone to translate for you.
  11474. Just stop singing.
  11475. Teach him a lesson with your fists.
  11476. It's OK for people to be picky sometimes.
  11477. Dorothea might be interested.
  11478. You should consider pitcher plants.
  11479. Lorenz strikes me as someone who knows about strength.
  11480. True. A lot of these concerns are a bit trivial.
  11481. Raphael seems game for anything.
  11482. Alois seems like he would enjoy a good painting.
  11483. There's no use fighting it.
  11484. The rumors are true. Ghosts are everywhere.
  11485. There's no need to force yourself to talk to people.
  11486. Don't panic and just get to cleaning.
  11487. Just tell him you're doing fine and leave it at that.
  11488. Ask Lorenz for assistance.
  11489. Have you considered poison?
  11490. The wisdom to not work harder than the pay demands.
  11491. A cookbook.
  11492. Keep her away from those with ill intentions.
  11493. Your overprotective big brother.
  11494. He'll understand if you just explain it to him.
  11495. Try a bribe.
  11496. Quarreling a lot isn't a big deal.
  11497. All you can do is patiently wait.
  11498. What about Raphael?
  11499. Slip in some jokes to lighten the mood.
  11500. Just stay near and try to protect him.
  11501. I appreciate the offer, but I think I'll be fine.
  11502. You need to work on your puns.
  11503. Why invite anyone? Eating alone can be quite relaxing.
  11504. Each day is full of unique challenges.
  11505. Some years are like that.
  11506. It's OK to ignore them.
  11507. Find a similar vase and swap it out.
  11508. Punish whoever did this.
  11509. That's a bad idea.
  11510. It's OK to sneak out sometimes.
  11511. Hire someone to listen to your troubles.
  11512. Just let it cool. It's fine.
  11513. Wear thicker armor.
  11514. Millions of years? That can't be true.
  11515. Overcome the strain with pure willpower.
  11516. There are some problems that just can't be solved.
  11517. Follow an overwhelmingly charismatic leader.
  11518. They would convene and discuss how to share the well.
  11519. Perhaps you are the foolish one.
  11520. It's all terrifying.
  11521. It doesn't suit you.
  11522. You must maintain your grace at all times.
  11523. I like the Flame Emperor's mask.
  11524. If you don't like it, your only choice is to run away.
  11525. You can always propose a change in strategy.
  11526. They're talking about kindness and tolerance.
  11527. There's no mercy on the battlefield.
  11528. Responsibility is the price you pay for freedom.
  11529. There's less guilt if you order someone else to do it.
  11530. Find another sleepy person and sing to each other.
  11531. If you can write this well, you can probably speak well too.
  11532. It truly is different than Dagda.
  11533. It's pointless to try to control him.
  11534. Try smiling for a change.
  11535. It's never too late.
  11536. You should focus on the war, not the future.
  11537. Maybe it was a hallucination.
  11538. Believe in the goddess. Stay faithful to her, always.
  11539. Save the dreams for when you're sleeping.
  11540. It's too soon to let down our guard.
  11541. You're doing fine.
  11542. No one will notice if you use a few extra rations.
  11543. Your lyrics have a lot of...character.
  11544. Tackle everything with prudence.
  11545. Maybe there's a magical solution.
  11546. You should try to get some sleep.
  11547. Someone is bound to come along eventually.
  11548. A statue of the goddess, carved in wood.
  11549. The bigger you are, the easier you are to spot in battle.
  11550. She would probably like some pretty flowers.
  11551. Just do what you want without telling them.
  11552. Just focus on ending the war.
  11553. Who cares? You should eat them proudly.
  11554. How we end the war is important too.
  11555. You should watch over him nonstop until he improves.
  11556. It's enough that you want to help, even if you can't.
  11557. Heroes don't hide behind their allies.
  11558. Just pick whichever you prefer.
  11559. Just be thankful for all of their hard work.
  11560. It looked great short.
  11561. You should trust her, even if you're worried.
  11562. The battle at the Holy Tomb.
  11563. You'll wake up when morning comes.
  11564. Try selecting decent ingredients.
  11565. You should be satisfied with clearing out enemy soldiers.
  11566. Try the Fhirdiad Royal School of Sorcery.
  11567. I think you need to be honest with yourself.
  11568. Memories reside in the heart, not in objects.
  11569. No one knows what the future will bring.
  11570. Would you like me to deliver it for you?
  11571. I'm choosing to ignore your puns.
  11572. I'm sure you'll come across it eventually.
  11573. We have to assume the worst has happened.
  11574. I won't use my sword against an ally.
  11575. We should repair them, little by little.
  11576. Say that you can't train a dead soldier.
  11577. You're strong enough already.
  11578. Don't worry. Your allies will pick up the slack.
  11579.  
  11580.  
  11581.  
  11582.  
  11583.  
  11584.  
  11585.  
  11586.  
  11587.  
  11588.  
  11589.  
  11590.  
  11591.  
  11592.  
  11593.  
  11594. The flavor reminds people of the old days.
  11595. Spend your days underground, away from the sun.
  11596. Accidents happen. Just find a new one when yours breaks.
  11597. Fight it off using magic.
  11598. True, but perhaps your perspective really is strange.
  11599. Definitely. That's just the price of foolishness.
  11600. Get a copy of the Mittelfrank Opera Company Newsletter.
  11601. Because you're afraid?
  11602. Caspar might know where to find some.
  11603. Perhaps it's time the Empire fell.
  11604. A chilly and ominous graveyard.
  11605. What you seek is more important than a title.
  11606. There's nothing you can do about it, that's your lot in life.
  11607. Fight with your bare hands if you want to seem tough.
  11608. You won't succeed in life with that attitude.
  11609. Why don't you think of a hobby everyone can do together?
  11610. You only need money to survive in this world.
  11611. Who are you again?
  11612. Things are too busy right now. There isn't time for that.
  11613. Add a footnote to The Book of Seiros.
  11614. Try making small talk when you see her next.
  11615. Maybe you could clean his room?
  11616. Calling them "fools" is out of line.
  11617. Some people just like a good joke.
  11618. Loog and the Maiden of Wind.
  11619. Keep practicing. It has to sink in eventually.
  11620. Have you considered giving up on flirting?
  11621. Perhaps it's time you and I discussed your behavior.
  11622. Try harder to conduct yourself like an older sister would.
  11623. Leonie might know her way around a skillet.
  11624. There's no need to read those books.
  11625. You should only be embarrassed if the song is bad.
  11626. There's probably nothing you can do about it.
  11627. It's their loss. More food for you!
  11628. If there's also food, Raphael won't say no.
  11629. The smell of baby's breath could pair well with tea.
  11630. Rhea is incredibly strong.
  11631. That is a major invasion of privacy.
  11632. Bernadetta would love to help, I'm sure.
  11633. Hubert could always use some cheering up.
  11634. Things would improve if you acted like an adult.
  11635. You'd best not walk around at night.
  11636. You just have to get used to it.
  11637. We all have things we're good at. This isn't one of yours.
  11638. Be honest and tell him you have nothing to say.
  11639. Make Seteth do it.
  11640. You could just ask them to say it.
  11641. The strength and skill to overcome any enemy.
  11642. A nice, warm blanket.
  11643. Never let her out of your sight.
  11644. A boy that has a crush on you.
  11645. I bet he's just worried about you.
  11646. At this point, you should probably just give up.
  11647. You could always just distance yourself from them.
  11648. It might be time to give up completely.
  11649. What about Ingrid?
  11650. Sometimes it's best to admit defeat.
  11651. Maybe he just wants to die.
  11652. I don't get it.
  11653. I would never do that.
  11654. You should see if Sylvain is available.
  11655. It's better than having to train every day.
  11656. Bad times help us enjoy the good times.
  11657. Our students need our protection.
  11658. It'll be fine. Don't worry about it.
  11659. You should report this to the archbishop.
  11660. Maybe once in a while, but don't make it a habit.
  11661. I'm happy to escort you if you want to go out.
  11662. You have to show your weakness sometimes.
  11663. You should train yourself to enjoy hot beverages.
  11664. Hire more guards.
  11665. The goddess truly works in mysterious ways.
  11666. Be good to your body and take a break.
  11667. Donate a large sum of money to the church.
  11668. The only way is to raze the world and rebuild.
  11669. They'd dispense with the border and become one village.
  11670. It's incomprehensible.
  11671. Try living in a way that does not invite grudges.
  11672. You look like a scruffy dog.
  11673. Virtuousness is more important than grace.
  11674. I like the Death Knight's mask.
  11675. You'll get used to it.
  11676. You can practice your patience by fishing.
  11677. Chivalry is about virtuousness and loyalty.
  11678. You should wear shoes with better traction.
  11679. It's just bad luck that you were born in a time of war.
  11680. It's best to just do the deed yourself.
  11681. It helps if the air is thinner. Try climbing a mountain.
  11682. There's no trick, just keep practicing.
  11683. It's rather different than Almyra.
  11684. You may need to physically restrain him.
  11685. Just keep at it. There's nothing else to do.
  11686. Don't worry about it. It's all in the past.
  11687. War will always exist.
  11688. If you thought it was a ghost, then it probably was.
  11689. Eat, train, study, sleep, repeat.
  11690. A woman like that wouldn't go for you.
  11691. How selfless of you.
  11692. You should do some special training to catch up.
  11693. You'll just have to learn to live without sweets.
  11694. Maybe they're weird.
  11695. You're a mistake maker. Accept it as one of your quirks.
  11696. Maybe there's a crop that can grow on withered land.
  11697. Go chat up some cute boys.
  11698. Possibly forever.
  11699. A portrait of yourself.
  11700. People with small muscles can be strong too.
  11701. A fashionable hair clip would be nice.
  11702. You'll just have to accept your fate.
  11703. There's nothing you can do about it.
  11704. Be careful not to overindulge.
  11705. Let's just do our best out there.
  11706. Give him some nutritious hay.
  11707. That's up to you. Give it some thought.
  11708. It would have been better if you hadn't told me that.
  11709. You should give her something more useful.
  11710. You're worried about me?
  11711. Nobody will care either way.
  11712. She will resent you if you interfere too much.
  11713. The battle at the Red Canyon.
  11714. Try hugging a stuffed animal if you're afraid.
  11715. It's the thought that counts.
  11716. You can't avoid dirt on the battlefield.
  11717. Look in Morfis, the City of Illusion.
  11718. You're like a mother to everyone around you.
  11719. Seal your past in your current room and find a new one.
  11720. It's possible. Just be patient.
  11721. If you're wavering, it's better to not send it.
  11722. You're out of time. The next battle awaits us.
  11723. We're probably all better off without it.
  11724. It's probably good that you've gotten used to it.
  11725. The Heroes' Relics truly are that powerful.
  11726. What if we just destroyed them all and rebuilt them?
  11727. You can't. Why waste your breath on a defeatist?
  11728. Kindness is more important than strength.
  11729. You'll just have to cut down on your sleeping time.
  11730.  
  11731.  
  11732.  
  11733.  
  11734.  
  11735.  
  11736.  
  11737.  
  11738.  
  11739.  
  11740.  
  11741.  
  11742.  
  11743.  
  11744.  
  11745. Stable Duty
  11746. Fishing Pond Management
  11747. Greenhouse Upkeep
  11748. Weeding
  11749. Clearing Rubble
  11750. Food Procurement
  11751. Sky Watch
  11752. GW Spare 2
  11753. Work together to clean the stables and feed the horses.\nRaises riding skills.
  11754. Work together to manage the water quality of the fishing\npond and feed the fish.
  11755. Work together to clean the greenhouse and care for\nthe plants.
  11756. Work together to rid the monastery of weeds.\nRaises heavy armor skills.
  11757. Work together to clear rubble away at the monastery.\nRaises heavy armor skills.
  11758. Work together to forage and hunt in the nearby forests.
  11759. Work together to secure the skies.\nRaises flying skills.
  11760. GW予備2
  11761. Rout the enemy.
  11762. Defeat the enemy commander.
  11763. Rout the enemy, or C1JeraltR reaches the target destination.
  11764. Defeat all enemy commanders.
  11765. Rout the enemy, or defend C1RheaR for 10 turns.
  11766. Rout the enemy, or get C1IngridR to the target destination.
  11767. Rout the enemy, or get C1PetraR to the target destination.
  11768. Rout all enemies except the Death Knight.
  11769. Defeat the enemy commander, or 12 turns pass.
  11770. Defeat the Death Knight, or rout all other enemies.
  11771.  
  11772.  
  11773.  
  11774.  
  11775.  
  11776.  
  11777.  
  11778.  
  11779.  
  11780.  
  11781. All of your units fall in battle.
  11782. C1S0R falls in battle.
  11783. C1S0R or C1EdelgardR falls in battle.
  11784. C1S0R or C1DimitriR falls in battle.
  11785. C1S0R or C1ClaudeR falls in battle.
  11786. C1S0R, C1EdelgardR, or C1JeraltR falls in battle.
  11787. C1S0R, C1DimitriR, or C1JeraltR falls in battle.
  11788. C1S0R, C1ClaudeR, or C1JeraltR falls in battle.
  11789. All of your units are defeated, or C1JeraltR falls in battle.
  11790. C1S0R or C1RheaR falls in battle, or the defended location\nis captured.
  11791. C1S0R, C1DimitriR, or C1RheaR falls in battle, or the defended\nlocation is captured.
  11792. C1S0R, C1ClaudeR, or C1RheaR falls in battle, or the defended\nlocation is captured.
  11793. All of your units are defeated, or C1RheaR is defeated.
  11794. C1S0R or C1EdelgardR falls in battle, or a defended\nlocation is captured.
  11795. C1S0R or C1DimitriR falls in battle, or either defended location\nis captured.
  11796. C1S0R or C1ClaudeR falls in battle, or either defended location\nis captured.
  11797. All of your units fall in battle, or a defended location is captured.
  11798. C1DimitriR falls in battle.
  11799. C1EdelgardR is defeated.
  11800. C1ClaudeR falls in battle.
  11801. C1DedueR falls in battle, ally units defeat the enemy commander, or 15\nturns pass.
  11802. C1FelixR or C1RodrigueR falls in battle.
  11803. C1AsheR, C1CatherineR, or C1RheaR falls in battle.
  11804. C1SylvainR falls in battle.
  11805. C1MercedesR or C1CasparR falls in battle.
  11806. C1AnnetteR or C1GilbertR falls in battle.
  11807. C1IngridR or C1DorotheaR falls in battle.
  11808. C1HubertR falls in battle.
  11809. C1LysitheaR or C1FerdinandR falls in battle.
  11810. C1LinhardtR or C1LeonieR falls in battle.
  11811. C1PetraR or C1BernadettaR falls in battle, or an enemy commander reaches\nthe target destination.
  11812. C1LorenzR falls in battle, or the defended location is captured.
  11813. C1RaphaelR or C1IgnatzR falls in battle.
  11814. C1MarianneR falls in battle.
  11815. C1HildaR or C1CyrilR falls in battle, all ally units are defeated, or the\ndefended location is captured.
  11816. C1SetethR or C1FlaynR falls in battle.
  11817. C1HannemanR or C1ManuelaR falls in battle.
  11818. C1ShamirR or C1AloisR falls in battle.
  11819. C1S0R falls in battle, or either defended location\nis captured.
  11820. C1S0R, C1DimitriR, or C1DedueR falls in battle, ally units defeat\nthe enemy commander, or 15 turns pass.
  11821. C1EdelgardR falls in battle, or the defended location is captured.
  11822. Spare
  11823. C1S0R, C1EdelgardR, C1FelixR, or C1RodrigueR falls in battle.
  11824. C1S0R, C1DimitriR, C1FelixR, or C1RodrigueR falls in battle.
  11825. C1S0R, C1ClaudeR, C1FelixR, or C1RodrigueR falls in battle.
  11826. C1S0R, C1EdelgardR, C1AsheR, C1CatherineR, or C1RheaR falls in battle.
  11827. C1S0R, C1DimitriR, C1AsheR, C1CatherineR, or C1RheaR falls in battle.
  11828. C1S0R, C1ClaudeR, C1AsheR, C1CatherineR, or C1RheaR falls in battle.
  11829. C1S0R, C1EdelgardR, or C1SylvainR falls in battle.
  11830. C1S0R, C1DimitriR, or C1SylvainR falls in battle.
  11831. C1S0R, C1ClaudeR, or C1SylvainR falls in battle.
  11832. C1S0R, C1MercedesR, or C1CasparR falls in battle.
  11833. C1S0R, C1EdelgardR, C1MercedesR, or C1CasparR is defeated.
  11834. C1S0R, C1DimitriR, C1MercedesR, or C1CasparR falls in battle.
  11835. C1S0R, C1ClaudeR, C1MercedesR, or C1CasparR falls in battle.
  11836. C1S0R, C1AnnetteR, or C1GilbertR is defeated.
  11837. C1S0R, C1EdelgardR, C1AnnetteR, or C1GilbertR is defeated.
  11838. C1S0R, C1DimitriR, C1AnnetteR, or C1GilbertR falls in battle.
  11839. C1S0R, C1ClaudeR, C1AnnetteR, or C1GilbertR is defeated.
  11840. C1S0R, C1IngridR, or C1DorotheaR is defeated.
  11841. C1S0R, C1EdelgardR, C1IngridR, or C1DorotheaR falls in battle.
  11842. C1S0R, C1DimitriR, C1IngridR, or C1DorotheaR falls in battle.
  11843. C1S0R, C1ClaudeR, C1IngridR, or C1DorotheaR falls in battle.
  11844. C1S0R, C1EdelgardR, or C1HubertR falls in battle.
  11845. C1S0R, C1LysitheaR, or C1FerdinandR falls in battle.
  11846. C1S0R, C1EdelgardR, C1LysitheaR, or C1FerdinandR is defeated.
  11847. C1S0R, C1DimitriR, C1LysitheaR, or C1FerdinandR falls in battle.
  11848. C1S0R, C1ClaudeR, C1LysitheaR, or C1FerdinandR falls in battle.
  11849. C1S0R, C1LinhardtR, or C1LeonieR falls in battle.
  11850. C1S0R, C1DimitriR, C1LinhardtR, or C1LeonieR falls in battle.
  11851. C1S0R, C1ClaudeR, C1LinhardtR, or C1LeonieR falls in battle.
  11852. C1S0R, C1PetraR, or C1BernadettaR falls in battle, or an enemy\ncommander reaches the target destination.
  11853. C1S0R, C1EdelgardR, C1PetraR, or C1BernadettaR falls in battle, or an\nenemy commander reaches the target destination.
  11854. C1S0R, C1DimitriR, C1PetraR, or C1BernadettaR falls in battle, or an\nenemy commander reaches the target destination.
  11855. C1S0R, C1ClaudeR, C1PetraR, or C1BernadettaR falls in battle, or an\nenemy commander reaches the target destination.
  11856. C1S0R, C1EdelgardR, or C1LorenzR falls in battle, or the defended\nlocation is captured.
  11857. C1S0R, C1DimitriR, or C1LorenzR falls in battle, or the defended\nlocation is captured.
  11858. C1S0R, C1ClaudeR, or C1LorenzR falls in battle, or the defended\nlocation is captured.
  11859. C1S0R, C1EdelgardR, C1RaphaelR, or C1IgnatzR falls in battle.
  11860. C1S0R, C1DimitriR, C1RaphaelR, or C1IgnatzR falls in battle.
  11861. C1S0R, C1ClaudeR, C1RaphaelR, or C1IgnatzR falls in battle.
  11862. C1S0R or C1MarianneR falls in battle.
  11863. C1S0R, C1EdelgardR, or C1MarianneR falls in battle.
  11864. C1S0R, C1DimitriR, or C1MarianneR falls in battle.
  11865. C1S0R, C1ClaudeR, or C1MarianneR falls in battle.
  11866. C1S0R, C1HildaR, or C1CyrilR falls in battle, all ally units are\ndefeated, or the defended location is captured.
  11867. C1S0R, C1EdelgardR, C1HildaR, or C1CyrilR is defeated, ally units are\ndefeated, or the defended location is captured.
  11868. C1S0R, C1DimitriR, C1HildaR, or C1CyrilR falls in battle, all ally units\nare defeated, or the defended location is captured.
  11869. C1S0R, C1ClaudeR, C1HildaR, or C1CyrilR falls in battle, all ally units\nare defeated, or the defended location is captured.
  11870. C1S0R, C1EdelgardR, C1SetethR, or C1FlaynR falls in battle.
  11871. C1S0R, C1DimitriR, C1SetethR, or C1FlaynR falls in battle.
  11872. C1S0R, C1ClaudeR, C1SetethR, or C1FlaynR falls in battle.
  11873. C1S0R, C1EdelgardR, C1HannemanR, or C1ManuelaR falls in battle.
  11874. C1S0R, C1DimitriR, C1HannemanR, or C1ManuelaR falls in battle.
  11875. C1S0R, C1ClaudeR, C1HannemanR, or C1ManuelaR falls in battle.
  11876. C1S0R, C1EdelgardR, C1ShamirR, or C1AloisR falls in battle.
  11877. C1S0R, C1DimitriR, C1ShamirR, or C1AloisR falls in battle.
  11878. C1S0R, C1ClaudeR, C1ShamirR, or C1AloisR falls in battle.
  11879. All of your units fall in battle, or the enemy commander reaches a\ntarget destination.
  11880. C1S0R falls in battle, or the enemy commander reaches\neither target destination.
  11881. C1S0R or C1DimitriR falls in battle, or C2PallardóR reaches either\ntarget destination.
  11882. C1S0R or C1ClaudeR falls in battle, or C2PallardóR reaches either\ntarget destination.
  11883. All of your units fall in battle, or C1JudithR is defeated.
  11884. All of your units fall in battle, or C1RodrigueR is defeated.
  11885. C1S0R, C1ClaudeR, or C1JudithR falls in battle.
  11886. C1S0R, C1DimitriR, or C1RodrigueR falls in battle.
  11887. C1S0R or C1JudithR falls in battle.
  11888. C1PetraR or C1BernadettaR falls in battle.
  11889. C1S0R, C1PetraR, or C1BernadettaR falls in battle.
  11890. C1S0R, C1EdelgardR, C1PetraR, or C1BernadettaR falls in battle.
  11891. C1S0R, C1DimitriR, C1PetraR, or C1BernadettaR falls in battle.
  11892. C1S0R, C1ClaudeR, C1PetraR, or C1BernadettaR falls in battle.
  11893. Any of your units fall in battle.
  11894. C1S0R or ally units are defeated.
  11895. C1S0R, C1EdelgardR, or ally units are defeated.
  11896. C1S0R, C1DimitriR, or ally units are defeated.
  11897. C1S0R, C1ClaudeR, or ally units are defeated.
  11898. C1DimitriR or ally units are defeated.
  11899. C1EdelgardR or ally units are defeated.
  11900. C1ClaudeR or ally units are defeated.
  11901. C1S0R or C1EdelgardR falls in battle, or the enemy commander\nreaches the target destination.
  11902. All of your units fall in battle, or 25 turns pass.
  11903. C1S0R or C1EdelgardR falls in battle, or 25 turns pass.
  11904. C1S0R or C1DimitriR falls in battle, or 25 turns pass.
  11905. C1S0R or C1ClaudeR falls in battle, or 25 turns pass.
  11906. C1S0R falls in battle, or 25 turns pass.
  11907. All of your units fall in battle, or C1ClaudeR falls in battle.
  11908. C1S0R, C1DimitriR, or C1ClaudeR falls in battle.
  11909. C1S0R, C1EdelgardR, C1LinhardtR, or C1LeonieR is defeated.
  11910. All of your units fall in battle, C1RheaR falls in battle,\nor the defended location is captured.
  11911.  
  11912.  
  11913.  
  11914.  
  11915.  
  11916.  
  11917.  
  11918.  
  11919.  
  11920.  
  11921.  
  11922.  
  11923.  
  11924.  
  11925.  
  11926.  
  11927.  
  11928.  
  11929.  
  11930.  
  11931.  
  11932.  
  11933.  
  11934.  
  11935.  
  11936.  
  11937.  
  11938.  
  11939.  
  11940.  
  11941.  
  11942.  
  11943.  
  11944.  
  11945.  
  11946.  
  11947.  
  11948.  
  11949.  
  11950.  
  11951.  
  11952.  
  11953.  
  11954.  
  11955.  
  11956.  
  11957.  
  11958.  
  11959.  
  11960.  
  11961.  
  11962.  
  11963.  
  11964.  
  11965.  
  11966.  
  11967.  
  11968.  
  11969.  
  11970.  
  11971.  
  11972.  
  11973.  
  11974.  
  11975.  
  11976.  
  11977.  
  11978.  
  11979.  
  11980.  
  11981.  
  11982.  
  11983.  
  11984.  
  11985.  
  11986.  
  11987.  
  11988.  
  11989.  
  11990.  
  11991.  
  11992.  
  11993.  
  11994.  
  11995.  
  11996.  
  11997.  
  11998.  
  11999.  
  12000.  
  12001.  
  12002.  
  12003.  
  12004.  
  12005.  
  12006.  
  12007.  
  12008.  
  12009.  
  12010.  
  12011.  
  12012.  
  12013.  
  12014.  
  12015.  
  12016. Ward
  12017. Silence
  12018. Mire Β
  12019. Swarm Ζ
  12020. Banshee Θ
  12021. Torch
  12022. Poison
  12023. Rattled
  12024. Confusion
  12025. Impregnable Wall
  12026. Sacred Shield
  12027. Cause and Effect
  12028. Retribution
  12029. Stride
  12030. Blessing
  12031. Frozen
  12032. Silenced
  12033. Seal Strength
  12034. Seal Defense
  12035. Seal Resistance
  12036. Survival Instinct
  12037. Strength Rally
  12038. Magic Rally
  12039. Speed Rally
  12040. Defense Rally
  12041. Resistance Rally
  12042. Movement Rally
  12043. Calm
  12044. Optimist
  12045. Special Dance
  12046. Seal Strength
  12047. Seal Magic
  12048. Seal Speed
  12049. Seal Defense
  12050. Seal Resistance
  12051. Seal Movement
  12052. Ambush Tool Fortified
  12053. Seal Strength
  12054. Seal Magic
  12055. Seal Speed
  12056. Seal Defense
  12057. Seal Resistance
  12058. Strength Reinforced
  12059. Strength Reinforced
  12060. Strength Reinforced
  12061. Strength Reinforced
  12062. Strength Reinforced
  12063. Magic Reinforced
  12064. Magic Reinforced
  12065. Magic Reinforced
  12066. Magic Reinforced
  12067. Magic Reinforced
  12068. Dexterity Reinforced
  12069. Dexterity Reinforced
  12070. Dexterity Reinforced
  12071. Dexterity Reinforced
  12072. Dexterity Reinforced
  12073. Speed Reinforced
  12074. Speed Reinforced
  12075. Speed Reinforced
  12076. Speed Reinforced
  12077. Speed Reinforced
  12078. Defense Reinforced
  12079. Defense Reinforced
  12080. Defense Reinforced
  12081. Defense Reinforced
  12082. Defense Reinforced
  12083. Resistance Reinforced
  12084. Resistance Reinforced
  12085. Resistance Reinforced
  12086. Resistance Reinforced
  12087. Resistance Reinforced
  12088. Dexterity Rally
  12089. Luck Rally
  12090. Charm Rally
  12091. Fallen Star
  12092. Alert Stance
  12093. Alert Stance+
  12094. Paralysis
  12095.  
  12096.  
  12097.  
  12098.  
  12099.  
  12100.  
  12101.  
  12102.  
  12103.  
  12104.  
  12105.  
  12106.  
  12107.  
  12108.  
  12109.  
  12110.  
  12111.  
  12112.  
  12113.  
  12114.  
  12115.  
  12116. -
  12117. Cannot use magic.
  12118. Defense reduced.
  12119. Speed reduced.
  12120. Movement reduced.
  12121. Range of vision increased.
  12122. Loses HP each turn.
  12123. Cannot move or benefit from a battalion.
  12124. Cannot counterattack until after next combat.
  12125. Damage received and dealt is reduced to 1.
  12126. Nullifies damage from ranged physical attacks.
  12127. -
  12128. Able to counter out-of-range attacks.
  12129. Movement increased.
  12130. Able to survive fatal damage once.
  12131. Cannot move.
  12132. Cannot use magic.
  12133. Strength reduced.
  12134. Defense reduced.
  12135. Resistance reduced.
  12136. Strength, magic, dexterity,\nand speed increased.
  12137. Strength increased.
  12138. Magic increased.
  12139. Speed increased.
  12140. Defense increased.
  12141. Resistance increased.
  12142. Movement increased.
  12143. -
  12144. -
  12145. Dexterity, speed, and luck increased.
  12146. Strength is reduced.
  12147. Magic is reduced.
  12148. Speed is reduced.
  12149. Defense is reduced.
  12150. Resistance is reduced.
  12151. Movement is reduced.
  12152. -
  12153. Strength is reduced.
  12154. iron_untranslated
  12155. iron_untranslated
  12156. iron_untranslated
  12157. iron_untranslated
  12158. Strength is reinforced.
  12159. Strength is reinforced.
  12160. Strength is reinforced.
  12161. Strength is reinforced.
  12162. Strength is reinforced.
  12163. Magic is reinforced.
  12164. Magic is reinforced.
  12165. Magic is reinforced.
  12166. Magic is reinforced.
  12167. Magic is reinforced.
  12168. Dexterity is reinforced.
  12169. Dexterity is reinforced.
  12170. Dexterity is reinforced.
  12171. Dexterity is reinforced.
  12172. Dexterity is reinforced.
  12173. Speed is reinforced.
  12174. Speed is reinforced.
  12175. Speed is reinforced.
  12176. Speed is reinforced.
  12177. Speed is reinforced.
  12178. Defense is reinforced.
  12179. Defense is reinforced.
  12180. Defense is reinforced.
  12181. Defense is reinforced.
  12182. Defense is reinforced.
  12183. Resistance is reinforced.
  12184. Resistance is reinforced.
  12185. Resistance is reinforced.
  12186. Resistance is reinforced.
  12187. Resistance is reinforced.
  12188. Dexterity is reinforced.
  12189. iron_untranslated
  12190. iron_untranslated
  12191. Will avoid enemy attacks in the next combat.
  12192. 1030RGT Sidestep?
  12193. 1030RGT Super Sidestep?
  12194. Cannot move, attack, or counterattack.
  12195.  
  12196.  
  12197.  
  12198.  
  12199.  
  12200.  
  12201.  
  12202.  
  12203.  
  12204.  
  12205.  
  12206.  
  12207.  
  12208.  
  12209.  
  12210.  
  12211.  
  12212.  
  12213.  
  12214.  
  12215.  
  12216. Informal Introductions
  12217. Set Group Tasks
  12218. Try Your Hand at Tutoring
  12219. Try Your Hand at Tutoring
  12220. Try Your Hand at Tutoring
  12221. Tending to the Saints
  12222. Learn How to Handle Horses
  12223. Creative Cuisines
  12224. A Passion for Music
  12225. Fresh Catch
  12226. Green Thumb Beginnings
  12227. Share a Bite
  12228. Try Trading
  12229. Lost? Found!
  12230. Find the Warrior
  12231. Only the Bold
  12232. Tea for Two
  12233. Trade Exchange Students
  12234. Forge the Way
  12235. Collect Sheet Music
  12236. Try Certification Exams
  12237. Unlock Report Cards
  12238. Bolstering Forces
  12239. A Visit to Jeralt
  12240. The White Heron Cup
  12241. Learning from the Best
  12242. Leading the Charge
  12243. Words of Wisdom
  12244. iron_untranslated
  12245. iron_untranslated
  12246. iron_untranslated
  12247. iron_untranslated
  12248. iron_untranslated
  12249. iron_untranslated
  12250. iron_untranslated
  12251. iron_untranslated
  12252. iron_untranslated
  12253. iron_untranslated
  12254. iron_untranslated
  12255. iron_untranslated
  12256. Herbal Remedies
  12257. Troubling Rumors
  12258. Know Your Enemy
  12259. Know Your Enemy
  12260. Know Your Enemy
  12261. In Hiding
  12262. No Stone Unturned
  12263. Fishing Tournament
  12264. Catherine's Request
  12265. Missing Students
  12266. Eagle Eye
  12267. No Stone Unturned
  12268. No Stone Unturned
  12269. Shamir's Request
  12270. iron_untranslated
  12271. iron_untranslated
  12272. iron_untranslated
  12273. iron_untranslated
  12274. iron_untranslated
  12275. iron_untranslated
  12276. iron_untranslated
  12277. iron_untranslated
  12278. iron_untranslated
  12279. iron_untranslated
  12280. iron_untranslated
  12281. iron_untranslated
  12282. iron_untranslated
  12283. iron_untranslated
  12284. iron_untranslated
  12285. iron_untranslated
  12286. Special Delivery
  12287. Carried Away
  12288. Secret Messenger
  12289. Herbs Fit for a Horse
  12290. Adventures in Wood Carving
  12291. Library Request 1
  12292. Library Request 2
  12293. Library Request 3
  12294. Maintaining Your Training
  12295. Nostalgic for Rémire
  12296. Supply Run
  12297. Supply Run
  12298. Supply Run
  12299. Supply Run
  12300. Worried Warrior
  12301. Fishing for the Big One
  12302. Taking Care of Business
  12303. Taking Care of Business
  12304. Taking Care of Business
  12305. Taking Care of Business
  12306. Banish the Bandits
  12307. The Best of the Best
  12308. Dealing with Deserters
  12309. The Cream of the Crop
  12310. Pirates in the North
  12311. Something to Prove
  12312. Unused
  12313. Unused
  12314. Unused
  12315. Unused
  12316. A Piece of History
  12317. Undercover Commerce
  12318. Clearing the Way
  12319. One Person's Trash is Another's Treasure
  12320. Floral Tribute
  12321. Floral Tribute
  12322. Floral Tribute
  12323. Investment Request
  12324. The Secret Shop
  12325. iron_untranslated
  12326. iron_untranslated
  12327. iron_untranslated
  12328. iron_untranslated
  12329. iron_untranslated
  12330. iron_untranslated
  12331. iron_untranslated
  12332. iron_untranslated
  12333. iron_untranslated
  12334. iron_untranslated
  12335. iron_untranslated
  12336. iron_untranslated
  12337. iron_untranslated
  12338. iron_untranslated
  12339. iron_untranslated
  12340. iron_untranslated
  12341. iron_untranslated
  12342. iron_untranslated
  12343. iron_untranslated
  12344. iron_untranslated
  12345. iron_untranslated
  12346. iron_untranslated
  12347. iron_untranslated
  12348. iron_untranslated
  12349. iron_untranslated
  12350. iron_untranslated
  12351. iron_untranslated
  12352. iron_untranslated
  12353. iron_untranslated
  12354. iron_untranslated
  12355. iron_untranslated
  12356. iron_untranslated
  12357. iron_untranslated
  12358. iron_untranslated
  12359. iron_untranslated
  12360. iron_untranslated
  12361. iron_untranslated
  12362. iron_untranslated
  12363. iron_untranslated
  12364. iron_untranslated
  12365. iron_untranslated
  12366. iron_untranslated
  12367.  
