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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal')
- state.CastingMode:options('Normal', 'Spaekona', 'Resistant')
- state.IdleMode:options('Normal', 'PDT')
- state.MagicBurst = M(false, 'Magic Burst')
- state.DeathMode = M(false, "Death Mode")
- lowTierNukes = S{'Stone', 'Water', 'Aero', 'Fire', 'Blizzard', 'Thunder'}
- -- Additional local binds
- send_command('bind ^` input /ma Stun <t>')
- send_command('bind !` gs c toggle MagicBurst')
- send_command('bind @` gs c toggle DeathMode')
- send_command('bind !o input /ma "Shock Spikes" <me>')
- send_command('bind ^, input /ma Sneak <stpc>')
- send_command('bind ^. input /ma Invisible <stpc>')
- select_default_macro_book()
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind ^`')
- send_command('unbind !`')
- send_command('unbind @`')
- send_command('unbind !o')
- send_command('unbind ^,')
- send_command('unbind !.')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- ---- Precast Sets ----
- -- Precast sets to enhance JAs
- sets.precast.JA['Mana Wall'] = {feet="Wicce Sabots +1"}
- sets.precast.JA.Manafont = {body="Src. Coat +2"}
- -- equip to maximize HP (for Tarus) and minimize MP loss before using convert
- sets.precast.JA.Convert = {}
- -- Fast cast sets for spells
- sets.precast.FC = {
- head="Amalric Coif", --10
- body="Shango Robe", --8
- legs="Psycloth Lappas", --7
- feet="Regal Pumps +1", --7
- neck="Orunmila's Torque", --5
- ear1="Halasz Earring",
- ear2="Loquacious Earring", --2
- ring1="Prolix Ring", --2
- ring2="Weather. Ring", --5
- back="Swith Cape +1", --3
- waist="Witful Belt", --2
- }
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {
- waist="Siegel Sash",
- })
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {
- waist="Refoccilation Stone"
- })
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {
- main="Vadose Rod",
- sub="Sors Shield", --5
- ammo="Impatiens",
- body="Vanya Robe", --7
- feet="Vanya Clogs", --15
- ring1="Lebeche Ring",
- back="Pahtli Cape",
- })
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- sets.precast.FC.Impact = set_combine(sets.precast.FC['Elemental Magic'], {
- head=empty,
- body="Twilight Cloak"
- })
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {
- head="Telchine Cap",
- body="Telchine Chas.",
- hands="Telchine Gloves",
- legs="Telchine Braconi",
- feet="Battlecast Gaiters",
- neck=gear.ElementalGorget,
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- ring1="Petrov Ring",
- ring2="Ramuh Ring +1",
- back="Toro Cape",
- waist=gear.ElementalBelt,
- }
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Vidohunir'] = {
- ammo="Ghastly Tathlum +1",
- head="Pixie Hairpin +1",
- body="Amalric Doublet",
- hands="Amalric Gages",
- legs="Merlinic Shalwar",
- feet="Merlinic Crackows",
- neck="Impodla Necklace",
- ear1="Barkaro. Earring",
- ear2="Moonshade Earring",
- ring1="Shiva Ring +1",
- ring2="Archon Ring",
- back="Toro Cape",
- waist="Yamabuki-no-Obi",
- } -- INT
- sets.precast.WS['Myrkr'] = {
- ammo="Strobilus",
- head="Pixie Hairpin +1",
- body="Amalric Doublet",
- hands="Telchine Gloves",
- legs="Psycloth Lappas",
- feet="Telchine Pigaches",
- neck="Orunmila's Torque",
- ear1="Halasz Earring",
- ear2="Loquacious Earring",
- ring1="Mephitas's Ring +1",
- ring2="Mephitas's Ring",
- back="Bane Cape",
- waist="Luminary Sash",
- } -- Max MP
- sets.precast.Death = {
- main="Grioavolr",
- sub="Elder's Grip +1",
- ammo="Strobilus",
- head="Pixie Hairpin +1",
- body="Amalric Doublet",
- hands="Amalric Gages",
- legs="Merlinic Shalwar",
- feet="Merlinic Crackows",
- neck="Mizu. Kubikazari",
- ear1="Barkaro. Earring",
- ear2="Static Earring",
- ring1="Mephitas's Ring +1",
- ring2="Archon Ring",
- back="Seshaw Cape",
- waist="Luminary Sash",
- }
- ---- Midcast Sets ----
- sets.midcast.FastRecast = {
- head="Amalric Coif",
- hands="Amalric Gages",
- legs="Merlinic Shalwar",
- feet="Regal Pumps +1",
- ear2="Loquacious Earring",
- ring1="Prolix Ring",
- back="Swith Cape +1",
- waist="Witful Belt",
- } -- Haste
- sets.midcast.Cure = {
- main="Tamaxchi",
- sub="Sors Shield",
- ammo="Leisure Musk +1",
- head="Vanya Hood",
- body="Vanya Robe",
- hands="Telchine Gloves",
- legs="Telchine Braconi",
- feet="Medium's Sabots",
