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- <?xml version="1.0" ?>
- <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
- <!-- Last modified: 3/6/2012 11:47:27 PM -->
- <config Debug="false"
- ShowGearSwaps="false"
- ShowSpellInfo="false"
- RequireVersion="2.30"
- />
- <variables>
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='UtilityVars']/*" />
- <var name="PullWeapon">Velocity Bow|Raider's Boomerang|Aliyat Chakram</var>
- <!--
- TH Modes: Conservative, Active, Aggressive, Always
- Trigger JA: Footwork
- None: Does not swap in TH gear. For testing purposes, primarily, and
- is usually commented out.
- Conservative: Swaps in TH gear other than weapon when you engage,
- but only if SA/TA are not active.
- Active: Swaps in TH gear other than weapon when you engage, even if SA/TA are active.
- Aggressive: Swaps in TH gear when you engage, even if SA/TA are active.
- Will swap offhand to Thief's Knife if less than 30 TP.
- Always: Swaps in TH gear, including weapon (regardless of TP) when you engage,
- even if SA/TA are active. Will not try to swap weapon back.
- In all cases, will attempt to reset back to normal gear 4 seconds (configurable)
- after engaging, and periodically every 4 seconds after that until TP has changed
- from what it was when you engaged (Max of 5 attempts; after that it force-resets).
- In THMode 'Always', weapon is not reverted. In THMode 'Aggressive', weapon will
- be changed to an appropriate offhand weapon, either explicitly defined ($Offhand set),
- or dependant on accuracy (AccWeapon if using HeavyAcc offense mode), defense
- (EvaWeapon if in evasion tank mode), mainhand weapon (TPWeapon if using Twilight
- Knife or Twashtar; Twilight for AE burn, Twash for Rudra's Storm), or the default
- DmgWeapon.
- -->
- <!-- Default starting THMode -->
- <var name="THMode">Conservative</var>
- <!-- Trigger for TH Mode change -->
- <var name="JobTriggers">Footwork</var>
- <var name="THLayer">None</var>
- <var name="TPSTYLE">Dagger</var>
- <var name="WSSTYLE">Standard</var>
- <var name="TankMode">Evasion</var>
- <var name="PhysicalDefType">Evasion</var>
- <var name="CritWS">Evisceration</var>
- <var name="MagicalWS">Aeolian Edge</var>
- <var name="EngagedTP">-1</var>
- <var name="ResetTries">0</var>
- <var name="ResetTryLimit">5</var>
- <!-- Can configure the TP threshold for swapping weapons. -->
- <var name="DaggerSwapTP">30</var>
- <!-- Can tweak the delay for a reset check -->
- <var name="ResetDelay">4</var>
- <var name="AllowAftercast">Yes</var>
- <var name="AutoReset">False</var>
- <var name="ARCommand">sc var set AutoReset True</var>
- <var name="UsedRanged">No</var>
- <!-- Explicitly define this if you want to control which weapon is swapped
- back in in place of Thief's Knife. -->
- <var name="Offhand">Triplus Dagger</var>
- <var name="UseHasteOffhand">No</var>
- <var name="TripleLayer">None</var>
- <var name="SAFlag">Off</var>
- <var name="TAFlag">Off</var>
- <var name="SATAFlag">Off</var>
- <var name="FeintPrep">No</var>
- <var name="FeintOn">No</var>
- <var name="TestVal">0</var>
- <var name="AutoSetUsed">No</var>
- </variables>
- <sets>
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='Base-Group']/*" />
- <group name="Outside-Group" inherit="Base-Group" default="yes">
- <set name="Idle-Town-*|Idle-Field-*">
- <range>Raider's Boomerang</range>
- <head>Ocelomeh Headpiece +1</head>
- <neck>Wiglen Gorget</neck>
- <lear>Brutal Earring</lear>
- <rear>Suppanomimi</rear>
- <body>Raider's Vest +2</body>
- <hands>Garden Bangles</hands>
- <lring>Sheltered Ring</lring>
- <rring>Paguroidea Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Twilight Belt</waist>
- <legs>Raider's Culottes +2</legs>
- <feet>Raider's Poulaines +2</feet>
- </set>
- <set name="Move|Kite">
- <feet>Skadi's Jambeaux</feet>
- </set>
- <set name="THGear">
- <hands>Assassin's Armlets +2</hands>
