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- Initialize engine version: 5.3.2p3 (b6c1a63227dc)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: AMD Radeon HD 7900 Series (ID=0x679a)
- Vendor: ATI
- VRAM: 3051 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\SixBySeven.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\SixBySeven.dll into Unity Child Domain
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\CrusaderEngine.Utility.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\CrusaderEngine.Utility.dll into Unity Child Domain
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\DotNetLipsync.Base.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\DotNetLipsync.Base.dll into Unity Child Domain
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\FalloutEquestria.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\FalloutEquestria.dll into Unity Child Domain
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\KopiLua.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\KopiLua.dll into Unity Child Domain
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\MiscThirdParty.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\MiscThirdParty.dll into Unity Child Domain
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\NLua.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\NLua.dll into Unity Child Domain
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\OcclusionCulling.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\OcclusionCulling.dll into Unity Child Domain
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\Sequence.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\Sequence.dll into Unity Child Domain
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\DecalSystem.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\DecalSystem.dll into Unity Child Domain
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\RAIN.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\RAIN.dll into Unity Child Domain
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\RAINMetaform.dll (this message is harmless)
- Loading C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\RAINMetaform.dll into Unity Child Domain
- - Completed reload, in 0.069 seconds
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\System.Core.dll (this message is harmless)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- Platform assembly: C:\Users\Frank\Desktop\Games\FoE-Wave3-x64\FoE-Wave3-x64\FoE-Wave3-x64_Data\Managed\System.dll (this message is harmless)
- TypeLoadException: Could not load type 'RAIN.Navigation.Targets.NavigationTargetRig' from assembly 'RAIN, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'RAIN.Navigation.Targets.NavigationTargetRig' from assembly 'RAIN, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'FalloutEquestria.UI.InventoryTab' from assembly 'FalloutEquestria, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'FalloutEquestria.UI.InventoryTab' from assembly 'FalloutEquestria, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'FalloutEquestria.SATS' from assembly 'FalloutEquestria, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'FalloutEquestria.SATS' from assembly 'FalloutEquestria, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'FalloutEquestria.BasicActorData' from assembly 'FalloutEquestria, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'RAIN.Entities.EntityRig' from assembly 'RAIN, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'RAIN.Entities.EntityRig' from assembly 'RAIN, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'SkillInfos' from assembly 'FalloutEquestria, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'SkillInfos' from assembly 'FalloutEquestria, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'SkillInfos' from assembly 'FalloutEquestria, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'SkillInfos' from assembly 'FalloutEquestria, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'EditState' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'EditState' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'SceneChangeOption' from assembly 'UnityEngine.Networking, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'SceneChangeOption' from assembly 'UnityEngine.Networking, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'RAIN.Core.RAINScriptableObject' from assembly 'RAIN, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'RAIN.Core.RAINScriptableObject' from assembly 'RAIN, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'RAIN.Core.RAINScriptableObject' from assembly 'RAIN, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'RAIN.Core.RAINScriptableObject' from assembly 'RAIN, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'CrusaderEngine.Utility.ObjectPool' from assembly 'CrusaderEngine.Utility, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'CrusaderEngine.Utility.ObjectPool' from assembly 'CrusaderEngine.Utility, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'CrusaderEngine.Utility.ObjectPool' from assembly 'CrusaderEngine.Utility, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'CrusaderEngine.Utility.ObjectPool' from assembly 'CrusaderEngine.Utility, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- Error looking up signature for method TelekinesisVolumes.e_EquipEvent
- (Filename: Line: 243)
- Error looking up signature for method TelekinesisVolumes.e_UnequipEvent
- (Filename: Line: 243)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- Error looking up signature for method TelekinesisVolumes.e_EquipEvent
- (Filename: Line: 243)
- Error looking up signature for method TelekinesisVolumes.e_UnequipEvent
- (Filename: Line: 243)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- Error looking up signature for method TelekinesisVolumes.e_EquipEvent
- (Filename: Line: 243)
- Error looking up signature for method TelekinesisVolumes.e_UnequipEvent
- (Filename: Line: 243)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- Error looking up signature for method TelekinesisVolumes.e_EquipEvent
- (Filename: Line: 243)
- Error looking up signature for method TelekinesisVolumes.e_UnequipEvent
- (Filename: Line: 243)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- Error looking up signature for method TelekinesisVolumes.e_EquipEvent
- (Filename: Line: 243)
- Error looking up signature for method TelekinesisVolumes.e_UnequipEvent
- (Filename: Line: 243)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- Error looking up signature for method Appearance.Appearance_OnEquip
- (Filename: Line: 243)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- Error looking up signature for method SqcVars.actor_OnChangeState
- (Filename: Line: 243)
- Error looking up signature for method SqcVars.actor_OnStrike
- (Filename: Line: 243)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- Error looking up signature for method DamageEffect.OnModAv
- (Filename: Line: 243)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The script behaviour 'RAIN.Entities.EntityRig' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- Error looking up signature for method TelekinesisVolumes.e_EquipEvent
- (Filename: Line: 243)
- Error looking up signature for method TelekinesisVolumes.e_UnequipEvent
- (Filename: Line: 243)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.VoiceTemp' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- TypeLoadException: A type load exception has occurred.
