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AoG Demo

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Feb 12th, 2016
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  1. NullReferenceException: Object reference not set to an instance of an object
  2. at BattleSystem.StartBattle (.Ship player, .Ship enemy) [0x00000] in <filename unknown>:0
  3. at DemoUI.StartBattle (Int32 id) [0x00000] in <filename unknown>:0
  4. at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  5. at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  6. at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  7. at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  8. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  9. at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
  10. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
  11. at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
  12. at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
  13. UnityEngine.Debug:Internal_LogException(Exception, Object)
  14. UnityEngine.Debug:LogException(Exception)
  15. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  16. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  17. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  18. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  19. UnityEngine.EventSystems.StandaloneInputModule:Process()
  20. UnityEngine.EventSystems.EventSystem:Update()
  21.  
  22. (Filename: Line: -1)
  23.  
  24. NullReferenceException: Object reference not set to an instance of an object
  25. at BattleSystem.StartBattle (.Ship player, .Ship enemy) [0x00000] in <filename unknown>:0
  26. at DemoUI.StartBattle (Int32 id) [0x00000] in <filename unknown>:0
  27. at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  28. at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  29. at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  30. at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  31. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  32. at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
  33. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
  34. at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
  35. at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
  36. UnityEngine.Debug:Internal_LogException(Exception, Object)
  37. UnityEngine.Debug:LogException(Exception)
  38. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  39. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  40. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  41. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  42. UnityEngine.EventSystems.StandaloneInputModule:Process()
  43. UnityEngine.EventSystems.EventSystem:Update()
  44.  
  45. (Filename: Line: -1)
  46.  
  47. NullReferenceException: Object reference not set to an instance of an object
  48. at BattleSystem.StartBattle (.Ship player, .Ship enemy) [0x00000] in <filename unknown>:0
  49. at DemoUI.StartBattle (Int32 id) [0x00000] in <filename unknown>:0
  50. at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  51. at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  52. at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  53. at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  54. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  55. at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
  56. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
  57. at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
  58. at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
  59. UnityEngine.Debug:Internal_LogException(Exception, Object)
  60. UnityEngine.Debug:LogException(Exception)
  61. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  62. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  63. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  64. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  65. UnityEngine.EventSystems.StandaloneInputModule:Process()
  66. UnityEngine.EventSystems.EventSystem:Update()
  67.  
  68. (Filename: Line: -1)
  69.  
  70. NullReferenceException: Object reference not set to an instance of an object
  71. at BattleSystem.StartBattle (.Ship player, .Ship enemy) [0x00000] in <filename unknown>:0
  72. at DemoUI.StartBattle (Int32 id) [0x00000] in <filename unknown>:0
  73. at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  74. at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
  75. at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  76. at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  77. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  78. at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
  79. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
  80. at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
  81. at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
  82. UnityEngine.Debug:Internal_LogException(Exception, Object)
  83. UnityEngine.Debug:LogException(Exception)
  84. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  85. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  86. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  87. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  88. UnityEngine.EventSystems.StandaloneInputModule:Process()
  89. UnityEngine.EventSystems.EventSystem:Update()
  90.  
  91. (Filename: Line: -1)
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