- <feet>Raider's Poulaines +2</feet>
- </set>
- <set name="AccWeapon">
- <sub>Kila +3</sub>
- </set>
- <set name="DmgWeapon">
- <sub>Triplus Dagger</sub>
- </set>
- <set name="EvaWeapon">
- <sub>Thokcha</sub>
- </set>
- <set name="TPWeapon">
- <sub>Centovente</sub>
- </set>
- <set name="HasteWeapon">
- <sub>Oynos Knife</sub>
- </set>
- <!-- ***************************** -->
- <!-- Sets for TP -->
- <!-- ***************************** -->
- <set name="TP-Dagger-Offense-Normal">
- <range>Raider's Boomerang</range>
- <head>Raider's Bonnet +2</head>
- <neck>Agasaya's Collar</neck>
- <lear>Brutal Earring</lear>
- <rear>Suppanomimi</rear>
- <body>Raider's Vest +2</body>
- <hands>Raider's Armlets +2</hands>
- <lring>Rajas Ring</lring>
- <rring>Epona's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Twilight Belt</waist>
- <legs>Raider's Culottes +2</legs>
- <!-- <feet>Assassin's Poulaines +2</feet> -->
- <feet>Athos's Boots</feet>
- </set>
- <set name="TP-Dagger-Offense-LightAcc" BaseSet="TP-Dagger-Offense-Normal">
- <neck>Agasaya's Collar</neck>
- <back>Belenos' Mantle</back>
- </set>
- <set name="TP-Dagger-Offense-HeavyAcc" BaseSet="TP-Dagger-Offense-Normal">
- <neck>Agasaya's Collar</neck>
- <back>Belenos' Mantle</back>
- </set>
- <set name="TP-Dagger-Offense-CapAtt" BaseSet="TP-Dagger-Offense-Normal">
- </set>
- <set name="TP-Dagger-Tank-Evasion-Normal">
- <range>Raider's Boomerang</range>
- <head>Raider's Bonnet +2</head>
- <neck>Torero Torque</neck>
- <lear>Brutal Earring</lear>
- <rear>Suppanomimi</rear>
- <body>Raider's Vest +2</body>
- <hands>Denali Wristbands</hands>
- <lring>Heed Ring</lring>
- <rring>Epona's Ring</rring>
- <back>Boxer's Mantle</back>
- <waist>Twilight Belt</waist>
- <legs>Ocelot Trousers</legs>
- <feet>Athos's Boots</feet>
- </set>
- <set name="TP-Dagger-Tank-Evasion-Acc" BaseSet="TP-Dagger-Tank-Evasion-Normal">
- </set>
- <set name="TP-Dagger-Tank-Blood-Normal">
- <range>Raider's Boomerang</range>
- <head>Raider's Bonnet +2</head>
- <neck>Twilight Torque</neck>
- <lear>Brutal Earring</lear>
- <rear>Suppanomimi</rear>
- <body>Raider's Vest +2</body>
- <hands>Denali Wristbands</hands>
- <lring>Dark Ring</lring>
- <rring>Epona's Ring</rring>
- <back>Boxer's Mantle</back>
- <waist>Twilight Belt</waist>
- <legs>Ocelot Trousers</legs>
- <feet>Athos's Boots</feet>
- </set>
- <set name="TP-Dagger-Tank-Blood-Acc" BaseSet="TP-Dagger-Tank-Blood-Normal">
- </set>
- <set name="TripleDamage">
- <lring>Demonry Ring</lring>
- <feet>Assassin's Poulaines +2</feet>
- <waist>Chiner's Belt</waist>
- </set>
- <set name="Rancor">
- <neck>Rancor Collar</neck>
- </set>
- <!-- ***************************** -->
- <!-- Sets for JAs -->
- <!-- ***************************** -->
- <set name="Flee">
- <feet>Rogue's Poulaines +1</feet>
- </set>
- <set name="Steal">
- <hands>Rogue's Armlets +1</hands>
- <feet>Rogue's Poulaines +1</feet>
- </set>
- <set name="Despoil">
- <legs>Raider's Culottes +2</legs>
- <feet>Raider's Poulaines +2</feet>
- </set>
- <set name="Hide">
- <body>Rogue's Vest</body>
- </set>
- <set name="Collaborator|Accomplice">
- <head>Raider's Bonnet +2</head>
- </set>
- <set name="Conspirator">
- <head>Raider's Vest +2</head>
- </set>
- <set name="Perfect Dodge">
- <hands>Assassin's Armlets +2</hands>
- </set>
- <set name="CureWaltz">
- <!-- <legs>Tumbler Trunks</legs> -->
- </set>
- <set name="CureWaltzMe">
- <!-- <legs>Tumbler Trunks</legs> -->
- </set>
- <!-- ***************************** -->
- <!-- Defense Sets -->
- <!-- ***************************** -->
- <set name="PhysDef-Evasion">
- <head>Fugacity Beret</head>
- <neck>Torero Torque</neck>
- <body>Aurore Doublet</body>
- <hands>Denali Wristbands</hands>
- <lring>Heed Ring</lring>
- <back>Boxer's Mantle</back>
- <legs>Ocelot Trousers</legs>
- <feet>Raider's Poulaines +2</feet>
- </set>
- <set name="PhysDef-PDT">
- <head>Fugacity Beret</head>
