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  1. 12:19:28: Creating resource group General
  2. 12:19:28: Creating resource group Internal
  3. 12:19:28: Creating resource group Autodetect
  4. 12:19:28: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 12:19:28: Registering ResourceManager for type Material
  6. 12:19:28: Registering ResourceManager for type Mesh
  7. 12:19:28: Registering ResourceManager for type Skeleton
  8. 12:19:28: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 12:19:28: ArchiveFactory for archive type FileSystem registered.
  10. 12:19:28: ArchiveFactory for archive type Zip registered.
  11. 12:19:28: ArchiveFactory for archive type EmbeddedZip registered.
  12. 12:19:28: DDS codec registering
  13. 12:19:28: FreeImage version: 3.15.3
  14. 12:19:28: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  15. 12:19:28: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
  16. 12:19:28: ETC codec registering
  17. 12:19:28: Registering ResourceManager for type HighLevelGpuProgram
  18. 12:19:28: Registering ResourceManager for type Compositor
  19. 12:19:28: MovableObjectFactory for type 'Entity' registered.
  20. 12:19:28: MovableObjectFactory for type 'Light' registered.
  21. 12:19:28: MovableObjectFactory for type 'BillboardSet' registered.
  22. 12:19:28: MovableObjectFactory for type 'ManualObject' registered.
  23. 12:19:28: MovableObjectFactory for type 'BillboardChain' registered.
  24. 12:19:28: MovableObjectFactory for type 'RibbonTrail' registered.
  25. 12:19:28: Loading library .\RenderSystem_GL3Plus
  26. 12:19:28: Installing plugin: GL 3+ RenderSystem
  27. 12:19:28: OpenGL 3+ Rendering Subsystem (ALPHA) created.
  28. 12:19:28: Plugin successfully installed
  29. 12:19:28: Loading library .\Plugin_ParticleFX
  30. 12:19:28: Installing plugin: ParticleFX
  31. 12:19:28: Particle Emitter Type 'Point' registered
  32. 12:19:28: Particle Emitter Type 'Box' registered
  33. 12:19:28: Particle Emitter Type 'Ellipsoid' registered
  34. 12:19:28: Particle Emitter Type 'Cylinder' registered
  35. 12:19:28: Particle Emitter Type 'Ring' registered
  36. 12:19:28: Particle Emitter Type 'HollowEllipsoid' registered
  37. 12:19:28: Particle Affector Type 'LinearForce' registered
  38. 12:19:28: Particle Affector Type 'ColourFader' registered
  39. 12:19:28: Particle Affector Type 'ColourFader2' registered
  40. 12:19:28: Particle Affector Type 'ColourImage' registered
  41. 12:19:28: Particle Affector Type 'ColourInterpolator' registered
  42. 12:19:28: Particle Affector Type 'Scaler' registered
  43. 12:19:28: Particle Affector Type 'Rotator' registered
  44. 12:19:28: Particle Affector Type 'DirectionRandomiser' registered
  45. 12:19:28: Particle Affector Type 'DeflectorPlane' registered
  46. 12:19:28: Plugin successfully installed
  47. 12:19:28: Loading library .\Plugin_BSPSceneManager
  48. 12:19:28: Installing plugin: BSP Scene Manager
  49. 12:19:28: Plugin successfully installed
  50. 12:19:28: Loading library .\Plugin_CgProgramManager
  51. 12:19:28: Installing plugin: Cg Program Manager
  52. 12:19:28: Plugin successfully installed
  53. 12:19:28: Loading library .\Plugin_PCZSceneManager
  54. 12:19:28: Installing plugin: Portal Connected Zone Scene Manager
  55. 12:19:28: PCZone Factory Type 'ZoneType_Default' registered
  56. 12:19:28: Plugin successfully installed
  57. 12:19:28: Loading library .\Plugin_OctreeZone
  58. 12:19:28: Installing plugin: Octree Zone Factory
  59. 12:19:28: Plugin successfully installed
  60. 12:19:28: Loading library .\Plugin_OctreeSceneManager
  61. 12:19:28: Installing plugin: Octree Scene Manager
  62. 12:19:28: Plugin successfully installed
  63. 12:19:28: *-*-* OGRE Initialising
  64. 12:19:28: *-*-* Version 1.10.0unstable (Xalafu)
  65. 12:19:28: OverlayElementFactory for type Panel registered.
  66. 12:19:28: OverlayElementFactory for type BorderPanel registered.
  67. 12:19:28: OverlayElementFactory for type TextArea registered.
