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- (07:02:50 AM) Mimness: Alrighty, let's get this party started.
- (07:02:54 AM) Ongaku: and some Syrian too
- (07:02:55 AM) Cheeseness: We're not far from starting - anybody who wants to invite friends should do so
- (07:02:55 AM) Northensnow: I've only read about the cat hair moustache puzzle. Figuring that out must have been a rite of passage to adulthood in many small communities
- (07:03:08 AM) Cheeseness: Ooh, lookslike we're going live now
- (07:03:14 AM) Ongaku: ahahaha
- (07:03:26 AM) elif_zibumi [4ea2fd3f@hide-50D287EE.mibbit.com] entered the room.
- (07:03:31 AM) Cheeseness: Hey elif_zibumi
- (07:03:42 AM) elif_zibumi: Hi everyone!
- (07:03:44 AM) Ongaku: that puzzle had me pinned down, it's a shame I never finished that game
- (07:03:48 AM) Cheeseness: Aww
- (07:03:51 AM) elif_zibumi: Hey Cheeseness :)
- (07:04:21 AM) Ongaku: I have a book from Steven Ince on writting for adventure games
- (07:04:30 AM) Ongaku: its very interesting
- (07:04:35 AM) Mimness: Awesome 'knitting' animation
- (07:04:35 AM) Ongaku: Steve*
- (07:04:42 AM) Syd: The kicker with the cat hair mustache puzzle was that the guy you were impersonating didn't even have a mustache.
- (07:04:51 AM) Ongaku: yup
- (07:05:31 AM) Northensnow: Yeah. I can see the logic behind trying to hide your features, but it's extremely counter intuitive when you are playing a game
- (07:05:45 AM) Ongaku: btw I mention Steve Ince beacause he worked as a writter for broken sword ~
- (07:05:51 AM) Cheeseness: Oh, neat
- (07:06:02 AM) Naron [5858f839@hide-BF4D4B18.mibbit.com] entered the room.
- (07:06:04 AM) Ongaku: http://en.wikipedia.org/wiki/Steve_Ince
- (07:06:08 AM) Cheeseness: Hi Naron
- (07:06:13 AM) Naron: Hi Cheese
- (07:06:24 AM) elif_zibumi: this lady always makes me laugh... too observant :)
- (07:06:42 AM) Ongaku: the details on this game are awesome
- (07:06:51 AM) Ongaku: the trucks passing by on the distance
- (07:07:01 AM) Cheeseness: So, we didn't have much time to poke around with settings during the week (things are crazy busy here at the moment). If it gets too out of sync, let me know and I'll get Mim to stop and start the stream again
- (07:07:49 AM) elif_zibumi: you know what, this is the first time i get a voody lady vibe from this lovely lady... maybe its the words she uses
- (07:08:15 AM) Northensnow: She reminds me more of Madame Xima, from CoMI
- (07:08:24 AM) Syd: http://i.imgur.com/8rmi1Cv.jpg
- (07:08:40 AM) Cheeseness: :D
- (07:08:41 AM) elif_zibumi: Xima is a better match :)
- (07:09:18 AM) Ongaku: awesome knitting workd Syd, did you met the lady from broken sword ?
- (07:09:27 AM) foboman [5d2a2481@hide-B64552F4.mibbit.com] entered the room.
- (07:09:44 AM) Syd: I didn't make that, I had found it on the internet a while back.
- (07:10:31 AM) Ongaku: If someone creates a course on classic adventures games, the first class on designing puzzles should be about that puzzle :D
- (07:10:58 AM) Syd: "Puzzles and Logic: What NOT To Do"
- (07:11:26 AM) Northensnow: Ron Gilbert already wrote something about it on his site
- (07:11:56 AM) Syd: I can forgive a puzzle if it at least makes sense in retrospect. :P
- (07:12:04 AM) Mimness: Lovely pants...
- (07:12:16 AM) Ongaku: I wish i could buy that guy a beer and talk about game design over an afternoon
- (07:12:20 AM) Ongaku: that would be awesoe
- (07:12:26 AM) Cheeseness: I kinda like zany, really stupid puzzles sometimes
- (07:12:43 AM) Ongaku: like torins passage
- (07:12:45 AM) Cheeseness: Ongaku: If you live in Australia, you should come to Melbourne in a fortnight:D
- (07:12:47 AM) Ongaku: salt thingy
- (07:13:15 AM) Ongaku: I live just about on the other side of the planet :D Portugal
- (07:13:20 AM) Cheeseness: (or if you don't live in Australia and are heading to PAX Aus, you should come to the DF meetup - Ron's coming :D )
- (07:13:28 AM) Ongaku: but I heard about the Melbourne jams
- (07:13:37 AM) Ongaku: awesome
- (07:13:45 AM) Cheeseness: This reminds me of the costume shop in Monkey 2
- (07:14:00 AM) Cheeseness: But that's probably just because it's a costume shop
- (07:15:07 AM) Syd: Costume/mask shops seem to be not that uncommon in adventure games, but it makes sense when you think about disguises coming into play in puzzles.
- (07:15:59 AM) elif_zibumi: Let me smell that... one of the weird responses in adventure games for sure.
- (07:16:11 AM) Mimness: KAAAAAHN!
