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manmohan29

bulletPhysics multi-cpu-arch windows

Aug 24th, 2014
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  1. DEBUG_x64 :
  2.  
  3. /OUT:"D:\Stuff\Visual C++\OpenGL series\5.2 - Bullet Physics - Vehicle\Win32_Window_with_OpenGL_context\x64\Debug\Win32_Window_with_OpenGL_context.exe"
  4. /INCREMENTAL /NOLOGO "opengl32.lib" "glu32.lib" "kernel32.lib" "user32.lib" "gdi32.lib" "winspool.lib" "comdlg32.lib" "advapi32.lib" "shell32.lib" "ole32.lib" "oleaut32.lib" "uuid.lib" "odbc32.lib" "odbccp32.lib"
  5. "C:\bullet-2.82-r2704\lib\BulletCollision_vs2010_x64_debug.lib" "C:\bullet-2.82-r2704\lib\BulletDynamics_vs2010_x64_debug.lib" "C:\bullet-2.82-r2704\lib\LinearMath_vs2010_x64_debug.lib" /NODEFAULTLIB:"libcmtd.lib"
  6. /MANIFEST /ManifestFile:"x64\Debug\Win32_Window_with_OpenGL_context.exe.intermediate.manifest" /ALLOWISOLATION /MANIFESTUAC:"level='asInvoker' uiAccess='false'"
  7. /DEBUG /PDB:"D:\Stuff\Visual C++\OpenGL series\5.2 - Bullet Physics - Vehicle\Win32_Window_with_OpenGL_context\x64\Debug\Win32_Window_with_OpenGL_context.pdb"
  8. /SUBSYSTEM:WINDOWS /PGD:"D:\Stuff\Visual C++\OpenGL series\5.2 - Bullet Physics - Vehicle\Win32_Window_with_OpenGL_context\x64\Debug\Win32_Window_with_OpenGL_context.pgd"
  9. /TLBID:1 /DYNAMICBASE /NXCOMPAT /MACHINE:X64 /ERRORREPORT:QUEUE
  10.  
  11. -------------------------
  12. RELEASE x64 :
  13.  
  14. /OUT:"D:\Stuff\Visual C++\OpenGL series\5.2 - Bullet Physics - Vehicle\Win32_Window_with_OpenGL_context\x64\Release\Win32_Window_with_OpenGL_context.exe"
  15. /INCREMENTAL:NO /NOLOGO "opengl32.lib" "glu32.lib" "kernel32.lib" "user32.lib" "gdi32.lib" "winspool.lib" "comdlg32.lib" "advapi32.lib" "shell32.lib" "ole32.lib" "oleaut32.lib" "uuid.lib" "odbc32.lib" "odbccp32.lib"
  16. "C:\bullet-2.82-r2704\lib\BulletCollision_vs2010_x64_debug.lib" "C:\bullet-2.82-r2704\lib\BulletDynamics_vs2010_x64_debug.lib" "C:\bullet-2.82-r2704\lib\LinearMath_vs2010_x64_debug.lib"
  17. /MANIFEST /ManifestFile:"x64\Release\Win32_Window_with_OpenGL_context.exe.intermediate.manifest" /ALLOWISOLATION /MANIFESTUAC:"level='asInvoker' uiAccess='false'"
  18. /DEBUG /PDB:"D:\Stuff\Visual C++\OpenGL series\5.2 - Bullet Physics - Vehicle\Win32_Window_with_OpenGL_context\x64\Release\Win32_Window_with_OpenGL_context.pdb"
  19. /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /PGD:"D:\Stuff\Visual C++\OpenGL series\5.2 - Bullet Physics - Vehicle\Win32_Window_with_OpenGL_context\x64\Release\Win32_Window_with_OpenGL_context.pgd" /LTCG
  20. /TLBID:1 /DYNAMICBASE /NXCOMPAT /MACHINE:X64 /ERRORREPORT:QUEUE
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