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  1. name of display: :0.0
  2. display: :0 screen: 0
  3. direct rendering: Yes
  4. server glx vendor string: NVIDIA Corporation
  5. server glx version string: 1.4
  6. server glx extensions:
  7. GLX_ARB_create_context, GLX_ARB_create_context_profile,
  8. GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
  9. GLX_ARB_multisample, GLX_EXT_buffer_age,
  10. GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
  11. GLX_EXT_framebuffer_sRGB, GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
  12. GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
  13. GLX_NV_float_buffer, GLX_NV_multisample_coverage, GLX_SGIX_fbconfig,
  14. GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_SGI_video_sync
  15. client glx vendor string: NVIDIA Corporation
  16. client glx version string: 1.4
  17. client glx extensions:
  18. GLX_ARB_create_context, GLX_ARB_create_context_profile,
  19. GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
  20. GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age,
  21. GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
  22. GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
  23. GLX_EXT_import_context, GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
  24. GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
  25. GLX_NV_copy_image, GLX_NV_float_buffer, GLX_NV_multisample_coverage,
  26. GLX_NV_present_video, GLX_NV_swap_group, GLX_NV_video_capture,
  27. GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
  28. GLX_SGI_swap_control, GLX_SGI_video_sync
  29. GLX version: 1.4
  30. GLX extensions:
  31. GLX_ARB_create_context, GLX_ARB_create_context_profile,
  32. GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
  33. GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age,
  34. GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
  35. GLX_EXT_framebuffer_sRGB, GLX_EXT_swap_control, GLX_EXT_swap_control_tear,
  36. GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
  37. GLX_NV_float_buffer, GLX_NV_multisample_coverage, GLX_SGIX_fbconfig,
  38. GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_SGI_video_sync
  39. OpenGL vendor string: NVIDIA Corporation
  40. OpenGL renderer string: GeForce GT 330M/PCIe/SSE2
  41. OpenGL core profile version string: 3.3.0 NVIDIA 325.15
  42. OpenGL core profile shading language version string: 3.30 NVIDIA via Cg compiler
  43. OpenGL core profile context flags: (none)
  44. OpenGL core profile profile mask: core profile
  45. OpenGL core profile extensions:
  46. GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility,
  47. GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended,
  48. GL_ARB_clear_buffer_object, GL_ARB_color_buffer_float,
  49. GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth,
  50. GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output,
  51. GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
  52. GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
  53. GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
  54. GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
  55. GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
  56. GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
  57. GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
  58. GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
  59. GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
  60. GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
  61. GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
  62. GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
  63. GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multisample,
  64. GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
  65. GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
  66. GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
  67. GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
  68. GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
  69. GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding,
  70. GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
  71. GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
  72. GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
  73. GL_ARB_shadow, GL_ARB_stencil_texturing, GL_ARB_sync,
  74. GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
  75. GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
  76. GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
  77. GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
  78. GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
  79. GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
  80. GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
  81. GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
  82. GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
  83. GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage,
  84. GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
  85. GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
  86. GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix,
  87. GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
  88. GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
  89. GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
  90. GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
  91. GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
  92. GL_ATI_texture_mirror_once, GL_EXTX_framebuffer_mixed_formats,
  93. GL_EXT_Cg_shader, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform,
  94. GL_EXT_blend_color, GL_EXT_blend_equation_separate,
  95. GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
  96. GL_EXT_compiled_vertex_array, GL_EXT_depth_bounds_test,
  97. GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
  98. GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
  99. GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
  100. GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
  101. GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters,
  102. GL_EXT_gpu_shader4, GL_EXT_import_sync_object, GL_EXT_multi_draw_arrays,
  103. GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
  104. GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
  105. GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
  106. GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
  107. GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
  108. GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object,
  109. GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
  110. GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
  111. GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
  112. GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
  113. GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
  114. GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
  115. GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
  116. GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
  117. GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
  118. GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
  119. GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
  120. GL_IBM_texture_mirrored_repeat, GL_KHR_debug, GL_KTX_buffer_region,
  121. GL_NVX_conditional_render, GL_NVX_gpu_memory_info,
  122. GL_NV_ES1_1_compatibility, GL_NV_blend_square, GL_NV_conditional_render,
  123. GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float,
  124. GL_NV_depth_clamp, GL_NV_explicit_multisample, GL_NV_fence,
  125. GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
  126. GL_NV_fragment_program2, GL_NV_fragment_program_option,
  127. GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
  128. GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_half_float,
  129. GL_NV_light_max_exponent, GL_NV_multisample_coverage,
  130. GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
  131. GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
  132. GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
  133. GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
  134. GL_NV_register_combiners, GL_NV_register_combiners2,
  135. GL_NV_shader_buffer_load, GL_NV_texgen_reflection, GL_NV_texture_barrier,
  136. GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
  137. GL_NV_texture_expand_normal, GL_NV_texture_multisample,
  138. GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2,
  139. GL_NV_texture_shader3, GL_NV_transform_feedback,
  140. GL_NV_transform_feedback2, GL_NV_vdpau_interop, GL_NV_vertex_array_range,
  141. GL_NV_vertex_array_range2, GL_NV_vertex_buffer_unified_memory,
  142. GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2,
  143. GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_S3_s3tc,
  144. GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
  145. GL_SGIX_shadow, GL_SUN_slice_accum
  146.  
