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Island FS Mapping

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May 23rd, 2013
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  1. // Mapping zum Island Filterscript, extra ne PWN fals ihr es ändern wollt
  2. #define FILTERSCRIPT
  3.  
  4. #include <a_samp>
  5. #include <streamer>
  6. public OnFilterScriptInit()
  7. {
  8.     print("\n--------------------------------------");
  9.     print(" Island Mapping");
  10.     print("--------------------------------------\n");
  11.    
  12.     //insel
  13.     CreateDynamicObject(16192,-264.9843700,2387.0078100,64.8125000,0.0000000,0.0000000,0.0000000); //
  14.     CreateDynamicObject(16192,-3668.5000000,1098.3000500,14.8000000,0.0000000,0.0000000,0.0000000); //
  15.     CreateDynamicObject(16192,-3654.6999500,924.2000100,14.0000000,0.0000000,0.0000000,180.0000000); //
  16.     CreateDynamicObject(3399,-3735.6999500,984.9000200,16.1000000,0.0000000,0.0000000,90.0000000); //
  17.     CreateDynamicObject(3399,-3735.6999500,973.9000200,11.9000000,0.0000000,0.0000000,90.0000000); //
  18.     CreateDynamicObject(3399,-3735.6999500,962.5999800,6.9000000,0.0000000,357.5000000,90.0000000); //
  19.     CreateDynamicObject(620,-3713.6001000,920.7999900,0.0000000,0.0000000,0.0000000,0.0000000); //
  20.     CreateDynamicObject(620,-3749.8000500,942.2999900,2.2000000,0.0000000,0.0000000,0.0000000); //
  21.     CreateDynamicObject(620,-3692.3000500,862.7999900,2.4000000,0.0000000,0.0000000,0.0000000); //
  22.     CreateDynamicObject(620,-3626.5000000,870.5000000,7.2000000,0.0000000,0.0000000,0.0000000); //
  23.     CreateDynamicObject(620,-3582.6001000,844.4000200,12.5000000,0.0000000,0.0000000,0.0000000); //
  24.     CreateDynamicObject(620,-3559.1001000,874.5999800,18.7000000,0.0000000,0.0000000,0.0000000); //
  25.     CreateDynamicObject(620,-3581.1999500,926.7999900,16.5000000,0.0000000,0.0000000,0.0000000); //
  26.     CreateDynamicObject(620,-3644.3999000,905.0999800,57.2000000,0.0000000,0.0000000,0.0000000); //
  27.     CreateDynamicObject(620,-3661.6001000,954.5000000,57.1000000,0.0000000,0.0000000,0.0000000); //
  28.     CreateDynamicObject(620,-3582.3000500,994.0999800,8.9000000,0.0000000,0.0000000,0.0000000); //
  29.     CreateDynamicObject(620,-3603.8999000,993.2000100,15.4000000,0.0000000,0.0000000,0.0000000); //
  30.     CreateDynamicObject(620,-3589.8999000,1044.8000500,3.9000000,0.0000000,0.0000000,0.0000000); //
  31.     CreateDynamicObject(620,-3586.1001000,1039.9000200,3.2000000,0.0000000,0.0000000,0.0000000); //
  32.     CreateDynamicObject(620,-3578.6999500,1090.8000500,3.8000000,0.0000000,0.0000000,0.0000000); //
  33.     CreateDynamicObject(620,-3610.8000500,1122.0999800,5.2000000,0.0000000,0.0000000,0.0000000); //
  34.     CreateDynamicObject(620,-3627.5000000,1167.4000200,3.4000000,0.0000000,0.0000000,0.0000000); //
  35.     CreateDynamicObject(620,-3729.8000500,1148.0999800,16.2000000,0.0000000,0.0000000,0.0000000); //
  36.     CreateDynamicObject(620,-3640.1001000,1081.5999800,58.3000000,0.0000000,0.0000000,0.0000000); //
  37.     CreateDynamicObject(620,-3700.0000000,1073.0999800,60.8000000,0.0000000,0.0000000,0.0000000); //
  38.     CreateDynamicObject(620,-3721.0000000,1029.5999800,15.5000000,0.0000000,0.0000000,0.0000000); //
