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  1. module_name = Floris
  2. compatible_with_warband = 1
  3.  
  4. num_hints = 12
  5.  
  6. auto_create_note_indices = 0 #Do not automatically search through all troops/factions/towns to check if they have note text.
  7.  
  8. map_min_x = -123.526070
  9. map_max_x = 134.540298
  10. map_min_y = -199.858658
  11. map_max_y = 140.880966
  12. map_sea_direction = -40 #wave foam direction
  13. map_sea_wave_rotation = 300 #This is where the tear artefact is visible on the sea.
  14. map_sea_speed_x = 0.01
  15. map_sea_speed_y = -0.01
  16. map_river_direction = -40
  17. map_river_speed_x = 0.01
  18. map_river_speed_y = -0.01
  19.  
  20.  
  21. air_friction_arrow = 0.002
  22. air_friction_bullet = 0.002
  23.  
  24. # use meshes map_tree_a through map_tree_r on for map trees
  25. map_tree_types = 17
  26. map_snow_tree_types = 3
  27. map_steppe_tree_types = 5
  28. map_desert_tree_types = 4
  29.  
  30. map_max_distance = 127.0
  31. has_tutorial = 0
  32.  
  33. time_multiplier = 0.25
  34. seeing_range = 6.5
  35. track_spotting_multiplier = 0.8
  36.  
  37. # heroes with health below this will not appear in battles and will not contribute to party skills.
  38. player_wounded_treshold = 10
  39. hero_wounded_treshold = 20
  40.  
  41. skill_prisoner_management_bonus = 5
  42. skill_leadership_bonus = 3
  43. base_companion_limit = 20
  44.  
  45. player_xp_multiplier = 2.0
  46. hero_xp_multiplier = 2.0
  47. regulars_xp_multiplier = 3.0
  48.  
  49.  
  50. display_wp_firearms = 0
  51.  
  52. # damage below this will not interrupt melee attacks
  53. damage_interrupt_attack_threshold = 3.0
  54. # Same thing for multiplayer
  55. damage_interrupt_attack_threshold_mp = 1.0
  56.  
  57. # No extra penetration flags are set, so keep them ineffective
  58. extra_penetration_factor_soak = 1.0
  59. extra_penetration_factor_reduction = 1.0
  60.  
  61. # You can modify the damage system by editing the following values:
  62. # The first three values determine the amount which will be directly subtracted from damage due to armor.
  63. # The next three values determine the percentage reduction from the damage.
  64.  
  65. armor_soak_factor_against_cut = 0.8
  66. armor_soak_factor_against_pierce = 0.65
  67. armor_soak_factor_against_blunt = 0.5
  68.  
  69. armor_reduction_factor_against_cut = 1.0
  70. armor_reduction_factor_against_pierce = 0.5
  71. armor_reduction_factor_against_blunt = 0.75
  72.  
  73.  
  74. horse_charge_damage_multiplier = 1.0
  75. couched_lance_damage_multiplier = 0.65
  76. fall_damage_multiplier = 2.0
  77.  
  78. #missiles with damage > shield_penetration_offset + shield_penetration_factor * shield
  79. #will penetrate.
  80.  
  81. shield_penetration_offset = 30.0
  82. shield_penetration_factor = 3.0
  83.  
  84. #setting speed_power to 2.0 makes damage scale with the square of missile's speed.
  85. # you can set it to 1.0 to make it scale linearly as it was before.
  86. missile_damage_speed_power = 1.9
  87. melee_damage_speed_power = 2.0
  88.  
  89. multiplayer_walk_enabled = 0
  90.  
  91. mission_object_prune_time = 180
  92.  
  93. #change this to 0 if you want to keep the food slot in inventory window.
  94. disable_food_slot = 1
  95.  
  96. # Change this to 1 if you want to load
  97. # textures from Modules/<Module_Dir>/Textures/
  98.  
  99. scan_module_textures = 1
  100. scan_module_sounds = 1
  101.  