- <neck>Twilight Torque</neck>
- <hands>Denali Wristbands</hands>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- </set>
- <set name="MagDef-Neutral|MagDef-*">
- <neck>Twilight Torque</neck>
- <body>Avalon Breastplate</body>
- <hands>Denali Wristbands</hands>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <back>Lamia Mantle +1</back>
- </set>
- <!-- ***************************** -->
- <!-- SA/TA Sets -->
- <!-- ***************************** -->
- <set name="PreSA">
- <!-- <ammo>Qirmiz Tathlum</ammo> -->
- <head>Ocelomeh Headpiece +1</head>
- <neck>Spike Necklace</neck>
- <body>Loki's Kaftan</body>
- <hands>Raider's Armlets +2</hands>
- <lring>Rajas Ring</lring>
- <rring>Jupiter's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Cuchulain's Belt</waist>
- <legs>Raider's Culottes +2</legs>
- </set>
- <set name="SAFeet">
- <feet>Assassin's Poulaines +2</feet>
- </set>
- <set name="PreTA">
- <!-- <ammo>Qirmiz Tathlum</ammo> -->
- <head>Ocelomeh Headpiece +1</head>
- <neck>Arctier's Torque</neck>
- <body>Loki's Kaftan</body>
- <hands>Rogue's Armlets +1</hands>
- <lring>Solemn Ring</lring>
- <back>Atheling Mantle</back>
- <waist>Crudelis Belt</waist>
- <legs>Tumbler Trunks</legs>
- </set>
- <set name="TAFeet">
- <feet>Raider's Poulaines +2</feet>
- </set>
- <set name="SA" BaseSet="PreSA|SAFeet">
- </set>
- <set name="TA" BaseSet="PreTA|TAFeet">
- </set>
- <set name="SATA" BaseSet="TA|SA">
- </set>
- <!-- ***************************** -->
- <!-- Utility Sets -->
- <!-- ***************************** -->
- <set name="FastCast">
- <lear>Loquacious Earring</lear>
- <legs>Homam Cosciales</legs>
- </set>
- <set name="HasteCast">
- <head>Raider's Bonnet +2</head>
- <lear>Loquacious Earring</lear>
- <body>Raider's Vest +2</body>
- <hands>Brego Gloves</hands>
- <waist>Twilight Belt</waist>
- <legs>Raider's Culottes +2</legs>
- <feet>Athos's Boots</feet>
- </set>
- <set name="Utsusemi" BaseSet="FastCast">
- <neck>Magoraga Beads</neck>
- <back>Boxer's Mantle</back>
- <feet>Raider's Poulaines +2</feet>
- </set>
- <!-- For ranged attacks -->
- <set name="Ranged">
- <head>Optical Hat</head>
- <neck>Peacock Charm</neck>
- <body>Aurore Doublet</body>
- <hands>Assassin's Armlets +2</hands>
- <lring>Merman's Ring</lring>
- <rring>Merman's Ring</rring>
- <waist>Aqualine Belt</waist>
- <legs>Aurore Brais</legs>
- <feet>Raider's Poulaines +2</feet>
- </set>
- <!-- ***************************** -->
- <!-- Weaponskills -->
- <!-- ***************************** -->
- <set name="WS-Exenterator-Att">
- <head>Ocelomeh Headpiece +1</head>
- <neck>Arctier's Torque</neck>
- <lear>Brutal Earring</lear>
- <rear>Aesir Ear Pendant</rear>
- <body>Denali Jacket</body>
- <hands>Athos's Gloves</hands>
- <lring>Rajas Ring</lring>
- <rring>Epons's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Crudelis Belt</waist>
- <legs>Tumbler Trunks</legs>
- <feet>Raider's Poulaines +2</feet>
- </set>
- <set name="WS-Exenterator-Acc" BaseSet="WS-Exenterator-Att">
- <waist>Anguinus Belt</waist>
- </set>
- <set name="WS-Exenterator-SA" BaseSet="WS-Exenterator-Att">
- <body>Loki's Kaftan</body>
- </set>
- <set name="WS-Exenterator-TA" BaseSet="WS-Exenterator-Att">
- <body>Loki's Kaftan</body>
- <lring>Solemn Ring</lring>
- </set>
- <set name="WS-Exenterator-SATA" BaseSet="WS-Exenterator-Att">
- <body>Loki's Kaftan</body>
- </set>
- <set name="WS-Exenterator-*" BaseSet="WS-Exenterator-Att">
- </set>
- <set name="WS-Dancing Edge-Att">
- <head>Aias Bonnet</head>
- <neck>Soil Gorget</neck>
- <lear>Brutal Earring</lear>
- <rear>Aesir Ear Pendant</rear>
- <!-- <body>Mirke Wardecors</body> --> <!-- preferred -->
- <body>Raider's Vest +2</body>
- <hands>Athos's Gloves</hands>
- <lring>Rajas Ring</lring>
- <rring>Epona's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Cuchulain's Belt</waist>
- <legs>Tumbler Trunks</legs>
- <feet>Assassin's Poulaines +2</feet>
- </set>
