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Nov 16th, 2015
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  1. Begin Object Class=DunDef_SeqAct_GiveEquipmentToPlayers Name=DunDef_SeqAct_GiveEquipmentToPlayers_10
  2. GiveEquipmentEntries(0)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateInitiate',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentHuntress.CrossbowStyle1',BaseForceRandomizationQuality=0.700000)
  3. GiveEquipmentEntries(1)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateSquire',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentSquire.BroadswordStyle1',BaseForceRandomizationQuality=0.700000)
  4. GiveEquipmentEntries(2)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateApprentice',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentMage.MagicStaffStyle1',BaseForceRandomizationQuality=0.700000)
  5. GiveEquipmentEntries(3)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateRecruit',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentMonk.MonkSpearStyle1',BaseForceRandomizationQuality=0.700000)
  6. GivenEquipmentSound=SoundCue'SFX_UI.GivenSpecialEquipmentItem'
  7. InputLinks(0)=(DrawY=-254)
  8. OutputLinks(0)=(DrawY=-254)
  9. VariableLinks(0)=(LinkedVariables=(SeqVar_Object'SeqVar_Object_3'),DrawX=-353)
  10. ObjInstanceVersion=1
  11. ParentSequence=Sequence'Main_Sequence'
  12. ObjPosX=-408
  13. ObjPosY=-288
  14. DrawWidth=111
  15. DrawHeight=61
  16. Name="DunDef_SeqAct_GiveEquipmentToPlayers_10"
  17. ObjectArchetype=DunDef_SeqAct_GiveEquipmentToPlayers'UDKGame.Default__DunDef_SeqAct_GiveEquipmentToPlayers'
  18. End Object
  19. Begin Object Class=DunDef_SeqAct_GiveEquipmentToPlayers Name=DunDef_SeqAct_GiveEquipmentToPlayers_11
  20. GiveEquipmentEntries(0)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateInitiate',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentHuntress.CrossbowStyle1',BaseForceRandomizationQuality=1.000000)
  21. GiveEquipmentEntries(1)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateSquire',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentSquire.BroadswordStyle1',BaseForceRandomizationQuality=1.000000)
  22. GiveEquipmentEntries(2)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateApprentice',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentMage.MagicStaffStyle1',BaseForceRandomizationQuality=1.000000)
  23. GiveEquipmentEntries(3)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateRecruit',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentMonk.MonkSpearStyle1',BaseForceRandomizationQuality=1.000000)
  24. GivenEquipmentSound=SoundCue'SFX_UI.GivenSpecialEquipmentItem'
  25. InputLinks(0)=(DrawY=-182)
  26. OutputLinks(0)=(DrawY=-182)
  27. VariableLinks(0)=(LinkedVariables=(SeqVar_Object'SeqVar_Object_3'),DrawX=-361)
  28. ObjInstanceVersion=1
  29. ParentSequence=Sequence'Main_Sequence'
  30. ObjPosX=-416
  31. ObjPosY=-216
  32. DrawWidth=111
  33. DrawHeight=61
  34. Name="DunDef_SeqAct_GiveEquipmentToPlayers_11"
  35. ObjectArchetype=DunDef_SeqAct_GiveEquipmentToPlayers'UDKGame.Default__DunDef_SeqAct_GiveEquipmentToPlayers'
  36. End Object
  37. Begin Object Class=DunDef_SeqAct_GiveEquipmentToPlayers Name=DunDef_SeqAct_GiveEquipmentToPlayers_12
