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- name of display: :0.0
- display: :0 screen: 0
- direct rendering: Yes
- server glx vendor string: NVIDIA Corporation
- server glx version string: 1.4
- server glx extensions:
- GLX_ARB_create_context, GLX_ARB_create_context_profile,
- GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
- GLX_ARB_multisample, GLX_EXT_buffer_age,
- GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
- GLX_EXT_framebuffer_sRGB, GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
- GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
- GLX_NV_float_buffer, GLX_NV_multisample_coverage, GLX_SGIX_fbconfig,
- GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_SGI_video_sync
- client glx vendor string: NVIDIA Corporation
- client glx version string: 1.4
- client glx extensions:
- GLX_ARB_create_context, GLX_ARB_create_context_profile,
- GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
- GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age,
- GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
- GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
- GLX_EXT_import_context, GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
- GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
- GLX_NV_copy_image, GLX_NV_float_buffer, GLX_NV_multisample_coverage,
- GLX_NV_present_video, GLX_NV_swap_group, GLX_NV_video_capture,
- GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
- GLX_SGI_swap_control, GLX_SGI_video_sync
- GLX version: 1.4
- GLX extensions:
- GLX_ARB_create_context, GLX_ARB_create_context_profile,
- GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
- GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age,
- GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
- GLX_EXT_framebuffer_sRGB, GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
- GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
- GLX_NV_float_buffer, GLX_NV_multisample_coverage, GLX_SGIX_fbconfig,
- GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_SGI_video_sync
- OpenGL vendor string: NVIDIA Corporation
- OpenGL renderer string: GeForce GT 330M/PCIe/SSE2
- OpenGL core profile version string: 3.3.0 NVIDIA 325.15
- OpenGL core profile shading language version string: 3.30 NVIDIA via Cg compiler
- OpenGL core profile context flags: (none)
- OpenGL core profile profile mask: core profile
- OpenGL core profile extensions:
- GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility,
- GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended,
- GL_ARB_clear_buffer_object, GL_ARB_color_buffer_float,
- GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth,
- GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output,
- GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
- GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
- GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
- GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
- GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
- GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
- GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
- GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
- GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
- GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
- GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
- GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
- GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multisample,
- GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
- GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
- GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
- GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
- GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
- GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding,
- GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
- GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
- GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
- GL_ARB_shadow, GL_ARB_stencil_texturing, GL_ARB_sync,
- GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
- GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
- GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
- GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
- GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
- GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
- GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
- GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
- GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
- GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage,
- GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
- GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
- GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix,
- GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
- GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
- GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
- GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
- GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
- GL_ATI_texture_mirror_once, GL_EXTX_framebuffer_mixed_formats,
- GL_EXT_Cg_shader, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform,
- GL_EXT_blend_color, GL_EXT_blend_equation_separate,
- GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
- GL_EXT_compiled_vertex_array, GL_EXT_depth_bounds_test,
- GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
- GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
- GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
- GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
- GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters,
- GL_EXT_gpu_shader4, GL_EXT_import_sync_object, GL_EXT_multi_draw_arrays,
- GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
- GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
- GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
- GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
- GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
- GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object,
- GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
- GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
- GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
- GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
- GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
- GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
- GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
- GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
- GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
- GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
- GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
- GL_IBM_texture_mirrored_repeat, GL_KHR_debug, GL_KTX_buffer_region,
- GL_NVX_conditional_render, GL_NVX_gpu_memory_info,
- GL_NV_ES1_1_compatibility, GL_NV_blend_square, GL_NV_conditional_render,
- GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float,
- GL_NV_depth_clamp, GL_NV_explicit_multisample, GL_NV_fence,
- GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
- GL_NV_fragment_program2, GL_NV_fragment_program_option,
- GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
- GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_half_float,
- GL_NV_light_max_exponent, GL_NV_multisample_coverage,
- GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
- GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
- GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
- GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
- GL_NV_register_combiners, GL_NV_register_combiners2,
- GL_NV_shader_buffer_load, GL_NV_texgen_reflection, GL_NV_texture_barrier,
- GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
- GL_NV_texture_expand_normal, GL_NV_texture_multisample,
- GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2,
- GL_NV_texture_shader3, GL_NV_transform_feedback,
- GL_NV_transform_feedback2, GL_NV_vdpau_interop, GL_NV_vertex_array_range,
- GL_NV_vertex_array_range2, GL_NV_vertex_buffer_unified_memory,
- GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2,
- GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_S3_s3tc,
- GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
- GL_SGIX_shadow, GL_SUN_slice_accum
- OpenGL version string: 3.3.0 NVIDIA 325.15
- OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
- OpenGL context flags: (none)
- OpenGL profile mask: (none)
- OpenGL extensions:
- GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility,
- GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended,
- GL_ARB_clear_buffer_object, GL_ARB_color_buffer_float,
- GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage,
- GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
- GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
- GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
- GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
- GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
- GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
- GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
- GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
- GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
- GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
- GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
- GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
- GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
- GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multisample,
- GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
- GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
- GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
- GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
- GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
- GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding,
- GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
- GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
- GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
- GL_ARB_shadow, GL_ARB_stencil_texturing, GL_ARB_sync,
- GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
- GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
- GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
- GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
- GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
- GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
- GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
- GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
- GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
- GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage,
- GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
- GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
- GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix,
- GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
- GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
- GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
- GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
- GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
- GL_ATI_texture_mirror_once, GL_EXTX_framebuffer_mixed_formats,
- GL_EXT_Cg_shader, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform,
- GL_EXT_blend_color, GL_EXT_blend_equation_separate,
- GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
- GL_EXT_compiled_vertex_array, GL_EXT_depth_bounds_test,
- GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
- GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
- GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
- GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
- GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters,
- GL_EXT_gpu_shader4, GL_EXT_import_sync_object, GL_EXT_multi_draw_arrays,
- GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
- GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
- GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
- GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
- GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
- GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object,
- GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
- GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
- GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
- GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
- GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
- GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
- GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
- GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
- GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
- GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
- GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
- GL_IBM_texture_mirrored_repeat, GL_KHR_debug, GL_KTX_buffer_region,
- GL_NVX_conditional_render, GL_NVX_gpu_memory_info,
- GL_NV_ES1_1_compatibility, GL_NV_blend_square, GL_NV_conditional_render,
- GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float,
- GL_NV_depth_clamp, GL_NV_explicit_multisample, GL_NV_fence,
- GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
- GL_NV_fragment_program2, GL_NV_fragment_program_option,
- GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
- GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_half_float,
- GL_NV_light_max_exponent, GL_NV_multisample_coverage,
- GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
- GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
- GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
- GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
- GL_NV_register_combiners, GL_NV_register_combiners2,
- GL_NV_shader_buffer_load, GL_NV_texgen_reflection, GL_NV_texture_barrier,
- GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
- GL_NV_texture_expand_normal, GL_NV_texture_multisample,
- GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2,
- GL_NV_texture_shader3, GL_NV_transform_feedback,
- GL_NV_transform_feedback2, GL_NV_vdpau_interop, GL_NV_vertex_array_range,
- GL_NV_vertex_array_range2, GL_NV_vertex_buffer_unified_memory,
- GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2,
- GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_S3_s3tc,
- GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
- GL_SGIX_shadow, GL_SUN_slice_accum
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