  12368. C
  12369. C+
  12370. B
  12371. B+
  12372. A
  12373. A+
  12374. S
  12375.  
  12376.  
  12377. Personal Quarters
  12378. Dedue's Room
  12379. Ashe's Room
  12380. Ignatz's Room
  12381. Raphael's Room
  12382. Linhardt's Room
  12383. Petra's Room
  12384. Dorothea's Room
  12385. Bernadetta's Room
  12386. Annette's Room
  12387. Mercedes's Room
  12388. Lysithea's Room
  12389. Leonie's Room
  12390. Sylvain's Room
  12391. Dimitri's Room
  12392. Felix's Room
  12393. Claude's Room
  12394. Lorenz's Room
  12395. Ferdinand's Room
  12396. Caspar's Room
  12397. Hubert's Room
  12398. Edelgard's Room
  12399. Hilda's Room
  12400. Marianne's Room
  12401. Ingrid's Room
  12402. Captain's Quarters
  12403. Marketplace
  12404. Outside My Room
  12405. Courtyard
  12406. Bulletin Board (Officers Academy)
  12407. Bulletin Board (Throne Room)
  12408. Bulletin Board (Cardinals' Room)
  12409. Outside Officers Academy
  12410. Cathedral
  12411. Reception Hall
  12412. Dormitory - 1st Floor
  12413. Dormitory - 2nd Floor
  12414. Entrance Hall
  12415. Dining Hall
  12416. Stable
  12417. Fishing Pond
  12418. Greenhouse
  12419. Knights' Hall
  12420. Audience Chamber
  12421. Library
  12422. Seteth's Office
  12423. Cardinals' Room
  12424. Crest Scholar's Office
  12425. Infirmary
  12426. Common Room
  12427. Advisory Room
  12428. Star Terrace
  12429. Sauna
  12430. Cathedral
  12431. Reception Hall
  12432. Officers Academy
  12433. Dormitory
  12434. Dining Hall
  12435. Knights' Hall & Stable
  12436. Entrance Hall
  12437. Marketplace
  12438. Greenhouse & Fishing Pond
  12439. Training Grounds
  12440. Area Not Including Market
  12441. Cemetery
  12442. Graveyard
  12443. Archbishop's Room
  12444. Black Eagle Classroom
  12445. Blue Lion Classroom
  12446. Golden Deer Classroom
  12447. Placeholder 70
  12448. Dormitory
  12449. Fishing Pond
  12450. Placeholder 73
  12451. Placeholder 74
  12452. Placeholder 75
  12453. Placeholder 76
  12454. Placeholder 77
  12455. Placeholder 78
  12456. Placeholder 79
  12457. Placeholder 80
  12458. Placeholder 81
  12459. Placeholder 82
  12460. Placeholder 83
  12461. Placeholder 84
  12462. Placeholder 85
  12463. Placeholder 86
  12464. Placeholder 87
  12465. Placeholder 88
  12466. Placeholder 89
  12467. Placeholder 90
  12468. Placeholder 91
  12469. Placeholder 92
  12470. Placeholder 93
  12471. Placeholder 94
  12472. Placeholder 95
  12473. Placeholder 96
  12474. Placeholder 97
  12475. Placeholder 98
  12476. Placeholder 99
  12477. Fódlan Winds
  12478. Fódlan Winds
  12479. Tearing Through Heaven
  12480. Tearing Through Heaven
  12481. Roar of Dominion
  12482. Roar of Dominion
  12483. Chasing Daybreak
  12484. Chasing Daybreak
  12485. The Long Road
  12486. The Long Road
  12487. Blue Skies and a Battle
  12488. Blue Skies and a Battle
  12489. Between Heaven and Earth
  12490. Between Heaven and Earth
  12491. God-Shattering Star
  12492. God-Shattering Star
  12493. A Funeral of Flowers
  12494. A Funeral of Flowers
  12495. The Apex of the World
  12496. The Apex of the World
  12497. Tempest of Seasons
  12498. Tempest of Seasons
  12499.  
  12500.  
  12501. Shambhala (Area 17 Redux)
  12502. Shambhala (Area 17 Redux)
  12503. Dwellings of the Ancient Gods
  12504. Dwellings of the Ancient Gods
  12505.  
  12506.  
  12507.  
  12508.  
  12509. Wrath Strike
  12510. Wrath Strike
  12511. The Verge of Death
  12512. The Verge of Death
  12513.  
  12514.  
  12515. Paths That Will Never Cross
  12516. Paths That Will Never Cross
  12517. Indomitable Will
  12518. Indomitable Will
  12519.  
  12520.  
  12521. Map Battle Boss Reserved
  12522. Map Battle Boss Reserved
  12523. Map Battle Boss Reserved
  12524. Map Battle Boss Reserved
  12525. Map Battle Boss Reserved
  12526. Map Battle Boss Reserved
  12527. Map Battle Boss Reserved
  12528. Map Battle Boss Reserved
  12529. The Spirit Dais
  12530.  
  12531. Guardian of Starlight
  12532. Gazing at Sirius
  12533. Song of the Nabateans
  12534. Those Who Sow Darkness
  12535. Respite and Sunlight
  12536. A Gentle Breeze
  12537. Beneath the Banner
  12538. Recollection and Regret
  12539. Somewhere to Belong
  12540. Calm Winds Over Gentle Waters
  12541. Tactics
  12542. Anxiety
  12543. The Leader's Path
  12544. The King of Lions
  12545. Golden Deer and Crescent Moon
  12546. A Dark Sign
  12547. Spiderweb
  12548. Mask of Fire
  12549. Dark Clouds Gather
  12550. Arcana Code
  12551. Beyond the Crossroads
  12552. A Lonely Figure
  12553. A Vow Remembered
  12554. A Place to Rest
  12555. A Promise
  12556. Unfulfilled
  12557.  
  12558. Funny Footsteps
  12559. Words to Believe In
  12560. Learning Lessons
  12561. Seeking New Heights
  12562. Hungry March
  12563. Battle on the Waterfront
  12564.  
  12565. Hope as a Melody
  12566. Teatime Joy
  12567.  
  12568. Farewell
  12569. White Heron Waltz
  12570.  
  12571.  
  12572. Burning Up
  12573. Fire Emblem: Three Houses Main Theme
  12574. The Crest of Flames
  12575. Life at Garreg Mach Monastery
  12576. Broken Routine
  12577. Scales of the Goddess
  12578. Scales of the Goddess
  12579. Scales of the Goddess
  12580. Scales of the Goddess
  12581. As Swift as Wind
  12582. As Fierce as Fire
  12583. The Land Beloved by the Goddess
  12584. Three Crowns
  12585. The Dream is Over
  12586. The Dream is Over
  12587. A Star in the Morning Sky
  12588. Still Horizon
  12589. The Edge of Dawn
  12590. The Color of Sunrise
  12591. The Edge of Dawn (Seasons of Warfare) (Short Version)
  12592.  
  12593.  
  12594.  
  12595. Garreg Mach Cathedral
  12596. People of the Marketplace
  12597. A Guide for the Future
  12598. Revenge
  12599.  
  12600.  
  12601. The Archbishop
  12602. The Officers Academy
  12603.  
  12604.  
  12605.  
  12606.  
  12607. The Night of the Ball
  12608. Fated Death
  12609.  
  12610. Awakening
  12611. Descent
  12612. Loathing
  12613.  
  12614.  
  12615.  
  12616. Rematch
  12617. Javelins of Light
  12618.  
  12619. The Curse
  12620. Wailing
  12621. Citizens of the East
  12622. A World for Humanity
  12623. Light and Shadow
  12624. A New Dawn
  12625. School Chime
  12626. Level Up
  12627. Positive Type 1 (when acquiring regular item)
  12628. Positive Type 1 (when acquiring important item)
  12629. Negative Type 1 (when losing item, e.g.)
  12630.  
  12631.  
  12632.  
  12633.  
  12634.  
  12635.  
  12636. The Time to Act
  12637. Eternal Bond
  12638. Id (Purpose)
  12639. Conquest (Ablaze)
  12640. Beneath a New Light (Roy's Courage)
  12641. March to Deliverance
  12642. With Mila's Divine Protection
  12643. Alight (Storm)
  12644. A Dark Fall (Fire)
  12645. Destiny (Ablaze)
  12646. The World Tree
  12647. Courage and Tragedy
  12648.  
  12649.  
  12650.  
  12651.  
  12652.  
  12653.  
  12654.  
  12655.  
  12656.  
  12657.  
  12658.  
  12659.  
  12660.  
  12661.  
  12662.  
  12663.  
  12664.  
  12665.  
  12666.  
  12667.  
  12668.  
  12669.  
  12670.  
  12671.  
  12672.  
  12673.  
  12674.  
  12675.  
  12676.  
  12677.  
  12678. Revenge
  12679. The Girl on the Throne
  12680. Winding Back Time
  12681. The Archbishop
  12682. The Academy
  12683. Hero's Relic
  12684. Sword of the Creator
  12685. Black Beast
  12686. The Battle
  12687. The Ball
  12688. At Death's Door
  12689. A Trap
  12690. Awakening
  12691. Holy Tomb
  12692. Descent
  12693. Loathing
  12694. Reunion: Azure Moon
  12695. Reunion: Silver Snow
  12696. Reunion: Verdant Wind
  12697. Rematch
  12698. Javelins of Light
  12699. Death of the Flame Emperor
  12700. The Curse
  12701. Wailing
  12702. Citizens of the East
  12703. A World for Humanity
  12704. Light and Shadow
  12705. A New Dawn
  12706. Resurrection
  12707. Seasons of Warfare
  12708. Reserved 30
  12709. Reserved 31
  12710. Reserved 32
  12711. Reserved 33
  12712. Reserved 34
  12713. Reserved 35
  12714. Reserved 36
  12715. Reserved 37
  12716. Reserved 38
  12717. Reserved 39
  12718. Reserved 40
  12719. Reserved 41
  12720. Reserved 42
  12721. Reserved 43
  12722. Reserved 44
  12723. Reserved 45
  12724. Courage and Tragedy
  12725. Reserved 47
  12726. Reserved 48
  12727. Reserved 49
  12728. Reserved 50
  12729. Reserved 51
  12730. Reserved 52
  12731. Reserved 53
  12732. Reserved 54
  12733. Reserved 55
  12734. Reserved 56
  12735. Reserved 57
  12736. Reserved 58
  12737. Reserved 59
  12738. Reserved 60
  12739. Reserved 61
  12740. Reserved 62
  12741. Reserved 63
  12742. Reserved 64
  12743. Reserved 65
  12744. Reserved 66
  12745. Reserved 67
  12746. Reserved 68
  12747. Reserved 69
  12748. Reserved 70
  12749. Reserved 71
  12750. Reserved 72
  12751. Reserved 73
  12752. Reserved 74
  12753. Reserved 75
  12754. Reserved 76
  12755. Reserved 77
  12756. Reserved 78
  12757. Reserved 79
  12758. Reserved 80
  12759. Reserved 81
  12760. Reserved 82
  12761. Reserved 83
  12762. Reserved 84
  12763. Reserved 85
  12764. Reserved 86
  12765. Reserved 87
  12766. Reserved 88
  12767. Reserved 89
  12768. Reserved 90
  12769. Reserved 91
  12770. Reserved 92
  12771. Reserved 93
  12772. Reserved 94
  12773. Reserved 95
  12774. Reserved 96
  12775. Reserved 97
  12776. Reserved 98
  12777. Reserved 99
  12778. ????\n1180\n\n
  12779. ????\n1180\n\n
  12780. 1162\n1171\n1174\n1180
  12781. 1162\n1176\n1178\n1180
  12782. 1162\n1179\n1180
  12783. 1160\n1167\n1180
  12784. 1162\n1171\n1180
  12785. 1163\n1169\n1180
  12786. 1163\n1168\n1169\n1180
  12787. 1162\n1180
  12788. 1161\n1171\n1174\n1180
  12789. 1164\n1175\n\n1180
  12790. 1161\n1176\n\n1180
  12791. 1163\n1176\n1178\n1180
  12792. 1163\n1173\n1176\n1180
  12793. 1160\n1177\n1180
  12794. 1157\n\n1167\n1180
  12795. 1163\n1177\n1178\n1180
  12796. 1163\n\n1176\n1180
  12797. 1161\n1178\n\n1180
  12798. 1162\n1177\n1179\n1180
  12799. 1163\n1180
  12800. 1165\n1167\n1180
  12801. 1162\n1176\n1180
  12802. 1162\n1180
  12803. 1160\n1174\n1180
  12804. 1162
  12805. 1179
  12806. 1159\n1164\n1165\n1180
  12807. 1158\n1161\n1174\n1180
  12808. 1177
  12809. 1135\n1146\n1159\n1180
  12810. 1171\n1176
  12811. 1175\n
  12812. 1165\n1170\n1177\n1178
  12813. Born as the child of Jeralt.\nHired as a professor of the Officers Academy at Garreg Mach.
  12814. Born as the child of Jeralt.\nHired as a professor of the Officers Academy at Garreg Mach.
  12815. Born as the fourth daughter of Emperor Ionius IX of the Adrestian Empire.\nTaken away by her uncle, Lord Arundel, and flees to the Kingdom.\nReturns to the Empire with Lord Arundel.\nEnrolls at the Officers Academy at Garreg Mach.
  12816. Born the eldest son of Lambert, king of Faerghus.\nSole survivor of the Tragedy of Duscur.\nServes as a distinguished commander in the suppression of a western Kingdom rebellion.\nEnrolls at the Officers Academy at Garreg Mach.
  12817. Born as the grandchild of Duke Riegan on his mother's side. Birthplace unknown.\nAnnounced as a legitimate heir to House Riegan.\nEnrolls at the Officers Academy at Garreg Mach.
  12818. Born as the eldest son of Marquis Vestra.\nBecomes Edelgard's vassal.\nEnrolls at the Officers Academy at Garreg Mach with Edelgard.
  12819. Born the eldest son of House Aegir.\nHis father gains power through the Insurrection of the Seven.\nEnrolls at the Officers Academy at Garreg Mach.
  12820. Born the eldest son of Count Hevring.\nMeets Caspar and becomes good friends with him.\nEnrolls at the Officers Academy at Garreg Mach.
  12821. Born as the second son of Count Bergliez's son.\nAfter the count's retirement, his father inherits the Count Bergliez title.\nMeets Linhardt and becomes good friends with him.\nEnrolls at the Officers Academy at Garreg Mach.
  12822. Born the eldest daughter of Count Varley's son.\nBecomes enrolled at the Officers Academy at Garreg Mach.
  12823. Born as the daughter of a lady in waiting to the Imperial nobles.\nAfter many twists and turns, enters the Mittelfrank Opera House.\nTakes the opera-going world by storm as the "Mystical Songstress."\nTemporarily leaves the opera house to enroll at the Officers Academy at Garreg Mach.
  12824. Born as granddaughter of the king of Brigid.\nLoses father in the Dagda and Brigid War.\nGoes to the Empire as symbol of Brigid's vassalage.\nEnrolls at the Officers Academy at Garreg Mach with the cooperation of Duke Gerth.
  12825. Born the eldest son of a blacksmith in the Duscur region.\nLoses his family during the Kingdom's subjugation of Duscur.\nSwears fealty to Dimitri and becomes his vassal.\nEnrolls at the Officers Academy at Garreg Mach with Dimitri.
  12826. Born as the second son of Duke Fraldarius.\nLoses his older brother, Glenn, in the Tragedy of Duscur.\nParticipates as a squire in the suppression of a Western Kingdom rebellion.\nEnrolls at the Officers Academy at Garreg Mach.
  12827. Born the son of restaurant owners in Gaspard territory.\nDiscovered and adopted by Lonato, lord of the region.\nAdoptive brother Christophe is executed by the Knights of Seiros.\nEnrolls at the Officers Academy at Garreg Mach.
  12828. Born as the second son of Margrave Gautier.\nOlder brother, Miklan, is disinherited by House Gautier.\nEnrolls at the Officers Academy at Garreg Mach.
  12829. Born the daughter of the late Baron Martritz.\nMother is remarried to Baron Bartels. Younger brother, Emile, is born the next year.\nLeaves House Bartels with her mother and lives at a church in the Eastern Kingdom.\nAfter many twists and turns, enrolls at the Officers Academy at Garreg Mach.
  12830. Born the eldest daughter of Gustave, a Kingdom knight.\nFather vanishes. Goes to live with her uncle, Baron Dominic.\nEnrolls at the school of sorcery in the Kingdom capital and achieves excellent grades.\nEnrolls at the Officers Academy at Garreg Mach.
  12831. Born the eldest daughter of Count Galatea.\nBecomes engaged to Glenn, the son of Duke Fraldarius.\nLoses her fiancé in the Tragedy of Duscur.\nEnrolls at the Officers Academy at Garreg Mach.
  12832. Born the eldest son of Count Gloucester.\nEnrolls at the school of sorcery in Fhirdiad.\nLeaves the school of sorcery early due to political changes in the Kingdom.\nEnrolls at the Officers Academy at Garreg Mach.
  12833. Born the eldest son of a merchant family.\nParents are attacked and killed by monsters.\nSells estate, closes the merchant business, and resolves to become a knight.\nEnrolls at the Officers Academy at Garreg Mach.
  12834. Born as the second son of a merchant family.\nEnrolls at the Officers Academy at Garreg Mach.
  12835. Born the eldest daughter of House Ordelia.\nCaught in House Hrym's revolt and suffers Imperial intervention.\nEnrolls at the Officers Academy at Garreg Mach.
  12836. Born as the daughter of a lord in the Leicester region.\nAdopted by Margrave Edmund.\nEnrolls at the Officers Academy at Garreg Mach.
  12837. Born the eldest daughter of Duke Goneril.\nEnrolls at the Officers Academy at Garreg Mach.
  12838. Born as the daughter of a hunter in Sauin Village.\nMeets Jeralt and resolves to become a mercenary.\nEnrolls at the Officers Academy at Garreg Mach.
  12839. Summoned to Garreg Mach Monastery as an assistant to the archbishop.
  12840. Begins living at Garreg Mach Monastery.
  12841. Becomes an authority on Crestology in the Empire.\nRevokes his Imperial peerage when his sister dies.\nAbsconds from the Empire and becomes a professor at the Officers Academy.\nBecomes S0's colleague.
  12842. Becomes a member of Mittelfrank Opera Company.\nTakes the Imperial capital by storm as the "Divine Songstress."\nLeaves the opera company and becomes a professor at the Officers Academy.\nBecomes S0's colleague.
  12843. Joins the Knights of Seiros.
  12844. Born as the second son of a merchant family.\nDiscovered by Jeralt and becomes his squire.\nJeralt vanishes. Knighted that same year.\nReunites with Jeralt in Remire Village.
  12845. Graduates from the Officers Academy at Garreg Mach.\nJoins the Knights of Seiros.
  12846. Participates in the Dagda and Brigid War.\nJoins the Knights of Seiros.
  12847. Born in a settlement in western Almyra.\nLoses his parents to battles with Fódlan and becomes an orphan.\nCaptured while serving in the army and becomes a servant of House Goneril.\nNoticed by Archbishop Rhea and begins working at the monastery.
  12848. 1180\n1185\n\n
  12849. 1180\n1185\n\n
  12850. \n\n\n
  12851. 1181\n1182\n1185\n
  12852. 1180\n1181\n\n1185
  12853. \n\n\n
  12854. 1180\n1181\n1185\n
  12855. 1181\n1185\n\n
  12856. 1181\n1185\n\n
  12857. 1181\n1185\n\n
  12858. 1181\n\n1185\n
  12859. 1181\n\n1185\n
  12860. 1181\n\n1185\n
  12861. 1181\n1185\n\n
  12862. 1181\n1182\n1185\n
  12863. 1181\n1185\n\n
  12864. 1181\n1185\n\n
  12865. 1181\n1185\n\n
  12866. 1181\n1185\n\n
  12867. 1181\n1185\n\n
  12868. 1181\n1185\n\n
  12869. 1181\n1185\n\n
  12870. 1181\n1185\n\n
  12871. 1181\n1185\n\n
  12872. 1181\n1185\n\n
  12873. 1181\n1185\n\n
  12874. 1181\n1185\n\n
  12875. 1181\n1185\n\n
  12876. 1181\n1185\n\n
  12877. 1181\n1185\n\n
  12878. 1181\n1185\n\n
  12879. 1181\n1185\n\n
  12880. 1181\n1185\n\n
  12881. 1181\n1185\n\n
  12882. 1181\n1185\n\n
  12883. Goes missing during the Battle of Garreg Mach.\nRegains consciousness at the bottom of the valley and then appears at Garreg Mach.
  12884. Goes missing during the Battle of Garreg Mach.\nRegains consciousness at the bottom of the valley and then appears at Garreg Mach.
  12885. \n\n\n
  12886. Escapes the coup of Fhirdiad and becomes a vagrant.\nBegins murdering Imperial generals/soldiers controlling former Kingdom territories.\nPursues Imperial troops and ends up at Garreg Mach.
  12887. Serves as the leader of the Alliance on behalf of his ill grandfather.\nAfter his grandfather's death, officially inherits the Riegan Dukedom.\nThe Alliance faces internal discord over relations with the Empire.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12888. \n\n\n
  12889. His father, Duke Aegir, is deposed and his territory is relinquished to the Empire.\nTakes subordinates and escapes from the Empire.\nLeads a life of wandering.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12890. Returns to his territory and indulges in laziness.\nEscapes the territory alone.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12891. Cuts ties with House Bergliez and throws himself into battling the Empire.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12892. Returns to her territory and goes into seclusion.\nEscapes the territory alone.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12893. Returns to Enbarr and helps with the dispersal of the opera house.\nLeaves the Empire and travels to various places to help people.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12894. Temporarily goes back to Brigid.\nReturns to Fódlan and throws herself into fighting the Empire.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12895. Wounded while rescuing Dimitri during the coup of Fhirdiad.\nTakes refuge in the Duscur residential district.\nAppears at the Great Bridge of Myrddin after reuniting with his liege.
  12896. Returns to his home territory and throws himself into the battle against the Dukedom.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12897. Returns to his hometown and serves House Rowe.\nSteps down from his post when House Rowe becomes a vassal of the Empire.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12898. Returns to his home territory and throws himself into the battle against the Dukedom.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12899. Returns home to the Kingdom capital and joins the merchant business.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12900. Goes to live with her uncle, Baron Dominic, to help him with official business.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12901. Goes back to her home territory and helps her father with official business.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12902. Goes back home to assist his father with governmental affairs.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12903. Searches for employment as a knight while running a restaurant with his family.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12904. Returns home and helps with the merchant business.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12905. Goes back home to assist her father with governmental affairs.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12906. Returns home to assist her adoptive father with governmental affairs.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12907. Goes back home to a wealth of free time.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12908. Fights in battles across the land as an apprentice mercenary.\nRemembers the promise made five years ago and returns to Garreg Mach.
  12909. Searches for Archbishop Rhea along with Knights of Seiros.\nReturns to Garreg Mach Monastery and joins the anti-Imperial forces.
  12910. Searches for Archbishop Rhea along with Knights of Seiros.\nReturns to Garreg Mach Monastery and joins the anti-Imperial forces.
  12911. Searches for Archbishop Rhea along with Knights of Seiros.\nReturns to Garreg Mach Monastery and joins the anti-Imperial forces.
  12912. Searches for Archbishop Rhea along with Knights of Seiros.\nReturns to Garreg Mach Monastery and joins the anti-Imperial forces.
  12913. After the coup of Fhirdiad, goes to live with Rodrigue.\nAppears at Garreg Mach after finding his liege.
  12914. Leads the Knights of Seiros in search of Rhea.\nReturns to Garreg Mach Monastery and joins the anti-Imperial forces.
  12915. Participates in the search for Rhea as a Knight of Seiros.\nReturns to Garreg Mach Monastery and joins the anti-Imperial forces.
  12916. Searches for Archbishop Rhea along with Knights of Seiros.\nReturns to Garreg Mach Monastery and joins the anti-Imperial forces.
  12917. Searches for Archbishop Rhea along with Knights of Seiros.\nReturns to Garreg Mach Monastery and joins the anti-Imperial forces.
  12918. 1180\n1185\n\n
  12919. 1180\n1185\n\n
  12920. 1180\n\n1181\n1185
  12921. \n\n\n
  12922. \n\n\n
  12923. 1180\n\n1185\n
  12924. 1180\n\n1185\n
  12925. 1181\n1185\n\n
  12926. 1181\n1185\n\n
  12927. 1181\n1185\n\n
  12928. 1181\n1185\n\n
  12929. 1181\n1185\n\n
  12930. \n\n\n
  12931. 1181\n\n1185\n
  12932. 1181\n1185\n\n
  12933. 1181\n\n1185\n
  12934. 1181\n1185\n\n
  12935. 1181\n\n1185\n
  12936. 1181\n\n1185\n
  12937. 1181\n\n1185\n
  12938. 1181\n1185\n\n
  12939. 1181\n1185\n\n
  12940. 1181\n1184\n1185\n
  12941. 1181\n\n1185\n
  12942. \n\n\n
  12943. 1181\n1184\n1185\n
  12944. \n\n\n
  12945. \n\n\n
  12946. 1181\n\n1185\n
  12947. 1181\n\n1185\n
  12948. \n\n\n
  12949. 1181\n1185\n\n
  12950. \n\n\n
  12951. 1181\n1185\n\n
  12952. \n\n\n
  12953. Goes missing during the Battle of Garreg Mach.\nRegains consciousness at the bottom of the valley and then appears at Garreg Mach.
  12954. Goes missing during the Battle of Garreg Mach.\nRegains consciousness at the bottom of the valley and then appears at Garreg Mach.
  12955. Inherits the throne of the Adrestian Empire.\nDeclares war against the Church of Seiros.\nLeads the Imperial army and conquers Garreg Mach.\nForms the Black Eagle Strike Force at Garreg Mach, which is under territorial rule.
  12956. \n\n\n
  12957. \n\n\n
  12958. Passes judgment on his father, Count Vestra, and inherits the title.\nBecomes Minister of the Imperial Household. Supports Edelgard's new administration.\nForms the Black Eagle Strike Force at Garreg Mach, which is under territorial rule.
  12959. His father, Duke Aegir, is deposed and his territory is relinquished to the Empire.\nBecomes involved in the Imperial army as a general.\nReassigned to Garreg Mach when the Black Eagle Strike Force is formed.
  12960. Becomes involved in the Imperial army as a general.\nReassigned to Garreg Mach when the Black Eagle Strike Force is formed.
  12961. Becomes involved in the Imperial army as a general.\nReassigned to Garreg Mach when the Black Eagle Strike Force is formed.
  12962. Becomes involved in the Imperial army as a general.\nReassigned to Garreg Mach when the Black Eagle Strike Force is formed.
  12963. Continues to cooperate with the Imperial army.\nReassigned to Garreg Mach when the Black Eagle Strike Force is formed.
  12964. Becomes involved with the Imperial army as a visiting general from Brigid.\nReassigned to Garreg Mach when the Black Eagle Strike Force is formed.
  12965. \n\n\n
  12966. Absconds from House Fraldarius.\nBecomes involved in the Imperial army as a general.\nReassigned to Garreg Mach when the Black Eagle Strike Force is formed.
  12967. Becomes involved in the Imperial army as a general.\nReassigned to Garreg Mach when the Black Eagle Strike Force is formed.
  12968. Absconds from House Gautier.\nBecomes involved in the Imperial army as a general.\nReassigned to Garreg Mach when the Black Eagle Strike Force is formed.
  12969. Returns home to the Kingdom capital and helps with the merchant business.\nJoins with the Black Eagle Strike Force at Garreg Mach.
  12970. Absconds from House Dominic.\nBecomes involved in the Imperial army as a general.\nReassigned to Garreg Mach when the Black Eagle Strike Force is formed.
  12971. Absconds from House Galatea.\nBecomes involved in the Imperial army as a general.\nReassigned to Garreg Mach when the Black Eagle Strike Force is formed.
  12972. House Gloucester announces its support of the Empire.\nServes the Imperial army at Garreg Mach in accordance with his father's will.\nJoins the Black Eagle Strike Force.
  12973. Searches for employment as a knight while running a restaurant with his family.\nJoins with the Black Eagle Strike Force at Garreg Mach.
  12974. Returns home and helps with the merchant business.\nJoins with the Black Eagle Strike Force at Garreg Mach.
  12975. House Ordelia declares its support of the Empire.\nReturns to Garreg Mach to serve the Imperial army.\nJoins with the Black Eagle Strike Force.
  12976. Returns home to assist her adoptive father with governmental affairs.\nServes the Imperial army at Garreg Mach in accordance with her adoptive father's will.\nJoins with the Black Eagle Strike Force.
  12977. \n\n\n
  12978. Serves the Imperial army as a mercenary fighting in battles across the land.\nDeployed to Garreg Mach garrison.\nJoins with the Black Eagle Strike Force.
  12979. \n\n\n
  12980. \n\n\n
  12981. Distances himself from the Church of Seiros and returns to the Empire.\nBecomes involved in the Imperial army as a general.\nReassigned to Garreg Mach when the Black Eagle Strike Force is formed.
  12982. Distances herself from the Church of Seiros and returns to the Empire.\nBecomes involved in the Imperial army as a general.\nReassigned to Garreg Mach when the Black Eagle Strike Force is formed.
  12983. \n\n\n
  12984. Leaves the Knights of Seiros and searches for S0.\nReunites with S0 at Garreg Mach.
  12985. \n\n\n
  12986. Distances herself from the Church of Seiros and becomes a mercenary for the Empire.\nReassigned to Garreg Mach when the Black Eagle Strike Force is formed.
  12987. \n\n\n
  12988.  
  12989.  
  12990.  
  12991.  
  12992.  
  12993.  
  12994.  
  12995.  
  12996.  
  12997.  
  12998.  
  12999.  
  13000.  
  13001.  
  13002. 1181\n1185\n\n
  13003.  
  13004.  
  13005.  
  13006.  
  13007. 1181\n1185\n\n
  13008.  
  13009.  
  13010. 1181\n1185\n\n
  13011.  
  13012.  
  13013.  
  13014.  
  13015.  
  13016.  
  13017.  
  13018.  
  13019.  
  13020.  
  13021.  
  13022.  
  13023.  
  13024.  
  13025.  
  13026.  
  13027.  
  13028.  
  13029.  
  13030.  
  13031.  
  13032.  
  13033.  
  13034.  
  13035.  
  13036.  
  13037. Returns to his hometown and serves House Rowe.\nParticipates in the Ambush at Ailell in the service of Gwendal.\nAfter the battle, becomes an ally.
  13038.  
  13039.  
  13040.  
  13041.  
  13042. Returns home to assist his father with governmental affairs.\nParticipates in the Battle of the Great Bridge as part of the pro-Imperialist faction.\nAfter the battle, becomes an ally.
  13043.  
  13044.  
  13045. House Ordelia declares its anti-Imperialist standing.\nParticipates in the Battle of Derdriu as part of the Alliance army.\nAfter the battle, becomes an ally.
  13046.  
  13047.  
  13048.  
  13049.  
  13050.  
  13051.  
  13052.  
  13053.  
  13054.  
  13055.  
  13056.  
  13057.  
