Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- package net.minecraft.client.multiplayer;
- import cpw.mods.fml.relauncher.Side;
- import cpw.mods.fml.relauncher.SideOnly;
- import net.minecraft.block.Block;
- import net.minecraft.client.Minecraft;
- import net.minecraft.client.entity.EntityClientPlayerMP;
- import net.minecraft.entity.Entity;
- import net.minecraft.entity.player.EntityPlayer;
- import net.minecraft.item.ItemBlock;
- import net.minecraft.item.ItemStack;
- import net.minecraft.network.packet.Packet102WindowClick;
- import net.minecraft.network.packet.Packet107CreativeSetSlot;
- import net.minecraft.network.packet.Packet108EnchantItem;
- import net.minecraft.network.packet.Packet14BlockDig;
- import net.minecraft.network.packet.Packet15Place;
- import net.minecraft.network.packet.Packet16BlockItemSwitch;
- import net.minecraft.network.packet.Packet7UseEntity;
- import net.minecraft.util.Vec3;
- import net.minecraft.world.EnumGameType;
- import net.minecraft.world.World;
- import net.minecraftforge.common.ForgeHooks;
- import net.minecraftforge.common.MinecraftForge;
- import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
- @SideOnly(Side.CLIENT)
- public class PlayerControllerMP
- {
- /** The Minecraft instance. */
- private final Minecraft mc;
- private final NetClientHandler netClientHandler;
- /** PosX of the current block being destroyed */
- private int currentBlockX = -1;
- /** PosY of the current block being destroyed */
- private int currentBlockY = -1;
- /** PosZ of the current block being destroyed */
- private int currentblockZ = -1;
- private ItemStack field_85183_f = null;
- /** Current block damage (MP) */
- private float curBlockDamageMP = 0.0F;
- /**
- * Tick counter, when it hits 4 it resets back to 0 and plays the step sound
- */
- private float stepSoundTickCounter = 0.0F;
- /**
- * Delays the first damage on the block after the first click on the block
- */
- private int blockHitDelay = 0;
- /** Tells if the player is hitting a block */
- private boolean isHittingBlock = false;
- /** Current game type for the player */
- private EnumGameType currentGameType;
- /** Index of the current item held by the player in the inventory hotbar */
- private int currentPlayerItem;
- public PlayerControllerMP(Minecraft par1Minecraft, NetClientHandler par2NetClientHandler)
- {
- this.currentGameType = EnumGameType.SURVIVAL;
- this.currentPlayerItem = 0;
- this.mc = par1Minecraft;
- this.netClientHandler = par2NetClientHandler;
- }
- /**
- * Block dig operation in creative mode (instantly digs the block).
- */
- public static void clickBlockCreative(Minecraft par0Minecraft, PlayerControllerMP par1PlayerControllerMP, int par2, int par3, int par4, int par5)
- {
- if (!par0Minecraft.theWorld.extinguishFire(par0Minecraft.thePlayer, par2, par3, par4, par5))
- {
- par1PlayerControllerMP.onPlayerDestroyBlock(par2, par3, par4, par5);
- }
- }
- /**
- * Sets player capabilities depending on current gametype. params: player
- */
- public void setPlayerCapabilities(EntityPlayer par1EntityPlayer)
- {
- this.currentGameType.configurePlayerCapabilities(par1EntityPlayer.capabilities);
- }
- /**
- * If modified to return true, the player spins around slowly around (0, 68.5, 0). The GUI is disabled, the view is
- * set to first person, and both chat and menu are disabled. Unless the server is modified to ignore illegal
- * stances, attempting to enter a world at all will result in an immediate kick due to an illegal stance. Appears to
- * be left-over debug, or demo code.
- */
- public boolean enableEverythingIsScrewedUpMode()
- {
- return false;
- }
- /**
- * Sets the game type for the player.
