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  1.  
  2.  
  3. =====================================================================
  4. == C:\Users\Administrator\Desktop\PwnUnity - Dayz Epoch\Expansion\beta\arma2oaserver.exe
  5. == "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_1_Overpoch\config.cfg" "-cfg=instance_1_Overpoch\basic.cfg" "-profiles=instance_1_Overpoch" -name=instance_1_Overpoch "-mod=@DayZOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server"
  6. =====================================================================
  7. Exe timestamp: 2014/06/30 21:15:47
  8. Current time: 2014/07/06 00:08:25
  9.  
  10. Version 1.63.112555
  11. Item STR_EQUIP_NAME_41 listed twice
  12. Item STR_EQUIP_DESC_41 listed twice
  13. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  14. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  15. Unsupported language English in stringtable
  16. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  17. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  18. <English>From world.guns.ru: &lt'
  19. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  20. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  21. <Italian>From world.guns.ru: &lt'
  22. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  23. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  24. <Spanish>From world.guns.ru: &lt'
  25. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  26. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  27. <French>From world.guns.ru: &lt'
  28. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  29. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  30. <Czech>From world.guns.ru: &lt'
  31. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  32. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  33. <Russian>From world.guns.ru: &lt'
  34. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  35. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  36. <Polish>From world.guns.ru: &lt'
  37. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  38. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  39. <Hungarian>From world.guns.ru: &lt'
  40. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  41. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  42. </Key>
  43. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  44. <German>Compact assault rifle with silenced grenade launcher&lt'
  45. Item STR_VIL_DN_BS1 listed twice
  46. Item STR_AUTHOR_VILAS listed twice
  47. Item STR_VIL_EASTERN listed twice
  48. Item STR_VIL_WEAPONS listed twice
  49. Item str_dss_10rnd_vss listed twice
  50. Item str_dss_20rnd_vss listed twice
  51. Item str_dn_20rnd_9x39_sp5_vss listed twice
  52. Item str_dn_ak_107_gl_pso listed twice
  53. Item str_dn_ak_107_kobra listed twice
  54. Item str_dn_M40A3 listed twice
  55. Item str_dn_rpk_74 listed twice
  56. Item str_ep1_dn_fn_fal listed twice
  57. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  58. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  59. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  60. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  61. Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
  62. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  63. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  64. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  65. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  66. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  67. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  68. Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  69. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  70. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  71. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  72. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  73. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  74. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  75. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  76. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  77. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  78. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  79. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  80. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  81. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  82. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  83. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  84. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  85. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  86. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  87. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  88. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  89. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  90. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  91. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  92. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  93. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  94. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  95. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  96. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  97. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  98. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  99. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  100. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  101. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  102. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  103. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  104. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  105. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  106. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  107. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  108. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  109. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  110. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  111. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  112. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  113. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  114. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  115. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  116. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  117. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  118. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  119. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  120. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  121. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  122. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  123. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  124. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  125. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  126. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  127. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  128. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  129. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  130. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  131. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  132. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  133. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  134. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  135. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  136. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  137. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  138. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  139. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  140. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  141. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  142. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  143. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  144. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  145. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  146. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  147. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  148. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  149. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  150. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  151. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  152. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  153. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  154. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  155. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  156. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  157. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  158. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  159. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  160. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  161. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  162. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  163. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  164. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  165. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  166. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  167. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  168. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  169. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  170. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  171. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  172. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  173. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  174. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  175. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  176. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  177. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  178. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  179. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  180. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  181. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  182. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  183. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  184. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  185. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  186. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  187. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  188. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  189. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  190. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  191. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  192. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  193. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  194. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  195. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  196. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  197. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  198. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  199. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  200. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  201. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  202. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  203. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  204. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  205. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  206. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  207. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  208. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  209. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  210. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  211. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  212. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  213. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  214. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  215. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  216. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  217. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  218. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  219. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  220. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  221. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  222. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  223. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  224. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  225. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  226. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  227. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  228. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  229. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  230. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  231. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  232. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  233. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  234. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  235. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  236. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  237. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  238. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  239. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  240. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  241. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  242. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  243. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  244. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  245. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  246. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  247. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  248. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  249. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  250. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  251. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  252. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  253. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  254. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  255. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  256. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  257. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  258. 0:10:20 Server error: Player without identity [HAX] BLACKBEARD (id 1230184785)
  259. 0:10:43 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  260. 0:10:44 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  261. 0:10:44 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  262. 0:10:44 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  263. 0:10:44 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  264. 0:10:44 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  265. 0:10:44 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  266. 0:10:44 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  267. 0:10:44 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  268. 0:10:44 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  269. 0:10:44 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  270. 0:10:44 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  271. 0:10:44 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  272. 0:10:44 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  273. 0:10:44 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  274. 0:10:44 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  275. 0:10:45 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  276. 0:10:45 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  277. 0:10:45 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  278. 0:10:45 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  279. 0:10:45 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  280. 0:10:45 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  281. 0:10:45 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  282. 0:10:45 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  283. 0:10:45 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  284. 0:10:45 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  285. 0:10:45 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  286. 0:10:45 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  287. 0:10:45 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  288. 0:10:45 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  289. 0:10:45 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  290. 0:10:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  291. 0:10:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  292. 0:10:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  293. 0:10:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  294. 0:10:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  295. 0:10:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  296. 0:10:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  297. 0:10:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  298. 0:10:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  299. 0:10:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  300. 0:10:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  301. 0:10:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  302. 0:10:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  303. 0:10:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  304. 0:10:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  305. 0:10:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  306. 0:10:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  307. 0:10:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  308. 0:10:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  309. 0:10:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  310. 0:10:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  311. 0:10:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  312. 0:10:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  313. 0:10:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  314. 0:10:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  315. 0:10:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  316. 0:10:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  317. 0:10:45 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  318. 0:10:45 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  319. 0:10:45 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  320. 0:10:45 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  321. 0:10:45 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  322. 0:10:45 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  323. 0:10:45 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  324. 0:10:45 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  325. 0:10:45 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  326. 0:10:45 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  327. 0:10:45 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  328. 0:10:45 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  329. 0:10:45 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  330. 0:10:45 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  331. 0:10:45 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  332. 0:10:45 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  333. 0:10:45 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  334. 0:10:45 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  335. 0:10:45 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  336. 0:10:45 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  337. 0:10:45 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  338. 0:10:45 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  339. 0:10:45 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  340. 0:10:45 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  341. 0:10:45 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  342. 0:10:45 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  343. 0:10:45 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  344. 0:10:45 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  345. 0:10:45 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  346. 0:10:45 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  347. 0:10:45 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  348. 0:10:45 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  349. 0:10:45 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  350. 0:10:47 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
  351. 0:10:47 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  352. 0:10:48 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
  353. 0:10:48 "DayZ Epoch: MPframework inited"
  354. 0:10:48 "infiSTAR.de - Waiting for bis_fnc_init..."
  355. 0:10:48 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"
  356. 0:10:48 Warning Message: Script low_admins.sqf not found
  357. 0:10:48 Warning Message: Script normal_admins.sqf not found
  358. 0:10:48 Warning Message: Script super_admins.sqf not found
  359. 0:10:48 Warning Message: Script blacklist.sqf not found
  360. 0:10:48 "infiSTAR.de - iproductVersion: 30062014IAHAT331D | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,112555] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Overpoch_1"
  361. 0:10:48 "infiSTAR.de - _fnc_RandomGen: {
  362. _arr = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","1","2","3","4"];
  363. _gen = "PV_";
  364. for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
  365. _gen
  366. }"
  367. 0:10:48 "infiSTAR.de - _randvar1: PV_iuvpxc1"
  368. 0:10:48 "infiSTAR.de - _randvar2: PV_w1otmul"
  369. 0:10:48 "infiSTAR.de - _randvar3: PV_zjq2utt"
  370. 0:10:48 "infiSTAR.de - _randvar4: PV_nq1syel"
  371. 0:10:48 "infiSTAR.de - _randvar5: PV_bviuvri"
  372. 0:10:48 "infiSTAR.de - _randvar6: PV_lzgq33n"
  373. 0:10:48 "infiSTAR.de - _randvar13: PV_dfswb2z"
  374. 0:10:48 "infiSTAR.de - _randvar19: PV_1zkj1vm"
  375. 0:10:48 "infiSTAR.de - _randvar26: PV_fzrbj2x"
  376. 0:10:48 "infiSTAR.de - _randvar27: PV_pwxjf3p"
  377. 0:10:48 "infiSTAR.de - _randvar27a: PV_kefnnwc"
  378. 0:10:48 "infiSTAR.de - _randvar28: PV_meebdww"
  379. 0:10:48 "infiSTAR.de - infiSTAR_DLL_PATH: "
  380. 0:10:49 "infiSTAR.de - AntiHack LOADED!"
  381. 0:10:49 "infiSTAR.de - CREATING AdminMenu"
  382. 0:10:49 "infiSTAR.de - ADDING PublicVariableEventHandlers"
  383. 0:10:49 "infiSTAR.de - AntiHack FULLY LOADED"
  384. 0:10:56 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  385. 0:10:56 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  386. 0:10:56 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  387. 0:10:56 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  388. 0:10:56 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  389. 0:10:56 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  390. 0:10:56 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  391. 0:10:56 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  392. 0:10:56 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  393. 0:10:56 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  394. 0:10:56 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  395. 0:10:56 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  396. 0:10:56 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  397. 0:10:56 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  398. 0:10:56 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  399. 0:10:56 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  400. 0:10:56 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  401. 0:10:56 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  402. 0:10:56 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  403. 0:10:56 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  404. 0:10:56 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  405. 0:10:56 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  406. 0:10:56 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  407. 0:10:56 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  408. 0:10:56 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  409. 0:10:56 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  410. 0:10:56 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  411. 0:10:56 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  412. 0:10:56 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  413. 0:10:56 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  414. 0:10:56 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  415. 0:10:56 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  416. 0:10:56 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  417. 0:10:56 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  418. 0:10:56 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  419. 0:10:56 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  420. 0:10:56 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  421. 0:10:56 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  422. 0:10:56 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  423. 0:10:56 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  424. 0:11:32 "Res3tting B!S effects..."
