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readMemory.cpp

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Aug 2nd, 2015
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C++ 0.55 KB | None | 0 0
  1. #include "Offsets.h"
  2. #include "Memory.h"
  3. #include "readMemory.h"
  4. #include "Math.h"
  5. #include "Vector3.h"
  6.  
  7. void readMemory::getClient()
  8. {
  9.     DWORD clientSize = 0;
  10.     ClientDLL = Memory::Module("client.dll", clientSize);
  11. }
  12.  
  13. void Weapon::currWep(DWORD Player)
  14. {
  15.     DWORD WepHandle = Memory::Read<DWORD>(Player + m_hActiveWeapon);
  16.     DWORD EntID = WepHandle & 0xFFF;
  17.     currW = Memory::Read<DWORD>(ClientDLL + EntityListOff + (EntID - 1) * 0x10); //current weapon
  18. }
  19.  
  20. void LocalPlayer::getPlayer()
  21. {
  22.     Player = Memory::Read<DWORD>(ClientDLL + LocalPlayerOff);
  23. }
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