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- Clumsy Generosity
- Quick-Play Spell
- Roll a side-sided die and apply the appropriate effect, or, if you performed a die roll previously this turn, choose which effect to apply without rolling a die.
- ● 1, 3, or 5: Both players take 1000 damage.
- ● 2, 4, or 6: Both players draw 1 card and discard 1 card.
- You can only activate 1 "Clumsy Generosity" per turn.
- Smoke and Mirrors
- Normal Spell
- If you control "Dark Magician": Target 1 Spellcaster Fusion Monster and 1 "The Eye of Timaeus" in your GY; add them to your hand. You can only activate 1 "Smoke and Mirrors" per turn.
- Phantom Deville
- Amber 8 DARK Fiend/Nightmare/Effect
- 2800/2300
- Pandemonium Monsters whose total Levels equal 8
- Must first be Nightmare Summoned. Gains 400 ATK for each face-up Pandemonium Monster in your Extra Deck. If this card destroys an opponent's monster by battle: You can send 1 random card from your opponent's hand to the GY. During each of your End Phase: Remove 1 Amber Fragment from this card, but if this card has no Amber Fragments when this effect is activated, return this card to the Extra Deck, and if you do, gain LP equal to this card's original Amber x 200.
- Quetzal Pepper Dragon
- Level 4 FIRE Dragon/Effect
- 1700/1300
- If a Plant or Dragon monster you control would be used as Synchro Material for an "Rose Dragon" monster, this card in your hand can also be used as material. You can only use this effect of "Quetzal Pepper Dragon" once per turn.
- Blue Rose Knight
- Level 3 WATER Plant/Tuner/Effect
- 1000/1500
- Cannot be Special Summoned from the Deck. If only your opponent controls a monster: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Blue Rose Knight" once per turn.
- Apex Ape
- Level 2 EARTH Beast/Tuner/Effect
- 1000/1500
- If a Beast Synchro Monster you control is destroyed by battle, or leaves the field because of your opponent's card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use this effect of "Apex Ape" once per turn.
- Jinxed Gem - Tourmaline
- Rank 4 Scales 1-8 DARK Rock/Xyz/Pandemonium/Effect
- 2000/2500
- Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card.
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- 2 Level 4 Pandemonium Monsters
- If you can Pandemonium Summon Level 4, you can Pandemonium Summon this face-up card in your Extra Deck. If this card is Pandemonium Summoned, or Xyz Summoned using a Pandemonium Monster as material: You can target 1 face-up monster your opponent controls; attach it to this card as material. If this card in the Monster Zone is destroyed: You can Set it in your Spell & Trap Zone, then you can gain 500 LP for each material this card had on the field.
- Jinxed Gem - Beryl
- Level 4 Scales 3-8 DARK Rock/Pandemonium/Effect
- 1900/1300
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- If this Set card in your Spell & Trap Zone is destroyed by a card effect: You can Special Summon 1 "Jinxed Gem" monster from your Deck, except "Jinxed Gem - Beryl". If this card is Pandemonium Summoned: You can add 1 "Jinxed Gem" monster from your Deck to your hand, except "Jinxed Gem - Beryl". You can only use each effect of "Jinxed Gem - Beryl" once per turn.
- Jinxed Gem - Moonstone
- Level 4 Scales 3-8 DARK Rock/Pandemonium/Effect
- 1100/2300
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- If this Set card in your Spell & Trap Zone is destroyed by a card effect: You can add 1 "Jinxed Gem" monster from your Deck to your hand, except "Jinxed Gem - Moonstone". If this card is Pandemonium Summoned: You can Special Summon 1 "Jinxed Gem - Moonstone" from your hand. You can only use each effect of "Jinxed Gem - Moonstone" once per turn.
- Jinxed Gem - Ruby
- Level 4 Scales 3-8 DARK Rock/Pandemonium/Effect
- 1600/1600
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- If this Set card in your Spell & Trap Zone is destroyed by a card effect: You can send 1 "Jinxed Gem" monster from your Deck to the GY, except "Jinxed Gem - Ruby". If this card is Pandemonium Summoned: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Jinxed Gem - Ruby" once per turn.
- Missile Launcher
- Equip Spell
- The equipped monster is unaffected by your opponent's Trap effects during the Battle Phase only. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Missile Launcher" once per turn.
- Master Surveyor
- Level 4 LIGHT Fairy/Effect
- 1400/1000
- When this card is Normal or Flip Summoned: You can add 1 Altar Monster from your Deck to your hand. When this card is Special Summoned: You can send 1 Altar Monster from your Deck to the GY. You can only use this effect of "Master Surveyor" once per turn.
- Dance of Desire
- Quick-Play Spell
- Target 1 WIND Spellcaster monster you control; if that target battles an opponent's monster this turn, you can destroy all Set Spells/Traps on the field. Your opponent cannot activate cards or effects in response to this effect's activation.
- Masked HERO - Opnox
- Level 6 EARTH Warrior/Fusion/Effect
- 1800/2500
- Must be Special Summoned by "Mask Change". If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell from your Deck to your hand. You can only use this effect of "Masked HERO - Opnox" once per turn. At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to half that monster's original ATK.