  68. 12:19:28: Registering ResourceManager for type Font
  69. 12:19:28: CPU Identifier & Features
  70. 12:19:28: -------------------------
  71. 12:19:28: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
  72. 12:19:28: * SSE: yes
  73. 12:19:28: * SSE2: yes
  74. 12:19:28: * SSE3: yes
  75. 12:19:28: * MMX: yes
  76. 12:19:28: * MMXEXT: yes
  77. 12:19:28: * 3DNOW: no
  78. 12:19:28: * 3DNOWEXT: no
  79. 12:19:28: * CMOV: yes
  80. 12:19:28: * TSC: yes
  81. 12:19:28: * FPU: yes
  82. 12:19:28: * PRO: yes
  83. 12:19:28: * HT: no
  84. 12:19:28: -------------------------
  85. 12:19:28: *** Starting Win32GL Subsystem ***
  86. 12:19:28: GL3PlusRenderSystem::_createRenderWindow "OGRE Sample Browser", 1024x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1
  87. 12:19:28: Created Win32Window 'OGRE Sample Browser' : 1040x806, 32bpp
  88. 12:19:28: GL_VERSION = 4.3.0
  89. 12:19:28: GL_VENDOR = NVIDIA Corporation
  90. 12:19:28: GL_RENDERER = GeForce GTX 580/PCIe/SSE2
  91. 12:19:28: GL_EXTENSIONS =
  92. 12:19:28: GL_AMD_multi_draw_indirect
  93. 12:19:28: GL_ARB_arrays_of_arrays
  94. 12:19:28: GL_ARB_base_instance
  95. 12:19:28: GL_ARB_blend_func_extended
  96. 12:19:28: GL_ARB_clear_buffer_object
  97. 12:19:28: GL_ARB_color_buffer_float
  98. 12:19:28: GL_ARB_compatibility
  99. 12:19:28: GL_ARB_compressed_texture_pixel_storage
  100. 12:19:28: GL_ARB_conservative_depth
  101. 12:19:28: GL_ARB_compute_shader
  102. 12:19:28: GL_ARB_copy_buffer
  103. 12:19:28: GL_ARB_copy_image
  104. 12:19:28: GL_ARB_debug_output
  105. 12:19:28: GL_ARB_depth_buffer_float
  106. 12:19:28: GL_ARB_depth_clamp
  107. 12:19:28: GL_ARB_depth_texture
  108. 12:19:28: GL_ARB_draw_buffers
  109. 12:19:28: GL_ARB_draw_buffers_blend
  110. 12:19:28: GL_ARB_draw_indirect
  111. 12:19:28: GL_ARB_draw_elements_base_vertex
  112. 12:19:28: GL_ARB_draw_instanced
  113. 12:19:28: GL_ARB_ES2_compatibility
  114. 12:19:28: GL_ARB_ES3_compatibility
  115. 12:19:28: GL_ARB_explicit_attrib_location
  116. 12:19:28: GL_ARB_explicit_uniform_location
  117. 12:19:28: GL_ARB_fragment_coord_conventions
  118. 12:19:28: GL_ARB_fragment_layer_viewport
  119. 12:19:28: GL_ARB_fragment_program
  120. 12:19:28: GL_ARB_fragment_program_shadow
  121. 12:19:28: GL_ARB_fragment_shader
  122. 12:19:28: GL_ARB_framebuffer_no_attachments
  123. 12:19:28: GL_ARB_framebuffer_object
  124. 12:19:28: GL_ARB_framebuffer_sRGB
  125. 12:19:28: GL_ARB_geometry_shader4
  126. 12:19:28: GL_ARB_get_program_binary
  127. 12:19:28: GL_ARB_gpu_shader5
  128. 12:19:28: GL_ARB_gpu_shader_fp64
  129. 12:19:28: GL_ARB_half_float_pixel
  130. 12:19:28: GL_ARB_half_float_vertex
  131. 12:19:28: GL_ARB_imaging
  132. 12:19:28: GL_ARB_instanced_arrays
  133. 12:19:28: GL_ARB_internalformat_query
  134. 12:19:28: GL_ARB_internalformat_query2
  135. 12:19:28: GL_ARB_invalidate_subdata
  136. 12:19:28: GL_ARB_map_buffer_alignment
  137. 12:19:28: GL_ARB_map_buffer_range
  138. 12:19:28: GL_ARB_multi_draw_indirect
  139. 12:19:28: GL_ARB_multisample
  140. 12:19:28: GL_ARB_multitexture
  141. 12:19:28: GL_ARB_occlusion_query
  142. 12:19:28: GL_ARB_occlusion_query2
  143. 12:19:28: GL_ARB_pixel_buffer_object
  144. 12:19:28: GL_ARB_point_parameters
  145. 12:19:28: GL_ARB_point_sprite
  146. 12:19:28: GL_ARB_program_interface_query
  147. 12:19:28: GL_ARB_provoking_vertex
  148. 12:19:28: GL_ARB_robust_buffer_access_behavior
  149. 12:19:28: GL_ARB_robustness
  150. 12:19:28: GL_ARB_sample_shading
  151. 12:19:28: GL_ARB_sampler_objects
  152. 12:19:28: GL_ARB_seamless_cube_map
  153. 12:19:28: GL_ARB_separate_shader_objects
  154. 12:19:28: GL_ARB_shader_atomic_counters
  155. 12:19:28: GL_ARB_shader_bit_encoding
  156. 12:19:28: GL_ARB_shader_image_load_store
  157. 12:19:28: GL_ARB_shader_image_size
  158. 12:19:28: GL_ARB_shader_objects
  159. 12:19:28: GL_ARB_shader_precision
  160. 12:19:28: GL_ARB_shader_storage_buffer_object
  161. 12:19:28: GL_ARB_shader_subroutine
  162. 12:19:28: GL_ARB_shader_texture_lod
  163. 12:19:28: GL_ARB_shading_language_100
  164. 12:19:28: GL_ARB_shading_language_420pack
  165. 12:19:28: GL_ARB_shading_language_include
  166. 12:19:28: GL_ARB_shading_language_packing
  167. 12:19:28: GL_ARB_shadow
  168. 12:19:28: GL_ARB_stencil_texturing
  169. 12:19:28: GL_ARB_sync
  170. 12:19:28: GL_ARB_tessellation_shader
  171. 12:19:28: GL_ARB_texture_border_clamp
  172. 12:19:28: GL_ARB_texture_buffer_object