  102. #edit mode should be enabled
  103. #give_performance_warnings = 1
  104.  
  105.  
  106. #You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.
  107.  
  108. #Materials and textures
  109. load_mod_resource = min_env_materials
  110. load_mod_resource = min_bui_materials
  111. load_mod_resource = min_fac_materials
  112. load_mod_resource = min_fla_materials
  113. load_mod_resource = min_gui_materials
  114. load_mod_resource = min_itm_materials
  115. load_mod_resource = min_map_materials
  116.  
  117. #Here we load some core stuff. Don't touch it!
  118. load_resource = barrier_primitives
  119. load_resource = test
  120. load_resource = shaders
  121. load_mod_resource = core_shaders
  122. load_resource = simple_primitives
  123. load_resource = uimeshes
  124. load_resource = helpers
  125.  
  126. #Game mechanics and graphical user interface
  127. load_mod_resource = pictures
  128. load_resource = ui_server_filter
  129. load_resource = user_interface_b
  130. load_resource = user_interface_c
  131. load_mod_resource = min_gui_overview
  132. load_mod_resource = min_gui_particle_meshes
  133. load_mod_resource = min_gui_particles_2
  134.  
  135. #Animations
  136. load_resource = ani_attacks
  137. load_resource = ani_attacks_single
  138. load_resource = ani_crouch_down
  139. load_resource = ani_death
  140. load_resource = ani_defends
  141. load_resource = ani_equip_arms
  142. load_resource = ani_human_mounted
  143. load_resource = ani_jump
  144. load_resource = ani_kicks
  145. load_resource = ani_lady_stand
  146. load_resource = ani_lancer
  147. load_resource = ani_low_walk
  148. load_resource = ani_man_cheer
  149. load_resource = ani_man_walk
  150. load_resource = ani_onehanded
  151. load_resource = ani_parry_attack
  152. load_resource = ani_poses
  153. load_resource = ani_run_forward_left_right
  154. load_resource = ani_run_lookingsides
  155. load_resource = ani_run_p
  156. load_resource = ani_run_sideways
  157. load_resource = ani_stand
  158. load_resource = ani_stand_guardsman
  159. load_resource = ani_stand_onhorse
  160. load_resource = ani_stand_shopkeeper
  161. load_resource = ani_strikes
  162. load_resource = uni_strikes3
  163. load_resource = ani_throw_stone
  164. load_resource = ani_turn_man
  165. load_resource = ani_twohanded
  166. load_resource = ani_walk_backward
  167. load_resource = ani_walk_lookingsides
  168. load_resource = ani_walk_sideways
  169. load_resource = ani_wedding
  170. load_resource = uni_defence
  171. load_resource = uni_equip
  172. load_resource = uni_fistswing
  173. load_resource = uni_jump
  174. load_resource = uni_lord_stand
  175. load_resource = uni_sideways
  176. load_resource = uni_stances
  177. load_resource = uni_strike
  178. load_resource = uni_throws
  179. load_mod_resource = min_mov_skeletons
  180.  
  181. #Banners
  182. load_resource = custom_banner
  183. load_mod_resource = min_fla_banners
  184. load_mod_resource = min_fla_banners_default
  185. load_mod_resource = min_fla_flags_vertical
  186.  
