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LittleSallyDigby

Environment: Dream World

Sep 17th, 2017
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  1. Concept: An environment where the line between possibility and reality is blurred.
  2. The landscape is composed of realistic places that connect in surreal ways. The front door of an apartment might lead to a mountaintop, or you might get to a building by climbing into a painting of it.
  3. The people here are possible or imaginary versions of recognizable characters- person A as seen by person B, or person C's idea of who they might be if things had gone differently.
  4.  
  5. Targets:
  6.  
  7. The Deserter: Paul Parsons VIII if he never became Legacy after his father's death.
  8. Medium high HP (7-9).
  9. Nemesis icon: Legacy.
  10. "Whenever the environment target with the lowest HP is dealt damage, this card deals the source of that damage (H) melee damage."
  11.  
  12. The Mourner: Ryan Frost with the same backstory but no powers; still a janitor.
  13. Low HP (2-4).
  14. Nemesis icon: none.
  15. "At the end of the environment turn, put the bottom card of each trash on the bottom of its deck. If a Module card is moved this way, the hero with the highest HP deals themself (H) plus 1 psychic damage."
  16.  
  17. The True Believer: K.N.Y.F.E. if she never figured out F.I.L.T.E.R. were bad guys.
  18. 6 HP.
  19. Nemesis icon: Tempest, Sky-Scraper, K.N.Y.F.E.
  20. "At the end of the environment turn, this card deals the (H) targets with the highest HP 2 energy damage each."
  21. "Whenever this card is dealt damage, this card deals the source of that damage 2 melee damage."
  22.  
  23. The Colossus: Sky-Scraper as a Bloodsworn.
  24. High HP (12+).
  25. Nemesis icon: none.
  26. "At the start of the environment turn, this card deals the target other than itself with the highest HP (H) minus 1 melee damage, then deals each target other than itself 1 projectile damage."
  27. "When damage dealt by this card destroys a target, this card regains (H) HP."
  28.  
  29. The Eagle: Harpy/Pinion if she'd been attached to the Freedom Five instead of Dark Watch.
  30. Medium low HP (4-5).
  31. Nemesis icon: Tachyon, Absolute Zero.
  32. "At the start of the environment turn, if there are more villain targets than hero targets, this card deals the (H) minus 2 villain targets with the lowest HP 2 projectile damage each. Otherwise, (H) minus 2 players may each draw a card."
  33.  
  34. The Emissary: Amanda Cohen as Citizen Dusk.
  35. High HP (10-11).
  36. Nemesis icon: Bunker, Expatriette, the Wraith.
  37. "At the end of the villain turn, this card deals the hero target with the highest HP (H) infernal damage. Destroy an Equipment card belonging to a hero dealt damage this way."
  38.  
  39. The Apprentice: The Operative (Sophia DeLeon) if the dojo hadn't closed.
  40. Medium low HP (5).
  41. Nemesis icon: Mister Fixer.
  42. "The first time a non-villain target would be dealt 2 or fewer damage each turn, prevent that damage. When damage is prevented this way, this card deals the source of that damage 2 melee damage."
  43. "At the start of the environment turn, if there is a Style card in play, this card and the hero with the lowest HP each regain 2 HP."
  44.  
  45. The Fantasy: Vanessa Long as a normal, happy kid with no powers.
  46. Low HP (3).
  47. Nemesis icon: none.
  48. "At the end of the environment turn, the hero target with the highest HP deals itself (H) minus 1 psychic damage and the hero target with the lowest HP regains (H) minus 2 HP."
  49.  
  50. The Engineer: Ivan Ramonat if Fyodor had been paperclipped instead of killed. Modern-day: science advisor to the Freedom Five.
  51. Low HP (4-5).
  52. Nemesis icon: none.
  53. "At the end of the environment turn, this card deals the hero target with the highest HP 2 sonic damage. If a hero character card is dealt damage this way, that player destroys 1 of their Equipment cards."
  54. "At the start of the environment turn, each player may put an Equipment card from their trash on top of their deck. Then, this card deals the villain target with the highest HP (H) minus 1 energy damage and is destroyed."
  55.  
  56. The Decimator: Omnitron-X if it had understood empathy without using it.
  57. Medium HP (6-7).
  58. Nemesis icon: Omnitron-X, Unity.
  59. "At the end of the environment turn, this card deals each hero target 2 lightning damage and destroys a hero Ongoing card."
  60.  
  61. Non-targets:
  62.  
  63. Nightmare Scenario
  64. "At the end of the villain turn, play the top card of the villain deck. If it's a One-Shot, destroy this card. Otherwise, put a fate counter on it."
  65. "At the start of the villain turn, put each villain card with a fate counter on it on top of the villain deck."
  66.  
  67. Wardrobe Shift
  68. "When this card enters play, each player returns one of their hero cards in play to their hand. Each player who returned a card this way may play the top card of their deck."
  69. "At the end of the environment turn, destroy this card."
  70.  
  71. Repeating Faces
  72. "At the end of the environment turn, put the target card in a trash with the second lowest HP into play. If that card has a nemesis icon or more than (H) HP, destroy this card."
  73.  
  74. Arsenal of Possibility
  75. "When a non-hero card would cause a player to destroy an Ongoing card, that player may discard an Ongoing card from their hand instead."
  76. "When a non-hero card would cause a player to destroy an Equipment card, that player may discard an Equipment card from their hand instead."
  77. "When a hero card would destroy a non-target environment card, destroy this card instead."
  78.  
  79. Unpredictable Past
  80. "Ignore effects that would activate when a card enters play."
  81. "Ignore effects that would activate when a card is destroyed."
  82. "At the start of the environment turn, destroy this card."
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