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- function createPickup ()
- local x, y, z = getElementPosition ( thePlayer )
- local createPickup ( x + 2 , y + 2 , z + 0, 2, 2, { respawnTime = 10000, ammo = 100 } )
- if (createPickup) then
- outputChatBox("Successful", thePlayer)
- else
- outputChatBox("Unsuccessful!", thePlayer)
- end
- end
- addCommandHandler("pickup weapon", createPickup)
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