  13058. Professor at the Officers Academy
  13059. Professor at the Officers Academy
  13060. Princess and heir apparent of the Adrestian Empire
  13061. Crown prince of the Holy Kingdom of Faerghus
  13062. Grandson and heir to the Leader of the Leicester Alliance
  13063. Heir to House Vestra, servant to the Imperial princess
  13064. Heir to House Aegir
  13065. Heir to House Hevring
  13066. Second son of House Bergliez
  13067. Heir to House Varley
  13068. Former singer at the Mittelfrank Opera Company
  13069. Granddaughter of the king of Brigid, heir to the throne
  13070. Survivor from Duscur, Prince Dimitri's vassal
  13071. Heir to House Fraldarius
  13072. Commoner from Gaspard territory
  13073. Heir to House Gautier
  13074. Adopted daughter of a merchant from Fhirdiad
  13075. Daughter of a Kingdom knight, niece of Baron Dominic
  13076. Heir to House Galatea
  13077. Heir to House Gloucester
  13078. Eldest son of House Kirsten, a former merchant family
  13079. Second son of House Victor, a wealthy merchant family
  13080. Heir to House Ordelia
  13081. Adopted daughter of Margrave Edmund
  13082. Eldest daughter of House Goneril
  13083. Daughter of a hunter from Sauin, an Alliance village
  13084. Assistant to the archbishop of the Church of Seiros
  13085. Seteth's younger sister
  13086. Crest scholar, professor at the Officers Academy
  13087. Doctor, professor at the Officers Academy
  13088. Knight of Seiros
  13089. Knight of Seiros
  13090. Holy Knight of Seiros
  13091. Mercenary for the Knights of Seiros
  13092. Servant to the archbishop of the Church of Seiros
  13093. Commander of the Resistance Army
  13094. Commander of the Resistance Army
  13095.  
  13096.  
  13097.  
  13098.  
  13099. Former heir to House Aegir
  13100. Former heir to House Hevring
  13101. Second son of House Bergliez
  13102. Former heir to House Varley
  13103. Former singer of the Mittelfrank Opera Company
  13104. Granddaughter of the king of Brigid, heir to the throne
  13105.  
  13106. Former heir to House Fraldarius
  13107. Commoner from Gaspard territory
  13108. Former heir to House Gautier
  13109. Adopted daughter of a merchant from Fhirdiad
  13110. Daughter of a Kingdom knight, niece of Baron Dominic
  13111. Former heir to House Galatea
  13112. Heir to House Gloucester
  13113. Eldest son of House Kirsten, a former merchant family.
  13114. Second son of House Victor, a wealthy merchant family.
  13115. Heir to House Ordelia
  13116. Adopted daughter of Margrave Edmund
  13117. Eldest daughter of House Goneril
  13118. Daughter of a hunter from Sauin Village
  13119. Assistant to the archbishop of the Church of Seiros
  13120. Seteth's younger sister (???)
  13121. Crest scholar, former professor at the Officers Academy
  13122. Doctor, former professor at the Officers Academy
  13123.  
  13124. Knight of Seiros
  13125. Holy Knight of Seiros
  13126. Mercenary for the Knights of Seiros
  13127. Servant to the archbishop of the Church of Seiros
  13128. Ally of the Kingdom Army
  13129. Ally of the Kingdom Army
  13130.  
  13131. Crown prince of the Holy Kingdom of Faerghus
  13132.  
  13133.  
  13134. Former heir to House Aegir
  13135. Former heir to House Hevring
  13136. Second son of House Bergliez
  13137. Former heir to House Varley
  13138. Former singer of the Mittelfrank Opera Company
  13139. Granddaughter of the king of Brigid, heir to the throne
  13140. Duscur survivor, Prince Dimitri's vassal
  13141. Heir to House Fraldarius
  13142. Commoner from Gaspard territory
  13143. Heir to House Gautier
  13144. Adopted daughter of a merchant from Fhirdiad
  13145. Daughter of a Kingdom knight, niece of Baron Dominic
  13146. Heir to House Galatea
  13147. Heir to House Gloucester
  13148. Eldest son of House Kirsten, a former merchant family.
  13149. Second son of House Victor, a wealthy merchant family.
  13150. Heir to House Ordelia
  13151. Adopted daughter of Margrave Edmund
  13152. Eldest daughter of House Goneril
  13153. Daughter of a hunter from Sauin Village
  13154. Assistant to the archbishop of the Church of Seiros
  13155. Seteth's younger sister (???)
  13156. Crest scholar, former professor at the Officers Academy
  13157. Doctor, former professor at the Officers Academy
  13158. Knight of House Blaiddyd
  13159. Knight of Seiros
  13160. Holy Knight of Seiros
  13161. Mercenary for the Knights of Seiros
  13162. Servant to the archbishop of the Church of Seiros
  13163. Ally of the Alliance Army
  13164. Ally of the Alliance Army
  13165.  
  13166.  
  13167. Duke Riegan, Leader of the Leicester Alliance
  13168.  
  13169. Former heir to House Aegir
  13170. Former heir to House Hevring
  13171. Second son of House Bergliez
  13172. Former heir to House Varley
  13173. Former singer of the Mittelfrank Opera Company
  13174. Granddaughter of the king of Brigid, heir to the throne
  13175.  
  13176. Former heir to House Fraldarius
  13177. Commoner from Gaspard territory
  13178. Former heir to House Gautier
  13179. Adopted daughter of a merchant from Fhirdiad
  13180. Daughter of a Kingdom knight, niece of Baron Dominic
  13181. Former heir to House Galatea
  13182. Heir to House Gloucester
  13183. Eldest son of House Kirsten, a former merchant family.
  13184. Second son of House Victor, a wealthy merchant family.
  13185. Heir to House Ordelia
  13186. Adopted daughter of Margrave Edmund
  13187. Eldest daughter of House Goneril
  13188. Daughter of a hunter from Sauin Village
  13189. Assistant to the archbishop of the Church of Seiros
  13190. Seteth's younger sister (???)
  13191. Crest scholar, former professor at the Officers Academy
  13192. Doctor, former professor at the Officers Academy
  13193.  
  13194. Knight of Seiros
  13195. Holy Knight of Seiros
  13196. Mercenary for the Knights of Seiros
  13197. Servant to the archbishop of the Church of Seiros
  13198. Commander of the Black Eagle Strike Force
  13199. Commander of the Black Eagle Strike Force
  13200. Adrestian emperor
  13201.  
  13202.  
  13203. Marquis Vestra, Minister of the Imperial Household
  13204. Heir to House Aegir
  13205. Heir to House Hevring
  13206. Second son of House Bergliez
  13207. Heir to House Varley
  13208. Former singer of the Mittelfrank Opera Company
  13209. Granddaughter of the king of Brigid, heir to the throne
  13210.  
  13211. Former heir to House Fraldarius
  13212. Commoner from Gaspard territory
  13213. Former heir to House Gautier
  13214. Adopted daughter of a merchant from Fhirdiad
  13215. Daughter of a Kingdom knight, niece of Baron Dominic
  13216. Former heir to House Galatea
  13217. Heir to House Gloucester
  13218. Eldest son of House Kirsten, a former merchant family.
  13219. Second son of House Victor, a wealthy merchant family.
  13220. Heir to House Ordelia
  13221. Adopted daughter of Margrave Edmund
  13222. Eldest daughter of House Goneril
  13223. Daughter of a hunter from Sauin Village
  13224. Assistant to the archbishop of the Church of Seiros
  13225. Seteth's younger sister?
  13226. Crest scholar, former professor at the Officers Academy
  13227. Doctor, former professor at the Officers Academy
  13228.  
  13229. Knight in the service of S0
  13230.  
  13231. Mercenary for the Black Eagle Strike Force
  13232.  
  13233. - Helping people\n- Listening to people
  13234. - Helping people\n- Listening to people
  13235. • Reading\n• Solitary exploration
  13236. • Battle training\n• Weapon maintenance
  13237. • Tactical scheming\n• Planning feasts
  13238. • Strategy and tactics research\n• Protecting Edelgard
  13239. • Being noble\n• Collecting armor
  13240. • Sleeping\n• Crest research
  13241. • Training\n• Early mornings and quick breakfasts
  13242. • Knitting and embroidery\n• Writing and illustrating novels
  13243. • Singing\n• A bit of everything
  13244. • Hunting and hide tanning\n• Studying
  13245. • Housekeeping\n• Cooking
  13246. • Sword practice\n• Weapon maintenance
  13247. • Reading\n• Cooking
  13248. • Fine art and theater\n• Flirting
  13249. • Praying\n• Baking
  13250. • Studying\n• Singing and dancing
  13251. • Reading\n• Eating
  13252. • Monitoring Claude\n• Writing poetry
  13253. • Bodybuilding\n• Eating
  13254. • Painting\n• Collecting art supplies
  13255. • Magic and tactics research\n• Eating sweets (secretly)
  13256. • Praying\n• Talking to animals
  13257. • Chatting\n• Making accessories
  13258. • Saving money\n• Bow maintenance
  13259. • Protecting Flayn\n• Writing fables
  13260. • Making friends\n• Wandering
  13261. • Monocle polishing\n• Hands-on Crest research
  13262. • Dressing fashionably\n• Seeking love
  13263. • Weapon training\n• Fishing
  13264. • Collecting old coins\n• Fishing (despite his skill level)
  13265. • Strong opponents\n• Feasts
  13266. • Silence\n• Concealing her presence
  13267. • Napping\n• Cleaning
  13268. Swords, reliable allies, being trusted
  13269. Swords, reliable allies, being trusted
  13270. Talented individuals, debating historical viewpoints and\nstrategies, nature, beautiful scenery
  13271. Combat, high-quality weapons, strength training,\ngoing for long rides, physically laborious work
  13272. Feasts, long rides, archery, topics of curiosity
  13273. Irony, coffee, intelligence, useful people
  13274. Horseback riding, tea, justice, being noble, heights
  13275. Sleeping in, midday naps, reading, fishing,\nsweets, freedom
  13276. Fighting, training, vanquishing evil
  13277. Reading, drawing, music, embroidery, unusual creatures,\nstuffed animals, solitude
  13278. Singing, acting, music, decorative ornaments and\naccessories, small animals
  13279. Swimming in the ocean, sunshine, climbing trees,\nfamily, her homeland
  13280. Flowers, gardening, needlework, arts and crafts
  13281. Fighting, high-quality weapons, spicy foods, hunting, meat
  13282. Sweets, tales of chivalry, travel journals, looking after\nchildren, violets
  13283. Women, lively places, board games
  13284. Sweets, needlework, ghost stories, adorable things,\npainting, reading, fragrant flowers
  13285. Cleaning, doing laundry, morning walks,\ngetting dressed up
  13286. Food samples, meaty meals, looking after horses,\ntales of chivalry, virtuous knights
  13287. Tea, red roses, art, worthy women, anything that befits\nthe nobility
  13288. Pure protein, muscles, training, his baby sister
  13289. Art, the goddess, the Four Saints, striking landscapes,\nfaraway lands, peace and quiet, beautiful flowers
  13290. Sweets, cute things, lilies
  13291. The goddess, birds and other animals, reading,\ndelicate flowers
  13292. Fashion, chatting, persuasion, singing, dancing,\ncolorful flowers
  13293. Captain Jeralt, military arts, competition, hunting, fishing,\ngardening, collecting and reusing discarded objects
  13294. Flayn, the Church of Seiros, diligence, fishing
  13295. Lively places, learning new things, making friends,\ntalking about love, forget-me-nots
  13296. Crest research, a neat and tidy workspace, food that\nsomeone else cooked, handkerchiefs
  13297. Singing, dancing, cooking, needlework,\nrefreshing beverages
  13298. Praying, woodcarving, cooking
  13299. Telling jokes, family, the knights, sweets, large flowers
  13300. Lady Rhea, training, outdoor activities, tasty food, music
  13301. Archery, throwing weapons, gambling, paychecks
  13302. Helping Lady Rhea, practicing archery, small flowers
  13303.  
  13304.  
  13305. Outdated values, Crests, rats, chains, swimming,\nlosing control
  13306. Delicate work, fragile objects, scorching heat,\nselfish people
  13307. Blind reliance on gods, leaving things to chance,\nbeing bound by common sense
  13308. The Church of Seiros, those who bother Edelgard,\ngambling, heights, nostalgia, laziness
  13309. Slothfulness, nobles who are not noble
  13310. Fighting, blood, weapons, duty, self-restraint,\npolitics, ghosts
  13311. Liars, injustice, wasting time, the rain
  13312. Speaking to people, imposing figures, overbearing fathers
  13313. Arrogant nobles, herself
  13314. Mathematics, idleness, discrimination
  13315. Anyone who attempts to harm Dimitri
  13316. Levity, sweets, chivalry, his father
  13317. Ghosts, enclosed spaces, violence, deception
  13318. Unclean spaces, jealousy, hot days
  13319. Spicy foods, exercise
  13320. Indolence, dark places, hard-to-reach places that need\na good dusting, coffee
  13321. Extravagance, hunger, the people of Duscur
  13322. Coffee, injustice, filth, foul odors, vulgarity
  13323. Book learning, unfinished meals
  13324. People who don't appreciate art, stressful situations,\nlightning
  13325. Being treated like a child, anything physically laborious,\nghosts, bitter foods
  13326. Herself, Crests, tidying up
  13327. Effort, exhaustion, responsibility, extreme heat or cold
  13328. Defeat, decadence, debt, poisonous creatures
  13329. Anyone who is a threat to Flayn or who opposes the\nChurch of Seiros
  13330. Seteth's overprotectiveness, Seteth's inordinate meddling,\nlies, excessive sleeping
  13331. Cooking, messy rooms, unkempt clothing, corrupt nobles,\npolitics
  13332. Nobles, bullies, cleaning, tidying, feeling unwell after\ntoo many refreshing beverages
  13333. Indolence, himself
  13334. Spicy foods, ghosts, sea travel
  13335. Needlework, mathematics, tedious tasks, strange foods
  13336. Spiders, centipedes, smooth talkers
  13337. Rhea's enemies, anyone who does his work for him
  13338. Infuse with magic
  13339. Pour Airmid water
  13340. Prune
  13341. Scatter bonemeal
  13342. Use Caledonian soil
  13343. Spread pegasus blessings
  13344.  
  13345.  
  13346.  
  13347.  
  13348. S0 fought alongside Edelgard to bring\nan end to the tyranny of a godlike being. Though EK00heEL00sheEM00\nwas wounded in the battle and lost the power of the\nprogenitor god, EK00heEL00sheEM00 remained determined to walk EK00hisEL00herEM00\ndestined path. With EK00hisEL00herEM00 legendary blade in hand,\nEK00heEL00sheEM00 will never stop standing against those who slither\nin the dark until Fódlan at last knows everlasting peace.
  13349. S0 defeated those who slither in the dark\nand put down the crazed Immaculate One. In the\naftermath of the loss of Fódlan's great leading figures,\nEK00heEL00sheEM00 ascended the throne as the first leader of the\nUnited Kingdom of Fódlan. In EK00hisEL00herEM00 heart lived the\nindelible hope that their efforts would one day yield\nan era in which the people knew true peace and the\nhorrors of war were a hazy memory of the past.
  13350. S0 helped Dimitri to finally crush the\nambitions of the Empire. After the war, Rhea stepped\ndown from her role as archbishop, and S0\nswore to lead the Church of Seiros in her stead.\nEK00HeEL00SheEM00 helped to guide the Holy Kingdom of Faerghus\nas it brought leadership to the newly unified Fódlan\nand worked tirelessly to create a peaceful world\nfree from the shackles of oppression.
  13351. Together, S0 and Claude sent the Fell King\nNemesis, a foe from a bygone age, back to the flames of\neternity from whence he came. Afterward, Claude left\nFódlan, leaving S0 to ascend the throne\nas the first leader of the United Kingdom of Fódlan.\nAs he took his schemes and dreams and efforts to a\nfar-off land, he hoped dearly that their joint efforts\nwould one day allow for a world where all of humanity\ncan coexist in peace and harmony, regardless of\nborders or bloodlines.
  13352. As the new Adrestian emperor, Edelgard dedicated her life\nto reshaping the delicate political structure of Fódlan.\nWith tireless work and great sacrifice, she reformed\nthe class system to ensure a free and independent society\nfor all. In her later years, she entrusted her life's work\nto a worthy successor before finally vanishing from the\npublic eye.
  13353. After his coronation, Dimitri spent his life reforming and\nruling justly over Fódlan. He focused particularly on\nimproving living situations for orphans and improving\nforeign relations. He was known for listening intently to\nthe voices of all, and for instituting a new form of\ngovernment in which the people were free to be active\nparticipants. He lived for his people and alongside them,\nand was thusly dubbed the Savior King.
  13354. Claude returned to his homeland of Almyra and assumed\nthe role of a politically active prince. After inheriting the\nthrone, he worked to improve relations with Fódlan.\nIn addition to establishing new trade routes, he fostered\ntrust by sending reinforcements into Fódlan to help quell\nrevolts by the remnants of the Imperial loyalists. Under his\nguidance, the peoples of Fódlan and Almyra were finally\nable to set aside age-old prejudices, and over time,\nthe fallacies of old were all but forgotten.
  13355. Hubert devoted his life fully to the service of Edelgard.\nOperating in the light and the shadows alike, he disposed\nof countless burdens facing his emperor, using any means\nnecessary. Though his ghastly appearance and imposing\ndemeanor were ever feared, he paid his reputation little\nheed, focusing instead on his loyalty to the emperor.
  13356. After officially becoming the new Duke Aegir, Ferdinand\nset about reforming his territory. He overcame numerous\nobstacles to help the lands of Aegir recover. To recognize\nhis contributions during and after the war, the emperor\nappointed him as the new prime minister. Thereafter,\nhe stayed by Edelgard's side to help the Empire achieve\ngreat prosperity.
  13357. After reclaiming the title of Duke Aegir, Ferdinand set\nabout reforming his territory. He overcame numerous\nobstacles to help the lands of Aegir recover, and in\nrecognition of those achievements, he was invited to\ntake part in helping to govern all of Fódlan.
  13358. Linhardt abandoned his inherited position in favor of a\ncarefree life at Garreg Mach Monastery. There he spent\nhis days at ease, wiling away the hours at the fishing pond\nor in his private study. After his passing, a treasure trove\nof documents was unearthed, revealing the key discoveries\nhe had made during his many years of Crest research.
  13359. In recognition of his achievements during the war, Caspar\nwas given the title of Minister of Military Affairs in the\nnew Adrestian Empire. Though his command developed a\nreputation for occasional recklessness, he proved an able\nleader, guiding his troops to overcome countless obstacles.\nLong after his career had ended, tall tales of the glory and\ngood cheer that he brought to his army endured.
  13360. After the war, Caspar set out alone on a journey of\nself-discovery. He traveled to every corner of Fódlan and\neven ventured abroad now and again. It is said that he got\ninto mischief at every turn but that the victims of his\nantics, always more amused than harmed or offended,\nremembered him fondly and passed those stories on to\nfuture generations.
  13361. As soon as Bernadetta inherited House Varley from her\nfather, she withdrew from all political discourse and\nfocused solely on the management of her own territory.\nBecause of this and her penchant for spending long\nperiods of time in "hibernation," she became known\nthroughout the house's history as the "Bear of Varley."
  13362. Dorothea returned to the Mittelfrank Opera as soon as the\nwar was over. Thanks to her talent, the company enjoyed a\nresurgence in popularity that lasted well beyond the end\nof her own career. Once she gave up her position as a\nsongstress, she settled down to a private life of peace and\nquiet. It is said that she was very happily married.
  13363. Petra returned to her homeland of Brigid and inherited\nthe throne from her grandfather. As ruler, she declared\nindependence from Fódlan and worked tirelessly to secure\nfriendly relations with both Fódlan and Dagda. Her efforts\ninspired her descendants to carry the torch she lit,\nensuring a future of peace and prosperity for her people.
  13364. As a loyal vassal, Dedue dedicated his life to supporting\nKing Dimitri through his entire reign. After tending to his\nliege on his deathbed, Dedue resumed his post at Dimitri's\ngrave on the edge of Fhirdiad. There, it is said he stood\nsentinel over the peaceful realm he had helped build until\nthe end of his days.
  13365. As Duke Fraldarius, Felix worked for years to revitalize\nand rebuild his territory. He became the king's right-hand\nman, serving as a trusted adviser on a range of subjects,\nespecially military affairs. Later in his life, he inherited his\nfather's nickname and was known throughout the\nKingdom as the Shield of Faerghus's worthy successor.
  13366. Even after the war's end, skirmishes continued to break\nout across Fódlan. Bored and restless in his capacity as\nDuke Fraldarius, Felix abandoned his title, jumping at\nthe opportunity to wield a sword again. Little is known\nof his whereabouts thereafter, but even many years later,\nsoldiers continued to whisper rumors of a mysterious man\nable to deal swift death to scores of enemies.
  13367. After the war, Ashe was formally knighted and appointed\nthe new head of House Gaspard, which had no successors.\nHis warm, sincere attitude toward his subjects was praised\nall over Fódlan, and Ashe was finally recognized as the\nideal knight he'd always hoped to be. His deeds live on\nin countless tales.
  13368. As Margrave Gautier, Sylvain devoted his life to improving\nrelations with the people of the Sreng region. With oration\nalone, he succeeded in helping to create a new way of life\nfor nobles in which Relics and Crests were no longer\nviewed as necessary. Though he went down in history as\nan extraordinary lord, it nevertheless became customary\nto refer to cheaters as "sons of Gautier."
  13369. Mercedes left home and opened a small orphanage in\nthe Faerghus region with her mother. There, she took in\nand raised children who had lost their families in the war,\nregardless of their blood or circumstances of birth. It is\nsaid that, in the town which grew around this orphanage,\nthe children never failed to smile.
  13370. Mercedes left home and went to Garreg Mach, where she\nbecame a model cleric. She devoted the whole of her life\nto the service of the goddess and became well-loved by the\npeople, who revered her for her piety and her boundless\ngenerosity toward those in need.
  13371. Annette returned to her hometown of Fhirdiad where she\ntook up a teaching position at the Royal School of Sorcery.\nShe was a gifted instructor, and many of her students went\non to become world-renowned sages. Though her talent\nfor teaching was remarkable in its own right, she was\nperhaps best remembered for effortlessly securing the trust\nand respect of her many students, as well as inspiring all\nwho knew her by living a life of kindness, cheer,\nand humility.
  13372. Ingrid declined to rule House Galatea, choosing instead\nto serve House Blaiddyd as a knight. After achieving\nwidespread renown, she formed an elite order of pegasus\nknights who served as personal bodyguards to the nobility.\nShe never took a husband.
  13373. When Galatea territory was seized, Ingrid argued strongly\nfor the preservation of its borders. Her request was\ngranted, and she was appointed to rule. From her new\nposition, she gave her all to ensure that the people of\nGalatea lived peaceful lives and put in years of hard work\nto reform its farming practices. Her efforts bore fruit, to\nthe people's delight, and Galatea became a land of plenty.
  13374. Soon after the war, Lorenz assumed leadership over House\nGloucester and helped govern Fódlan as a representative\nof the old Alliance lords. His political talent yielded\nrevolutionary policy changes, many of which were of\nparticular benefit to the commonfolk.
  13375. Soon after the war, Lorenz assumed leadership over House\nGloucester and joined the realm of Imperial politics as a\nrepresentative of the old Alliance lords. His political talent\nyielded revolutionary policy changes, many of which were\nparticularly beneficial to the commonfolk.
  13376. Raphael returned to his hometown to serve his liege lord\nas a knight. After years of loyal service, he resigned his\nduty to devote his attention to the inn that his grandfather\nand sister had opened during his time away. Eventually\nhe became the inn's proprietor and developed a reputation\nfor astonishingly good cooking.
  13377. After returning home, Ignatz persuaded his family that he\nshould become a painter. He traveled all through Fódlan\nand beyond, painting beautiful landscapes and captivating\nportraits of the world's cultures. His unique style set the\nartistic paradigm for a generation.
  13378. Lysithea returned home to help her parents restore their\nfamily land. Years later, when the end to their hard work\nwas finally in sight, she relinquished House Ordelia's claim\nto nobility, ceding the territory to a nearby lord. Shortly\nthereafter, she and her family disappeared into obscurity.
  13379. Marianne returned home to a hero's welcome. The people\npraised her talent and acknowledged her as a savior of\nFódlan. Her adoptive father groomed her as his successor,\nteaching her the power of words over weapons. By the\ntime she claimed her inheritance, she had transformed into\none of Fódlan's most skilled orators.
  13380. After the war, Hilda set politics aside and focused on what\nshe enjoyed most: crafting fashionable accessories. Her\ndesigns quickly achieved widespread popularity. With the\nhelp of her brother, Hilda then created the first artisan\nacademy in Fódlan, where she served as both professor\nand headmaster.
  13381. Leonie joined up with the mercenaries formerly led by\nJeralt. As his greatest apprentice, she quickly took on a\nleadership role and eventually even inherited the title of\nBlade Breaker. She came to be known as Jeralt the Second,\nas she began to resemble him in all things—including his\ndrinking habits. She left behind many unpaid tavern tabs.
  13382. Seteth remained at the monastery and worked to restore\nthe authority of the Church of Seiros. Doing away with\nhis old strictness, he adopted a tolerant stance toward all.\nHis encouragement of believers to respect those of other\nfaiths helped the people of Fódlan to find common ground\nwith others.
  13383. Flayn disappeared soon after the war, and over time\nit was all but forgotten that she had ever existed. Many\nlong years later, however, a young woman resurfaced in\na completely transformed Fódlan. When she looked to\nthe man who stood beside her, she wondered if it would\nbe all right, in this new era, to call him Father.
  13384. Flayn disappeared soon after the war, and after a time,\nproof of her very existence faded from memory. Many\nyears later, a young woman appeared at the monastery,\nwhich had been restored to its former glory. Speaking to\nno one in particular, it is said that she gazed at the\nentrance and reverently whispered, "I am home."
  13385. Though Fódlan had changed, Hanneman's goal remained\nunwavering: to determine the workings of the Crests and\nto do away with the inequality caused by them. To that\nend, his research resulted in magical tools that could be\nused even without the aid of Crests. This proved to be yet\nanother worthwhile discovery by the Father of Crestology.
  13386. Manuela left Garreg Mach to build her own academy in\na small, war-torn town. There, she contributed heavily to\nrebuilding efforts while teaching future generations the\nnecessary skills of survival. Though she never married or\nhad children of her own, she spent the last years of her life\nhappily devoted to her students.
  13387. Gilbert returned to Fhirdiad and resumed his duty as a\nknight, faithfully serving King Dimitri for many years.\nWhen he finally retired, it is said he spent the rest of his\ndays coaching the young prince in the art of combat.
  13388. Once the long war against those who slither in the dark\ncame to an end, Alois and his family moved to Remire\nVillage and lived happily as farmers. It is said that from\nthe moment he put down his sword and picked up a hoe,\nhe never so much as thought about turning back.
  13389. Once all the fighting had come to an end, Alois officially\ntook up the position of captain of the Knights of Seiros.\nIn this capacity, he was much beloved, and the Knights\nbecame more unified than ever under his command. It is\nsaid that their accomplishments during his tenure were\nbeyond even what Jeralt's troop had achieved.
  13390. When Rhea resigned her position of archbishop and left\nthe Church of Seiros, Catherine followed. She devoted\nherself wholly to Rhea's protection, and the two lived a life\nof quiet seclusion. Though Thunderbrand remained\nalways by her side, she came to be known by a different\nname: the Guardian of Zanado.
  13391. Catherine left the Knights of Seiros and set out to travel\nacross Fódlan. With Thunderbrand in hand, she wandered\nthe countryside, seeking always to defend the innocent and\npunish the wicked. Her many years of heroics ensured that\nshe would always be remembered by the people as a\nbeloved folk hero.
  13392. Shortly after the war, Shamir gave up the mercenary life\nand disappeared. Though she was never heard from again,\nrumors swirled persistently for years of a master archer\nturned thief who lined her pockets by shaking down all\nthose who preyed upon the innocent.
  13393. Unable to serve Rhea any longer, Cyril nearly left the\nchurch. He was persuaded to stay, however, to assist\nin rebuilding the monastery he had helped maintain.\nThanks to his devoted work ethic, the Officers Academy\nwas able to reopen a few years later. When the new\nstudents took the reception hall, Cyril found himself\namong them.
  13394. S0 and Edelgard ended the tyranny of a\ngodlike being. S0 was wounded and lost\nthe power of the progenitor god, but it mattered not,\nas EK00heEL00sheEM00 and Edelgard had each other. To ensure lasting\npeace, the two fought against those who slither in the\ndark, and to ensure a society where people can rise and\nfall by their own merits, they spent their lives reforming\nthe antiquated class system. They achieved much in their\ntime together, and it is said that they were sometimes\nspotted leaving the palace to privately enjoy the world\nthey had created. How they spent those precious\nmoments, none but the two of them will ever know.
  13395. Paired with the end of the war, the joyous marriage of\nS0, the newly-appointed archbishop,\nand Dimitri, the newly-crowned king of Faerghus,\ngave the people of Fódlan much to celebrate. The two\nwere devoted to improving life for the people and to\nseeking greater wisdom in order to reform the government\nand the church from the inside out. As leaders of church\nand state respectively, at times they engaged in heated\ndebate. Even still, when enjoying a long horse ride or a\nquiet evening, they were not as the world saw them,\nbut rather two adoring spouses, desperately in love.\nThey remained as such for the rest of their days.
  13396. After ascending the throne as the first leader of the United\nKingdom of Fódlan, S0 sought to rebuild\nthe war-torn towns and villages and to help guide the\nreformation of the Church of Seiros. After a few months of\npeace, remnants of the Imperial army joined with those\nwho slither in the dark and marched upon the capital city\nof Derdriu. The new kingdom lacked the power to repel\nthe invaders, but when defeat seemed imminent, a battle\ncry rang out from the east. Claude, the newly-crowned\nKing of Almyra, led a mighty army that broke through the\nrebel forces with ease. This show of solidarity forever\naltered the course of history, heralding a new age of unity.
  13397. After a fierce battle, S0 and Edelgard finally\nbrought the tyranny of a godlike being to an end. Though\nwounded in the conflict and stripped of divine power,\nS0 continued to fight alongside the\nemperor to bring true peace. Hubert joined them in this\nfight, fulfilling his promise to confront those who slither in\nthe dark head-on. In that darkness, S0 and\nHubert formed an unbreakable bond. It is said that, as a\nmarried couple, they were totally inseparable.
  13398. After ascending to the throne as the first leader of the\nUnited Kingdom of Fódlan, S0 announced\nher marriage to Ferdinand, who had assumed his inherited\nposition as Duke Aegir. Ferdinand overcame a slew of\nobstacles to reform his territory and that of House Hrym.\nHe chose not to accept an official position in service to\nS0, instead advising her only informally as\na spouse. History books extol Ferdinand's success as a lord\nof his territories, but make no mention of his marriage.\nThus, half of his life's work is lost to time.
  13399. After taking her place as the new archbishop of the\nChurch of Seiros, S0 announced her\nmarriage to Ferdinand, who had assumed his place as\nDuke Aegir. The archbishop's husband overcame a slew\nof obstacles to reform his family's territory and Hrym but\ntook no official position with the church, providing only\nguidance and support in his capacity as a loving spouse.\nHistory books extol Ferdinand's success as a lord of his\nterritories, but they make no mention of his marriage to\nthe archbishop. Thus, half of his life's work is lost to time.
  13400. S0 and Ferdinand celebrated their marriage\nwith a lavish wedding, but almost immediately afterward,\nthe battle with those who slither in the dark began in\nearnest. After being named Duke Aegir, Ferdinand\novercame a slew of obstacles to help House Hrym and his\nfamily's territory recover. At the same time, he fought\nalongside his spouse for a true, lasting peace in Fódlan.\nHistory books extol Ferdinand's success as a lord of his\nterritories, but they do not make mention of the\nhard-fought battles he endured alongside his wife.\nThus, half of his life's work is lost to time.
  13401. After ascending to the throne as the first leader of the\nUnited Kingdom of Fódlan, S0 announced\nEK00hisEL00herEM00 marriage to Linhardt. The people of Fódlan placed\nhigh expectations on their leader's spouse, but to their\nconsternation, Linhardt spent most of his time fishing,\nrelaxing, and researching Crests. Fortunes turned when\nS0 discovered a document, hidden away\non Linhardt's desk, which provided a ground-breaking\ndiscovery. Cast unwittingly into prominence, Linhardt\nwas put to work in earnest. In return for his service, he\ndemanded longer naps in the company of his spouse.
  13402. After taking on the role of archbishop of the Church of\nSeiros, S0 announced EK00hisEL00herEM00 marriage to\nLinhardt. The people placed high expectations on him,\nbut to their consternation, Linhardt spent most of his time\nfishing, relaxing, and researching Crests. Fortunes turned\nwhen S0 discovered a document containing\na ground-breaking discovery hidden away on Linhardt's\ndesk. Cast unwittingly into prominence, Linhardt was put\nto work in earnest. In return for his service to the church,\nhe demanded longer naps with the archbishop.
  13403. Though grateful for the end of the war, S0\nand Linhardt were disappointed to see that there was no\ntime to relax. The fight against those who slither in the\ndark began immediately, and Linhardt abandoned his\nterritory to help fight for a world of peace and quiet.\nThough the struggle was bitter, he took heart in the\nknowledge that once it was over, he and S0\ncould spend the rest of their days in leisure, chasing\nidle pursuits far away from the stage of battle.
  13404. After ascending to the throne as the first leader of the\nUnited Kingdom of Fódlan, S0 announced\nEK00hisEL00herEM00 marriage to Caspar. But Caspar, never one to sit still\nfor long, set out on a journey of self-discovery. He traveled\nto every corner of Fódlan and even took S0\nalong on occasion. It is said that he got into mischief at\nevery turn, and that his wife sometimes had to invoke\nher authority to defuse the situation, but that the victims\nof his antics always came away more amused than harmed\nor offended in the end. The stories of their travels were\nremembered fondly for generations.
  13405. After taking on the role of archbishop of the Church of\nSeiros, S0 announced EK00hisEL00herEM00 marriage to\nCaspar. But Caspar, never one to sit still for long, set out\non a journey of self-discovery. He traveled to every corner\nof Fódlan and occasionally even took the archbishop\nalong. It is said that he got into mischief at every turn,\nand that the archbishop sometimes had to invoke her\nauthority to calm things down, but that the victims of his\nantics always came away more amused than harmed or\noffended in the end. The stories of their travels were\nremembered fondly for generations.
