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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13
  6. Passed cmdline options:
  7. -nomusic
  8. -spec_exp 11
  9. -ogl_spec 80
  10. -spec_static .8
  11. -spec_point .6
  12. -spec_tube .4
  13. -ambient_factor 90
  14. -missile_lighting
  15. -nomotiondebris
  16. -no_emissive_light
  17. -ballistic_gauge
  18. -dualscanlines
  19. -orbradar
  20. -rearm_timer
  21. -targetinfo
  22. -3dwarp
  23. -warp_flash
  24. -old_collision
  25. -fps
  26. -debug_window
  27. -window
  28. Building file index...
  29. Found root pack 'C:\Spiele\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  30. Found root pack 'C:\Spiele\Freespace 2\root_fs2.vp' with a checksum of 0x3f08ae08
  31. Found root pack 'C:\Spiele\Freespace 2\smarty_fs2.vp' with a checksum of 0x0098ee1f
  32. Found root pack 'C:\Spiele\Freespace 2\sparky_fs2.vp' with a checksum of 0x749032a2
  33. Found root pack 'C:\Spiele\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0x566add58
  34. Found root pack 'C:\Spiele\Freespace 2\stu_fs2.vp' with a checksum of 0xf2983309
  35. Found root pack 'C:\Spiele\Freespace 2\tango1_fs2.vp' with a checksum of 0xd4e3ad49
  36. Found root pack 'C:\Spiele\Freespace 2\tango2_fs2.vp' with a checksum of 0x799e46a1
  37. Found root pack 'C:\Spiele\Freespace 2\tango3_fs2.vp' with a checksum of 0x825f5ee0
  38. Found root pack 'C:\Spiele\Freespace 2\warble_fs2.vp' with a checksum of 0xa7037300
  39. Searching root 'C:\Spiele\Freespace 2\' ... 364 files
  40. Searching root pack 'C:\Spiele\Freespace 2\multi-voice-pack.vp' ... 307 files
  41. Searching root pack 'C:\Spiele\Freespace 2\root_fs2.vp' ... 157 files
  42. Searching root pack 'C:\Spiele\Freespace 2\smarty_fs2.vp' ... 10 files
  43. Searching root pack 'C:\Spiele\Freespace 2\sparky_fs2.vp' ... 3027 files
  44. Searching root pack 'C:\Spiele\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  45. Searching root pack 'C:\Spiele\Freespace 2\stu_fs2.vp' ... 1777 files
  46. Searching root pack 'C:\Spiele\Freespace 2\tango1_fs2.vp' ... 32 files
  47. Searching root pack 'C:\Spiele\Freespace 2\tango2_fs2.vp' ... 15 files
  48. Searching root pack 'C:\Spiele\Freespace 2\tango3_fs2.vp' ... 10 files
  49. Searching root pack 'C:\Spiele\Freespace 2\warble_fs2.vp' ... 52 files
  50. Found 11 roots and 7088 files.
  51. Setting language to German
  52. Initializing OpenAL...
  53. OpenAL Vendor : Creative Labs Inc.
  54. OpenAL Renderer : Software
  55. OpenAL Version : 1.1
  56.  
  57. Found extension "ALC_EXT_EFX".
  58.  
  59. Sample rate: 44100 (44100)
  60. EFX enabled: NO
  61. Playback device: Headset (Playback) (2- Creative USB Headset)
  62. Capture device: Mikrofon (Realtek High Definiti
  63. ... OpenAL successfully initialized!
  64. Failed to init speech
  65. Initializing OpenGL graphics device at 1600x900 with 32-bit color...
  66. Initializing WGL...
  67. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  68. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  69. OpenGL Vendor : NVIDIA Corporation
  70. OpenGL Renderer : GeForce GTX 660M/PCIe/SSE2
  71. OpenGL Version : 4.2.0
  72.  