- <set name="WS-Dancing Edge-Acc" BaseSet="WS-Dancing Edge-Att">
- <waist>Anguinus Belt</waist>
- </set>
- <set name="WS-Dancing Edge-SA" BaseSet="WS-Dancing Edge-Att">
- <head>Ocelomeh Headpiece +1</head>
- <body>Loki's Kaftan</body>
- <rring>Jupiter's Ring</rring>
- </set>
- <set name="WS-Dancing Edge-TA" BaseSet="WS-Dancing Edge-Att">
- <head>Ocelomeh Headpiece +1</head>
- <body>Loki's Kaftan</body>
- <rring>Epona's Ring</rring>
- </set>
- <set name="WS-Dancing Edge-SATA" BaseSet="WS-Dancing Edge-Att">
- <head>Ocelomeh Headpiece +1</head>
- <body>Loki's Kaftan</body>
- <rring>Jupiter's Ring</rring>
- </set>
- <set name="WS-Dancing Edge-*" BaseSet="WS-Dancing Edge-Att">
- </set>
- <set name="WS-Evisceration-Att">
- <head>Aias Bonnet</head>
- <neck>Rancor Collar</neck>
- <lear>Brutal Earring</lear>
- <rear>Aesir Ear Pendant</rear>
- <body>Loki's Kaftan</body>
- <hands>Athos's Gloves</hands>
- <lring>Rajas Ring</lring>
- <rring>Jupiter's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Cuchulain's Belt</waist>
- <legs>Raider's Culottes +2</legs>
- <feet>Athos's Boots</feet>
- </set>
- <set name="WS-Evisceration-Acc" BaseSet="WS-Evisceration-Att">
- <waist>Anguinus Belt</waist>
- </set>
- <set name="WS-Evisceration-SA" BaseSet="WS-Evisceration-Att">
- </set>
- <set name="WS-Evisceration-TA" BaseSet="WS-Evisceration-Att">
- <head>Ocelomeh Headpiece +1</head>
- </set>
- <set name="WS-Evisceration-SATA" BaseSet="WS-Evisceration-Att">
- <head>Ocelomeh Headpiece +1</head>
- </set>
- <set name="WS-Evisceration-*" BaseSet="WS-Evisceration-Att">
- </set>
- <set name="WS-Shark Bite-Att">
- <head>Aias Bonnet</head>
- <neck>Thunder Gorget</neck>
- <lear>Brutal Earring</lear>
- <rear>Aesir Ear Pendant</rear>
- <body>Raider's Vest +2</body>
- <hands>Raider's Armlets +2</hands>
- <lring>Rajas Ring</lring>
- <rring>Epona's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Cuchulain's Belt</waist>
- <legs>Tumbler Trunks</legs>
- <feet>Assassin's Poulaines +2</feet>
- </set>
- <set name="WS-Shark Bite-Acc" BaseSet="WS-Shark Bite-Att">
- <waist>Anguinus Belt</waist>
- </set>
- <set name="WS-Shark Bite-SA" BaseSet="WS-Shark Bite-Att">
- <head>Ocelomeh Headpiece +1</head>
- <body>Loki's Kaftan</body>
- <rring>Jupiter's Ring</rring>
- <!-- <legs>Matre Bragezenn</legs> -->
- </set>
- <set name="WS-Shark Bite-TA" BaseSet="WS-Shark Bite-Att">
- <head>Ocelomeh Headpiece +1</head>
- <body>Loki's Kaftan</body>
- </set>
- <set name="WS-Shark Bite-SATA" BaseSet="WS-Shark Bite-Att">
- <head>Ocelomeh Headpiece +1</head>
- <body>Loki's Kaftan</body>
- </set>
- <set name="WS-Shark Bite-*" BaseSet="WS-Shark Bite-Att">
- </set>
- <set name="WS-Mandalic Stab-Att">
- <head>Ocelomeh Headpiece +1</head>
- <neck>Light Gorget</neck>
- <lear>Brutal Earring</lear>
- <rear>Aesir Ear Pendant</rear>
- <body>Raider's Vest +2</body>
- <hands>Athos's Gloves</hands>
- <lring>Rajas Ring</lring>
- <rring>Epona's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Cuchulain's Belt</waist>
- <!-- <legs>Matre Bragezenn</legs> -->
- <legs>Tumbler Trunks</legs>
- <feet>Assassin's Poulaines +2</feet>
- </set>
- <set name="WS-Mandalic Stab-Acc" BaseSet="WS-Mandalic Stab-Att">
- <waist>Anguinus Belt</waist>
- </set>
- <set name="WS-Mandalic Stab-SA" BaseSet="WS-Mandalic Stab-Att">
- <!-- <legs>Matre Bragezenn</legs> -->
- </set>
- <set name="WS-Mandalic Stab-TA" BaseSet="WS-Mandalic Stab-Att">
- <!-- <legs>Matre Bragezenn</legs> -->
- </set>
- <set name="WS-Mandalic Stab-SATA" BaseSet="WS-Mandalic Stab-Att">
- <!-- <legs>Matre Bragezenn</legs> -->
- </set>
- <set name="WS-Mandalic Stab-*" BaseSet="WS-Mandalic Stab-Att">
- </set>
- <set name="WS-Aeolian Edge">
- <head>Chimera Hairpin</head>
- <neck>Stoicheion Medal</neck>
- <lear>Hecate's Earring</lear>
- <rear>Moldavite Earring</rear>
- <body>Raider's Vest +2</body>
- <hands>Athos's Gloves</hands>
- <lring>Strendu Ring</lring>