- at RAIN.Core.AIRig..ctor () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'RAIN.Entities.EntityRig' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'RAIN.Entities.EntityRig' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- Error looking up signature for method TelekinesisVolumes.e_EquipEvent
- (Filename: Line: 243)
- Error looking up signature for method TelekinesisVolumes.e_UnequipEvent
- (Filename: Line: 243)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'RAIN.Entities.EntityRig' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.CameraHeight' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.CameraHeight' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- Error looking up signature for method TelekinesisVolumes.e_EquipEvent
- (Filename: Line: 243)
- Error looking up signature for method TelekinesisVolumes.e_UnequipEvent
- (Filename: Line: 243)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- Error looking up signature for method TelekinesisVolumes.e_EquipEvent
- (Filename: Line: 243)
- Error looking up signature for method TelekinesisVolumes.e_UnequipEvent
- (Filename: Line: 243)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- Error looking up signature for method TelekinesisVolumes.e_EquipEvent
- (Filename: Line: 243)
- Error looking up signature for method TelekinesisVolumes.e_UnequipEvent
- (Filename: Line: 243)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'RAIN.Entities.EntityRig' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- Error looking up signature for method TelekinesisVolumes.e_EquipEvent
- (Filename: Line: 243)
- Error looking up signature for method TelekinesisVolumes.e_UnequipEvent
- (Filename: Line: 243)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- Error looking up signature for method TelekinesisVolumes.e_EquipEvent
- (Filename: Line: 243)
- Error looking up signature for method TelekinesisVolumes.e_UnequipEvent
- (Filename: Line: 243)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- Error looking up signature for method Appearance.Appearance_OnEquip
- (Filename: Line: 243)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The script behaviour 'FalloutEquestria.RandomizeEnemy' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- TypeLoadException: A type load exception has occurred.
- at RAIN.Core.AIRig..ctor () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- Error looking up signature for method TelekinesisVolumes.e_EquipEvent
- (Filename: Line: 243)
- Error looking up signature for method TelekinesisVolumes.e_UnequipEvent
- (Filename: Line: 243)
- FileNotFoundException: Could not load file or assembly 'CrusaderEngine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'RAIN.Entities.EntityRig' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffect' could not be instantiated!
- (Filename: Line: 1522)
- TypeLoadException: A type load exception has occurred.
- at RAIN.Core.AIRig..ctor () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- TypeLoadException: A type load exception has occurred.
- at RAIN.Core.AIRig..ctor () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- The script behaviour 'RAIN.BehaviorTrees.BTAsset' could not be instantiated!
- (Filename: Line: 1522)
- A script behaviour (probably RAIN.BehaviorTrees.BTAsset?) has a different serialization layout when loading. (Read 52 bytes but expected 2976 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The script behaviour 'RAIN.BehaviorTrees.BTAsset' could not be instantiated!
- (Filename: Line: 1522)
- A script behaviour (probably RAIN.BehaviorTrees.BTAsset?) has a different serialization layout when loading. (Read 52 bytes but expected 3176 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The script behaviour 'RAIN.BehaviorTrees.BTAsset' could not be instantiated!
