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Rabbit LD 32 error

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Apr 20th, 2015
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  1. An unhandled exception of type 'System.FormatException' occurred in mscorlib.dll
  2.  
  3. Additional information: Input string was not in a correct format.
  4.  
  5. Callstack:
  6. mscorlib.dll!System.Number.ParseSingle(string value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) + 0x192 bytes
  7. LD32.exe!TexturePackerLoader.SpriteSheetLoader.Load(string imageResource) Line 78 + 0x1e bytes C#
  8. LD32.exe!GameStateManagement.BattleScreen.LoadContent() Line 108 + 0x11 bytes C#
  9. LD32.exe!GameStateManagement.ScreenManager.AddScreen(GameStateManagement.GameScreen screen = {GameStateManagement.BattleScreen}, Microsoft.Xna.Framework.PlayerIndex? controllingPlayer) Line 259 C#
  10. LD32.exe!GameStateManagement.LoadingScreen.Update(Microsoft.Xna.Framework.GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) Line 103 + 0x67 bytes C#
  11. LD32.exe!GameStateManagement.ScreenManager.Update(Microsoft.Xna.Framework.GameTime gameTime = {Microsoft.Xna.Framework.GameTime}) Line 183 + 0x11 bytes C#
  12. MonoGame.Framework.dll!Microsoft.Xna.Framework.Game..cctor.AnonymousMethod__19(Microsoft.Xna.Framework.IUpdateable updateable, Microsoft.Xna.Framework.GameTime gameTime) + 0x9 bytes
  13. MonoGame.Framework.dll!Microsoft.Xna.Framework.Game.SortingFilteringCollection<System.__Canon>.ForEachFilteredItem<System.__Canon>(System.Action<System.__Canon,System.__Canon> action = {System.Action<Microsoft.Xna.Framework.IUpdateable,Microsoft.Xna.Framework.GameTime>}, System.__Canon userData = {Microsoft.Xna.Framework.GameTime}) + 0xc6 bytes
  14. LD32.exe!LD32.Game1.Update(Microsoft.Xna.Framework.GameTime gameTime) Line 104 + 0x17 bytes C#
  15. MonoGame.Framework.dll!Microsoft.Xna.Framework.Game.Tick() + 0x45d bytes
  16. MonoGame.Framework.dll!MonoGame.Framework.WinFormsGameWindow.OnIdle(object sender, System.EventArgs eventArgs) + 0x3c bytes
  17. System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(int grfidlef) + 0x3e bytes
  18. System.Windows.Forms.dll!System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(System.IntPtr dwComponentID, int reason = -1, int pvLoopData = 0) + 0x3cd bytes
  19. System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(int reason = -1, System.Windows.Forms.ApplicationContext context = {System.Windows.Forms.ApplicationContext}) + 0x155 bytes
  20. System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoop(int reason, System.Windows.Forms.ApplicationContext context) + 0x4a bytes
  21. System.Windows.Forms.dll!System.Windows.Forms.Application.Run(System.Windows.Forms.Form mainForm) + 0x31 bytes
  22. MonoGame.Framework.dll!MonoGame.Framework.WinFormsGameWindow.RunLoop() + 0x3d bytes
  23. > MonoGame.Framework.dll!MonoGame.Framework.WinFormsGamePlatform.RunLoop() + 0xb bytes
  24. MonoGame.Framework.dll!Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior runBehavior) + 0x90 bytes
  25. LD32.exe!LD32.Program.Main() Line 22 + 0x15 bytes C#
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