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Oct 15th, 2015
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  1. 23:11:26: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 23:11:26: CUDA loaded successfully
  3. 23:11:26: 1 CUDA capable devices found
  4. 23:11:26: [ GPU #0 - < GeForce GTX 750 Ti > has Compute SM 5.0, NVENC Available ]
  5. 23:19:17: Open Broadcaster Software v0.656b - 64bit ( ^ω^)
  6. 23:19:17: -------------------------------
  7. 23:19:17: CPU Name: AMD A10-6700 APU with Radeon(tm) HD Graphics
  8. 23:19:17: CPU Speed: 3693MHz
  9. 23:19:17: Physical Memory: 10161MB Total, 7096MB Free
  10. 23:19:17: stepping id: 1, model 19, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 4, total cores 2
  11. 23:19:17: monitor 1: pos={0, 0}, size={1440, 900}
  12. 23:19:17: Windows Version: 6.3 Build 9600 (revision 17415)
  13. 23:19:17: Aero is Enabled
  14. 23:19:17: -------------------------------
  15. 23:19:17: OBS Modules:
  16. 23:19:17: Base Address Module
  17. 23:19:17: 00000000D79F0000 OBS.exe
  18. 23:19:17: 0000000013450000 OBSApi.dll
  19. 23:19:17: 000000001DC60000 DShowPlugin.dll
  20. 23:19:17: 000000001F180000 GraphicsCapture.dll
  21. 23:19:17: 000000001DA80000 NoiseGate.dll
  22. 23:19:17: 000000001D270000 PSVPlugin.dll
  23. 23:19:17: 000000001B4A0000 scenesw.dll
  24. 23:19:17: ------------------------------------------
  25. 23:19:17: Adapter 1
  26. 23:19:17: Video Adapter: NVIDIA GeForce GTX 750 Ti
  27. 23:19:17: Video Adapter Dedicated Video Memory: 2086334464
  28. 23:19:17: Video Adapter Shared System Memory: 2147807232
  29. 23:19:17: Video Adapter Output 1: pos={0, 0}, size={1440, 900}, attached=true
  30. 23:19:17: =====Stream Start: 2015-10-15, 23:19:17===============================================
  31. 23:19:17: Multithreaded optimizations: On
  32. 23:19:17: Base resolution: 1280x720
  33. 23:19:17: Output resolution: 1280x720
  34. 23:19:17: ------------------------------------------
  35. 23:19:17: Loading up D3D10 on NVIDIA GeForce GTX 750 Ti (Adapter 1)...
  36. 23:19:17: ------------------------------------------
  37. 23:19:17: Audio Format: 48000 Hz
  38. 23:19:17: ------------------------------------------
  39. 23:19:17: Audio Channels: 2 Ch
  40. 23:19:17: Playback device {0.0.0.00000000}.{bf255752-4b8b-4905-a8f7-5efc8be7d147}
  41. 23:19:17: ------------------------------------------
  42. 23:19:17: Using desktop audio input: Speakers (Realtek High Definition Audio)
  43. 23:19:17: Global Audio time adjust: 0
  44. 23:19:17: ------------------------------------------
  45. 23:19:17: Audio Encoding: AAC
  46. 23:19:17: bitrate: 128
  47. 23:19:17: Using text output
  48. 23:19:17: Using bitmap image
  49. 23:19:17: Scene buffering time set to 700
  50. 23:19:17: NVENC internal init finished successfully
  51. 23:19:17: NVENC supports 10 h264 presets
  52. 23:19:17: ------------------------------------------
  53. 23:19:17: Video Encoding: NVENC
  54. 23:19:17: fps: 60
  55. 23:19:17: width: 1280, height: 720
  56. 23:19:17: preset: hq
  57. 23:19:17: profile: high
  58. 23:19:17: level: autoselect
  59. 23:19:17: keyint: 240
  60. 23:19:17: CBR: no
  61. 23:19:17: CFR: yes
  62. 23:19:17: max bitrate: 2500
  63. 23:19:17: avg bitrate: 2500
  64. 23:19:17: buffer size: 2500
  65. 23:19:17: quality: 10
  66. 23:19:17: ------------------------------------------