  173. 12:19:28: GL_ARB_texture_buffer_object_rgb32
  174. 12:19:28: GL_ARB_texture_buffer_range
  175. 12:19:28: GL_ARB_texture_compression
  176. 12:19:28: GL_ARB_texture_compression_bptc
  177. 12:19:28: GL_ARB_texture_compression_rgtc
  178. 12:19:28: GL_ARB_texture_cube_map
  179. 12:19:28: GL_ARB_texture_cube_map_array
  180. 12:19:28: GL_ARB_texture_env_add
  181. 12:19:28: GL_ARB_texture_env_combine
  182. 12:19:28: GL_ARB_texture_env_crossbar
  183. 12:19:28: GL_ARB_texture_env_dot3
  184. 12:19:28: GL_ARB_texture_float
  185. 12:19:28: GL_ARB_texture_gather
  186. 12:19:28: GL_ARB_texture_mirrored_repeat
  187. 12:19:28: GL_ARB_texture_multisample
  188. 12:19:28: GL_ARB_texture_non_power_of_two
  189. 12:19:28: GL_ARB_texture_query_levels
  190. 12:19:28: GL_ARB_texture_query_lod
  191. 12:19:28: GL_ARB_texture_rectangle
  192. 12:19:28: GL_ARB_texture_rg
  193. 12:19:28: GL_ARB_texture_rgb10_a2ui
  194. 12:19:28: GL_ARB_texture_storage
  195. 12:19:28: GL_ARB_texture_storage_multisample
  196. 12:19:28: GL_ARB_texture_swizzle
  197. 12:19:28: GL_ARB_texture_view
  198. 12:19:28: GL_ARB_timer_query
  199. 12:19:28: GL_ARB_transform_feedback2
  200. 12:19:28: GL_ARB_transform_feedback3
  201. 12:19:28: GL_ARB_transform_feedback_instanced
  202. 12:19:28: GL_ARB_transpose_matrix
  203. 12:19:28: GL_ARB_uniform_buffer_object
  204. 12:19:28: GL_ARB_vertex_array_bgra
  205. 12:19:28: GL_ARB_vertex_array_object
  206. 12:19:28: GL_ARB_vertex_attrib_64bit
  207. 12:19:28: GL_ARB_vertex_attrib_binding
  208. 12:19:28: GL_ARB_vertex_buffer_object
  209. 12:19:28: GL_ARB_vertex_program
  210. 12:19:28: GL_ARB_vertex_shader
  211. 12:19:28: GL_ARB_vertex_type_2_10_10_10_rev
  212. 12:19:28: GL_ARB_viewport_array
  213. 12:19:28: GL_ARB_window_pos
  214. 12:19:28: GL_ATI_draw_buffers
  215. 12:19:28: GL_ATI_texture_float
  216. 12:19:28: GL_ATI_texture_mirror_once
  217. 12:19:28: GL_S3_s3tc
  218. 12:19:28: GL_EXT_texture_env_add
  219. 12:19:28: GL_EXT_abgr
  220. 12:19:28: GL_EXT_bgra
  221. 12:19:28: GL_EXT_bindable_uniform
  222. 12:19:28: GL_EXT_blend_color
  223. 12:19:28: GL_EXT_blend_equation_separate
  224. 12:19:28: GL_EXT_blend_func_separate
  225. 12:19:28: GL_EXT_blend_minmax
  226. 12:19:28: GL_EXT_blend_subtract
  227. 12:19:28: GL_EXT_compiled_vertex_array
  228. 12:19:28: GL_EXT_Cg_shader
  229. 12:19:28: GL_EXT_depth_bounds_test
  230. 12:19:28: GL_EXT_direct_state_access
  231. 12:19:28: GL_EXT_draw_buffers2
  232. 12:19:28: GL_EXT_draw_instanced
  233. 12:19:28: GL_EXT_draw_range_elements
  234. 12:19:28: GL_EXT_fog_coord
  235. 12:19:28: GL_EXT_framebuffer_blit
  236. 12:19:28: GL_EXT_framebuffer_multisample
  237. 12:19:28: GL_EXTX_framebuffer_mixed_formats
  238. 12:19:28: GL_EXT_framebuffer_multisample_blit_scaled
  239. 12:19:28: GL_EXT_framebuffer_object
  240. 12:19:28: GL_EXT_framebuffer_sRGB
  241. 12:19:28: GL_EXT_geometry_shader4
  242. 12:19:28: GL_EXT_gpu_program_parameters
  243. 12:19:28: GL_EXT_gpu_shader4
  244. 12:19:28: GL_EXT_multi_draw_arrays
  245. 12:19:28: GL_EXT_packed_depth_stencil
  246. 12:19:28: GL_EXT_packed_float
  247. 12:19:28: GL_EXT_packed_pixels
  248. 12:19:28: GL_EXT_pixel_buffer_object
  249. 12:19:28: GL_EXT_point_parameters
  250. 12:19:28: GL_EXT_provoking_vertex
  251. 12:19:28: GL_EXT_rescale_normal
  252. 12:19:28: GL_EXT_secondary_color
  253. 12:19:28: GL_EXT_separate_shader_objects
  254. 12:19:28: GL_EXT_separate_specular_color
  255. 12:19:28: GL_EXT_shader_image_load_store
  256. 12:19:28: GL_EXT_shadow_funcs
  257. 12:19:28: GL_EXT_stencil_two_side
  258. 12:19:28: GL_EXT_stencil_wrap
  259. 12:19:28: GL_EXT_texture3D
  260. 12:19:28: GL_EXT_texture_array
  261. 12:19:28: GL_EXT_texture_buffer_object
  262. 12:19:28: GL_EXT_texture_compression_dxt1
  263. 12:19:28: GL_EXT_texture_compression_latc
  264. 12:19:28: GL_EXT_texture_compression_rgtc
  265. 12:19:28: GL_EXT_texture_compression_s3tc
  266. 12:19:28: GL_EXT_texture_cube_map
  267. 12:19:28: GL_EXT_texture_edge_clamp
  268. 12:19:28: GL_EXT_texture_env_combine
  269. 12:19:28: GL_EXT_texture_env_dot3
  270. 12:19:28: GL_EXT_texture_filter_anisotropic
  271. 12:19:28: GL_EXT_texture_integer
  272. 12:19:28: GL_EXT_texture_lod
  273. 12:19:28: GL_EXT_texture_lod_bias
  274. 12:19:28: GL_EXT_texture_mirror_clamp
  275. 12:19:28: GL_EXT_texture_object
  276. 12:19:28: GL_EXT_texture_shared_exponent
