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- #include <iostream>
- #include <sstream>
- #include <string>
- #include <SFML/Window.hpp>
- #include <SFML/Graphics.hpp>
- #include <SFML/System.hpp>
- using namespace sf;
- int main() {
- sf::RenderWindow window(sf::VideoMode(800,600), "Spaceship", sf::Style::Default);
- window.setVerticalSyncEnabled(true);
- window.setFramerateLimit(60);
- Event event;
- int loop = 1;
- while (loop) {
- while (window.pollEvent(event)) {
- if (event.type == Event::Closed) {
- loop = false;
- } else if (event.type == Event::KeyPressed) {
- switch (event.key.code) {
- case (Keyboard::Escape): loop = 0;
- case (Keyboard::Up): printf("up\n");break;
- case (Keyboard::Down): printf("down\n");break;
- case (Keyboard::Left): printf("left\n");break;
- case (Keyboard::Right):printf("right\n");break;
- }
- }
- }
- window.clear(sf::Color::Black);
- window.display();
- }
- return 0;
- }
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