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- #include <os.h>
- #include <nGUI.h>
- #include <nGEO.h>
- #include <nMATHS.h>
- int randnum(int s); //making my own temporary random function
- int main()
- {
- int x, y, xvel=-256, yvel=0, l, r, players=0, seed=0, die=0, lmov=0, rmov=0, lscore=0, rscore=0, ran;
- Color green = RGB(0, 255, 0);
- Color black = RGB(0, 0, 0);
- l = SCREEN_HEIGHT / 2 - 15;
- r = l;
- x = SCREEN_WIDTH * 128;
- y = SCREEN_HEIGHT * 128;
- clearScreen(black);
- drawStr(1, 0,
- "\n PONG\n\n"
- "Created by Epic7\n"
- "Using nRGBlib\n\n"
- "Multiplayer Controls:\n"
- " - Player 1 up : 9\n"
- " - Player 1 down : 3\n"
- " - Player 2 up : 7\n"
- " - Player 2 down : 1\n"
- "Singleplayer Controls:\n"
- " - Player 1 Up : 8\n"
- " - Player 1 Down : 2\n\n"
- "Push Ctrl to Start Multiplayer\n"
- "Push Tab to Start Singleplayer", 1, 1, green);
- while (players == 0)
- {
- seed++;
- if (isKeyPressed(KEY_NSPIRE_CTRL))
- {
- players = 2;
- }
- else if (isKeyPressed(KEY_NSPIRE_TAB))
- {
- players = 1;
- }
- }
- while (lscore<10&&rscore<10&&!isKeyPressed(KEY_NSPIRE_ESC))
- {
- clearScreen(black);
- l = SCREEN_HEIGHT / 2 - 15;
- r = l;
- x = SCREEN_WIDTH * 128;
- y = SCREEN_HEIGHT * 128;
- die=0;
- yvel=0;
- xvel=-256;
- seed=randnum(seed); //my goal is to give yvel a random value -128 to 128
- yvel=seed%257-128;
- while (!isKeyPressed(KEY_NSPIRE_ESC)&&die==0)
- {
- lmov=0;
- rmov=0;
- if (players == 2)
- {
- if (isKeyPressed(KEY_NSPIRE_9)&&r>1)
- {
- drawBox_(SCREEN_WIDTH - 15, r, 5, 30, black);
- r--;
- rmov=-64;
- }
- else if (isKeyPressed(KEY_NSPIRE_3)&&r<SCREEN_HEIGHT-30)
- {
- drawBox_(SCREEN_WIDTH - 15, r, 5, 30, black);
- r++;
- rmov=64;
- }
- if (isKeyPressed(KEY_NSPIRE_7)&&l>1)
- {
- drawBox_(10, l, 5, 30, black);
- l--;
- lmov=-64;
- }
- else if (isKeyPressed(KEY_NSPIRE_1)&&l<SCREEN_HEIGHT-30)
- {
- drawBox_(10, l, 5, 30, black);
- l++;
- lmov=64;
- }
- }
- if(players == 1)
- {
- if (isKeyPressed(KEY_NSPIRE_8)&&r>1)
- {
- drawBox_(SCREEN_WIDTH - 15, r, 5, 30, black);
- r--;
- rmov=-64;
- }
- else if (isKeyPressed(KEY_NSPIRE_2)&&r<SCREEN_HEIGHT-30)
- {
- drawBox_(SCREEN_WIDTH - 15, r, 5, 30, black);
- r++;
- rmov=64;
- }
- if (x/256<SCREEN_WIDTH/2)
- {
- if (y/256-15<l&&l>1 )
- {
- drawBox_(10, l, 5, 30, black);
- l--;
- lmov=-64;
- }
- else if (y/256-15>l&&l<SCREEN_HEIGHT-30)
- {
- drawBox_(10, l, 5, 30, black);
- l++;
- lmov=64;
- }
- }
- }
- if (x/256-4<15)
- {
- if ((y/256+4>l)&&(y/256-4<l+30))
- {
- xvel=abs(xvel);
- yvel+=lmov;
- }
- }
- if (x/256-4<10)
- {
- die=1;
- lscore++;
- }
- if (x/256+4>SCREEN_WIDTH-10)
- {
- die=1;
- rscore++;
- }
- if(x/256+4>SCREEN_WIDTH-15)
- {
- if ((y/256+4>r)&&(y/256-4<r+30))
- {
- xvel=-abs(xvel);
- yvel+=rmov;
- }
- }
- if (y/256-4<1)
- {
- yvel=-yvel;
- }
- if (y/256+4>SCREEN_HEIGHT)
- {
- yvel=-yvel;
- }
- drawBox_(10, l, 5, 30, green);
- drawBox_(SCREEN_WIDTH - 15, r, 5, 30, green);
- drawDisc_(x/256, y/256, 5, black);
- y+=yvel;
- x+=xvel;
- drawDisc_(x/256, y/256, 5, green);
- sleep(4);
- }
- }
- return 0;
- }
- int randnum(int s)
- {
- return s*46-78/s*57-s+87*s; //Why yes, this is my random number formula :P
- }
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