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Code'n'Web PhysicsEditor v1.0.10 MAC and PC cracked full

Apr 9th, 2013
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  1.                               Code'n'Web PhysicsEditor v1.0.10 MAC and PC
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  9.             This is the full cracked version of the software. Download, extract, install, enjoy.
  10.    Inside the archive there is "crack" folder wich contains everything you need to crack the software.
  11.                                                 Download link:
  12.                                   https://safelinking.net/p/f3424daf47
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  21. Works With Any Game Engine
  22. PhysicsEditor supports many game engines right out of the box:
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  24.     Cocos2d - iPhone
  25.     Corona(TM) SDK - Cross-platform game development framework
  26.     Gideros - Cross-platform game development framework
  27.     Sparrow - iPhone
  28.     LibGDX - Java (Android + Desktop)
  29.     AndEngine - Java (Android)
  30.     Moai - Multiplatform gaming framework
  31.     Adobe Flash - using Box2D or Nape
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  33. If your favorite game engine is not yet available - no problem. The highly customizable output module of PhysicsEditor allows you to define your own data format.
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  35. It is even possible to add additional properties and features.
  36. Automated Shape-Tracer
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  38. Automated Shape-Tracer is the feature that saves you tons of time when creating your collision shapes.
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  40. Simply press the MagicWand Button and PhysicsEditor uses the shape's transparency to create a perfect-fitting collision shape for you.
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  42. Adjust the accuracy of the trace to reduce the number of vertexes to make your game fast.
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  44. Cocos2d
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  46.     MonkeyJump
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  48.     Big tutorial for TexturePacker and PhysicsEditor in 3 parts using GBox2D
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  50.     by Andreas Löw
  51.     Getting started with cocos2d, chipmunk and PhysicsEditor
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  53.     Full example project with source code how to use PhysicsEditor with cocos2d and chipmunk
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  55.     by Andreas Löw
  56.     Using TexturePacker and PhysicsEditor in one cocos2d + box2d project
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  58.     Tutorial how to use TexturePacker and PhysicsEditor together in your cocos2d and box2d project
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  60.     by Aaron Goselin
  61.     Tutorial: cocos2d + box2d
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  63.     Tutorial for cocos2d + box2d
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  65.     by Andreas Löw
  66.     Chipmunk generic loader + chipmunk cocos2d demo
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  68.     How to load collision shapes into your cocos2d + chipmunk project
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  70.     by Andreas Löw
  71.     Game Template Part 7 - TexturePacker & PhysicsEditor
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  73.     Complete game tutorial in 9 parts, also covering TexturePacker and PhysicsEditor
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  75.     by Tim Roadley
  76.     PhysicsEditor in Verwendung mit Cocos2D
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  78.     by Christoph Bockhahn
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  80. Corona SDK
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  82.     Getting started with CoronaSDK and PhysicsEditor
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  84.     Full example with source code how to use PhysicsEditor with CoronaSDK
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  86.     by Andreas Löw
  87.     Example with CoronaSDK using PhysicsEditor & TexturePacker
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  89.     Complete example for corona SDK using PhysicsEditor and TexturePacker
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  91.     by Andreas Löw
  92.     PhysicsEditor Review & Tutorial
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  94.     Tutorial and review about using PhysicsEditor with CoronaSDK
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  96.     by Greg Pugh
  97.     A Beginner’s Guide to Creating Mobile Apps with Corona SDK
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  99.     iBook or PDF version available (costs 4.99$)
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  101.     by Greg Pugh
  102.     Multibody Collision Detection with Corona SDK
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  104.     How to use PhysicsEditor to create complex levels for Corona SDK
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  106.     by Brian Reinhart
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