  187. #Buildings
  188. load_resource = arabian_castle
  189. load_mod_resource = arabian_houses
  190. load_resource = arabian_props
  191. load_mod_resource = arabian_village
  192. load_mod_resource = town_houses_d
  193. load_resource = castle_a
  194. load_mod_resource = castle_g
  195. load_resource = castle_b
  196. load_resource = castle_c
  197. load_resource = castle_d
  198. load_resource = castle_e
  199. load_resource = castle_f
  200. load_resource = castle_h
  201. load_mod_resource = castle_i
  202. load_resource = churches
  203. load_resource = destroy
  204. load_resource = doors
  205. load_resource = dungeon
  206. load_resource = fake_houses
  207. load_resource = food
  208. load_resource = gatehouse
  209. load_resource = houses1
  210. load_mod_resource = interior_thirsty_lion
  211. load_mod_resource = interiors_a
  212. load_mod_resource = interiors_arabian
  213. load_mod_resource = interiors_b
  214. load_mod_resource = interiors_c
  215. load_mod_resource = interiors_d
  216. load_mod_resource = interiors_steppe
  217. load_resource = object_b
  218. load_resource = object_c
  219. load_resource = object_meshes
  220. load_resource = prisons
  221. load_resource = prisons_b
  222. load_resource = scene_small_tavern
  223. load_resource = ship
  224. load_resource = snowy_castle
  225. load_resource = snowy_houses
  226. load_resource = square_keep
  227. load_resource = steppe_fake_houses
  228. load_resource = stone_houses
  229. load_resource = town_houses_b
  230. load_resource = town_houses_e
  231. load_resource = valleyProps
  232. load_mod_resource = viking_houses
  233. load_resource = village_houses
  234. load_resource = wall_meshes1
  235. load_mod_resource = workshops
  236. load_resource = armors_new_a
  237. load_mod_resource = min_bui_general
  238. load_mod_resource = min_bui_pavise
  239.  
  240. #Collision bodies for general Use
  241. load_resource = object_bodies
  242.  
  243. #Faces
  244. load_mod_resource = min_fac_beards
  245. load_mod_resource = min_fac_body
  246. load_mod_resource = min_fac_face
  247. load_mod_resource = min_fac_hair
  248. load_mod_resource = min_fac_jewellery
  249.  
  250. #Items
  251. load_resource = armors_new_heraldic
  252. load_resource = heraldic_armors
  253. load_resource = tableau_shields
  254. load_mod_resource = min_itm_armors
  255. load_mod_resource = min_itm_boots
  256. load_mod_resource = min_itm_cloths
  257. load_mod_resource = min_itm_dresses
  258. load_mod_resource = min_itm_gauntlets
  259. load_mod_resource = min_itm_helmets_civilian
  260. load_mod_resource = min_itm_helmets_war
  261. load_mod_resource = min_itm_horses_normal
  262. load_mod_resource = min_itm_shields
  263. load_mod_resource = min_itm_trade
  264. load_mod_resource = min_itm_weapons_axe
  265. load_mod_resource = min_itm_weapons_blunt
  266. load_mod_resource = min_itm_weapons_ranged
  267. load_mod_resource = min_itm_weapons_spear
  268. load_mod_resource = min_itm_weapons_sword
  269. load_mod_resource = ACOK_1_1429
  270. load_mod_resource = ACOK_1_Necturus_Weapons
  271. load_mod_resource = ACOK_1_Necturus_A
  272. load_mod_resource = ACOK_1_Necturus_B
  273. load_mod_resource = ACOK_1_Necturus_C
  274. load_mod_resource = ACOK_1_Necturus_D
  275. load_mod_resource = ACOK_1_Necturus_E
  276. load_mod_resource = ACOK_1_Arena_Spectators
