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  1.  
  2. 2014-06-20 18:00:30.695 balloony[422:60b] -> registered mono modules 0xd6e5b0
  3. -> applicationDidFinishLaunching()
  4. Mono path[0] = '/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed'
  5. Mono config path = '/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed'
  6. PlayerConnection initialized from /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data (debug = 0)
  7. PlayerConnection initialized network socket : 0.0.0.0 55000
  8. Multi-casting "[IP] 192.168.2.2 [Port] 55000 [Flags] 3 [Guid] 2758287772 [EditorId] 2601516155 [Version] 1048832 [Id] iPhonePlayer(iPhone-von-Jonas-Buschmann) [Debug] 0" to [225.0.0.222:54997]...
  9. Waiting for connection from host on [192.168.2.2:55000]...
  10. PlayerConnection accepted from [192.168.2.1] handle:0x8
  11. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  12. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  13. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  14. PlayerConnection already initialized - listening to [192.168.2.2:55000]
  15. -> applicationDidBecomeActive()
  16. Renderer: PowerVR SGX 535
  17. Vendor: Imagination Technologies
  18. Version: OpenGL ES 2.0 IMGSGX535-97.7
  19. GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_texture_filter_anisotropic GL_EXT_texture_storage GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
  20. Creating OpenGLES2.0 graphics device
  21. Initialize engine version: 4.5.0f6 (fd4616464986)
  22. Begin MonoManager ReloadAssembly
  23. Platform assembly: /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/UnityEngine.dll (this message is harmless)
  24. Loading /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/UnityEngine.dll into Unity Child Domain
  25. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  26. Non platform assembly: /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll (this message is harmless)
  27. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll
  28. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  29. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll
  30. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  31. Platform assembly: /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  32. Loading /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  33. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  34. Platform assembly: /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/Assembly-CSharp.dll (this message is harmless)
  35. Loading /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  36. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  37. Non platform assembly: /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/JsonFx.Json.dll (this message is harmless)
  38. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  39. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll
  40. Non platform assembly: /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.Core.dll (this message is harmless)
  41. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  42. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.Core.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.Core.dll
  43. Non platform assembly: /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/HOTweenMicro.dll (this message is harmless)
  44. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  45. Platform assembly: /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  46. Loading /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  47. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  48. Non platform assembly: /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/UnityScript.Lang.dll (this message is harmless)
  49. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  50. Non platform assembly: /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/Boo.Lang.dll (this message is harmless)
  51. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  52. Platform assembly: /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/JsonFx.Json.dll (this message is harmless)
  53. Loading /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/JsonFx.Json.dll into Unity Child Domain
  54. Platform assembly: /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/HOTweenMicro.dll (this message is harmless)
  55. Loading /var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/HOTweenMicro.dll into Unity Child Domain
  56. - Completed reload, in 0.313 seconds
  57. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  58. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  59. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  60. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  61. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  62. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  63. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/mscorlib.dll
  64. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll
  65. Symbol file /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll.mdb doesn't match image /private/var/mobile/Applications/A9589B4B-13F0-4751-91D6-3559B4ED20F8/balloony.app/Data/Managed/System.dll
  66. iPhone Unity internal profiler stats:
  67. cpu-player> min: 10.3 max: 103.4 avg: 23.2
  68. cpu-ogles-drv> min: 0.7 max: 5.4 avg: 1.6
  69. cpu-present> min: 0.2 max: 73.4 avg: 4.2
  70. gpu> min: 3.9 max: 64.6 avg: 7.0
  71. cpu-waits-gpu> min: 0.2 max: 73.4 avg: 4.2
  72. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  73. frametime> min: 17.4 max: 7115.4 avg: 270.7
  74. draw-call #> min: 8 max: 8 avg: 8 | batched: 9
  75. tris #> min: 56 max: 112 avg: 89 | batched: 36
  76. verts #> min: 120 max: 256 avg: 201 | batched: 72
  77. player-detail> physx: 2.9 animation: 0.1 culling 0.0 skinning: 0.0 batching: 0.6 render: 104.3 fixed-update-count: 1 .. 9
  78. mono-scripts> update: 0.9 fixedUpdate: 0.4 coroutines: 3.3