  277. 12:19:28: GL_EXT_texture_sRGB
  278. 12:19:28: GL_EXT_texture_sRGB_decode
  279. 12:19:28: GL_EXT_texture_storage
  280. 12:19:28: GL_EXT_texture_swizzle
  281. 12:19:28: GL_EXT_timer_query
  282. 12:19:28: GL_EXT_transform_feedback2
  283. 12:19:28: GL_EXT_vertex_array
  284. 12:19:28: GL_EXT_vertex_array_bgra
  285. 12:19:28: GL_EXT_vertex_attrib_64bit
  286. 12:19:28: GL_EXT_import_sync_object
  287. 12:19:28: GL_IBM_rasterpos_clip
  288. 12:19:28: GL_IBM_texture_mirrored_repeat
  289. 12:19:28: GL_KHR_debug
  290. 12:19:28: GL_KTX_buffer_region
  291. 12:19:28: GL_NV_blend_square
  292. 12:19:28: GL_NV_compute_program5
  293. 12:19:28: GL_NV_conditional_render
  294. 12:19:28: GL_NV_copy_depth_to_color
  295. 12:19:28: GL_NV_copy_image
  296. 12:19:28: GL_NV_depth_buffer_float
  297. 12:19:28: GL_NV_depth_clamp
  298. 12:19:28: GL_NV_draw_texture
  299. 12:19:28: GL_NV_ES1_1_compatibility
  300. 12:19:28: GL_NV_explicit_multisample
  301. 12:19:28: GL_NV_fence
  302. 12:19:28: GL_NV_float_buffer
  303. 12:19:28: GL_NV_fog_distance
  304. 12:19:28: GL_NV_fragment_program
  305. 12:19:28: GL_NV_fragment_program_option
  306. 12:19:28: GL_NV_fragment_program2
  307. 12:19:28: GL_NV_framebuffer_multisample_coverage
  308. 12:19:28: GL_NV_geometry_shader4
  309. 12:19:28: GL_NV_gpu_program4
  310. 12:19:28: GL_NV_gpu_program4_1
  311. 12:19:28: GL_NV_gpu_program5
  312. 12:19:28: GL_NV_gpu_program5_mem_extended
  313. 12:19:28: GL_NV_gpu_program_fp64
  314. 12:19:28: GL_NV_gpu_shader5
  315. 12:19:28: GL_NV_half_float
  316. 12:19:28: GL_NV_light_max_exponent
  317. 12:19:28: GL_NV_multisample_coverage
  318. 12:19:28: GL_NV_multisample_filter_hint
  319. 12:19:28: GL_NV_occlusion_query
  320. 12:19:28: GL_NV_packed_depth_stencil
  321. 12:19:28: GL_NV_parameter_buffer_object
  322. 12:19:28: GL_NV_parameter_buffer_object2
  323. 12:19:28: GL_NV_path_rendering
  324. 12:19:28: GL_NV_pixel_data_range
  325. 12:19:28: GL_NV_point_sprite
  326. 12:19:28: GL_NV_primitive_restart
  327. 12:19:28: GL_NV_register_combiners
  328. 12:19:28: GL_NV_register_combiners2
  329. 12:19:28: GL_NV_shader_atomic_counters
  330. 12:19:28: GL_NV_shader_atomic_float
  331. 12:19:28: GL_NV_shader_buffer_load
  332. 12:19:28: GL_NV_shader_storage_buffer_object
  333. 12:19:28: GL_NV_texgen_reflection
  334. 12:19:28: GL_NV_texture_barrier
  335. 12:19:28: GL_NV_texture_compression_vtc
  336. 12:19:28: GL_NV_texture_env_combine4
  337. 12:19:28: GL_NV_texture_expand_normal
  338. 12:19:28: GL_NV_texture_multisample
  339. 12:19:28: GL_NV_texture_rectangle
  340. 12:19:28: GL_NV_texture_shader
  341. 12:19:28: GL_NV_texture_shader2
  342. 12:19:28: GL_NV_texture_shader3
  343. 12:19:28: GL_NV_transform_feedback
  344. 12:19:28: GL_NV_transform_feedback2
  345. 12:19:28: GL_NV_vertex_array_range
  346. 12:19:28: GL_NV_vertex_array_range2
  347. 12:19:28: GL_NV_vertex_attrib_integer_64bit
  348. 12:19:28: GL_NV_vertex_buffer_unified_memory
  349. 12:19:28: GL_NV_vertex_program
  350. 12:19:28: GL_NV_vertex_program1_1
  351. 12:19:28: GL_NV_vertex_program2
  352. 12:19:28: GL_NV_vertex_program2_option
  353. 12:19:28: GL_NV_vertex_program3
  354. 12:19:28: GL_NVX_conditional_render
  355. 12:19:28: GL_NVX_gpu_memory_info
  356. 12:19:28: GL_SGIS_generate_mipmap
  357. 12:19:28: GL_SGIS_texture_lod
  358. 12:19:28: GL_SGIX_depth_texture
  359. 12:19:28: GL_SGIX_shadow
  360. 12:19:28: GL_SUN_slice_accum
  361. 12:19:28: GL_WIN_swap_hint
  362. 12:19:28: WGL_EXT_swap_control
  363. 12:19:28: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  364. 12:19:28: **************************************
  365. 12:19:28: *** OpenGL 3+ Renderer Started ***
  366. 12:19:28: **************************************
  367. 12:19:28: Registering ResourceManager for type GpuProgram
  368. 12:19:28: GL3+: Using FBOs for rendering to textures
  369. 12:19:28: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  370. 12:19:28: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  371. 12:19:28: FBO PF_L16 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  372. 12:19:28: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  373. 12:19:28: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  374. 12:19:28: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  375. 12:19:28: OpenGL error 0x0502 GL_INVALID_OPERATION in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  376.  