  13406. Almost immediately after S0 and Caspar\nhad celebrated their marriage in style, the battle against\nthose who slither in the dark began in earnest. As the new\nMinister of Military Affairs, Caspar worked with\nS0 to command the Imperial army and\nbring peace to Fódlan. His impulsive bravery, tempered by\nhis spouse's more level head, proved instrumental to\nvictory in a great many battles. Their troops became\nknown most of all for their ability to laugh in the face\nof danger.
  13407. After ascending to the throne as the first leader of the\nUnited Kingdom of Fódlan, S0 announced\nEK00hisEL00herEM00 marriage to Bernadetta. Many were concerned that the\nnew leader of House Varley would do little more than\nhide, but she in fact followed the new king wherever he\nwent and provided him with constant counsel. She never\ndid overcome her shyness, however, and it is said that\naspiring advisers who frightened her were quickly turned\naway. Because the ones she liked performed well in their\nservice to the people, Bernadetta was widely believed to\nhave a discerning eye.
  13408. After taking on the role of archbishop of the Church of\nSeiros, S0 announced EK00hisEL00herEM00 marriage to\nBernadetta. Many were concerned that the new leader of\nHouse Varley would do little more than hide, but she in\nfact followed the archbishop wherever he went and\nprovided him with constant counsel. She never did\novercome her shyness, however, and it is said that aspiring\nadvisers who frightened her were quickly turned away.\nBecause the ones she liked performed well in their service\nto the church, Bernadetta was widely believed to have a\ndiscerning eye.
  13409. Almost as soon as S0 and Bernadetta were\nfinally wed, the battle against those who slither in the dark\nbegan in earnest. Many were concerned that the new\nleader of House Varley would do little more than hide,\nbut she fell in alongside her husband and followed him\neverywhere, fighting to bring lasting peace to Fódlan.\nForced to throw herself into one terrifying battle after\nanother, Bernadetta developed such a tough character,\nit is said that absolutely nothing could frighten her.
  13410. After ascending to the throne as the first leader of the\nUnited Kingdom of Fódlan, S0 announced\nEK00hisEL00herEM00 marriage to Dorothea. The former songstress resolved\nto stay out of the public eye, keeping to herself and her\nfamily, but as S0 worked tirelessly to\nrestore Fódlan, she did offer advice from time to time.\nIt is said that her experience growing up as a commoner\nprovided a useful perspective. Many years later, her diary\nwas uncovered, revealing the full extent of the happy life\nthe couple shared. The love poems that they wrote to one\nanother were published as a collection.
  13411. After ascending to the throne as the first leader of the\nUnited Kingdom of Fódlan, S0 announced\nEK00hisEL00herEM00 marriage to Dorothea. The former songstress resolved\nto stay out of the public eye, keeping to herself and her\nfamily, but as S0 worked tirelessly to\nrestore Fódlan, she did offer advice from time to time.\nIt is said that her experience growing up as a commoner\nprovided a useful perspective. Many years later, her diary\nwas uncovered, revealing the full extent of the happy life\nthe couple shared. The love poems that they wrote to one\nanother were published as a collection.
  13412. After taking on the role of archbishop of the Church of\nSeiros, S0 announced EK00hisEL00herEM00 marriage to\nDorothea. The former songstress resolved to stay out of\nthe public eye, keeping to herself and her family, but as the\narchbishop worked tirelessly to restore Fódlan and the\nchurch, she did privately offer advice from time to time.\nIt is said that her experience growing up as a commoner\nprovided a useful perspective. Many years later, her diary\nwas uncovered, revealing the full extent of the happy life\nthe couple shared. The love poems that they wrote to one\nanother were published as a collection.
  13413. After taking on the role of archbishop of the Church of\nSeiros, S0 announced EK00hisEL00herEM00 marriage to\nDorothea. The former songstress resolved to stay out of\nthe public eye, keeping to herself and her family, but as the\narchbishop worked tirelessly to restore Fódlan and the\nchurch, she did privately offer advice from time to time.\nIt is said that her experience growing up as a commoner\nprovided a useful perspective. Many years later, her diary\nwas uncovered, revealing the full extent of the happy life\nthe couple shared. The love poems that they wrote to one\nanother were published as a collection.
  13414. Almost immediately after the modest wedding ceremony\nbetween S0 and Dorothea was over, the\nbattle against those who slither in the dark began in\nearnest. Dorothea chose not to take the field of battle with\na weapon but rather to tend the household in her spouse's\nabsence and provide emotional support to EK00hisEL00herEM00 effort to\nbring lasting peace to Fódlan. Many years after the war\nhad ended, Dorothea's diary was uncovered, revealing the\nfull extent of the happy life the couple shared. The love\npoems that they wrote to one another were published\nas a collection.
  13415. Almost immediately after the modest wedding ceremony\nbetween S0 and Dorothea was over, the\nbattle against those who slither in the dark began in\nearnest. Dorothea chose not to take the field of battle with\na weapon but rather to tend the household in her spouse's\nabsence and provide emotional support to EK00hisEL00herEM00 effort to\nbring lasting peace to Fódlan. Many years after the war\nhad ended, Dorothea's diary was uncovered, revealing the\nfull extent of the happy life the couple shared. The love\npoems that they wrote to one another were published\nas a collection.
  13416. After ascending the throne as the first leader of the United\nKingdom of Fódlan, S0 announced his\nmarriage to Petra. In light of her love for her spouse and\nher unique position to act as a bridge between the two\nregions, Petra entrusted her homeland's throne to her\nfamily and remained in Fódlan. Together, the two worked\nhard to restore Fódlan and improve relations with Brigid.\nThe foreign royal was initially met with skepticism, but in\ntime, the people of Fódlan accepted and adored Petra.\nThanks to their efforts, in the distant future, the two lands\nwere eventually as one.
  13417. After becoming the new archbishop of the Church of\nSeiros, S0 announced his marriage to\nPetra. In light of her love for her spouse and her unique\nposition to act as a bridge between the two regions,\nPetra entrusted her homeland's throne to her family and\nremained in Fódlan. Together, the two worked hard to\nrestore Fódlan and improve relations with Brigid.\nThe foreign royal was initially met with skepticism,\nbut in time, the people of Fódlan accepted and adored\nPetra. Thanks to their efforts, in the distant future,\nthe two lands were eventually as one.
  13418. As S0 set out to fight those who slither in\nthe dark, Petra left the throne of Brigid to her family to\nfollow him. The pair fought many hard battles together\nagainst this terrifying enemy before finally emerging\nvictorious after the long war. Finally able to breathe easy,\nthey took up residence in the city of Nuvelle, which lies on\nthe western fringe of Fódlan, where they enjoyed the same\nwaters that touch her homeland of Brigid. As their love\ngrew, so did their mastery of each other's native language.
  13419. A year after S0 was appointed to succeed\nRhea as the new archbishop, she announced her marriage\nto Dedue, who had resigned his position as the king's\nvassal. Their wedding ceremony, brightly colored with all\nof the most beautiful flowers from Duscur, set the tone for\ntheir happy life together. Dedue served as an intermediary\nbetween Faerghus and the church and—alongside the\narchbishop—committed to improve relations with foreign\nnations as part of the rebuilding effort. In their later years,\nthey retired to the Duscur Peninsula where they spent the\nremainder of their lives gardening in peace and quiet.
  13420. S0 married Felix almost immediately after\nascending the throne of the United Kingdom of Fódlan.\nWhen it came to matters of governance, Felix often took\non duties that would have required his wife to dirty her\nhands and thus came to be called The Royal Sword.\nAfter they accomplished all they had set out to do, the\ncouple left the rule of Fódlan to the next generation,\ndisappearing into obscurity with blades in hand.\nThereafter, history only provides unconfirmed reports of a\npair of traveling mercenaries who possessed unmatched\nstrength and skill.
  13421. S0 married Felix, who had become Duke\nFraldarius, shortly after she was named to succeed Rhea\nas archbishop. Felix focused his efforts on restoring his\nterritory and the Kingdom and became the archbishop's\nclosest confidant, both privately and officially. They often\nspent a lot of time apart, but whenever they reunited, they\nhad a tradition of crossing blades before crossing words.\nAttendants remarked that the smiles they wore on their\nfaces during these bouts were never seen elsewhere.
  13422. S0 and Felix were engaged to be married\nsoon after the Battle of Fhirdiad. The war against those\nwho slither in the dark was long and arduous, but they\nfound solace always in one another. When the fighting\nwas finally done, they held a modest wedding ceremony\nand entered a new life together as husband and wife.\nWhere they went afterward is not known, but it is widely\nbelieved that they traveled the world as mercenaries,\nside by side, blades in hand.
  13423. When S0 ascended the throne of the\nUnited Kingdom of Fódlan, Ashe served the new leader\nfaithfully—first as a knight and aide, and later as a\nhusband. The queen, with help from the Church of Seiros,\nput much toward the rebuilding effort with particular\nattention paid to relief for orphans in the form of food,\nbeds, and even schooling. It is said that these\ncompassionate deeds were all Ashe's suggestions, but the\nmodest knight always gave the credit to his beloved wife.
  13424. When S0 became the new archbishop of\nthe Church of Seiros, Ashe served her faithfully—first as a\nknight and aide, and later as a husband. With help from\nFaerghus, the archbishop put much toward the rebuilding\neffort with particular attention paid to relief for orphans\nin the form of food, beds, and even schooling. It is said\nthat these compassionate deeds were all Ashe's suggestions,\nbut the modest knight always gave the credit to his\nbeloved wife.
  13425. S0 and Ashe, after seeing the war through\nto its end, continued the fight against those who slither in\nthe dark. Supporting one another through that long, hard\nfight grew their love until they became totally inseparable.\nWhen the fight was finally done, they departed together\non a journey to heal the world, one person at a time. No\nrecords exist of their journey, but the legend of this loving\nand charitable couple lives on in folktales.
  13426. After ascending the throne as the first leader of the United\nKingdom of Fódlan, S0 announced her\nmarriage to Sylvain, who had become the new Margrave\nGautier. Sylvain was a valued ally who assisted his wife in\nher new role, both publicly and privately. Most of all, it is\nsaid that his cunning manner of speech was a great asset\nfor fostering relations between the Church of Seiros,\nFódlan, and surrounding regions. Though known as a\nphilanderer in youth, Sylvain happily settled down after\nmarriage and became a gentle and devoted husband and\nfather. The two had many children whom they doted on\nequally, regardless of whether or not they bore a Crest.
  13427. After becoming the new archbishop of the Church of\nSeiros, S0 announced her marriage to\nSylvain, heir to House Gautier. Sylvain was a valued ally\nwho assisted his wife in her new role, both publicly and\nprivately. He achieved a great deal, including fostering\nrelations with Faerghus and helping to institute sweeping\norganizational changes within the church. Though known\nas a philanderer in youth, Sylvain happily settled down\nafter marriage. By the time he inherited the title of\nMargrave Gautier, he was a gentle and devoted husband.\nIt is said that those who knew him in his youth wondered\nwhat sort of spell the archbishop had cast on him.
  13428. When the fighting was over, S0 and Sylvain\nwere married. As the new leaders of House Gautier,\nthey focused their efforts on the restoration of northern\nFódlan, which had been deeply scarred by the ravages of\nwar. Once this task was complete, they set their sights on\nimproving relations with the Sreng people in an effort to\nremove the perceived need for the power of Crests. This\naccomplishment took a great deal of hard work, but the\ntwo refused to give up on their ideals. In time, the two had\na large and loving family. They lived happily and loved\ntheir children equally, regardless of whether or not they\nbore a Crest.
  13429. S0 announced EK00hisEL00herEM00 marriage to Mercedes\nshortly after becoming leader of the United Kingdom\nof Fódlan. Mercedes ensured that Fódlan paid special\nattention, in its rebuilding effort, to folks who had lost\njobs and to children who had lost their families due to\nthe war. The couple was said to mingle frequently among\nthe people, working up a sweat right alongside them.\nThey happily spent their lives ushering in a new era.
  13430. S0 announced EK00hisEL00herEM00 marriage to Mercedes\nshortly after being named archbishop of the Church of\nSeiros. Mercedes took on duties as a cleric and through\nthat work ensured that the church offered special support\nto children who had lost their families due to the war. The\ncouple was said to mingle frequently among the people,\nworking up a sweat right alongside them. They happily\nspent their lives ushering in a new era.
  13431. S0 and Mercedes wed in haste, that they\nmight better focus on their battle against those who slither\nin the dark. The struggle was long and arduous, but their\npassionate love supported them through it. When at last\nthe fight was done, they moved to a small village in the\nFaerghus region and started an orphanage. There they\ntook in and raised children who had lost their families in\nthe war, regardless of their blood or circumstances of\nbirth. It is said that Mercedes was never happier than\nwhen she was surrounded by smiling children, free\nof all worry.
  13432. After ascending the throne as the first leader of the United\nKingdom of Fódlan, S0 announced his\nmarriage to Annette. His wife actively contributed to his\nendeavors, and it is said that her wisdom was heavily relied\nupon during Fódlan's restoration and development.\nDespite her lofty position, she was known to occasionally\nstep in as a guest speaker at the Royal School of Sorcery,\nwhere she educated many renowned sages. Though her\ntalents were widely respected, it is said she was always a\nbit accident-prone. Charming tales endure of her husband\nsaving her from countless kitchen explosions, but it is\nunknown whether these are fact or purely fiction.
  13433. After becoming the new archbishop of the Church of\nSeiros, S0 announced his marriage to\nAnnette. His wife actively contributed to his endeavors,\nand it is said that her wisdom was heavily relied upon\nduring Fódlan's restoration and development. Despite her\nlofty position, she was known to occasionally step in as a\nguest speaker at the Royal School of Sorcery, where she\neducated many renowned sages. Though her talents were\nwidely respected, it is said she was a bit accident-prone.\nCharming tales endure of her husband saving her from\ncountless kitchen explosions, but it is unknown whether\nthese are fact or purely fiction.
  13434. When the fighting was over and the Officers Academy\nwas reopened, S0 was reinstated as a\nprofessor. His wife, Annette, took on a position alongside\nhim teaching sorcery, and the couple spent many years\neducating and guiding generations of students. In their\nlater years, they attempted to retire to a quiet life in a\nvillage near Annette's hometown. That quickly proved to\nbe too quiet of a life for them, and so they opened up a\nlocal school and resumed teaching. They continued on as\neducators until the end of their long and happy lives.
  13435. S0 announced EK00hisEL00herEM00 marriage to Ingrid \nshortly after becoming leader of the United Kingdom\nof Fódlan. Together they made great strides toward\nrestoring Fódlan to its former glory and beyond.\nThough Ingrid contributed to the court in her position as\nqueen, she also famously guarded her king in a physical\ncapacity. Most well-known is how the "Warrior Queen"\ndrew her own weapon to repel an assassin's blade meant\nfor her husband, a tale which lived on in chivalric\nstorybooks for generations.
  13436. S0 announced EK00hisEL00herEM00 marriage to Ingrid \nshortly after succeeding Rhea as the new archbishop.\nTogether they made great strides in helping to restore\nthe Kingdom of Fódlan to its former glory and beyond.\nThough Ingrid provided counsel to the archbishop as his\nwife, she also earned renown as a Holy Knight of Seiros.\nMost famously, she parried an insurgent's blade with her\nown weapon just before it struck the archbishop's neck.\nTales of the archbishop who ended the long war, and his\nvaliant wife Ingrid, lived on in storybooks for generations.
  13437. When the war at last came to an end, S0\nand his wife, Ingrid, relocated to her hometown. Galatea\nterritory had been seized by the Empire, but the emperor\ngranted Ingrid's request to retain governance of it. She and\nher husband were initially received with skepticism, but\ntogether they worked hard to reform the territory and\naddress its food shortages. Through hard work, pure grit,\nand a truly knightly dedication to the people, they were\nable to transform the barren landscape into what would,\ndecades later, become known as the most fertile grounds\nin all of Fódlan.
  13438. S0 announced EK00hisEL00herEM00 marriage to Lorenz \nshortly after becoming leader of the United Kingdom\nof Fódlan. Lorenz took equally well to his dual roles as the\nqueen's husband and the leader of House Gloucester,\nworking simultaneously to restore his own territory and to\nadvance the development of Fódlan at large. Because his\npolicies were of particular benefit to the commonfolk, he\nwas well loved, and came to be called the Lord of Roses.\nAfter many years of peace, Lorenz grew ill and withdrew\nfrom the public eye. The queen followed, entrusting the\nthrone to the prince. It is said that he was the spitting\nimage of his father.
  13439. S0 announced EK00hisEL00herEM00 marriage to Lorenz\nshortly after being named archbishop of the Church of\nSeiros. Lorenz took equally well to his dual roles as the\narchbishop's husband and the leader of House Gloucester,\nworking simultaneously to restore his own territory and to\nsupport the church's efforts to restore Fódlan at large.\nBecause his policies were of particular benefit to the\ncommonfolk, he was well loved, and the church's authority\nwas restored as a result. After many years of peace, Lorenz\nand the archbishop resigned their positions, entrusting\nrule of House Gloucester to their son. It is said that he was\nthe spitting image of his father.
  13440. Soon after S0 and Lorenz had celebrated\ntheir marriage in style, the battle against those who slither\nin the dark began in earnest. After fighting hard to bring\ntrue peace to Fódlan, Lorenz took over as head of House\nGloucester, and he and his wife focused their efforts on\nrestoring the territory. They had an active political and\nmilitary life over the years, working together to overcome\nmany hardships. After decades of dedicated service to the\npeople, Lorenz grew weak and retired. S0\nfollowed suit, and they entrusted House Gloucester to\ntheir son. It is said that he was the spitting image of his\nfather, right down to his signature red rose.
  13441. S0 announced EK00hisEL00herEM00 marriage to Raphael \nshortly after becoming leader of the United Kingdom\nof Fódlan. As a knight in the new order of royal guards,\nRaphael helped to restore order and stability to the nation\nduring its fragile rebuilding period. It is said that the\nkindness and undying support of the queen and her\nhusband helped to put the minds of the people at ease.\nThe couple was long remembered, even after they stepped\nback from the public eye, thanks to portraits painted by\nthe court's renowned artist: Raphael's sister, Maya.
  13442. S0 announced EK00hisEL00herEM00 marriage to Raphael\nshortly after being named archbishop of the Church of\nSeiros. As the archbishop's spouse and a member of the\nreformed Knights of Seiros, Raphael helped to ease the\nsuffering and damage caused by the war. It is said that\nthe great affection between the archbishop and her\nhusband never failed to put the minds of the people at\nease. The couple was long remembered, even after they\nstepped back from the public eye, thanks to portraits\npainted by a renowned artist: Raphael's sister, Maya.
  13443. S0 and Raphael celebrated their marriage\nwith a small but lively wedding. Almost immediately\nafterward, the battle with those who slither in the dark\nbegan in earnest, and Raphael devoted himself wholly to\nhis wife's protection until the chaos of war was finally\nquelled. It is said that the great affection between the two\nwas viewed by many as a symbol of the new era of peace\nthat followed. They were long remembered, even after\nthey stepped back from the public eye, thanks to portraits\npainted by a renowned artist: Raphael's sister, Maya.
  13444. S0 announced EK00hisEL00herEM00 marriage to Ignatz \nshortly after becoming leader of the United Kingdom\nof Fódlan. Ignatz supported the restoration of Fódlan as\nthe queen's spouse, but became better known for his skill\nwith a paintbrush. He donated beautiful portraits and\nlandscapes to churches all over the kingdom, and it is said\nthat his works provided great comfort to those touched by\nthe war. His most famous piece, entitled Descent of the\nGoddess, depicted the eponymous deity descending from\nthe heavens to lead the people. Those who knew the queen\noften remarked that her face must have been used\nas a reference.
  13445. S0 announced EK00hisEL00herEM00 marriage to Ignatz \nshortly after being named archbishop of the Church of\nSeiros. Ignatz supported the restoration of Fódlan as the\narchbishop's spouse, but became better known for his skill\nwith a paintbrush. He donated beautiful portraits and\nlandscapes to churches all over the Kingdom, and it is said\nthat his works provided great comfort to those touched by\nthe war. His most famous piece, entitled Descent of the\nGoddess, depicted the eponymous deity descending from\nthe heavens to lead the people. Those who knew the\narchbishop often remarked that her face must have been\nused as a reference.
  13446. S0 and Ignatz celebrated their marriage\nwith a small but lively wedding. Almost immediately\nafterward, the battle with those who slither in the dark\nbegan in earnest. Ignatz supported his wife not only as a\ngeneral, but also as an artist, wielding his brush to capture\nthe image of her fighting alongside the emperor. His most\nfamous series of paintings, called Chronicles of a Hero,\ninfluenced future artists for generations to come—but it is\nsaid that his most precious work was one from his early\ndays, entitled Descent of the Goddess. It is believed that\nhe used his beloved wife as a reference for the beautiful\nvisage depicted in that scene.
  13447. S0 announced EK00hisEL00herEM00 engagement to Lysithea \nshortly after becoming leader of the United Kingdom\nof Fódlan. Before they were officially wed, she returned\nhome, helped her father to restore Ordelia territory, and\noffered the land up to be governed directly by the new\nkingdom. Once the affairs of House Ordelia were in\norder, Lysithea finally married and became queen. Even\nwithout her Crests, she proved more than capable in the\nrole, applying her great insight and intelligence toward a\nbetter Fódlan. When the rebuilding effort was complete,\nthe couple and their children enjoyed long and\npeaceful lives.
  13448. S0 announced EK00hisEL00herEM00 engagement to Lysithea \nshortly after being named archbishop of the Church of\nSeiros. Before they were officially wed, she returned home,\nhelped her father to restore Ordelia territory, and offered\nthe land up to be governed by neighboring lords. Once her\nparents had retired and withdrawn, Lysithea finally\nbecame the archbishop's wife. Even without her Crests,\nshe proved more than capable of assisting him in his role,\napplying her great insight and intelligence toward a\nrenewed church. Once the rebuilding effort was complete,\nthe couple and their two children enjoyed long and\npeaceful lives in the lively household they built together.
  13449. Almost immediately after S0 and Lysithea\nhad celebrated their engagement, the struggle against\nthose who slither in the dark began in earnest. Together\nthey fought tirelessly to bring the war to an end so that\nFódlan could have lasting peace. Afterward, they left the\nImperial army for Ordelia territory, where they were\nofficially wed. After restoring their war-torn land, the\ncouple vanished from the public eye, along with Count\nOrdelia and his wife. No records remain of their lives after\nthat, but it is rumored that they retired to a peaceful life in\nDerdriu, making sweets.
  13450. S0 announced an engagement to Marianne\nshortly after being named leader of the United Kingdom\nof Fódlan. Before they were officially wed, Marianne first\nreturned home to prepare for the ceremony and to study\noration and management under her adoptive father. She\nreturned under the Great Tree Moon, and became queen\nof a restored Fódlan in a grand wedding. The kingdom\nexperienced remarkable growth thereafter, and while\nS0 became known as a leader of incredible\nwisdom, few people of the time understood the depth of\nthe queen's influence.
  13451. S0 announced an engagement to Marianne\nshortly after being named archbishop of the Church of\nSeiros. Before they were officially wed, Marianne first\nreturned home to prepare for the ceremony and to study\noration and management under her adoptive father. She\nreturned under the Great Tree Moon, and became the\narchbishop's wife in a grand wedding. The Kingdom\nexperienced remarkable growth thereafter, thanks to the\nchurch, and while the archbishop became known for his\nincredible wisdom, few people of the time understood the\ndepth of his wife's influence.
  13452. Almost immediately after S0 and Marianne\nhad celebrated their engagement, the struggle against\nthose who slither in the dark began in earnest. Together\nthey fought tirelessly to bring the war to an end so that\nFódlan could have lasting peace. Afterwards, they left the\nImperial army and were officially wed in Edmund\nterritory. In time, the pair grew into first-rate politicians\nunder the tutelage of Margrave Edmund himself. With the\nemperor's blessing, they annexed part of Riegan territory,\nincluding Derdriu, and used their influence to improve\nrelations and expand trade with foreign nations. Their\nwork greatly contributed to the restoration of the Empire.
  13453. S0 announced EK00hisEL00herEM00 marriage to Hilda \nshortly after becoming leader of the United Kingdom\nof Fódlan. As queen, Hilda rarely took part in politics\nherself, but she nevertheless contributed greatly to the\nrestoration of Fódlan by recommending exceptional\npeople to influential positions. Her hobby of creating\nfashionable accessories also bore fruit, as her designs\nachieved widespread popularity, and she created the first\nartisan academy in Fódlan. The school produced many\ntalented craftsmen, one of whom created a statue that\nexpertly captured the king's delight at receiving the gift\nof a bracelet from the queen.
  13454. S0 announced EK00hisEL00herEM00 marriage to Hilda \nshortly after being named archbishop of the Church of\nSeiros. Hilda rarely involved herself with the church, but\nnevertheless contributed greatly to its restoration by\nrecommending exceptional people to influential positions.\nHer hobby of creating fashionable accessories also bore\nfruit, as her designs achieved widespread popularity, and\nshe started an artisan academy at Garreg Mach.\nThe school produced many talented craftsmen, one of\nwhom created a statue that expertly captured the\narchbishop's delight at receiving the gift of a bracelet\nfrom his wife.
  13455. Almost immediately after S0 and Hilda\nfinished their gorgeous wedding ceremony, the struggle\nagainst those who slither in the dark began in earnest.\nThey fought tirelessly to bring lasting peace to Fódlan, and\nafterward retired from the Imperial army to Goneril\nterritory. Hilda's hobby of creating fashionable accessories\nbore fruit, and she leveraged her husband's reputation as a\nhero to create the first artisan academy in Fódlan.\nThe school produced many talented craftsmen, one of\nwhom created a statue that expertly captured the hero's\ndelight at receiving the gift of a bracelet from his wife.
  13456. S0 announced EK00hisEL00herEM00 marriage to Leonie\nshortly after becoming leader of the United Kingdom\nof Fódlan. Though she accepted the status of queen,\nLeonie disliked the pageantry of the position and refused\nto part with her weapons. She avoided court and instead\nfounded the Jeralt Company, an elite group of soldiers\nhand-picked from the royal guard. They mostly busied\nthemselves by hunting down bandits and monsters,\nbut they also stopped the remnants of the Imperial army\nfrom organizing a revolt. It is rumored that one knight\nof rare skill who fought alongside Leonie in the Jeralt\nCompany was none other than the king himself.
  13457. S0 announced EK00hisEL00herEM00 marriage to Leonie\nshortly after being named archbishop of the Church of\nSeiros. Though she accepted the status of the archbishop's\nwife, Leonie disliked the formality of the position and\nrefused to part with her weapons. Avoiding involvement\nwith the church, she founded the Jeralt Company, an elite\ngroup of soldiers hand-picked from the Knights of Seiros.\nThey served as guards to the archbishop in peacetime,\nand were first to respond to reports of bandits or monsters.\nIt is rumored that one knight of rare skill who fought\nalongside Leonie in the Jeralt Company was none other\nthan the archbishop himself.
  13458. Almost immediately after S0 and Leonie\nhad finished their lively wedding ceremony, the struggle\nagainst those who slither in the dark began in earnest.\nLeaving the Black Eagle Strike Force behind, the pair\nformed a new group called the Jeralt Company and invited\nall their friends and allies to join them. The group fought\nall across Fódlan, cementing the Empire's victory by\ncleaning up its enemies. With Fódlan secure, all but two\nmembers of the Jeralt Company returned to their homes.\nThe couple continued their careers as mercenaries, taking\non all kinds of tasks, from monster hunting to tavern\nsecurity. Their strength and humility were well loved.
  13459. After ascending the throne as the first queen of the United\nKingdom of Fódlan, S0 appointed Seteth as\nher prime minister. As they set about the grand task of\nrestoring Fódlan, the prime minister's strictness combined\nwith the queen's magnanimity won the people over easily.\nTheir personalities complemented one another perfectly in\ndealings with obstinate lords. When their long work was\ndone, they finally announced their marriage, to the shock\nand delight of their subjects. The people considered\nthemselves truly blessed to be governed by such a union.
  13460. S0 took on the role of archbishop of the\nChurch of Seiros, and Seteth continued in his position of\nadviser. As they set about the grand task of restoring\nFódlan and the church, Seteth's strictness combined with\nthe archbishop's magnanimity won the faithful over easily.\nTheir personalities complemented one another perfectly in\nkeeping church operations smooth. When Fódlan returned\nto stability, they finally announced their marriage, to the\nshock and delight of the people. The faithful considered\nthemselves truly blessed to be guided by such a pair.
  13461. S0 announced EK00hisEL00herEM00 marriage to Flayn\nshortly after becoming leader of the United Kingdom\nof Fódlan. Flayn did not get involved in government\naffairs, but instead focused on making frequent public\nappearances, where her calm and pleasant demeanor\nhelped endear the new leaders to the people. When\nFódlan was finally restored, the couple left the throne to\ntheir children and retired to a royal villa on the Rhodos\nCoast of western Fódlan. They spent their remaining years\nthere in peace, fishing a great deal. It is said that no matter\ntheir age, they always retained a youthful appearance.
  13462. S0 announced EK00hisEL00herEM00 marriage to Flayn\nshortly after being named archbishop of the Church of\nSeiros. Flayn chose not to get involved in management of\nthe church, instead focusing on healing those who had\nbeen hurt by the war. Her compassionate demeanor led\nmany to speculate that she was "the second coming of\nSaint Cethleann." When Fódlan was finally restored,\nthe archbishop named a successor, and the couple retired\nto a royal villa on the Rhodos Coast of western Fódlan.\nThey spent their remaining years there in peace, fishing a\ngreat deal. It is said that no matter their age, they always\nretained a youthful appearance.
  13463. S0 announced EK00hisEL00herEM00 marriage to Hanneman\nshortly after becoming leader of the United Kingdom\nof Fódlan. Hanneman provided counsel to the queen as\nshe worked to restore Fódlan, but his goal remained to\ndetermine the workings of the Crests and to do away with\nthe inequality caused by them. To that end, his research\nresulted in magical tools which could be used even\nwithout the aid of Crests. The queen made good use of\nthese tools, and they soon became a cornerstone for\ncontinued progress.
  13464. S0 announced EK00hisEL00herEM00 marriage to Hanneman\nshortly after being named archbishop of the Church of\nSeiros. Hanneman provided counsel to the archbishop\nas she worked to restore the church, but his goal remained\nto determine the workings of the Crests, and to do away\nwith the inequality caused by them. To that end, his\nresearch resulted in magical tools which could be used\neven without the aid of Crests. The archbishop made\ngood use of these tools, and they soon became a\ncornerstone for continued progress.
  13465. Very soon after S0 and Hanneman had\nfinished their quiet wedding ceremony, the struggle\nagainst those who slither in the dark began in earnest. The\npair fought in many battles, eventually bringing true peace\nto Fódlan. Afterwards, they worked together to pursue\nHanneman's goal to determine the workings of the Crests\nand to do away with the inequality caused by them. Their\nresearch resulted in magical tools which could be used\neven without the aid of Crests. The Father of Crestology\nand his spouse earned worldwide renown for devising tools\nthat became a cornerstone of progress.
  13466. S0 announced EK00hisEL00herEM00 marriage to Manuela\nshortly after becoming leader of the United Kingdom\nof Fódlan. Manuela lent her considerable talent and\nexperience to the rebuilding effort, using personal\nconnections she'd gained during her time as a songstress\nand teacher to assemble a team of talented people to\ngovern. She became essential to the king's rule, and her\nskills as a physician kept him in good health for many\nyears. The happiness of the couple and their children was\nplain to see on the faces that were immortalized in\nfamily portraits.
  13467. S0 announced EK00hisEL00herEM00 marriage to Manuela\nshortly after being named archbishop of the Church of\nSeiros. Manuela lent her considerable experience and\ntalent to the rebuilding effort, using personal connections\nshe'd gained during her time as a songstress and teacher to\nassemble a team of talented people to restore the church.\nShe became essential to the archbishop, and her skills as a\nphysician kept him in good health for many years. The\nhappiness of the couple and their children was plain to see\non the faces that were immortalized in family portraits.
  13468. Very soon after S0 and Manuela had\nfinished their grand and elaborate wedding ceremony, the\nstruggle against those who slither in the dark began in\nearnest. The pair fought in many battles together, but\nManuela had to leave the front lines when she discovered\nthat she was with child. Though they spent many days\napart, the family reunited once true peace had come to\nFódlan. The happiness of their family was plain to see on\nthe faces that were immortalized in their family portraits.
  13469. When S0 took on the role of archbishop\nin Rhea's place, EK00heEL00sheEM00 devoted EK00himselfEL00herselfEM00 to official business\nas the new leader of the Church of Seiros. Reaching an\nagreement with the Kingdom, EK00heEL00sheEM00 worked tirelessly on\nthe restoration and development of all of Fódlan. Behind\nEK00hisEL00herEM00 achievements was the knight Gustave, formerly known\nas Gilbert of the Knights of Seiros, who remained always\nby the archbishop's side. S0 came to rely\non Gustave for nearly everything. It is said that EK00heEL00sheEM00\ncontinued to call upon Gustave for instruction and advice\nwell into his retirement.