- (07:17:27 AM) Northensnow: "Hey, I just casually came into your apartment. I guess you didn't let me in since you seem surprised!"
- (07:17:38 AM) Cheeseness: heh
- (07:17:46 AM) elif_zibumi: :)
- (07:18:02 AM) Northensnow: I can't remember, did the knitting lady tell George how to open the door?
- (07:18:25 AM) foboman: Yes, If I remember correctly.
- (07:18:26 AM) Ongaku: well not the quite the classic adventure game but shenme's "where can i find some sailors" for on my top 5 of the weirdest :D
- (07:18:34 AM) Syd: Only in video games can you walk into someone's home uninvited and the most you'll get is mild surprise or annoyance.
- (07:18:36 AM) elif_zibumi: She said it's open but he'll have to push a bit
- (07:18:53 AM) Ongaku: Syd or break some jars
- (07:19:00 AM) Northensnow: Ok, I missed that part. I though they removed it.
- (07:19:11 AM) Syd: Break all their stuff and take anything you think is useful, and leave without saying a word, heh
- (07:19:55 AM) Northensnow: And here's where the first death instance was
- (07:20:08 AM) foboman: This guy... this guy keeps dying and appearing AGAIN until Broken Sword 4
- (07:20:09 AM) Ongaku: true
- (07:20:24 AM) elif_zibumi: There was an interesting forum topic on this on adventuregamers. Some of the gamers told they felt horrible like a thief while intruding and taking stuff.
- (07:20:46 AM) Ongaku: the last time i played this game was the ds version
- (07:21:04 AM) Northensnow: I don't think I'd be disdained if I was born "with it"
- (07:21:09 AM) Ongaku: from what i recall it was quite faithful
- (07:21:17 AM) Ongaku: and revamped
- (07:21:50 AM) Syd: I think my nephew has the iOS version of this game.
- (07:22:11 AM) Cheeseness: Is it any different?
- (07:22:17 AM) Syd: I don't know.
- (07:22:28 AM) Ongaku: the ds version was the directors cut
- (07:22:51 AM) Ongaku: but i don't know where that differs from the original
- (07:23:27 AM) Syd: iOS version is apparently pretty similar to this one from what I've heard.
- (07:23:39 AM) Syd: Just with a touch-friendly interface
- (07:23:40 AM) Ongaku: hahah marks and spencers
- (07:24:23 AM) Syd: KHAAAN
- (07:25:21 AM) Ongaku: really like the characters and writting on this one
- (07:25:57 AM) Mimness: Sassy...
- (07:26:29 AM) Cheeseness: Is this the same actress as the umm robust woman from Beneath a Steel Sky?
- (07:26:45 AM) Syd: Dohohoho
- (07:27:12 AM) Ongaku: Hmm i don't remember the voices on bass but it may be
- (07:27:22 AM) Eiphel [5c0c17ee@hide-50D287EE.mibbit.com] entered the room.
- (07:27:27 AM) Eiphel: Hey, I caught one for once
- (07:27:33 AM) Syd: Hey Eiphel
- (07:27:34 AM) foboman: The iOS, DS, Android and Wii version are identical.
- (07:27:43 AM) foboman: They're made with the same engine.
- (07:27:44 AM) Ongaku: oh there's a wii version
- (07:27:48 AM) Ongaku: I didn't know that
- (07:27:52 AM) Eiphel: Oh, she's my favourite character in the game
- (07:27:57 AM) Eiphel: Albeit I've forgotten her name
- (07:28:04 AM) Mimness: I sort of love this pervy old lady.
- (07:28:07 AM) Northensnow: Lady Piermont
- (07:28:10 AM) foboman: Furthermore, this version is identical to the others.
- (07:28:20 AM) foboman: ((of the Director's Cut)
- (07:28:28 AM) elif_zibumi: I have to go dear adventure friends. See you next time and have fun...
- (07:28:37 AM) Northensnow: She's very charismatic, and helpful as well.
- (07:28:39 AM) Ongaku: cya elif_zibumi
- (07:28:40 AM) Syd: Bye elif_zibumi
- (07:28:48 AM) foboman: Sadly, the PC version is the one that mainly suffered from this multiplatform thingy
- (07:28:57 AM) elif_zibumi left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:29:22 AM) Ongaku: so what about the new kickstarter boot up, what do you think of the art style they're going for ?
- (07:29:33 AM) Eiphel: How did the PC version suffer? (I've only played the PC director's cut so I have nothing to compare to)
- (07:30:01 AM) foboman: The reason is the resolution. PC runs the game at costum resolutions, and the problem becomes clear with higher resolutions:
- (07:30:22 AM) Eiphel: Ahh yes. I did notice that
- (07:30:32 AM) foboman: The sprites, sometimes, are horribly blurry and foggy. Even the frames they're made of are lesser than the original version.
- (07:30:40 AM) Northensnow: The new art style looks nice, although I preferred the old one. At least in the next game it will be consistent all across the board
- (07:30:50 AM) foboman: They're, simply, badly upscaled.
- (07:30:50 AM) Eiphel: I really like the style they're using for five
- (07:31:15 AM) Eiphel: This hotel section generally is my favourite part of the first game, I think.