  38. GiveEquipmentEntries(0)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateInitiate',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentHuntress.CrossbowStyle1',BaseForceRandomizationQuality=1.500000)
  39. GiveEquipmentEntries(1)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateSquire',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentSquire.BroadswordStyle1',BaseForceRandomizationQuality=1.500000)
  40. GiveEquipmentEntries(2)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateApprentice',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentMage.MagicStaffStyle1',BaseForceRandomizationQuality=1.500000)
  41. GiveEquipmentEntries(3)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateRecruit',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentMonk.MonkSpearStyle1',BaseForceRandomizationQuality=1.500000)
  42. GivenEquipmentSound=SoundCue'SFX_UI.GivenSpecialEquipmentItem'
  43. InputLinks(0)=(DrawY=-30)
  44. OutputLinks(0)=(DrawY=-30)
  45. VariableLinks(0)=(LinkedVariables=(SeqVar_Object'SeqVar_Object_3'),DrawX=-345)
  46. ObjInstanceVersion=1
  47. ParentSequence=Sequence'Main_Sequence'
  48. ObjPosX=-400
  49. ObjPosY=-64
  50. DrawWidth=111
  51. DrawHeight=61
  52. Name="DunDef_SeqAct_GiveEquipmentToPlayers_12"
  53. ObjectArchetype=DunDef_SeqAct_GiveEquipmentToPlayers'UDKGame.Default__DunDef_SeqAct_GiveEquipmentToPlayers'
  54. End Object
  55. Begin Object Class=DunDef_SeqAct_GiveEquipmentToPlayers Name=DunDef_SeqAct_GiveEquipmentToPlayers_9
  56. GiveEquipmentEntries(0)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateInitiate',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentHuntress.CrossbowStyle1',BaseForceRandomizationQuality=1.250000)
  57. GiveEquipmentEntries(1)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateSquire',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentSquire.BroadswordStyle1',BaseForceRandomizationQuality=1.250000)
  58. GiveEquipmentEntries(2)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateApprentice',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentMage.MagicStaffStyle1',BaseForceRandomizationQuality=1.250000)
  59. GiveEquipmentEntries(3)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateRecruit',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentMonk.MonkSpearStyle1',BaseForceRandomizationQuality=1.250000)
  60. GivenEquipmentSound=SoundCue'SFX_UI.GivenSpecialEquipmentItem'
  61. InputLinks(0)=(DrawY=-102)
  62. OutputLinks(0)=(DrawY=-102)
  63. VariableLinks(0)=(LinkedVariables=(SeqVar_Object'SeqVar_Object_3'),DrawX=-353)
  64. ObjInstanceVersion=1
  65. ParentSequence=Sequence'Main_Sequence'
  66. ObjPosX=-408
  67. ObjPosY=-136
  68. DrawWidth=111
  69. DrawHeight=61
  70. Name="DunDef_SeqAct_GiveEquipmentToPlayers_9"
  71. ObjectArchetype=DunDef_SeqAct_GiveEquipmentToPlayers'UDKGame.Default__DunDef_SeqAct_GiveEquipmentToPlayers'
  72. End Object
  73. Begin Object Class=DunDef_SeqCond_DifficultySwitch Name=DunDef_SeqCond_DifficultySwitch_0
  74. InputLinks(0)=(DrawY=-166,ActivateDelay=10.000000)
  75. OutputLinks(0)=(Links=((LinkedOp=DunDef_SeqAct_GiveEquipmentToPlayers'DunDef_SeqAct_GiveEquipmentToPlayers_10')),DrawY=-210)
  76. OutputLinks(1)=(Links=((LinkedOp=DunDef_SeqAct_GiveEquipmentToPlayers'DunDef_SeqAct_GiveEquipmentToPlayers_11')),DrawY=-188)