  377. 12:19:28: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  378. 12:19:28: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  379. 12:19:28: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  380. 12:19:28: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  381. 12:19:28: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  382. 12:19:28: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  383. 12:19:28: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  384. 12:19:28: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  385. 12:19:28: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  386. 12:19:28: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  387. 12:19:28: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  388. 12:19:28: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  389. 12:19:28: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  390. 12:19:28: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  391. 12:19:28: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  392. 12:19:28: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  393. 12:19:28: FBO PF_DEPTH depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  394. 12:19:28: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  395. 12:19:28: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  396. 12:19:28: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  397. 12:19:28: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  398. 12:19:28: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  399. 12:19:28: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  400. 12:19:28: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  401. 12:19:28: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  402. 12:19:28: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  403. 12:19:28: FBO PF_R8_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  404. 12:19:28: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  405. 12:19:28: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  406. 12:19:29: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  407. 12:19:29: FBO PF_R16_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  408. 12:19:29: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  409. 12:19:29: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  410. 12:19:29: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  411. 12:19:29: FBO PF_R32_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  412. 12:19:29: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  413. 12:19:29: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  414. 12:19:29: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  415. 12:19:29: FBO PF_R8_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  416. 12:19:29: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  417. 12:19:29: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  418. 12:19:29: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  419. 12:19:29: FBO PF_R16_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  420. 12:19:29: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  421. 12:19:29: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  422. 12:19:29: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  423. 12:19:29: FBO PF_R32_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  424. 12:19:29: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  425. 12:19:29: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  426. 12:19:29: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  427. 12:19:29: OpenGL error 0x0500 GL_INVALID_ENUM in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  428.  
  429. 12:19:29: OpenGL error 0x0500 GL_INVALID_ENUM in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  430.  
  431. 12:19:29: OpenGL error 0x0500 GL_INVALID_ENUM in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  432.  
  433. 12:19:29: OpenGL error 0x0500 GL_INVALID_ENUM in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  434.  
  435. 12:19:29: OpenGL error 0x0500 GL_INVALID_ENUM in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  436.  
  437. 12:19:29: OpenGL error 0x0500 GL_INVALID_ENUM in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  438.  
  439. 12:19:29: OpenGL error 0x0500 GL_INVALID_ENUM in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  440.  
  441. 12:19:29: OpenGL error 0x0500 GL_INVALID_ENUM in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  442.  