- (07:31:42 AM) foboman: This wasn't a "bad" choice. It was for the game to be made for low-end devices like the DS and Phones.
- (07:32:16 AM) foboman: You see, the blue dots that appears on hotspots weren't there in the original.
- (07:32:56 AM) Eiphel: I thought the blue dots were a good idea. Having them appear when you were in the general area without having to find the precise pixel.
- (07:32:59 AM) foboman: They're here for the touch devices: when you put your finger on the screen and move it around they become clearer as long as you move the finger nearer to them.
- (07:33:40 AM) Northensnow: It's a bit desynchronized
- (07:33:41 AM) foboman: That's of course a mandatory thing as it's impossible to do pixel hunting on a small screen like an iPod's one.
- (07:34:19 AM) foboman: Ever tried playing Indiana Jones and The Last Crusade with SCUMMVN on a mobile device? Pure hell.
- (07:34:26 AM) Ongaku: lolool
- (07:34:31 AM) Ongaku: i abide to that foboman
- (07:34:35 AM) Syd: Yeah, I think it might be a good idea to restart the stream and get it back in sync after this scene ends
- (07:34:43 AM) Eiphel: I tried to get Loom to run on SCUMMVM on my Nexus but it wouldn't
- (07:35:02 AM) Ongaku: i got the game running well but the interface makes you want to jump out of the window
- (07:35:07 AM) foboman: At the start, when you have to pick the tape ball which is made of ONE SINGLE PIXEL on the back of the library was just frustrating.
- (07:35:12 AM) Ongaku: not Loom, the Indy one
- (07:35:42 AM) Eiphel: Never played Last Crusade, but Fate of Atlantis was ace
- (07:35:49 AM) Cheeseness: I wish there was more you could poke around with in that room
- (07:35:50 AM) Eiphel: I lost my save before I finished it though
- (07:36:08 AM) foboman: Both Last Crusade and Fate of Atlantis are great.
- (07:36:24 AM) Ongaku: this is the part where you can die
- (07:36:24 AM) Northensnow: She keeps Moet et Chandon, in her pretty cabinet.
- (07:36:25 AM) foboman: Last Crusade it's great because it's hard even knowing perfectly the movie.
- (07:36:44 AM) Northensnow: (Killer Queen reference)
- (07:36:55 AM) Eiphel: The whole trials scene at the end of the film is practically write out of an adventure game puzzle anyway
- (07:36:55 AM) Ongaku: i like the jabs they make at the movies and lucas stuff
- (07:36:59 AM) Eiphel: *right
- (07:37:05 AM) Cheeseness: We might restart the stream in a sec to get the audio back in sync
- (07:37:07 AM) Cheeseness: Don't panic :D
- (07:37:25 AM) Northensnow: I think she has to open the other side of the wardrobe
- (07:37:38 AM) Mimness: I think I have to go outside
- (07:37:43 AM) Northensnow: although I guess she already played this part, right?
- (07:38:12 AM) Ongaku: nice pants khaan !
- (07:38:17 AM) Northensnow: Oh right, that's how it was
- (07:38:22 AM) foboman: Now, in the orginal here you can die if you don't enter the wardrobe.
- (07:38:29 AM) foboman: It's not automated.
- (07:38:34 AM) Mimness: I didn't have a choice.
- (07:38:36 AM) Mimness: Ahh.
- (07:38:55 AM) Mimness: Alrighty, let's restart the stream
- (07:39:03 AM) Mimness: One second please ^_^
- (07:39:05 AM) Eiphel: Have you guys played Resonance for the club?
- (07:39:06 AM) foboman: I remember ragequitting when he opened the wardrobe because I thought I was gone for.
- (07:39:24 AM) Ongaku: i haven't finished Resonance yet, had to get back on it
- (07:39:25 AM) Cheeseness: Alrighty,w e should be back now - let us know if you don't see anything
- (07:39:30 AM) Cheeseness: Eiphel: We haven't, but we should
- (07:39:33 AM) foboman: I wanted to buy it. But then gave priority to other things.
- (07:39:33 AM) Ongaku: have*
- (07:39:37 AM) Eiphel: I finished it last night, thought it was excellent
- (07:39:43 AM) Northensnow: Ok, now it's fine
- (07:39:56 AM) foboman: Yep, perfect.
- (07:40:04 AM) Syd: I think Gemini Rue is the only Wadjet Eye game we've done so far
- (07:40:10 AM) Cheeseness: Yeah
- (07:40:14 AM) Ongaku: really liked gemini rue
- (07:40:19 AM) Syd: Primordia would be a game to consider in the future as well
- (07:40:28 AM) Ongaku: I bought that on the bundle
- (07:40:29 AM) Eiphel: I bought the Wadjet Eye bundle in the GOG sale t'other day, so I have them all to play (except Resonance now)
- (07:40:31 AM) Cheeseness: Gemini Rue was great. We had Joshua Nuernburger join us
- (07:40:40 AM) foboman: I remember having a problem with Gemini Rue, it would crash every time I tried to save.
- (07:40:41 AM) Ongaku: still haven't touched it
- (07:42:43 AM) Babar [~Miranda@1B1D7CB1.42B3BBFB.83382450.IP] entered the room.
