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Sep 23rd, 2015
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  1. package com.assassin.item;
  2.  
  3. import com.assassin.Main.MainRegistry;
  4. import com.assassin.lib.RefStrings;
  5.  
  6. import net.minecraft.entity.*;
  7. import net.minecraft.item.ItemArmor;
  8. import net.minecraft.item.ItemStack;
  9.  
  10. public class HSteelArmor extends ItemArmor {
  11.  
  12. public HSteelArmor(ArmorMaterial p_i45325_1_, int p_i45325_2_, int p_i45325_3_) {
  13. super(p_i45325_1_, p_i45325_2_, p_i45325_3_);
  14. // TODO Auto-generated constructor stub
  15. }
  16.  
  17.  
  18. @Override
  19. public final String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {
  20. if (stack.getItem().equals(MainRegistry.HSteelHelmet) || stack.getItem().equals(MainRegistry.HSteelChestplate) || stack.getItem().equals(MainRegistry.HSteelBoots)) {
  21. return "morematerials:textures/models/armor/hsteel_layer_1.png";
  22. }
  23. else if(stack.getItem().equals(MainRegistry.HSteelLeggings) || stack.getItem().equals(MainRegistry.HSteelBoots)) {
  24. return RefStrings.MODID + ":assets/morematerials/textures/models/armor/hsteel_layer_2.png";
  25. }
  26. else {
  27. return null;
  28. }
  29. }
  30. }
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