  39.     CreateDynamicObject(620,-3766.5000000,1096.1999500,16.2000000,0.0000000,0.0000000,0.0000000); //
  40.     CreateDynamicObject(621,-3655.3000500,1168.1999500,7.8000000,0.0000000,0.0000000,0.0000000); //
  41.     CreateDynamicObject(621,-3747.8999000,1136.5000000,19.7000000,0.0000000,0.0000000,0.0000000); //
  42.     CreateDynamicObject(621,-3746.3999000,1042.0000000,7.0000000,0.0000000,0.0000000,0.0000000); //
  43.     CreateDynamicObject(621,-3732.5000000,932.5999800,4.6000000,0.0000000,0.0000000,0.0000000); //
  44.     CreateDynamicObject(621,-3642.3999000,884.0000000,3.5000000,0.0000000,0.0000000,0.0000000); //
  45.     CreateDynamicObject(621,-3570.6999500,899.4000200,19.3000000,0.0000000,0.0000000,0.0000000); //
  46.     CreateDynamicObject(622,-3685.1001000,1198.3000500,10.5000000,0.0000000,0.0000000,0.0000000); //
  47.     CreateDynamicObject(622,-3647.8000500,1190.5000000,8.6000000,0.0000000,0.0000000,0.0000000); //
  48.     CreateDynamicObject(622,-3652.8999000,1135.5000000,10.9000000,0.0000000,0.0000000,0.0000000); //
  49.     CreateDynamicObject(648,-3559.1999500,1081.4000200,0.9000000,0.0000000,0.0000000,0.0000000); //
  50.     CreateDynamicObject(649,-3570.8000500,923.0000000,17.6000000,0.0000000,0.0000000,0.0000000); //
  51.     CreateDynamicObject(649,-3569.0000000,920.2000100,18.1000000,0.0000000,0.0000000,0.0000000); //
  52.     CreateDynamicObject(649,-3568.0000000,923.4000200,17.2000000,0.0000000,0.0000000,0.0000000); //
  53.     CreateDynamicObject(649,-3581.6001000,928.5000000,16.4000000,0.0000000,0.0000000,0.0000000); //
  54.     CreateDynamicObject(649,-3590.8000500,996.2999900,10.8000000,0.0000000,0.0000000,0.0000000); //
  55.     CreateDynamicObject(649,-3586.1999500,964.2000100,9.3000000,0.0000000,0.0000000,0.0000000); //
  56.     CreateDynamicObject(649,-3597.5000000,842.0999800,11.9000000,0.0000000,0.0000000,0.0000000); //
  57.     CreateDynamicObject(649,-3603.8000500,840.0999800,12.9000000,0.0000000,0.0000000,0.0000000); //
  58.     CreateDynamicObject(649,-3606.6001000,838.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //
  59.     CreateDynamicObject(649,-3604.8000500,835.2000100,12.4000000,0.0000000,0.0000000,0.0000000); //
  60.     CreateDynamicObject(649,-3662.1001000,944.2000100,58.0000000,0.0000000,0.0000000,0.0000000); //
  61.     CreateDynamicObject(649,-3637.5000000,941.2999900,58.6000000,0.0000000,0.0000000,0.0000000); //
  62.     CreateDynamicObject(649,-3679.3999000,931.9000200,57.4000000,0.0000000,0.0000000,0.0000000); //
  63.     CreateDynamicObject(649,-3680.6001000,1017.2000100,58.6000000,0.0000000,0.0000000,0.0000000); //
  64.     CreateDynamicObject(649,-3669.5000000,1046.0000000,57.9000000,0.0000000,0.0000000,0.0000000); //
  65.     CreateDynamicObject(649,-3690.5000000,1048.0000000,59.2000000,0.0000000,0.0000000,0.0000000); //
  66.     CreateDynamicObject(649,-3689.3999000,1078.5000000,59.5000000,0.0000000,0.0000000,0.0000000); //
  67.     CreateDynamicObject(649,-3662.1999500,1060.1999500,57.6000000,0.0000000,0.0000000,0.0000000); //
  68.     CreateDynamicObject(12990,-3577.6001000,1126.5000000,2.3000000,0.0000000,0.0000000,150.0000000); //
  69.     CreateDynamicObject(953,-3562.3999000,1055.8000500,-2.7000000,0.0000000,0.0000000,0.0000000); //
  70.     CreateDynamicObject(953,-3558.1999500,1052.0000000,-4.5000000,0.0000000,0.0000000,0.0000000); //
