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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.13
- Passed cmdline options:
- -nomusic
- -spec_exp 11
- -ogl_spec 80
- -spec_static .8
- -spec_point .6
- -spec_tube .4
- -ambient_factor 90
- -missile_lighting
- -nomotiondebris
- -no_emissive_light
- -ballistic_gauge
- -dualscanlines
- -orbradar
- -rearm_timer
- -targetinfo
- -3dwarp
- -warp_flash
- -old_collision
- -fps
- -debug_window
- -window
- Building file index...
- Found root pack 'C:\Spiele\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'C:\Spiele\Freespace 2\root_fs2.vp' with a checksum of 0x3f08ae08
- Found root pack 'C:\Spiele\Freespace 2\smarty_fs2.vp' with a checksum of 0x0098ee1f
- Found root pack 'C:\Spiele\Freespace 2\sparky_fs2.vp' with a checksum of 0x749032a2
- Found root pack 'C:\Spiele\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0x566add58
- Found root pack 'C:\Spiele\Freespace 2\stu_fs2.vp' with a checksum of 0xf2983309
- Found root pack 'C:\Spiele\Freespace 2\tango1_fs2.vp' with a checksum of 0xd4e3ad49
- Found root pack 'C:\Spiele\Freespace 2\tango2_fs2.vp' with a checksum of 0x799e46a1
- Found root pack 'C:\Spiele\Freespace 2\tango3_fs2.vp' with a checksum of 0x825f5ee0
- Found root pack 'C:\Spiele\Freespace 2\warble_fs2.vp' with a checksum of 0xa7037300
- Searching root 'C:\Spiele\Freespace 2\' ... 364 files
- Searching root pack 'C:\Spiele\Freespace 2\multi-voice-pack.vp' ... 307 files
- Searching root pack 'C:\Spiele\Freespace 2\root_fs2.vp' ... 157 files
- Searching root pack 'C:\Spiele\Freespace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'C:\Spiele\Freespace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'C:\Spiele\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'C:\Spiele\Freespace 2\stu_fs2.vp' ... 1777 files
- Searching root pack 'C:\Spiele\Freespace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'C:\Spiele\Freespace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'C:\Spiele\Freespace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'C:\Spiele\Freespace 2\warble_fs2.vp' ... 52 files
- Found 11 roots and 7088 files.
- Setting language to German
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Headset (Playback) (2- Creative USB Headset)
- Capture device: Mikrofon (Realtek High Definiti
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1600x900 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce GTX 660M/PCIe/SSE2
- OpenGL Version : 4.2.0
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Max texture units: 4 (32)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: NO
- Using trilinear texture filter.
- OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- Windows reported 16 joysticks, we found 0
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- TABLES => Starting parse of 'mainhall.tbl.
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 150
- Movie Error: Unable to open 'intro' movie in any supported format.
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Someone passed an extension to bm_load for file 'hammer.pcx'
- ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
- ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
- ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
- ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
- ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
- ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
- ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
- ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
- ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
- Frame 0 too long!!: frametime = 0.480 (0.480)
- Frame 0 too long!!: frametime = 0.269 (0.269)
- Got event GS_EVENT_LAB (64) in state GS_STATE_MAIN_MENU (1)
- Loading model 'fighter01.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- IBX: Found a good IBX to read for 'fighter01.pof'.
- IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof"
- Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
- Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
- Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Frame 0 too long!!: frametime = 0.526 (0.526)
- Loading model 'fighter06.pof'
- IBX: Found a good IBX to read for 'fighter06.pof'.
- IBX-DEBUG => POF checksum: 0x6ae05668, IBX checksum: 0x611d5d12 -- "fighter06.pof"
- Submodel 'fighter06b' is detail level 1 of 'fighter06a'
- Submodel 'fighter06c' is detail level 2 of 'fighter06a'
- Submodel 'fighter06d' is detail level 3 of 'fighter06a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster04b' is detail level 1 of 'thruster04a'
- Submodel 'thruster04c' is detail level 2 of 'thruster04a'
- Submodel 'thruster03b' is detail level 1 of 'thruster03a'
- Submodel 'thruster03c' is detail level 2 of 'thruster03a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Frame 116 too long!!: frametime = 0.343 (0.343)
- Loading model 'fighter01.pof'
- IBX: Found a good IBX to read for 'fighter01.pof'.
- IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof"
- Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
- Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
- Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
- Submodel 'thruster01c' is detail level 2 of 'thruster01a'
- Submodel 'thruster01b' is detail level 1 of 'thruster01a'
- Submodel 'thruster02c' is detail level 2 of 'thruster02a'
- Submodel 'thruster02b' is detail level 1 of 'thruster02a'
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