- */
- public void setGameType(EnumGameType par1EnumGameType)
- {
- this.currentGameType = par1EnumGameType;
- this.currentGameType.configurePlayerCapabilities(this.mc.thePlayer.capabilities);
- }
- /**
- * Flips the player around. Args: player
- */
- public void flipPlayer(EntityPlayer par1EntityPlayer)
- {
- par1EntityPlayer.rotationYaw = -180.0F;
- }
- public boolean shouldDrawHUD()
- {
- return this.currentGameType.isSurvivalOrAdventure();
- }
- /**
- * Called when a player completes the destruction of a block
- */
- public boolean onPlayerDestroyBlock(int par1, int par2, int par3, int par4)
- {
- ItemStack stack = mc.thePlayer.getCurrentEquippedItem();
- if (stack != null && stack.getItem() != null && stack.getItem().onBlockStartBreak(stack, par1, par2, par3, mc.thePlayer))
- {
- return false;
- }
- if (this.currentGameType.isAdventure() && !this.mc.thePlayer.canCurrentToolHarvestBlock(par1, par2, par3))
- {
- return false;
- }
- else
- {
- WorldClient worldclient = this.mc.theWorld;
- Block block = Block.blocksList[worldclient.getBlockId(par1, par2, par3)];
- if (block == null)
- {
- return false;
- }
- else
- {
- worldclient.playAuxSFX(2001, par1, par2, par3, block.blockID + (worldclient.getBlockMetadata(par1, par2, par3) << 12));
- int i1 = worldclient.getBlockMetadata(par1, par2, par3);
- boolean flag = block.removeBlockByPlayer(worldclient, mc.thePlayer, par1, par2, par3);
- if (flag)
- {
- block.onBlockDestroyedByPlayer(worldclient, par1, par2, par3, i1);
- }
- this.currentBlockY = -1;
- if (!this.currentGameType.isCreative())
- {
- ItemStack itemstack = this.mc.thePlayer.getCurrentEquippedItem();
- if (itemstack != null)
- {
- itemstack.onBlockDestroyed(worldclient, block.blockID, par1, par2, par3, this.mc.thePlayer);
- if (itemstack.stackSize == 0)
- {
- this.mc.thePlayer.destroyCurrentEquippedItem();
- }
- }
- }
- return flag;
- }
- }
- }
- /**
- * Called by Minecraft class when the player is hitting a block with an item. Args: x, y, z, side
- */
- public void clickBlock(int par1, int par2, int par3, int par4)
- {
- if (!this.currentGameType.isAdventure() || this.mc.thePlayer.canCurrentToolHarvestBlock(par1, par2, par3))
- {
- if (this.currentGameType.isCreative())
- {
- this.netClientHandler.addToSendQueue(new Packet14BlockDig(0, par1, par2, par3, par4));
- clickBlockCreative(this.mc, this, par1, par2, par3, par4);
- this.blockHitDelay = 5;
- }
- else if (!this.isHittingBlock || !this.sameToolAndBlock(par1, par2, par3))
- {
- if (this.isHittingBlock)
- {
- this.netClientHandler.addToSendQueue(new Packet14BlockDig(1, this.currentBlockX, this.currentBlockY, this.currentblockZ, par4));
- }
- this.netClientHandler.addToSendQueue(new Packet14BlockDig(0, par1, par2, par3, par4));
- int i1 = this.mc.theWorld.getBlockId(par1, par2, par3);
- if (i1 > 0 && this.curBlockDamageMP == 0.0F)
- {
- Block.blocksList[i1].onBlockClicked(this.mc.theWorld, par1, par2, par3, this.mc.thePlayer);
- }
- if (i1 > 0 && Block.blocksList[i1].getPlayerRelativeBlockHardness(this.mc.thePlayer, this.mc.thePlayer.worldObj, par1, par2, par3) >= 1.0F)