- <rring>Demon's Ring</rring>
- <waist>Thunder Belt</waist>
- <legs>Denali Kecks</legs>
- <feet>Athos's Boots</feet>
- </set>
- <set name="WS-*">
- <head>Aias Bonnet</head>
- <neck>Agasaya Collar</neck>
- <lear>Brutal Earring</lear>
- <rear>Aesir Ear Pendant</rear>
- <!-- <body>Mirke Wardecors</body> --> <!-- preferred -->
- <body>Raider's Vest +2</body>
- <hands>Raider's Armlets +2</hands>
- <lring>Rajas Ring</lring>
- <rring>Epona's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Cuchulain's Belt</waist>
- <legs>Tumbler Trunks</legs>
- <feet>Assassin's Poulaines +2</feet>
- </set>
- </group>
- <group name="Abyssea-Group" inherit="Outside-Group">
- <set name="TP-Dagger-Offense-Normal">
- <range>Raider's Boomerang</range>
- <head>Raider's Bonnet +2</head>
- <neck>Rancor Collar</neck>
- <lear>Brutal Earring</lear>
- <rear>Suppanomimi</rear>
- <body>Raider's Vest +2</body>
- <hands>Raider's Armlets +2</hands>
- <lring>Demonry Ring</lring>
- <rring>Epona's Ring</rring>
- <back>Atheling Mantle</back>
- <waist>Twilight Belt</waist>
- <legs>Raider's Culottes +2</legs>
- <feet>Assassin's Poulaines +2</feet>
- </set>
- <set name="TP-Dagger-Offense-LightAcc" BaseSet="TP-Dagger-Offense-Normal">
- <neck>Agasaya's Collar</neck>
- <back>Belenos' Mantle</back>
- </set>
- <set name="TP-Dagger-Offense-HeavyAcc" BaseSet="TP-Dagger-Offense-Normal">
- <neck>Agasaya's Collar</neck>
- <back>Belenos' Mantle</back>
- </set>
- <set name="TP-Dagger-Offense-CapAtt" BaseSet="TP-Dagger-Offense-Normal">
- </set>
- </group>
- <group name="Campaign-Group" inherit="Outside-Group">
- <set name="PhysDef-PDT">
- <head>Fugacity Beret</head>
- <neck>Twilight Torque</neck>
- <hands>Denali Wristbands</hands>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <!-- <rring>Patronus Ring</rring> -->
- </set>
- </group>
- <group name="Voidwatch-Group" inherit="Outside-Group">
- </group>
- </sets>
- <rules>
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='EquipmentLockRules']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='AutoChangeGear']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='LevelRequirement']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ReturnRules']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='CleanTransportation']/*" />
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='ToggleAndCycleRules']/*" />
- <var cmd="set AllowAftercast Yes" />
- <!-- Custom Toggles -->
- <if spell="Footwork"> <!-- TH Mode -->
- <if advanced='"$THMode" = "Conservative"'>
- <var cmd="set THMode Active" />
- </if>
- <elseif advanced='"$THMode" = "Active"'>
- <var cmd="set THMode Aggressive" />
- </elseif>
- <elseif advanced='"$THMode" = "Aggressive"'>
- <var cmd="set THMode Always" />
- </elseif>
- <elseif advanced='"$THMode" = "Always"'>
- <var cmd="set THMode None" />
- </elseif>
- <else>
- <var cmd="set THMode Conservative" />
- </else>
- <addtochat>TH Mode: $THMode</addtochat>
- </if>
- <var cmd="set THLayer None" />
- <if spell="$ResetTrigger">
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='AreaRules']/*" />
- <!-- Check for weakness -->
- <if BuffActive="Weakness">
- <var cmd="set WeaknessArmor $WeaknessSet" />
- </if>
- <else>
- <var cmd="set WeaknessArmor None" />
- </else>
- <if status="Idle">
- <var cmd="set Movement Move" />
- </if>
- <!-- Flags used solely to indicate SA/TA have been used, but a BuffActive check
- may not show the status if the next action is performed too quickly.
- Reset to off once a reset trigger call is made. -->
- <var cmd="set SAFlag Off" />
- <var cmd="set TAFlag Off" />
- <var cmd="set SATAFlag Off" />
- <!-- If EngagedTP was set, this is likely a periodic reset check.
- Do necessary testing to see if it's safe to return to normal
- operation after SA/TA/etc.
- Check for $AutoReset=True to see if this reset was auto-generated
- or user-initiated. If user-initiated, bypass this segment.