- (Filename: Line: 1522)
- A script behaviour (probably RAIN.BehaviorTrees.BTAsset?) has a different serialization layout when loading. (Read 44 bytes but expected 5588 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The script behaviour 'RAIN.BehaviorTrees.BTAsset' could not be instantiated!
- (Filename: Line: 1522)
- A script behaviour (probably RAIN.BehaviorTrees.BTAsset?) has a different serialization layout when loading. (Read 44 bytes but expected 1940 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The script behaviour 'RAIN.BehaviorTrees.BTAsset' could not be instantiated!
- (Filename: Line: 1522)
- A script behaviour (probably RAIN.BehaviorTrees.BTAsset?) has a different serialization layout when loading. (Read 48 bytes but expected 620 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The script behaviour 'RAIN.BehaviorTrees.BTAsset' could not be instantiated!
- (Filename: Line: 1522)
- A script behaviour (probably RAIN.BehaviorTrees.BTAsset?) has a different serialization layout when loading. (Read 56 bytes but expected 2340 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The script behaviour 'RAIN.BehaviorTrees.BTAsset' could not be instantiated!
- (Filename: Line: 1522)
- A script behaviour (probably RAIN.BehaviorTrees.BTAsset?) has a different serialization layout when loading. (Read 48 bytes but expected 1172 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The script behaviour 'RAIN.BehaviorTrees.BTAsset' could not be instantiated!
- (Filename: Line: 1522)
- A script behaviour (probably RAIN.BehaviorTrees.BTAsset?) has a different serialization layout when loading. (Read 52 bytes but expected 2196 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.BaseIdMap?) has a different serialization layout when loading. (Read 44 bytes but expected 900 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AmbienceGroupObject?) has a different serialization layout when loading. (Read 40 bytes but expected 408 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AmbienceGroupObject?) has a different serialization layout when loading. (Read 36 bytes but expected 116 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.LipsyncData?) has a different serialization layout when loading. (Read 44 bytes but expected 3680 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffectConfig' could not be instantiated!
- (Filename: Line: 1522)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffectConfig?) has a different serialization layout when loading. (Read 56 bytes but expected 124 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The script behaviour 'FalloutEquestria.Graphics.MagicGripEffectConfig' could not be instantiated!
- (Filename: Line: 1522)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffectConfig?) has a different serialization layout when loading. (Read 44 bytes but expected 112 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.GlobalObjectList?) has a different serialization layout when loading. (Read 44 bytes but expected 276 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.ImpactSelector?) has a different serialization layout when loading. (Read 40 bytes but expected 220 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 44 bytes but expected 104 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 44 bytes but expected 188 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 40 bytes but expected 160 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 44 bytes but expected 104 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 60 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 60 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 40 bytes but expected 96 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 44 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 44 bytes but expected 104 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 36 bytes but expected 96 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 60 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 60 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 108 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 60 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 40 bytes but expected 100 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 60 bytes but expected 132 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 128 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 92 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 148 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 112 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 44 bytes but expected 128 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 44 bytes but expected 128 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 40 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 40 bytes but expected 124 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 44 bytes but expected 128 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 40 bytes but expected 124 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 36 bytes but expected 120 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 64 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 64 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 128 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 60 bytes but expected 108 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 132 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 140 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 140 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 60 bytes but expected 132 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 60 bytes but expected 132 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 128 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 128 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 132 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 140 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 128 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 44 bytes but expected 116 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 44 bytes but expected 92 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 120 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 60 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 144 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 104 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 60 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 60 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 60 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 64 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 112 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 60 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 104 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 104 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 44 bytes but expected 100 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 96 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 104 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 104 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 44 bytes but expected 100 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 100 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 44 bytes but expected 108 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 104 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 104 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 44 bytes but expected 100 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 52 bytes but expected 100 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 104 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 104 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 44 bytes but expected 100 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 96 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 44 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 60 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 56 bytes but expected 96 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 60 bytes but expected 96 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SoundSelector?) has a different serialization layout when loading. (Read 48 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.LuaUtility?) has a different serialization layout when loading. (Read 44 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetIsVisible?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.FireWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Voice?) has a different serialization layout when loading. (Read 48 bytes but expected 24456 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MuzzleFlash?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetFirearmState?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Faction?) has a different serialization layout when loading. (Read 40 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationEvent?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MuzzleFlash?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.EjectSpentCasing?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetBool?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetIsVisible?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationEvent?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.DartFactory?) has a different serialization layout when loading. (Read 56 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.ReloadWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetFirearmState?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MuzzleFlash?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Faction?) has a different serialization layout when loading. (Read 40 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RandomBranch?