- {
- this.onPlayerDestroyBlock(par1, par2, par3, par4);
- }
- else
- {
- this.isHittingBlock = true;
- this.currentBlockX = par1;
- this.currentBlockY = par2;
- this.currentblockZ = par3;
- this.field_85183_f = this.mc.thePlayer.getHeldItem();
- this.curBlockDamageMP = 0.0F;
- this.stepSoundTickCounter = 0.0F;
- this.mc.theWorld.destroyBlockInWorldPartially(this.mc.thePlayer.entityId, this.currentBlockX, this.currentBlockY, this.currentblockZ, (int)(this.curBlockDamageMP * 10.0F) - 1);
- }
- }
- }
- }
- /**
- * Resets current block damage and isHittingBlock
- */
- public void resetBlockRemoving()
- {
- if (this.isHittingBlock)
- {
- this.netClientHandler.addToSendQueue(new Packet14BlockDig(1, this.currentBlockX, this.currentBlockY, this.currentblockZ, -1));
- }
- this.isHittingBlock = false;
- this.curBlockDamageMP = 0.0F;
- this.mc.theWorld.destroyBlockInWorldPartially(this.mc.thePlayer.entityId, this.currentBlockX, this.currentBlockY, this.currentblockZ, -1);
- }
- /**
- * Called when a player damages a block and updates damage counters
- */
- public void onPlayerDamageBlock(int par1, int par2, int par3, int par4)
- {
- this.syncCurrentPlayItem();
- if (this.blockHitDelay > 0)
- {
- --this.blockHitDelay;
- }
- else if (this.currentGameType.isCreative())
- {
- this.blockHitDelay = 5;
- this.netClientHandler.addToSendQueue(new Packet14BlockDig(0, par1, par2, par3, par4));
- clickBlockCreative(this.mc, this, par1, par2, par3, par4);
- }
- else
- {
- if (this.sameToolAndBlock(par1, par2, par3))
- {
- int i1 = this.mc.theWorld.getBlockId(par1, par2, par3);
- if (i1 == 0)
- {
- this.isHittingBlock = false;
- return;
- }
- Block block = Block.blocksList[i1];
- this.curBlockDamageMP += block.getPlayerRelativeBlockHardness(this.mc.thePlayer, this.mc.thePlayer.worldObj, par1, par2, par3);
- if (this.stepSoundTickCounter % 4.0F == 0.0F && block != null)
- {
- this.mc.sndManager.playSound(block.stepSound.getStepSound(), (float)par1 + 0.5F, (float)par2 + 0.5F, (float)par3 + 0.5F, (block.stepSound.getVolume() + 1.0F) / 8.0F, block.stepSound.getPitch() * 0.5F);
- }
- ++this.stepSoundTickCounter;
- if (this.curBlockDamageMP >= 1.0F)
- {
- this.isHittingBlock = false;
- this.netClientHandler.addToSendQueue(new Packet14BlockDig(2, par1, par2, par3, par4));
- this.onPlayerDestroyBlock(par1, par2, par3, par4);
- this.curBlockDamageMP = 0.0F;
- this.stepSoundTickCounter = 0.0F;
- this.blockHitDelay = 5;
- }
- this.mc.theWorld.destroyBlockInWorldPartially(this.mc.thePlayer.entityId, this.currentBlockX, this.currentBlockY, this.currentblockZ, (int)(this.curBlockDamageMP * 10.0F) - 1);
- }
- else
- {
- this.clickBlock(par1, par2, par3, par4);
- }
- }
- }
- /**
- * player reach distance = 4F
- */
- public float getBlockReachDistance()
- {
- return this.currentGameType.isCreative() ? 5.0F : 4.5F;
- }
- public void updateController()
- {
- this.syncCurrentPlayItem();
- this.mc.sndManager.playRandomMusicIfReady();
- }
- private boolean sameToolAndBlock(int par1, int par2, int par3)