  13470. After the war, S0 ascended the throne of\nthe United Kingdom of Fódlan, and Alois retired from the\nKnights of Seiros to serve the former professor. Alois\nbecame the new leader's right hand, and his duties in\nthat respect kept him busily engaged all over Fódlan,\ngiving all he had to support EK00hisEL00herEM00 reign. Alois's cheerful \ncharacter was beloved by his subordinates, who rallied\nbehind him to create the most numerous order of knights\nin all Fódlan. It is said that S0 relied on\nAlois as though he were EK00hisEL00herEM00 own father.
  13471. When S0 took on the role of archbishop\nin Rhea's place, EK00heEL00sheEM00 reformed the order of the church little\nby little. Eventually this included the Knights of Seiros,\nand Alois was named captain and the archbishop's right\nhand. The captain's duties kept him busily engaged all\nover Fódlan. His cheerful character inspired those under\nhis command, unifying the Knights of Seiros in a way they\nhad never been before. The archbishop relied on Alois as\nif he were EK00hisEL00herEM00 father, and Alois in turn treated EK00himEL00herEM00 like his\nchild. It is said that Alois was so overcome with emotion\non the archbishop's wedding day that his weeping\ncould be heard through the applause.
  13472. When all of the fighting was over, S0\nembarked on another wandering journey as a mercenary.\nHe traveled all over Fódlan, following his father's steps.\nWhen he at last drifted into Remire Village, he was\nreunited with Alois, who had moved there with his family\nand was now living on a farm. On Alois's advice, he\ndecided to stay a while, and before he knew it, five years\nhad passed. He fell in love with a kind woman in the\nvillage, and they had a modest wedding. It is said that\nAlois was so overcome with emotion on that day that his\nweeping could be heard from anywhere in the village.
  13473. When all of the fighting was over, S0\nembarked on another wandering journey as a mercenary.\nShe traveled all over Fódlan, following her father's steps.\nWhen she at last drifted into Remire Village, she was\nreunited with Alois, who had moved there with his family\nand was now living on a farm. On Alois's advice, she\ndecided to stay a while, and before she knew it, five years\nhad passed. She fell in love with a kind man in the village,\nand they had a modest wedding. It is said that Alois was so\novercome with emotion on that day that his weeping could\nbe heard from anywhere in the village.
  13474. S0 announced EK00hisEL00herEM00 marriage to Catherine\nshortly after becoming leader of the United Kingdom\nof Fódlan. While the king focused on the rebuilding effort,\nCatherine worked as his bodyguard, and when the\nsituation called for military force, she mobilized the troops\nand went to battle. Under her watchful eye, Fódlan\nentered a new era of peace. A common saying among the\npeople was that the king of Fódlan had two weapons:\nthe Sword of the Creator, and his fearsome wife.
  13475. S0 announced EK00hisEL00herEM00 marriage to Catherine\nshortly after being named archbishop of the Church of\nSeiros. While the archbishop focused on the rebuilding\neffort, Catherine worked as his bodyguard, and when the\nsituation called for military force, she mobilized the troops\nand went to battle. Under her watchful eye, Fódlan\nentered a new era of peace. A common saying among the\npeople was that the archbishop had two weapons:\nthe Sword of the Creator, and his fearsome wife.
  13476. S0 announced EK00hisEL00herEM00 marriage to Shamir\nshortly after becoming leader of the United Kingdom\nof Fódlan. While the king focused on the rebuilding effort,\nShamir became his bodyguard and confidant. She even\nacted as captain of the royal guard, and became known as\na watchful and trustworthy queen. As a couple, their daily\nlives were busy indeed, and both were famously taciturn,\nbut it is said that they cherished their quiet time\ntogether—especially once they began to have children.
  13477. S0 announced EK00hisEL00herEM00 marriage to Shamir\nshortly after being named archbishop of the Church of\nSeiros. While the archbishop focused on the rebuilding\neffort, Shamir became his bodyguard and confidant. She\neven acted as a deputy captain of the Knights of Seiros,\nand in that capacity, became quite popular. As a couple,\ntheir daily lives were busy indeed, and both were famously\ntaciturn, but it is said that they cherished their quiet time\ntogether—especially once they began to have children.
  13478. Shortly after S0 and Shamir had finished\ntheir modest and stately wedding ceremony, the struggle\nagainst those who slither in the dark began in earnest. The\npair fought in many battles together, and Shamir lent her\ntalent and experience as a sniper for the Knights of Seiros\nto the cause of lasting peace for Fódlan. As a couple, their\ndaily lives were busy indeed, and both were famously\ntaciturn, but it is said that they cherished their quiet time\ntogether—especially once they began to have children.
  13479. S0 declared the founding of the United\nKingdom of Fódlan at Garreg Mach and ascended the\nthrone as its first leader. Cyril served as a chamberlain,\nsupervising all general affairs. With the expansion of the\nkingdom, it was eventually decided that the queen would\nmove to a new royal capital. Cyril wished to accompany\nher, but was ordered to enroll in the newly reopened\nOfficers Academy. Though reluctant, he complied. A year\nlater, after consistently demonstrating great wisdom and\nmaturity, he won the queen's heart, and they announced\ntheir abrupt marriage. The move surprised many, but no\none was as shocked as Cyril himself was pleased.
  13480. S0 took on the role of archbishop of the\nChurch of Seiros, and Cyril served her in all things, just\nas he had served Rhea. As Fódlan stabilized, and the\nrebuilding effort came to an end, the Officers Academy\nfinally reopened, and the archbishop directed Cyril to\nenroll there as a student. A year later, after consistently\ndemonstrating great wisdom and maturity, he won the\narchbishop's heart, and they announced their abrupt\nmarriage. The move surprised many, but no one was as\nshocked as Cyril himself was pleased.
  13481. After finally saving both Fódlan and Rhea from crisis,\nS0 ascended the throne as the first leader of\nthe United Kingdom of Fódlan. From EK00hisEL00herEM00 temporary\nresidence at Garreg Mach Monastery, EK00heEL00sheEM00 endeavored to\nrestore and develop Fódlan. Having narrowly escaped\ndeath, Rhea took time to recover her strength before\nreturning to her role as archbishop. Upon her return,\nshe applied herself to rehabilitating the church and\nhelping those who had suffered because of the war.\nThereafter, the two worked closely to forge new policies\nand achieve progress for Fódlan. The pair's collective work\ncame to be thought of as nothing short of miraculous.
  13482. As the new Adrestian emperor, Edelgard gave all she had\nto breathe new life into the government of Fódlan.\nWith tireless work, great sacrifice, and her devoted servant\nHubert by her side, she instituted new class reforms and\nhelped to ensure the people's independence. Hubert was\nalways close at hand, ready to dispose of unsavory burdens\nby any means necessary. In their later years, they passed\nthe fruits of her labor on to Edelgard's successor and\nvanished from the public eye. Though it is said they\nspent the rest of their lives together, it is unlikely they\never gave voice to the true depth of their affections.
  13483. As the Adrestian emperor, Edelgard appointed Ferdinand\nas her prime minister, and the two devoted themselves to\nruling Fódlan. Their sharply contrasting views made for\nfrequent and lively debate, but with each enhancing the\nperspective of the other, Fódlan was better for it. As they\nworked tirelessly to create a better future, they were soon\nbound together by marriage as well. Their children,\nborn to those who had torn down the old social hierarchy,\nwere encouraged to choose their own paths.
  13484. As the new Adrestian emperor, Edelgard gave all she had\nto breathe new life into the government of Fódlan.\nWith tireless work and great sacrifice, she instituted new\nclass reforms to ensure that people could rise on their own\nmerits. During those years, however, there was a period of\ntime in which she simply disappeared. It is said that she\nwent to the research facility of the foremost authority in\nCrests, Linhardt, who had relinquished his rank and title\nto live a life of study. There, after confirming the results\nof Linhardt's experiments, Edelgard was able to enjoy a\nrare break from her busy life. The respite was brief,\nbut they cherished that time for the rest of their lives.
  13485. Edelgard, the new Adrestian emperor, appointed Caspar\nas her Minister of Military Affairs, and the two devoted\nthemselves to ruling Fódlan. Caspar quickly developed a\nreputation for recklessness in his duty, but he compensated\nfor it with successes in the field and was given leeway by\nthe emperor as a result. Privately, the couple's relationship\nas husband and wife was more tempestuous. Their spats\nwere frequent, but it is said that Edelgard took pleasure in\nher ability to influence Caspar, and Caspar enjoyed\nreining the emperor in from time to time. It was a strange\nbut happy union.
  13486. When Bernadetta inherited House Varley from her father,\nshe tried to withdraw from politics and remain within the\nbounds of her territory, but Edelgard, the new Adrestian\nemperor, would not allow it. Instead, she demanded that\nBernadetta counsel her in governing Fódlan. It is said that\nthe emperor made this choice to keep herself from being\ntoo detached, and that Bernadetta was all too happy to\nprovide a more emotional perspective now and again.\nThe people of Enbarr could always tell when the two were\nmeeting by the sound of Bernadetta's panicked voice\nringing out from the palace.
  13487. As Edelgard's reign as the Adrestian emperor began,\nEnbarr was restored, and with it, a certain opera house.\nSoon the Mittelfrank Opera Company put together a war\ndrama depicting the journey and sacrifice of the emperor\nand her companions, and the starring role went to none\nother than Dorothea. Edelgard initially forbade the\ncompany from staging it, but was eventually persuaded by\nDorothea's passionate performance to rescind that decree.\nIt is said that the emperor always set aside time to enjoy\nthe opera thereafter.
  13488. As the new Adrestian emperor, Edelgard gave all she had\nto breathe new life into the government of Fódlan. To that\nend, Hanneman's research proved invaluable. Seeking to\ndetermine the nature of Crests, and to do away with the\ninequality caused by them, the Father of Crestology\nproduced magical tools that could be used even without\nthe aid of Crests. These were put to eager use by Edelgard,\nwho saw both of their dreams realized. It is not hard to\nimagine that a pair with such similar ideologies and plans\nfor the future would eventually settle into an affectionate\nand fulfilling relationship.
  13489. As the new Adrestian emperor, Edelgard gave all she had\nto breathe new life into the government of Fódlan.\nHer first objective was to institute new class reforms and\nensure the people's independence. For that reason,\nshe sought the counsel of Manuela, whose vast array of\ncontacts, talents, and experience proved invaluable.\nShe became essential to Edelgard, and her skill as a\nphysician kept the emperor in good health for many years.\nBoth remained unmarried, and it is said that the two\nbecame extremely close over the years.
  13490. After the war, Edelgard and Lysithea threw themselves\ninto the fight against those who slither in the dark.\nThe struggle was long and arduous, but not without its\nbenefits. With careful analysis of ancient techniques,\nthey discovered ways to recover the years of life that had\nbeen stolen from them. Afterwards, the new Adrestian\nemperor and Lysithea, her trusted officer, devoted the\nrest of their lives to Fódlan's rule. For her counsel in\ninstituting class reforms and ensuring the independence of\nthe people, Lysithea came to be known as the Wisdom of\nthe Empire. The pair of talented women ushered Fódlan\ninto a new age of innovation and prosperity.
  13491. After his coronation, Dimitri assumed the throne of the\nHoly Kingdom of Faerghus, and his loyal vassal, Dedue,\nremained ever at his side. Among Dimitri's achievements\nwas the reconciliation with Duscur: an extraordinary effort\nthat required extensive negotiations to get past a history of\nbetrayal and oppression. It was a trying task, but Dimitri\nnever once considered giving up. While they behaved as\nlord and vassal in public, it is said that Dimitri and Dedue\nwere more like family in private. When Dimitri finally fell\nto illness, Dedue tended to his liege's deathbed, and then\ntook up a post at his grave for the rest of his days.\nWhen the time came, they were buried beside each other.
  13492. After his coronation, Dimitri assumed the throne of the\nHoly Kingdom of Faerghus and spent his life ruling justly\nover Fódlan. At his side every step of the way was his\nright-hand adviser, Duke Felix Fraldarius. Their lifelong\nbond grew so strong over time that, when Dimitri finally\npassed, it is said that Felix's grief was more potent even\nthan the queen's. The stories of their lives were passed\ndown to future generations as chivalric tales that rivaled\nthose of Loog, the King of Lions, and his sworn friend,\nKyphon.
  13493. After his coronation, Dimitri assumed the throne of the\nHoly Kingdom of Faerghus and took his friend, Mercedes,\nas his queen. Most were shocked by his choice, as she did\nnot come from a distinguished noble line. Still, when the\npeople saw her devotion to healing the damage caused by\nthe war, they decided she was the ideal match for the one\nthey called the Savior King. It is said that the couple led\nbusy but happy lives, and that they never failed to express\ntheir appreciation for one another, no matter the hardship.
  13494. After his coronation, Dimitri assumed the throne of the\nHoly Kingdom of Faerghus and spent his life ruling justly\nover Fódlan. At his side every step of the way was his\nqueen, Annette, whose wisdom provided not only reliable\ncounsel, but a whole assortment of revolutionary policies.\nThe royal couple's sincere approach to governance earned\nthem widespread acclaim, securing their line as a dynasty\nthat lasted for generations to come. Their married life was\nsaid to be full of love and cheer.
  13495. After his coronation, Dimitri assumed the throne of the\nHoly Kingdom of Faerghus and spent his life ruling justly\nover Fódlan. At his side every step of the way was Ingrid,\nwho left House Galatea to serve House Blaiddyd as a\nknight. As they worked together to restore the Kingdom,\nthe pair fell in love and were eventually married. But while\nIngrid was happy to play the role of queen, and to support\nher husband in public and in private, she insisted on\ntaking up a weapon and serving on the front lines in battle.
  13496. Dimitri assumed the throne of the Holy Kingdom of\nFaerghus and spent his life ruling justly over Fódlan.\nSeveral years after his coronation, he took Marianne,\nwhom he loved dearly, as his queen. Many of Dimitri's\ngreatest achievements can be traced to wisdom provided\nby Marianne, who had received tutelage from her adoptive\nfather, Margrave Edmund. Many years later, when Dimitri\nfell to illness, he clutched his queen's hand until the very\nend. The queen's journal, uncovered after her passing,\ncontained recounts of their time together. The last words,\npenned with trembling hand, are: "I would not trade our\ntime together or the happiness we knew for anything."
  13497. Dimitri assumed the throne of the Holy Kingdom of\nFaerghus and spent his life ruling justly over Fódlan.\nSome time after his coronation, he took Flayn, who now\nenjoyed a position of prominence in the church, as his\nqueen. Many speculated at first that the marriage was\npolitically motivated, but it is said that over time the love\nthey had for one another became clear to see. Their lives\nwere full of warmth and tranquility. Many years later,\nwhen Dimitri passed, his journals revealed that he had\nkept a meticulous record of all the meals he and his wife\nhad enjoyed together.
  13498. Dimitri assumed the throne of the Holy Kingdom of\nFaerghus and spent his life ruling justly over Fódlan.\nAt his side was the knight, Gustave, who had discarded\nthe name of Gilbert and reaffirmed his oath of fealty to\nthe royal family. After many more years of service,\nin which the trust between them grew and never wavered,\nGustave finally wished to retire. Though he bristled\nslightly at Dimitri's request to look after and tutor the\nyoung prince, it is said that Gustave took on that duty\nwith due patience and solemnity for the remainder of\nhis life.
  13499. Dimitri assumed the throne of the Holy Kingdom of\nFaerghus and spent his life ruling justly over Fódlan.\nTwo years after his coronation, he announced his marriage\nto Catherine. The people speculated wildly about how this\nunion came to be. Some said that Dimitri spent two full\nyears wooing her, while others suggested that the matter\nwas resolved by a duel. In any case, the couple worked\ntirelessly to reform the Kingdom, but despite their busy\ndays, it is said that they always found time for sparring,\nand that the clash of steel could be heard throughout the\ncastle at all hours.
  13500. Entrusting the future of Fódlan to his friends, Claude left\nfor Almyra with Annette, whom he intended to marry.\nHe announced this fact to his father, the king of Almyra,\nwho approved of Claude's growth and Annette's wisdom\nand resolved to entrust the monarchy to them. Once he\nbecame king, Claude established a school of sorcery\nwith the intent to use it as a bridge between Almyra and\nFódlan. Annette took on a role as headmaster, supporting\nClaude's dream by opening the doors to students from\nevery corner of the world. Relations between Almyra and\nFódlan improved drastically as a result.
  13501. Entrusting the future of Fódlan to his friends, Claude left\nfor Almyra with Ingrid, whom he intended to marry.\nHe announced this fact to his father, the king of Almyra,\nwho approved of Claude's strength and Ingrid's virtue and\nresolved to entrust the monarchy to them. Even after\nthey ascended the throne, Claude and Ingrid argued\nfrequently. But while the queen chasing the fleeing king\nthrough the palace was a common occurrence, the couple\nmust have loved one another deeply, for they happily\nraised many children together.
  13502. Claude left Fódlan, entrusting its future to his friends.\nHe intended to travel to his homeland of Almyra, but his\nlove for Petra instead drew him west, to Brigid. He won\nher affection, and after receiving the blessing of her\ngrandfather, the king of Brigid, the two were wed.\nSome years later, each inherited their respective thrones.\nAs the monarchs of Brigid and Almyra, Petra and Claude\nfostered friendly diplomatic relations between the two\nregions and Fódlan.
  13503. Claude disappeared from Fódlan after the war, leaving the\nnew head of House Gloucester, Lorenz, to support the\nnew United Kingdom of Fódlan in his stead. He proposed\nrevolutionary policies to restore the war-torn region at a\nrapid rate. When the rebuilding effort was complete,\nLorenz turned his eye toward diplomacy, seeking to\nestablish treaties of friendship with foreign nations.\nAlmyra was no exception, and when the two parties met\nfor a summit at Fódlan's Locket, it was none other than\nClaude, the new king of Almyra, who arrived to negotiate.\nSome speculated that this meeting had been Claude's\nscheme all along, but Lorenz and Claude both denied it.
  13504. Entrusting the future of Fódlan to his friends, Claude left\nfor Almyra to reclaim his place as heir to the throne.\nWhen he became king, he asked Lysithea to be his queen\nwith a heart full of love, and with the hope of fostering\nfriendly diplomatic relations with Fódlan. Due to her\nshortened lifespan, Lysithea declined. Claude, unable to\nabandon his love for her, gave up the throne to go on a\nquest for a means to save her. Years later, he appeared\nsuddenly before her, claiming to have found a cure.\nWith her trust and love to guide him, he whisked her\naway, across the sea. It is unknown where they went.
  13505. Entrusting the future of Fódlan to his friends, Claude left\nfor Almyra to reclaim his place as heir to the throne.\nSeveral years later, when he became king, he took initial\nsteps to open trade routes with Fódlan, and entered into\nnegotiations with Margrave Edmund. During this time,\nhe was reunited with Marianne, who had grown under her\nadoptive father's guidance into a wise and talented woman.\nShe offered him her aid, and as they worked together to\nsecure friendly relations between their respective nations,\nthey fell deeply in love.
  13506. Entrusting the future of Fódlan to his friends, Claude left\nfor Almyra to take his place as heir to the throne.\nHis family saw that he had grown strong and allowed\nhim to claim his birthright. When he became king several\nyears later, he made the surprise announcement that he\nwould make Hilda his queen. Having studied with her\nbrother to prepare for this moment, Hilda demonstrated\nan uncanny talent for diplomacy, and greatly contributed\nto establishing friendly relations between Fódlan and\nAlmyra. The presence of a Fódlan-born queen for two\nconsecutive generations did much to alter Almyran values.
  13507. Leonie returned to Sauin Village to repay her debts and\nmysteriously vanished afterwards. Some years later,\nwhen trade between Fódlan and Almyra began in earnest,\nthe village received notice that the Almyran king would be\npassing through on his way to Garreg Mach. The village\nrushed to prepare themselves. When the anticipated day\narrived, they were shocked to find Leonie at the king's\nside. She had gone to visit Claude in Almyra, and had\nended up staying to become his queen. Faced with the\nsight of Leonie in the resplendent clothing of a monarch,\nher father and the other villagers could do nothing but\nstand in mute amazement.
  13508. Entrusting the future of Fódlan to his friends, Claude left\nfor Almyra to reclaim his place as heir to the throne.\nSeveral years later, when he became king, he took initial\nsteps to open diplomatic relations with Fódlan, and asked\nGarreg Mach for aid. During this time, he was reunited\nwith Flayn, who had been helping Seteth run the church.\nShe agreed to help, and as they worked together to secure\nfriendly relations between their respective regions,\nthey fell deeply in love. It is said that Seteth never learned\nof their relationship.
  13509. After the war, Claude returned home to Almyra and took\nhis place in the royal family. Some years later he became\nking, and during his reign, promoted policies to improve\nrelations with Fódlan and protect children who had been\norphaned by the war. After he achieved his goals, he left\nthe throne to a family member and left Almyra. During his\ntravels, he encountered Shamir, who had been wandering\nthe world as a mercenary. It is known that they traveled\ntogether from that day forward, but where they journeyed\nto remains a mystery.
  13510. Hubert and Ferdinand became the left and right hands of\nEmperor Edelgard, competing constantly with each other\nto see who could be the more helpful. They were\nopposites—the Minister of the Imperial Household,\nmelancholy and merciless, and the prime minister, bright\nand compassionate. Still, they brought out the best in each\nother. As the Empire became orderly and prosperous, the\ntwo came to be known as the nation's "Two Jewels," and\nwere remembered fondly for generations to come. Some\nsay their fame made even Emperor Edelgard jealous.
  13511. The marriage between Hubert, Minister of the Imperial\nHousehold, and Bernadetta, leader of House Varley,\nwas so surprising to the public that it was much talked\nabout even outside of political circles in the capital.\nBernadetta took the opportunity to survey the far reaches\nof the new Adrestian Empire, and in her absence,\nHubert took well to the management of Varley territory.\nThey proved to be an astonishingly good match,\nworking together to protect Fódlan from the shadows.\nIt is said that they showed their affection for one another\nby wearing matching embroidered flowers.\n
  13512. After the war, the Mittelfrank Opera Company made a\nresurgence, in no small part thanks to the patronage of\nEmperor Edelgard's confidant, Hubert. Dorothea made a\ncomeback as a songstress within the troupe, which traveled\nall over Fódlan, putting a large share of its profits toward\nrelief efforts. The opera company was warmly welcomed\nby the war-weary people as a source of solace, and became\neven more famous than before. It was not discovered until\nmany years later that the troupe's tour had been a covert\noperation, coordinated by Hubert and Dorothea to gather\nintelligence for the Empire.
  13513. Shortly after the war, Brigid renegotiated its diplomatic\narrangement with the Adrestian Empire, ending its service\nas a vassal and becoming a full ally. As part of that\nagreement, Petra, queen of Brigid, was wed to Hubert,\nMarquis Vestra. Some say that the marriage was purely\npolitical, ordered by Emperor Edelgard, while others insist\nthat it was of their own accord. Although they led busy\nlives, and sometimes lived separately. Still, their shared\nhome in the western Fódlan village of Nuvelle was filled\nwith their many children, suggesting a loving union.
  13514. As confidant to Edelgard, Hubert disposed of every burden\nfacing his emperor by any means necessary, and excelled\nat working in the shadows. Supporting him from the front\nlines was the former mercenary, Shamir, who commanded\nthe emperor's elite troops. When the two married, they\nappeared from the outside to be little more than a lord of\nthe Empire and his dutiful wife. In reality, their nights\nwere filled with fierce combat against rebels, assassins, and\nthose who slither in the dark. It is reported that one of\nthem was known to often state that, "To find love between\nlife and death is a gift." It is unknown which of the two\nactually spoke these words.
  13515. After the war, Mercedes traveled to Fhirdiad to pay a visit\nto her adoptive father. Though she introduced Ferdinand,\nshe left out the small detail that they were engaged to be\nwed. Married in secret, Ferdinand and Mercedes worked\ntogether to reform the new Duke Aegir's territory, and\nthe effort was so successful that Emperor Edelgard named\nFerdinand her prime minister. It was a busy life for him\nindeed, but as he was known to say to his government\ncolleagues, coming home to a smiling family made all the\nhard work worth it.
  13516. After the war, Mercedes traveled to Fhirdiad to pay a visit\nto her adoptive father. Though she introduced Ferdinand,\nshe left out the small detail that they were engaged to be\nwed. Married in secret, Ferdinand and Mercedes worked\ntogether to reform the new Duke Aegir's territory, and\nthe effort was so successful that he was called upon to\nwork as a leader in the central government. It was a busy\nlife for him indeed, but as he was known to say to his\ngovernment colleagues, coming home to a smiling family\nmade all the hard work worth it.
  13517. After the war, Bernadetta renounced her claim to House\nVarley. She married Ferdinand, the new Duke Aegir, and\nthe two contributed to relief efforts by instituting reforms\nacross their Dukedom. Due to the success of those\npolicies, Ferdinand was offered the position of prime\nminister by the emperor. He accepted, leaving the\nmanagement of Aegir territory to his wife, while he\nworked to apply their ideas to the Empire at large. Since\nBernadetta did not like to leave home, Ferdinand's life\ninvolved a lot of travel to and from the capital, but it is\nsaid he always embarked on his return home with a smile\non his face.
  13518. After the war, Bernadetta renounced her claim to House\nVarley. She married Ferdinand, the new Duke Aegir, and\nthe two contributed to relief efforts by instituting reforms\nacross their Dukedom. Due to the success of those\npolicies, Ferdinand was offered the opportunity to help\ngovern all Fódlan. He accepted, leaving the management\nof Aegir territory to his wife, while he worked to apply\ntheir ideas to the world at large. Since Bernadetta did not\nlike to leave home, Ferdinand's life involved a lot of travel,\nbut it is said he always embarked on his return home with\na smile.
  13519. After officially becoming the new Duke Aegir, Ferdinand\nset about reforming his territory. Thanks to the wisdom of\nhis wife, Dorothea, Ferdinand's policies were of massive\nbenefit to the commonfolk and brought about a swift\nrecovery. In recognition of this achievement, he was called\nupon by Emperor Edelgard to introduce these reforms to\nthe Empire at large as the new prime minister. Though the\nwork kept him very busy, he always managed to find time\nfor Dorothea. It is said that their children filled their\nloving household with beautiful music ever after.
  13520. After officially becoming the new Duke Aegir, Ferdinand\nset about reforming his territory. Thanks to the wisdom of\nhis wife, Dorothea, Ferdinand's policies were of massive\nbenefit to the commonfolk and brought about a swift\nrecovery. In recognition of this achievement, he was called\nupon to help govern to Fódlan at large. Though the work\nof reforming the entire nation kept him very busy, he\nalways managed to find time for Dorothea. It is said that\ntheir children filled their loving household with beautiful\nmusic ever after.
  13521. After officially becoming Duke Aegir, Ferdinand asked\nEmperor Edelgard if she would make him her minister of\nforeign affairs rather than her prime minister. She granted\nhis wish, and his first task in his new position was to\nnegotiate with Petra, who had inherited the throne of\nBrigid and declared her Kingdom's freedom from Imperial\nvassalage. Ferdinand and Petra collaborated to deepen the\nfriendship between their nations and forge a strong,\nenduring alliance. As a symbol of the nations' friendship,\nFerdinand and Petra took up residence together in\nNuvelle, on the western fringe of Fódlan. It is said that\nthey negotiated for years to achieve this compromise.
  13522. After officially becoming Duke Aegir, Ferdinand worked\nto restore the territory, and as part of that effort, sought to\ndevelop an improved relationship with Brigid. He reached\nout to Petra, who had inherited the throne of Brigid, and\nshe agreed to send resources for the relief effort. At the\nsame time, the two continued their private relationship\nacross borders, and when Aegir territory had recovered,\nthey married. Ferdinand relocated to Brigid with his\nqueen, and the pair worked tirelessly to improve\ndiplomatic relations. Their work involved much travel,\nbut they made sure to find time once in a while to stop\nand enjoy their happiness.
  13523. Ferdinand announced his engagement to Marianne just\nafter becoming the new Duke Aegir. While he got started\nrestoring his territory, Marianne returned home to study\npolitics under her shrewd adoptive father. When she\nreturned to Ferdinand's side, they were wed, and with\nher new skills she proved herself to be an asset to the\nrebuilding effort. Aegir territory flourished under their\nreign, becoming one of the most prosperous regions in all\nFódlan. It is said that Ferdinand commissioned a bronze\nstatue of his wife to honor her, but that Marianne ordered\nit to be hidden away in storage for eternity.
  13524. Ferdinand announced his marriage to Marianne just\nafter becoming the new Duke Aegir. With the support of\nMargrave Edmund, they set to work restoring Aegir\nterritory. The support of Marianne's adoptive father was\nessential, but not sufficient, for the relief effort. As more\ndifficulties arose, Marianne herself took on an increasing\namount of responsibility. She proved quite capable and\ndedicated, and the Dukedom progressed through a steady\nrecovery under the couple's collective efforts. It is said that\nFerdinand commissioned a bronze statue of his wife to\nhonor her achievements, but Marianne ordered it to be\nhidden away in storage for eternity.
  13525. After becoming the new Duke Aegir, Ferdinand married\nHilda, the daughter of Duke Goneril. The marriage was\nwarmly received by the people, with high expectations\nplaced on them as they set about restoring the territory.\nHilda rarely took part in politics herself, but she still\ncontributed greatly by recommending exceptional people\nto influential positions. Her hobby of creating fashionable\naccessories also bore fruit, as her designs achieved\nwidespread popularity, and she created the first artisan\nacademy in Fódlan. The school produced many talented\ncraftsmen, including Ferdinand himself, who was said to\ncraft handmade trinkets for his wife.
  13526. Ferdinand married Flayn just after becoming the new\nDuke Aegir, and the pair wasted no time getting to work\non the rebuilding effort. While Ferdinand handled\nadministrative matters, Flayn walked more directly among\nthe people, seeing to their needs. Their teamwork and\ncomplementary skills led to rapid recovery and growth for\nthe region, but it is said that what inspired the people most\nof all was the genuine intimacy and affection between the\nruling couple.
  13527. Almost immediately after becoming the new Duke Aegir,\nFerdinand married Manuela, and the two dedicated\nthemselves to reformation efforts. Manuela lent her\nconsiderable talent and experience, using personal\nconnections she'd gained in her time as a songstress and\nteacher to assemble a team of talented people. Between her\npersonal skills and her ability as a physician, she became\nso essential that the emperor saw fit to make her the new\nprime minister. As she spent more time in the capital,\nbringing the reforms that helped Aegir territory to the\nEmpire at large, Ferdinand stayed behind, minding his\nown lands and looking after their child.
  13528. Almost immediately after becoming the new Duke Aegir,\nFerdinand married Manuela, and the two dedicated\nthemselves to reformation efforts. Manuela lent her\nconsiderable talent and experience, using personal\nconnections she'd gained in her time as a songstress and\nteacher to assemble a team of talented people. Between\nher personal skills and her ability as a physician, she\nbecame so essential that she was called upon to help bring\nthe reforms that helped Aegir territory to Fódlan at large.\nWhile she traveled the world, Ferdinand stayed behind,\nminding his own lands and looking after their child.
  13529. When the Officers Academy reopened after the war,\nLinhardt gave up his inheritance to take on a position as a\nprofessor there. He soon married Annette, who had taken\non the same job, and side by side, they helped to educate\nthe next generation of students. Unfortunately, Annette\ntook her teaching duties far more seriously than Linhardt,\nwho was more concerned with his Crest research, and\ndeveloped a reputation for falling asleep—sometimes more\nthan once—during his own lectures. In their first few years\nas a couple she fought desperately to correct his behavior,\nbut later she learned to accept it, and even looked forward\nto finding creative ways to wake him up.
  13530. After the war, Linhardt and Caspar abandoned their\nnoble houses to pursue a carefree journey wandering the\nworld. They traveled to every corner of Fódlan, and even\nventured abroad now and again. Caspar got into trouble at\nevery turn on their travels, but Linhardt was always there,\nbegrudgingly, to get him out of it. The records of their\nadventures were immortalized in a book by an anonymous\nauthor, entitled "The Thousand Roads and Seven Seas."\nIt is said they did eventually settle down, after the events\nin those stories, but where they actually went is unknown.
  13531. Linhardt and Bernadetta caused quite the stir after the\nwar when they abandoned their inherited titles and\neloped to Garreg Mach. Returning to the monastery,\nwhere they were always most comfortable, the couple lived\npeaceful lives away from the hassle of politics. When the\nEmpire's efforts to restore the church were complete, the\nOfficers Academy reopened, and two eccentric individuals\ntook up professorships there. One was perpetually asleep,\nor absorbed in absentminded study; the other refused to\nshow herself at all unless it was time to give a lecture.
  13532. Linhardt and Bernadetta caused quite the stir after the\nwar when they abandoned their inherited titles and\neloped to Garreg Mach. Returning to the monastery,\nwhere they were always most comfortable, the couple lived\npeaceful lives away from the hassle of politics. When the\nchurch was fully restored, the Officers Academy reopened,\nand two eccentric individuals took up professorships there.\nOne was perpetually asleep, or absorbed in absentminded\nstudy; the other refused to show herself at all unless it was\ntime to give a lecture.
  13533. After the war, Linhardt decided to inherit his title. He\nspent several years studying his territory, learning to\nmanage its affairs, and when he was finally ready to\nbecome the new Count Hevring, he announced his\nmarriage to Dorothea. Somehow, despite all this activity,\nLinhardt actually managed to keep up with his Crest\nstudies. Though his results were dubious at times, his new\nwife helped him alter them so that they would be of use to\npeople. Their relationship was unlike anything the\nnobility had ever witnessed. When faced with this\naccusation, Linhardt and Dorothea could only laugh and\nnote that the past was of no significance to them.
