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- module_name = Floris
- compatible_with_warband = 1
- num_hints = 12
- auto_create_note_indices = 0 #Do not automatically search through all troops/factions/towns to check if they have note text.
- map_min_x = -123.526070
- map_max_x = 134.540298
- map_min_y = -199.858658
- map_max_y = 140.880966
- map_sea_direction = -40 #wave foam direction
- map_sea_wave_rotation = 300 #This is where the tear artefact is visible on the sea.
- map_sea_speed_x = 0.01
- map_sea_speed_y = -0.01
- map_river_direction = -40
- map_river_speed_x = 0.01
- map_river_speed_y = -0.01
- air_friction_arrow = 0.002
- air_friction_bullet = 0.002
- # use meshes map_tree_a through map_tree_r on for map trees
- map_tree_types = 17
- map_snow_tree_types = 3
- map_steppe_tree_types = 5
- map_desert_tree_types = 4
- map_max_distance = 127.0
- has_tutorial = 0
- time_multiplier = 0.25
- seeing_range = 6.5
- track_spotting_multiplier = 0.8
- # heroes with health below this will not appear in battles and will not contribute to party skills.
- player_wounded_treshold = 10
- hero_wounded_treshold = 20
- skill_prisoner_management_bonus = 5
- skill_leadership_bonus = 3
- base_companion_limit = 20
- player_xp_multiplier = 2.0
- hero_xp_multiplier = 2.0
- regulars_xp_multiplier = 3.0
- display_wp_firearms = 0
- # damage below this will not interrupt melee attacks
- damage_interrupt_attack_threshold = 3.0
- # Same thing for multiplayer
- damage_interrupt_attack_threshold_mp = 1.0
- # No extra penetration flags are set, so keep them ineffective
- extra_penetration_factor_soak = 1.0
- extra_penetration_factor_reduction = 1.0
- # You can modify the damage system by editing the following values:
- # The first three values determine the amount which will be directly subtracted from damage due to armor.
- # The next three values determine the percentage reduction from the damage.
- armor_soak_factor_against_cut = 0.8
- armor_soak_factor_against_pierce = 0.65
- armor_soak_factor_against_blunt = 0.5
- armor_reduction_factor_against_cut = 1.0
- armor_reduction_factor_against_pierce = 0.5
- armor_reduction_factor_against_blunt = 0.75
- horse_charge_damage_multiplier = 1.0
- couched_lance_damage_multiplier = 0.65
- fall_damage_multiplier = 2.0
- #missiles with damage > shield_penetration_offset + shield_penetration_factor * shield
- #will penetrate.
- shield_penetration_offset = 30.0
- shield_penetration_factor = 3.0
- #setting speed_power to 2.0 makes damage scale with the square of missile's speed.
- # you can set it to 1.0 to make it scale linearly as it was before.
- missile_damage_speed_power = 1.9
- melee_damage_speed_power = 2.0
- multiplayer_walk_enabled = 0
- mission_object_prune_time = 180
- #change this to 0 if you want to keep the food slot in inventory window.
- disable_food_slot = 1
- # Change this to 1 if you want to load
- # textures from Modules/<Module_Dir>/Textures/
- scan_module_textures = 1
- scan_module_sounds = 1
- #edit mode should be enabled
- #give_performance_warnings = 1
- #You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.
- #Materials and textures
- load_mod_resource = min_env_materials
- load_mod_resource = min_bui_materials
- load_mod_resource = min_fac_materials
- load_mod_resource = min_fla_materials
- load_mod_resource = min_gui_materials
- load_mod_resource = min_itm_materials
- load_mod_resource = min_map_materials
- #Here we load some core stuff. Don't touch it!