- (07:43:14 AM) Eiphel: I do love the way she's says 'Helloooo George'
- (07:43:23 AM) Syd: Hey Babar
- (07:44:12 AM) Babloyi [Miranda@4759B67A.8B70BB8A.83382450.IP] entered the room.
- (07:44:27 AM) Mimness: Let's try getting past the gangsters shall we?
- (07:44:31 AM) Northensnow: Here, if you attempt to leave with the parchment you get killed if I'm not mistaken
- (07:44:38 AM) Northensnow: in the original version, I mean
- (07:44:41 AM) Mimness: Darn
- (07:44:41 AM) Cheeseness: We should save and try it
- (07:44:59 AM) Cheeseness: Oh, Mim says you can't
- (07:45:02 AM) foboman: here if you heard the dubbing was clearly different.
- (07:45:04 AM) Northensnow: In this version you can't die in any way
- (07:45:06 AM) Mimness: I keep trying to kill George and he just won't die.
- (07:45:12 AM) Ongaku: lololol
- (07:45:18 AM) Ongaku: he's tough
- (07:45:29 AM) Mimness: Too smart for our amusement
- (07:45:42 AM) foboman: That's because they added those lines in order to justify the fact that George won't go out.
- (07:45:43 AM) Northensnow: they prevent you from picking those options, just like he automatically went to the wardrobe before
- (07:45:49 AM) Babar left the room (quit: Ping timeout: 182 seconds).
- (07:46:03 AM) foboman: I think the fault here is because the game was going on DS and Wii.
- (07:46:04 AM) Eiphel: I'm never quite sure what I think about being able to die in adventure games - the problem is usually it's not a main mechanic so that it crops up like, once or twice without warning or being very well executed and is just annoying.
- (07:46:51 AM) foboman: I think that dying in an adventure is a valid mechanic, but only in games that actually can have it.
- (07:47:01 AM) foboman: Broken Sword is one of these.
- (07:47:23 AM) Cheeseness: Yeah, I think that it can set up some worthwhile tension and sense of consequence
- (07:47:29 AM) foboman: Monkey Island is not, and in fact they even go all the way right to ridiculize the death in adventure games (the fake death screen)
- (07:47:29 AM) Eiphel: I think if you have it you need to build your game around the fact it's included, rather than add it in to a couple of puzzles later on
- (07:47:33 AM) Northensnow: Exciting music swelling up, aaand-AWKWARD CUT!
- (07:47:35 AM) Mimness: Why's he being so aggressive here? O_o Silly George.
- (07:47:54 AM) Mimness: And then he hits on her... *Eye roll*
- (07:48:11 AM) Eiphel: Yeah, George hitting on Nico is really awkwardly written and very aggressive
- (07:48:18 AM) Eiphel: Especially later on when the museum guy is around
- (07:48:23 AM) Cheeseness: One of the many ways in which George is irritating :D
- (07:48:39 AM) foboman: I think it's his character. It's just that they don't show much of it.
- (07:48:40 AM) Eiphel: I think it's even worse at the start of 2
- (07:48:54 AM) foboman: In Broken Sword 3 and 4 he's quite the gigolo.
- (07:49:16 AM) Cheeseness: He pretty daft as well >_<
- (07:49:16 AM) Northensnow: More don juan than gigolo
- (07:49:21 AM) Babloyi left the room (quit: Ping timeout: 180 seconds).
- (07:49:34 AM) Cheeseness: Northensnow: Are you suggesting he's suave?
- (07:49:35 AM) Mimness: This bit's totally weird.
- (07:49:50 AM) Babar [~Miranda@AB24913D.4B2AC2CC.83382450.IP] entered the room.
- (07:49:51 AM) Eiphel: I don't feel like George is very well characterised really. Nico is much better (in spite of having multiple different voice actors)
- (07:50:01 AM) Northensnow: Well, kind of.
- (07:50:45 AM) foboman: AND CUT
- (07:50:48 AM) Eiphel: Charles Cecil digs his old templar mythos
- (07:51:03 AM) foboman: I love this setting.
- (07:51:28 AM) Eiphel: The mythological influences are one of the stronger aspects of the series, I think
- (07:51:34 AM) foboman: They tried to replicate in Broken Sword 3, even going all the way out to represent some of the locations, but failed horribly.
- (07:51:57 AM) foboman: Man, the final of Broken Sword 3 is horrible.
- (07:51:59 AM) Mimness: Thanks for the share George
- (07:52:07 AM) Eiphel: Ok, one tiny thing that annoys me horribly about Broken Sword 5 - The view out of Nico's apartment is on the ground floor
- (07:52:15 AM) Eiphel: It's meant to be on like the third
- (07:53:21 AM) foboman: Man, Lobineau is annoying, but he's way worst in the other games.
- (07:53:39 AM) Eiphel: Yeah... And George is written awfully when Lobineau is around too
- (07:54:05 AM) Northensnow: Everybody hates George ;_;
- (07:54:27 AM) Northensnow: Stop picking on him or I'll call the teacher
- (07:55:28 AM) Eiphel: I saw an exhibition of John Dee's instruments at the British Museum a couple of years ago. Didn't check for Templar relics though
- (07:55:38 AM) foboman: Shame on you
- (07:55:51 AM) foboman: xD
- (07:56:41 AM) jfrisby: :D
- (07:57:01 AM) jfrisby: I got stuck here forever trying to open that window to trigger something...