  13534. Petra returned to her homeland of Brigid, and inherited\nthe throne from her grandfather. As ruler, she declared\nindependence from Fódlan, and renegotiated Brigid's\ndiplomatic relationships on more equal terms. Next, she\nintroduced industrial practices that were modeled on those\nof Fódlan, vastly improving her homeland's economy. This\nrapid development surprised those abroad, until it was\ndiscovered that the improvements came thanks to the\ncounsel of Petra's husband, Linhardt, who had left Fódlan\nto offer Brigid his talent and insight. It is said that the\ncouple maintained a healthy and affectionate relationship,\nand that they raised many happy children together.
  13535. Though Linhardt researched vigorously for a method by\nwhich to remove the Crests from Lysithea and save her\nlife, the war ended before he could reach any conclusions.\nLysithea, deciding that she should return home to her\nparents, thanked Linhardt and took her leave of Garreg\nMach. Not to be deterred, Linhardt set his affairs in order,\nrenounced his noble title, and followed Lysithea to\nOrdelia territory to continue his research. Years later, his\nefforts bore fruit, and Lysithea's Crests were successfully\nremoved. With a new future ahead of her, Lysithea, too,\nrenounced her noble claim, and the couple married as\ncommoners. It is said they raised a very happy family.
  13536. Marianne returned home to a warm welcome from her\nadoptive father, who recognized her wisdom and skill and\nbegan to groom her as his successor. Meanwhile, Linhardt\nabandoned his noble claim, and happened to choose\nMargrave Edmund's territory as the site at which to\ncontinue his Crest research. Edmund took a liking to\nLinhardt and approved wholeheartedly when the scholar\nand his daughter expressed their wish to marry. As\nEdmund's successors, the couple combined Linhardt's\nbrilliance with Marianne's practical wisdom to bring\nabundance to the people.
  13537. Immediately after the war, Flayn disappeared from Garreg\nMach. At the same time, Linhardt mysteriously abandoned\nhis claim to House Hevring, and also vanished. It was\nsuspected, among those who knew them, that they had\neloped, although no one seemed to know just where they\nwent. Over a decade later, well after the Officers Academy\nhad been rebuilt, something strange happened. A sleepy\nyoung girl with antiquated clothing and the Major Crest\nof Cethleann enrolled. Over the next two years, a young\nboy and girl with that same Crest also enrolled. Though\nCrest scholars deduced that they must be siblings,\nthe truth of their lineage was never definitely proven.
  13538. When Rhea absconded her post as archbishop, Catherine\nresigned from the Knights of Seiros and accompanied her\nto a life of seclusion in the Red Canyon. They were joined\nby Catherine's new husband, Linhardt, who continued his\nCrest research at Catherine's behest. Motivated by his\nwife, and freed from all other distractions, Linhardt made\nnew discoveries at an astonishing rate. The fruits of his\nresearch brought about dramatic changes in the world of\nCrest research, but for the sake of his privacy, Linhardt\nalways published his papers anonymously.
  13539. Catherine left the Knights of Seiros and set out to travel\nacross Fódlan. With Thunderbrand in hand, she wandered\nthe countryside, seeking always to defend the innocent and\npunish the wicked. During these years of heroics, she had\nan unusual traveling companion in Linhardt, who had\nrenounced his noble title and followed her. During their\nadventures, Catherine was said to be nearly unstoppable,\nand Linhardt all but useless—except in moments of great\nneed, when the Crest scholar's wisdom would suddenly\ncarry the day. The pair's adventures lived on as beloved\nfolktales, passed down through the generations. It is\nunclear whether the two were ever romantically involved.
  13540. After the war, Caspar and Ashe embarked on a carefree\njourney around the world. They traveled to every corner\nof Fódlan, and even ventured abroad now and again, with\nthe sole purpose of punishing those who preyed upon the\nhelpless. Though Caspar seemed to get into trouble at\nevery turn, Ashe was always there to get him out of it, and\nCaspar's bravery and strength returned the favor more\nthan once. Though opposites in many ways, they shared\nthe same view of justice, and their abilities complemented\none another nicely. The stories of their adventures lived on\nas exciting and amusing folktales.
  13541. In recognition of his achievements during the war, Caspar\nwas given the title of Minister of Military Affairs in the\nnew Adrestian Empire. Though he was well-known for his\nvalor in battle, it was his wife, Annette, who reined in his\nrecklessness and who truly kept the army in order. The\ntroops came to see Annette as a motherly figure, and under\nher guidance, the Imperial army thrived. In their private\nlife as a couple, the roles were totally reversed, as Caspar\nhad to be the one to step in and correct Annette's various\ncalamities around the house.
  13542. Annette returned to her hometown of Fhirdiad, where she\ntook up a teaching position at the school of sorcery and\nmentored many great sages. Unfortunately, she remained\nprone to accidents, and one such event nearly took her life.\nSeparated from her students in the mountains, she became\ntotally lost—but just when it seemed she would never be\nfound, she was rescued by none other than Caspar, who\nhappened to be passing through on his travels around the\nworld. After this lucky reunion, he escorted her to\nFhirdiad, and during his time there, the two fell in love.\nThe couple's fateful tale inspired a generation of young,\nstarry-eyed students.
  13543. After some uncertainty about the details, it was decided\nthat Caspar would marry into Bernadetta's family, seeing\nas she had claim to House Varley. The two had a chaotic\nreign, and a marriage to match. Each time Caspar caused\nsome incident, Bernadetta would demand promises as\nrecompense. Over time, these oaths accumulated to such a\ngreat number that it became necessary to compile them,\nand the resulting document came to be known as the "47\nArticles of Bernie." Among these Articles was the provision\nthat, when counting their large quantity of children,\nCaspar was not to accidentally count his wife among them.
  13544. In recognition of his achievements during the war, Caspar\nwas given the title of Minister of Military Affairs in the\nnew Adrestian Empire. Though his command developed a\nreputation for occasional recklessness, he proved an able\nleader, guiding his troops to overcome countless obstacles.\nIn his personal life, he began to spend a great deal of time\nwith Dorothea, who had returned to the Mittelfrank\nOpera Company after the war. When her efforts brought\nthe opera house to the peak of its resurgence, it is said that\nDorothea relinquished her position as songstress in order\nto retire with Caspar. They are rumored to have spent the\nrest of their lives together.
  13545. After the war, Caspar set out alone on a journey of\nself-discovery. He traveled to every corner of Fódlan, and\neven ventured abroad now and again. Though his antics\nfound him no end of exciting adventures, he was always\ndrawn back to Dorothea, who had returned to the\nMittelfrank Opera Company in Enbarr after the war. The\ntwo spent more and more time together over the years,\nand when Dorothea's efforts brought the opera house to\nthe peak of its resurgence, she relinquished her position as\nsongstress and disappeared from the stage. It is rumored\nthat the pair spent the rest of their lives together.
  13546. Petra returned to her homeland of Brigid, and inherited\nthe throne from her grandfather. As ruler, she declared\nindependence from Fódlan, and renegotiated Brigid's\ndiplomatic ties to Fódlan and Dagda on more equal terms.\nAt every step along the way, she was accompanied and\nsupported by her husband, Caspar, who had left Fódlan\nbehind to be with her. It is said that the people of Brigid\nwere initially suspicious of the union, due to Caspar's\nrelation to a nemesis of their homeland, but that his\ntireless efforts on Brigid's behalf endeared them to him\nover time. It certainly helped that he made the queen\nvery happy.
  13547. Caspar and Hilda, under no pressure to inherit any noble\ntitles, spent the early years of peace after the war traveling.\nThey journeyed to every corner of Fódlan, and even\nventured abroad now and again. Caspar's antics caused\nendless entertainment for Hilda, who loved to stand by\nand watch him fight or squirm his way out of trouble.\nEventually, their free-spirited adventure was called to an\nend by Hilda's brother, Holst, who offered Caspar a\nposition as a knight in service of House Goneril. Caspar\naccepted, and before long, he and Hilda were married.\nThe couple raised many children, and were said to have a\nnotoriously lively household.
  13548. When Rhea absconded her post as archbishop, Catherine\nresigned from the Knights of Seiros and followed in order\nto protect her. They were joined by Catherine's new\nhusband, Caspar, who had the same goal, and together\nthey retired to a life of seclusion in the Red Canyon.\nCaspar and Catherine spent the bulk of their days farming\nand hunting, but since neither was content to go a day\nwithout wielding a weapon, they sparred routinely.\nThe sound of their swords ringing out, in time with\nCaspar's heated cries, was heard daily across the valley.
  13549. Catherine resigned from the Knights of Seiros and traveled\nacross Fódlan with Caspar. They dedicated themselves to\ndefending the helpless wherever they went, and in time,\nthe names Thunder Catherine and Inferno Caspar were\nknown to all the world. Legends of their adventures\nbecame so popular and well-known that even catchphrases\nsuch as "Face the wrath of Thunderbrand!" and "Hey,\nthat's not your sword!" were recounted in the stories that\nwere passed down for generations.
  13550. After the war, Caspar and Shamir used their clout as\nheroes to establish a mercenary company. They branded\nthemselves as crusaders for justice, punishing those who\npreyed on the weak or exploited others for their own gain.\nNone could compete against their combined martial skill,\nand they became famous all throughout Fódlan. Their\ntravels took them to every part of the world, and while\nCaspar's antics occasionally got him into trouble, Shamir's\nsteady presence and firm demeanor helped to resolve\nmatters amicably. Their stories endured as amusing\nanecdotes, passed down through generations.
  13551. After the war, Felix inherited the title of Duke Fraldarius\nfrom his late father, Rodrigue. He married Bernadetta,\nwho abandoned claim to House Varley in order to start a\nlife with him. After they had finished restoring Fraldarius\nterritory, Felix traveled across Fódlan as the king's right\nhand. While he was away, Bernadetta handled local affairs\nwhile holed up in her room in the castle. The frigid air of\nnorthern Faerghus caused her to hide away even more\nthan usual, but whenever her beloved husband returned,\nshe would rush out to greet him.
  13552. After the war, Felix attempted to set out on his own, but\nwas waylaid by Bernadetta, who begged him not to go.\nPersuaded to stay, Felix ended up marrying into House\nVarley, the title of which Bernadetta had inherited. The\ncouple got along smoothly, although it was rumored that\nin the early years of their marriage, she once had to\nrestrain him physically to prevent him taking a trip to the\nOghma Mountains to train. As the years wore on,\nBernadetta became more reclusive, and Felix took over\nmany of the day-to-day duties of running the house.\nDocuments from their later years were increasingly signed\nwith the name Felix, Count Varley.
  13553. When Bernadetta first inherited control of House Varley,\nshe hid away and would not dare involve herself in\npolitical or administrative affairs. During this time it\nwas Raphael who came to her aid, encouraging her to\nwork through her fear of people. The training period was\ndifficult—"humiliating," according to the journals\nBernadetta left behind—but in the end, it had its desired\neffect. The leader of House Varley became an outgoing\nand authoritative individual, taking part in public policy.\nShe even took on a very muscular husband.
  13554. After the war, Seteth remained at the monastery and\ndedicated himself to the restoration of the church. He was\nsoon joined by Bernadetta, who abandoned her inheritance\nto House Varley and took up residence at Garreg Mach to\ncommit to a life as a recluse. As the years wore on, Seteth\nwrote many fables, first in his spare time, and then later as\nhis main preoccupation. His stories became famous among\nchildren throughout Fódlan. As he gained renown, many\nbegan to inquire about the wonderful illustrations that\naccompanied the writing. In response to these questions,\nSeteth was known to shrug and say, "Ask my wife...if you\ncan find her."
  13555. After the war, Felix inherited the title of Duke Fraldarius\nfrom his late father, Rodrigue. He married Dorothea,\nand the two began a happy life together. After they had\nfinished restoring Fraldarius territory, Felix traveled across\nFódlan as the king's right hand. Dorothea traveled with\nhim always, and even threw herself into battle alongside\nhim every so often. Tales of their bravery endured for\ngenerations, thanks in no small part to the operas that\nDorothea wrote and composed herself.
  13556. Even after the war's end, skirmishes continued to break\nout across Fódlan. Learning that there were still places\nwhere he could fight, Felix abandoned his noble title and\nchose to make a living with his sword. He traveled the\nland, and some years later found himself in Enbarr. There\nhe encountered Dorothea, who had just resumed her\ncareer as a songstress in the opera. From that time on,\nno matter how far Felix traveled, he always found himself\ndrawn back to that opera house. It is said that, when\nDorothea saw his face in the crowd, she sang only for him.
  13557. After more than 10 proposals, Dorothea finally relented\nand agreed to marry Sylvain. Together they inherited\nGautier territory. With the support of his wife's counsel,\nthe new Margrave Gautier was able to improve relations\nwith the Sreng people, and thereby convince the local\nnobles that Relics and Crests were no longer an absolute\nrequirement for survival. Due to their efforts, they went\ndown in history as an extraordinary lord and lady.\nIt is said that what finally convinced Dorothea to marry\nSylvain was his promise that they would grow old happily\ntogether, and that he was true to his word.
  13558. Petra returned to her homeland of Brigid, and inherited\nthe throne from her grandfather. As ruler, she declared\nindependence from Fódlan, and renegotiated Brigid's\ndiplomatic ties to that nation on more equal terms. At\nevery step along the way, she was accompanied by\nDorothea, who had left Fódlan behind to support her.\nDorothea used the connections she had made in her time\nat the opera to her benefit, and even worked reluctantly\nwith the Fódlan nobility for Petra's sake. The people of\nBrigid were skeptical of her at first, but warmed up to\nher over time. It is said that she became the person whom\nPetra loved the most.
  13559. As the new head of House Gloucester, Lorenz first worked\nto restore his own territory, and then expanded his vision\nto include reforms for all Fódlan. At the height of his\nstoried political career, he announced his marriage to\nDorothea, who had returned to prominence with the\nMittelfrank Opera Company. The elaborate wedding was\nthe most talked-about social event of the season, and the\nfashions on display from the savvy nobleman and the\nstylish songstress set the trends with young people across\nFódlan for a decade.
  13560. Though Fódlan had changed, Hanneman's goal remained\nunwavering: to determine the workings of the Crests, and\nto do away with the inequality caused by them. To that\nend, his research resulted in magical tools which could be\nused even without the aid of Crests. This proved to be yet\nanother worthwhile discovery by the Father of Crestology.\nHanneman also became a father in more literal sense, by\nraising many children with his wife, Dorothea. Their\nmarriage was not publicly known, however, as the\nsongstress elected to keep it secret for the sake of both of\ntheir careers.
  13561. The Mittelfrank Opera Company was on the brink of\ncollapse until two of its star songstresses, Manuela and\nDorothea, returned to the stage and brought the troupe\nnew life and prominence. They toured all around Fódlan,\nsometimes even visiting troops on the front lines, soothing\nhearts with their beautiful songs wherever they went, and\ndonating their profits to the relief and rebuilding effort.\nWhen the damage from the war had finally healed, the\npair once again retreated from the stage, this time retiring\nto a private life together. It is said that their relationship\nwas full of light and love.
  13562. Petra took Ashe with her to her homeland of Brigid, where\nshe inherited the throne from her grandfather. With Ashe's\nguidance, she established an order of knights, and used\nthat order to declare independence from Fódlan and\nrenegotiate diplomatic ties on more equal terms. Over\nyears of work reforming diplomatic and military policy\ntogether, Petra and Ashe fell in love and eventually were\nmarried. The people of Brigid warmly embraced the\nunion. It is said that the name of the knightly order, the\nBlue Sun, was born of their mutual love of swimming in\nthe sea.
  13563. Petra returned to her homeland of Brigid, and inherited\nthe throne from her grandfather. As ruler, she declared\nindependence from Fódlan, and renegotiated Brigid's\ndiplomatic ties to Fódlan and Dagda on more equal terms.\nAt every step along the way, she was accompanied and\nsupported by her husband, Ignatz, who had left Fódlan\nbehind to be with her. Trade with Fódlan boomed under\nPetra's reign, thanks in no small part to the Victor Trading\nCompany. But while Ignatz was happy to support Petra's\ngoals, he remained focused on his work as an artist. His\npicturesque renditions of the Brigid landscape, done in the\nFódlan style, were held in high regard all over the world.
  13564. Petra returned to her homeland of Brigid, and inherited\nthe throne from her grandfather. As ruler, she declared\nindependence from Fódlan, and renegotiated Brigid's\ndiplomatic ties on more equal terms. Some years later, the\nChurch of Seiros expanded its reach to Nuvelle, a town in\nwestern Fódlan. The priest sent to this new church, for the\npurpose of keeping up relations with Brigid, was none\nother than Cyril. He and Petra met frequently, first for\npublic relations, and then for more private reasons. They\nfell in love, and were ultimately wed. It is said that their\nunion served as a symbol for the friendly ties between the\ntwo countries for the whole of their lives.
  13565. Though the innocence of the Duscur people was proven,\nprejudice against them still lingered in the Kingdom\ncapital. For this reason, Ashe refused a knighthood when it\nwas offered to him, and chose instead to open an inn that\nspecialized in Duscur cuisine. Dedue began to frequent\nthe place on breaks from his duty as the king's vassal, and\nover time, imparted to Ashe his culinary wisdom. As the\ninn gained popularity, the people of the Kingdom began\nfinally to see the Duscur people in a positive light. This\nled to a reconciliation between the two cultures that came\nrather more quickly than expected.
  13566. Two years after the war, Dedue and his wife, Mercedes,\nopened a school in the Duscur residential district in\nFhirdiad. The school educated Duscur children, who had\nnever been given structured learning before, in reading,\nwriting, arithmetic, and even Duscur history. Many years\nlater, when the Duscur people reclaimed their homeland,\nthe people who attended this school were able to resettle\nthere and revive their old culture. Because of this, Dedue\nand Mercedes were forever renowned by the Duscur.
  13567. Some time after the war, Dedue and Annette exchanged\nwedding vows in a modest ceremony and then settled\ndown to a life in Fhirdiad. For them, life after marriage\nstayed much the same as before. Dedue continued his duty\nto King Dimitri, and Annette took up a teaching position\nat Fhirdiad's school of sorcery. Though each gave the\nother space for the work that was important to them, they\nmade sure to spend much of their free time together, and\nto bond over the cooking and housework.
  13568. After the war, Dedue and Ingrid both served as protectors\nto the newly crowned King Dimitri: the former as his loyal\nvassal, and the latter as a knight sworn to House Blaiddyd.\nThe pair fought side by side on countless occasions, and\nwere known to be inseparable on the battlefield. Tales of\nthe taciturn vassal and the steadfast lady knight were\ntold by bards all throughout Fódlan, and it is said that\ntheir friendship helped spark the reconciliation between\nthe peoples of Faerghus and Duscur.
  13569. After the war, Dedue returned to Fhirdiad to support\nKing Dimitri's reign as his vassal. As he worked, his wife,\nFlayn, was determined to support him with home-cooked\nmeals. Dedue patiently endured the more disastrous of his\nwife's experiments, while teaching her everything he knew.\nEventually Flayn's talent blossomed and she became\na renowned chef. It is said that those who were lucky\nenough to taste her cooking always asked for more, and\nthat Dedue's eyes lit up with affection and pride when she\ntold him what she was planning to prepare next.
  13570. After the war, Dedue returned to Fhirdiad to support\nKing Dimitri's reign as his vassal. Shamir was ever near,\nand as Dedue's trusted partner and a mercenary for the\nroyal family, she complemented his public-facing work\nwith by handling any necessary covert operations. The\ntrusting professional relationship between the two\nblossomed into love, and soon they were married. It is said\nthat, when absolutely no one else was around, they would\nlet down their guard and engage in secret jokes and\nidle chatter.
  13571. After the war, Felix and Sylvain inherited their respective\ntitles of Duke Fraldarius and Margrave Gautier, and set to\nwork restoring the Kingdom. Each led a busy life, but that\nonly seemed to enhance their friendship over the years.\nEach became known for making surprise visits to the estate\nof the other, in order to deliver the latest taunting in a\nfriendly but relentless game of one-upmanship. It is said\nthat, in their later years, they became so close that they\npassed away on the same day, as if conceding that one\ncould not live without the other.
  13572. Even after the war's end, skirmishes continued to break\nout across Fódlan. Learning that there were still places\nwhere he could fight, Felix abandoned his noble title and\nchose to make a living with his sword. Decades later, he\nreunited briefly with Sylvain, who had need of his services\nas Margrave Gautier. Felix departed as soon as the job was\nfinished, however, and the two never met again. Years\nlater, a sword that was thought to have belonged to Felix\narrived on Sylvain's doorstep.
  13573. After the war, Felix inherited the title of Duke Fraldarius\nfrom his late father, Rodrigue. A year later he married\nMercedes, who helped complete the rebuilding effort by\npaying special attention to children who had lost their\nfamilies during the war. When their efforts were complete,\nthey settled into a busy life together, with Felix serving as\nthe king's trusted retainer, and Mercedes supporting him\nin all things. It is said that every so often, the pair would\nventure out of their territory in order to visit a graveyard\nfor fallen Imperial soldiers. There, they left flowers on a\nmysterious, unmarked grave, and prayed for the one who\nrested there.
  13574. Even after the war's end, skirmishes continued to break\nout across Fódlan. Learning that there were still places\nwhere he could fight, Felix abandoned his noble title and\nchose to make a living with his sword. He traveled the\nland, seeking battle as if he had a death wish, but his\nviolent path came to an end when he reunited with\nMercedes. She had begun a new life as a cleric in service to\nthe goddess, and with her kindness and generosity, she was\nable to turn his life around. No one knows what became of\nthem after that, but the tales of a swordsman who made\nwarriors across Fódlan tremble with fear all come to an\nend at that point.
  13575. After the war, Felix inherited the title of Duke Fraldarius\nfrom his late father, Rodrigue. Some time later, he married\nAnnette, and the pair earned renown together by working\nhard at restoring their territory to and beyond its former\nglory. The people adored the pair: Felix for his fierce\ndetermination, and Annette for her boundless cheer. Years\nlater, Annette threw herself into songwriting, and with the\nsupport and encouragement of her husband, she produced\nmelodies that remained popular for generations. The lyrics\nbecame distorted over time, however, and the original\nmeaning of the music was lost.
  13576. After the war, Felix intended to abandon his noble title\nand make a living with his sword. On the day that he was\nto depart, however, he was waylaid by Annette, who\nbegged him not to leave her behind. Instead, she proposed\nthat they relocate to the Officers Academy when it\nreopened, and take up positions as teachers. When the\nschool did reopen, it is said that the new sword instructor\nwas notoriously harsh, but that he eventually learned to\nenjoy his work. He was seen to smile, on occasion, but\nonly in the presence of the friendly professor of sorcery.
  13577. After the war, Felix inherited the title of Duke Fraldarius\nfrom his late father, Rodrigue. He married Ingrid, the\ndaughter of Count Galatea, and the couple spared no\nexpense in restoring both their territories, paying special\nattention to Galatea's desperate need for food and funds.\nSome years later, there was an attack on the castle town,\nand the duke lost the use of his sword arm from an injury\nsustained protecting his wife. It is said that he never\nregretted it, as he was only fulfilling a promise that he\nmade to his beloved wife a long time ago.
  13578. Even after the war's end, skirmishes continued to break\nout across Fódlan. Learning that there were still places\nwhere he could fight, Felix abandoned his noble title and\nchose to make a living with his sword. Unwilling to leave\nhim to travel alone, Ingrid, too, relinquished her claim to\nnobility, and they both became wandering mercenaries.\nThey skirted the line between life and death countless\ntimes in their dangerous work, but once they had a child,\nthey settled down in a small farming village far from their\nhomeland. With all but each other left behind, they began\na warm and tranquil life as a family.
  13579. After becoming Duke Fraldarius, Felix married Lysithea,\nwho assisted his efforts to restore both his territory and the\nKingdom at large with countless insights. She became\nknown for walking among the people, sharing with them\nher wisdom. After her death, Felix received a visit from a\nlocal artisan, who brought to him a cake and claimed that\nLysithea had given him the recipe. Felix adored the flavor,\nenjoying that style of cake for the rest of his days. The\npeople acquired a taste for it too, and Lysithea's treat\nbecame traditional in the north of Faerghus.
  13580. After the war, Felix abandoned his noble title and chose to\nmake a living with his sword. He traveled the land, seeking\nbattle as if he had a death wish, but his violent path came\nto an end when he happened upon Lysithea, who had been\nliving in a small house in the middle of nowhere with her\nparents. Seeing her—condemned to live a shortened life,\nbut smiling and making the most of every day with her\nfamily—convinced Felix that life was precious. He gave up\nhis sword to join her, and the two spent their lives baking\nsweets. Lysithea's recipe became known far and wide, and\nthe treat became a tradition for the people of that region.
  13581. Leonie took over the mercenary group formerly led by\nJeralt. She made a name for herself as a superb mercenary\nand was eventually hired by the young Duke Fraldarius,\nFelix. He entrusted her with many important tasks, and\nover time, Fraldarius territory became Leonie's home base.\nThe two spent a great deal of time drinking together, but\nFelix, knowing Leonie's reputation and habits, learned to\nextract her payment for the drinks in advance.
  13582. After the war, Felix abandoned his noble title and chose to\nmake a living with his sword. He accepted Leonie as his\npartner, and together they became wandering mercenaries.\nTheir different fighting styles complemented one another\nwell, and their combined skill was enough to handle any\nenemy. Some time later, the mercenary group formerly led\nby Jeralt joined them, and under their leadership, became\nthe most feared company in Fódlan. After the post-war\nchaos passed, however, work became scarce, and the pair\neventually became so desperate that they rebranded\nthemselves as street performers. They proved surprisingly\ncapable in their new profession.
  13583. After becoming Duke Fraldarius, Felix married Flayn,\nand the couple worked tirelessly to restore their territory.\nThanks to Felix's dedication and Flayn's compassion, they\nwere well loved by the people, whom they visited and\nspoke with frequently. Felix served as Dimitri's sworn\nsword throughout his reign, but when the king passed\naway, he gave it up in favor of a quiet life with his wife.\nIn his later years, the sword was only used for parlor tricks,\nsuch as slicing juggled fruit out of the air—a display of\nskill that never failed to delight Flayn.
  13584. Even after the war's end, skirmishes continued to break\nout across Fódlan. Learning that there were still places\nwhere he could fight, Felix abandoned his noble title and\nchose to make a living with his sword. He traveled the\nland, seeking battle as if he had a death wish, but his\nviolent path came to an end when he arrived at Garreg\nMach. It was there that he reunited with Flayn, who was\nsaddened to see that Felix had continued to use his sword\nto kill. She left to travel with him, and it is rumored that\nher kindness helped turn his life around. No one knows\nwhat became of them after that, but the tales of a deadly\nswordsman did suddenly cease.
  13585. After the war, Ashe was formally knighted and appointed\nthe new head of House Gaspard, which had no successors.\nThe young and inexperienced lord faced a great deal of\ndifficulty in governing. Though he was famously tenacious\nand never lost heart, it was perhaps only due to the\nconstant counsel of his wife, Mercedes, that he managed to\novercome all obstacles. When not busy governing their\nterritory, the couple lifted one another's spirits by baking\ndelicious sweets for each other. The tradition was so\nheartwarming that it became popular for husbands and\nwives in that region to do the same for generations.
  13586. After the war, Ashe was formally knighted and appointed\nthe new head of House Gaspard, which had no successors.\nHe married Annette, and the couple's combined tenacity,\nintelligence, and courage proved more than a match for\nthe many difficulties they faced in governing. Together\nthey helped Gaspard territory flourish more than it ever\nhad before. From his lowly origins as an orphan, Ashe\ngrew to become a splendid knight, much beloved by his\npeople. After he passed, his story was immortalized in a\nbook that was authored by his beloved wife.
  13587. When the new king was crowned in Faerghus, both Ashe\nand Ingrid left their homes to travel to Fhirdiad and\npledge themselves to the royal family as knights. They\neach swore to defend the king, come what may, no matter\nthe cost, and to that end they fought side by side in many\nbattles together. They were both praised for their endless\ndevotion and boundless courage, and their names went\ndown in history as peerless knights. Many tales were told\nof their valor, and how they became indispensable to each\nother over the years. A handful of those stories went so far\nas to suggest that they fell in love and became husband and\nwife, but this may have been an embellishment.
  13588. When Galatea territory was seized, Ingrid argued strongly\nfor the preservation of its borders. Her request was\ngranted and she was appointed to rule, but because she\nhad previously abandoned her noble house, she was not\nwell accepted by the people at first. It was thanks to the\nhelp of Ashe, who arrived to serve House Galatea, that she\nwas able to soften the view the people had toward her by\nrestoring the territory and improving its agriculture. As\nGalatea's prosperity grew, so too did the love between\nIngrid and Ashe. Their wedding ceremony was intended to\nbe a simple one, but lavish blessings from the citizenry\nmade it a lively event.
  13589. After the war, Ashe was formally knighted, and appointed\nthe new head of House Gaspard, which had no successors.\nThe young and inexperienced lord faced a great deal of\ndifficulty in governing, until his court was blessed with\na new adviser in Marianne. Using skills imparted to her by\nher adoptive father, Marianne helped Ashe to solidify his\nposition. As the prosperity of Gaspard territory grew, so\ndid a love between them, and soon Margrave Edmund saw\nfit to bless the couple's happy marriage. Years later, Ashe\nasked Marianne what made her choose to help him in the\nfirst place. She simply smiled and said that she decided to\nmake supporting him her dream.
  13590. When Rhea resigned her position of archbishop and left\nthe Church of Seiros, Catherine followed, and the pair\nbegan a life of seclusion in the Red Canyon. Years later,\nthey began to hear rumors of a wise young man who had\nbeen knighted and appointed lord of House Gaspard.\nSoon they were approached by that lord, Ashe, who came\nto the Red Canyon to kneel before Catherine and ask her\nto be his wife. With Rhea's encouragement, Catherine was\npersuaded to accept. She left the Red Canyon with him,\nand the two began their journey together.
  13591. After the war, Ashe was formally knighted and appointed\nthe new head of House Gaspard, which had no successors.\nHe asked Catherine, who had left the Knights of Seiros, to\nmarry him, but she declined, convinced that the people of\nGaspard territory would never accept it. Refusing to set\nhis love for Catherine aside, Ashe worked diligently along\nwith the Church of Seiros to expose the full truth of the\nWestern Church's plot. With great persistence, he\nconvinced the people of this truth, and then persuaded\nCatherine finally to reconsider. The people received her\nreluctantly at first, but over time, they recognized her\nvirtue and came to accept her.
  13592. After the war, Ashe was formally knighted and appointed\nthe new head of House Gaspard, which had no successors.\nThe young and inexperienced lord faced a great deal of\ndifficulty in governing, until his court was blessed with\na new adviser in Cyril. Using skills he learned during his\ntime as a student at the Officers Academy, Cyril offered\nAshe the advice he needed to grow into a worthy lord.\nOver time, Ashe gained the respect of his people, and\nGaspard territory prospered. The pair swore always to be\nthere to help one another, and remained best friends for\nthe whole of their lives.
  13593. As Margrave Gautier, Sylvain devoted his life to improving\nrelations with the people of Sreng. Under his leadership,\nnobles were persuaded that Relics and Crests were not\nnecessary as they'd previously thought. Though he went\ndown in history as an extraordinary lord, he could not\nhave done so without the constant support and counsel of\nhis wife, Mercedes, whose wisdom and guidance brought\nprosperity to the people. The couple built a loving home\nlife, surrounded by happy children, and when Sylvain at\nlast passed away, he was succeeded by his oldest child, who\nbore no Crest.
  13594. As Margrave Gautier, Sylvain devoted his life to improving\nrelations with the people of Sreng. Under his leadership,\nnobles were persuaded that Relics and Crests were not\nnecessary as they'd previously thought. Though he went\ndown in history as an extraordinary lord, he could not\nhave done so without the constant support and counsel of\nhis wife, Ingrid, whose wisdom and tenacity ensured that\nthe people would prosper. Sylvain was ever loyal to his\nbeloved wife. The couple had many children, and while\nnot one of them bore a Crest, they were all equally and\nwholeheartedly loved.
  13595. After the war, Annette and Mercedes lived separate lives:\nthe former as a teacher at the school of sorcery in Fhirdiad,\nthe latter as a cleric at Garreg Mach. Though they lived\napart, they exchanged letters so frequently and shared\ntheir lives with one another in such detail that it was as\nthough they were side by side. After many decades, they\nresigned their respective positions and reunited at Garreg\nMach. In their final years, they relocated to a modest\nhouse in the Fortress City. It is said that they were happy\ntogether to the very end.
  13596. After the war, Mercedes accompanied Lorenz back to his\nhomeland. There, the young heir petitioned his father,\nCount Gloucester, to permit the couple to marry. Though\nthe count initially disapproved of Mercedes's status as a\ncommoner, he was persuaded by her virtues as a person to\nchange his mind. In fact, he praised Lorenz for having a\ntaste in character superior to his own. After Lorenz\nsucceeded his father as lord of the territory, the couple\nfinally wed. With Lorenz's stern approach to governance,\nand Mercedes's open mind, House Gloucester flourished\nunder their rule.
  13597. Mercedes left home and opened a small orphanage in the\nFaerghus region with her mother. There, she took in and\nraised children who had lost their families in the war,\nregardless of their blood or circumstances of birth. Some\nyears later, she was reunited with Ignatz, who had\npersuaded his family that he should become a painter and\ntraveled all through Fódlan painting beautiful landscapes.\nHis greatest masterpiece, however, was a portrait that was\nentitled The Smiling Saint. It is said that the woman\nwhose face inspired it became the love of his life, and that\nshe spent all of her remaining days close by his side.