  425. 0:11:32 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  426. 0:11:34 "HIVE: Starting"
  427. 0:11:34 "HIVE: trying to get objects"
  428. 0:11:34 "HIVE: found 408 objects"
  429. 0:11:34 "HIVE: Commence Object Streaming..."
  430. 0:11:34 "HIVE: got 0 Epoch Objects and 408 Vehicles"
  431. 0:11:36 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
  432. 0:11:36 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
  433. 0:11:38 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
  434. 0:11:38 UH1Y_DZE: ObsGun - unknown animation source ObsGun
  435. 0:11:41 "HIVE: Vehicle Spawn limit reached!"
  436. 0:11:41 "HIVE: Spawning # of Debris: 500"
  437. 0:11:41 "HIVE: Spawning # of Ammo Boxes: 3"
  438. 0:11:41 "HIVE: Spawning # of Veins: 50"
  439. 0:11:41 "Total Number of spawn locations 5"
  440. 0:11:43 "infiSTAR.de - Player-Log: [HAX] BLACKBEARD(248413318) - 0h 00min | ******ADMIN******"
  441. 0:13:03 "infiSTAR.de PlayerConnected: _uid: 248413318 _name: [HAX] BLACKBEARD"
  442. 0:13:03 "infiSTAR.de PlayerConnected: _uid: _name: __SERVER__"
  443. 0:13:03 "EPOCH EVENTS INIT"
  444. 0:13:03 "DEBUG: Too many at [3899.84,11190.8]"
  445. 0:13:08 "DEBUG VEIN: Too many objects at [3497.39,4498.29]"
  446. 0:13:09 "DEBUG VEIN: Too many objects at [3087.36,6893.26]"
  447. 0:13:09 "TIME SYNC: Local Time set to [2013,8,3,13,13]"
  448. 0:13:09 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
  449. fhq_remington_xm2010
  450. 0:13:25 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
  451. fhq_remington_xm2010
  452. 0:13:25 "infiSTAR.de PVAH_AdminReqLog: [1234,B 1-1-B:1 ([HAX] BLACKBEARD) REMOTE,"248413318"]"
  453. 0:13:25 "infiSTAR.de ******ADMIN-LOGIN******: [HAX] BLACKBEARD(248413318)"
  454. 0:14:13 "infiSTAR.de PVAH_WriteLog: [B 1-1-B:1 ([HAX] BLACKBEARD) REMOTE,"[HAX] BLACKBEARD PlayerMarkers Activated"]"
  455. 0:14:14 "infiSTAR.de PVAH_WriteLog: [B 1-1-B:1 ([HAX] BLACKBEARD) REMOTE,"[HAX] BLACKBEARD VEHICLEMarkers Activated"]"
  456. 0:14:19 "infiSTAR.de PVAH_WriteLog: [B 1-1-B:1 ([HAX] BLACKBEARD) REMOTE,"[HAX] BLACKBEARD VEHICLEMarkers Disabled"]"
  457. 0:14:25 "infiSTAR.de PVAH_WriteLog: [B 1-1-B:1 ([HAX] BLACKBEARD) REMOTE,"[HAX] BLACKBEARD TP infront of you ON"]"
  458. 0:15:06 "RUNNING EVENT: supply_drop on [2014,7,6,13,15]"
  459. 0:15:06 "_iClass isNil, exiting loot spawn!"
  460. 0:15:06 Error in expression < 1 to _num do {
  461.  
  462. _index1 = floor(random _cntWeights);
  463. _index2 = _weights select >
  464. 0:15:06 Error position: <_cntWeights);
  465. _index2 = _weights select >
  466. 0:15:06 Error Undefined variable in expression: _cntweights
  467. 0:15:06 File z\addons\dayz_server\modules\supply_drop.sqf, line 54
  468. 0:15:06 Error in expression <lootTable));
  469. _weights = dayz_CBLChances select _CBLBase;
  470. _cntWeights = count _we>
  471. 0:15:06 Error position: <select _CBLBase;
  472. _cntWeights = count _we>
  473. 0:15:06 Error Zero divisor
  474. 0:15:06 File z\addons\dayz_server\modules\supply_drop.sqf, line 49
  475. 0:15:13 "infiSTAR.de PVAH_WriteLog: [B 1-1-B:1 ([HAX] BLACKBEARD) REMOTE,"[HAX] BLACKBEARD G_o_d ON"]"
  476. 0:15:18 "infiSTAR.de PVAH_AdminReqLog: [5,B 1-1-B:1 ([HAX] BLACKBEARD) REMOTE,B 1-1-B:1 ([HAX] BLACKBEARD) REMOTE]"
  477. 0:15:18 "infiSTAR.de PVAH_WriteLog: [B 1-1-B:1 ([HAX] BLACKBEARD) REMOTE,"[HAX] BLACKBEARD AdminHeal [HAX] BLACKBEARD"]"
  478. 0:16:23 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
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