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- #define NEWTAB(NAME) \
- player createDiaryRecord ["Diary",[NAME,"
- #define ENDTAB \
- "]];
- //See "VI. Mission notes:" for inspiration about briefing syntax
- //"<br />" makes line switches
- waitUntil {!(isNull player)};//This is needed for JIP compatibility since this code is spawned not called
- //Put additional scripts and modules in here, as well as any essential notes regarding technical aspects for all players.
- NEWTAB("VI. Mission notes:")
- <br />
- Modules:<br />
- AGM Wounds<br />
- AGM Fatigue<br />
- AGM Exlosive<br />
- <br />
- Scripts:<br />
- UPSMON<br />
- Sync Start + Auto Earplugs script by Aiello<br />
- JIP Tele by Aiello w/ elements of Olsen framework.<br />
- Team Roster<br />
- JANFU Gearscript by Aiello<br />
- <br />
- Mission by Aiello<br />
- Uses JANFU A3 Framework v1.0 by Aiello
- ENDTAB;
- switch (side player) do { //Checks what team the player is on
- case WEST: { //If player is WEST he receives this briefing
- //Self explanatory, also include signalling, for example, 1'1 is wearing blue chemlights on a night op, and 1'2 is wearing green.
- NEWTAB("V. Command & Signal:")
- 1'1'A on SR 1<br />
- 1'1'B on SR 2<br />
- 1'1'C on SR 3<br />
- 1'1 on SR 4<br />
- <br />
- All teams on LR 1<br />
- ENDTAB;
- //Any points where resupply is possible, Air support, non-player friendlies, etc
- NEWTAB("IV. Service Support:")
- x4 HMMWVs for transport.
- ENDTAB;
- //Will normally be at CO's discretion unless there are specific courses of action that should be taken/not taken.
- NEWTAB("III. Execution:")
- At CO's discretion.
- ENDTAB;
- //Include any intel here as well as the overall objective.
- NEWTAB("II. Mission:")
- Clear AO of enemies.
- ENDTAB;
- //Self explanatory.
- NEWTAB("B. Friendly Forces:")
- Squad of infantry.
- ENDTAB;
- //Enemy forces should contain enough info for CO to conduct a thought out plan.
- NEWTAB("A. Enemy Forces:")
- Composition: Multiple squads EI, possible technicals.<br />
- <br />
- <br />
- Disposition:<br />
- <br />
- All enemies situated in AO.
- ENDTAB;
- //Insert info about the overall situation of the mission. Give backstory, answer questions like 'why are we here?' and such.
- NEWTAB("I. Situation:")
- We are simply here to demonstrate the framework, nothing else.
- ENDTAB;
- };
- case EAST: { //If player is EAST he receives this briefing
- NEWTAB("V. Command & Signal:")
- //Text goes here
- ENDTAB;
- NEWTAB("IV. Service Support:")
- //Text goes here
- ENDTAB;
- NEWTAB("III. Execution:")
- //Text goes here
- ENDTAB;
- NEWTAB("II. Mission:")
- //Text goes here
- ENDTAB;
- NEWTAB("B. Friendly Forces:")
- //Text goes here
- ENDTAB;
- NEWTAB("A. Enemy Forces:")
- //Text goes here
- ENDTAB;
- NEWTAB("I. Situation:")
- //Text goes here
- ENDTAB;
- };
- };
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