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- //BINDS
- bind "mouse1" "+attack"
- bind "mouse2" "+attack2"
- bind "mwheelup" "mate_slot1"
- bind "mwheeldown" "mate_slot3"
- bind "6" "mate_slot0"
- bind "7" "mate_slot1"
- bind "8" "mate_slot2"
- bind "9" "mate_slot3"
- bind "0" "mate_slot4"
- bind "p" "mate_slot5"
- bind "u" "mate_lastinv"
- bind "o" "mate_call_medic"
- bind "t" "say_team"
- bind "f" "say"
- bind "g" "mate_spray"
- bind "รค" "taunt"
- bind "m" "voice_menu_1"
- bind "," "voice_menu_2"
- bind "." "voice_menu_3"
- bind "z" "mate_toggle_minmode"
- bind "x" "changeclass"
- bind "c" "changeteam"
- bind "KP_MULTIPLY" "toggleconsole"
- bind "-" "mate_toggle_netgraph"
- bind "v" "open_charinfo"
- bind "h" "+quickswitchmenu"
- bind "alt" "+jump"
- bind "F8" "+jump"
- bind "n" "+duck"
- bind "y" "+mate_scores"
- bind "escape" "cancelselect"
- bind "rshift" "+mate_joinclass"
- bind "u" "lastdisguise"
- bind "enter" "prec_mark"
- unbind "mouse5"
- unbind "mouse4"
- viewmodel_fov 95
- // color toggler
- alias dotxhaircolor "dotxhaircolorb"
- alias dotxhaircolorb "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorc"
- alias dotxhaircolorc "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolord"
- alias dotxhaircolord "cl_crosshair_blue 240; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorb"
- // Null-cancelling movement script
- // (prevents you from pressing two opposing directions, which causes you to stop moving)
- bind i +mfwd
- bind k +mback
- bind j +mleft
- bind l +mright
- alias +mfwd "-back;+forward;alias checkfwd +forward;dotxhaircolor"
- alias +mback "-forward;+back;alias checkback +back;dotxhaircolor"
- alias +mleft "-moveright;+moveleft;alias checkleft +moveleft;dotxhaircolor"
- alias +mright "-moveleft;+moveright;alias checkright +moveright;dotxhaircolor"
- alias -mfwd "-forward;checkback;alias checkfwd none;dotxhaircolor"
- alias -mback "-back;checkfwd;alias checkback none;dotxhaircolor"
- alias -mleft "-moveleft;checkright;alias checkleft none;dotxhaircolor"
- alias -mright "-moveright;checkleft;alias checkright none;dotxhaircolor"
- alias checkfwd none
- alias checkback none
- alias checkleft none
- alias checkright none
- alias none ""
- //Improved Crouch Jump Script
- //By: Chdata
- //Thanks to Stabby Stabby
- alias +rj "spec_mode;-duck;+cr;alias checkrj +cr"
- alias -rj "-cr;checkduck;alias checkrj none"
- alias +crouch "-cr;+duck;alias checkduck +duck"
- alias -crouch "-duck;checkrj;alias checkduck none"
- alias checkduck none
- alias checkrj none
- alias +cr "+jump;+duck"
- alias -cr "-duck;-jump"
- alias none ""
- bind space +rj
- bind alt +rj
- bind b +crouch
- alias +crouchjump "+jump; +duck"
- alias -crouchjump "-duck; -jump"
- bind "ctrl" "+crouchjump"
- bind "space" "+crouchjump"
- //xhair TYPE toggle--switches crosshair type when shooting; good for preventing Amby xhair from expanding too large (uses my settings as an example). NOTE: Must be manually integrated with viewmodel scripts to work in conjunction.
- //----------------------------------------------
- alias dotxhairtype "dotxhairtypeb"
- alias dotxhairtypeb "cl_crosshair_file crosshair2;cl_crosshair_scale 20;alias dotxhairtype dotxhairtyper" // tweak crosshair_scale values to your liking
- alias dotxhairtyper "cl_crosshair_file crosshair5;cl_crosshair_scale 21;alias dotxhairtype dotxhairtypeb"
- alias +crosshairfire "+attack;dotxhairtype;spec_next"
- alias -crosshairfire "-attack;dotxhairtype"
- hud_combattext_batching_window 2
- //=============
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