- load_resource = barrier_primitives
- load_resource = test
- load_resource = shaders
- load_mod_resource = core_shaders
- load_resource = simple_primitives
- load_resource = uimeshes
- load_resource = helpers
- #Game mechanics and graphical user interface
- load_mod_resource = pictures
- load_resource = ui_server_filter
- load_resource = user_interface_b
- load_resource = user_interface_c
- load_mod_resource = min_gui_overview
- load_mod_resource = min_gui_particle_meshes
- load_mod_resource = min_gui_particles_2
- #Animations
- load_resource = ani_attacks
- load_resource = ani_attacks_single
- load_resource = ani_crouch_down
- load_resource = ani_death
- load_resource = ani_defends
- load_resource = ani_equip_arms
- load_resource = ani_human_mounted
- load_resource = ani_jump
- load_resource = ani_kicks
- load_resource = ani_lady_stand
- load_resource = ani_lancer
- load_resource = ani_low_walk
- load_resource = ani_man_cheer
- load_resource = ani_man_walk
- load_resource = ani_onehanded
- load_resource = ani_parry_attack
- load_resource = ani_poses
- load_resource = ani_run_forward_left_right
- load_resource = ani_run_lookingsides
- load_resource = ani_run_p
- load_resource = ani_run_sideways
- load_resource = ani_stand
- load_resource = ani_stand_guardsman
- load_resource = ani_stand_onhorse
- load_resource = ani_stand_shopkeeper
- load_resource = ani_strikes
- load_resource = uni_strikes3
- load_resource = ani_throw_stone
- load_resource = ani_turn_man
- load_resource = ani_twohanded
- load_resource = ani_walk_backward
- load_resource = ani_walk_lookingsides
- load_resource = ani_walk_sideways
- load_resource = ani_wedding
- load_resource = uni_defence
- load_resource = uni_equip
- load_resource = uni_fistswing
- load_resource = uni_jump
- load_resource = uni_lord_stand
- load_resource = uni_sideways
- load_resource = uni_stances
- load_resource = uni_strike
- load_resource = uni_throws
- load_mod_resource = min_mov_skeletons
- #Banners
- load_resource = custom_banner
- load_mod_resource = min_fla_banners
- load_mod_resource = min_fla_banners_default
- load_mod_resource = min_fla_flags_vertical
- #Buildings
- load_resource = arabian_castle
- load_mod_resource = arabian_houses
- load_resource = arabian_props
- load_mod_resource = arabian_village
- load_mod_resource = town_houses_d
- load_resource = castle_a
- load_mod_resource = castle_g
- load_resource = castle_b
- load_resource = castle_c
- load_resource = castle_d
- load_resource = castle_e
- load_resource = castle_f
- load_resource = castle_h
- load_mod_resource = castle_i
- load_resource = churches
- load_resource = destroy
- load_resource = doors
- load_resource = dungeon
- load_resource = fake_houses
- load_resource = food
- load_resource = gatehouse
- load_resource = houses1
- load_mod_resource = interior_thirsty_lion
- load_mod_resource = interiors_a
- load_mod_resource = interiors_arabian
- load_mod_resource = interiors_b
- load_mod_resource = interiors_c
- load_mod_resource = interiors_d
- load_mod_resource = interiors_steppe
- load_resource = object_b
- load_resource = object_c
- load_resource = object_meshes
- load_resource = prisons
- load_resource = prisons_b
- load_resource = scene_small_tavern
- load_resource = ship
- load_resource = snowy_castle
- load_resource = snowy_houses
- load_resource = square_keep
- load_resource = steppe_fake_houses
- load_resource = stone_houses
- load_resource = town_houses_b
- load_resource = town_houses_e
- load_resource = valleyProps
- load_mod_resource = viking_houses
- load_resource = village_houses
- load_resource = wall_meshes1
- load_mod_resource = workshops
- load_resource = armors_new_a