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationEvent?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetBool?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.FireWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.FinishDraw?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetIsVisible?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetIsVisible?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetIsVisible?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.ReloadWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RandomBranch?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetBool?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.ReloadWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetBool?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Faction?) has a different serialization layout when loading. (Read 40 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.FireWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.FireWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.FinishDraw?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.EjectSpentCasing?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.EjectSpentCasing?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RandomTrigger?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetBool?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MuzzleFlash?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.EjectSpentCasing?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.FinishDraw?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetIsVisible?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetIsVisible?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetIsVisible?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.FireWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetIsVisible?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.EjectSpentCasing?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetFirearmState?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.ReloadWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.FireWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.BulletFactory?) has a different serialization layout when loading. (Read 40 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MuzzleFlash?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationEvent?) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.FireWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.EquipmentMap?) has a different serialization layout when loading. (Read 52 bytes but expected 252 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetIsVisible?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RandomBranch?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetFirearmState?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RandomBranch?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetFirearmState?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MeleeBehaviour?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetFirearmState?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.ShrapnelProjectile?) has a different serialization layout when loading. (Read 60 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.ShrapnelProjectile?) has a different serialization layout when loading. (Read 52 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetBool?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetIsVisible?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetFirearmState?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.TriggerUnarmed?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetIsVisible?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.EjectSpentCasing?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RandomTrigger?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.EjectSpentCasing?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetIsVisible?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MuzzleFlash?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.FireWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.ReloadWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetFirearmState?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetFirearmState?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetIsVisible?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetBool?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.FinishDraw?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RandomBranch?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationEvent?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationEvent?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.EjectSpentCasing?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RandomBranch?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RandomBranch?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RandomBranch?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RandomBranch?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RandomBranch?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RandomBranch?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.ReloadWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MuzzleFlash?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 76 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RandomBranch?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.ReloadWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Voice?) has a different serialization layout when loading. (Read 48 bytes but expected 14468 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetBool?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.FireWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.EjectSpentCasing?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RandomBranch?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetIsVisible?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationEvent?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.MuzzleFlash?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetIsVisible?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationEvent?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetFirearmState?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.SetIsVisible?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationEvent?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.ReloadWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SetWeaponTelekinesisActive?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationEvent?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.FinishDraw?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.FlipFlop?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.ReloadWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 48 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.PlaySound?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Shield') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Shield?) has a different serialization layout when loading. (Read 32 bytes but expected 100 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Bandit_Armor') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.BodyApparel?) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Stable_Jumpsuit') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.BodyApparel?) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Stable_Maintenance') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.BodyApparel?) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Stable_Security') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.BodyApparel?) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object '10mm_Pistol') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.Firearm?) has a different serialization layout when loading. (Read 32 bytes but expected 308 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object '44_Revolver') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.Firearm?) has a different serialization layout when loading. (Read 32 bytes but expected 308 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Hunting_Shotgun') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.Firearm?) has a different serialization layout when loading. (Read 32 bytes but expected 308 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Little_Macintosh') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.Firearm?) has a different serialization layout when loading. (Read 32 bytes but expected 308 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Short_Barrel_Shotgun') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.Firearm?) has a different serialization layout when loading. (Read 32 bytes but expected 308 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'ProtectaponyLaser') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.ProtectaponyLaser?) has a different serialization layout when loading. (Read 32 bytes but expected 268 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object '10mm_Pistol') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'LittlePip') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Quadruped?) has a different serialization layout when loading. (Read 32 bytes but expected 472 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably RAIN.Entities.EntityRig?) has a different serialization layout when loading. (Read 32 bytes but expected 1584 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'LittlePip') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.GameController?) has a different serialization layout when loading. (Read 32 bytes but expected 344 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'MuzzleFlash') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Bandit_Helmet') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.HeadApparel?) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Reindeer_Antlers') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.HeadApparel?) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Radroach') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RigidbodyMover?) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Unarmed') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.Unarmed?) has a different serialization layout when loading. (Read 32 bytes but expected 200 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'UnarmedShort') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.Unarmed?) has a different serialization layout when loading. (Read 32 bytes but expected 200 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Stable_Labcoat') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.BodyApparel?) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably RAIN.Entities.EntityRig?) has a different serialization layout when loading. (Read 32 bytes but expected 1580 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'ShieldInstance') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'MuzzleFlash') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Welding_Goggles') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.HeadApparel?) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably RAIN.Entities.EntityRig?) has a different serialization layout when loading. (Read 32 bytes but expected 1588 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'rightknee') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'PipBuckItem') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'RaiderTemplate') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RigidbodyMover?) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'MuzzleFlash') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'MagicMissileProjectile') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'leftknee') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'vulcan_impact') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.DestroyTimed?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'LittlePip') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RigidbodyMover?) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object '44_Revolver') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Bracer_Armor') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.BodyApparel?) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Little_Macintosh') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.Scope?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'SparkyMuzzleFire') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.TimedDisable?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'L.Forearm.Chest') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'LittlePip') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.StepSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'RaiderTemplate') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.StepSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Assault_Rifle') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.ObjectMover?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'rightforearm') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Radroach') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'impactWood') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.DestroyTimed?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Little_Macintosh') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'TrainingDummy') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Raider_Gladiator_armor') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.BodyApparel?) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object '10mm_Pistol') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Protectipony') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.BasicActorData?) has a different serialization layout when loading. (Read 32 bytes but expected 200 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'impactWater') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.DestroyTimed?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Short_Barrel_Shotgun') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Spiked_Bandit_Helmet') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.HeadApparel?) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'SmokyMuzzleFire') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.TimedDisable?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Protectipony') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Security_Baton') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Melee?) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Door') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.TestDoor?) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'RaiderTemplate') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Quadruped?) has a different serialization layout when loading. (Read 32 bytes but expected 388 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Security_Baton') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'L.Leg.hip') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object '10gauge_Shell_Spent') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.Casing?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'pelvis') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'LittlePip') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.BlendshapeLipsync?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'rightforearm') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Stable_Security_Helmet') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.HeadApparel?) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'rightknee') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Ragdoll?) has a different serialization layout when loading. (Read 32 bytes but expected 320 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'MagicMissileScroll') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Scroll?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'R.Forearm.Chest') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'RaiderTemplate') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Utility.Skeleton?) has a different serialization layout when loading. (Read 32 bytes but expected 364 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Ragdoll?) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Radroach') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Radroach?) has a different serialization layout when loading. (Read 32 bytes but expected 156 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'pelvis') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'impactGlass') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.DestroyTimed?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Gladiator_Helmet') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.HeadApparel?) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Body') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Shovel') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'LittlePip') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Utility.Skeleton?) has a different serialization layout when loading. (Read 32 bytes but expected 364 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Baseball_Bat') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'body_centre') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Voice') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.LipsyncVoiceTemp?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'impactDirt') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.DestroyTimed?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably RAIN.Entities.EntityRig?) has a different serialization layout when loading. (Read 32 bytes but expected 1588 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'head') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Light') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Light?) has a different serialization layout when loading. (Read 32 bytes but expected 116 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'EquippedModel') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.CameraHeight?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Rake') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'LittlePip') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Pipbuck?) has a different serialization layout when loading. (Read 32 bytes but expected 108 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Assault_Rifle_Shell') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.Casing?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Rake') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Melee?) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably RAIN.Entities.EntityRig?) has a different serialization layout when loading. (Read 32 bytes but expected 1588 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Bloatsprite') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Bloatsprite?) has a different serialization layout when loading. (Read 32 bytes but expected 132 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Protectipony') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Quadruped?) has a different serialization layout when loading. (Read 32 bytes but expected 412 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Regeneration') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Regeneration?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Bloatsprite_Dart') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.DartProjectile?