  13598. Mercedes left home for a life as a cleric at Garreg Mach.\nThere, she took in and raised children who had lost their\nfamilies in the war, regardless of the circumstances of their\nbirth or bloodline. Some years later, she was reunited with\nIgnatz, who had persuaded his family that he should\nbecome a painter and traveled all through Fódlan painting\nbeautiful landscapes. His greatest masterpiece, however,\nwas a portrait that was entitled The Smiling Saint. It is\nsaid that the woman whose face inspired it became the\nlove of his life, and that she spent all of her remaining days\nclose by his side.
  13599. Mercedes left home for a life as a cleric at Garreg Mach.\nAlois, as Jeralt's successor, officially assumed the role of\ncaptain of the Knights of Seiros. Though the two were\nquite busy with their daily activities, they would often find\ntime to get together in the evenings so Alois could hear\nMercedes's ghost stories. No one can say for certain\nwhether it was the constant exposure to spooky tales or\nsome other cause, but from that time on, Alois's reputation\nbecame that of a totally fearless fighter. Mercedes's quiet\nsupport was widely credited for this increase in bravery.\nHer blessing came to be known as a guarantee of victory.
  13600. After the war, Annette and Hanneman both accepted\nteaching positions at Fhirdiad's school of sorcery. There,\nwhile educating the next generation of mages, they made\ngreat strides in their research of Crests and magic.\nWorking side by side, the pair—formerly teacher and\nstudent, now partners and colleagues—brought great\nprogress to the world and prestige to their institution. It is\nsaid that the wait list for students to enroll in either of\ntheir classes was notoriously long.
  13601. Gustave discarded the name of Gilbert and reaffirmed his\noath of fealty to King Dimitri and the royal family. After\nreturning to Fhirdiad, he reunited with his wife, who had\nreturned to live with Baron Dominic, and his beloved\ndaughter, Annette, who had begun teaching at the capital's\nschool of sorcery. Though it was initially an awkward\nreunion, over time the family rekindled their love for one\nanother. As the shadow of war receded from the Kingdom,\nthe three spent their days happily making up for lost time.
  13602. Raphael returned to his home town to serve his liege lord\nas a knight, and spent his spare time helping out at the inn\nthat his grandfather and sister had opened during his time\naway. One day, Ingrid, who had abandoned her claim to\nHouse Galatea to serve as a knight to the royal family,\narrived to persuade Raphael to join her. It did not take\nmuch convincing. From that day forward, they served\ntogether as partners, fighting together side by side to make\ntheir mark on the history of Faerghus.
  13603. When Galatea territory was seized, Ingrid argued strongly\nfor the preservation of its borders. Her request was\ngranted, and she was appointed to rule. Soon after,\nRaphael traveled there to pledge his service to Ingrid. He\ninitially signed on as a knight, but quickly discovered that\nhis services were even more desperately needed by the\nland's farmers, and instead focused his efforts on helping\nGalatea improve its agriculture. Seeing him work side by\nside with the commonfolk, Ingrid became enamored with\nRaphael's character, and eventually asked for his hand in\nmarriage. They held a modest but lively wedding, and the\npeople happily gave their blessing to the union.
  13604. Ingrid declined to rule House Galatea, choosing instead\nto serve House Blaiddyd as a knight. As Faerghus worked\nwith the Church of Seiros to advance policy, Ingrid served\nas an envoy between the two. In this capacity, she met\nroutinely with Seteth, whose complete trust in Ingrid\nresulted in fruitful negotiations. Together, Faerghus and\nthe church coordinated extensive relief efforts to return\nprosperity to Fódlan. After they had accomplished what\nthey set out to do, it is said that Ingrid and Seteth settled\ndown together in a small village, where they spent their\ndays in peace, farming and fishing.
  13605. As the new head of House Gloucester, Lorenz first worked\nto restore his own territory, and then expanded his vision\nto include reforms for all Fódlan. At the height of his\nstoried political career, he announced his marriage to\nLysithea. Though the only daughter of the former Count\nOrdelia had already renounced all claim to nobility, the\npeople happily accepted their union. She rarely appeared\nin public, due to health concerns, but it is said that a great\nmany policies credited to Lorenz were actually her ideas.
  13606. As the new head of House Gloucester, Lorenz first worked\nto restore his own territory, and then expanded his vision\nto include reforms for all Fódlan. At the height of his\nstoried political career, he announced his marriage to\nMarianne. Prior to the wedding, she received extensive\ntutelage from her adoptive father, Margrave Edmund, so\nthat by the time they were wed she was fully prepared to\ngovern. The pair was particularly successful in providing\nnew innovations in dairy farming, and came to be known\nas the mother and father of horses and cattle in the region.\nIt is said that Lorenz was rather vexed by the title.
  13607. As the new head of House Gloucester, Lorenz first worked\nto restore his own territory, and then expanded his vision\nto include reforms for all Fódlan. At the height of his\nstoried political career, he announced his marriage to\nHilda, the only daughter of Duke Goneril. After the\nrecovery effort, at Hilda's behest, the pair established\nartisan academies all over Fódlan. The schools quickly\nflourished, invigorating interest in the arts as well as trade\nwith foreign lands. After many years of success and\nprosperity, the students of the first of these academies\ncrafted a bronze statue of the founding couple to honor\ntheir achievement. The statue stands to this day.
  13608. As the new head of House Gloucester, Lorenz first worked\nto restore his own territory, and then expanded his vision\nto include reforms for all Fódlan. At the height of his\nstoried political career, he announced his marriage to\nLeonie, who had become a renowned mercenary. The\nchoice came as a shock to the public, who could not see\nwhat the pair had in common, but those who knew them\nwell saw it as inevitable due to the strength of the bond\nthey had forged in the war. As a ruling couple, they used\ntheir varying talents to usher in a new age of prosperity\nand carve their names into history.
  13609. As the new head of House Gloucester, Lorenz first worked\nto restore his own territory, and then expanded his vision\nto include reforms for all Fódlan. At the height of his\nstoried political career, he announced his marriage to\nManuela, who had established a new school for children in\na small town. Seeing the beauty in Manuela's dream,\nLorenz put all his resources toward building schools like\nManuela's all over Fódlan, providing education to scores\nof children who had been left helpless by the war. After\nmany years of success and prosperity, a bronze statue of\nthe couple was erected at the original school to honor\ntheir achievement. It stands to this day.
  13610. As the new head of House Gloucester, Lorenz first worked\nto restore his own territory, and then expanded his vision\nto include reforms for all Fódlan. At the height of his\nstoried political career, he announced his marriage to\nCatherine, the former Knight of Seiros. Catherine had\nbeen living a quiet life of seclusion with Rhea in the Red\nCanyon, and it was the encouragement of the former\narchbishop that persuaded her to accept Lorenz's ardent\nmarriage proposal. Even after joining House Gloucester,\nhowever, it is said that Catherine never lost sight of her\nlifelong oath to guard and watch over Rhea.
  13611. As the new head of House Gloucester, Lorenz first worked\nto restore his own territory, and then expanded his vision\nto include reforms for all Fódlan. At the height of his\nstoried political career, he announced his marriage to\nCatherine, the former Knight of Seiros. Catherine had\nleft Garreg Mach behind for a life of freedom, but was\neventually persuaded to accept Lorenz's passionate\nmarriage proposal. Even after joining House Gloucester\nand returning to a life among the nobility, however, it is\nsaid that Catherine much preferred relaxing in a tavern to\ndressing up for court.
  13612. Raphael returned to his hometown to serve his liege lord\nas a knight, and spent his spare time helping out at the inn\nthat his family had opened during his time away. He was\ncompelled to give up knighthood and manage the inn\nfull-time, however, when his sister Maya suddenly\ndeclared her ambition to become an artist and vanished.\nYears later, when she finally returned, she did so in the\ncompany of another artist: her husband, Ignatz. With\ncheerful support from Raphael's family, Ignatz and his\nwife rose to prominence and, with their unique style,\nset the artistic paradigm in Fódlan for a generation.
  13613. Raphael returned to his hometown to serve his liege lord\nas a knight, and spent his spare time helping out at the inn\nthat his family had opened during his time away. Due to\nhis grandfather's age, he was compelled before long to give\nup knighthood and manage the inn full-time. Soon after\nthat, the inn began to be frequented by Lysithea and her\nfamily, who had renounced all claim to nobility and begun\na life as commoners. Lysithea found a kindred spirit in\nRaphael's sister, Maya, and before long, found herself\nhelping out around the place too. Eventually she was put\nin charge of the kitchen, where it is said she spent the rest\nof her days happily working.
  13614. Raphael returned to his hometown, where he served his\nliege lord as a knight for a time. Later, he gave it up to\npursue his true passion of food by opening up an inn.\nHe got the idea to install a bird feeder outside the place,\ncalling it The Winged Inn & Tavern, and before long, the\nsite began to attract the prettiest birds in the region.\nSoon after that, Marianne made her first visit, and she\nand Raphael enjoyed a happy reunion. Seeing her gift in\ntalking to the birds, he invited her to stay. Marianne\neventually became known as the woman whose talent for\nhandling animals helped an inn to flourish.
  13615. Raphael returned to his hometown, where he served his\nliege lord as a knight for a time. Later, he gave it up to\nhelp manage the inn that his family had opened up during\nhis time away. One day, to the great joy of Raphael's sister,\nMaya, Hilda came to visit. Maya had always treasured the\nnecklace Hilda had made for her. Moved by this, Hilda\ngave Maya a new gift of a hair band, which inspired Maya\nto suggest that Raphael convert the inn into an accessory\nshop. Hilda decided to stay and help out, and eventually\nbecame the shop's proprietor and chief artisan. She moved\nin with Raphael, and the two spent their lives happily\ndealing in fashionable accessories.
  13616. Leonie took over the mercenary company formerly led by\nJeralt. She ran out of money constantly, however, due to\nsending all of her earnings back to her village, and so\ndeveloped a reputation for unpaid tavern tabs. When she\ncame upon the inn that Raphael had been helping to run\nwith his family, she was overjoyed to finally find a place\nthat would trust her enough to open a new tab. In her\nyears frequenting the establishment, she accrued such a\nmassive debt to Raphael that the only way to pay him off\nwas to work for him. By the time the debt was finally paid,\nshe had moved in with him. They lived together happily\nfor the rest of their days.
  13617. Raphael returned to his hometown, where he served his\nliege lord as a knight for a time. Later, he gave it up to\nhelp manage the inn that his family had opened up during\nhis time away. Away from the battlefield and able to eat as\nmuch as he pleased, he eventually began to grow soft. It\nwas around that time that Flayn, who had also neglected\nher training, came to visit. The two helped motivate one\nanother, and together they embarked on a new exercise\nroutine. Thereafter, it is said that their energetic shouts\nand cries of exertion could be heard throughout the\nvillage at any time of day.
  13618. Shortly after the war, Shamir gave up the mercenary life\nand disappeared. Raphael searched for her unsuccessfully\nfor a time, but then gave up and returned home to serve\nhis liege lord as a knight. One day, he was given orders to\ndrive off a group of bandits, but upon investigation, he\ndiscovered that all of the bandits' victims were those who\nlined their pockets by preying upon the innocent. Without\nwarning, Raphael resigned his post, said good-bye to his\nfamily, and vanished forever. It is unclear just where he\nwent, but rumors swirled for years of a master archer and a\nhulking giant who spent their lives as highway robbers,\nshaking down those who made victims of others.
  13619. Lysithea returned home to help her parents restore their\nfamily land. Years later, when the end to their hard work\nwas finally in sight, she relinquished House Ordelia's claim\nto nobility, and the family retreated from the public eye.\nIn her new life as a commoner, she had a chance reunion\nwith Ignatz, who had persuaded his family to allow him to\ntravel the world as an artist. Lysithea became enchanted by\nhis determination, and by the landscapes and portraits he\npainted of all he had seen in his travels. She offered the\nremainder of her short life in support of his work. It is said\nthat Ignatz's most famous piece, Portrait of a Goddess,\nused Lysithea's face as a reference.
  13620. Marianne returned home to a warm welcome from her\nadoptive father, who recognized her wisdom and skill and\nbegan to groom her as his successor. During that time, she\nhad a chance reunion with Ignatz, who had persuaded his\nfamily to allow him to travel the world as an artist.\nMarianne wholeheartedly supported his work, and before\nlong, came to be enchanted not merely by the landscapes\nand portraits of all he had seen in his travels, but also by\nhis character. The romance between artist and patron was\nconsidered unusual, but long after their wedding, the story\nof how they fell in love was immortalized in popular plays.
  13621. After Hilda returned home, her fashionable accessories\nachieved widespread popularity, leading her to create the\nfirst artisan academy in Fódlan. While shopping for art\nsupplies, she had a chance reunion with Ignatz, who had\npersuaded his family to allow him to travel the world as\nan artist. Hilda invited Ignatz to teach at her school,\nand as she and the students became enchanted by the\nlandscapes and portraits of all he had seen in his travels,\nthe two gradually fell in love. Their romance birthed a\nnew style that inspired artists in Fódlan for generations.
  13622. Leonie took over the mercenary company formerly led by\nJeralt. Though she earned a great deal of renown, the\nwork began to dry up as the postwar chaos subsided. It was\naround that time she had a chance reunion with Ignatz,\nwho had persuaded his family to allow him to wander the\nworld as an artist. Remembering how they had once\npromised to travel together, Leonie disbanded her\nmercenary company and resolved to accompany him.\nThe pair left Fódlan, searching for sights hitherto unseen.\nWhere their journey took them remains unknown.
  13623. Soon after the war, Flayn disappeared. Ignatz searched\nunsuccessfully for her for a time, but finally gave up and\nwent home. With hard-won permission from his family, he\nthen set out to travel the world as an artist. Years later, his\njourney took him by chance to Garreg Mach, where the\nstatue of Saint Cethleann inspired him to paint. It was\nthen that Flayn finally appeared, wondering aloud why\nIgnatz was not painting her as he'd promised. Overjoyed,\nIgnatz devoted much of the rest of his artistic career to\ngetting Flayn's likeness just right. Her visage was finally\ncaptured in the work he called The Second Advent of a\nSaint, which was widely regarded as a masterpiece.
  13624. Soon after the war, Shamir disappeared. Ignatz searched\nunsuccessfully for her for a time, but finally gave up and\nwent home. With hard-won permission from his family, he\nthen set out to travel the world as an artist. Years later, he\nencountered Shamir by chance at an inn. When she saw\nthat Ignatz had not yet left Fódlan, she encouraged him to\nleave the region, and offered to stay at his side and guard\nhim until he did. It is rumored that he was overjoyed by\nthis offer, and that the pair soon departed Fódlan to the\nwest by sea, but where they traveled after that is unknown.
  13625. After the war, Lysithea returned to her parents in Ordelia\nterritory. She was joined by Hanneman, and together the\ntwo worked to research a method by which to extend her\nlifespan. Some years later, their efforts bore fruit, and they\ndevised a procedure to remove her Crests. Afterward,\nLysithea renounced her noble claim and continued to\nassist Hanneman with his research. When he passed, she\ntook up his mantle, and by the great discoveries she made,\ncame to be called the Golden Child of Crestology.
  13626. Lysithea returned home to help her parents restore their\nfamily land. Years later, when their work was at an end,\nshe journeyed to Garreg Mach to inform the church of her\ndecision to relinquish House Ordelia's claim to nobility.\nThere she encountered Cyril, who had since graduated\nfrom the Officers Academy and joined the Knights of\nSeiros. During their reunion, Cyril confessed his love to\nLysithea and asked her to marry him. She declined, at first,\ndue to her shortened lifespan, but in the face of Cyril's\ninsistence, she chose to spend what days she had remaining\ntogether with him. Where they went is unknown, but it is\nsaid that, for however long it lasted, they were happy.
  13627. After returning to their respective homes, Hilda and\nMarianne stayed in touch and deepened their friendship\nthrough letters. Hilda informed Marianne that her passion\nfor crafting fashionable accessories had given her the idea\nto start an artisan academy, and in response, Marianne\npledged the financial support of the house of Margrave\nEdmund. Soon, artisan schools began to appear all over\nFódlan, producing talented craftsmen and high-quality\ntrade goods, which contributed greatly to the prosperity\nof Fódlan. The accessories sent to Marianne personally by\nHilda became some of the most highly valued treasures\nin history.
  13628. After the war, Marianne and Hanneman stayed in touch\nand deepened their friendship through letters. When\nHanneman's Crest research fell on hard times, Marianne\nwas able to secure Margrave Edmund's financial support to\nallow his work to continue. The research bore fruit in the\nform of magical tools which could be used even without\nthe aid of Crests, and the funding allowed these tools to be\nproduced in great number. After Marianne inherited her\nadoptive father's house, she guided Hanneman to create a\nbranch of research devoted to peaceful applications of\nCrestology. These advancements, which Hanneman\nprovided, became the legacy of Marianne's later years.
  13629. After the war, Seteth dedicated himself to the restoration\nof the church. He continued to write fables for children in\nhis spare time, but became dissatisfied with the hobby\ndue to a lack of quality illustrations for his work. When\nHilda learned of this, she jumped at the chance to visit\nGarreg Mach and illustrate some of Seteth's newer stories\nfor him. The completed fables were distributed far and\nwide, and the children who loved them eventually passed\nthe famous and beloved works on to their own children\nand grandchildren.
  13630. Hilda returned to her territory, and founded the first\nartisan academy in Fódlan. Years later, as the successful\nheadmaster of that school, she journeyed to Garreg Mach\nto make a donation to the church. There she encountered\nCyril, who had graduated from the Officers Academy and\njoined the Knights of Seiros. When each saw how much\nthe other had grown and matured, a mutual attraction\nbetween them blossomed naturally into love. Cyril\neventually left the church to become a knight of House\nGoneril, at the invitation of Hilda's brother, Holst.\nAs Holst's new brother-in-law, Cyril provided essential aid\nin negotiations with House Goneril's Almyran neighbors.
  13631. While Seteth remained at the monastery after the war to\nrestore the Church of Seiros, Leonie wandered the land in\npursuit of her dream to become an elite mercenary. It\nseemed as if their paths would never cross again. Years\nlater, after they had achieved their goals, both retired and\ndisappeared from the public eye at the same time, as if it\nhad been prearranged. Though no official records of their\nlives after that time exist, it is rumored that a happy couple\nresembling them was sighted in a small mountain village.\nThe couple was known for their excellent fishing skills,\nand for cooking up their bountiful catches for all the local\nvillagers and travelers.
  13632. Leonie joined up with the mercenaries formerly led by\nJeralt. As his greatest apprentice, she quickly took on a\nleadership role, and eventually even inherited the title of\nBlade Breaker. No matter where she went, however, she\nwas burdened with Jeralt's unpaid tavern tabs. Angry with\nAlois for pushing these debts upon her, she went to see\nhim with the intention of forcing him to pay half the debt.\nBut when she arrived, she found a suntanned Alois happily\nlounging after a hard day's work on his family farm. Leonie\nfound herself unable to go through with it. She did become\na world-renowned mercenary, but she spent the whole\nof her career paying off debt.
  13633. Leonie joined up with the mercenaries formerly led by\nJeralt. As his greatest apprentice, she quickly took on a\nleadership role, and eventually even inherited the title of\nBlade Breaker. No matter where she went, however, she\nwas burdened with Jeralt's unpaid tavern tabs. Angry with\nAlois for pushing these debts upon her, she went to Garreg\nMach to force him to pay half the debt. She encountered a\nsmiling Alois, who had become captain of the Knights of\nSeiros, and who was all too happy in his new prosperity to\ntake the debts back on. It is said that Leonie developed\nquite the drinking habit once she was free to visit taverns\nwhenever she liked.
  13634. Leonie assumed leadership of the mercenaries formerly led\nby Jeralt. One day, she was hired to protect a noble who\nhad been warned of a bandit attack. The warning note\nlisted all of the noble's foul deeds, and was signed with the\nimage of a spider, which Leonie recognized. Just as she\nsuspected, the one who came on the appointed day was\nnone other than Shamir. Leonie was happy to break her\ncontract on this occasion, and even offered Shamir a\nposition in her company. The result was the most famous\nmercenary group ever to exist in Fódlan. It is said that \ntheir flag bore the image of a spider, and...another vaguely\narachnid creature.
  13635. While Flayn disappeared soon after the war, Seteth stayed\nat the monastery and worked to restore the authority of\nthe Church of Seiros. Doing away with his old strictness,\nhe adopted a tolerant stance toward all, and encouraged\nhis followers to do the same. When he was satisfied that\nthe message was received, he vanished from the monastery.\nSeveral centuries later, a man and a woman in ancient\nattire emerged to a Fódlan that had drastically changed.\nWhen she asked the man beside her if it would be all right\nin this new era to call him "Father," he said that perhaps it\nwould be better to remain on the safe side.
  13636. After the war, Seteth remained at the monastery to rebuild\nthe church. Several years of hard restorative work later, he\nreceived a letter from Manuela. She wrote that she had\ntraveled to a small, war-torn town and opened up a school\nfor children. Reminded of the beauty and compassion in\nManuela's heart, Seteth was moved to leave the monastery\nand join her there. As they worked together to manage the\nbudding institution, the couple fell in love and eventually\nwere married. It is said that their students were overjoyed.
  13637. After the war, Seteth fully confessed his love to Catherine\nand asked her to marry him. Intending to accompany Rhea\nto a life of seclusion, however, Catherine declined. Over\nthe years, as Seteth worked to rebuild the church from the\nmonastery, he continued to write love letters to Catherine.\nWhen the rebuilding effort was complete, he journeyed to\nthe Red Canyon, where she and Rhea had been living, and\ndelivered all of his letters by hand. Catherine was deeply\nmoved, and with Rhea's blessing and no more reason to\nrefuse him, she accepted his proposal. The two were wed\nand lived out their lives happily alongside Rhea.
  13638. After the war, Seteth fully confessed his love to Catherine\nand asked her to marry him. Refusing to remain at the\nmonastery, however, Catherine declined. Over the years,\nas Seteth worked to rebuild the church, he continued to\nwrite love letters to Catherine. Her answer was always the\nsame. Finally, when the rebuilding effort was complete,\nSeteth left the church and went to see her, declaring his\nlove anew. With no more reason to refuse him, she at last\naccepted his proposal. The two were wed, and swore to\nwalk side by side together through the new age.
  13639. After the war, Hanneman and Manuela held a grand\nwedding ceremony, to which all of their many students\nwere invited. Later, after the church was transformed and\nrehabilitated under the supervision of the Empire, the\nOfficers Academy finally reopened, with a renewed focus\non accepting students regardless of status and offering\nclasses on a wider variety of practical subjects. Hanneman\nand Manuela returned to work as teachers, almost as if\nnothing had changed, and filled the halls with their banter\nin the way only married couples can.
  13640. After the war, Hanneman and Manuela held a grand\nwedding ceremony, to which all of their many students\nwere invited. Later, as Garreg Mach came to be restored,\nthe Officers Academy finally reopened, with a renewed\nfocus on accepting students regardless of status. Manuela\nand Hanneman returned to work as teachers, almost as if\nnothing had changed, and filled the halls with their banter\nin the way only married couples can. Their relationship\nspawned a trend of romances among colleagues at the\nOfficers Academy, but that is an entirely different story.
  13641. Alois officially took up the title of captain of the Knights\nof Seiros. In this new role, he led the knights to many\nvictories, and was much beloved. At the same time, he\ndeveloped a reputation for gullibility, and his subordinates\nbegan to play tricks on him regularly. To help him deal\nwith this, Catherine volunteered her services as an adviser.\nShe kept a lookout for him, and put a stop to these antics\nbefore they began. The combination of the kindly captain\nand the intimidating wielder of Thunderbrand proved\nstrong, and the Knights of Seiros prospered.
  13642. After quitting the Knights of Seiros, Catherine and Shamir\nset out on a lifelong journey together. The pair were\ninseparable as they traveled across Fódlan, and eventually\nwound up in Shamir's homeland of Dagda. They faced\nmany hardships on their adventures, some of which were\nself-inflicted, as the duo had a way of sticking their noses\ninto others' business in their efforts to right wrongs. It is\nsaid, however, that no foe they encountered ever proved\na match for the combined might of Shamir's marksmanship\nand Catherine's Thunderbrand.
  13643. Shortly after the war, Shamir and Cyril disappeared from\nthe ranks. The Knights of Seiros searched unsuccessfully\nfor them for some time, but finally resigned themselves to\nthe loss. Though the pair was never officially heard from\nagain, rumors swirled persistently for years of two master\narchers turned thieves. Initially the knights received\ncomplaints and investigated, but when it was discovered\nthat the pair only lined their pockets by shaking down\nthose who preyed upon the innocent, they decided it was\nnot an investigation worth pursuing. The thieves' story\nbecame a folktale beloved by the people.
  13644. Wounded in The Battle of Garreg Mach\nLone Moon, 1180.\nDied of his wounds soon after the war.
  13645. Wounded in %s2\n%s1, %d1.\nDied of his wounds soon after the war.
  13646. Returned to his territory after the battle of Garreg Mach,\nbut went missing afterward. He was unable to make the\npromised meeting.
  13647. Fell in %s2\n%s1, %d1.
  13648. Escaped the Empire after the battle of Garreg Mach,\nbut went missing afterward. He was unable to make the\npromised meeting.
  13649. Fell in %s2\n%s1, %d1.
  13650. Fell on a different battlefield after the battle of Garreg\nMach. He was unable to make the promised meeting.
  13651. Fell in %s2\n%s1, %d1.
  13652. Become seriously ill after the battle of Garreg Mach,\nand lived as a recluse. She was unable to make the\npromised meeting.
  13653. Fell in %s2\n%s1, %d1.
  13654. Fled with her opera troupe to a hidden location after the\nbattle of Garreg Mach. She was unable to make the\npromised meeting.
  13655. Fell in %s2\n%s1, %d1.
  13656. Returned to Brigid after the battle of Garreg Mach.\nShe was unable to make the promised meeting.
  13657. Fell in %s2\n%s1, %d1.
  13658. Killed in a coup after the battle of Garreg Mach.\nHe was unable to make the promised meeting.
  13659. Fell in %s2\n%s1, %d1.
  13660. Fell on a different battlefield after the battle of Garreg\nMach. He was unable to make the promised meeting.
  13661. Fell in combat with another army after the battle of Garreg\nMach. He was unable to make the promised meeting.
  13662. Fell in %s2\n%s1, %d1.
  13663. Returned home after the battle of Garreg Mach,\nbut went missing afterward. He was unable to make the\npromised meeting.
  13664. Fell in %s2\n%s1, %d1.
  13665. Fell on a different battlefield after the battle of Garreg\nMach. He was unable to make the promised meeting.
  13666. Fell in combat with another army after the battle of Garreg\nMach. He was unable to make the promised meeting.
  13667. Fell in %s2\n%s1, %d1.
  13668. Married off according to the wishes of her adoptive father\nafter the battle of Garreg Mach. She was unable to make\nthe promised meeting.
  13669. Fell in %s2\n%s1, %d1.
  13670. Fell on a different battlefield after the battle of Garreg\nMach. She was unable to make the promised meeting.
  13671. Returned to the Kingdom after the battle of Garreg Mach,\nbut soon fell to illness. She was unable to make the\npromised meeting.
  13672. Fell in %s2\n%s1, %d1.
  13673. Fell on a different battlefield after the battle of Garreg\nMach. She was unable to make the promised meeting.
  13674. Returned to her territory after the battle of Garreg Mach,\nbut went missing afterward. She was unable to make the\npromised meeting.
  13675. Fell in %s2\n%s1, %d1.
  13676. Returned to his territory after the battle of Garreg Mach,\nbut soon fell to illness. He was unable to make the\npromised meeting.
  13677. Fell in %s2\n%s1, %d1.
  13678. Became a knight after the battle of Garreg Mach, but died\nin battle. He was unable to make the promised meeting.
  13679. Fell in %s2\n%s1, %d1.
  13680. Worked as a merchant after the battle of Garreg Mach, but\nlater died in an accident. He was unable to make the\npromised meeting.
  13681. Fell in %s2\n%s1, %d1.
  13682. Returned to her territory after the battle of Garreg Mach,\nbut lived a shortened life. She was unable to make the\npromised meeting.
  13683. Fell in %s2\n%s1, %d1.
  13684. Disappeared with a single horse after the battle of Garreg\nMach. She was unable to make the promised meeting.
  13685. Fell in %s2\n%s1, %d1.
  13686. Died of a mysterious illness after the battle of Garreg\nMach. She was unable to make the promised meeting.
  13687. Wounded in The Battle of Garreg Mach\nLone Moon, 1180.\nDied of her wounds soon after the war.
  13688. Wounded in %s2\n%s1, %d1.\nDied of her wounds soon after the war.
  13689. Fell in %s2\n%s1, %d1.
  13690. Became a mercenary after the battle of Garreg Mach,\nbut fell in a later battle. She was unable to make the\npromised meeting.
  13691. Fell in %s2\n%s1, %d1.
  13692. Went to Fhirdiad's school of sorcery after the battle of\nGarreg Mach, but was caught up in a coup and killed.
  13693. Fell in %s2\n%s1, %d1.
  13694. Returned to the Imperial capital after the battle of Garreg\nMach, and fled with her opera troupe to a hidden location.
  13695. Fell in %s2\n%s1, %d1.
  13696. Wounded in the coup of Fhirdiad\nHarpstring Moon, 1181.\nDied of his wounds soon after the war.
  13697. Wounded in %s2\n%s1, %d1.\nDied of his wounds soon after the war.
  13698. Disappeared after the battle of Garreg Mach, in an\nengagement between Imperial and Alliance forces.
  13699. Fell in %s2\n%s1, %d1.
  13700. Wounded in %s2\n%s1, %d1.\nDied of his wounds soon after the war.
  13701. Fell in %s2\n%s1, %d1.
  13702. Went into seclusion after the battle of Garreg Mach.\nShe vanished from the eyes of history thereafter.
  13703. Wounded in %s2\n%s1, %d1.\nDied of her wounds soon after the war.
  13704. Fell in %s2\n%s1, %d1.
  13705. Searched for Rhea after the battle of Garreg Mach, but was\ncaught and killed while infiltrating the Empire.
  13706. Fell in %s2\n%s1, %d1.
  13707. Left the Knights of Seiros after the battle of Garreg Mach,\nand disappeared thereafter.
  13708. Fell in %s2\n%s1, %d1.
  13709. Searched for Rhea after the battle of Garreg Mach, but was\nattacked and killed by monsters.
  13710. Fell in %s2\n%s1, %d1.
  13711. Ingrid declined to rule House Galatea, choosing instead\nto serve House Blaiddyd as a knight. Some years later, she\nwas reunited by chance with Ignatz, who had persuaded\nhis family that he should become a painter and traveled all\nthrough Fódlan painting beautiful landscapes. Ignatz\ndecided to paint Ingrid that day, and spent much of the\nrest of his career working to get her likeness just right.\nThere were many depictions of her bravery in battle, of\ncourse, but later generations would most fondly remember\nthe way he captured her smile, which was widely believed\nto be that of a loving wife.
  13712. When Galatea territory was seized, Ingrid argued strongly\nfor the preservation of its borders. Her request was\ngranted, and she was appointed to rule, but because she\nhad previously abandoned her noble house, she was not\nwell accepted by the people. It was thanks to Ignatz that\nthe mood of the people finally softened. He showed them,\nthrough his artwork, a side of Ingrid that they had not yet\nseen: her valor and bravery, fighting in defense of Fódlan.\nThe people were moved, first by the artwork itself, and\nlater by the woman who had inspired it. As time passed,\nand the region prospered, Ingrid and Ignatz bonded over\ntheir reunion. They fell in love and eventually were wed.
  13713. After the war, Annette and Mercedes lived separate lives:\nthe former as a teacher at the school of sorcery in Fhirdiad,\nthe latter as the proprietor of an orphanage in a village in\nthe Faerghus region. Though they lived apart, they\nexchanged letters so frequently and shared their lives with\none another in such detail that it was as though they were\nside by side. After many decades, Annette decided to\nresign from her post and move to the village where\nMercedes lived to help run the orphanage. The life they\nlived there was modest, but it is said that they were happy\nto the very end.