- neck="Incanter's Torque",
- ear1="Roundel Earring",
- ear2="Loquacious Earring",
- ring1="Lebeche Ring",
- ring2="Haoma's Ring",
- back="Oretan. Cape +1",
- waist="Bishop's Sash",
- }
- sets.midcast.Curaga = set_combine(sets.midcast.Cure, {
- ring2="Levia. Ring +1",
- waist="Luminary Sash",
- })
- sets.midcast.Cursna = {
- feet="Vanya Clogs",
- ring2="Haoma's Ring",
- back="Oretan. Cape +1",
- }
- sets.midcast['Enhancing Magic'] = {
- head="Befouled Crown",
- body="Telchine Chas.",
- hands="Telchine Gloves",
- legs="Telchine Braconi",
- feet="Telchine Pigaches",
- neck="Incanter's Torque",
- ear2="Andoaa Earring",
- ring2="Levia. Ring +1",
- back="Fi Follet Cape +1",
- waist="Olympus Sash",
- }
- sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {
- neck="Nodens Gorget",
- waist="Siegel Sash",
- })
- sets.midcast.Aquaveil = set_combine(sets.midcast['Enhancing Magic'], {
- main="Vadose Rod",
- head="Amalric Coif",
- })
- sets.midcast.Protectra = set_combine(sets.midcast['Enhancing Magic'], {
- ring1="Sheltered Ring",
- })
- sets.midcast.Shellra = sets.midcast.Protectra
- sets.midcast['Enfeebling Magic'] = {
- main="Lehbrailg +2",
- sub="Mephitis Grip",
- ammo="Pemphredo Tathlum",
- head="Amalric Coif",
- body="Vanya Robe",
- hands="Amalric Gages",
- legs="Psycloth Lappas",
- feet="Medium's Sabots",
- neck="Imbodla Necklace",
- ear1="Barkaro. Earring",
- ear2="Gwati Earring",
- ring1="Sangoma Ring",
- ring2="Weather. Ring",
- back="Aurist's Cape +1",
- waist="Luminary Sash",
- } -- Magic accuracy
- sets.midcast.ElementalEnfeeble = sets.midcast['Enfeebling Magic']
- sets.midcast['Dark Magic'] = {
- main="Lehbrailg +2",
- sub="Mephitis Grip",
- ammo="Pemphredo Tathlum",
- head="Amalric Coif",
- body="Shango Robe",
- hands="Arch. Gloves +1",
- legs="Psycloth Lappas",
- feet="Merlinic Crackows",
- neck="Incanter's Torque",
- ear1="Barkaro. Earring",
- ear2="Gwati Earring",
- ring1="Evanescence Ring",
- ring2="Weather. Ring",
- back="Bane Cape",
- waist=gear.ElementalObi,
- }
- sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {
- head="Pixie Hairpin +1",
- ear2="Hirudinea Earring",
- ring2="Archon Ring",
- waist="Fucho-no-obi",
- })
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = set_combine(sets.midcast['Dark Magic'], {
- feet="Regal Pumps +1"
- })
- sets.midcast.Death = set_combine(sets.precast.Death, {
- waist=gear.ElementalObi,
- })
- sets.midcast.BardSong = set_combine(sets.midcast['Enfeebling Magic'], {
- feet="Telchine Pigaches",
- })
- -- Elemental Magic sets
- sets.midcast['Elemental Magic'] = {
- main="Lathi",
- sub="Niobid Strap",
- ammo="Pemphredo Tathlum",
- head="Merlinic Hood",
- body="Amalric Doublet",
- hands="Amalric Gages",
- legs="Merlinic Shalwar",
- feet="Merlinic Crackows",
- neck="Saevus Pendant +1",
- ear1="Barkaro. Earring",
- ear2="Friomisi Earring",
- ring1="Shiva Ring +1",
- ring2="Shiva Ring +1",
- back="Toro Cape",
- waist=gear.ElementalObi,
- }
- sets.midcast['Elemental Magic'].Resistant = set_combine(sets.midcast['Elemental Magic'], {
- ear2="Hermetic Earring",
- ring2="Weather. Ring",
- back="Aurist's Cape +1",
- waist="Yamabuki-no-Obi",
- })
- sets.midcast['Elemental Magic'].Spaekona = set_combine(sets.midcast['Elemental Magic'], {
- body="Spae. Coat +1",
- })
- sets.midcast.Comet = set_combine(sets.midcast['Elemental Magic'], {
- head="Pixie Hairpin +1",
- ring2="Archon Ring",
- })
- sets.midcast.Impact = set_combine(sets.midcast['Elemental Magic'], {
- head=empty,
- body="Twilight Cloak",
- ring2="Archon Ring",
- })
- -- Minimal damage gear for procs
- sets.midcast['Elemental Magic'].Proc = {
- main="Chatoyant Staff"
- }
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {
- main="Chatoyant Staff",
- waist="Austerity Belt +1",
- }
- -- Idle sets
- -- Normal refresh idle set
- sets.idle = {
- main="Bolelabunga",
- sub="Genbu's Shield",
- ammo="Pemphredo Tathlum",
- head="Befouled Crown",
- body="Amalric Doublet",
- hands="Amalric Gages",
- legs="Assid. Pants +1",
- feet="Herald's Gaiters",
- neck="Wiglen Gorget",
- ear1="Barkaro. Earring",
- ear2="Infused Earring",
- ring1="Paguroidea Ring",
- ring2="Sheltered Ring",
- back="Umbra Cape",
- waist="Refoccilation Stone",
- }
- -- Idle mode that keeps PDT gear on, but doesn't prevent normal gear swaps for precast/etc.