- (07:57:07 AM) jfrisby: before it was time to.
- (07:57:30 AM) Eiphel: Me too
- (07:57:48 AM) Eiphel: There's a lot of interactables in this area that you don't actually use until you come back
- (07:58:05 AM) jfrisby: right now, it's just george screwing around with the exhibits for no reason :)
- (07:58:19 AM) Eiphel: Sounds like George
- (07:58:30 AM) jfrisby: typical George
- (07:58:51 AM) Mimness: Jerk.
- (07:59:16 AM) Eiphel: (Part of my criticism of these games is that a lot of the stuff you need to grab/interact with really doesn't make any sense. They even lampshade this a few times with George commenting that he doesn't know why he's taking it but he's sure there'll be a reason)
- (07:59:38 AM) Mimness: He's just a kleptomaniac
- (07:59:57 AM) Northensnow: Ireland, the goat is approaching...
- (08:00:19 AM) Eiphel: 'He's a professor of history. They're all cuckoo.' - Didn't she just criticise George for making sweeping assumptions about history professors?
- (08:00:19 AM) jfrisby: they got a little better about that later in the series, I think -- the backwards puzzle item thing.
- (08:00:33 AM) Mimness: I'd rather hit on this old lady.
- (08:00:52 AM) Cheeseness: George and his older women
- (08:01:33 AM) Mimness: Hello Ireland.
- (08:01:41 AM) jfrisby: The use-every-item on every person thing is nice.. Think they confirmed that's in the new game
- (08:01:43 AM) Mimness: Hello weird 3D bus
- (08:01:56 AM) Eiphel: The joy buzzer was the best
- (08:02:13 AM) Eiphel: Seeing every person's reason not to shake George's hand is probably my favourite part
- (08:02:33 AM) Cheeseness: George >_<
- (08:02:52 AM) Eiphel: I wonder why they wrote him to be such a twonk
- (08:02:55 AM) Cheeseness: Who goes to a foreign country and then imitates the local accent in an attempt to be amicable
- (08:03:20 AM) foboman: I think he's meant to look like a always-out-of-place steretypical american.
- (08:03:31 AM) Northensnow: I've heard several tourists doing so
- (08:03:37 AM) foboman: Me too.
- (08:04:04 AM) Eiphel: The irony being is that they're being very George-like in portraying this as the stereotypical American tourist
- (08:04:21 AM) Eiphel: There was a rogue 'is' in that sentence
- (08:05:02 AM) Babloyi [Miranda@8398008.8AB0BF9C.83382450.IP] entered the room.
- (08:05:11 AM) Babloyi: ?
- (08:05:24 AM) Northensnow: The way that man sneezes is forever burned into my brain
- (08:05:54 AM) Babar left the room (quit: Ping timeout: 181 seconds).
- (08:05:58 AM) Northensnow: Censorship incoming
- (08:06:21 AM) foboman: I don't remember if in the Director's Cut stealing from him is a timed event like the original or automated.
- (08:06:31 AM) Eiphel: Timed, if I recall
- (08:07:06 AM) foboman: Now it's out of sync again.
- (08:07:23 AM) Northensnow: I don't think I ever failed this part, so either I've always done it on time or it wasn't timed
- (08:07:23 AM) foboman: 3 seconds.
- (08:08:06 AM) Eiphel: What was the censorship, Northernsnow?
- (08:08:10 AM) foboman: If I remember correctly, you can click on the object but if you do that too late he takes it back, so you have to wait for it to be taken out again.
- (08:08:23 AM) Northensnow: It's about something that will happen soon
- (08:08:34 AM) foboman: But maybe in this version once you click on it he won't pick it up again.
- (08:08:37 AM) Eiphel: The bit with the cat in the bazaar is definitely still timed
- (08:08:38 AM) Northensnow: I don't want to spoil the surprise :3
- (08:08:57 AM) Northensnow: The goat isn't, it's completely automated now
- (08:09:29 AM) foboman: And that's very sad indeed
- (08:09:48 AM) Eiphel: Having only played this version, I don't know why the goat is so infamous
- (08:09:58 AM) foboman: I got crazy trying to going over that goat. NOW EVERYBODY MUST SHARE MY PAIN
- (08:10:12 AM) Northensnow: They even made a goat-shaped USB key for the Kickstarter if I'm not mistaken
- (08:10:16 AM) Eiphel: Yep
- (08:10:26 AM) foboman: SHARE THE PAAAAIN
- (08:11:15 AM) foboman: It's infamous because it's a strange event for an adventure game.
- (08:11:37 AM) foboman: There's this goat and you must go inside a door behind it.
- (08:11:53 AM) foboman: If you get too much close to the goat it headbutts you.
- (08:12:07 AM) foboman: Every item you try it's useless.
- (08:12:12 AM) foboman: So what to do?
- (08:12:46 AM) foboman: You must go the nearest possible to it and, while still being in the "safe" zone you must click in another point, near a log.