  277. load_mod_resource = ACOK_1_Battle_Banners
  278. load_mod_resource = ACOK_1_Brytenwalda_Scene
  279. load_mod_resource = ACOK_1_Coin
  280. load_mod_resource = ACOK_1_Dragon
  281. load_mod_resource = ACOK_1_Faction_Arms
  282. load_mod_resource = ACOK_1_Fantasy_Props
  283. load_mod_resource = ACOK_1_Food_and_Stuff
  284. load_mod_resource = ACOK_1_Interior_1
  285. load_mod_resource = ACOK_1_Map_Icons
  286. load_mod_resource = ACOK_1_Moeckpack
  287. load_mod_resource = ACOK_1_Monastery
  288. load_mod_resource = ACOK_1_Nagga
  289. load_mod_resource = ACOK_1_New_Props_1
  290. load_mod_resource = ACOK_1_New_Rome
  291. load_mod_resource = ACOK_1_Objects_1
  292. load_mod_resource = ACOK_1_OSP_Italian_Props
  293. load_mod_resource = ACOK_1_OSP_Jaakko_Trees
  294. load_mod_resource = ACOK_1_Palm
  295. load_mod_resource = ACOK_1_Tavern
  296. load_mod_resource = ACOK_1_Tower_of_Joy
  297. load_mod_resource = ACOK_1_Tribal
  298. load_mod_resource = ACOK_1_WFAS_Objects
  299. load_mod_resource = ACOK_15th_Century_Weapons
  300. load_mod_resource = ACOK_Ancient_Armory
  301. load_mod_resource = ACOK_Berserker
  302. load_mod_resource = ACOK_Bilwit
  303. load_mod_resource = ACOK_Daggers
  304. load_mod_resource = ACOK_Deja_Crusaders
  305. load_mod_resource = ACOK_Dornish_Horses_1
  306. load_mod_resource = ACOK_DRZ_Armors
  307. load_mod_resource = ACOK_Essos_Armor
  308. load_mod_resource = ACOK_Faradon_Weapons
  309. load_mod_resource = ACOK_Fred_Armors_1
  310. load_mod_resource = ACOK_Full_Armors
  311. load_mod_resource = ACOK_Full_Helmets
  312. load_mod_resource = ACOK_Full_Horses
  313. load_mod_resource = ACOK_Full_Weapons
  314. load_mod_resource = ACOK_Highlander
  315. load_mod_resource = ACOK_Historic_Lords_1
  316. load_mod_resource = ACOK_Hunter
  317. load_mod_resource = ACOK_Huscarl
  318. load_mod_resource = ACOK_Kau
  319. load_mod_resource = ACOK_Maces
  320. load_mod_resource = ACOK_Mackie
  321. load_mod_resource = ACOK_Men-at-Arms_1
  322. load_mod_resource = ACOK_More_Horses
  323. load_mod_resource = ACOK_Narf_1
  324. load_mod_resource = ACOK_Native
  325. load_mod_resource = ACOK_Njunja_Eastern_1
  326. load_mod_resource = ACOK_Nobleman_Cloaks
  327. load_mod_resource = ACOK_Norman_Armors_1
  328. load_mod_resource = ACOK_Northern_Horses
  329. load_mod_resource = ACOK_Pino_Nord_Pack_1
  330. load_mod_resource = ACOK_Quest_Weapons
  331. load_mod_resource = ACOK_Rathos_Helmets_1
  332. load_mod_resource = ACOK_Rus_Items
  333. load_mod_resource = ACOK_Saxon_Armors_1
  334. load_mod_resource = ACOK_Semi_Plate
  335. load_mod_resource = ACOK_Septon_1
  336. load_mod_resource = ACOK_1_Gallows
  337. load_mod_resource = ACOK_TLD_Wildling
  338. load_mod_resource = ACOK_Transitional_Armor
  339. load_mod_resource = ACOK_Troy
  340. load_mod_resource = ACOK_Viking_Helmets
  341. load_mod_resource = ACOK_Wildling_Tunics
  342. load_mod_resource = ACOK_Xeno_Crossbows
  343. load_mod_resource = ACOK_Zimke
  344. load_mod_resource = ACOK_All_Noblemen
  345. load_mod_resource = ACOK_Peasant_Dresses
  346. load_mod_resource = ACOK_1_Workshops
  347. load_mod_resource = ACOK_Heraldic_Bogmir
  348. load_mod_resource = ACOK_Brego
  349. load_mod_resource = ACOK_Bryt_Wildling
  350. load_mod_resource = ACOK_1_Bridge
  351. load_mod_resource = ACOK_1_User_Interface
  352. load_mod_resource = ACOK_Dornish_Weapons