  79. mono-memory> used heap: 688128 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  80. ----------------------------------------
  81. iPhone Unity internal profiler stats:
  82. cpu-player> min: 10.9 max: 26.0 avg: 17.7
  83. cpu-ogles-drv> min: 0.7 max: 5.1 avg: 1.4
  84. cpu-present> min: 0.2 max: 8.4 avg: 1.0
  85. gpu> min: 4.0 max: 5.7 avg: 4.5
  86. frametime> min: 17.2 max: 34.2 avg: 25.6
  87. draw-call #> min: 8 max: 8 avg: 8 | batched: 9
  88. tris #> min: 112 max: 112 avg: 112 | batched: 36
  89. verts #> min: 256 max: 256 avg: 256 | batched: 72
  90. player-detail> physx: 3.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.5 render: 11.0 fixed-update-count: 1 .. 2
  91. mono-scripts> update: 0.9 fixedUpdate: 0.4 coroutines: 0.0
  92. mono-memory> used heap: 692224 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  93. ----------------------------------------
  94. iPhone Unity internal profiler stats:
  95. cpu-player> min: 13.1 max: 65.5 avg: 22.7
  96. cpu-ogles-drv> min: 0.7 max: 4.7 avg: 1.4
  97. cpu-present> min: 0.2 max: 7.8 avg: 1.4
  98. gpu> min: 4.1 max: 27.7 avg: 5.8
  99. frametime> min: 19.9 max: 107.1 avg: 35.6
  100. draw-call #> min: 8 max: 9 avg: 8 | batched: 8
  101. tris #> min: 108 max: 116 avg: 112 | batched: 35
  102. verts #> min: 248 max: 264 avg: 257 | batched: 71
  103. player-detail> physx: 3.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.8 render: 13.1 fixed-update-count: 1 .. 5
  104. mono-scripts> update: 4.0 fixedUpdate: 0.8 coroutines: 0.1
  105. mono-memory> used heap: 716800 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  106. ----------------------------------------
  107. iPhone Unity internal profiler stats:
  108. cpu-player> min: 11.8 max: 43.1 avg: 22.7
  109. cpu-ogles-drv> min: 0.8 max: 3.6 avg: 1.4
  110. cpu-present> min: 0.2 max: 9.6 avg: 1.2
  111. gpu> min: 4.3 max: 12.2 avg: 5.3
  112. frametime> min: 19.8 max: 52.8 avg: 32.8
  113. draw-call #> min: 9 max: 9 avg: 9 | batched: 9
  114. tris #> min: 116 max: 116 avg: 116 | batched: 36
  115. verts #> min: 264 max: 264 avg: 264 | batched: 72
  116. player-detail> physx: 4.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.6 render: 14.8 fixed-update-count: 1 .. 3
  117. mono-scripts> update: 1.9 fixedUpdate: 0.9 coroutines: 0.0
  118. mono-memory> used heap: 720896 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  119. ----------------------------------------
  120. iPhone Unity internal profiler stats:
  121. cpu-player> min: 8.0 max: 27.9 avg: 18.5
  122. cpu-ogles-drv> min: 0.7 max: 5.9 avg: 1.7
  123. cpu-present> min: 0.2 max: 7.3 avg: 1.1
  124. gpu> min: 4.1 max: 7.5 avg: 4.7
  125. frametime> min: 14.8 max: 37.7 avg: 26.9
  126. draw-call #> min: 8 max: 9 avg: 8 | batched: 8
  127. tris #> min: 112 max: 116 avg: 113 | batched: 35
  128. verts #> min: 256 max: 264 avg: 259 | batched: 70
  129. player-detail> physx: 2.8 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.6 render: 11.0 fixed-update-count: 0 .. 2
  130. mono-scripts> update: 2.0 fixedUpdate: 1.3 coroutines: 0.1
  131. mono-memory> used heap: 720896 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  132. ----------------------------------------
  133. iPhone Unity internal profiler stats:
  134. cpu-player> min: 7.8 max: 26.8 avg: 17.6
  135. cpu-ogles-drv> min: 0.7 max: 4.6 avg: 1.3
  136. cpu-present> min: 0.2 max: 6.5 avg: 1.0
  137. gpu> min: 4.0 max: 7.2 avg: 4.7
  138. frametime> min: 18.6 max: 36.4 avg: 25.5
  139. draw-call #> min: 8 max: 8 avg: 8 | batched: 9
  140. tris #> min: 112 max: 112 avg: 112 | batched: 36
  141. verts #> min: 256 max: 256 avg: 256 | batched: 72
  142. player-detail> physx: 2.7 animation: 0.1 culling 0.0 skinning: 0.0 batching: 0.5 render: 10.9 fixed-update-count: 1 .. 2
  143. mono-scripts> update: 1.6 fixedUpdate: 0.5 coroutines: 0.0
  144. mono-memory> used heap: 720896 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  145. ----------------------------------------
  146. iPhone Unity internal profiler stats:
  147. cpu-player> min: 10.6 max: 38.5 avg: 18.8
  148. cpu-ogles-drv> min: 0.7 max: 5.8 avg: 1.2
  149. cpu-present> min: 0.2 max: 6.3 avg: 1.1
  150. gpu> min: 4.0 max: 6.5 avg: 4.5
  151. frametime> min: 17.7 max: 59.5 avg: 27.1
  152. draw-call #> min: 8 max: 8 avg: 8 | batched: 9
  153. tris #> min: 112 max: 112 avg: 112 | batched: 36
  154. verts #> min: 256 max: 256 avg: 256 | batched: 72
  155. player-detail> physx: 2.5 animation: 0.1 culling 0.0 skinning: 0.1 batching: 0.6 render: 11.6 fixed-update-count: 0 .. 4
  156. mono-scripts> update: 1.4 fixedUpdate: 0.5 coroutines: 0.0
  157. mono-memory> used heap: 720896 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  158. ----------------------------------------
  159. iPhone Unity internal profiler stats:
  160. cpu-player> min: 12.1 max: 29.4 avg: 17.4
  161. cpu-ogles-drv> min: 0.7 max: 5.5 avg: 1.3
  162. cpu-present> min: 0.2 max: 6.5 avg: 1.0
  163. gpu> min: 4.1 max: 21.1 avg: 5.2
  164. frametime> min: 18.6 max: 52.8 avg: 26.4
  165. draw-call #> min: 8 max: 8 avg: 8 | batched: 9
  166. tris #> min: 112 max: 112 avg: 112 | batched: 36
  167. verts #> min: 256 max: 256 avg: 256 | batched: 72
  168. player-detail> physx: 2.3 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.6 render: 12.1 fixed-update-count: 1 .. 3
  169. mono-scripts> update: 2.3 fixedUpdate: 0.6 coroutines: 0.1
  170. mono-memory> used heap: 720896 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  171. ----------------------------------------
  172. iPhone Unity internal profiler stats:
  173. cpu-player> min: 11.6 max: 29.1 avg: 18.8
  174. cpu-ogles-drv> min: 0.7 max: 3.7 avg: 1.2
  175. cpu-present> min: 0.2 max: 9.6 avg: 1.1
  176. gpu> min: 4.0 max: 6.9 avg: 4.7
  177. frametime> min: 17.9 max: 43.9 avg: 26.4
  178. draw-call #> min: 8 max: 8 avg: 8 | batched: 9