- Destiny HERO - Fawkes
- Level 6 DARK Warrior/Fusion/Effect
- 2400/1600
- 2 "Destiny HERO" monsters
- You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; add it to your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 DARK Warrior monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn. You can only use each effect of "Destiny HERO - Fawkes" once per turn.
- Vector Pendulum
- Normal Trap
- Target 2 cards in your Pendulum Zone; Special Summon them, but negate their effects (if any), then, immediately after this effect resolves, Synchro Summon 1 Pendulum Synchro Monster from your Extra Deck, using those monsters only. You can only activate 1 "Vector Pendulum" per turn.
- Vapor Serpent
- Level 8 Scale 3 WATER Venom Serpent/Synchro/Pendulum/Effect
- 2000/3000
- Pendulum Summoned monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
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- 1 Tuner + 1+ non-Tuner monsters
- This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, if this Defense Position monster you control destroys an opponent's monster by battle: You can destroy 1 card your opponent controls, and if you do, this card can attack once more in a row. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
- Grudge
- Continuous Spell
- The first time each Ritual Monster and Altar Monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Ritual and/or Altar Monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Grudge" once per turn.
- Painful Redistribution
- Normal Trap
- Draw 1 card, and if you do, send it to the GY, then, if the sent card was a monster, all face-up monsters on the field with a different Type from that monster lose 1000 ATK.
- Magma Explosion
- Equip Spell
- Equip only to a monster with 0 ATK. You can pay 1000 LP; the equipped monster gains 1000 ATK. If this effect is used 3 times, destroy this card.
- Mist Warlock
- Level 7 WATER Spellcaster/Ritual/Effect
- 2600/2000
- Must be Ritual Summoned by the effect of an Altar Monster. You can only use each of the following effects of "Mist Warlock" once per turn.
- ● If this card is Ritual Summoned: You can add 1 "Warlock and Key" from your Deck to your hand.
- ● If you control "Warlock and Key": You can target 1 Set card your opponent controls; destroy that target.
- Warlock and Key
- Altar Scale 7 WATER Spellcaster/Altar/Effect
- 2400/3000
- This card can be used as a Level 7 Tribute to Ritual Summon a WATER Ritual Monster. A Ritual Summon that was used by Tributing this card cannot be negated. If a Ritual Monster would be destroyed by battle or card effect, you can banish this card from your GY instead, and if you do, inflict 800 damage to your opponent.
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- Send 1 7-Scaled or higher Altar Monster from your hand to the GY
- This card can be used as a substitute for any Ritual Spell required to Ritual Summon a Level 7 WATER Ritual Monster. When this card is Normal Summoned: You can target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
- Unstable Fusion
- Normal Spell
- Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. If a face-up non-Effect Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use each effect of "Unstable Fusion" once per turn.
- Four Corners Galaxy Battle
- Equip Spell
- This card can only be activated in a 2v2 Tag-Team Duel. You will fight as A1, and your tag partner will fight as A2. When this card is activated: Choose 1 opposing player. Treat the chosen player as B1 and their tag partner as B2. Apply the following effect, depending on who the controller of the equipped monster is.
- ● A1: It gains 600 ATK.
- ● A2: If it attacks an opponent's monster, negate that monster's effects until the end of the Damage Step.
- ● B1: When it is targeted for an attack: Destroy this card.
- ● B2: Banish it when it leaves the field.
- Saber Knight
- Level 4 LIGHT Warrior/Gemini/Effect
- 1900/2000
- This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
- ● Once per turn: You can target 1 face-up monster your opponent controls; it loses 600 ATK until the end of this turn.
- Dawnfire Cavalier
- Level 4 FIRE Warrior/Normal
- 1900/1800
- A knight that attacks on sunrise. His dawntime practice method is very effective, as it catches the enemy forces napping.
- Dragon of the Underworld
- Chrono Level 5+3 DARK Zombie/Chrono/Effect
- 2500/0
- 3+ turns in your hand
- Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. Cannot be destroyed by battle, or by the effects of, monsters that began the Duel in the Extra Deck.
- Lightspeed Lightsworn
- Counter Trap
- When a Spell/Trap Card or monster effect is activated that would destroy a "Lightsworn" monster(s): Negate the activation, and if you do, banish that card, then you can send the top 2 cards of your Deck to the GY. f this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can send the top card of your Deck to the GY, and if you do, Set this card, but banish it when it leaves the field. You can only use each effect of "Lightspeed Lightsworn" once per turn.
- Prucella - Lightsworn Princess
- Link-3 LIGHT Fairy/Link/Effect
- 2300/BL B BR
- 3 LIGHT monsters with different Types
- If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 "Lightsworn" monster from your Deck to your hand. You can only use each of the following effects of "Prucella - Lightsworn Princess" once per turn.
- ● If this card is Link Summoned: You can send the top card from your Deck to the GY.