- sets.idle.PDT = set_combine(sets.idle, {
- main="Bolelabunga",
- sub="Genbu's Shield",
- neck="Wiglen Gorget",
- ring2="Dark Ring",
- })
- -- Idle mode scopes:
- -- Idle mode when weak.
- sets.idle.Weak = sets.idle.PDT
- -- Town gear.
- sets.idle.Town = set_combine(sets.idle, {
- main="Lathi",
- sub="Niobid Strap",
- head="Merlinic Hood",
- legs="Merlinic Shalwar",
- neck="Saevus Pendant +1",
- ring1="Shiva Ring +1",
- ring2="Shiva Ring +1",
- })
- -- Defense sets
- sets.defense.PDT = sets.idle.PDT
- sets.defense.MDT = {
- ring2="Dark Ring",
- }
- sets.Kiting = {
- feet="Herald's Gaiters"
- }
- sets.latent_refresh = {
- waist="Fucho-no-obi"
- }
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- sets.buff['Mana Wall'] = {
- feet="Wicce Sabots +1",
- }
- sets.magic_burst = {
- hands="Amalric Gages", --(5)
- feet="Merlinic Shalwar", --6
- feet="Merlinic Crackows", --11
- neck="Mizu. Kubikazari", --10
- ear2="Static Earring", --5
- ring1="Locus Ring", --5
- ring2="Mujin Band", --(5)
- back="Seshaw Cape", --5
- }
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {
- head="Telchine Cap",
- body="Vanya Robe",
- hands="Telchine Gloves",
- legs="Telchine Braconi",
- feet="Battlecast Gaiters",
- neck="Lissome Necklace",
- ear1="Steelflash Earring",
- ear2="Bladeborn Earring",
- ring1="Petrov Ring",
- ring2="Ramuh Ring +1",
- back="Bane Cape",
- waist="Windbuffet Belt +1",
- }
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
- function job_precast(spell, action, spellMap, eventArgs)
- if spellMap == 'Cure' or spellMap == 'Curaga' then
- gear.default.obi_waist = "Bishop's Sash"
- elseif spell.skill == 'Elemental Magic' then
- gear.default.obi_waist = "Refoccilation Stone"
- if state.CastingMode.value == 'Proc' then
- classes.CustomClass = 'Proc'
- end
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_midcast(spell, action, spellMap, eventArgs)
- end
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.skill == 'Elemental Magic' and state.MagicBurst.value then
- equip(sets.magic_burst)
- end
- end
- function job_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted then
- if spell.english == 'Death' then
- state.DeathMode:reset()
- enable('ammo', 'head', 'neck', 'ear1', 'ear2', 'body', 'hands', 'ring1', 'ring2', 'back', 'waist', 'legs', 'feet')
- end
- -- Lock feet after using Mana Wall.
- if spell.english == 'Mana Wall' then
- enable('feet')
- equip(sets.buff['Mana Wall'])
- disable('feet')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- -- Unlock feet when Mana Wall buff is lost.
- if buff == "Mana Wall" and not gain then
- enable('feet')
- handle_equipping_gear(player.status)
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.skill == 'Elemental Magic' and default_spell_map ~= 'ElementalEnfeeble' then
- --[[ No real need to differentiate with current gear.
- if lowTierNukes:contains(spell.english) then
- return 'LowTierNuke'
- else
- return
- end
- --]]
- end
- end
- -- Modify the default idle set after it was constructed.
- function customize_idle_set(idleSet)
- if state.DeathMode.current == 'on' then
- equip(sets.precast.Death)
- disable('ammo', 'head', 'neck', 'ear1', 'ear2', 'body', 'hands', 'ring1', 'ring2', 'back', 'waist', 'legs', 'feet')
- else
- enable('ammo', 'head', 'neck', 'ear1', 'ear2', 'body', 'hands', 'ring1', 'ring2', 'back', 'waist', 'legs', 'feet')
- end
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Function to display the current relevant user state when doing an update.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 5)
- end
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