  179. tris #> min: 112 max: 112 avg: 112 | batched: 36
  180. verts #> min: 256 max: 256 avg: 256 | batched: 72
  181. player-detail> physx: 3.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.5 render: 11.2 fixed-update-count: 0 .. 3
  182. mono-scripts> update: 1.9 fixedUpdate: 0.5 coroutines: 0.0
  183. mono-memory> used heap: 720896 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  184. ----------------------------------------
  185. iPhone Unity internal profiler stats:
  186. cpu-player> min: 9.7 max: 27.8 avg: 17.1
  187. cpu-ogles-drv> min: 0.8 max: 3.7 avg: 1.5
  188. cpu-present> min: 0.2 max: 10.3 avg: 1.5
  189. gpu> min: 4.1 max: 14.9 avg: 5.3
  190. frametime> min: 17.1 max: 58.3 avg: 26.6
  191. draw-call #> min: 8 max: 9 avg: 8 | batched: 8
  192. tris #> min: 112 max: 116 avg: 112 | batched: 35
  193. verts #> min: 256 max: 264 avg: 257 | batched: 71
  194. player-detail> physx: 2.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.5 render: 12.1 fixed-update-count: 1 .. 2
  195. mono-scripts> update: 1.6 fixedUpdate: 0.5 coroutines: 0.1
  196. mono-memory> used heap: 724992 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  197. ----------------------------------------
  198. iPhone Unity internal profiler stats:
  199. cpu-player> min: 10.9 max: 34.1 avg: 19.6
  200. cpu-ogles-drv> min: 0.8 max: 76.8 avg: 4.1
  201. cpu-present> min: 0.2 max: 7.8 avg: 1.0
  202. gpu> min: 4.3 max: 15.4 avg: 5.4
  203. frametime> min: 17.2 max: 109.0 avg: 31.8
  204. draw-call #> min: 9 max: 9 avg: 9 | batched: 8
  205. tris #> min: 112 max: 116 avg: 115 | batched: 35
  206. verts #> min: 256 max: 264 avg: 263 | batched: 71
  207. player-detail> physx: 3.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.7 render: 12.5 fixed-update-count: 1 .. 3
  208. mono-scripts> update: 1.8 fixedUpdate: 0.7 coroutines: 0.0
  209. mono-memory> used heap: 733184 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  210. ----------------------------------------
  211. mono-gc> stop time: 0.0 mark time: 4.9 reclaim time: 0.7 start time: 0.0 total time: 6.0
  212. iPhone Unity internal profiler stats:
  213. cpu-player> min: 11.0 max: 48.7 avg: 23.7
  214. cpu-ogles-drv> min: 0.8 max: 4.8 avg: 1.9
  215. cpu-present> min: 0.2 max: 8.5 avg: 1.4
  216. gpu> min: 4.3 max: 9.3 avg: 5.2
  217. frametime> min: 20.3 max: 66.9 avg: 34.7
  218. draw-call #> min: 9 max: 9 avg: 9 | batched: 9
  219. tris #> min: 112 max: 152 avg: 133 | batched: 36
  220. verts #> min: 256 max: 336 avg: 298 | batched: 72
  221. player-detail> physx: 3.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.9 render: 17.9 fixed-update-count: 1 .. 5
  222. mono-scripts> update: 2.2 fixedUpdate: 0.7 coroutines: 0.0
  223. mono-memory> used heap: 585728 allocated heap: 786432 max number of collections: 1 collection total duration: 6.0
  224. ----------------------------------------
  225. iPhone Unity internal profiler stats:
  226. cpu-player> min: 11.4 max: 35.0 avg: 19.8
  227. cpu-ogles-drv> min: 0.8 max: 4.5 avg: 1.7
  228. cpu-present> min: 0.2 max: 7.8 avg: 1.2
  229. gpu> min: 4.3 max: 9.3 avg: 5.6
  230. frametime> min: 20.6 max: 45.4 avg: 29.2
  231. draw-call #> min: 8 max: 10 avg: 8 | batched: 9
  232. tris #> min: 116 max: 152 avg: 127 | batched: 37
  233. verts #> min: 264 max: 336 avg: 286 | batched: 75
  234. player-detail> physx: 2.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.8 render: 13.0 fixed-update-count: 1 .. 3
  235. mono-scripts> update: 1.9 fixedUpdate: 0.8 coroutines: 0.0
  236. mono-memory> used heap: 585728 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  237. ----------------------------------------
  238. iPhone Unity internal profiler stats:
  239. cpu-player> min: 12.1 max: 48.2 avg: 24.1
  240. cpu-ogles-drv> min: 0.9 max: 23.7 avg: 2.4
  241. cpu-present> min: 0.2 max: 8.2 avg: 1.3
  242. gpu> min: 4.4 max: 15.1 avg: 6.3
  243. frametime> min: 20.0 max: 67.5 avg: 35.1
  244. draw-call #> min: 8 max: 10 avg: 9 | batched: 9
  245. tris #> min: 116 max: 152 avg: 142 | batched: 36
  246. verts #> min: 264 max: 336 avg: 316 | batched: 73
  247. player-detail> physx: 2.5 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.9 render: 14.5 fixed-update-count: 1 .. 4
  248. mono-scripts> update: 2.4 fixedUpdate: 0.4 coroutines: 0.0
  249. mono-memory> used heap: 589824 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  250. ----------------------------------------
  251. iPhone Unity internal profiler stats:
  252. cpu-player> min: 9.9 max: 242.8 avg: 25.8
  253. cpu-ogles-drv> min: 0.8 max: 3.3 avg: 1.6
  254. cpu-present> min: 0.2 max: 6.9 avg: 1.3
  255. gpu> min: 4.3 max: 8.7 avg: 5.5
  256. frametime> min: 16.3 max: 256.5 avg: 35.5
  257. draw-call #> min: 8 max: 10 avg: 8 | batched: 9
  258. tris #> min: 116 max: 154 avg: 127 | batched: 37
  259. verts #> min: 264 max: 340 avg: 286 | batched: 75
  260. player-detail> physx: 2.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.6 render: 20.0 fixed-update-count: 1 .. 13
  261. mono-scripts> update: 2.0 fixedUpdate: 0.6 coroutines: 0.1
  262. mono-memory> used heap: 589824 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  263. ----------------------------------------
  264. iPhone Unity internal profiler stats:
  265. cpu-player> min: 9.8 max: 32.2 avg: 19.8
  266. cpu-ogles-drv> min: 0.8 max: 5.1 avg: 1.5
  267. cpu-present> min: 0.2 max: 8.1 avg: 1.5
  268. gpu> min: 4.3 max: 19.6 avg: 5.9
  269. frametime> min: 18.1 max: 45.4 avg: 30.3
  270. draw-call #> min: 8 max: 10 avg: 8 | batched: 9
  271. tris #> min: 114 max: 154 avg: 131 | batched: 37
  272. verts #> min: 260 max: 340 avg: 294 | batched: 75
  273. player-detail> physx: 3.2 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.9 render: 13.0 fixed-update-count: 1 .. 2
  274. mono-scripts> update: 2.1 fixedUpdate: 0.4 coroutines: 0.0