  353. load_mod_resource = ACOK_Dornish_Armor
  354. load_mod_resource = ACOK_All_Noblemen_2
  355. load_mod_resource = ACOK_1_NE
  356. load_mod_resource = ACOK_Kuauik_Generic
  357. load_mod_resource = ACOK_Kuauik_Surcoats
  358. load_mod_resource = ACOK_Docm_Commisions
  359. load_mod_resource = ACOK_1_Rus_Buildings
  360. load_mod_resource = ACOK_Century_Items
  361. load_mod_resource = ACOK_Century_Weapons
  362. load_mod_resource = ACOK_Reyne
  363. load_mod_resource = ACOK_1_Carpet
  364. load_mod_resource = ACOK_1_Iron_Throne
  365. load_mod_resource = ACOK_W_Bows
  366. load_mod_resource = ACOK_W_Clothes
  367. load_mod_resource = ACOK_1_Roads
  368. load_mod_resource = ACOK_1_Unity_Assets
  369. load_mod_resource = ACOK_1_Witcher_Props
  370. load_mod_resource = ACOK_1_TLD_Props
  371. load_mod_resource = ACOK_Faradon_Axes
  372. load_mod_resource = ACOK_Pendants
  373. load_mod_resource = ACOK_1_cwe_bld_eastern_village
  374. load_mod_resource = ACOK_1_cwe_bld_jerusalem_b
  375. load_mod_resource = ACOK_1_cwe_eastern_house_with_interior
  376. load_mod_resource = ACOK_1_cwe_flora_meshes
  377. load_mod_resource = ACOK_1_cwe_scene_objects_exterior
  378. load_mod_resource = ACOK_1_cwe_scene_props
  379. load_mod_resource = ACOK_1_cwe_bld_damascus
  380. load_mod_resource = ACOK_1_castle_g
  381. load_mod_resource = ACOK_CWE_Armor
  382. load_mod_resource = ACOK_CWE_Horses
  383. load_mod_resource = ACOK_1_CWE_Flora
  384. load_mod_resource = ACOK_1_cwe_street_props
  385. load_mod_resource = ACOK_Oval_Shield
  386. load_mod_resource = animaciones
  387. load_mod_resource = ACOK_Pino_Banded
  388.  
  389. #Terrains
  390. load_resource = scene_encounter_spot
  391. load_mod_resource = min_env_terrain_borders
  392.  
  393. #Trees and other flora
  394. load_mod_resource = PL_Grass
  395. load_mod_resource = PL_Trees
  396. load_mod_resource = min_env_grass
  397. load_mod_resource = min_env_map_trees
  398. load_mod_resource = min_env_objects
  399. load_mod_resource = min_env_snow_trees
  400. load_mod_resource = min_env_trees
  401.  
  402. #Skies
  403. load_mod_resource = min_env_skyboxes
  404.  
  405. #Worldmap
  406. load_resource = map_icon_meshes
  407. load_resource = map_icons_c
  408. load_mod_resource = min_map_icons
  409.  
  410. ##
  411.  
  412. #works_with_version_min = 1143 #deprecated, use module_version and compatible_savegame_module_version instead
  413. #works_with_version_max = 1143 #deprecated, use module_version and compatible_savegame_module_version instead
  414.  
  415. module_version = 0 #can be used for multiplayer and single player (saved game) module versioning
  416.  
  417. #compatible_module_version = 0 #can be used for multiplayer module versioning
  418. #compatible_savegame_module_version = 0 #can be used for single player (saved game) module versioning
  419.  
  420. limit_hair_colors = 1
  421. show_faction_color = 1
  422. show_quest_notes = 1
  423.  
  424. dont_load_regular_troop_inventories = 1
  425.  
  426. #assign '1' for moveable physics on all scene props; no sokf_moveable flag will be needed
  427. disable_moveable_flag_optimization = 0
  428.  
  429. #You can change the following to 1 for ease in module development
  430. show_party_ids_instead_of_names = 0
  431.  
  432. crush_through_treshold = 2.4
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