  71.     CreateDynamicObject(953,-3554.8999000,1002.9000200,-16.6000000,0.0000000,0.0000000,0.0000000); //
  72.     CreateDynamicObject(953,-3559.1999500,1031.4000200,-9.2000000,0.0000000,0.0000000,0.0000000); //
  73.     CreateDynamicObject(953,-3554.8999000,1018.0000000,-13.4000000,0.0000000,0.0000000,0.0000000); //
  74.     CreateDynamicObject(953,-3585.6999500,1149.1999500,-31.5000000,0.0000000,0.0000000,0.0000000); //
  75.     CreateDynamicObject(953,-3581.5000000,1135.0999800,-30.2000000,0.0000000,0.0000000,0.0000000); //
  76.     CreateDynamicObject(953,-3575.3000500,1122.5999800,-28.1000000,0.0000000,0.0000000,0.0000000); //
  77.     CreateDynamicObject(6295,-3656.0000000,1052.8000500,82.1000000,0.0000000,0.0000000,0.0000000); //
  78.     CreateDynamicObject(3666,-3656.8999000,1051.3000500,103.1000000,0.0000000,0.0000000,0.0000000); //
  79.     CreateDynamicObject(3666,-3656.1999500,1050.1999500,103.1000000,0.0000000,0.0000000,0.0000000); //
  80.     CreateDynamicObject(3666,-3655.0000000,1050.8000500,103.1000000,0.0000000,0.0000000,0.0000000); //
  81.     CreateDynamicObject(3666,-3655.6001000,1051.9000200,103.1000000,0.0000000,0.0000000,0.0000000); //
  82.     CreateDynamicObject(3666,-3655.8999000,1051.0999800,103.1000000,0.0000000,0.0000000,0.0000000); //
  83.     CreateDynamicObject(3666,-3656.3000500,1051.6999500,103.1000000,0.0000000,0.0000000,0.0000000); //
  84.     CreateDynamicObject(3666,-3655.6999500,1050.3000500,103.1000000,0.0000000,0.0000000,0.0000000); //
  85.     CreateDynamicObject(3666,-3656.6999500,1050.5999800,103.1000000,0.0000000,0.0000000,0.0000000); //
  86.     CreateDynamicObject(3666,-3655.1001000,1051.4000200,103.1000000,0.0000000,0.0000000,0.0000000); //
  87.     CreateDynamicObject(3243,-3622.8999000,835.0999800,10.2000000,0.0000000,0.0000000,0.0000000); //
  88.     CreateDynamicObject(3243,-3631.8999000,835.5999800,10.3000000,0.0000000,0.0000000,0.0000000); //
  89.     CreateDynamicObject(3243,-3615.0000000,828.2999900,10.3000000,0.0000000,0.0000000,0.0000000); //
  90.     CreateDynamicObject(3243,-3629.0000000,829.0999800,10.3000000,0.0000000,0.0000000,0.0000000); //
  91.     CreateDynamicObject(3504,-3640.3000500,841.7999900,11.6000000,0.0000000,0.0000000,330.0000000); //
  92.     CreateDynamicObject(11427,-3655.6999500,875.0000000,13.1000000,0.0000000,0.0000000,90.0000000); //
  93.     CreateDynamicObject(758,-3666.0000000,880.4000200,6.3000000,0.0000000,0.0000000,0.0000000); //
  94.     CreateDynamicObject(758,-3757.3000500,925.7999900,1.0000000,0.0000000,0.0000000,0.0000000); //
  95.     CreateDynamicObject(758,-3718.5000000,1027.9000200,16.5000000,0.0000000,0.0000000,0.0000000); //
  96.     CreateDynamicObject(758,-3688.3000500,1141.3000500,5.5000000,0.0000000,0.0000000,0.0000000); //
  97.     CreateDynamicObject(758,-3574.1001000,1094.9000200,3.0000000,0.0000000,0.0000000,0.0000000); //
  98.     CreateDynamicObject(758,-3588.3000500,1045.4000200,3.5000000,0.0000000,0.0000000,0.0000000); //
  99.     CreateDynamicObject(758,-3586.8000500,1045.5999800,3.1000000,0.0000000,0.0000000,0.0000000); //
  100.     CreateDynamicObject(758,-3585.6001000,1044.0000000,2.6000000,0.0000000,0.0000000,0.0000000); //
  101.     CreateDynamicObject(3524,-3584.6999500,1107.9000200,6.3000000,0.0000000,0.0000000,150.0000000); //
