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- #include <SFML/Graphics.hpp>
- #include "Player.h"
- #include <iostream>
- Player::Player(sf::RenderWindow &rApp):myApp(rApp)
- {
- iPlayer.LoadFromFile("PlayerCentipede.png");
- sPlayer.SetImage(iPlayer);
- }
- Player::~Player()
- {
- }
- void Player::Update()
- {
- if(myApp.GetInput().IsKeyDown(sf::Key::Left) && sPlayer.GetPosition().x > 0)
- {
- sPlayer.Move(-100*myApp.GetFrameTime(), 0);
- }
- if(myApp.GetInput().IsKeyDown(sf::Key::Down) && (sPlayer.GetPosition().y + sPlayer.GetSize().y) <= myApp.GetHeight())
- {
- sPlayer.Move(0, 100*myApp.GetFrameTime());
- }
- myApp.Draw(sPlayer);
- return;
- }
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