- load_mod_resource = min_bui_general
- load_mod_resource = min_bui_pavise
- #Collision bodies for general Use
- load_resource = object_bodies
- #Faces
- load_mod_resource = min_fac_beards
- load_mod_resource = min_fac_body
- load_mod_resource = min_fac_face
- load_mod_resource = min_fac_hair
- load_mod_resource = min_fac_jewellery
- #Items
- load_resource = armors_new_heraldic
- load_resource = heraldic_armors
- load_resource = tableau_shields
- load_mod_resource = min_itm_armors
- load_mod_resource = min_itm_boots
- load_mod_resource = min_itm_cloths
- load_mod_resource = min_itm_dresses
- load_mod_resource = min_itm_gauntlets
- load_mod_resource = min_itm_helmets_civilian
- load_mod_resource = min_itm_helmets_war
- load_mod_resource = min_itm_horses_normal
- load_mod_resource = min_itm_shields
- load_mod_resource = min_itm_trade
- load_mod_resource = min_itm_weapons_axe
- load_mod_resource = min_itm_weapons_blunt
- load_mod_resource = min_itm_weapons_ranged
- load_mod_resource = min_itm_weapons_spear
- load_mod_resource = min_itm_weapons_sword
- load_mod_resource = ACOK_1_1429
- load_mod_resource = ACOK_1_Necturus_Weapons
- load_mod_resource = ACOK_1_Necturus_A
- load_mod_resource = ACOK_1_Necturus_B
- load_mod_resource = ACOK_1_Necturus_C
- load_mod_resource = ACOK_1_Necturus_D
- load_mod_resource = ACOK_1_Necturus_E
- load_mod_resource = ACOK_1_Arena_Spectators
- load_mod_resource = ACOK_1_Battle_Banners
- load_mod_resource = ACOK_1_Brytenwalda_Scene
- load_mod_resource = ACOK_1_Coin
- load_mod_resource = ACOK_1_Dragon
- load_mod_resource = ACOK_1_Faction_Arms
- load_mod_resource = ACOK_1_Fantasy_Props
- load_mod_resource = ACOK_1_Food_and_Stuff
- load_mod_resource = ACOK_1_Interior_1
- load_mod_resource = ACOK_1_Map_Icons
- load_mod_resource = ACOK_1_Moeckpack
- load_mod_resource = ACOK_1_Monastery
- load_mod_resource = ACOK_1_Nagga
- load_mod_resource = ACOK_1_New_Props_1
- load_mod_resource = ACOK_1_New_Rome
- load_mod_resource = ACOK_1_Objects_1
- load_mod_resource = ACOK_1_OSP_Italian_Props
- load_mod_resource = ACOK_1_OSP_Jaakko_Trees
- load_mod_resource = ACOK_1_Palm
- load_mod_resource = ACOK_1_Tavern
- load_mod_resource = ACOK_1_Tower_of_Joy
- load_mod_resource = ACOK_1_Tribal
- load_mod_resource = ACOK_1_WFAS_Objects
- load_mod_resource = ACOK_15th_Century_Weapons
- load_mod_resource = ACOK_Ancient_Armory
- load_mod_resource = ACOK_Berserker
- load_mod_resource = ACOK_Bilwit
- load_mod_resource = ACOK_Daggers
- load_mod_resource = ACOK_Deja_Crusaders
- load_mod_resource = ACOK_Dornish_Horses_1
- load_mod_resource = ACOK_DRZ_Armors
- load_mod_resource = ACOK_Essos_Armor
- load_mod_resource = ACOK_Faradon_Weapons
- load_mod_resource = ACOK_Fred_Armors_1
- load_mod_resource = ACOK_Full_Armors
- load_mod_resource = ACOK_Full_Helmets
- load_mod_resource = ACOK_Full_Horses
- load_mod_resource = ACOK_Full_Weapons
- load_mod_resource = ACOK_Highlander
- load_mod_resource = ACOK_Historic_Lords_1
- load_mod_resource = ACOK_Hunter
- load_mod_resource = ACOK_Huscarl
- load_mod_resource = ACOK_Kau
- load_mod_resource = ACOK_Maces
- load_mod_resource = ACOK_Mackie
- load_mod_resource = ACOK_Men-at-Arms_1
- load_mod_resource = ACOK_More_Horses
- load_mod_resource = ACOK_Narf_1
- load_mod_resource = ACOK_Native
- load_mod_resource = ACOK_Njunja_Eastern_1
- load_mod_resource = ACOK_Nobleman_Cloaks
- load_mod_resource = ACOK_Norman_Armors_1
- load_mod_resource = ACOK_Northern_Horses
- load_mod_resource = ACOK_Pino_Nord_Pack_1
- load_mod_resource = ACOK_Quest_Weapons
- load_mod_resource = ACOK_Rathos_Helmets_1
- load_mod_resource = ACOK_Rus_Items
- load_mod_resource = ACOK_Saxon_Armors_1
- load_mod_resource = ACOK_Semi_Plate