  102.     CreateDynamicObject(3524,-3589.1999500,1111.6999500,6.2000000,0.0000000,0.0000000,149.9960000); //
  103.     CreateDynamicObject(3425,-3640.6999500,830.5000000,21.9000000,0.0000000,0.0000000,30.0000000); //
  104.     CreateDynamicObject(3528,-3666.3000500,888.4000200,23.1000000,0.0000000,0.0000000,240.0000000); //
  105.     CreateDynamicObject(6865,-3730.6001000,951.0999800,10.9000000,0.0000000,0.0000000,300.0000000); //
  106.     CreateDynamicObject(13667,-3606.1001000,905.0000000,27.4000000,0.0000000,0.0000000,330.0000000); //
  107.     CreateDynamicObject(3092,-3627.1999500,870.0000000,12.9000000,0.0000000,0.0000000,180.0000000); //
  108.     CreateDynamicObject(2908,-3624.1001000,843.5000000,10.1000000,0.0000000,0.0000000,0.0000000); //
  109.     CreateDynamicObject(2907,-3624.5000000,844.2999900,10.2000000,0.0000000,0.0000000,50.0000000); //
  110.     CreateDynamicObject(2906,-3624.0000000,844.7000100,10.1000000,0.0000000,0.0000000,0.0000000); //
  111.     CreateDynamicObject(2906,-3624.6999500,844.0000000,10.1000000,0.0000000,0.0000000,90.0000000); //
  112.     CreateDynamicObject(2905,-3625.1001000,845.5000000,10.1000000,0.0000000,0.0000000,0.0000000); //
  113.     CreateDynamicObject(2905,-3625.6999500,845.2000100,10.1000000,0.0000000,0.0000000,30.0000000); //
  114.     CreateDynamicObject(3461,-3624.1999500,844.0000000,8.0000000,0.0000000,0.0000000,0.0000000); //
  115.     CreateDynamicObject(3461,-3625.0000000,845.0000000,8.0000000,0.0000000,0.0000000,0.0000000); //
  116.     CreateDynamicObject(3461,-3624.8000500,846.0999800,8.0000000,0.0000000,0.0000000,0.0000000); //
  117.     CreateDynamicObject(11556,-3719.8999000,997.4000200,0.0000000,0.0000000,0.0000000,180.0000000); //
  118.     CreateDynamicObject(8493,-3550.6001000,1138.8000500,17.3000000,0.0000000,0.0000000,240.0000000); //
  119.     CreateDynamicObject(9159,-3550.3000500,1138.5999800,17.3000000,0.0000000,0.0000000,240.0000000); //
  120.    
  121.    
  122.    
  123.  
  124.     //Boote am Steg SF
  125.     AddStaticVehicleEx(473, -2951.8213, 500.2364, -0.7493, 2.5930, 1, 1, 500); // Boot1
  126.     AddStaticVehicleEx(473, -2951.7605, 490.3847 ,-0.3594, 0.6956, 1, 1, 500); // Boot2
  127.     //3DTexte an den Checkpoints
  128.     Create3DTextLabel("Gib /weiter ein um fortzufahren!", 0x008080FF, 788.7989,1704.3440,5.2813, 40.0, 0, 0);
  129.     Create3DTextLabel("Gib /Navigator ein um fortzufahren!", 0x4600FFFF, -35.9254 ,2350.4976, 24.3026, 40.0, 0, 0);
  130.     Create3DTextLabel("Herzlichen Glückunsch, du hast Monkey Island Gefunden.Tipp: merke dir die Position wo Monkey Island liegt", 0x4600FFFF ,-3580.5693, 1121.3281, 3.6359, 40.0, 0, 0);
  131.     Create3DTextLabel("Gib /monkeyinfo ein um fortzufahren!", 0x4600FFFF, 341.2080, 33.4866, 6.4148, 40.0, 0, 0);
  132.     Create3DTextLabel("Schatzsuche? Dann gib /schatz ein und viel Spaß", 0x4600FFFF, 360.6372, 167.0176, 1008.3828, 40.0, 0, 0);
  133.     Create3DTextLabel("Der Checkpoint zum Schatz befindet sich NICHT im Gebäude", 0x4600FFFF, 372.6477, 153.5305, 1010.1875, 40.0, 0, 0);
  134.  
  135.  
  136.  
  137.     //Schatz_Pickup = CreateDynamicPickup(1276, 1, -3606.6042, 992.9685, 17.6937, -1, -1);
  138.    
  139.    
  140.    
  141.     return 1;
  142. }
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