  73. Using extension "GL_EXT_fog_coord".
  74. Using extension "GL_ARB_multitexture".
  75. Using extension "GL_ARB_texture_env_add".
  76. Using extension "GL_ARB_texture_compression".
  77. Using extension "GL_EXT_texture_compression_s3tc".
  78. Using extension "GL_EXT_texture_filter_anisotropic".
  79. Using extension "GL_ARB_texture_env_combine".
  80. Using extension "GL_EXT_compiled_vertex_array".
  81. Using extension "GL_EXT_draw_range_elements".
  82. Using extension "GL_ARB_texture_mirrored_repeat".
  83. Using extension "GL_ARB_texture_non_power_of_two".
  84. Using extension "GL_ARB_vertex_buffer_object".
  85. Using extension "GL_ARB_pixel_buffer_object".
  86. Using extension "GL_SGIS_generate_mipmap".
  87. Using extension "GL_EXT_framebuffer_object".
  88. Using extension "GL_ARB_texture_rectangle".
  89. Using extension "GL_EXT_bgra".
  90. Using extension "GL_ARB_texture_cube_map".
  91. Using extension "GL_EXT_texture_lod_bias".
  92. Using extension "GL_ARB_point_sprite".
  93. Using extension "GL_ARB_shading_language_100".
  94. Using extension "GL_ARB_shader_objects".
  95. Using extension "GL_ARB_vertex_shader".
  96. Using extension "GL_ARB_fragment_shader".
  97. Using extension "GL_ARB_shader_texture_lod".
  98. Using extension "GL_ARB_texture_float".
  99. Using extension "GL_ARB_draw_elements_base_vertex".
  100. Found special extension function "wglSwapIntervalEXT".
  101.  
  102. Compiling new shader:
  103. Loading built-in default shader for: soft-v.sdr
  104. Loading built-in default shader for: soft-f.sdr
  105. Shader features:
  106. Depth-blended Particles
  107. Compiling new shader:
  108. Loading built-in default shader for: soft-v.sdr
  109. Loading built-in default shader for: soft-f.sdr
  110. Shader features:
  111. Distorted Particles
  112.  
  113. Max texture units: 4 (32)
  114. Max elements vertices: 1048576
  115. Max elements indices: 1048576
  116. Max texture size: 16384x16384
  117. Max render buffer size: 16384x16384
  118. Can use compressed textures: YES
  119. Texture compression available: YES
  120. Post-processing enabled: NO
  121. Using trilinear texture filter.
  122. OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
  123. ... OpenGL init is complete!
  124. Size of bitmap info = 742 KB
  125. Size of bitmap extra info = 48 bytes
  126. ANI cursorweb with size 24x24 (25.0% wasted)
  127. GRAPHICS: Initializing default colors...
  128. Game Settings Table: Using Standard Loops For SEXP Arguments
  129. Game Settings Table: Using standard event chaining behavior
  130. Game Settings Table: External shaders are DISABLED
  131. SCRIPTING: Beginning initialization sequence...
  132. SCRIPTING: Beginning Lua initialization...
  133. LUA: Opening LUA state...
  134. LUA: Initializing base Lua libraries...
  135. LUA: Beginning ADE initialization
  136. ADE: Initializing enumeration constants...
  137. ADE: Assigning Lua session...
  138. SCRIPTING: Beginning main hook parse sequence....
  139. Wokka! Error opening file (scripting.tbl)!
  140. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  141. SCRIPTING: Inititialization complete.
  142. SCRIPTING: Splash screen overrides checked
  143. SCRIPTING: Splash hook has been run
  144. SCRIPTING: Splash screen conditional hook has been run
  145. Using high memory settings...
  146. Wokka! Error opening file (interface.tbl)!
  147. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  148. Windows reported 16 joysticks, we found 0
  149. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  150. Wokka! Error opening file (armor.tbl)!
  151. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  152. ANI support1 with size 108x24 (25.0% wasted)
  153. ANI damage1 with size 148x25 (21.9% wasted)
  154. ANI wingman1 with size 71x53 (17.2% wasted)
  155. ANI wingman2 with size 35x53 (17.2% wasted)
  156. ANI wingman3 with size 14x53 (17.2% wasted)
  157. ANI toggle1 with size 57x20 (37.5% wasted)
  158. ANI head1 with size 164x132 (48.4% wasted)
  159. ANI weapons1 with size 126x20 (37.5% wasted)
  160. ANI objective1 with size 149x21 (34.4% wasted)
  161. ANI netlag1 with size 29x30 (6.3% wasted)
  162. ANI targhit1 with size 31x21 (34.4% wasted)
  163. ANI time1 with size 47x23 (28.1% wasted)
  164. ANI targetview1 with size 137x156 (39.1% wasted)
  165. ANI targetview2 with size 4x96 (25.0% wasted)
  166. ANI targetview3 with size 7x20 (37.5% wasted)
  167. ANI 2_energy2 with size 86x96 (25.0% wasted)
  168. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  169. ANI 2_leftarc with size 103x252 (1.6% wasted)
  170. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  171. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  172. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  173. ANI 2_lead1 with size 26x26 (18.8% wasted)
  174. ANI 2_lock1 with size 56x53 (17.2% wasted)
  175. ANI 2_lockspin with size 100x100 (21.9% wasted)
  176. ANI energy1 with size 12x41 (35.9% wasted)
  177. ANI 2_radar1 with size 209x170 (33.6% wasted)
  178. loading animated cursor "cursor"
  179. ANI cursor with size 24x24 (25.0% wasted)
  180. TABLES => Starting parse of 'mainhall.tbl.
  181. Ships.tbl is : VALID
  182. Weapons.tbl is : VALID
  183. cfile_init() took 150
  184. Movie Error: Unable to open 'intro' movie in any supported format.
  185. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  186. ANI cursor.ani with size 24x24 (25.0% wasted)
  187. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  188. Someone passed an extension to bm_load for file 'hammer.pcx'
  189. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  190. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  191. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  192. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  193. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  194. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  195. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  196. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  197. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  198. Frame 0 too long!!: frametime = 0.480 (0.480)
  199. Frame 0 too long!!: frametime = 0.269 (0.269)
  200. Got event GS_EVENT_LAB (64) in state GS_STATE_MAIN_MENU (1)
  201. Loading model 'fighter01.pof'
  202. Compiling new shader:
  203. Loading built-in default shader for: main-v.sdr
  204. Loading built-in default shader for: main-f.sdr
  205. Shader features:
  206. Lighting
  207. Diffuse Mapping
  208. Compiling new shader:
  209. Loading built-in default shader for: main-v.sdr
  210. Loading built-in default shader for: main-f.sdr
  211. Shader features:
  212. Lighting
  213. Fog Effect
  214. Diffuse Mapping
  215. Compiling new shader:
  216. Loading built-in default shader for: main-v.sdr
  217. Loading built-in default shader for: main-f.sdr
  218. Shader features:
  219. Lighting
  220. Diffuse Mapping
  221. Animated Effects
  222. Compiling new shader:
  223. Loading built-in default shader for: main-v.sdr
  224. Loading built-in default shader for: main-f.sdr
  225. Shader features:
  226. Lighting
  227. Fog Effect
  228. Diffuse Mapping
  229. Animated Effects
  230. Compiling new shader:
  231. Loading built-in default shader for: main-v.sdr
  232. Loading built-in default shader for: main-f.sdr
  233. Shader features:
  234. Lighting
  235. Compiling new shader:
  236. Loading built-in default shader for: main-v.sdr
  237. Loading built-in default shader for: main-f.sdr
  238. Shader features:
  239. Lighting
  240. Fog Effect
  241. Compiling new shader:
  242. Loading built-in default shader for: main-v.sdr
  243. Loading built-in default shader for: main-f.sdr
  244. Shader features:
  245. Lighting
  246. Animated Effects
  247. Compiling new shader:
  248. Loading built-in default shader for: main-v.sdr
  249. Loading built-in default shader for: main-f.sdr
  250. Shader features:
  251. Lighting
  252. Fog Effect
  253. Animated Effects
  254. IBX: Found a good IBX to read for 'fighter01.pof'.
  255. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof"
  256. Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
  257. Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
  258. Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
  259. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  260. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  261. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  262. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  263. Frame 0 too long!!: frametime = 0.526 (0.526)
  264. Loading model 'fighter06.pof'
  265. IBX: Found a good IBX to read for 'fighter06.pof'.
  266. IBX-DEBUG => POF checksum: 0x6ae05668, IBX checksum: 0x611d5d12 -- "fighter06.pof"
  267. Submodel 'fighter06b' is detail level 1 of 'fighter06a'
  268. Submodel 'fighter06c' is detail level 2 of 'fighter06a'
  269. Submodel 'fighter06d' is detail level 3 of 'fighter06a'
  270. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
  271. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  272. Submodel 'thruster04b' is detail level 1 of 'thruster04a'
  273. Submodel 'thruster04c' is detail level 2 of 'thruster04a'
  274. Submodel 'thruster03b' is detail level 1 of 'thruster03a'
  275. Submodel 'thruster03c' is detail level 2 of 'thruster03a'
  276. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  277. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  278. Frame 116 too long!!: frametime = 0.343 (0.343)
  279. Loading model 'fighter01.pof'
  280. IBX: Found a good IBX to read for 'fighter01.pof'.
  281. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof"
  282. Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull'
  283. Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull'
  284. Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull'
  285. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  286. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  287. Submodel 'thruster02c' is detail level 2 of 'thruster02a'
  288. Submodel 'thruster02b' is detail level 1 of 'thruster02a'
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