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- Starting new log file.
- Version: 1.151
- -- OS: Microsoft Windows 7 (build 7600), 64-bit
- -- RAM: Available physical RAM: 4095MB/4096MB
- -- CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (GenuineIntel)
- - L2 cache size: 256K
- - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- - Number of CPUs: 8 ( Speed: ~3411MHz / ~3411MHz / ~3411MHz / ~3411MHz / ~3411MHz / ~3411MHz / ~3411MHz / ~3411MHz )
- -- GPU:
- - D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon HD 6800 Series
- - Texture Memory: 2786 ( Available Texture Memory: 2766 )
- Processing Ini File {
- Module_name = Calradia
- Num Hints = 0
- Setting Map Min X = -180.000000
- Setting Map Max X = 180.000000
- Setting Map Min Y = -145.000000
- Setting Map Max Y = 145.000000
- Setting Time Multiplier = 0.250000
- Setting Seeing Range Multiplier = 6.500000
- Setting Track Spotting Multiplier = 0.800000
- Setting player_wounded_treshold = 5.000000
- Setting hero_wounded_treshold = 15.000000
- Setting Skill Prisoner Management Bonus = 5
- Setting Skill Leadership Bonus = 3
- Setting Base Companion Limit = 20
- Setting player_xp_multiplier = 2.000000
- Setting hero_xp_multiplier = 2.000000
- Setting regulars_xp_multiplier = 3.000000
- Setting damage_interrupt_attack_treshold = 3.000000
- Setting damage_interrupt_attack_treshold_mp = 1.000000
- Setting armor_soak_factor_against_cut = 0.800000
- Setting armor_soak_factor_against_pierce = 0.650000
- Setting armor_soak_factor_against_blunt = 0.500000
- Setting armor_reduction_factor_against_cut = 1.000000
- Setting armor_reduction_factor_against_pierce = 0.500000
- Setting armor_reduction_factor_against_blunt = 0.750000
- Setting horse_charge_damage_multiplier = 1.000000
- Setting couched_lance_damage_multiplier = 0.650000
- Setting fall_damage_multiplier = 3.000000
- Setting shield_penetration_offset = 30.000000
- Setting shield_penetration_factor = 3.000000
- Setting missile_damage_speed_power = 1.900000
- Setting melee_damage_speed_power = 2.000000
- Scan Module Textures = 1
- Scan Module Sounds = 1
- Loading Module Resource textures_face_gen
- Loading Module Resource shaders
- Loading Module Resource mm_shaders
- Loading Module Resource textures
- Loading Module Resource mmtextures
- Loading Module Resource materials
- Loading Module Resource mmmaterials
- Loading Module Resource materials_face_gen
- Loading Module Resource meshes_face_gen
- Loading Module Resource helpers
- Loading Module Resource particle_meshes
- Loading Module Resource skeletons
- Loading Module Resource tree_meshes
- Loading Module Resource xtree_meshes
- Loading Module Resource grass_meshes
- Loading Module Resource plant_meshes
- Loading Module Resource body_meshes
- Loading Module Resource object_meshes
- Loading Module Resource object_bodies
- Loading Module Resource goods_meshes
- Loading Module Resource arabian_castle
- Loading Module Resource food
- Loading Module Resource beards
- Loading Module Resource village_houses
- Loading Module Resource village_houses_a
- Loading Module Resource interiors_a
- Loading Module Resource interiors_c
- Loading Module Resource arena
- Loading Module Resource castle_a
- Loading Module Resource dungeon
- Loading Module Resource snowy_houses
- Loading Module Resource square_keep
- Loading Module Resource xtree_meshes_b
- Loading Module Resource user_interface_b
- Loading Module Resource user_interface_c
- Loading Module Resource houses1
- Loading Module Resource wall_meshes1
- Loading Module Resource town_houses
- Loading Module Resource doors
- Loading Module Resource churches
- Loading Module Resource town_houses_b
- Loading Module Resource castle_c
- Loading Module Resource castle_e
- Loading Module Resource castle_f
- Loading Module Resource castle_g
- Loading Module Resource castle_h
- Loading Module Resource gatehouse
- Loading Module Resource viking_houses
- Loading Module Resource town_houses_c