  275. mono-memory> used heap: 593920 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  276. ----------------------------------------
  277. iPhone Unity internal profiler stats:
  278. cpu-player> min: 12.6 max: 29.7 avg: 20.6
  279. cpu-ogles-drv> min: 0.8 max: 3.2 avg: 1.2
  280. cpu-present> min: 0.2 max: 8.6 avg: 1.4
  281. gpu> min: 4.4 max: 9.5 avg: 5.8
  282. frametime> min: 20.3 max: 45.1 avg: 30.6
  283. draw-call #> min: 8 max: 9 avg: 8 | batched: 9
  284. tris #> min: 114 max: 154 avg: 148 | batched: 37
  285. verts #> min: 260 max: 340 avg: 328 | batched: 75
  286. player-detail> physx: 3.3 animation: 0.3 culling 0.0 skinning: 0.1 batching: 0.8 render: 13.4 fixed-update-count: 1 .. 3
  287. mono-scripts> update: 1.8 fixedUpdate: 0.6 coroutines: 0.1
  288. mono-memory> used heap: 602112 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  289. ----------------------------------------
  290. iPhone Unity internal profiler stats:
  291. cpu-player> min: 8.2 max: 49.3 avg: 19.0
  292. cpu-ogles-drv> min: 0.8 max: 5.7 avg: 1.8
  293. cpu-present> min: 0.2 max: 7.9 avg: 1.3
  294. gpu> min: 4.3 max: 52.2 avg: 6.8
  295. frametime> min: 17.8 max: 65.8 avg: 30.5
  296. draw-call #> min: 8 max: 10 avg: 8 | batched: 9
  297. tris #> min: 114 max: 154 avg: 118 | batched: 37
  298. verts #> min: 260 max: 340 avg: 269 | batched: 74
  299. player-detail> physx: 2.8 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.8 render: 13.8 fixed-update-count: 1 .. 3
  300. mono-scripts> update: 1.6 fixedUpdate: 0.7 coroutines: 0.0
  301. mono-memory> used heap: 602112 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  302. ----------------------------------------
  303. iPhone Unity internal profiler stats:
  304. cpu-player> min: 11.2 max: 115.8 avg: 23.4
  305. cpu-ogles-drv> min: 0.8 max: 3.0 avg: 1.3
  306. cpu-present> min: 0.2 max: 8.8 avg: 1.3
  307. gpu> min: 4.3 max: 9.6 avg: 5.4
  308. frametime> min: 21.4 max: 130.4 avg: 32.9
  309. draw-call #> min: 8 max: 8 avg: 8 | batched: 10
  310. tris #> min: 118 max: 118 avg: 118 | batched: 38
  311. verts #> min: 268 max: 268 avg: 268 | batched: 76
  312. player-detail> physx: 2.8 animation: 0.5 culling 0.0 skinning: 0.0 batching: 0.9 render: 12.3 fixed-update-count: 1 .. 6
  313. mono-scripts> update: 1.8 fixedUpdate: 0.6 coroutines: 0.1
  314. mono-memory> used heap: 610304 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  315. ----------------------------------------
  316. iPhone Unity internal profiler stats:
  317. cpu-player> min: 12.0 max: 84.2 avg: 23.2
  318. cpu-ogles-drv> min: 0.9 max: 6.2 avg: 1.7
  319. cpu-present> min: 0.2 max: 9.0 avg: 1.6
  320. gpu> min: 4.4 max: 18.0 avg: 5.9
  321. frametime> min: 21.3 max: 98.8 avg: 34.3
  322. draw-call #> min: 8 max: 10 avg: 9 | batched: 9
  323. tris #> min: 118 max: 154 avg: 146 | batched: 37
  324. verts #> min: 268 max: 340 avg: 325 | batched: 74
  325. player-detail> physx: 2.3 animation: 0.3 culling 0.0 skinning: 0.0 batching: 0.7 render: 16.8 fixed-update-count: 1 .. 6
  326. mono-scripts> update: 2.6 fixedUpdate: 0.6 coroutines: 0.0
  327. mono-memory> used heap: 610304 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  328. ----------------------------------------
  329. iPhone Unity internal profiler stats:
  330. cpu-player> min: 12.7 max: 37.1 avg: 22.3
  331. cpu-ogles-drv> min: 0.8 max: 9.3 avg: 1.8
  332. cpu-present> min: 0.2 max: 9.9 avg: 1.7
  333. gpu> min: 4.3 max: 8.4 avg: 5.8
  334. frametime> min: 21.9 max: 58.9 avg: 33.1
  335. draw-call #> min: 8 max: 9 avg: 8 | batched: 10
  336. tris #> min: 118 max: 154 avg: 148 | batched: 38
  337. verts #> min: 268 max: 340 avg: 329 | batched: 76
  338. player-detail> physx: 2.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.9 render: 14.3 fixed-update-count: 1 .. 3
  339. mono-scripts> update: 2.1 fixedUpdate: 0.7 coroutines: 0.3
  340. mono-memory> used heap: 614400 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  341. ----------------------------------------
  342. iPhone Unity internal profiler stats:
  343. cpu-player> min: 11.0 max: 29.5 avg: 17.8
  344. cpu-ogles-drv> min: 0.8 max: 3.1 avg: 1.5
  345. cpu-present> min: 0.2 max: 201.1 avg: 8.4
  346. gpu> min: 4.3 max: 17.3 avg: 5.6
  347. cpu-waits-gpu> min: 0.2 max: 201.1 avg: 8.4
  348. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  349. frametime> min: 20.4 max: 233.4 avg: 34.4
  350. draw-call #> min: 8 max: 10 avg: 8 | batched: 10
  351. tris #> min: 118 max: 122 avg: 118 | batched: 38
  352. verts #> min: 268 max: 276 avg: 268 | batched: 76
  353. player-detail> physx: 2.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 13.0 fixed-update-count: 1 .. 12
  354. mono-scripts> update: 1.8 fixedUpdate: 0.4 coroutines: 0.0
  355. mono-memory> used heap: 618496 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  356. ----------------------------------------
  357. iPhone Unity internal profiler stats:
  358. cpu-player> min: 12.9 max: 110.1 avg: 28.1
  359. cpu-ogles-drv> min: 0.8 max: 4.2 avg: 1.6
  360. cpu-present> min: 0.2 max: 11.0 avg: 1.5
  361. gpu> min: 4.5 max: 29.4 avg: 7.0
  362. frametime> min: 22.5 max: 128.8 avg: 40.5
  363. draw-call #> min: 8 max: 10 avg: 9 | batched: 9
  364. tris #> min: 118 max: 154 avg: 144 | batched: 36
  365. verts #> min: 268 max: 340 avg: 320 | batched: 73
  366. player-detail> physx: 4.1 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.9 render: 16.5 fixed-update-count: 1 .. 6
  367. mono-scripts> update: 1.5 fixedUpdate: 0.9 coroutines: 0.1
  368. mono-memory> used heap: 626688 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  369. ----------------------------------------
  370. iPhone Unity internal profiler stats:
  371. cpu-player> min: 11.4 max: 28.8 avg: 18.0
  372. cpu-ogles-drv> min: 0.8 max: 3.9 avg: 1.4
  373. cpu-present> min: 0.2 max: 9.3 avg: 1.5