- -->
- <if advanced='$EngagedTP > -1 AND "$AutoReset"="True"'>
- <var cmd="set AutoReset False" />
- <if BuffActive="Sneak Attack|Trick Attack">
- <var cmd="set AllowAftercast No" />
- <command when="Precast">wait $ResetDelay;$ARCommand;$ResetCommand</command>
- <if NotStatus="Engaged" advanced='"$UsedRanged"="Yes"'>
- <var cmd="set EngagedTP %TP" />
- <var cmd="set UsedRanged No" />
- </if>
- </if>
- <elseif NotStatus="Engaged">
- <var cmd="set EngagedTP -1" />
- <var cmd="set UsedRanged No" />
- </elseif>
- <elseif advanced='%TP=$EngagedTP AND %TP < 300 AND $ResetTries < $ResetTryLimit'>
- <var cmd="inc ResetTries" />
- <command when="Precast">wait $ResetDelay;$ARCommand;$ResetCommand</command>
- <return />
- </elseif>
- <else>
- <if advanced='%TP=300'>
- <addtochat>Capped TP. Reset.</addtochat>
- </if>
- <elseif advanced='%TP=$EngagedTP'>
- <addtochat>Exceeded try limit ($ResetTries). Reset.</addtochat>
- </elseif>
- <else>
- <addtochat>TP changed ($EngagedTP :: %TP). Reset.</addtochat>
- </else>
- <var cmd="set EngagedTP -1" />
- <var cmd="set UsedRanged No" />
- <if advanced='"$THMode" = "Aggressive"' TPLT="$DaggerSwapTP">
- <if advanced='"$Offhand"!="None"'>
- <equip set="$Offhand" />
- </if>
- <elseif advanced='"$PhysicalDefense"="PhysDef-Evasion"'>
- <equip set="EvaWeapon" />
- </elseif>
- <elseif advanced='"$OffenseMode" = "HeavyAcc"'>
- <equip set="AccWeapon" />
- </elseif>
- <elseif advanced='"$MeleeMode"="Tank" AND "$TankMode"="Evasion"'>
- <equip set="EvaWeapon" />
- </elseif>
- <elseif EquipMain="Twashtar|Twilight Knife">
- <equip set="TPWeapon" />
- </elseif>
- <else>
- <equip set="DmgWeapon" />
- </else>
- </if>
- <elseif advanced='"$UseHasteOffhand" = "Yes"' BuffActive="Haste" TPLT="$DaggerSwapTP">
- <if advanced='"$Offhand"!="None"'>
- <equip set="$Offhand" />
- </if>
- <elseif advanced='"$PhysicalDefense"="PhysDef-Evasion"'>
- <equip set="EvaWeapon" />
- </elseif>
- <elseif advanced='"$OffenseMode" = "LightAcc" OR "$OffenseMode" = "HeavyAcc"'>
- <equip set="AccWeapon" />
- </elseif>
- <elseif advanced='"$MeleeMode"="Tank" AND "$TankMode"="Evasion"'>
- <equip set="EvaWeapon" />
- </elseif>
- <elseif EquipMain="Twashtar|Twilight Knife">
- <equip set="TPWeapon" />
- </elseif>
- <else>
- <equip set="DmgWeapon" />
- </else>
- </elseif>
- </else>
- </if>
- <elseif advanced='"$AutoReset"="False"'>
- <!-- User-initiated reset can reset the EngagedTP value. -->
- <if advanced='%TP!=$EngagedTP OR %TP=300 OR $ResetTries >= $ResetTryLimit'>
- <var cmd="set EngagedTP -1" />
- <var cmd="set UsedRanged No" />
- </if>
- <!-- User-initiated reset can force weapon back in place. -->
- <if advanced='"$THMode" = "Aggressive"' TPLT="$DaggerSwapTP">
- <if advanced='"$Offhand"!="None"'>
- <equip set="$Offhand" />
- </if>
- <elseif advanced='$PhysAcc = 3'>
- <equip set="AccWeapon" />
- </elseif>
- <elseif advanced='"$LightArmor"="Evasion1" OR "$LightArmor"="Evasion2"'>
- <equip set="EvaWeapon" />
- </elseif>
- <elseif EquipMain="Twashtar|Twilight Knife">
- <equip set="TPWeapon" />
- </elseif>
- <else>
- <equip set="DmgWeapon" />
- </else>
- </if>
- <elseif advanced='"$UseHasteOffhand" = "Yes"' BuffActive="Haste" TPLT="$DaggerSwapTP">
- <if advanced='"$Offhand"!="None"'>
- <equip set="$Offhand" />
- </if>
- <elseif advanced='$PhysAcc = 3'>
- <equip set="AccWeapon" />
- </elseif>
- <elseif advanced='"$LightArmor"="Evasion1" OR "$LightArmor"="Evasion2"'>
- <equip set="EvaWeapon" />
- </elseif>
- <elseif EquipMain="Twashtar|Twilight Knife">
- <equip set="TPWeapon" />
- </elseif>
- <else>
- <equip set="DmgWeapon" />
- </else>
- </elseif>
- <if advanced='"$MeleeMode"="Offense"'>
- <addtochat>Reset gear. $TPStyle - $MeleeMode:$OffenseMode, PD:$PhysicalDefense, MD:$MagicalDefense, $Movement</addtochat>
- </if>
- <else>
- <addtochat>Reset gear. $TPStyle - $MeleeMode:$TankMode ($TankModifier), PD:$PhysicalDefense, MD:$MagicalDefense, $Movement</addtochat>
- </else>
- </elseif>
- <else>
- <!-- If we get here, AutoReset is True but EngagedTP is -1.