  67. 23:19:28: Using graphics capture
  68. 23:19:28: Trying to hook process: sonic2app.exe
  69. 23:19:30: SharedTexCapture hooked
  70. 23:19:46: Settings::Encoding: Changing bitrate from 2500kb/s to 3000kb/s
  71. 23:21:01: Exit signal received, terminating capture
  72. 23:25:42: Capture process sonic2app.exe exited, terminating capture
  73. 23:25:46: SharedTexCapture hooked
  74. 23:27:09: FlushBufferedVideo: Flushing 44 packets over 717 ms
  75. 23:27:10: Total frames encoded: 28289, total frames duplicated: 32 (0.11%)
  76. 23:27:10: Total frames rendered: 28294, number of late frames: 1 (0.00%) (it's okay for some frames to be late)
  77. 23:27:10:
  78. 23:27:10: Profiler time results:
  79. 23:27:10:
  80. 23:27:10: ==============================================================
  81. 23:27:10: video thread frame - [100%] [avg time: 0.755 ms] [children: 20.8%] [unaccounted: 79.2%]
  82. 23:27:10: | scene->Preprocess - [0.397%] [avg time: 0.003 ms]
  83. 23:27:10: | GPU download and conversion - [20.4%] [avg time: 0.154 ms] [children: 19.3%] [unaccounted: 1.06%]
  84. 23:27:10: | | flush - [17.2%] [avg time: 0.13 ms]
  85. 23:27:10: | | CopyResource - [0.927%] [avg time: 0.007 ms]
  86. 23:27:10: | | conversion to 4:2:0 - [1.19%] [avg time: 0.009 ms]
  87. 23:27:10: Convert444Thread - [100%] [avg time: 1.389 ms] [children: 99.3%] [unaccounted: 0.72%]
  88. 23:27:10: | Convert444toNV12 - [99.3%] [avg time: 1.379 ms]
  89. 23:27:10: encoder thread frame - [100%] [avg time: 1.28 ms] [children: 0.234%] [unaccounted: 99.8%]
  90. 23:27:10: | sending stuff out - [0.234%] [avg time: 0.003 ms]
  91. 23:27:10: ==============================================================
  92. 23:27:10:
  93. 23:27:10:
  94. 23:27:10: Profiler CPU results:
  95. 23:27:10:
  96. 23:27:10: ==============================================================
  97. 23:27:10: video thread frame - [cpu time: avg 0.06 ms, total 1703.13 ms] [avg calls per frame: 1]
  98. 23:27:10: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  99. 23:27:10: | GPU download and conversion - [cpu time: avg 0.037 ms, total 1062.5 ms] [avg calls per frame: 1]
  100. 23:27:10: | | flush - [cpu time: avg 0.033 ms, total 953.125 ms] [avg calls per frame: 1]
  101. 23:27:10: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  102. 23:27:10: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 62.5 ms] [avg calls per frame: 1]
  103. 23:27:10: Convert444Thread - [cpu time: avg 1.563 ms, total 44171.9 ms] [avg calls per frame: 1]
  104. 23:27:10: | Convert444toNV12 - [cpu time: avg 1.549 ms, total 43781.3 ms] [avg calls per frame: 1]
  105. 23:27:10: encoder thread frame - [cpu time: avg 0.137 ms, total 3890.63 ms] [avg calls per frame: 1]
  106. 23:27:10: | sending stuff out - [cpu time: avg 0.001 ms, total 46.875 ms] [avg calls per frame: 1]
  107. 23:27:10: ==============================================================
  108. 23:27:10:
  109. 23:27:10: =====Stream End: 2015-10-15, 23:27:10=================================================
  110. 23:27:21: =====Stream Start: 2015-10-15, 23:27:21===============================================
  111. 23:27:21: Multithreaded optimizations: On
  112. 23:27:21: Base resolution: 1280x720
  113. 23:27:21: Output resolution: 1280x720
  114. 23:27:21: ------------------------------------------
  115. 23:27:21: Loading up D3D10 on NVIDIA GeForce GTX 750 Ti (Adapter 1)...