  374. gpu> min: 4.3 max: 98.3 avg: 9.6
  375. frametime> min: 20.8 max: 123.8 avg: 31.5
  376. draw-call #> min: 8 max: 9 avg: 8 | batched: 10
  377. tris #> min: 118 max: 154 avg: 145 | batched: 38
  378. verts #> min: 268 max: 340 avg: 322 | batched: 76
  379. player-detail> physx: 1.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.7 render: 17.3 fixed-update-count: 0 .. 6
  380. mono-scripts> update: 1.6 fixedUpdate: 0.2 coroutines: 0.2
  381. mono-memory> used heap: 626688 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  382. ----------------------------------------
  383. iPhone Unity internal profiler stats:
  384. cpu-player> min: 11.1 max: 27.2 avg: 18.0
  385. cpu-ogles-drv> min: 0.8 max: 5.5 avg: 1.5
  386. cpu-present> min: 0.2 max: 12.1 avg: 1.4
  387. gpu> min: 4.3 max: 8.7 avg: 5.4
  388. frametime> min: 20.3 max: 39.9 avg: 27.7
  389. draw-call #> min: 8 max: 10 avg: 8 | batched: 10
  390. tris #> min: 118 max: 154 avg: 122 | batched: 38
  391. verts #> min: 268 max: 340 avg: 276 | batched: 76
  392. player-detail> physx: 2.3 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 12.5 fixed-update-count: 1 .. 2
  393. mono-scripts> update: 1.6 fixedUpdate: 0.3 coroutines: 0.0
  394. mono-memory> used heap: 647168 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  395. ----------------------------------------
  396. iPhone Unity internal profiler stats:
  397. cpu-player> min: 14.3 max: 39.6 avg: 18.9
  398. cpu-ogles-drv> min: 0.8 max: 5.0 avg: 1.9
  399. cpu-present> min: 0.2 max: 5.5 avg: 0.8
  400. gpu> min: 4.3 max: 7.9 avg: 5.3
  401. frametime> min: 22.1 max: 46.5 avg: 28.4
  402. draw-call #> min: 8 max: 9 avg: 8 | batched: 10
  403. tris #> min: 118 max: 154 avg: 139 | batched: 38
  404. verts #> min: 268 max: 340 avg: 310 | batched: 76
  405. player-detail> physx: 1.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.7 render: 14.2 fixed-update-count: 1 .. 3
  406. mono-scripts> update: 1.7 fixedUpdate: 0.7 coroutines: 0.1
  407. mono-memory> used heap: 647168 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  408. ----------------------------------------
  409. iPhone Unity internal profiler stats:
  410. cpu-player> min: 11.8 max: 29.3 avg: 17.6
  411. cpu-ogles-drv> min: 0.8 max: 4.9 avg: 1.7
  412. cpu-present> min: 0.2 max: 8.7 avg: 1.4
  413. gpu> min: 4.3 max: 9.0 avg: 5.9
  414. frametime> min: 22.3 max: 40.7 avg: 27.8
  415. draw-call #> min: 8 max: 10 avg: 8 | batched: 10
  416. tris #> min: 118 max: 154 avg: 130 | batched: 38
  417. verts #> min: 268 max: 340 avg: 293 | batched: 76
  418. player-detail> physx: 1.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.7 render: 12.8 fixed-update-count: 1 .. 2
  419. mono-scripts> update: 1.9 fixedUpdate: 0.3 coroutines: 0.0
  420. mono-memory> used heap: 651264 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  421. ----------------------------------------
  422. iPhone Unity internal profiler stats:
  423. cpu-player> min: 13.5 max: 104.6 avg: 24.8
  424. cpu-ogles-drv> min: 0.8 max: 6.4 avg: 2.3
  425. cpu-present> min: 0.2 max: 8.3 avg: 1.6
  426. gpu> min: 4.3 max: 9.2 avg: 5.3
  427. frametime> min: 21.2 max: 116.3 avg: 36.7
  428. draw-call #> min: 8 max: 9 avg: 8 | batched: 9
  429. tris #> min: 114 max: 154 avg: 125 | batched: 37
  430. verts #> min: 260 max: 340 avg: 282 | batched: 74
  431. player-detail> physx: 3.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.8 render: 14.1 fixed-update-count: 1 .. 4
  432. mono-scripts> update: 1.9 fixedUpdate: 0.6 coroutines: 0.2
  433. mono-memory> used heap: 655360 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  434. ----------------------------------------
  435. iPhone Unity internal profiler stats:
  436. cpu-player> min: 13.3 max: 40.2 avg: 22.6
  437. cpu-ogles-drv> min: 0.7 max: 6.7 avg: 1.9
  438. cpu-present> min: 0.2 max: 8.6 avg: 1.4
  439. gpu> min: 4.3 max: 7.2 avg: 5.3
  440. frametime> min: 20.8 max: 61.0 avg: 33.2
  441. draw-call #> min: 7 max: 9 avg: 8 | batched: 7
  442. tris #> min: 106 max: 154 avg: 128 | batched: 32
  443. verts #> min: 244 max: 340 avg: 289 | batched: 64
  444. player-detail> physx: 3.4 animation: 0.1 culling 0.0 skinning: 0.1 batching: 0.7 render: 14.3 fixed-update-count: 1 .. 6
  445. mono-scripts> update: 1.8 fixedUpdate: 1.5 coroutines: 0.0
  446. mono-memory> used heap: 663552 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  447. ----------------------------------------
  448. iPhone Unity internal profiler stats:
  449. cpu-player> min: 10.2 max: 81.5 avg: 24.1
  450. cpu-ogles-drv> min: 0.8 max: 6.5 avg: 2.0
  451. cpu-present> min: 0.2 max: 8.0 avg: 1.1
  452. gpu> min: 4.4 max: 10.3 avg: 5.7
  453. frametime> min: 17.8 max: 91.0 avg: 34.8
  454. draw-call #> min: 8 max: 10 avg: 9 | batched: 9
  455. tris #> min: 118 max: 154 avg: 142 | batched: 36
  456. verts #> min: 268 max: 340 avg: 316 | batched: 73
  457. player-detail> physx: 2.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.0 render: 13.6 fixed-update-count: 1 .. 5
  458. mono-scripts> update: 3.0 fixedUpdate: 0.7 coroutines: 0.1
  459. mono-memory> used heap: 663552 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  460. ----------------------------------------
  461. iPhone Unity internal profiler stats:
  462. cpu-player> min: 10.6 max: 36.9 avg: 21.8
  463. cpu-ogles-drv> min: 0.8 max: 5.4 avg: 1.5
  464. cpu-present> min: 0.2 max: 8.4 avg: 1.3
  465. gpu> min: 4.3 max: 8.7 avg: 5.4
  466. frametime> min: 19.0 max: 53.4 avg: 32.4
  467. draw-call #> min: 8 max: 10 avg: 8 | batched: 10
  468. tris #> min: 118 max: 154 avg: 134 | batched: 38
  469. verts #> min: 268 max: 340 avg: 301 | batched: 76
  470. player-detail> physx: 3.8 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.7 render: 14.2 fixed-update-count: 1 .. 3
  471. mono-scripts> update: 1.8 fixedUpdate: 0.6 coroutines: 0.0
