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- #include <a_samp>
- #define COLOR_RED 0xAA3333AA
- public OnPlayerDeath(playerid, killerid, reason)
- {
- SetPlayerWantedLevel(killerid,GetPlayerWantedLevel(killerid)+1);
- if(killerid == INVALID_PLAYER_ID) {
- SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
- } else
- SendDeathMessage(killerid,playerid,reason);
- new string[256];
- new giveplayer[MAX_PLAYER_NAME];
- new kdeje = GetPlayerState(killerid);
- if(IsPlayerInAnyVehicle(killerid) && kdeje == PLAYER_STATE_DRIVER){
- SetPlayerHealth(killerid, 0);
- GetPlayerName(killerid, giveplayer, sizeof(giveplayer));
- format(string, sizeof(string), "Hráč %s bol vyhodený za carkill/helikill!", giveplayer);
- SendClientMessageToAll(COLOR_RED, string);
- }
- return 1;
- }
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