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Kitchen_Knife') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Protectipony') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Ragdoll?) has a different serialization layout when loading. (Read 32 bytes but expected 224 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Protectipony') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'head') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'leftforearm') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object '20Gauge_Shell_Spent') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.Casing?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'TrainingDummy') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.TrainingDummy?) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'head') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Telekinesis') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Telekinesis?) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Assault_Rifle') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.Firearm?) has a different serialization layout when loading. (Read 32 bytes but expected 308 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object '10mm_Pistol') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.ObjectMover?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object '44_Revolver') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.ObjectMover?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Hunting_Shotgun') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.ObjectMover?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Little_Macintosh') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.ObjectMover?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Short_Barrel_Shotgun') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.ObjectMover?) has a different serialization layout when loading. (Read 32 bytes but expected 96 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'leftforearm') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'DebugEffect') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.DebugEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Shovel') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Melee?) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'MuzzleFlash') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Lead_Pipe') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Melee?) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'BloatspriteWeapon') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.BloatspriteWeapon?) has a different serialization layout when loading. (Read 32 bytes but expected 252 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably RAIN.Entities.EntityRig?) has a different serialization layout when loading. (Read 32 bytes but expected 1588 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Baseball_Bat') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Melee?) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Madjock_Armor') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.BodyApparel?) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Radroach') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.BasicActorData?) has a different serialization layout when loading. (Read 32 bytes but expected 200 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'RaiderTemplate') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.BlendshapeLipsync?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Lead_Pipe') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'LaserUpgrade') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.LaserUpgrade?) has a different serialization layout when loading. (Read 32 bytes but expected 120 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'MuzzleFlash') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Bloatsprite') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.BasicActorData?) has a different serialization layout when loading. (Read 32 bytes but expected 200 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'PipBuckItem') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.PipbuckItem?) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'impactBrick') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.DestroyTimed?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'R.Leg.hip') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'SpikedHorseShoes') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.SpikedHorseshoes?) has a different serialization layout when loading. (Read 32 bytes but expected 184 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.RandomizeEnemy?) has a different serialization layout when loading. (Read 32 bytes but expected 556 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Bracer_Helmet') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.HeadApparel?) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'RaiderTemplate') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.FullActorData?) has a different serialization layout when loading. (Read 32 bytes but expected 384 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Laser_Beam_Red') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.LaserBeam?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Laser_Red') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.LaserBeam?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.VoiceTemp?) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Bloatsprite') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'LaserUpgradeScroll') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Scroll?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'LittlePip') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.FullActorData?) has a different serialization layout when loading. (Read 32 bytes but expected 384 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Bloatsprite') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RigidbodyMover?) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'leftknee') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'TestContainer') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Container?) has a different serialization layout when loading. (Read 32 bytes but expected 376 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'MuzzleFlash') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Combat_Knife') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Melee?) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Kitchen_Knife') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Melee?) has a different serialization layout when loading. (Read 32 bytes but expected 196 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'TrainingDummy') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'TrainingDummy') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.BasicActorData?) has a different serialization layout when loading. (Read 32 bytes but expected 200 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'PistolMuzzleFire') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.TimedDisable?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Assault_Rifle') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'pony_female_ragdoll') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Ragdoll?) has a different serialization layout when loading. (Read 32 bytes but expected 356 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'pony_female_ragdoll') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Ragdoll?) has a different serialization layout when loading. (Read 32 bytes but expected 356 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object '10mm_Casing') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Combat.Casing?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Radroach') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Head') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Hunting_Shotgun') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 88 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Hockey_Mask') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.HeadApparel?) has a different serialization layout when loading. (Read 32 bytes but expected 164 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Protectipony') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.RigidbodyMover?) has a different serialization layout when loading. (Read 32 bytes but expected 104 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Model') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'PipBuck') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AudioSourceFader?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'body') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.Limb?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'impactConcrete') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.DestroyTimed?) has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'TestSpell') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.TestSpell?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.CameraHeight?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- A script behaviour (probably FalloutEquestria.Graphics.MagicGripEffect?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Reindeer_Antlers') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'Combat_Knife') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.AnimationSoundController?