  443. 12:19:29: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT
  444. 12:19:29: RenderSystem capabilities
  445. 12:19:29: -------------------------
  446. 12:19:29: RenderSystem Name: OpenGL 3+ Rendering Subsystem (ALPHA)
  447. 12:19:29: GPU Vendor: nvidia
  448. 12:19:29: Device Name: GeForce GTX 580/PCIe/SSE2
  449. 12:19:29: Driver Version: 4.3.0.0
  450. 12:19:29: * Fixed function pipeline: no
  451. 12:19:29: * Hardware generation of mipmaps: yes
  452. 12:19:29: * Texture blending: yes
  453. 12:19:29: * Anisotropic texture filtering: yes
  454. 12:19:29: * Dot product texture operation: yes
  455. 12:19:29: * Cube mapping: yes
  456. 12:19:29: * Hardware stencil buffer: yes
  457. 12:19:29: - Stencil depth: 8
  458. 12:19:29: - Two sided stencil support: yes
  459. 12:19:29: - Wrap stencil values: yes
  460. 12:19:29: * Hardware vertex / index buffers: yes
  461. 12:19:29: * Vertex programs: yes
  462. 12:19:29: * Number of floating-point constants for vertex programs: 4096
  463. 12:19:29: * Number of integer constants for vertex programs: 4096
  464. 12:19:29: * Number of boolean constants for vertex programs: 4096
  465. 12:19:29: * Fragment programs: yes
  466. 12:19:29: * Number of floating-point constants for fragment programs: 2048
  467. 12:19:29: * Number of integer constants for fragment programs: 2048
  468. 12:19:29: * Number of boolean constants for fragment programs: 2048
  469. 12:19:29: * Geometry programs: yes
  470. 12:19:29: * Number of floating-point constants for geometry programs: 2048
  471. 12:19:29: * Number of integer constants for geometry programs: 2048
  472. 12:19:29: * Number of boolean constants for geometry programs: 2048
  473. 12:19:29: * Tesselation Hull programs: yes
  474. 12:19:29: * Number of floating-point constants for tesselation hull programs: 2048
  475. 12:19:29: * Number of integer constants for tesselation hull programs: 2048
  476. 12:19:29: * Number of boolean constants for tesselation hull programs: 2048
  477. 12:19:29: * Tesselation Domain programs: yes
  478. 12:19:29: * Number of floating-point constants for tesselation domain programs: 2048
  479. 12:19:29: * Number of integer constants for tesselation domain programs: 2048
  480. 12:19:29: * Number of boolean constants for tesselation domain programs: 2048
  481. 12:19:29: * Compute programs: yes
  482. 12:19:29: * Number of floating-point constants for compute programs: 2048
  483. 12:19:29: * Number of integer constants for compute programs: 2048
  484. 12:19:29: * Number of boolean constants for compute programs: 2048
  485. 12:19:29: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430
  486. 12:19:29: * Texture Compression: yes
  487. 12:19:29: - DXT: yes
  488. 12:19:29: - VTC: yes
  489. 12:19:29: - PVRTC: no
  490. 12:19:29: - ATC: no
  491. 12:19:29: - ETC1: no
  492. 12:19:29: - ETC2: yes
  493. 12:19:29: - BC4/BC5: yes
  494. 12:19:29: - BC6H/BC7: yes
  495. 12:19:29: * Scissor Rectangle: yes
  496. 12:19:29: * Hardware Occlusion Query: yes
  497. 12:19:29: * User clip planes: yes
  498. 12:19:29: * VET_UBYTE4 vertex element type: yes
  499. 12:19:29: * Infinite far plane projection: yes
  500. 12:19:29: * Hardware render-to-texture: yes
  501. 12:19:29: * Floating point textures: yes
  502. 12:19:29: * Non-power-of-two textures: yes
  503. 12:19:29: * 1d textures: yes
  504. 12:19:29: * Volume textures: yes
  505. 12:19:29: * Multiple Render Targets: 8
  506. 12:19:29: - With different bit depths: yes
  507. 12:19:29: * Point Sprites: yes
  508. 12:19:29: * Extended point parameters: yes
  509. 12:19:29: * Max Point Size: 63.375
  510. 12:19:29: * Vertex texture fetch: yes
  511. 12:19:29: * Number of world matrices: 0
  512. 12:19:29: * Number of texture units: 16
  513. 12:19:29: * Stencil buffer depth: 8
  514. 12:19:29: * Number of vertex blend matrices: 0
  515. 12:19:29: - Max vertex textures: 32
  516. 12:19:29: - Vertex textures shared: yes
  517. 12:19:29: * Render to Vertex Buffer : yes
  518. 12:19:29: * Hardware Atomic Counters: yes
  519. 12:19:29: * GL 1.5 without VBO workaround: no
  520. 12:19:29: * Frame Buffer objects: yes
  521. 12:19:29: * Frame Buffer objects (ARB extension): no
  522. 12:19:29: * Frame Buffer objects (ATI extension): no
  523. 12:19:29: * PBuffer support: no
  524. 12:19:29: * GL 1.5 without HW-occlusion workaround: no
  525. 12:19:29: * Vertex Array Objects: yes
  526. 12:19:29: * Separate shader objects: yes
  527. 12:19:29: Registering ResourceManager for type Texture
  528. 12:19:29: DefaultWorkQueue('Root') initialising on thread 11c0.