  472. mono-memory> used heap: 679936 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  473. ----------------------------------------
  474. iPhone Unity internal profiler stats:
  475. cpu-player> min: 11.7 max: 31.2 avg: 19.4
  476. cpu-ogles-drv> min: 0.8 max: 3.7 avg: 1.8
  477. cpu-present> min: 0.2 max: 10.6 avg: 1.3
  478. gpu> min: 4.3 max: 20.3 avg: 6.0
  479. frametime> min: 19.8 max: 66.1 avg: 30.8
  480. draw-call #> min: 8 max: 10 avg: 8 | batched: 10
  481. tris #> min: 118 max: 154 avg: 135 | batched: 38
  482. verts #> min: 268 max: 340 avg: 302 | batched: 76
  483. player-detail> physx: 2.9 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.6 render: 14.2 fixed-update-count: 1 .. 3
  484. mono-scripts> update: 1.8 fixedUpdate: 0.6 coroutines: 0.0
  485. mono-memory> used heap: 679936 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  486. ----------------------------------------
  487. iPhone Unity internal profiler stats:
  488. cpu-player> min: 10.8 max: 187.7 avg: 27.0
  489. cpu-ogles-drv> min: 0.8 max: 6.5 avg: 1.8
  490. cpu-present> min: 0.2 max: 168.9 avg: 7.3
  491. gpu> min: 4.3 max: 48.7 avg: 7.8
  492. cpu-waits-gpu> min: 0.2 max: 168.9 avg: 7.3
  493. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  494. frametime> min: 20.7 max: 211.8 avg: 46.0
  495. draw-call #> min: 8 max: 10 avg: 8 | batched: 9
  496. tris #> min: 118 max: 154 avg: 137 | batched: 37
  497. verts #> min: 268 max: 340 avg: 307 | batched: 75
  498. player-detail> physx: 8.2 animation: 0.0 culling 0.0 skinning: 0.2 batching: 0.7 render: 15.9 fixed-update-count: 1 .. 11
  499. mono-scripts> update: 1.5 fixedUpdate: 0.6 coroutines: 0.0
  500. mono-memory> used heap: 684032 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  501. ----------------------------------------
  502. iPhone Unity internal profiler stats:
  503. cpu-player> min: 13.4 max: 132.7 avg: 28.6
  504. cpu-ogles-drv> min: 0.8 max: 6.2 avg: 1.6
  505. cpu-present> min: 0.2 max: 7.7 avg: 1.5
  506. gpu> min: 4.3 max: 123.7 avg: 10.8
  507. frametime> min: 22.4 max: 151.4 avg: 45.2
  508. draw-call #> min: 8 max: 10 avg: 8 | batched: 8
  509. tris #> min: 118 max: 154 avg: 133 | batched: 35
  510. verts #> min: 268 max: 340 avg: 298 | batched: 70
  511. player-detail> physx: 2.7 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.6 render: 20.2 fixed-update-count: 1 .. 7
  512. mono-scripts> update: 1.9 fixedUpdate: 0.6 coroutines: 0.1
  513. mono-memory> used heap: 692224 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  514. ----------------------------------------
  515. iPhone Unity internal profiler stats:
  516. cpu-player> min: 13.8 max: 30.5 avg: 19.2
  517. cpu-ogles-drv> min: 0.7 max: 3.6 avg: 1.5
  518. cpu-present> min: 0.2 max: 8.3 avg: 1.4
  519. gpu> min: 4.3 max: 10.5 avg: 5.6
  520. frametime> min: 21.2 max: 44.1 avg: 28.6
  521. draw-call #> min: 7 max: 8 avg: 7 | batched: 4
  522. tris #> min: 106 max: 142 avg: 113 | batched: 26
  523. verts #> min: 244 max: 316 avg: 259 | batched: 52
  524. player-detail> physx: 1.9 animation: 0.2 culling 0.0 skinning: 0.1 batching: 0.4 render: 13.3 fixed-update-count: 1 .. 3
  525. mono-scripts> update: 1.9 fixedUpdate: 0.4 coroutines: 0.0
  526. mono-memory> used heap: 696320 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  527. ----------------------------------------
  528. iPhone Unity internal profiler stats:
  529. cpu-player> min: 11.0 max: 43.8 avg: 22.8
  530. cpu-ogles-drv> min: 0.8 max: 6.2 avg: 1.6
  531. cpu-present> min: 0.2 max: 9.6 avg: 1.3
  532. gpu> min: 4.3 max: 49.5 avg: 6.9
  533. frametime> min: 17.5 max: 75.1 avg: 33.4
  534. draw-call #> min: 8 max: 10 avg: 9 | batched: 9
  535. tris #> min: 108 max: 154 avg: 142 | batched: 36
  536. verts #> min: 248 max: 340 avg: 317 | batched: 72
  537. player-detail> physx: 4.0 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.8 render: 15.2 fixed-update-count: 1 .. 4
  538. mono-scripts> update: 1.8 fixedUpdate: 1.1 coroutines: 0.0
  539. mono-memory> used heap: 708608 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  540. ----------------------------------------
  541. iPhone Unity internal profiler stats:
  542. cpu-player> min: 10.5 max: 50.9 avg: 20.6
  543. cpu-ogles-drv> min: 0.8 max: 4.1 avg: 1.7
  544. cpu-present> min: 0.2 max: 9.4 avg: 1.2
  545. gpu> min: 4.4 max: 9.0 avg: 5.8
  546. frametime> min: 18.6 max: 57.7 avg: 30.4
  547. draw-call #> min: 9 max: 10 avg: 9 | batched: 10
  548. tris #> min: 120 max: 154 avg: 150 | batched: 38
  549. verts #> min: 272 max: 340 avg: 333 | batched: 76
  550. player-detail> physx: 2.7 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.8 render: 12.8 fixed-update-count: 1 .. 3
  551. mono-scripts> update: 2.9 fixedUpdate: 0.3 coroutines: 0.0
  552. mono-memory> used heap: 712704 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  553. ----------------------------------------
  554. iPhone Unity internal profiler stats:
  555. cpu-player> min: 12.0 max: 91.3 avg: 23.8
  556. cpu-ogles-drv> min: 0.8 max: 2.7 avg: 1.2
  557. cpu-present> min: 0.2 max: 9.1 avg: 1.5
  558. gpu> min: 4.3 max: 22.2 avg: 6.0
  559. frametime> min: 20.9 max: 109.7 avg: 34.2
  560. draw-call #> min: 8 max: 9 avg: 8 | batched: 10
  561. tris #> min: 118 max: 120 avg: 118 | batched: 38
  562. verts #> min: 268 max: 272 avg: 268 | batched: 76
  563. player-detail> physx: 3.4 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.5 render: 13.4 fixed-update-count: 1 .. 3
  564. mono-scripts> update: 1.7 fixedUpdate: 1.0 coroutines: 0.0
  565. mono-memory> used heap: 724992 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  566. ----------------------------------------
  567. iPhone Unity internal profiler stats:
  568. cpu-player> min: 13.2 max: 62.7 avg: 22.1
  569. cpu-ogles-drv> min: 0.8 max: 4.7 avg: 1.5