  147. OpenGL version string: 3.3.0 NVIDIA 325.15
  148. OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
  149. OpenGL context flags: (none)
  150. OpenGL profile mask: (none)
  151. OpenGL extensions:
  152. GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility,
  153. GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended,
  154. GL_ARB_clear_buffer_object, GL_ARB_color_buffer_float,
  155. GL_ARB_compatibility, GL_ARB_compressed_texture_pixel_storage,
  156. GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
  157. GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
  158. GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
  159. GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
  160. GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
  161. GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
  162. GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
  163. GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
  164. GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
  165. GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
  166. GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
  167. GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
  168. GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,
  169. GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multisample,
  170. GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
  171. GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
  172. GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
  173. GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness,
  174. GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
  175. GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding,
  176. GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
  177. GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
  178. GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
  179. GL_ARB_shadow, GL_ARB_stencil_texturing, GL_ARB_sync,
  180. GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
  181. GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
  182. GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
  183. GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
  184. GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
  185. GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
  186. GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
  187. GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
  188. GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
  189. GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage,
  190. GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
  191. GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
  192. GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix,
  193. GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
  194. GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
  195. GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
  196. GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
  197. GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
  198. GL_ATI_texture_mirror_once, GL_EXTX_framebuffer_mixed_formats,
  199. GL_EXT_Cg_shader, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform,
  200. GL_EXT_blend_color, GL_EXT_blend_equation_separate,
  201. GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
  202. GL_EXT_compiled_vertex_array, GL_EXT_depth_bounds_test,
  203. GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
  204. GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
  205. GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
  206. GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
  207. GL_EXT_geometry_shader4, GL_EXT_gpu_program_parameters,
  208. GL_EXT_gpu_shader4, GL_EXT_import_sync_object, GL_EXT_multi_draw_arrays,
  209. GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
  210. GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
  211. GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
  212. GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
  213. GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
  214. GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object,
  215. GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
  216. GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
  217. GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
  218. GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
  219. GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
  220. GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
  221. GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
  222. GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
  223. GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
  224. GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
  225. GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
  226. GL_IBM_texture_mirrored_repeat, GL_KHR_debug, GL_KTX_buffer_region,
  227. GL_NVX_conditional_render, GL_NVX_gpu_memory_info,
  228. GL_NV_ES1_1_compatibility, GL_NV_blend_square, GL_NV_conditional_render,
  229. GL_NV_copy_depth_to_color, GL_NV_copy_image, GL_NV_depth_buffer_float,
  230. GL_NV_depth_clamp, GL_NV_explicit_multisample, GL_NV_fence,
  231. GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
  232. GL_NV_fragment_program2, GL_NV_fragment_program_option,
  233. GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
  234. GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_half_float,
  235. GL_NV_light_max_exponent, GL_NV_multisample_coverage,
  236. GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
  237. GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object,
  238. GL_NV_parameter_buffer_object2, GL_NV_path_rendering,
  239. GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_primitive_restart,
  240. GL_NV_register_combiners, GL_NV_register_combiners2,
  241. GL_NV_shader_buffer_load, GL_NV_texgen_reflection, GL_NV_texture_barrier,
  242. GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
  243. GL_NV_texture_expand_normal, GL_NV_texture_multisample,
  244. GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2,
  245. GL_NV_texture_shader3, GL_NV_transform_feedback,
  246. GL_NV_transform_feedback2, GL_NV_vdpau_interop, GL_NV_vertex_array_range,
  247. GL_NV_vertex_array_range2, GL_NV_vertex_buffer_unified_memory,
  248. GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2,
  249. GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_S3_s3tc,
  250. GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
  251. GL_SGIX_shadow, GL_SUN_slice_accum
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