  529. 12:19:29: DefaultWorkQueue('Root')::WorkerFunc - thread 13b0 starting.
  530. 12:19:29: DefaultWorkQueue('Root')::WorkerFunc - thread 1320 starting.
  531. 12:19:29: DefaultWorkQueue('Root')::WorkerFunc - thread 87c starting.
  532. 12:19:29: DefaultWorkQueue('Root')::WorkerFunc - thread 13b8 starting.
  533. 12:19:29: DefaultWorkQueue('Root')::WorkerFunc - thread 13f8 starting.
  534. 12:19:29: DefaultWorkQueue('Root')::WorkerFunc - thread 131c starting.
  535. 12:19:29: DefaultWorkQueue('Root')::WorkerFunc - thread 1374 starting.
  536. 12:19:29: DefaultWorkQueue('Root')::WorkerFunc - thread 129c starting.
  537. 12:19:29: Particle Renderer Type 'billboard' registered
  538. 12:19:29: SceneManagerFactory for type 'BspSceneManager' registered.
  539. 12:19:29: Registering ResourceManager for type BspLevel
  540. 12:19:29: Disabling Cg Plugin for GL3+
  541. 12:19:29: SceneManagerFactory for type 'PCZSceneManager' registered.
  542. 12:19:29: MovableObjectFactory for type 'PCZLight' registered.
  543. 12:19:29: MovableObjectFactory for type 'Portal' registered.
  544. 12:19:29: MovableObjectFactory for type 'AntiPortal' registered.
  545. 12:19:29: PCZone Factory Type 'ZoneType_Octree' registered
  546. 12:19:29: SceneManagerFactory for type 'OctreeSceneManager' registered.
  547. 12:19:29: Creating resource group Essential
  548. 12:19:29: Added resource location '../../Media/thumbnails' of type 'FileSystem' to resource group 'Essential'
  549. 12:19:29: Added resource location '../../Media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
  550. 12:19:29: Added resource location '../../Media/packs/profiler.zip' of type 'Zip' to resource group 'Essential'
  551. 12:19:29: Added resource location '../../Media' of type 'FileSystem' to resource group 'General'
  552. 12:19:29: Creating resource group Popular
  553. 12:19:29: Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'Popular'
  554. 12:19:29: Added resource location '../../Media/materials/programs' of type 'FileSystem' to resource group 'Popular'
  555. 12:19:29: Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'Popular'
  556. 12:19:29: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
  557. 12:19:29: Added resource location '../../Media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
  558. 12:19:29: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'Popular'
  559. 12:19:29: Added resource location '../../Media/particle' of type 'FileSystem' to resource group 'Popular'
  560. 12:19:29: Added resource location '../../Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'Popular'
  561. 12:19:29: Added resource location '../../Media/PCZAppMedia' of type 'FileSystem' to resource group 'Popular'
  562. 12:19:29: Added resource location '../../Media/RTShaderLib' of type 'FileSystem' to resource group 'Popular'
  563. 12:19:29: Added resource location '../../Media/RTShaderLib/materials' of type 'FileSystem' to resource group 'Popular'
  564. 12:19:29: Added resource location '../../Media/materials/scripts/SSAO' of type 'FileSystem' to resource group 'Popular'
  565. 12:19:29: Added resource location '../../Media/materials/textures/SSAO' of type 'FileSystem' to resource group 'Popular'
  566. 12:19:29: Added resource location '../../Media/volumeTerrain' of type 'FileSystem' to resource group 'Popular'
  567. 12:19:29: Added resource location '../../Media/packs/cubemap.zip' of type 'Zip' to resource group 'Popular'
  568. 12:19:29: Added resource location '../../Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'Popular'
  569. 12:19:29: Added resource location '../../Media/packs/dragon.zip' of type 'Zip' to resource group 'Popular'
  570. 12:19:29: Added resource location '../../Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'Popular'
  571. 12:19:29: Added resource location '../../Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'Popular'
  572. 12:19:29: Added resource location '../../Media/packs/ogredance.zip' of type 'Zip' to resource group 'Popular'
  573. 12:19:29: Added resource location '../../Media/packs/Sinbad.zip' of type 'Zip' to resource group 'Popular'
  574. 12:19:29: Added resource location '../../Media/packs/skybox.zip' of type 'Zip' to resource group 'Popular'
  575. 12:19:29: Added resource location '../../Media/volumeTerrain/volumeTerrainBig.zip' of type 'Zip' to resource group 'Popular'
  576. 12:19:29: Creating resource group Tests
  577. 12:19:29: Added resource location '../../Tests/Media' of type 'FileSystem' to resource group 'Tests'
  578. 12:19:29: Added resource location '../../Media/materials/programs/GLSL150' of type 'FileSystem' to resource group 'Popular'
  579. 12:19:29: Added resource location '../../Media/materials/programs/GLSL400' of type 'FileSystem' to resource group 'Popular'
  580. 12:19:29: Added resource location '../../Media/materials/programs/Cg' of type 'FileSystem' to resource group 'Popular'
  581. 12:19:29: Added resource location '../../Media/RTShaderLib/GLSL' of type 'FileSystem' to resource group 'Popular'
  582. 12:19:29: Added resource location '../../Media/RTShaderLib/GLSL150' of type 'FileSystem' to resource group 'Popular'
  583. 12:19:29: Added resource location '../../Media/RTShaderLib/Cg' of type 'FileSystem' to resource group 'Popular'
  584. 12:19:29: Initialising resource group Essential
  585. 12:19:29: Parsing scripts for resource group Essential
  586. 12:19:29: Parsing script SdkTrays.material
  587. 12:19:29: Parsing script OgreProfiler.material
  588. 12:19:29: Parsing script SdkTrays.fontdef
  589. 12:19:29: Parsing script SdkTrays.overlay
  590. 12:19:29: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  591. 12:19:29: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  592. 12:19:29: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
  593. 12:19:29: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  594. 12:19:29: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  595. 12:19:29: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
  596. 12:19:29: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  597. 12:19:29: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  598. 12:19:29: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  599. 12:19:29: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
  600. 12:19:29: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  601. 12:19:29: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
  602. 12:19:29: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  603. 12:19:29: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  604. 12:19:29: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with 3 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
  605. 12:19:29: Finished parsing scripts for resource group Essential
  606. 12:19:29: Creating resources for group Essential
  607. 12:19:29: All done
  608. 12:19:29: Texture: sdk_bands.png: Loading 1 faces(PF_A8R8G8B8,2x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x32x1.