- ● If a card(s) is sent from your Deck to the GY by an effect: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists "Lightsworn" in its text.
- Margot - Lightsworn Queen
- Link-4 LIGHT Fairy/Link/Effect
- 2800/L R BL BR
- 2+ "Lightsworn" monsters
- If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 Link-3 "Lightsworn" Link Monster from your Extra Deck. (This is treated as a Link Summon.) You can only use each of the following effects of "Margot - Lightsworn Queen" once per turn.
- ● If this card is Link Summoned: You can add 1 "Judgment Dragon" from your Deck to your hand.
- ● If a card(s) is sent from your Deck to the GY by an effect: You can target 1 monster your opponent controls; destroy it.
- Darian - Lightsworn Prince
- Link-3 LIGHT Fairy/Link/Effect
- 2300/TL T TR
- 3 LIGHT monsters with different Types
- You cannot Summon/Set monsters to a zone this card points to. While this card is in the Extra Monster Zone, the ATK of all monsters your opponent controls becomes halved. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists "Lightsworn" in its text.
- Dustin - Lightsworn King
- Link-4 LIGHT Fairy/Link/Effect
- 2800/T L B R
- 2+ "Lightsworn" monsters
- If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 Link-3 "Lightsworn" Link Monster from your Extra Deck. (This is treated as a Link Summon.) You can only use each of the following effects of "Margot - Lightsworn Queen" once per turn.
- ● If this card is Link Summoned: You can target 1 "Judgment Dragon" in your GY; add it to your hand.
- ● If a card(s) is sent from your Deck to the GY by an effect: You can target up to 2 Spells/Traps your opponent controls; destroy them.
- Twilightsworn Reunion
- Counter Trap
- When your opponent would Normal or Special Summon a monster(s) while you control a "Twilightsworn" monster: Negate the Summon, and if you do, shuffle that monster(s) into the Deck. You can only activate 1 "Twilightsworn Reunion" per turn.
- Hildegard - Twilightsworn Shamaness
- Level 4 DARK Spellcaster/Effect
- 1200/2300
- When a "Lightsworn" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand or GY; destroy the attacking monster. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
- Hyde - Twilightsworn Alchemist
- Link-2 DARK Spellcaster/Link/Effect
- 1400/BL BR
- 2 DARK monsters with different names
- Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
- Nathan - Twilightsworn Traitor
- Level 3 DARK Zombie/Effect
- 1200/1100
- If this card is Normal or Special Summoned: You can banish 1 "Lightsworn" monster from your hand or GY; draw 1 card. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
- Lightsworn Rebellion
- Quick-Play Spell
- Send 1 "Lightsworn" monster from your hand or face-up field to the GY; destroy 1 card on the field. You can only activate 1 "Lightsworn Rebellion" per turn.
- Nanoscopic Invasion
- Continuous Spell
- Send this card to the GY during your 2nd Standby Phase after activation. Level/Rank 1 monsters you control are unaffected by the effects of your opponent's monsters that were Special Summoned from the Extra Deck.
- Culmination of Ants
- Quick-Play Spell
- Tribute 1 face-up Level 4 Insect Normal Monster; Special Summon as many "Army Ant Tokens" (Insect/EARTH/Level 4/ATK 500/DEF 1200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon, or be used as a Synchro Material.
- Scythe-Mawed Insect Titan
- Link-5 DARK Insect/Link/Effect
- 1000/L R BL B BR
- 5 Tokens with the same Type
- Must be Link Summoned. Gains ATK equal to the combined original ATK of the monsters used for this card's Link Summon. Cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.
- Dreamweaver
- Baptism Level 7 LIGHT Fairy/Baptism/Effect
- 2750/2400
- 1 Level 7 Fairy monster + 1 Fairy Pendulum Monster in your Monster Zone or 1 card in your Pendulum Zone that is originally a Fairy Pendulum Monster
- Your opponent can only activate 1 Spell/Trap Card each turn. If you negate the activation of a Spell/Trap Card, or monster effect: Target 1 Level 8 or lower LIGHT Fairy monster in your GY; Special Summon it. You can only use this effect of "Dreamweaver" once per turn.
- Foggy Froggy
- Level 3 WATER Aqua/Spirit/Effect
- 1600/1500
- Cannot be Special Summoned. Each player can only activate 1 Trap Card each turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
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- Nightmare Monsters need monsters whose Level equal their Amber, and they are attached to that monster, much like Xyz Monsters. They all have this effect: "During each of your End Phase: Remove 1 Amber Fragment from this card, but if this card has no Amber Fragments when this effect is activated, return this card to the Extra Deck, and if you do, gain LP equal to this card's original Amber x 200."
- Altar Monsters can be used to Ritual Summon specific Ritual Monsters by using it either as a Ritual Spell for them, or using it as a Level X monster used for the Ritual Summon (where X is their Altar Scale).
- Chrono Monsters need some turns or more to be in the hand for them to be Summoned.
- Baptism Monsters require a monster of a Level equal to its Baptism Level and a Pendulum Monster from your field or Pendulum Zone.
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