- load_mod_resource = ACOK_Septon_1
- load_mod_resource = ACOK_1_Gallows
- load_mod_resource = ACOK_TLD_Wildling
- load_mod_resource = ACOK_Transitional_Armor
- load_mod_resource = ACOK_Troy
- load_mod_resource = ACOK_Viking_Helmets
- load_mod_resource = ACOK_Wildling_Tunics
- load_mod_resource = ACOK_Xeno_Crossbows
- load_mod_resource = ACOK_Zimke
- load_mod_resource = ACOK_All_Noblemen
- load_mod_resource = ACOK_Peasant_Dresses
- load_mod_resource = ACOK_1_Workshops
- load_mod_resource = ACOK_Heraldic_Bogmir
- load_mod_resource = ACOK_Brego
- load_mod_resource = ACOK_Bryt_Wildling
- load_mod_resource = ACOK_1_Bridge
- load_mod_resource = ACOK_1_User_Interface
- load_mod_resource = ACOK_Dornish_Weapons
- load_mod_resource = ACOK_Dornish_Armor
- load_mod_resource = ACOK_All_Noblemen_2
- load_mod_resource = ACOK_1_NE
- load_mod_resource = ACOK_Kuauik_Generic
- load_mod_resource = ACOK_Kuauik_Surcoats
- load_mod_resource = ACOK_Docm_Commisions
- load_mod_resource = ACOK_1_Rus_Buildings
- load_mod_resource = ACOK_Century_Items
- load_mod_resource = ACOK_Century_Weapons
- load_mod_resource = ACOK_Reyne
- load_mod_resource = ACOK_1_Carpet
- load_mod_resource = ACOK_1_Iron_Throne
- load_mod_resource = ACOK_W_Bows
- load_mod_resource = ACOK_W_Clothes
- load_mod_resource = ACOK_1_Roads
- load_mod_resource = ACOK_1_Unity_Assets
- load_mod_resource = ACOK_1_Witcher_Props
- load_mod_resource = ACOK_1_TLD_Props
- load_mod_resource = ACOK_Faradon_Axes
- load_mod_resource = ACOK_Pendants
- load_mod_resource = ACOK_1_cwe_bld_eastern_village
- load_mod_resource = ACOK_1_cwe_bld_jerusalem_b
- load_mod_resource = ACOK_1_cwe_eastern_house_with_interior
- load_mod_resource = ACOK_1_cwe_flora_meshes
- load_mod_resource = ACOK_1_cwe_scene_objects_exterior
- load_mod_resource = ACOK_1_cwe_scene_props
- load_mod_resource = ACOK_1_cwe_bld_damascus
- load_mod_resource = ACOK_1_castle_g
- load_mod_resource = ACOK_CWE_Armor
- load_mod_resource = ACOK_CWE_Horses
- load_mod_resource = ACOK_1_CWE_Flora
- load_mod_resource = ACOK_1_cwe_street_props
- load_mod_resource = ACOK_Oval_Shield
- load_mod_resource = animaciones
- load_mod_resource = ACOK_Pino_Banded
- #Terrains
- load_resource = scene_encounter_spot
- load_mod_resource = min_env_terrain_borders
- #Trees and other flora
- load_mod_resource = PL_Grass
- load_mod_resource = PL_Trees
- load_mod_resource = min_env_grass
- load_mod_resource = min_env_map_trees
- load_mod_resource = min_env_objects
- load_mod_resource = min_env_snow_trees
- load_mod_resource = min_env_trees
- #Skies
- load_mod_resource = min_env_skyboxes
- #Worldmap
- load_resource = map_icon_meshes
- load_resource = map_icons_c
- load_mod_resource = min_map_icons
- ##
- #works_with_version_min = 1143 #deprecated, use module_version and compatible_savegame_module_version instead
- #works_with_version_max = 1143 #deprecated, use module_version and compatible_savegame_module_version instead
- module_version = 0 #can be used for multiplayer and single player (saved game) module versioning
- #compatible_module_version = 0 #can be used for multiplayer module versioning
- #compatible_savegame_module_version = 0 #can be used for single player (saved game) module versioning
- limit_hair_colors = 1
- show_faction_color = 1
- show_quest_notes = 1
- dont_load_regular_troop_inventories = 1
- #assign '1' for moveable physics on all scene props; no sokf_moveable flag will be needed
- disable_moveable_flag_optimization = 0
- #You can change the following to 1 for ease in module development
- show_party_ids_instead_of_names = 0
- crush_through_treshold = 2.4
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