  609. 12:19:29: Initialising resource group Popular
  610. 12:19:29: Parsing scripts for resource group Popular
  611. 12:19:29: Font SdkTrays/Caption using texture size 512x256
  612. 12:19:29: Info: Freetype returned null for character 160 in font SdkTrays/Caption
  613. 12:19:29: Texture: SdkTrays/CaptionTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) Internal format is PF_BYTE_LA,512x256x1.
  614. 12:19:29: Font SdkTrays/Value using texture size 512x256
  615. 12:19:29: Info: Freetype returned null for character 127 in font SdkTrays/Value
  616. 12:19:29: Info: Freetype returned null for character 128 in font SdkTrays/Value
  617. 12:19:29: Info: Freetype returned null for character 129 in font SdkTrays/Value
  618. 12:19:29: Info: Freetype returned null for character 130 in font SdkTrays/Value
  619. 12:19:29: Info: Freetype returned null for character 131 in font SdkTrays/Value
  620. 12:19:29: Info: Freetype returned null for character 132 in font SdkTrays/Value
  621. 12:19:29: Info: Freetype returned null for character 133 in font SdkTrays/Value
  622. 12:19:29: Info: Freetype returned null for character 134 in font SdkTrays/Value
  623. 12:19:29: Info: Freetype returned null for character 135 in font SdkTrays/Value
  624. 12:19:29: Info: Freetype returned null for character 136 in font SdkTrays/Value
  625. 12:19:29: Info: Freetype returned null for character 137 in font SdkTrays/Value
  626. 12:19:29: Info: Freetype returned null for character 138 in font SdkTrays/Value
  627. 12:19:29: Info: Freetype returned null for character 139 in font SdkTrays/Value
  628. 12:19:29: Info: Freetype returned null for character 140 in font SdkTrays/Value
  629. 12:19:29: Info: Freetype returned null for character 141 in font SdkTrays/Value
  630. 12:19:29: Info: Freetype returned null for character 142 in font SdkTrays/Value
  631. 12:19:29: Info: Freetype returned null for character 143 in font SdkTrays/Value
  632. 12:19:29: Info: Freetype returned null for character 144 in font SdkTrays/Value
  633. 12:19:29: Info: Freetype returned null for character 145 in font SdkTrays/Value
  634. 12:19:29: Info: Freetype returned null for character 146 in font SdkTrays/Value
  635. 12:19:29: Info: Freetype returned null for character 147 in font SdkTrays/Value
  636. 12:19:29: Info: Freetype returned null for character 148 in font SdkTrays/Value
  637. 12:19:29: Info: Freetype returned null for character 149 in font SdkTrays/Value
  638. 12:19:29: Info: Freetype returned null for character 150 in font SdkTrays/Value
  639. 12:19:29: Info: Freetype returned null for character 151 in font SdkTrays/Value
  640. 12:19:29: Info: Freetype returned null for character 152 in font SdkTrays/Value
  641. 12:19:29: Info: Freetype returned null for character 153 in font SdkTrays/Value
  642. 12:19:29: Info: Freetype returned null for character 154 in font SdkTrays/Value
  643. 12:19:29: Info: Freetype returned null for character 155 in font SdkTrays/Value
  644. 12:19:29: Info: Freetype returned null for character 156 in font SdkTrays/Value
  645. 12:19:29: Info: Freetype returned null for character 157 in font SdkTrays/Value
  646. 12:19:29: Info: Freetype returned null for character 158 in font SdkTrays/Value
  647. 12:19:29: Info: Freetype returned null for character 159 in font SdkTrays/Value
  648. 12:19:29: Info: Freetype returned null for character 160 in font SdkTrays/Value
  649. 12:19:29: Texture: SdkTrays/ValueTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) Internal format is PF_BYTE_LA,512x256x1.
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