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'MagicMissile') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.MagicMissile?) has a different serialization layout when loading. (Read 32 bytes but expected 92 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- The referenced script on this Behaviour (Game Object 'TestContainer') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably CrusaderEngine.Templates.Template?) has a different serialization layout when loading. (Read 32 bytes but expected 44 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Default-Particle from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Bloatsprite_Body_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load IceExplosion12 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Stable_Maintenance_Jumpsuit_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Combat_Knife_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Little_Macintosh_Scope_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Eyelashes_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Security_Baton_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider cutie mark 2 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider_Gladiator_Armor_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load tail_04_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Reindeer_Antlers_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load mane_female03 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Bandit_Armor_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load particleStrength from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider cutie mark 11 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load 1 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txImpactWaterCloud from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Spiked_Horse_Shoes_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Bandit_Armor_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Pistol_10mm_Mag_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txBrickChunk from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Pony_Horn_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider cutie mark 3 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Lead_Pipe_Weapon_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load 10-Gauge_Shell_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Stable_Labcoat_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Madjock_Armor_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load mouth from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txImpactJetGlass from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Stable_Security_Helmet_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider_Gladiator_Armor_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load plasma_beam_stream_red from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Rake_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txImpactWaterSplash from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Pony_Horn_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load ProtectiPony_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider cutie mark 1 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txImpactGlassBits from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txImpactJetDirt from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Bandit_Helmet_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Madjock_Armor_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Stable_Jumpsuit_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load 10mm_Casing_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load IrisDetail from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load TrailBall6 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Bracer_armor_normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Little_Macintosh_Body_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txImpactWaterRing from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load smokeImpact from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load ProtectiPony_Emissive from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Hockey_Mask_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Pistol_10mm_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load cloud_type_a from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load mtl_O_c from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load plasma_beam_hit_red from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Reindeer_Antlers_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Stable_Jumpsuit_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load tongue from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load tail_littlepip_n from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Kitchen_Knife_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Bracer_helmet_normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Radroach_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load mtl_O_n from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Baseball_Bat_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Assault_Rifle_Shell_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Shovel_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load dirtySmoke from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load EyeVeins from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Rake_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Assault_Rifle_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Shovel_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider_Gladiator_Helmet_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load 44_Revolver_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider cutie mark 8 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load 20-Gauge_Shell_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Bloatsprite_Wing_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Combat_Knife_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Assault_Rifle_Shell_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Stable_Maintenance_Jumpsuit_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Bandit_Armor_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load spark2 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Spiked_Bandit_Helmet_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Hunting_Shotgun_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load railgun_spark from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Eyelashes_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Stable_Security_Armor_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txWoodChunk01 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txDirtClods from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Kitchen_Knife_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Footlocker_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Assault_Rifle_Shell_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Stable_Jumpsuit_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load tail_littlepip from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txImpactDustCloud from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Lead_Pipe_Weapon_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load teeth from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Radroach_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load ProtectiPony_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Bracer_armor_attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Assault_Rifle_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load 10mm_Casing_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider cutie mark 6 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Bloatsprite_Body_Texture from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load IrisNmaps from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Short_Barrel_Shotgun_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load mane_female02 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Assault_Rifle_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load PipBuck_g from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Stable_Labcoat_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load vulcan_spark from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load PipBuck_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Pony_Female_Body_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Bloatsprite_Body_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Pistol_10mm_Mag_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Little_Macintosh_Body_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Pony_Female_Head_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load mane_female04_normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider cutie mark 10 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txImpactJetSmoke from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load mane_female02_normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load ProtectiPony_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load tail_04_Diffuse_Pus_Alpha from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Footlocker_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Reindeer_Antlers_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load 20-Gauge_Shell_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load 10-Gauge_Shell_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Spiked_Horse_Shoes_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Stable_Labcoat_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Stable_Security_Helmet_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider_Gladiator_Armor_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Shovel_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider_Gladiator_Helmet_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider cutie mark 7 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Pony_Female_Head_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load 