- Clear out AutoReset var. -->
- <var cmd="set AutoReset False" />
- <if advanced='"$MeleeMode"="Offense"'>
- <addtochat>Reset gear. $TPStyle - $MeleeMode:$OffenseMode, PD:$PhysicalDefense, MD:$MagicalDefense, $Movement</addtochat>
- </if>
- <else>
- <addtochat>Reset gear. $TPStyle - $MeleeMode:$TankMode ($TankModifier), PD:$PhysicalDefense, MD:$MagicalDefense, $Movement</addtochat>
- </else>
- </else>
- </if>
- <elseif spell="autoset">
- <!-- Autoset (engage/disengage/rest/etc). Do same Area and weakness check as Reset. -->
- <!-- <command when="all">input /echo autoset %Status -- EngagedTP=$EngagedTP</command> -->
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='AreaRules']/*" />
- <!-- Check for weakness -->
- <if BuffActive="Weakness">
- <var cmd="set WeaknessArmor $WeaknessSet" />
- </if>
- <else>
- <var cmd="set WeaknessArmor None" />
- </else>
- <!-- Handle gear configuration when engaging the enemy after accounting for THMode -->
- <if status="Engaged">
- <var cmd="set Movement None" />
- <if advanced='"$THMode" != "None"'>
- <if advanced='$EngagedTP = -1'>
- <var cmd="set EngagedTP %TP" />
- </if>
- <var cmd="set ResetTries 0" />
- <command when="all">wait $ResetDelay;$ARCommand;$ResetCommand</command>
- </if>
- <if advanced='"$THMode" = "Aggressive"' TPLT="$DaggerSwapTP">
- <equip when="engaged">
- <sub>Thief's Knife</sub>
- </equip>
- </if>
- <elseif advanced='"$THMode" = "Always"'>
- <equip when="engaged">
- <sub>Thief's Knife</sub>
- </equip>
- </elseif>
- <!-- <elseif advanced='"$UseHasteOffhand" = "Yes"' NotBuffActive="Haste" TPLT="$DaggerSwapTP">
- <equip when="engaged">
- <sub>Oynos Knife</sub>
- </equip>
- </elseif> -->
- <if BuffActive="Sneak Attack">
- <!-- If SA/TA/Feint are being used, don't reset gear afterwards. -->
- <!-- Do, however, make sure the proper SA/TA feet are in use when engaging the mob with SA/TA active. -->
- <if advanced='"$THMode" = "Conservative" OR "$THMode" = "None"'>
- <var cmd="set THLayer SAFeet" />
- </if>
- <else>
- <var cmd="set THLayer SAFeet|THGear" />
- </else>
- </if>
- <elseif BuffActive="Trick Attack">
- <!-- If SA/TA/Feint are being used, don't reset gear afterwards. -->
- <!-- Do, however, make sure the proper SA/TA feet are in use when engaging the mob with SA/TA active. -->
- <if advanced='"$THMode" = "Conservative" OR "$THMode" = "None"'>
- <var cmd="set THLayer TAFeet" />
- </if>
- <else>
- <var cmd="set THLayer TAFeet|THGear" />
- </else>
- </elseif>
- <else>
- <if advanced='"$THMode" != "None"'>
- <var cmd="set THLayer THGear" />
- </if>
- </else>
- </if>
- <elseif status="Idle">
- <var cmd="set Movement Move" />
- <if NotBuffActive="Sneak Attack|Trick Attack">
- <var cmd="set EngagedTP -1" />
- <var cmd="set UsedRanged No" />
- </if>
- </elseif>
- </elseif>
- <if status="Engaged">
- <var cmd="set Movement None" />
- </if>
- <elseif status="Idle">
- <var cmd="set Movement Move" />
- </elseif>
- <!-- Use of various JAs will change what we want to equip -->
- <if type="JobAbility">
- <if Spell="Sneak Attack">
- <if BuffActive="Trick Attack">
- <equip when="Precast" set="SATA" />
- <var cmd="set SATAFlag On" />
- <var cmd="set TAFlag Off" />
- </if>
- <else>
- <var cmd="set SAFlag On" />
- <if status="Engaged">
- <equip when="Precast" set="SA" />
- </if>
- <else>
- <!-- If not engaged, don't change out shoes so that movement speed can be kept. -->
- <!-- Shoes get added on Engaged. -->
- <equip when="Precast" set="PreSA" />
- </else>
- </else>
- <var cmd="set AllowAftercast No" />
- <if advanced='$EngagedTP = -1'>
- <var cmd="set EngagedTP %TP" />
- </if>
- <var cmd="set ResetTries 0" />
- <command when="Aftercast">wait $ResetDelay;$ARCommand;$ResetCommand</command>
- </if>
- <elseif Spell="Trick Attack">
- <if BuffActive="Sneak Attack">
- <equip when="Precast" set="SATA" />
- <var cmd="set SATAFlag On" />
- <var cmd="set SAFlag Off" />
- </if>
- <else>
- <var cmd="set TAFlag On" />
- <if status="Engaged">
- <equip when="Precast" set="TA" />
- </if>
- <else>
- <!-- If not engaged, don't change out shoes so that movement speed can be kept. -->
- <!-- Shoes get added on Engaged. -->
- <equip when="Precast" set="PreTA" />
- </else>
- </else>
- <var cmd="set AllowAftercast No" />
- <if advanced='$EngagedTP = -1'>
- <var cmd="set EngagedTP %TP" />
- </if>
- <var cmd="set ResetTries 0" />
- <command when="Aftercast">wait $ResetDelay;$ARCommand;$ResetCommand</command>
- </elseif>
- <elseif Spell="Feint">