  570. cpu-present> min: 0.2 max: 11.9 avg: 1.8
  571. gpu> min: 4.3 max: 9.2 avg: 5.2
  572. frametime> min: 19.9 max: 72.4 avg: 32.5
  573. draw-call #> min: 8 max: 8 avg: 8 | batched: 10
  574. tris #> min: 118 max: 118 avg: 118 | batched: 38
  575. verts #> min: 268 max: 268 avg: 268 | batched: 76
  576. player-detail> physx: 3.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.7 render: 17.5 fixed-update-count: 1 .. 6
  577. mono-scripts> update: 1.9 fixedUpdate: 0.4 coroutines: 0.0
  578. mono-memory> used heap: 724992 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  579. ----------------------------------------
  580. iPhone Unity internal profiler stats:
  581. cpu-player> min: 13.3 max: 38.2 avg: 21.3
  582. cpu-ogles-drv> min: 0.8 max: 4.3 avg: 1.6
  583. cpu-present> min: 0.2 max: 10.6 avg: 1.8
  584. gpu> min: 4.4 max: 18.0 avg: 6.5
  585. frametime> min: 20.5 max: 50.8 avg: 32.9
  586. draw-call #> min: 8 max: 9 avg: 8 | batched: 9
  587. tris #> min: 114 max: 154 avg: 133 | batched: 37
  588. verts #> min: 260 max: 340 avg: 299 | batched: 74
  589. player-detail> physx: 2.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.6 render: 13.9 fixed-update-count: 1 .. 3
  590. mono-scripts> update: 2.4 fixedUpdate: 0.3 coroutines: 0.1
  591. mono-memory> used heap: 729088 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  592. ----------------------------------------
  593. iPhone Unity internal profiler stats:
  594. cpu-player> min: 10.6 max: 206.0 avg: 37.6
  595. cpu-ogles-drv> min: 0.8 max: 5.3 avg: 1.6
  596. cpu-present> min: 0.2 max: 13.7 avg: 1.9
  597. gpu> min: 4.4 max: 33.4 avg: 7.2
  598. frametime> min: 20.5 max: 219.2 avg: 51.1
  599. draw-call #> min: 8 max: 10 avg: 9 | batched: 10
  600. tris #> min: 118 max: 154 avg: 141 | batched: 38
  601. verts #> min: 268 max: 340 avg: 315 | batched: 76
  602. player-detail> physx: 3.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.7 render: 19.2 fixed-update-count: 1 .. 11
  603. mono-scripts> update: 1.9 fixedUpdate: 0.4 coroutines: 0.1
  604. mono-memory> used heap: 737280 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  605. ----------------------------------------
  606. iPhone Unity internal profiler stats:
  607. cpu-player> min: 13.8 max: 182.6 avg: 36.9
  608. cpu-ogles-drv> min: 0.8 max: 4.9 avg: 1.4
  609. cpu-present> min: 0.2 max: 58.3 avg: 4.0
  610. gpu> min: 4.4 max: 131.8 avg: 14.7
  611. cpu-waits-gpu> min: 0.2 max: 58.3 avg: 4.0
  612. msaa-resolve> min: 0.0 max: 0.0 avg: 0.0
  613. frametime> min: 21.3 max: 249.8 avg: 62.5
  614. draw-call #> min: 8 max: 10 avg: 8 | batched: 9
  615. tris #> min: 114 max: 154 avg: 136 | batched: 36
  616. verts #> min: 260 max: 340 avg: 304 | batched: 73
  617. player-detail> physx: 3.7 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.7 render: 24.8 fixed-update-count: 1 .. 11
  618. mono-scripts> update: 2.0 fixedUpdate: 0.5 coroutines: 0.1
  619. mono-memory> used heap: 749568 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  620. ----------------------------------------
  621. iPhone Unity internal profiler stats:
  622. cpu-player> min: 15.5 max: 112.1 avg: 25.5
  623. cpu-ogles-drv> min: 0.8 max: 8.1 avg: 1.6
  624. cpu-present> min: 0.2 max: 9.3 avg: 1.5
  625. gpu> min: 4.9 max: 15.6 avg: 7.1
  626. frametime> min: 23.1 max: 135.1 avg: 37.6
  627. draw-call #> min: 9 max: 10 avg: 9 | batched: 9
  628. tris #> min: 124 max: 154 avg: 152 | batched: 37
  629. verts #> min: 280 max: 340 avg: 337 | batched: 74
  630. player-detail> physx: 3.1 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.9 render: 15.8 fixed-update-count: 1 .. 6
  631. mono-scripts> update: 1.9 fixedUpdate: 0.3 coroutines: 0.1
  632. mono-memory> used heap: 757760 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  633. ----------------------------------------
  634. iPhone Unity internal profiler stats:
  635. cpu-player> min: 11.0 max: 28.2 avg: 19.1
  636. cpu-ogles-drv> min: 0.8 max: 6.7 avg: 2.0
  637. cpu-present> min: 0.2 max: 12.3 avg: 1.8
  638. gpu> min: 4.3 max: 36.8 avg: 8.3
  639. frametime> min: 20.8 max: 70.4 avg: 33.3
  640. draw-call #> min: 8 max: 10 avg: 8 | batched: 9
  641. tris #> min: 114 max: 154 avg: 129 | batched: 36
  642. verts #> min: 260 max: 340 avg: 291 | batched: 73
  643. player-detail> physx: 2.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 1.3 render: 17.1 fixed-update-count: 1 .. 4
  644. mono-scripts> update: 2.1 fixedUpdate: 0.3 coroutines: 0.1
  645. mono-memory> used heap: 761856 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  646. ----------------------------------------
  647. iPhone Unity internal profiler stats:
  648. cpu-player> min: 12.3 max: 28.3 avg: 20.5
  649. cpu-ogles-drv> min: 0.8 max: 10.5 avg: 2.2
  650. cpu-present> min: 0.2 max: 9.5 avg: 1.4
  651. gpu> min: 4.4 max: 16.9 avg: 6.5
  652. frametime> min: 18.8 max: 41.5 avg: 31.8
  653. draw-call #> min: 8 max: 10 avg: 9 | batched: 9
  654. tris #> min: 118 max: 154 avg: 147 | batched: 37
  655. verts #> min: 268 max: 340 avg: 327 | batched: 74
  656. player-detail> physx: 2.0 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.8 render: 15.5 fixed-update-count: 1 .. 3
  657. mono-scripts> update: 2.1 fixedUpdate: 0.2 coroutines: 0.1
  658. mono-memory> used heap: 774144 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  659. ----------------------------------------
  660. iPhone Unity internal profiler stats:
  661. cpu-player> min: 10.5 max: 31.3 avg: 19.5
  662. cpu-ogles-drv> min: 0.8 max: 6.4 avg: 2.3
  663. cpu-present> min: 0.2 max: 7.2 avg: 1.2
  664. gpu> min: 4.4 max: 11.2 avg: 6.1
  665. frametime> min: 21.4 max: 42.9 avg: 30.5
  666. draw-call #> min: 8 max: 10 avg: 9 | batched: 9
  667. tris #> min: 114 max: 154 avg: 135 | batched: 37
  668. verts #> min: 260 max: 340 avg: 302 | batched: 74