10-Gauge_Shell_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Bracer_armor_difuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load 44_Revolver_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txConcreteChunk from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Hunting_Shotgun_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Pipbuck_Screen from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load teeth_n from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load PipBuck_n from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Spiked_Horse_Shoes_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load sniper_smoke from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load shortMuzzleFires from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txImpactJetBrick from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Pony_Female_Head_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Pipbuck_Screen_n from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load 10mm_Casing_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Stable_Security_Armor_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Scope_Crosshair_Simple from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load tail_female05_normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Pistol_10mm_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Hockey_Mask_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Kitchen_Knife_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txImpactWoodBits from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Stable_Labcoat_Emissive from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load IrisAttributes from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load sparkyMuzzleFires from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txImpactWoodSpray from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load vulcan_heavy_impact from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load flash from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Bloatsprite_Wing_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Spiked_Bandit_Helmet_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Aura2_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider cutie mark 5 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load plasma_beam_flare_red from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Stable_Security_Helmet_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Baseball_Bat_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- async texture load: failed to load Little_Macintosh_Scope_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- async texture load: failed to load Radroach_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- async texture load: failed to load Bracer_helmet_attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- async texture load: failed to load Wave6 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Combat_Knife_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider cutie mark 4 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Security_Baton_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Short_Barrel_Shotgun_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Bloatsprite_Wing_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Trail from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Bracer_helmet_difuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Security_Baton_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider cutie mark 9 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Stable_Security_Armor_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Hockey_Mask_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load mane_littlepip from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Pony_Horn_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider cutie mark 12 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Pony_Female_Body_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Madjock_Armor_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load SmokeTile from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txBrickBits from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Stable_Maintenance_Jumpsuit_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load mane_female04_difuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Little_Macintosh_Body_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Little_Macintosh_Scope_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txImpactJetWater from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load 20-Gauge_Shell_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load 44_Revolver_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Bandit_Helmet_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Pistol_10mm_Mag_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Pistol_10mm_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Raider_Gladiator_Helmet_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load tail_female05 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Rake_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Bandit_Helmet_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Hunting_Shotgun_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Baseball_Bat_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load PipBuck from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Short_Barrel_Shotgun_Diffuse from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Aura2 from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Spiked_Bandit_Helmet_Normal from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Lead_Pipe_Weapon_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load Pony_Female_Body_Attribute from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txConcreteBits from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load txImpactGlassShard from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- Could not open file C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS for read
- (Filename: Line: 54)
- async texture load: failed to load mtl_O_s from C:/Users/Frank/Desktop/Games/FoE-Wave3-x64/FoE-Wave3-x64/FoE-Wave3-x64_Data/globalgamemanagers.assets.resS
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- The script behaviour 'FalloutEquestria.MainMenu' could not be instantiated!
- (Filename: Line: 1522)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object 'GlobalLoader') is missing!
- (Filename: Line: 1655)
- A script behaviour (probably FalloutEquestria.MainMenu?) has a different serialization layout when loading. (Read 32 bytes but expected 204 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1682)
- UnloadTime: 41.469841 ms
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnCanvasHierarchyChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnCanvasHierarchyChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnCanvasHierarchyChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnCanvasHierarchyChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnCanvasHierarchyChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnCanvasHierarchyChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnCanvasHierarchyChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnCanvasHierarchyChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnCanvasHierarchyChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnEnable () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Text.OnEnable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnEnable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnEnable () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Text.OnEnable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnEnable () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Text.OnEnable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnEnable () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Text.OnEnable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnEnable () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Text.OnEnable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2444 -> priority: 1
- Thread -> id: 3290 -> priority: 1
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnDisable () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Text.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnTransformParentChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnTransformParentChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnDisable () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Text.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnTransformParentChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnDisable () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Text.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnTransformParentChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnDisable () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Text.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnDisable () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Text.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnTransformParentChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnTransformParentChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnTransformParentChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnCanvasHierarchyChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- TypeLoadException: Could not load type 'UnityEngine.UI.RectMask2D' from assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- at UnityEngine.UI.MaskableGraphic.OnCanvasHierarchyChanged () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
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