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- An unhandled exception of type 'System.FormatException' occurred in mscorlib.dll
- Additional information: Input string was not in a correct format.
- Callstack:
- mscorlib.dll!System.Number.ParseSingle(string value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) + 0x192 bytes
- LD32.exe!TexturePackerLoader.SpriteSheetLoader.Load(string imageResource) Line 78 + 0x1e bytes C#
- LD32.exe!GameStateManagement.BattleScreen.LoadContent() Line 108 + 0x11 bytes C#
- LD32.exe!GameStateManagement.ScreenManager.AddScreen(GameStateManagement.GameScreen screen = {GameStateManagement.BattleScreen}, Microsoft.Xna.Framework.PlayerIndex? controllingPlayer) Line 259 C#
- LD32.exe!GameStateManagement.LoadingScreen.Update(Microsoft.Xna.Framework.GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) Line 103 + 0x67 bytes C#
- LD32.exe!GameStateManagement.ScreenManager.Update(Microsoft.Xna.Framework.GameTime gameTime = {Microsoft.Xna.Framework.GameTime}) Line 183 + 0x11 bytes C#
- MonoGame.Framework.dll!Microsoft.Xna.Framework.Game..cctor.AnonymousMethod__19(Microsoft.Xna.Framework.IUpdateable updateable, Microsoft.Xna.Framework.GameTime gameTime) + 0x9 bytes
- MonoGame.Framework.dll!Microsoft.Xna.Framework.Game.SortingFilteringCollection<System.__Canon>.ForEachFilteredItem<System.__Canon>(System.Action<System.__Canon,System.__Canon> action = {System.Action<Microsoft.Xna.Framework.IUpdateable,Microsoft.Xna.Framework.GameTime>}, System.__Canon userData = {Microsoft.Xna.Framework.GameTime}) + 0xc6 bytes
- LD32.exe!LD32.Game1.Update(Microsoft.Xna.Framework.GameTime gameTime) Line 104 + 0x17 bytes C#
- MonoGame.Framework.dll!Microsoft.Xna.Framework.Game.Tick() + 0x45d bytes
- MonoGame.Framework.dll!MonoGame.Framework.WinFormsGameWindow.OnIdle(object sender, System.EventArgs eventArgs) + 0x3c bytes
- System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(int grfidlef) + 0x3e bytes
- System.Windows.Forms.dll!System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(System.IntPtr dwComponentID, int reason = -1, int pvLoopData = 0) + 0x3cd bytes
- System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(int reason = -1, System.Windows.Forms.ApplicationContext context = {System.Windows.Forms.ApplicationContext}) + 0x155 bytes
- System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoop(int reason, System.Windows.Forms.ApplicationContext context) + 0x4a bytes
- System.Windows.Forms.dll!System.Windows.Forms.Application.Run(System.Windows.Forms.Form mainForm) + 0x31 bytes
- MonoGame.Framework.dll!MonoGame.Framework.WinFormsGameWindow.RunLoop() + 0x3d bytes
- > MonoGame.Framework.dll!MonoGame.Framework.WinFormsGamePlatform.RunLoop() + 0xb bytes
- MonoGame.Framework.dll!Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior runBehavior) + 0x90 bytes
- LD32.exe!LD32.Program.Main() Line 22 + 0x15 bytes C#
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