  13714. This is a relationship that reaches support level A but has\nno further developments.
  13715. Same as above
  13716. Same as above
  13717. Same as above
  13718. Same as above
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  13748. Wings of the Hegemon
  13749. Wandering Flame
  13750. Guardian of Order
  13751. Ruler of Dawn
  13752. Flame Emperor
  13753. Savior King
  13754. King of Unification
  13755. Emperor's Confidant
  13756. Noblest of Nobles
  13757. Ragamuffin Sage
  13758. Sleepy Crest Scholar
  13759. Roaming Instigator
  13760. Hotheaded General
  13761. Eternal Loner
  13762. Devoted Heart
  13763. Mystical Songstress
  13764. Seafaring Princess
  13765. Queen of Brigid
  13766. Taciturn Devotee
  13767. The Shield's Successor
  13768. Meandering Sword
  13769. Arrow of Justice
  13770. Sincerest of Knights
  13771. Benevolent Soul
  13772. Bloomed Overachiever
  13773. Stalwart Knight
  13774. Noble of the Red Rose
  13775. Beast of Leicester
  13776. Worldly Artist
  13777. Scholar of Misfortune
  13778. Survivor of the Curse
  13779. Free Spirit
  13780. The Blade Breaker II
  13781. Ally of the Archbishop
  13782. Heir of Purpose
  13783. Slumbering Princess
  13784. Father of Crestology
  13785. Divine Songstress
  13786. Veteran Patriot
  13787. Family Man
  13788. Sun of the Knights
  13789. Guardian of Zanado
  13790. Free Knight
  13791. Distant Archer
  13792. Limitless Potential
  13793. iron_untranslated
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  13848. Sword & Lance
  13849. Sword & Axe
  13850. Sword & Bow
  13851. Sword & Brawling
  13852. Sword & Reason
  13853. Sword & Faith
  13854. Sword & Authority
  13855. Sword & Heavy Armor
  13856. Sword & Riding
  13857. Sword & Flying
  13858. Lance & Axe
  13859. Lance & Bow
  13860. Lance & Brawling
  13861. Lance & Reason
  13862. Lance & Faith
  13863. Lance & Authority
  13864. Lance & Heavy Armor
  13865. Lance & Riding
  13866. Lance & Flying
  13867. Axe & Bow
  13868. Axe & Brawling
  13869. Axe & Reason
  13870. Axe & Faith
  13871. Axe & Authority
  13872. Axe & Heavy Armor
  13873. Axe & Riding
  13874. Axe & Flying
  13875. Bow & Brawling
  13876. Bow & Reason
  13877. Bow & Faith
  13878. Bow & Authority
  13879. Bow & Heavy Armor
  13880. Bow & Riding
  13881. Bow & Flying
  13882. Brawling & Reason
  13883. Brawling & Faith
  13884. Brawling & Authority
  13885. Brawling & Heavy Armor
  13886. Brawling & Riding
  13887. Brawling & Flying
  13888. Reason & Faith
  13889. Reason & Authority
  13890. Reason & Heavy Armor
  13891. Reason & Riding
  13892. Reason & Flying
  13893. Faith & Authority
  13894. Faith & Heavy Armor
  13895. Faith & Riding
  13896. Faith & Flying
  13897. Authority & Heavy Armor
  13898. Authority & Riding
  13899. Authority & Flying
  13900. Heavy Armor & Riding
  13901. Heavy Armor & Flying
  13902. Riding & Flying
  13903. Sword
  13904. Lance
  13905. Axe
  13906. Bow
  13907. Brawling
  13908. Reason
  13909. Faith
  13910. Authority
  13911. Heavy Armor
  13912. Riding
  13913. Flying
  13914. Lead Like a Lord
  13915. Strong in Heavy Armor
  13916. His Father's Footsteps
  13917. Rite of Passage
  13918. The Hands-Off Approach
  13919. Immediate Aid
  13920. Lethal Efficiency
  13921. A Noble Cause
  13922. Great Aspirations
  13923. Not to be Outdone
  13924. A Bishop Here to Help
  13925. A Reasonable Distance
  13926. Blasting Through the Battlefield
  13927. Bare Knuckle Brawler
  13928. Split Decision
  13929. Sniping Out of Sight
  13930. A Quick Getaway
  13931. Locking Down the Magic
  13932. Faith in You
  13933. A Graceful Blade
  13934. Thief with a Heart of Gold
  13935. Taming Unfamiliar Beasts
  13936. His Highness's Shield
  13937. His Highness's Strength
  13938. Becoming a Master
  13939. A Reasonable Advantage
  13940. Aiming for Perfection
  13941. Threatening from a Distance
  13942. Strength from Above
  13943. Required to Ride
  13944. Man of the People
  13945. Protector of the People
  13946. A Change of Pace
  13947. Protection for Everyone
  13948. Strength Without the Sweat
  13949. A Reasonable Passion
  13950. Full of Surprises
  13951. Vying for Versatility
  13952. Back to Basics
  13953. A Refined Knight
  13954. A Noble's Duty
  13955. The Ideal Role
  13956. Master of Muscles
  13957. The Biggest on the Battlefield
  13958. Hulking Hero
  13959. Line of Sight
  13960. Moving Unseen
  13961. Might and Magic
  13962. Suited for Sorcery
  13963. Putting Faith in Reason
  13964. Praying for Guidance
  13965. Heroic on a Horse
  13966. Prancing and Praying
  13967. Friend of the Animals
  13968. Stick to What You Know
  13969. A Strong Steed
  13970. Just Like Jeralt
  13971. Bow on the Go
  13972. A Passion to Heal
  13973. A Passion to Protect
  13974. Flying Toward Foes
  13975. Harrier on High
  13976.  
  13977.  
  13978.  
  13979.  
  13980.  
  13981.  
  13982.  
  13983.  
  13984.  
  13985.  
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  13988.  
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  13990.  
  13991.  
  13992.  
  13993.  
  13994.  
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  13996.  
  13997.  
  13998.  
  13999.  
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  14007.  
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  14095.  
  14096.  
  14097.  
  14098.  
  14099.  
  14100.  
  14101.  
  14102.  
  14103. Custom Focus
  14104. Focus on sword and lance skills.
  14105. Focus on sword and axe skills.
  14106. Focus on sword and bow skills.
  14107. Focus on sword and brawling skills.
  14108. Focus on sword and reason skills.
  14109. Focus on sword and faith skills.
  14110. Focus on sword and authority skills.
  14111. Focus on sword and heavy armor skills.
  14112. Focus on sword and riding skills.
  14113. Focus on sword and flying skills.
  14114. Focus on lance and axe skills.
  14115. Focus on lance and bow skills.
  14116. Focus on lance and brawling skills.
  14117. Focus on lance and reason skills.
  14118. Focus on lance and faith skills.
  14119. Focus on lance and authority skills.
  14120. Focus on lance and heavy armor skills.
  14121. Focus on lance and riding skills.
  14122. Focus on lance and flying skills.
  14123. Focus on axe and bow skills.
  14124. Focus on axe and brawling skills.
  14125. Focus on axe and reason skills.
  14126. Focus on axe and faith skills.
  14127. Focus on axe and authority skills.
  14128. Focus on axe and heavy armor skills.
  14129. Focus on axe and riding skills.
  14130. Focus on axe and flying skills.
  14131. Focus on bow and brawling skills.
  14132. Focus on bow and reason skills.
  14133. Focus on bow and faith skills.
  14134. Focus on bow and authority skills.
  14135. Focus on bow and heavy armor skills.
  14136. Focus on bow and riding skills.
  14137. Focus on bow and flying skills.
  14138. Focus on brawling and reason skills.
  14139. Focus on brawling and faith skills.
  14140. Focus on brawling and authority skills.
  14141. Focus on brawling and heavy armor skills.
  14142. Focus on brawling and riding skills.
  14143. Focus on brawling and flying skills.
  14144. Focus on reason and faith skills.
  14145. Focus on reason and authority skills.
  14146. Focus on reason and heavy armor skills.
  14147. Focus on reason and riding skills.
  14148. Focus on reason and flying skills.
  14149. Focus on faith and authority skills.
  14150. Focus on faith and heavy armor skills.
  14151. Focus on faith and riding skills.
  14152. Focus on faith and flying skills.
  14153. Focus on authority and heavy armor skills.
  14154. Focus on authority and riding skills.
  14155. Focus on authority and flying skills.
  14156. Focus on heavy armor and riding skills.
  14157. Focus on heavy armor and flying skills.
  14158. Focus on riding and flying skills.
  14159. Focus on sword skill.
  14160. Focus on lance skill.
  14161. Focus on axe skill.
  14162. Focus on bow skill.
  14163. Focus on brawling skill.
  14164. Focus on reason skill.
  14165. Focus on faith skill.
  14166. Focus on authority skill.
  14167. Focus on heavy armor skill.
  14168. Focus on riding skill.
  14169. Focus on flying skill.
  14170. Focus on sword and authority skills to excel as\na Lord.
  14171. Focus on axe and heavy armor skills to excel as\na heavy armor class.
  14172. Focus on lance and riding skills to excel as a\ncavalry class.
  14173. Focus on axe and flying skills to excel as a\nWyvern Rider.
  14174. Focus on the reason skill to excel as a\nmagic class.
  14175. Focus on lance and riding skills to excel as a\ncavalry class.
  14176. Focus on the bow skill to excel as a Sniper.
  14177. Focus on lance and riding skills to excel as a\ncavalry class.
  14178. Focus on riding and heavy armor skills to excel\nas a Great Knight.
  14179. Focus on axe and heavy armor skills to excel as\na heavy armor class.
  14180. Focus on the faith skill to excel as a Bishop.
  14181. Focus on the reason skill to excel as a\nmagic class.
  14182. Focus on the axe skill to excel as a Warrior.
  14183. Focus on the brawling skill to excel as\na Grappler.
  14184. Focus on axe and brawling skills to excel as a\nWar Master.
  14185. Focus on the bow skill to excel as a Sniper.
  14186. Focus on lance and riding skills to excel as a\ncavalry class.
  14187. Focus on the reason skill to excel as a Warlock.
  14188. Focus on the faith skill to excel as a Priest\nor Bishop.
  14189. Focus on the sword skill to excel as a sword\nfighting class.
  14190. Focus on sword and bow skills to excel as a\nThief or Assassin.
  14191. Focus on axe and flying skills to excel as a\nWyvern Rider.
  14192. Focus on axe and heavy armor skills to excel as\na heavy armor class.
  14193. Focus on the brawling skill to excel as\na Grappler.
  14194. Focus on the sword skill to excel as\na Swordmaster.
  14195. Focus on sword and reason skills to excel as a\nMortal Savant.
  14196. Focus on the bow skill to excel as a Sniper.
  14197. Focus on the bow skill to excel as a Sniper.
  14198. Focus on axe and flying skills to excel as a\nWyvern Rider.
  14199. Focus on lance and riding skills to excel as a\ncavalry class.
  14200. Focus on lance and riding skills to excel as a\ncavalry class.
  14201. Focus on axe and heavy armor skills to excel as\na Great Knight.
  14202. Focus on reason and faith skills to excel as a\nmagic class.
  14203. Focus on the faith skill to excel as a Bishop.
  14204. Focus on the reason skill to excel as a Warlock.
  14205. Focus on the reason skill to excel as a Warlock.
  14206. Focus on the axe skill to excel as a Warrior.
  14207. Focus on lance and flying skills to excel as a\nPegasus Knight.
  14208. Focus on lance and riding skills to excel as a\ncavalry class.
  14209. Focus on the sword skill to excel as a sword\nfighting class.
  14210. Focus on lance and riding skills to excel as a\nriding class.
  14211. Focus on reason and riding skills to excel as a\nDark Knight.
  14212. Focus on axe and brawling skills to excel as a\nWar Master.
  14213. Focus on axe and heavy armor skills to excel as\na heavy armor class.
  14214. Focus on sword and axe skills to excel as\na Hero.
  14215. Focus on the bow skill to excel as a Sniper.
  14216. Focus on sword and bow skills to excel as a\nThief or Assassin.
  14217. Focus on sword and reason skills to excel as a\nMortal Savant.
  14218. Focus on the reason skill to excel as a Warlock.
  14219. Focus on reason and faith skills to excel as\na Gremory.
  14220. Focus on the faith skill to excel as a Bishop.
  14221. Focus on lance and riding skills to excel as a\ncavalry class.
  14222. Focus on faith and riding skills to excel as a\nHoly Knight.
  14223. Focus on lance and flying skills to excel as a\nflying class.
  14224. Focus on the axe skill to excel as a Warrior.
  14225. Focus on axe and flying skills to excel as a\nflying class.
  14226. Focus on lance and riding skills to excel as a\ncavalry class.
  14227. Focus on bow and riding skills to excel as a\nBow Knight.
  14228. Focus on the faith skill to excel as a Bishop.
  14229. Focus on reason and faith skills to excel as\na Gremory.
  14230. Focus on axe and flying skills to excel as a\nWyvern Rider.
  14231. Focus on bow and riding skills to excel as a\nBow Knight.
  14232.  
  14233.  
  14234.  
  14235.  
  14236.  
  14237.  
  14238.  
  14239.  
  14240.  
  14241.  
  14242.  
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  14244.  
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  14246.  
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  14260.  
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  14263.  
  14264.  
  14265.  
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  14270.  
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  14272.  
  14273.  
  14274.  
  14275.  
  14276.  
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  14278.  
  14279.  
  14280.  
  14281.  
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  14284.  
  14285.  
  14286.  
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  14288.  
  14289.  
  14290.  
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  14293.  
  14294.  
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  14296.  
  14297.  
  14298.  
  14299.  
  14300.  
  14301.  
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  14305.  
  14306.  
  14307.  
  14308.  
  14309.  
  14310.  
  14311.  
  14312.  
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  14314.  
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  14324.  
  14325.  
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  14329.  
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  14335.  
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  14337.  
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  14339.  
  14340.  
  14341.  
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  14343.  
  14344.  
  14345.  
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  14347.  
  14348.  
  14349.  
  14350.  
  14351.  
  14352.  
  14353.  
  14354.  
  14355.  
  14356.  
  14357.  
  14358.  
  14359.  
  14360. Your supply of C1activity pointsR for instructing and\nexploration has increased!
  14361. Your supply of C1activity pointsR for battles and\nexploration has increased!
  14362. The C1tutoring limitR has been removed!
  14363. The number of C1adjutantsR you can deploy has increased!
  14364. You will now receive more C1monthly funds for activitiesR!
  14365. C1Master classesR have been unlocked!
  14366. C1Composite JobsR have been unlocked!
  14367. Your recipe book for C1Cooking TogetherR has expanded!
  14368. You now have more C1activity points for explorationR!
  14369. iron_untranslated
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  14410. The existence of Crests...
  14411. Strange fish in the pond...
  14412. Cooking mishaps...
  14413. Mighty weapons...
  14414. Favorite sweets...
  14415. Food in the dining hall...
  14416. You seem well...
  14417. Monastery rules...
  14418. Children at the market...
  14419. The opera...
  14420. The view from the bridge...
  14421. Perfect recipes...
  14422. Things that bother you...
  14423. Close calls...
  14424. Shareable snacks...
  14425. School days...
  14426. Past laughs...
  14427. Thanks for everything...
  14428. Gardening mishaps...
  14429. Cats...
  14430. Relaxing at the sauna...
  14431. Exploring the monastery...
  14432. Guessing someone's age...
  14433. Dreamy knights...
  14434. Cute monks...
  14435. Potential training partners...
  14436. Likable allies...
  14437. Gifts you'd like to receive...
  14438. You seem different...
  14439. School uniforms...
  14440. Fashion...
  14441. Dining partners...
  14442. The courtyard couple...
  14443. The ideal relationship...
  14444. A place you'd like to visit...
  14445. Classes you might enjoy...
  14446. Things you find romantic...
  14447. A dinner invitation...
  14448. Hopes for your future...
  14449. Heart-racing memories...
  14450. First crushes...
  14451. Tell me about yourself...
  14452. Our first meeting...
  14453. I heard some gossip...
  14454. Equipment upkeep...
  14455. Books you've read recently...
  14456. Working hours for guards...
  14457. The ideal professor...
  14458. Your ambitions...
  14459. Reliable allies...
  14460. You're doing great work...
  14461. Capable comrades...
  14462. Monastery security...
  14463. The library's collection...
  14464. Monastery mysteries...
  14465. The last battle...
  14466. A new gambit...
  14467. Evaluating allies...
  14468. Plans for the future...
  14469. Working together...
  14470. Fódlan's future...
  14471. I'm counting on you...
  14472. Someone you look up to...
  14473. A strong battalion...
  14474. Overcoming weaknesses...
  14475. A word of advice...
  14476.  
  14477.  
  14478.  
  14479.  
  14480.  
  14481.  
  14482.  
  14483.  
  14484.  
  14485.  
  14486.  
  14487.  
  14488.  
  14489.  
  14490.  
  14491.  
  14492.  
  14493.  
  14494.  
  14495.  
  14496.  
  14497.  
  14498.  
  14499.  
  14500.  
  14501.  
  14502.  
  14503.  
  14504.  
  14505.  
  14506.  
  14507.  
  14508.  
  14509.  
  14510. Dreaming of lazy days...
  14511. Sturdy weapons...
  14512. Celebrations...
  14513. Successful plots...
  14514. The meaning of nobility...
  14515. The art of napping...
  14516. Methods for growing taller...
  14517. Insectivorous plants...
  14518. The melody of words...
  14519. Swimming in the ocean...
  14520. Dimitri...
  14521. A new sword technique...
  14522. Being the perfect knight...
  14523. Dating escapades...
  14524. Ghost stories...
  14525. Kitchen catastrophes...
  14526. Food for life...
  14527. Roses...
  14528. Muscle growth...
  14529. Mixing pigments...
  14530. The thrill of sweets...
  14531. Forest birds...
  14532. Cute accessories...
  14533. Jeralt...
  14534. Flayn...
  14535. Fish and the sea...
  14536. Your research...
  14537. Best performance venues...
  14538. Wood carving...
  14539. Good jokes...
  14540. Academy memories...
  14541. Survival skills...
  14542. Lady Rhea...
  14543.  
  14544.  
  14545.  
  14546. Nod
  14547. Laugh
  14548. Commend
  14549. Disagree
  14550. Admonish
  14551. Sigh
  14552. Chat
  14553. Sip tea
  14554. Blush
  14555. Praise
  14556.  
  14557.  
  14558.  
  14559.  
  14560.  
  14561. Dreams of a Throne
  14562. A Skirmish at Dawn
  14563. The Girl on the Throne
  14564. An Unexpected Reunion
  14565. The Prince, the Princess, and the Heir
  14566. Return of the Former Captain
  14567. A Pair of Professors
  14568. The Crest Scholar's Office
  14569. A Critical Choice
  14570. Students of the Black Eagles
  14571. Students of the Blue Lions
  14572. Students of the Golden Deer
  14573. The Black Eagles Rise
  14574. The Blue Lions Rise
  14575. The Golden Deer Rise
  14576. The Mock Battle (Black Eagles)
  14577. The Mock Battle (Blue Lions)
  14578. The Mock Battle (Golden Deer)
  14579. Report: Great Tree Moon
  14580. The Fugitive Bandits
  14581. A True Battle (Black Eagles)
  14582. A True Battle (Blue Lions)
  14583. A True Battle (Golden Deer)
  14584. Memories of the Red Canyon
  14585. First Mission (Black Eagles)
  14586. First Mission (Blue Lions)
  14587. First Mission (Golden Deer)
  14588. Report: Harpstring Moon
  14589. Rumors of a Rebellion
  14590. Into the Fog (Black Eagles)
  14591. Into the Fog (Blue Lions)
  14592. Into the Fog (Golden Deer)
  14593. A Harsh Reality (Black Eagles)
  14594. A Harsh Reality (Blue Lions)
  14595. A Harsh Reality (Golden Deer)
  14596. Report: Garland Moon
  14597. The Enemy's Aim (Black Eagles)
  14598. The Enemy's Aim (Blue Lions)
  14599. The Enemy's Aim (Golden Deer)
  14600. The Goddess's Rite of Rebirth (Black Eagles)
  14601. The Goddess's Rite of Rebirth (Blue Lions)
  14602. The Goddess's Rite of Rebirth (Golden Deer)
  14603. Judgment (Black Eagles)
  14604. Judgment (Blue Lions)
  14605. Judgment (Golden Deer)
  14606. Slithering in the Dark
  14607. Report: Blue Sea Moon
  14608. The Stolen Relic (Black Eagles)
  14609. The Stolen Relic (Blue Lions)
  14610. The Stolen Relic (Golden Deer)
  14611. Tower in a Storm (Black Eagles)
  14612. Tower in a Storm (Blue Lions)
  14613. Tower in a Storm (Golden Deer)
  14614. The Lance of Ruin
  14615. Crests: The Good and the Bad (Black Eagles)
  14616. Crests: The Good and the Bad (Blue Lions)
  14617. Crests: The Good and the Bad (Golden Deer)
  14618. Report: Verdant Rain Moon
  14619. Vanished (Black Eagles)
  14620. Vanished (Blue Lions)
  14621. Vanished (Golden Deer)
  14622. Suspicious Behavior (Blue Lions)
  14623. Investigation (Black Eagles)
  14624. Investigation (Blue Lions)
  14625. Investigation (Golden Deer)
  14626. Discovery (Black Eagles)
  14627. Discovery (Blue Lions)
  14628. Discovery (Golden Deer)
  14629. Rescued (Black Eagles)
  14630. Rescued (Blue Lions)
  14631. Rescued (Golden Deer)
  14632. Blood Secrets
  14633. Report: Horsebow Moon
  14634. Battle of the Eagle and Lion (Black Eagles)
  14635. Battle of the Eagle and Lion (Blue Lions)
  14636. Battle of the Eagle and Lion (Golden Deer)
  14637. Field of Three (Black Eagles)
  14638. Field of Three (Blue Lions)
  14639. Field of Three (Golden Deer)
  14640. Commendable Effort (Black Eagles)
  14641. Commendable Effort (Blue Lions)
  14642. Commendable Effort (Golden Deer)
  14643. Trust in the Professor (Black Eagles)
  14644. Trust in the Professor (Blue Lions)
  14645. Trust in the Professor (Golden Deer)
  14646. Report: Wyvern Moon
  14647. A New Disaster
  14648. Another Mystery (Black Eagles)
  14649. Another Mystery (Blue Lions)
  14650. Another Mystery (Golden Deer)
  14651. Village Tragedy (Black Eagles)
  14652. Village Tragedy (Blue Lions)
  14653. Village Tragedy (Golden Deer)
  14654. The Flame Emperor Appears
  14655. The Mystery Deepens (Black Eagles)
  14656. The Mystery Deepens (Blue Lions)
  14657. The Mystery Deepens (Golden Deer)
  14658. Report: Red Wolf Moon
  14659. Chapel in Ruin
  14660. A Night of Promises (Black Eagles)
  14661. A Night of Promises (Blue Lions)
  14662. A Night of Promises (Golden Deer)
  14663. Childhood Memories (Blue Lions)
  14664. To the Goddess Tower
  14665. Rhea and Sothis
  14666. An Urgent Report
  14667. Father's Diary
  14668. Father's Diary (Blue Lions)
  14669. Report: Ethereal Moon
  14670. A Form of Grief (Black Eagles)
  14671. The Enemy (Blue Lions)
  14672. A Form of Grief (Golden Deer)
  14673. Forest Invitation (Black Eagles)
  14674. Forest Invitation (Blue Lions)
  14675. Forest Invitation (Golden Deer)
  14676. The Sealed Forest (Black Eagles)
  14677. The Sealed Forest (Blue Lions)
  14678. The Sealed Forest (Golden Deer)
  14679. The Missing Professor (Black Eagles)
  14680. The Missing Professor (Blue Lions)
  14681. The Missing Professor (Golden Deer)
  14682. Sothis: The Beginning
  14683. Transformation (Black Eagles)
  14684. Transformation (Blue Lions)
  14685. Transformation (Golden Deer)
  14686. Report: Guardian Moon
  14687. True Identity
  14688. Coronation (Black Eagles)
  14689. Deep Underground (Blue Lions)
  14690. Deep Underground (Golden Deer)
  14691. The Holy Tomb (Black Eagles)
  14692. The Holy Tomb (Blue Lions)
  14693. The Holy Tomb (Golden Deer)
  14694. Fateful Farewell (Black Eagles)
  14695. Fateful Farewell (Blue Lions)
  14696. Fateful Farewell (Golden Deer)
  14697. Whispers of War (Black Eagles)
  14698. Whispers of War (Blue Lions)
  14699. Whispers of War (Golden Deer)
  14700. The Imperial Army Rises
  14701. To War (Black Eagles)
  14702. To War (Blue Lions)
  14703. To War (Golden Deer)
  14704. The White Heron Cup
  14705. Like the Silver Snow
  14706. Aftermath of War
  14707. The Fallen Monastery
  14708. Begin Again
  14709. In the Heart of Fódlan
  14710. Imperial Invasion
  14711. The Resistance Army's Objective
  14712. Rhea's Whereabouts
  14713. Seeking Reinforcements
  14714. Valley of Torment
  14715. Joining Forces
  14716. War Council: Pegasus Moon
  14717. Time to Advance
  14718. The Great Bridge
  14719. A Visitor
  14720. Revival
  14721. Beneath the Azure Moon
  14722. Aftermath of War
  14723. The Fallen Monastery
  14724. Five Years Lost
  14725. In the Heart of Fódlan
  14726. Imperial Invasion
  14727. Monsters
  14728. War Council: Guardian Moon
  14729. Seeking Reinforcements
  14730. Valley of Torment
  14731. Joining Forces
  14732. War Council: Pegasus Moon
  14733. Entrusting the Future
  14734. The Great Bridge
  14735. Back to Base
  14736. Field of Destiny
  14737. Battlefield
  14738. Revenge
  14739. A Reason to Live
  14740. The Verdant Wind at Dawn
  14741. Aftermath of War
  14742. The Fallen Monastery
  14743. War Council: Ethereal Moon
  14744. In the Heart of Fódlan
  14745. Imperial Invasion
  14746. The Resistance Army's Objective
  14747. The Alliance Leader's Ambitions
  14748. Seeking Reinforcements
  14749. Valley of Torment
  14750. Joining Forces
  14751. War Council: Pegasus Moon
  14752. Time to Advance
  14753. The Great Bridge
  14754. War Council: Lone Moon
  14755. Field of Destiny
  14756. Battlefield
  14757. Battle Fallout
  14758. Mysterious Figures
  14759. War Council: Great Tree Moon
  14760. The Impregnable Fortress
  14761. The Death Knight
  14762. The Only Path
  14763. A Decisive Battle
  14764. The Streets of Enbarr
  14765. The Archbishop's Whereabouts
  14766. The Imperial Palace
  14767. Our True Enemy
  14768. Ambitions in the Dark
  14769. To Shambhala
  14770. An Underground World
  14771. The Price of Victory
  14772. Rampage
  14773. What Must Be Done
  14774. Home
  14775. Taking Back Fhirdiad
  14776. Night of the Feast
  14777. The Alliance in Peril
  14778. To the Rescue
  14779. The End of the Alliance
  14780. Resolve
  14781. The Impregnable Fortress
  14782. The Death Knight
  14783. War Council: Blue Sea Moon
  14784. Death and Truth
  14785. Questions and Answers
  14786. The Imperial Palace
  14787. Oil and Water
  14788. The Impregnable Fortress
  14789. The Death Knight
  14790. Javelins of Light
  14791. The Alliance Leader's True Identity
  14792. A Decisive Battle
  14793. The Streets of Enbarr
  14794. The Archbishop's Whereabouts
  14795. The Imperial Palace
  14796. Our True Enemy
  14797. Bloodstained History
  14798. Ambitions in the Dark
  14799. War Council: Blue Sea Moon
  14800. To Shambhala
  14801. An Underground World
  14802. The Price of Victory
  14803. The King of Liberation
  14804. For Fódlan
  14805. Choice and Consequence
  14806. Path of Thorns
  14807. The Black Eagle Strike Force
  14808. Against the World
  14809. Revival
  14810. Edelgard
  14811. A Path of Crimson Flowers
  14812. Disquiet
  14813. War Council: Ethereal Moon
  14814. The Aquatic Capital
  14815. The Truth About Relics
  14816. The Alliance Leader's Scheme
  14817. Triumphant Return
  14818. Facing the Kingdom
  14819. Surprise Attack
  14820. War Council: Pegasus Moon
  14821. The Fortress City
  14822. Raid
  14823. Agarthan Technology
  14824. War Council: Lone Moon
  14825. Preparing for the Final Battle
  14826. Field of Revenge
  14827. The Kingdom Capital
  14828. Stolen Time
  14829. The Final Battle
  14830. The Immaculate One
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  14841. Eternal Guardian: Before Battle
  14842. Eternal Guardian: After Battle
  14843. The Silver Maiden: Before Battle
  14844. The Silver Maiden: After Battle
  14845. Insurmountable: Before Battle
  14846. Insurmountable: After Battle
  14847. The Sleeping Sand Legend: Before Battle
  14848. The Sleeping Sand Legend: After Battle
  14849. Tales of the Red Canyon: Before Battle
  14850. Tales of the Red Canyon: After Battle
  14851. War for the Weak: Before Battle
  14852. War for the Weak: After Battle
  14853. True Chivalry: Before Battle
  14854. True Chivalry: After Battle
  14855. Falling Short of Heaven: Before Battle
  14856. Falling Short of Heaven: After Battle
  14857. The Forgotten: Before Battle
  14858. The Forgotten: After Battle
  14859. The Face Beneath: Before Battle
  14860. The Face Beneath: After Battle
  14861. Weathervanes of Fódlan: Before Battle
  14862. Weathervanes of Fódlan: After Battle
  14863. Rumored Nuptials: Before Battle
  14864. Rumored Nuptials: After Battle
  14865. Darkness Beneath the Water: Before Battle
  14866. Darkness Beneath the Water: After Battle
  14867. Retribution: Before Battle
  14868. Retribution: After Battle
  14869. Legend of the Lake: Before Battle
  14870. Legend of the Lake: After Battle
  14871. Foreign Land and Sky: Before Battle
  14872. Foreign Land and Sky: After Battle
  14873. Land of the Golden Deer: Before Battle
  14874. Land of the Golden Deer: After Battle
  14875. Death Toll: Before Battle
  14876. Death Toll: After Battle
  14877. Forgotten Hero: Before Battle
  14878. Forgotten Hero: After Battle
  14879. Dividing the World: Before Battle
  14880. Dividing the World: After Battle
  14881. An Ocean View: Before Battle
  14882. An Ocean View: After Battle
  14883. Oil and Water: Before Battle
  14884. Oil and Water: After Battle
  14885. Sword and Shield of Seiros: Before Battle
  14886. Sword and Shield of Seiros: After Battle
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  14960.  
  14961. Begin a seminar on group tactics and Jeralt's\nmercenary fighting style.
  14962. Begin a seminar on group tactics and Jeralt's\nmercenary fighting style.
  14963. Begin a seminar on fighting styles utilizing\nHeavy Armor units' axes, which the Imperial\narmy is known for.
  14964. Begin a seminar on a fighting style utilizing\nlance skills and group tactics, which was\ndeveloped by the Kingdom knights.
  14965. Begin a seminar on utilizing archery for\nsurprise attacks and raids, an approach\ncultivated in the Alliance territories.
  14966. Begin a seminar on a fighting style that\ngradually weakens your enemy using bows\nor magic.
  14967. Begin a seminar on a fighting style using sword\nand lance skills that all nobles should be\nadept in.
  14968. Begin a seminar on the effects of Crests on\none's magic skills, as discovered from personal\nand independent research.
  14969. Begin a seminar on how to win arguments and\ngain the upper hand in one-on-one combat, or\nhow to give it your all on the battlefield.
  14970. Begin a seminar on a fighting style that takes\nadvantage of a weapon's range, with a strong\nemphasis on personal safety.
  14971. Begin a seminar on a fighting style focusing on\nmoving one's sword with the grace of a dancer\nand casting magic with the poise of a diva.
  14972. Begin a seminar on the daring and resolute\nsword and axe fighting styles developed on the\nBrigid archipelago.
  14973. Begin a seminar on a fighting style in which\none can protect their assignment using nothing\nbut their body, an axe, and an iron will.
  14974. Begin a seminar on a self-taught fighting style\nthat combines sword and hand-to-hand skills.
  14975. Begin a seminar on a fighting style that makes\nuse of close range weapons including the mini\nbow or axe.
  14976. Begin a seminar on fighting style that\nincorporates flashy techniques and evocative\nposes and always draws attention.
  14977. Begin a seminar on connecting with other\npeople and helping them explore how using\nmagic might best suit them personally.
  14978. Begin a seminar that is designed to help with\nmagic and axe skills simply using the power\nof suggestion.
  14979. Begin a seminar on a fighting style that will\nhave one standing up to enemies as equals, no\nmatter how big or brutish they may be.
  14980. Begin a seminar on a fighting style that\nincorporates and exemplifies the grace,\ndecorum, and strength of nobility.
  14981. Begin a seminar on a fighting style that focuses\non dominating the enemy with pure, strong,\nwell-fed muscle.
  14982. Begin a seminar focusing on honing combat\nform through repeated motions, as outlined in\nthe assigned textbooks.
  14983. Begin a seminar worthy of a genius that will\nhave participants reconsidering everything\nthey ever thought they knew about magic.
  14984. Begin a seminar on the use of magic as a\nhealing tool and swords as a means of defense.
  14985. Begin a seminar on a free-form fighting style\nthat encourages participants to swing lances\nand axes around any way they please.
  14986. Begin a seminar on a fighting style that\ncombines bow skills with Jeralt's personal\nlance technique.
  14987. Begin a seminar on an ancient Fódlan fighting\nstyle utilizing lance skills.
  14988. Begin a seminar on a fighting style that utilizes\nlances and white magic while chatting and\ndiscovering the folklore of Saint Cethleann.
  14989. Begin a seminar on both reason and bow skills\nfrom an esteemed professor of the monastery\nand the leading Crest scholar in Fódlan.
  14990. Begin a seminar on both faith and sword skills\nfrom a beloved professor of the monastery and\nformer songstress.
  14991. Begin a seminar on a fighting style developed\nby the Knights of Seiros that utilizes lance and\naxe skills.
  14992. Begin a seminar on a fighting style developed\nby the Knights of Seiros that utilizes axes\nand gauntlets.
  14993. Begin a seminar on a fighting style in which\npractitioners dominate their opponent using\nimprovised sword and melee techniques.
  14994. Begin a seminar on fighting styles designed for\nspecial situations, such as firing a bow from a\nlong distance or battling in the dark.
  14995. Begin a seminar on a fighting style developed\nover many years of training that utilizes axes\nand bows.
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