- Loading Module Resource banners
- Loading Module Resource mmparticles
- Loading Module Resource particles_2
- Loading Module Resource prisons
- Loading Module Resource terrain_borders_b
- Loading Module Resource skyboxes
- Loading Module Resource object_b
- Loading Module Resource destroy
- Loading Module Resource grass_meshes_b
- Loading Module Resource interiors_steppe
- Loading Module Resource town_houses_d
- Loading Module Resource arabian_props
- Loading Module Resource horse_skeleton
- Loading Module Resource ani_horse_mounted
- Loading Module Resource ani_man_walk
- Loading Module Resource ani_death
- Loading Module Resource ani_human_mounted
- Loading Module Resource ani_man_cheer
- Loading Module Resource ani_stand_onhorse
- Loading Module Resource ani_strikes
- Loading Module Resource ani_equip_arms
- Loading Module Resource ani_run_p
- Loading Module Resource uni_strikes3
- Loading Module Resource ani_walk_sideways
- Loading Module Resource ani_run_sideways
- Loading Module Resource ani_stand
- Loading Module Resource ani_crouch_down
- Loading Module Resource ani_low_walk
- Loading Module Resource ani_turn_man
- Loading Module Resource ani_lancer
- Loading Module Resource ani_attacks
- Loading Module Resource ani_kicks
- Loading Module Resource ani_walk_backward
- Loading Module Resource ani_run_lookingsides
- Loading Module Resource ani_defends
- Loading Module Resource ani_walk_lookingsides
- Loading Module Resource ani_jump
- Loading Module Resource uni_jump
- Loading Module Resource uni_stances
- Loading Module Resource uni_equip
- Loading Module Resource uni_strike
- Loading Module Resource uni_throws
- Loading Module Resource uni_fistswing
- Loading Module Resource uni_defence
- Loading Module Resource uni_sideways
- Loading Module Resource uni_equip_musket
- Loading Module Resource rock
- Loading Module Resource raw_materials
- Loading Module Resource ui_server_filter
- Loading Module Resource ship
- Loading Module Resource arabian_houses
- Loading Module Resource tree_f
- Loading Module Resource arabian_village
- Loading Module Resource valleyProps
- Loading Module Resource workshops
- Loading Module Resource barrier_primitives
- Loading Module Resource town_houses_e
- Loading Module Resource mmweapons
- Loading Module Resource mmuniforms
- Loading Module Resource mm_french_uniforms
- Loading Module Resource mm_french_hats
- Loading Module Resource mm_french_swords
- Loading Module Resource mm_french_firearms
- Loading Module Resource mm_russian_uniforms
- Loading Module Resource mm_russian_hats
- Loading Module Resource mm_russian_swords
- Loading Module Resource mm_russian_firearms
- Loading Module Resource mm_british_swords
- Loading Module Resource mm_british_firearms
- Loading Module Resource mm_german_firearms
- Loading Module Resource mmprusuniforms
- Loading Module Resource mmprushats
- Loading Module Resource mmaustrianuniforms
- Loading Module Resource mmaustrianhats
- Loading Module Resource mmbrituniforms
- Loading Module Resource mmbrithats
- Loading Module Resource mm_colours
- Loading Module Resource mmanimations
- Loading Module Resource nw_custom_anim
- Loading Module Resource mmsceneprops
- Loading Module Resource mm_cannons
- Loading Module Resource mm_cannon_items
- Loading Module Resource mmhorses
- Loading Module Resource mmplants
- Loading Module Resource mmspanishbuildings
- Loading Module Resource mmczechbuildings
- Loading Module Resource mmwallprops
- Loading Module Resource mm_waterloo
- Loading Module Resource mmfurniture
- Loading Module Resource terrain_borders
- Loading Module Resource mm_sapperbuildstuff
- Loading Module Resource mmmills
- Loading Module Resource mm_fortprops
- Loading Module Resource mm_spvillagehouse
- Loading Module Resource mm_uiobjects
- Loading Module Resource mm_oimprops
- Loading Module Resource mmwoodenwalls
- Setting multiplayer_walk_enabled = 0
- } //Processing Ini File Finished
- Loading Music...