  77. OutputLinks(2)=(Links=((LinkedOp=DunDef_SeqAct_GiveEquipmentToPlayers'DunDef_SeqAct_GiveEquipmentToPlayers_9')),DrawY=-166)
  78. OutputLinks(3)=(Links=((LinkedOp=DunDef_SeqAct_GiveEquipmentToPlayers'DunDef_SeqAct_GiveEquipmentToPlayers_12')),DrawY=-144)
  79. OutputLinks(4)=(Links=((LinkedOp=DunDef_SeqAct_GiveEquipmentToPlayers'DunDef_SeqAct_GiveEquipmentToPlayers_8')),DrawY=-122)
  80. ObjInstanceVersion=1
  81. ParentSequence=Sequence'Main_Sequence'
  82. ObjPosX=-768
  83. ObjPosY=-248
  84. DrawWidth=118
  85. DrawHeight=141
  86. Name="DunDef_SeqCond_DifficultySwitch_0"
  87. ObjectArchetype=DunDef_SeqCond_DifficultySwitch'UDKGame.Default__DunDef_SeqCond_DifficultySwitch'
  88. End Object
  89. Begin Object Class=SeqVar_Object Name=SeqVar_Object_3
  90. ObjInstanceVersion=1
  91. ParentSequence=Sequence'Main_Sequence'
  92. ObjPosX=-776
  93. ObjPosY=72
  94. DrawWidth=32
  95. DrawHeight=32
  96. Name="SeqVar_Object_3"
  97. ObjectArchetype=SeqVar_Object'Engine.Default__SeqVar_Object'
  98. End Object
  99. Begin Object Class=DunDef_SeqEvent_PlayerJoined Name=DunDef_SeqEvent_PlayerJoined_1
  100. MaxWidth=96
  101. OutputLinks(0)=(Links=((LinkedOp=DunDef_SeqCond_DifficultySwitch'DunDef_SeqCond_DifficultySwitch_0')),DrawY=-150)
  102. VariableLinks(0)=(LinkedVariables=(SeqVar_Object'SeqVar_Object_3'),DrawX=-1040)
  103. ObjInstanceVersion=1
  104. ParentSequence=Sequence'Main_Sequence'
  105. ObjPosX=-1088
  106. ObjPosY=-216
  107. DrawWidth=68
  108. DrawHeight=105
  109. Name="DunDef_SeqEvent_PlayerJoined_1"
  110. ObjectArchetype=DunDef_SeqEvent_PlayerJoined'UDKGame.Default__DunDef_SeqEvent_PlayerJoined'
  111. End Object
  112. Begin Object Class=DunDef_SeqAct_GiveEquipmentToPlayers Name=DunDef_SeqAct_GiveEquipmentToPlayers_8
  113. GiveEquipmentEntries(0)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateInitiate',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentHuntress.CrossbowStyle1',BaseForceRandomizationQuality=5.000000,MaxRandomizationQuality=5.000000)
  114. GiveEquipmentEntries(1)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateSquire',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentSquire.BroadswordStyle1',BaseForceRandomizationQuality=5.000000,MaxRandomizationQuality=5.000000)
  115. GiveEquipmentEntries(2)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateApprentice',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentMage.MagicStaffStyle1',BaseForceRandomizationQuality=5.000000,MaxRandomizationQuality=5.000000)
  116. GiveEquipmentEntries(3)=(ForHeroArchetype=DunDefHero'DunDefPlayers.HeroTemplateRecruit',EquipmentArchetype=HeroEquipment'DunDefEquipment.EquipmentMonk.MonkSpearStyle1',BaseForceRandomizationQuality=5.000000,MaxRandomizationQuality=5.000000)
  117. GivenEquipmentSound=SoundCue'SFX_UI.GivenSpecialEquipmentItem'
  118. InputLinks(0)=(DrawY=42)
  119. OutputLinks(0)=(DrawY=42)
  120. VariableLinks(0)=(LinkedVariables=(SeqVar_Object'SeqVar_Object_3'),DrawX=-337)
  121. ObjInstanceVersion=1
  122. ParentSequence=Sequence'Main_Sequence'
  123. ObjPosX=-392
  124. ObjPosY=8
  125. DrawWidth=111
  126. DrawHeight=61
  127. Name="DunDef_SeqAct_GiveEquipmentToPlayers_8"
  128. ObjectArchetype=DunDef_SeqAct_GiveEquipmentToPlayers'UDKGame.Default__DunDef_SeqAct_GiveEquipmentToPlayers'
  129. End Object
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