  669. player-detail> physx: 1.9 animation: 0.0 culling 0.0 skinning: 0.2 batching: 0.9 render: 14.6 fixed-update-count: 1 .. 2
  670. mono-scripts> update: 2.1 fixedUpdate: 0.2 coroutines: 0.1
  671. mono-memory> used heap: 782336 allocated heap: 786432 max number of collections: 0 collection total duration: 0.0
  672. ----------------------------------------
  673. iPhone Unity internal profiler stats:
  674. cpu-player> min: 12.6 max: 80.9 avg: 20.4
  675. cpu-ogles-drv> min: 0.8 max: 6.5 avg: 2.0
  676. cpu-present> min: 0.2 max: 11.1 avg: 1.3
  677. gpu> min: 4.3 max: 8.2 avg: 5.5
  678. frametime> min: 21.3 max: 92.9 avg: 30.7
  679. draw-call #> min: 8 max: 10 avg: 9 | batched: 9
  680. tris #> min: 118 max: 154 avg: 141 | batched: 37
  681. verts #> min: 268 max: 340 avg: 315 | batched: 75
  682. player-detail> physx: 1.9 animation: 0.2 culling 0.0 skinning: 0.1 batching: 1.1 render: 12.6 fixed-update-count: 1 .. 5
  683. mono-scripts> update: 2.1 fixedUpdate: 0.2 coroutines: 0.0
  684. mono-memory> used heap: 794624 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  685. ----------------------------------------
  686. iPhone Unity internal profiler stats:
  687. cpu-player> min: 12.7 max: 23.1 avg: 17.4
  688. cpu-ogles-drv> min: 0.8 max: 20.2 avg: 2.6
  689. cpu-present> min: 0.2 max: 12.0 avg: 1.7
  690. gpu> min: 4.3 max: 19.1 avg: 5.9
  691. frametime> min: 20.7 max: 65.1 avg: 29.7
  692. draw-call #> min: 8 max: 10 avg: 9 | batched: 9
  693. tris #> min: 118 max: 154 avg: 141 | batched: 37
  694. verts #> min: 268 max: 340 avg: 314 | batched: 75
  695. player-detail> physx: 2.0 animation: 0.0 culling 0.0 skinning: 0.1 batching: 1.0 render: 14.9 fixed-update-count: 1 .. 3
  696. mono-scripts> update: 1.6 fixedUpdate: 0.4 coroutines: 0.0
  697. mono-memory> used heap: 794624 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  698. ----------------------------------------
  699. iPhone Unity internal profiler stats:
  700. cpu-player> min: 11.3 max: 22.5 avg: 16.1
  701. cpu-ogles-drv> min: 0.9 max: 4.9 avg: 1.8
  702. cpu-present> min: 0.2 max: 6.7 avg: 1.2
  703. gpu> min: 4.4 max: 15.2 avg: 6.4
  704. frametime> min: 19.8 max: 36.3 avg: 26.2
  705. draw-call #> min: 9 max: 10 avg: 9 | batched: 9
  706. tris #> min: 124 max: 154 avg: 152 | batched: 36
  707. verts #> min: 280 max: 340 avg: 336 | batched: 72
  708. player-detail> physx: 1.2 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.6 render: 13.3 fixed-update-count: 1 .. 2
  709. mono-scripts> update: 1.6 fixedUpdate: 0.2 coroutines: 0.1
  710. mono-memory> used heap: 798720 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  711. ----------------------------------------
  712. iPhone Unity internal profiler stats:
  713. cpu-player> min: 11.4 max: 21.8 avg: 15.5
  714. cpu-ogles-drv> min: 0.7 max: 2.4 avg: 1.0
  715. cpu-present> min: 0.2 max: 8.2 avg: 1.0
  716. gpu> min: 4.0 max: 6.1 avg: 4.7
  717. frametime> min: 17.0 max: 34.6 avg: 22.6
  718. draw-call #> min: 7 max: 9 avg: 7 | batched: 10
  719. tris #> min: 114 max: 122 avg: 115 | batched: 38
  720. verts #> min: 260 max: 276 avg: 263 | batched: 76
  721. player-detail> physx: 1.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.6 render: 10.8 fixed-update-count: 1 .. 2
  722. mono-scripts> update: 1.6 fixedUpdate: 0.3 coroutines: 0.0
  723. mono-memory> used heap: 798720 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  724. ----------------------------------------
  725. iPhone Unity internal profiler stats:
  726. cpu-player> min: 10.7 max: 20.0 avg: 14.4
  727. cpu-ogles-drv> min: 0.7 max: 6.2 avg: 1.6
  728. cpu-present> min: 0.2 max: 6.7 avg: 1.2
  729. gpu> min: 4.0 max: 16.4 avg: 5.0
  730. frametime> min: 18.3 max: 32.8 avg: 22.9
  731. draw-call #> min: 7 max: 7 avg: 7 | batched: 10
  732. tris #> min: 114 max: 114 avg: 114 | batched: 38
  733. verts #> min: 260 max: 260 avg: 260 | batched: 76
  734. player-detail> physx: 1.4 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.5 render: 11.1 fixed-update-count: 1 .. 2
  735. mono-scripts> update: 0.9 fixedUpdate: 0.3 coroutines: 0.0
  736. mono-memory> used heap: 802816 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  737. ----------------------------------------
  738. iPhone Unity internal profiler stats:
  739. cpu-player> min: 9.7 max: 45.8 avg: 16.2
  740. cpu-ogles-drv> min: 0.7 max: 3.4 avg: 1.1
  741. cpu-present> min: 0.2 max: 11.1 avg: 1.2
  742. gpu> min: 4.0 max: 7.5 avg: 4.7
  743. frametime> min: 15.5 max: 62.1 avg: 23.9
  744. draw-call #> min: 7 max: 7 avg: 7 | batched: 10
  745. tris #> min: 114 max: 114 avg: 114 | batched: 38
  746. verts #> min: 260 max: 260 avg: 260 | batched: 76
  747. player-detail> physx: 1.6 animation: 0.0 culling 0.0 skinning: 0.0 batching: 0.6 render: 10.3 fixed-update-count: 1 .. 3
  748. mono-scripts> update: 1.5 fixedUpdate: 0.2 coroutines: 0.0
  749. mono-memory> used heap: 802816 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  750. ----------------------------------------
  751. iPhone Unity internal profiler stats:
  752. cpu-player> min: 11.5 max: 26.8 avg: 16.8
  753. cpu-ogles-drv> min: 0.7 max: 3.2 avg: 1.1
  754. cpu-present> min: 0.2 max: 6.1 avg: 1.0
  755. gpu> min: 4.1 max: 60.7 avg: 6.6
  756. frametime> min: 17.1 max: 84.5 avg: 26.3
  757. draw-call #> min: 7 max: 7 avg: 7 | batched: 10
  758. tris #> min: 114 max: 114 avg: 114 | batched: 38
  759. verts #> min: 260 max: 260 avg: 260 | batched: 76
  760. player-detail> physx: 2.6 animation: 0.0 culling 0.0 skinning: 0.1 batching: 0.7 render: 12.8 fixed-update-count: 1 .. 4
  761. mono-scripts> update: 1.3 fixedUpdate: 0.9 coroutines: 0.1
  762. mono-memory> used heap: 802816 allocated heap: 1052672 max number of collections: 0 collection total duration: 0.0
  763. ----------------------------------------
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