- {
- ItemStack itemstack = this.mc.thePlayer.getHeldItem();
- boolean flag = this.field_85183_f == null && itemstack == null;
- if (this.field_85183_f != null && itemstack != null)
- {
- flag = itemstack.itemID == this.field_85183_f.itemID && ItemStack.areItemStackTagsEqual(itemstack, this.field_85183_f) && (itemstack.isItemStackDamageable() || itemstack.getItemDamage() == this.field_85183_f.getItemDamage());
- }
- return par1 == this.currentBlockX && par2 == this.currentBlockY && par3 == this.currentblockZ && flag;
- }
- /**
- * Syncs the current player item with the server
- */
- private void syncCurrentPlayItem()
- {
- int i = this.mc.thePlayer.inventory.currentItem;
- if (i != this.currentPlayerItem)
- {
- this.currentPlayerItem = i;
- this.netClientHandler.addToSendQueue(new Packet16BlockItemSwitch(this.currentPlayerItem));
- }
- }
- /**
- * Handles a players right click. Args: player, world, x, y, z, side, hitVec
- */
- public boolean onPlayerRightClick(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack, int par4, int par5, int par6, int par7, Vec3 par8Vec3)
- {
- this.syncCurrentPlayItem();
- float f = (float)par8Vec3.xCoord - (float)par4;
- float f1 = (float)par8Vec3.yCoord - (float)par5;
- float f2 = (float)par8Vec3.zCoord - (float)par6;
- boolean flag = false;
- int i1;
- if (par3ItemStack != null &&
- par3ItemStack.getItem() != null &&
- par3ItemStack.getItem().onItemUseFirst(par3ItemStack, par1EntityPlayer, par2World, par4, par5, par6, par7, f, f1, f2))
- {
- return true;
- }
- if (!par1EntityPlayer.isSneaking() || par1EntityPlayer.getHeldItem() == null)
- {
- i1 = par2World.getBlockId(par4, par5, par6);
- if (i1 > 0 && Block.blocksList[i1].onBlockActivated(par2World, par4, par5, par6, par1EntityPlayer, par7, f, f1, f2))
- {
- flag = true;
- }
- }
- if (!flag && par3ItemStack != null && par3ItemStack.getItem() instanceof ItemBlock)
- {
- ItemBlock itemblock = (ItemBlock)par3ItemStack.getItem();
- if (!itemblock.canPlaceItemBlockOnSide(par2World, par4, par5, par6, par7, par1EntityPlayer, par3ItemStack))
- {
- return false;
- }
- }
- this.netClientHandler.addToSendQueue(new Packet15Place(par4, par5, par6, par7, par1EntityPlayer.inventory.getCurrentItem(), f, f1, f2));
- if (flag)
- {
- return true;
- }
- else if (par3ItemStack == null)
- {
- return false;
- }
- else if (this.currentGameType.isCreative())
- {
- i1 = par3ItemStack.getItemDamage();
- int j1 = par3ItemStack.stackSize;
- boolean flag1 = par3ItemStack.tryPlaceItemIntoWorld(par1EntityPlayer, par2World, par4, par5, par6, par7, f, f1, f2);
- par3ItemStack.setItemDamage(i1);
- par3ItemStack.stackSize = j1;
- return flag1;
- }
- else
- {
- if (!par3ItemStack.tryPlaceItemIntoWorld(par1EntityPlayer, par2World, par4, par5, par6, par7, f, f1, f2))
- {
- return false;
- }
- if (par3ItemStack.stackSize <= 0)
- {
- MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(par1EntityPlayer, par3ItemStack));
- }
- return true;
- }
- }
- /**
- * Notifies the server of things like consuming food, etc...