- Loading Textures...
- Finished Loading Textures...
- L8 Format is unsupported
- Loading Module...
- Loading item kinds...
- Loading dialogs...
- Loading mission templates...
- Loading party templates...
- loading time: 13611
- Finished All...
- load_map_data complete.
- Init_map complete.
- init_meta_mission complete.
- launch complete.
- Main server response: 202712|1662188374519185729
- Frame# : 76717
- Saving options... OK!
- Exiting network manager... OK!
- Deleting resources... OK!
- Exiting physics manager... OK!
- num rt_material : <c: r 20 > / <c: y 159 >
- Render Target Format Usages:
- A8R8G8B8 : 30 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 )
- A8 : 128 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 )
- D16 : 4 ( 1 0 0 0 )
- R16F : 1 ( 1 )
- Dumping resource usage information:
- #Full textures: 0
- #RT textures: 163
- #RT materials: 159
- #RT Memory usage: 115200
- Exiting graphics manager... OK!
- Current Config {
- first_time : 0
- texture_detail : 100
- render_buffer_size : 15
- max_framerate : 120
- start_windowed : 0
- use_pixel_shaders : 1
- use_vertex_shaders : 1
- fake_reflections : 1
- show_framerate : 0
- use_ondemand_textures : 1
- use_ondemand_textures_mt : 1
- disable_music : 0
- disable_sound : 0
- disable_frequency_variation : 0
- cheat_mode : 0
- enable_blood : 1
- enable_edit_mode : 0
- force_single_threading : 0
- debug_mode : 0
- display_width : 0
- display_height : 0
- display_bits : 32
- antialiasing : 1
- sample_quality : 0
- alpha2coverage : 0
- force_vsync : 0
- shadowmap_quality : 1
- shader_quality : 0
- postfx_dof : 0
- postfx_hdr : 0
- postfx_autoexp : 0
- flora_degrade_distance : 100.000000
- flora_lod_detail : 0
- use_instancing : 0
- use_secure_connection : 0
- max_number_of_connections : 16
- look_for_server_on_this_machine : 0
- music_volume : 0.000000
- sound_volume : 1.000000
- mouse_sensitivity : 0.500000
- invert_mouse : 0
- enable_lighting : 1
- enable_particles : 1
- enable_blood : 1
- enable_character_shadows : 1
- enable_accurate_shadows : 1
- number_of_corpses : 3
- grass_density : 50
- combat_speed : 2
- friend_combat_difficulty : 0
- adapter_format : 0
- reduce_combat_ai : 2
- reduce_campaign_ai : 2
- combat_difficulty : 0
- display_labels : 1
- display_targeting_reticule : 1
- display_attack_direction : 0
- turn_camera_with_horse_in_first_person : 2
- verbose_damage : 1
- verbose_shot_difficulty : 1
- battle_size : 0.342200
- attack_direction_control : 2
- defend_direction_control : 0
- lance_control : 0
- anisotropic_filtering : 1
- enable_environment_shadows : 1
- verbose_casualties : 1
- verbose_experience : 1
- realistic_shadows_on_plants : 2
- number_of_ragdolls : 3
- gamma : 2.200000
- character_detail : 0.500000
- character_shadow_detail : 0.500000
- control_mouse_movement_y_scale : 1.500000
- blood_stains : 1
- use_winmm_audio : 0
- auto_gfx_quality : 0
- enable_gamepad_vibration : 1
- }
- Closing log file...
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