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- Code'n'Web PhysicsEditor v1.0.10 MAC and PC
- This is the full cracked version of the software. Download, extract, install, enjoy.
- Inside the archive there is "crack" folder wich contains everything you need to crack the software.
- Download link:
- https://safelinking.net/p/f3424daf47
- Works With Any Game Engine
- PhysicsEditor supports many game engines right out of the box:
- Cocos2d - iPhone
- Corona(TM) SDK - Cross-platform game development framework
- Gideros - Cross-platform game development framework
- Sparrow - iPhone
- LibGDX - Java (Android + Desktop)
- AndEngine - Java (Android)
- Moai - Multiplatform gaming framework
- Adobe Flash - using Box2D or Nape
- If your favorite game engine is not yet available - no problem. The highly customizable output module of PhysicsEditor allows you to define your own data format.
- It is even possible to add additional properties and features.
- Automated Shape-Tracer
- Automated Shape-Tracer is the feature that saves you tons of time when creating your collision shapes.
- Simply press the MagicWand Button and PhysicsEditor uses the shape's transparency to create a perfect-fitting collision shape for you.
- Adjust the accuracy of the trace to reduce the number of vertexes to make your game fast.
- Cocos2d
- MonkeyJump
- Big tutorial for TexturePacker and PhysicsEditor in 3 parts using GBox2D
- by Andreas Löw
- Getting started with cocos2d, chipmunk and PhysicsEditor
- Full example project with source code how to use PhysicsEditor with cocos2d and chipmunk
- by Andreas Löw
- Using TexturePacker and PhysicsEditor in one cocos2d + box2d project
- Tutorial how to use TexturePacker and PhysicsEditor together in your cocos2d and box2d project
- by Aaron Goselin
- Tutorial: cocos2d + box2d
- Tutorial for cocos2d + box2d
- by Andreas Löw
- Chipmunk generic loader + chipmunk cocos2d demo
- How to load collision shapes into your cocos2d + chipmunk project
- by Andreas Löw
- Game Template Part 7 - TexturePacker & PhysicsEditor
- Complete game tutorial in 9 parts, also covering TexturePacker and PhysicsEditor
- by Tim Roadley
- PhysicsEditor in Verwendung mit Cocos2D
- by Christoph Bockhahn
- Corona SDK
- Getting started with CoronaSDK and PhysicsEditor
- Full example with source code how to use PhysicsEditor with CoronaSDK
- by Andreas Löw
- Example with CoronaSDK using PhysicsEditor & TexturePacker
- Complete example for corona SDK using PhysicsEditor and TexturePacker
- by Andreas Löw
- PhysicsEditor Review & Tutorial
- Tutorial and review about using PhysicsEditor with CoronaSDK
- by Greg Pugh
- A Beginner’s Guide to Creating Mobile Apps with Corona SDK
- iBook or PDF version available (costs 4.99$)
- by Greg Pugh
- Multibody Collision Detection with Corona SDK
- How to use PhysicsEditor to create complex levels for Corona SDK
- by Brian Reinhart
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