- */
- public boolean sendUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)
- {
- this.syncCurrentPlayItem();
- this.netClientHandler.addToSendQueue(new Packet15Place(-1, -1, -1, 255, par1EntityPlayer.inventory.getCurrentItem(), 0.0F, 0.0F, 0.0F));
- int i = par3ItemStack.stackSize;
- ItemStack itemstack1 = par3ItemStack.useItemRightClick(par2World, par1EntityPlayer);
- if (itemstack1 == par3ItemStack && (itemstack1 == null || itemstack1.stackSize == i))
- {
- return false;
- }
- else
- {
- par1EntityPlayer.inventory.mainInventory[par1EntityPlayer.inventory.currentItem] = itemstack1;
- if (itemstack1.stackSize <= 0)
- {
- par1EntityPlayer.inventory.mainInventory[par1EntityPlayer.inventory.currentItem] = null;
- MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(par1EntityPlayer, itemstack1));
- }
- return true;
- }
- }
- public EntityClientPlayerMP func_78754_a(World par1World)
- {
- return new EntityClientPlayerMP(this.mc, par1World, this.mc.session, this.netClientHandler);
- }
- /**
- * Attacks an entity
- */
- public void attackEntity(EntityPlayer par1EntityPlayer, Entity par2Entity)
- {
- this.syncCurrentPlayItem();
- this.netClientHandler.addToSendQueue(new Packet7UseEntity(par1EntityPlayer.entityId, par2Entity.entityId, 1));
- par1EntityPlayer.attackTargetEntityWithCurrentItem(par2Entity);
- }
- public boolean func_78768_b(EntityPlayer par1EntityPlayer, Entity par2Entity)
- {
- this.syncCurrentPlayItem();
- this.netClientHandler.addToSendQueue(new Packet7UseEntity(par1EntityPlayer.entityId, par2Entity.entityId, 0));
- return par1EntityPlayer.interactWith(par2Entity);
- }
- public ItemStack windowClick(int par1, int par2, int par3, int par4, EntityPlayer par5EntityPlayer)
- {
- short short1 = par5EntityPlayer.openContainer.getNextTransactionID(par5EntityPlayer.inventory);
- ItemStack itemstack = par5EntityPlayer.openContainer.slotClick(par2, par3, par4, par5EntityPlayer);
- this.netClientHandler.addToSendQueue(new Packet102WindowClick(par1, par2, par3, par4, itemstack, short1));
- return itemstack;
- }
- /**
- * GuiEnchantment uses this during multiplayer to tell PlayerControllerMP to send a packet indicating the
- * enchantment action the player has taken.
- */
- public void sendEnchantPacket(int par1, int par2)
- {
- this.netClientHandler.addToSendQueue(new Packet108EnchantItem(par1, par2));
- }
- /**
- * Used in PlayerControllerMP to update the server with an ItemStack in a slot.
- */
- public void sendSlotPacket(ItemStack par1ItemStack, int par2)
- {
- if (this.currentGameType.isCreative())
- {
- this.netClientHandler.addToSendQueue(new Packet107CreativeSetSlot(par2, par1ItemStack));
- }
- }
- public void func_78752_a(ItemStack par1ItemStack)
- {
- if (this.currentGameType.isCreative() && par1ItemStack != null)
- {
- this.netClientHandler.addToSendQueue(new Packet107CreativeSetSlot(-1, par1ItemStack));
- }
- }
- public void onStoppedUsingItem(EntityPlayer par1EntityPlayer)
- {
- this.syncCurrentPlayItem();
- this.netClientHandler.addToSendQueue(new Packet14BlockDig(5, 0, 0, 0, 255));
- par1EntityPlayer.stopUsingItem();
- }
- public boolean func_78763_f()
- {
- return true;
- }
- /**
- * Checks if the player is not creative, used for checking if it should break a block instantly
- */
- public boolean isNotCreative()
- {
- return !this.currentGameType.isCreative();
- }
- /**
- * returns true if player is in creative mode
- */
- public boolean isInCreativeMode()
- {
- return this.currentGameType.isCreative();
- }
- /**
- * true for hitting entities far away.
- */
- public boolean extendedReach()
- {
- return this.currentGameType.isCreative();
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment