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- package com.assassin.item;
- import com.assassin.Main.MainRegistry;
- import com.assassin.lib.RefStrings;
- import net.minecraft.entity.*;
- import net.minecraft.item.ItemArmor;
- import net.minecraft.item.ItemStack;
- public class HSteelArmor extends ItemArmor {
- public HSteelArmor(ArmorMaterial p_i45325_1_, int p_i45325_2_, int p_i45325_3_) {
- super(p_i45325_1_, p_i45325_2_, p_i45325_3_);
- // TODO Auto-generated constructor stub
- }
- @Override
- public final String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {
- if (stack.getItem().equals(MainRegistry.HSteelHelmet) || stack.getItem().equals(MainRegistry.HSteelChestplate) || stack.getItem().equals(MainRegistry.HSteelBoots)) {
- return "morematerials:textures/models/armor/hsteel_layer_1.png";
- }
- else if(stack.getItem().equals(MainRegistry.HSteelLeggings) || stack.getItem().equals(MainRegistry.HSteelBoots)) {
- return RefStrings.MODID + ":assets/morematerials/textures/models/armor/hsteel_layer_2.png";
- }
- else {
- return null;
- }
- }
- }
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