  116. 23:27:21: ------------------------------------------
  117. 23:27:21: Audio Format: 48000 Hz
  118. 23:27:21: ------------------------------------------
  119. 23:27:21: Audio Channels: 2 Ch
  120. 23:27:21: Playback device {0.0.0.00000000}.{bf255752-4b8b-4905-a8f7-5efc8be7d147}
  121. 23:27:21: ------------------------------------------
  122. 23:27:21: Using desktop audio input: Speakers (Realtek High Definition Audio)
  123. 23:27:21: Global Audio time adjust: 0
  124. 23:27:21: ------------------------------------------
  125. 23:27:21: Audio Encoding: AAC
  126. 23:27:21: bitrate: 128
  127. 23:27:21: Using graphics capture
  128. 23:27:21: Using text output
  129. 23:27:21: Using bitmap image
  130. 23:27:21: Trying to hook process: sonic2app.exe
  131. 23:27:21: Scene buffering time set to 700
  132. 23:27:21: 1 CUDA capable devices found
  133. 23:27:21: [ GPU #0 - < GeForce GTX 750 Ti > has Compute SM 5.0, NVENC Available ]
  134. 23:27:21: NVENC internal init finished successfully
  135. 23:27:21: NVENC supports 10 h264 presets
  136. 23:27:21: ------------------------------------------
  137. 23:27:21: Video Encoding: NVENC
  138. 23:27:21: fps: 60
  139. 23:27:21: width: 1280, height: 720
  140. 23:27:21: preset: hq
  141. 23:27:21: profile: high
  142. 23:27:21: level: autoselect
  143. 23:27:21: keyint: 240
  144. 23:27:21: CBR: no
  145. 23:27:21: CFR: yes
  146. 23:27:21: max bitrate: 3000
  147. 23:27:21: avg bitrate: 3000
  148. 23:27:21: buffer size: 3000
  149. 23:27:21: quality: 10
  150. 23:27:21: ------------------------------------------
  151. 23:27:21: SharedTexCapture hooked
  152. 23:30:05: FlushBufferedVideo: Flushing 44 packets over 717 ms
  153. 23:30:06: Total frames encoded: 9843, total frames duplicated: 0 (0.00%)
  154. 23:30:06: Total frames rendered: 9849, number of late frames: 1 (0.01%) (it's okay for some frames to be late)
  155. 23:30:06: Encoder closed
  156. 23:30:06: NVENC deinitialized
  157. 23:30:06:
  158. 23:30:06: Profiler time results:
  159. 23:30:06:
  160. 23:30:06: ==============================================================
  161. 23:30:06: video thread frame - [100%] [avg time: 0.779 ms] [children: 18.9%] [unaccounted: 81.1%]
  162. 23:30:06: | scene->Preprocess - [0.385%] [avg time: 0.003 ms]
  163. 23:30:06: | GPU download and conversion - [18.5%] [avg time: 0.144 ms] [children: 17.3%] [unaccounted: 1.16%]
  164. 23:30:06: | | flush - [15.7%] [avg time: 0.122 ms]
  165. 23:30:06: | | CopyResource - [0.77%] [avg time: 0.006 ms]
  166. 23:30:06: | | conversion to 4:2:0 - [0.899%] [avg time: 0.007 ms]
  167. 23:30:06: Convert444Thread - [100%] [avg time: 1.517 ms] [children: 99.4%] [unaccounted: 0.593%]
  168. 23:30:06: | Convert444toNV12 - [99.4%] [avg time: 1.508 ms]
  169. 23:30:06: encoder thread frame - [100%] [avg time: 1.616 ms] [children: 5.94%] [unaccounted: 94.1%]
  170. 23:30:06: | sending stuff out - [5.94%] [avg time: 0.096 ms]
  171. 23:30:06: ==============================================================
  172. 23:30:06:
  173. 23:30:06:
  174. 23:30:06: Profiler CPU results:
  175. 23:30:06:
  176. 23:30:06: ==============================================================
  177. 23:30:06: video thread frame - [cpu time: avg 0.031 ms, total 312.5 ms] [avg calls per frame: 1]
  178. 23:30:06: | scene->Preprocess - [cpu time: avg 0.001 ms, total 15.625 ms] [avg calls per frame: 1]
  179. 23:30:06: | GPU download and conversion - [cpu time: avg 0.023 ms, total 234.375 ms] [avg calls per frame: 1]
  180. 23:30:06: | | flush - [cpu time: avg 0.023 ms, total 234.375 ms] [avg calls per frame: 1]
  181. 23:30:06: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  182. 23:30:06: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  183. 23:30:06: Convert444Thread - [cpu time: avg 1.666 ms, total 16328.1 ms] [avg calls per frame: 1]
  184. 23:30:06: | Convert444toNV12 - [cpu time: avg 1.647 ms, total 16140.6 ms] [avg calls per frame: 1]
  185. 23:30:06: encoder thread frame - [cpu time: avg 0.062 ms, total 609.375 ms] [avg calls per frame: 1]
  186. 23:30:06: | sending stuff out - [cpu time: avg 0.033 ms, total 328.125 ms] [avg calls per frame: 1]
  187. 23:30:06: ==============================================================
  188. 23:30:06:
  189. 23:30:06: =====Stream End: 2015-10-15, 23:30:06=================================================
  190. 23:44:36: 1 CUDA capable devices found
  191. 23:44:36: [ GPU #0 - < GeForce GTX 750 Ti > has Compute SM 5.0, NVENC Available ]
  192. 23:49:02: Terminating 0x151c
  193.  
  194.  
  195. Last game capture log:
  196. 2015-10-15, 23:25:42: we're booting up:
  197. 23:25:42: CaptureThread: attached to process sonic2App.exe
  198. 23:25:42: D3D9 Present
  199. 23:25:42: (half life scientist) everything.. seems to be in order
  200. 23:25:42: D3D9EndScene called
  201. 23:25:42: D3DPRESENT_PARAMETERS {
  202. 23:25:42: BackBufferWidth: 1280
  203. 23:25:42: BackBufferHeight: 720
  204. 23:25:42: BackBufferFormat: D3DFMT_A8R8G8B8
  205. 23:25:42: BackBufferCount: 1
  206. 23:25:42: MultiSampleType: D3DMULTISAMPLE_NONE
  207. 23:25:42: MultiSampleQuality: 0
  208. 23:25:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  209. 23:25:42: hDeviceWindow: 8586650
  210. 23:25:42: Windowed: true
  211. 23:25:42: EnableAutoDepthStencil: true
  212. 23:25:42: AutoDepthStencilFormat: D3DFMT_D24S8
  213. 23:25:42: Flags: None
  214. 23:25:42: FullScreen_RefreshRateInHz: 0
  215. 23:25:42: PresentationInterval: 0
  216. 23:25:42: };
  217. 23:25:42: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  218. 23:25:42: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  219. 23:25:42: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  220. 23:25:42: successfully set up d3d9 hooks
  221. 23:25:42: D3D9Present called
  222. 23:25:43: DoD3D9GPUHook: success
  223. 23:25:58: D3DSURFACE_DESC {
  224. 23:25:58: Format: D3DFMT_A8R8G8B8
  225. 23:25:58: Type: D3DRTYPE_SURFACE
  226. 23:25:58: Usage: D3DUSAGE_RENDERTARGET
  227. 23:25:58: Pool: D3DPOOL_DEFAULT
  228. 23:25:58: MultiSampleType: D3DMULTISAMPLE_NONE
  229. 23:25:58: MultiSampleQuality: 0
  230. 23:25:58: Width: 1280
  231. 23:25:58: Height: 720
  232. 23:25:58: };
  233. 23:25:58: successfully capturing d3d9 frames via GPU
  234. 23:27:13: ---------------------- Cleared D3D9 Capture ----------------------
  235. 23:27:13: received restart event, capturing
  236. 23:27:13: DoD3D9GPUHook: success
  237. 23:27:13: D3D9EndScene called
  238. 23:27:13: D3D9Present called
  239. 23:27:18: Keepalive no longer found on d3d9, freeing capture data
  240. 23:27:18: ---------------------- Cleared D3D9 Capture ----------------------
  241. 23:27:18: D3D9EndScene called
  242. 23:27:18: D3D9Present called
  243. 23:27:21: received restart event, capturing
  244. 23:27:21: DoD3D9GPUHook: success
  245. 23:27:21: D3DSURFACE_DESC {
  246. 23:27:21: Format: D3DFMT_A8R8G8B8
  247. 23:27:21: Type: D3DRTYPE_SURFACE
  248. 23:27:21: Usage: D3DUSAGE_RENDERTARGET
  249. 23:27:21: Pool: D3DPOOL_DEFAULT
  250. 23:27:21: MultiSampleType: D3DMULTISAMPLE_NONE
  251. 23:27:21: MultiSampleQuality: 0
  252. 23:27:21: Width: 1280
  253. 23:27:21: Height: 720
  254. 23:27:21: };
  255. 23:27:21: successfully capturing d3d9 frames via GPU
  256. 23:30:06: ---------------------- Cleared D3D9 Capture ----------------------
  257. 23:30:06: D3D9EndScene called
  258. 23:30:06: D3D9Present called
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