- <equip when="Precast" set="TP-Dagger-Acc3" />
- <var cmd="set AllowAftercast No" />
- <if advanced='$EngagedTP = -1'>
- <var cmd="set EngagedTP %TP" />
- </if>
- <var cmd="set ResetTries 0" />
- <command when="Aftercast">wait $ResetDelay;$ARCommand;$ResetCommand</command>
- </elseif>
- <elseif Spell="Assassin's Charge">
- <equip when="Precast" set="TripleDamage" />
- <var cmd="set TripleLayer TripleDamage" />
- <var cmd="set AllowAftercast No" />
- <if advanced='$EngagedTP = -1'>
- <var cmd="set EngagedTP %TP" />
- </if>
- <var cmd="set ResetTries 0" />
- <command when="Aftercast">wait $ResetDelay;$ARCommand;$ResetCommand</command>
- </elseif>
- <elseif Spell="Hide">
- <var cmd="set Movement Kite" />
- </elseif>
- </if>
- <if BuffActive="Sneak Attack|Trick Attack|Feint" NotType="Weaponskill">
- <var cmd="set AllowAftercast No" />
- </if>
- <if NotSpell="Assassin's Charge" NotBuffActive="Assassin's Charge">
- <var cmd="set TripleLayer None" />
- </if>
- <if advanced='"$AggressiveMode"="Yes"'>
- <var cmd="set AggressiveLayer Rancor" />
- </if>
- <else>
- <var cmd="set AggressiveLayer None" />
- </else>
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='DefineBaseLayer']/*" />
- <!-- Compile all subsets into a single final set -->
- <var cmd="set CurrentSet $BaseLayer|$WeaknessArmor|$PhysicalDefense|$MagicalDefense|$TripleLayer|$THLayer|$Movement" />
- <!-- And assign to appropriate sets for idle/aftercast/etc -->
- <if advanced='"$AllowAftercast" = "Yes"'>
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='HandleGearChange']/*" />
- </if>
- <else>
- <if advanced='"$Triggered"="True"'>
- <return />
- </if>
- </else>
- <!-- Weaponskill equip rules -->
- <if type="WeaponSkill">
- <CastDelay Delay="0.03" />
- <AfterCastDelay Delay="0.5" />
- <!-- Figure out which, if any, SA/TA buffs are to be stacked with the WS. -->
- <if mode="OR" BuffActive="Sneak Attack" advanced='"$SAFlag"="On" || "$SATAFlag"="On"'>
- <if mode="OR" BuffActive="Trick Attack" advanced='"$SATAFlag"="On"'>
- <var cmd="set Use-WSMode SATA" />
- </if>
- <else>
- <var cmd="set Use-WSMode SA" />
- </else>
- </if>
- <elseif mode="OR" BuffActive="Trick Attack" advanced='"$TAFlag"="On"'>
- <var cmd="set Use-WSMode TA" />
- </elseif>
- <else>
- <var cmd="set Use-WSMode None" />
- </else>
- <xi:include href="Mote-Include.xml" xpointer="//include[@name='DefineWeaponskillSet']/*" />
- <!-- Use set constructed from combined stack buffs and weaponskill name. -->
- <equip when="precast" set="$WSSet|$TripleLayer" />
- <var cmd="set TripleLayer None" />
- <var cmd="set SAFlag Off" />
- <var cmd="set TAFlag Off" />
- <var cmd="set SATAFlag Off" />
- </if>
- <!-- Job Ability equip rules -->
- <elseif type="JobAbility">
- <CastDelay Delay="0.03" />
- <AfterCastDelay Delay="0.5" />
- <if Spell="Collaborator|Accomplice|Flee|Hide|Conspirator|Steal|Despoil|Perfect Dodge">
- <equip when="Precast" set="%Spell" />
- </if>
- </elseif>
- <elseif type="Ninjutsu">
- <if Spell="Utsusemi*">
- <equip when="Precast" set="PhysDef-$PhysicalDefType|Utsusemi" />
- <equip when="Midcast" set="HasteCast" />
- </if>
- </elseif>
- <elseif type="Samba">
- <!-- Override DSII if on /nin to save macro space -->
- <if Spell="Drain Samba II" SubJob="Nin">
- <action type="ChangeSpell" Spell="Utsusemi: Ichi" />
- <equip when="Precast" set="Utsusemi" />
- <equip when="Midcast" set="HasteCast" />
- <addtochat>Casting Utsusemi instead of Drain Samba; change macro pallette.</addtochat>
- </if>
- </elseif>
- <elseif type="Waltz">
- <!-- Waltzes for /dnc -->
- <if NotSpell="Healing Waltz">
- <if TargetType="Self">
- <equip when="Precast" set="CureWaltzMe" />
- </if>
- <else>
- <equip when="Precast" set="CureWaltz" />
- </else>
- </if>
- </elseif>
- <!-- Other stuff -->
- <elseif type="Misc">
- <if Spell="Ranged">
- <!-- Generate Pulling messages if we're firing at a mob while not engaged and not already in a fight. -->
- <if PartyCountGT="2">
- <if SpellTargetType="MONSTER" IsInCombat="0" NotStatus="Engaged" NotArea="Dynamis*">
- <!--
- <command when="precast">input /p Fishing >> %target</command>
- <command when="aftercast">input /p Target: %target <call14></command>
- -->
- </if>
- </if>
- <MidCastDelay Delay="2.5" />
- <AfterCastDelay Delay="2.5" />
- <equip when="Precast" delay="0.1" set="Ranged" />
- <if NotStatus="Engaged">
- <var cmd="set UsedRanged Yes" />
- </if>
- </if>
- </elseif>
- </rules>
- </spellcast>
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