- (08:13:12 AM) Syd: That's such an absurd solution
- (08:13:40 AM) Eiphel: That sounds like something I'd have ended up looking up in irritation
- (08:13:47 AM) foboman: Then, AND ONLY THEN, George will RUN instead of walking to the point, the goat will jump to headbutt him but he's already out of range, so miss hit. Then tries to headbutt again but get stuck.
- (08:13:57 AM) foboman: Then you move the log and trap the goat.
- (08:14:46 AM) foboman: It's such an unique solution that made a lot of people cry.
- (08:15:26 AM) foboman: What's bad is that even if you KNOW about it, maybe by reading a walkthrough, still getting the exact moment when to click and the exact point where to move is pretty hard and frustrating.
- (08:15:46 AM) foboman: And thus the Legend of the Infamous Goat was born.
- (08:15:55 AM) Northensnow: foboman, you've been to Ireland. Is this portrayal faithful to the real thing?
- (08:16:16 AM) foboman: The beer is faithful. In fact I'm pretty sure it's a Guinnes.
- (08:16:43 AM) Cheeseness: Is the goat refactored in this version? I didn't spot Mim getting cranky about it
- (08:16:48 AM) foboman: Well, actually the whole pub is pretty faithful.
- (08:17:09 AM) Syd: The goat thing is an automatic sequence in this version, I think
- (08:17:20 AM) Northensnow: It is. You just walk toward the log and everything solves by itself if I'm not mistaken
- (08:17:20 AM) foboman: In this version it headbutts you once and when you go near it again George automatically moves and traps it.
- (08:17:34 AM) Cheeseness: Ah, k
- (08:18:09 AM) foboman: If I'm correct Revolution itself said that the Goat puzzle probably wasn't a cery good idea.
- (08:18:12 AM) foboman: very*
- (08:18:20 AM) foboman: Here comes the censorship.
- (08:18:43 AM) Northensnow: Hey, they didn't even SHOW him being ran over!
- (08:18:55 AM) Northensnow: Or do they?
- (08:18:56 AM) foboman: It's a flashback
- (08:18:59 AM) Cheeseness: Northensnow: They do
- (08:19:02 AM) Northensnow: Ah, here it is
- (08:19:36 AM) Northensnow: He was all bloody in the original version, isn't he?
- (08:19:43 AM) foboman: Yeah
- (08:19:51 AM) Northensnow: wasn't*
- (08:19:57 AM) Eiphel: Ah
- (08:20:56 AM) Cheeseness: So unconvincing :D
- (08:20:59 AM) Mimness: Gah, shouldn't have clicked on the kid, now we're stuck while he waffles on
- (08:21:30 AM) foboman: It's funny how he talks like a 40 years old guy.
- (08:21:44 AM) foboman: I mean, how his voice sounds like that.
- (08:21:56 AM) Northensnow: Compare and contrast: http://youtu.be/H6hgRDfjlws
- (08:22:11 AM) Northensnow: if it doesn't work, it's at 5:18
- (08:24:04 AM) foboman left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:24:16 AM) foboman [5d2a2481@hide-BF4D4B18.mibbit.com] entered the room.
- (08:24:22 AM) foboman: whops
- (08:24:42 AM) Mimness: Don't try this at home, kids.
- (08:24:58 AM) Mimness: I'm just going to restart the stream again, just a min.
- (08:25:02 AM) Northensnow: I'm afraid it's too late
- (08:25:12 AM) Northensnow: I was talking about the "not trying this at home"
- (08:25:29 AM) Mimness: Tut tut, that's very naughty.
- (08:25:31 AM) Mimness: We back?
- (08:25:39 AM) Northensnow: The audio is for now
- (08:25:40 AM) Syd: Yep
- (08:25:45 AM) Northensnow: Ok, now it's on
- (08:25:49 AM) Mimness: Alrighty
- (08:25:52 AM) Cheeseness: :)
- (08:26:44 AM) Mimness: Oh no! Khaaaaan!
- (08:27:23 AM) foboman: This guy.
- (08:27:26 AM) Mimness: Gosh that was tense
- (08:27:44 AM) Cheeseness: I am on the edge of my seat
- (08:27:47 AM) Northensnow: They could have picked a voice actor that didn't quite sound like Death himself
- (08:28:36 AM) foboman: What's fun is that in the end he's even not such a ba... ok, too furter in the story, won't spoil.
- (08:29:05 AM) Mimness: George doesn't know why he now has a sopping towel
- (08:29:18 AM) Mimness: But I do, because I can see the future
- (08:29:26 AM) Syd: It seemed like the right thing to do at the time. :P
- (08:29:35 AM) Eiphel: Yeah, see, the towel is the sort of thing I was talking about
- (08:30:08 AM) foboman: And here comes one of the particularity of this version.
- (08:30:16 AM) Northensnow: SHAKE HIS HAND, FOR GOD'S SAKE
- (08:30:19 AM) foboman: But we still have to wait just a little.
- (08:30:32 AM) Eiphel: Always shake everyone's hand
- (08:30:45 AM) Eiphel: Hee
- (08:30:48 AM) Cheeseness: lol
- (08:31:16 AM) Eiphel: This guy gives hardly a damn about his nephew
- (08:31:36 AM) foboman: Man of the north europe. Harsh, but good.
