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Feb 17th, 2016
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  1. package me.craftinglegendz;
  2.  
  3. import java.util.HashMap;
  4. import java.util.Random;
  5.  
  6. import org.bukkit.ChatColor;
  7. import org.bukkit.Location;
  8. import org.bukkit.command.Command;
  9. import org.bukkit.command.CommandSender;
  10. import org.bukkit.entity.Player;
  11. import org.bukkit.plugin.java.JavaPlugin;
  12. import org.bukkit.scheduler.BukkitRunnable;
  13.  
  14. public class Wild extends JavaPlugin
  15. {
  16. private HashMap<Player, Integer> cooldown = new HashMap<Player, Integer>();
  17. private HashMap<Player, BukkitRunnable> cooldownTask = new HashMap<Player, BukkitRunnable>();
  18.  
  19. public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
  20. if (sender instanceof Player) {
  21. final Player player = (Player) sender;
  22.  
  23. if(cmd.getName().equalsIgnoreCase("wild") && sender instanceof Player); {
  24. if(!cooldown.containsKey(player)) {
  25. player.sendMessage(ChatColor.GREEN + "Finding a safe location for you!");
  26. Random random = new Random();
  27. int x = random.nextInt(2500) + 1;
  28. int z = random.nextInt(2500) + 1;
  29. int y = player.getLocation().getWorld().getHighestBlockYAt(x, z) + 3;
  30. Location location = new Location(player.getWorld(), x, y, z);
  31. player.getWorld().getChunkAt(location).load();
  32. player.getLocation().getChunk().load();
  33. player.teleport(location);
  34. player.sendMessage(ChatColor.RED +"A safe location has been found!");
  35. cooldown.put(player, 86400);
  36. cooldownTask.put(player, new BukkitRunnable() {
  37. public void run() {
  38. cooldown.put(player, cooldown.get(player) - 1);
  39. if (cooldown.get(player) == 0) {
  40. cooldown.remove(player);
  41. cooldownTask.remove(player);
  42. cancel();
  43. }
  44. }
  45. });
  46.  
  47. cooldownTask.get(player).runTaskTimer(this, 20, 20);
  48. } else {
  49. player.sendMessage(ChatColor.DARK_RED + "You have " + cooldown.get(player) + " seconds before using random teleportation!");
  50. }
  51.  
  52. return true;
  53. }
  54.  
  55. }
  56. return true;
  57. }
  58. }
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