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- Logistics:
- Same case like in BlueFor mix above, except that there is no CH-47 and CH-53 is IMO better choice than 1000L Puma
- Possible changes: not really much other options here.
- Infantry:
- Solid choice of infantry is available in general, here: Mistral MANPAD because of obvious need for MANPAD and also to relieve support category from AA-burden so it can fit more fire support cards. ATGM Milan F3 more for it's improved accuracy than AP. Falshmirjager'90s are rather obvious, they are in Fuchs instead of CH-53s because I got tired of heli-grab meta and same start selection of units into the infinity. Panzergrenadiers '90s for more PzF3s and basic tool of Autocannon Cult (TM) in form of 15 points Marder I. Not taking A1 due to decreased availability on infantry and because Milan F1 is just crappy. Reservists for general meat-purposes, either combat or scouting ones. Their transport is terrible but I felt a need of cheap and plentiful unit that can cover my other, extremely effective yet rather pricey and number-limited specialists; for that purposes it's a great filler and if there is enough of them, even LOL-Duces can do some damage.
- Possible changes: frankly, a lot: RIMa is very decent shock infantry with vast choice of vehicles, so is Legion'90 with Eryx ATGM. Jagers have MG3 and come in MG3 armed-Fuchs, Chassieurs are also rather plentiful and cary decent AT launchers. Finally there are Sappers and Commando-Marine. Very adaptable section of very adaptable deck, allows to suit deck to infantry fight in practically any situation.
- Support
- Mistral trucks for Mistrals. Roland 3, recently put there instead of 2nd card of Mistrals, to provide heavier anti-plane AA in situations where you can't use Rafaele to provide CAP and enemy keeps his aircrafts too far for Mistrals to reach them; sadly Eurocorps doesn't have any real long-range AA like NOAH (or BUK-M1s). Caesear because it's great accuracy and fast response abilities, mortars for providing basic small-scale fire support and smoke and HE MLRS to wreck havock on enemy blobs / defense lines before attack.
- possible changes: AMX AufL instead Caesars, cluster MARS instead high-explosive LRM or more Roland 3s. German M203 is from crappy kind and also too slow to fire; however if you expect your MLRS to do more stunning than killing you can also get interested in LARS systems instead MLRS or other card. Germany M109 is decent on it's own but when there are french artillery systems available at the same time, it's nothing special.
- Tanks
- Also a great selection, though it's a bit lacking of decent around 100points tank with French's ones being made of paper and Leo2A0/A1 being very very pricey for absolutely nothing special ( though if they will get balanced / buffed by fe. AP increase [ in W:EE they had 9 AP what means 18AP in RD] they, and whole tank section of Eurocoprs, will rocket sky-high).
- Leo2A5 because AP and AV > 2 RoF. Not taking both them and Leclerc because there is, especially with current meta, no need for that. Leopard 2A4 for it's glorious cost/effectiveness ratio. Brennus for mid-range tank with decent 16AP and glorious accuracy, it's AV isn't a concern because there is noting (significantly) more armored than it in given price range anyway; just compare it to Leo1A5 of Keiler taking into account difference in gun situation. Amx-30B is here mainly for being cheap, vastly available 2100m HEAT sniper that can serve either as meatshield or asymmetrical heavy-tanks counter. Harpoons are here for cheap high-ROF purposes as city-fight supporters or forest cleaners, they take place of my beloved AMX-10RC as I put Sagaie as it's replacement in vehicle section.
- possible changes: Theoretically plenty of them, but in practice: not so much. Leo1 line is pretty much worthless compared to AMX line, Keiler is very interesting but IMO fails competition with Brennus, unless you want to fire on the move and to do it with both main gun an autocannon. Leo2A0 and A1 are, as mentioned totally overpriced ( or over-nerfed), and top AMXs are just too paper-thin what connected with rather unappealing availability makes them hardly worth noticing.
- Recon
- PAH-2 because it's AA, AT and Anti-Infantry in one, combined with exceptional optics and stealth - you really can't get anything better than it. BO105 because PAH-2 is too important to use it in more risky / constant recon missions and IMO a good recon is an essence of good (won) game. Husards again for best there is, from available, combination of movement speed and availability for basic recon infantry duties. VAB Rasit for testing, to take use of exceptional optics in places where PAH-2 can't safely be.
- possible changes Rasit for Fernsprahers, to get stealthy infiltrators / very forward recon capabilities or for 2nd card of Hussards to achieve a big supply of recon units so one can send them on more daring (suicide) missions / infiltrations; for latter you can also take interest in Commando-Para. VBL Mistral, with very good optics and double Mistral launcher on top of it is also a very very interesting choice but it has serious drawback of being only 4 per card.
- Vehicles
- Sagaie is here as AMX-10RC replacement, thus freeing slot for Harpoons. It's not ideal as has lower AV and ammo count, but otherwise it can serve same purpose with almost same efficiency. Wiesel TOW-2 because it has 2625m range and good accuracy unlike Milans and bigger bang than HOT-1 while still having decent availability, it has terrible autonomy but is rather important unit as EuroCorps otherwise lack (meaningful range) ATGM support. AMX-10P/Milan for aiding the Cult of Autocannon as EuroCorps lacks also, beside ATGMs, something like CEV or Zippo ( those are their main weaknesses btw, along only semi-good airforce).
- possible changes: Kannonjagdpanzer for meat purposes and MG3 on top of it, otherwise maybe HOT-1 carriers instead Wiesel TOW.
- Helicopters
- Rather obvious choices, all Tigers you can get plus Cassiope for cheap airborne autocannon when you need it.
- possible changes: Not much of them, Tigers are so good and ground units selection is so vast that there is not much place for singular-purpose Gazelles or PAHs; only other real choice is Bo105 with four Stinger Cs or Gazelle Celtic with Mistrals for anti-helicopter over-kill
- Planes
- Not really vast selection, as well not much AP to spare for those rather expensive slots. Therefore Rafaele for ASF duties, Mirage IIIC for napalm and Peace Rhine for ATGM duties.
- possible changes: most interesting would be Mirage FICT with clusters instead napalm or Peace Rhine; other choices are less interesting: SEAD is great but Eurocorps has so much to offer in ground-units section that focusing on aircrafts at their cost is a big waste IMO, HE bombers can be on the other hand rather successfully ( and AP-cost effectively) replaced by artillery and MLRS systems from support section.
- Navy
- Same reasoning as in BlueFor Mixed deck;
- possible changes: rather vast, especially if intending to model it to focus fully on supporting ground-based forces: additional Spec Ops infantry to fight in cities and great light vehicles deploying behind enemy lines can be a nail to the coffin of most of enemies
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