- (08:32:04 AM) Northensnow: The first time I see a tsundere old man
- (08:32:13 AM) Eiphel: I'm from northern Europe. I still wouldn't want to be his nephew!
- (08:32:25 AM) Eiphel: (Well, niece)
- (08:32:49 AM) foboman: THEY CUT IT
- (08:33:05 AM) Eiphel: I got stuck here for AGES because I didn't notice that crack
- (08:33:06 AM) foboman: In the original, EVERY SINGLE TIME YOU GO UP you have to see the whole animation.
- (08:33:16 AM) Mimness: Blergh.
- (08:33:25 AM) Northensnow: THE GOAT
- (08:33:32 AM) Syd: Well hello there goat
- (08:33:33 AM) Northensnow: THE GOAT AND THE MAIDEN FAIR
- (08:33:37 AM) foboman: OH GOD MY OLD TRAUMA
- (08:33:39 AM) Cheeseness: Nice
- (08:34:10 AM) Cheeseness: It's not even a log >_<
- (08:34:12 AM) Babloyi left the room (quit: Ping timeout: 185 seconds).
- (08:34:19 AM) Cheeseness: No wonder I was confused by what you guys were saying
- (08:34:24 AM) foboman: Ok ok, I remembered wrong.
- (08:34:35 AM) Mimness: First playthrough I clicked the 'log' first. Didn't even know the goat was a problem
- (08:34:40 AM) Northensnow: I knew it wasn't a log, but I'm not quite sure how to call it
- (08:34:58 AM) foboman: Crank of wood?
- (08:35:28 AM) Mimness: Cocaine. Oh, I mean... plaster of paris.
- (08:35:45 AM) Eiphel: He sure gets a lot of use out of that plaster
- (08:35:46 AM) Northensnow: He did use it in kindergarten.
- (08:35:59 AM) Mimness: He's a professional
- (08:36:57 AM) Mimness: Very quick-drying plaster too...
- (08:37:35 AM) Northensnow: The silence of a sliding slab
- (08:37:41 AM) Eiphel: I was thinking that
- (08:38:08 AM) Northensnow: That's the sound of silence Simon and Garfunkeln were talking about
- (08:38:31 AM) Northensnow: Garfunkel*
- (08:38:36 AM) Syd: "...and then, silence." *loud noise of moving stone*
- (08:39:53 AM) Mimness: The sloooow walking
- (08:40:01 AM) Eiphel: Yeeeeah
- (08:40:18 AM) foboman: Another thing they removed in this version is the transistory movement between sprites positions.
- (08:40:19 AM) Eiphel: Very sluggish controls in general
- (08:40:39 AM) Babar [Miranda@C6E9723F.285DADCA.83382450.IP] entered the room.
- (08:40:45 AM) Cheeseness: Would you lose some atmosphere in places if you could just double click to change to the next room?
- (08:41:07 AM) foboman: Specifically, here when you pass from watching left to watching towards the player it's a classical immediate movement.
- (08:41:12 AM) Eiphel: I would favour that, but just making things move a bit quicker would be fine
- (08:41:16 AM) Northensnow: Depends on how much I'm frustrated
- (08:41:49 AM) foboman: In the original it would have been a full, smooth movement. Only Broken Sword did that and I loved it.
- (08:41:54 AM) Northensnow: in The Longest Journey you can speed up every animation in the game by holding Shift
- (08:42:13 AM) Eiphel: Oh really? I was about to say a button to speed things up would be a good idea
- (08:42:44 AM) Eiphel: I have the Longest Journey. I have a stack of adventure games to play.
- (08:43:42 AM) Northensnow: It's a great game. It took me some time to warm up to it, but I loved it.
- (08:44:20 AM) Northensnow: I even backed the kickstarter for the third game in the series
- (08:44:34 AM) Cheeseness: It'd be nice if you could double click to return to previously visited rooms
- (08:44:45 AM) Eiphel: I thought you could?
- (08:45:12 AM) Eiphel: Wait, no, if you click on the area transition to another screen it's immediate isn't it?
- (08:45:19 AM) Mimness: Yep.
- (08:47:22 AM) Northensnow: French people writing to their French loved ones... in English.
- (08:47:24 AM) Cheeseness: Oh, OK
- (08:47:27 AM) Cheeseness: It's not that bad then
- (08:48:02 AM) foboman: I just remembered something else. In the original every time George visits Nico she always smiles.
- (08:48:21 AM) foboman: Really, she welcomes him with a birght full smile.
- (08:48:34 AM) foboman: Here she doesn't.
- (08:48:55 AM) Northensnow: Now I remember that
- (08:49:08 AM) jfrisby: Ooh.. You're having a bbq with Ron, Cheese! Exciting :D
- (08:49:34 AM) Cheeseness: jfrisby: :D
- (08:49:41 AM) Eiphel: I always felt like them becoming a couple was just kind of plonked on there without any chemistry or anything. Like, hey, we have a male and a female lead. Better make them a couple at the end"
- (08:51:21 AM) Northensnow: To be honest, they only kiss after they just survived an explosion, and at the beginning of BS2 they're back to being friends.
- (08:51:23 AM) foboman: Probably that's why they broke up after 2 and 3. Yeah. They reconcile in 3 only to broke up again and introduce a stupid rival heroine in 4.
- (08:51:52 AM) foboman: Man, Broken Sword 4 is really full of holes.
- (08:51:57 AM) Northensnow: I mean, it's not like they are trying to show them as a fated couple after all
- (08:52:11 AM) Eiphel: If you read the backstory in two then they've been dating for a while
- (08:52:39 AM) Eiphel: And George makes very determined references to her as his girlfriend (mostly around Lobineau)
- (08:53:22 AM) foboman: As they're now, after 4 games and stories, they're more the classic kind of "we're lovers but the time we say that everything will collapse so let's just pretend we're not."
- (08:53:43 AM) Northensnow: Sure, but they're not madly in love with each other for no reason, they just date for a while and then stay as friends
- (08:56:12 AM) foboman: I wonder how their relationship will be shown in Broken Sword 5 now that the stupid useless girl from Broken Sword 4 is out of the picture.
- (09:01:50 AM) Eiphel: I got stuck here for a while
- (09:02:25 AM) Mimness: Mmm, so did I first time through
- (09:02:39 AM) Babar left the room (quit: Ping timeout: 181 seconds).
- (09:02:45 AM) Eiphel: Reet, I need to be off. Ta ra.
- (09:02:59 AM) Eiphel left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:03:14 AM) Mimness: Nearly done for the day - this part's been much slower than I'd hoped
- (09:04:09 AM) Northensnow: Is there only one more session?
- (09:04:15 AM) Cheeseness: Northensnow: Yeah
- (09:04:36 AM) Cheeseness: Mim and I are heading to PAX Australia, so we want to finish up with Broken Sword before then
- (09:04:43 AM) foboman: And the next game will be? Broken Sword 2?
- (09:05:13 AM) Cheeseness: foboman: Still working that out. Unlikely that it'll be another Broken Sword title - we like to mix things up and not get too bogged down in a single series
- (09:05:24 AM) foboman: Ok
- (09:05:46 AM) Cheeseness: We'll come back to it eventually, but it's good to give people who aren't interested in it a break
- (09:05:54 AM) Syd: That definitely doesn't rule out Broken Sword 2 in the future, but we generally don't do 2 games of the same series back-to-back
- (09:05:59 AM) jfrisby: Are you playing this on the Occulus? :D
- (09:06:08 AM) jfrisby: immersive 2D :D
- (09:06:44 AM) Cheeseness: lol
- (09:07:13 AM) jfrisby: very nice unboxing video... we're all going to look really silly all the time in the future :D
- (09:07:19 AM) Cheeseness: Cheers :D
- (09:07:41 AM) Cheeseness: Hoping to have some of my own work to show off at some stage
- (09:07:59 AM) foboman: Assassins VS Templars. They thought it was awesome when Assasin's Creed came out. IT WASN'T ANYTHING NEW
- (09:08:39 AM) jfrisby: I started learning some AGS stuff the other day... so only 6-8 years until I have something to show people :D
- (09:08:44 AM) Cheeseness: :D
- (09:09:50 AM) Cheeseness: lol
- (09:09:51 AM) Cheeseness: Jazz hands
- (09:11:55 AM) Mimness: Aaand we're done for today
- (09:12:01 AM) Cheeseness: Woo!
- (09:12:06 AM) Cheeseness: Thanks everybody for coming :)
- (09:12:32 AM) Mimness: Yes, thanks!
- (09:12:35 AM) foboman: We'll meet again for the last part.
- (09:12:35 AM) Syd: Thanks for streaming again, Mimness. :)
- (09:12:36 AM) Northensnow: Another nice nitpicking session
- (09:12:41 AM) Cheeseness: :D
- (09:13:03 AM) Mimness: My pleasure. I hope we can get through the rest next session! There's still quite a bit to go.
- (09:13:49 AM) Northensnow: Yeah, with Syria, Spain and everything else I wonder where we'll get to
- (09:14:34 AM) Mimness: If worst comes to worst we might have to have a fourth session that I'll record and give to someone else to play while I'm away. But it's always better to have a live stream I think.
- (09:15:09 AM) Northensnow: I have to go now, it's almost 1:30 am over here and I'm a bit sleepy
- (09:15:17 AM) foboman: Here too.
- (09:15:19 AM) Mimness: Wow! Thanks for joining Northensnow!
- (09:15:29 AM) Mimness: And foboman. I appreciate it ^_^
- (09:15:32 AM) Syd: I gotta head out as well. I'll see you all at the next session. :)
- (09:15:40 AM) Mimness: Seeya Syd :D
- (09:15:42 AM) Cheeseness: Thanks for sreaming!
- (09:15:42 AM) Syd left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:15:42 AM) Ongaku left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:15:45 AM) Northensnow: Bye everybody!
- (09:15:47 AM) Cheeseness: Thanks also for coming everybody!
- (09:15:53 AM) foboman: Bye
- (09:15:53 AM) Northensnow left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:15:56 AM) Mimness: Mimpunch.
- (09:15:57 AM) foboman left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:16:03 AM) Mimness left the room (Kicked by Cheeseness (Cheeseness)).
- (09:16:05 AM) Cheeseness: Cheesekick
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